clarify avatar rez status strings in info display
parent
1f40ba89e6
commit
6a5844d936
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@ -680,9 +680,9 @@ public:
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avatar->calculateUpdateRenderComplexity(); // Make sure the numbers are up-to-date
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trunc_name = utf8str_truncate(avatar->getFullname(), 16);
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addText(xpos, ypos, llformat("%s : rez %d, complexity %d, bytes %d area %.2f",
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addText(xpos, ypos, llformat("%s : %s, complexity %d, bytes %d area %.2f",
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trunc_name.c_str(),
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avatar->getRezzedStatus(),
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LLVOAvatar::rezStatusToString(avatar->getRezzedStatus()).c_str(),
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avatar->getVisualComplexity(),
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avatar->getAttachmentGeometryBytes(),
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avatar->getAttachmentSurfaceArea()));
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@ -984,8 +984,8 @@ std::string LLVOAvatar::rezStatusToString(S32 rez_status)
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{
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if (rez_status==0) return "cloud";
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if (rez_status==1) return "gray";
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if (rez_status==2) return "textured";
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if (rez_status==3) return "textured_and_downloaded";
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if (rez_status==2) return "downloading";
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if (rez_status==3) return "full";
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return "unknown";
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}
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@ -6219,7 +6219,7 @@ bool LLVOAvatar::getIsCloud() const
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void LLVOAvatar::updateRezzedStatusTimers()
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{
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// State machine for rezzed status. Statuses are -1 on startup, 0
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// = cloud, 1 = gray, 2 = textured, 3 = textured_and_downloaded.
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// = cloud, 1 = gray, 2 = downloading, 3 = full.
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// Purpose is to collect time data for each it takes avatar to reach
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// various loading landmarks: gray, textured (partial), textured fully.
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