NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies.
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/**
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* @file fullbrightShinyF.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2007, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 frag_color;
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#else
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#define frag_color gl_FragColor
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#endif
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#ifndef diffuseLookup
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uniform sampler2D diffuseMap;
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#endif
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VARYING vec4 vertex_color;
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VARYING vec2 vary_texcoord0;
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VARYING vec3 vary_texcoord1;
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uniform samplerCube environmentMap;
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vec3 fullbrightShinyAtmosTransport(vec3 light);
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vec3 fullbrightScaleSoftClip(vec3 light);
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void main()
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{
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#ifdef diffuseLookup
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vec4 color = diffuseLookup(vary_texcoord0.xy);
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#else
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vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
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#endif
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color.rgb *= vertex_color.rgb;
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vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
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color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
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color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
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color.rgb = fullbrightShinyAtmosTransport(color.rgb);
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color.rgb = fullbrightScaleSoftClip(color.rgb);
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color.a = 1.0;
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frag_color = color;
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}
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/**
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* @file fullbrightShinyV.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2007, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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uniform mat3 normal_matrix;
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uniform mat4 texture_matrix0;
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uniform mat4 texture_matrix1;
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uniform mat4 modelview_matrix;
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uniform mat4 modelview_projection_matrix;
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void calcAtmospherics(vec3 inPositionEye);
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uniform vec4 origin;
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ATTRIBUTE vec3 position;
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void passTextureIndex();
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ATTRIBUTE vec3 normal;
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ATTRIBUTE vec4 diffuse_color;
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ATTRIBUTE vec2 texcoord0;
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VARYING vec4 vertex_color;
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VARYING vec2 vary_texcoord0;
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VARYING vec3 vary_texcoord1;
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void main()
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{
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//transform vertex
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vec4 vert = vec4(position.xyz,1.0);
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passTextureIndex();
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vec4 pos = (modelview_matrix * vert);
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gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
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vec3 norm = normalize(normal_matrix * normal);
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vec3 ref = reflect(pos.xyz, -norm);
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vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
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vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
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calcAtmospherics(pos.xyz);
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vertex_color = diffuse_color;
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}
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