diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 66a3fd9f43..ef2e447c04 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6592,7 +6592,7 @@
Type
F32
Value
- -0.0005
+ 0.0
RenderSpotShadowOffset
RenderShadowResolutionScale
@@ -6739,7 +6739,7 @@
Type
F32
Value
- 1
+ 8
RenderDeferred
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 70e241b53a..7423347346 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -77,7 +77,6 @@ float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl)
{
- stc.z += spot_shadow_offset;
stc.xyz /= stc.w;
stc.z += spot_shadow_bias*scl;
@@ -183,7 +182,7 @@ void main()
gl_FragColor[0] = shadow;
gl_FragColor[1] = 1.0;
- spos = vec4(shadow_pos, 1.0);
+ spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0);
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 67870c10e9..f85b46cfba 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -133,6 +133,7 @@ public:
PASS_FULLBRIGHT_SHINY,
PASS_SHINY,
PASS_BUMP,
+ PASS_POST_BUMP,
PASS_GLOW,
PASS_ALPHA,
PASS_ALPHA_MASK,
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 8f3e775976..08c9f7fe15 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -618,9 +618,9 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
}
//static
-void LLDrawPoolBump::beginBump()
+void LLDrawPoolBump::beginBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
+ if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -663,9 +663,9 @@ void LLDrawPoolBump::beginBump()
}
//static
-void LLDrawPoolBump::renderBump()
+void LLDrawPoolBump::renderBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
+ if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -678,13 +678,13 @@ void LLDrawPoolBump::renderBump()
/// Get rid of z-fighting with non-bump pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
- renderBump(LLRenderPass::PASS_BUMP, sVertexMask);
+ renderBump(pass, sVertexMask);
}
//static
-void LLDrawPoolBump::endBump()
+void LLDrawPoolBump::endBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
+ if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -767,17 +767,41 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
void LLDrawPoolBump::beginPostDeferredPass(S32 pass)
{
- beginFullbrightShiny();
+ switch (pass)
+ {
+ case 0:
+ beginFullbrightShiny();
+ break;
+ case 1:
+ beginBump(LLRenderPass::PASS_POST_BUMP);
+ break;
+ }
}
void LLDrawPoolBump::endPostDeferredPass(S32 pass)
{
- endFullbrightShiny();
+ switch (pass)
+ {
+ case 0:
+ endFullbrightShiny();
+ break;
+ case 1:
+ endBump(LLRenderPass::PASS_POST_BUMP);
+ break;
+ }
}
void LLDrawPoolBump::renderPostDeferred(S32 pass)
{
- renderFullbrightShiny();
+ switch (pass)
+ {
+ case 0:
+ renderFullbrightShiny();
+ break;
+ case 1:
+ renderBump(LLRenderPass::PASS_POST_BUMP);
+ break;
+ }
}
////////////////////////////////////////////////////////////////
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index 2019f1df26..e35598448d 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -75,16 +75,16 @@ public:
void renderFullbrightShiny();
void endFullbrightShiny();
- void beginBump();
- void renderBump();
- void endBump();
+ void beginBump(U32 pass = LLRenderPass::PASS_BUMP);
+ void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
+ void endBump(U32 pass = LLRenderPass::PASS_BUMP);
virtual S32 getNumDeferredPasses();
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
- virtual S32 getNumPostDeferredPasses() { return 1; }
+ virtual S32 getNumPostDeferredPasses() { return 2; }
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index c8e6f95ab6..91191287cd 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -151,7 +151,8 @@ void LLDrawPoolSimple::render(S32 pass)
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
if (LLPipeline::sRenderDeferred)
- {
+ { //if deferred rendering is enabled, bump faces aren't reigstered as simple
+ //render bump faces here as simple so bump faces will appear under water
renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask());
}
}
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index a8004f26ed..701df86de4 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -505,6 +505,9 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
+ gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
+ gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
+ gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 235faba15a..570dd1a105 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -930,9 +930,10 @@ void render_hud_attachments()
bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
//only render hud objects
- U32 mask = gPipeline.getRenderTypeMask();
+ gPipeline.pushRenderTypeMask();
+
// turn off everything
- gPipeline.setRenderTypeMask(0);
+ gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES);
// turn on HUD
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
// turn on HUD particles
@@ -986,7 +987,8 @@ void render_hud_attachments()
render_hud_elements();
//restore type mask
- gPipeline.setRenderTypeMask(mask);
+ gPipeline.popRenderTypeMask();
+
if (has_ui)
{
gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 34ae915a07..15b04fa746 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3225,7 +3225,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
model_mat = &(drawable->getRegion()->mRenderMatrix);
}
- U8 bump = (type == LLRenderPass::PASS_BUMP ? facep->getTextureEntry()->getBumpmap() : 0);
+
+ U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
LLViewerTexture* tex = facep->getTexture();
@@ -3794,66 +3795,76 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
&& group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD
&& LLPipeline::sRenderBump
&& te->getShiny())
- {
+ { //shiny
if (tex->getPrimaryFormat() == GL_ALPHA)
- {
+ { //invisiprim+shiny
registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
}
else if (LLPipeline::sRenderDeferred)
- {
+ { //deferred rendering
if (te->getFullbright())
- {
+ { //register in post deferred fullbright shiny pass
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ if (te->getBumpmap())
+ { //register in post deferred bump pass
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
}
else if (te->getBumpmap())
- {
+ { //register in deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
- {
+ { //register in deferred simple pass (deferred simple includes shiny)
llassert(mask & LLVertexBuffer::MAP_NORMAL);
registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
}
}
else if (fullbright)
- {
+ { //not deferred, register in standard fullbright shiny pass
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
}
else
- {
+ { //not deferred or fullbright, register in standard shiny pass
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
else
- {
+ { //not alpha and not shiny
if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA)
- {
+ { //invisiprim
registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
}
else if (fullbright)
- {
+ { //fullbright
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
+ { //if this is the deferred render and a bump map is present, register in post deferred bump
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
}
else
{
if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
- {
+ { //non-shiny or fullbright deferred bump
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
- {
+ { //all around simple
llassert(mask & LLVertexBuffer::MAP_NORMAL);
registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
}
}
+ //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010
if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump)
{
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
+ //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
if (!is_alpha && !LLPipeline::sRenderDeferred)
{
llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 91352ed4f3..b027fae033 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -329,7 +329,6 @@ LLPipeline::LLPipeline() :
mInitialized(FALSE),
mVertexShadersEnabled(FALSE),
mVertexShadersLoaded(0),
- mRenderTypeMask(0),
mRenderDebugFeatureMask(0),
mRenderDebugMask(0),
mOldRenderDebugMask(0),
@@ -383,7 +382,11 @@ void LLPipeline::init()
LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
resetFrameStats();
- mRenderTypeMask = 0xffffffff; // All render types start on
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
+ }
+
mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
mRenderDebugMask = 0; // All debug starts off
@@ -2205,14 +2208,13 @@ static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
- const U32 face_mask = (1 << LLPipeline::RENDER_TYPE_AVATAR) |
- (1 << LLPipeline::RENDER_TYPE_GROUND) |
- (1 << LLPipeline::RENDER_TYPE_TERRAIN) |
- (1 << LLPipeline::RENDER_TYPE_TREE) |
- (1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_WATER);
-
- if (mRenderTypeMask & face_mask)
+ if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::END_RENDER_TYPES))
{
//clear faces from face pools
LLFastTimer t(FTM_RESET_DRAWORDER);
@@ -4990,8 +4992,7 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
//static
void LLPipeline::toggleRenderType(U32 type)
{
- U32 bit = (1< 0)
{ //mask out selected geometry based on reflection detail
if (detail < 4)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
if (detail < 3)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
if (detail < 2)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
}
}
}
@@ -7341,18 +7349,17 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
stateSort(camera, ref_result);
}
- ref_mask = mRenderTypeMask;
- mRenderTypeMask = mask;
- }
- if (LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- mRenderTypeMask = ref_mask;
- if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
- gPipeline.grabReferences(ref_result);
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- renderGeom(camera);
+ if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
+ }
}
+
+ gPipeline.popRenderTypeMask();
}
glCullFace(GL_BACK);
glPopMatrix();
@@ -7366,18 +7373,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
if (last_update)
{
camera.setFar(camera_in.getFar());
- mRenderTypeMask = type_mask & (~(1<cameraUnderWater() ? FALSE : TRUE;
if (LLPipeline::sUnderWaterRender)
{
- mRenderTypeMask &= ~((1<setup3DViewport();
- mRenderTypeMask = type_mask;
+ gPipeline.popRenderTypeMask();
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd));
@@ -7874,21 +7883,22 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vectorisMuted(avatar->getID());
+ pushRenderTypeMask();
+
if (muted)
{
- mask = 1 << LLPipeline::RENDER_TYPE_AVATAR;
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
}
else
{
- mask = (1<endAlphaGroups();
}
+BOOL LLPipeline::hasRenderType(const U32 type) const
+{
+ return mRenderTypeEnabled[type];
+}
+
+void LLPipeline::setRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = TRUE;
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ return TRUE;
+ }
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ return FALSE;
+}
+
+void LLPipeline::pushRenderTypeMask()
+{
+ std::string cur_mask;
+ cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.push(cur_mask);
+}
+
+void LLPipeline::popRenderTypeMask()
+{
+ if (mRenderTypeEnableStack.empty())
+ {
+ llerrs << "Depleted render type stack." << llendl;
+ }
+
+ memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.pop();
+}
+
+void LLPipeline::andRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ BOOL tmp[NUM_RENDER_TYPES];
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ tmp[i] = FALSE;
+ }
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ tmp[type] = TRUE;
+ }
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = tmp[i];
+ }
+
+}
+
+void LLPipeline::clearRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = FALSE;
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index a096a887b0..9d25e6d189 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -46,6 +46,8 @@
#include "lldrawable.h"
#include "llrendertarget.h"
+#include
+
class LLViewerTexture;
class LLEdge;
class LLFace;
@@ -277,12 +279,25 @@ public:
LLCullResult::sg_list_t::iterator beginAlphaGroups();
LLCullResult::sg_list_t::iterator endAlphaGroups();
+
void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
- BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1< mRenderTypeEnableStack;
+
U32 mRenderDebugFeatureMask;
U32 mRenderDebugMask;