parent
084ef5173f
commit
6c554c9c92
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@ -29,9 +29,6 @@
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float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source);
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#endif
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#define REFMAP_COUNT 256
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#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider
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uniform samplerCubeArray reflectionProbes;
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uniform samplerCubeArray irradianceProbes;
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uniform sampler2D sceneMap;
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@ -434,19 +434,19 @@ bool LLFeatureManager::loadGPUClass()
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mGPUClass = GPU_CLASS_0;
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#endif
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}
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else if (gbps <= 8.f)
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else if (gbps <= 32.0f)
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{
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mGPUClass = GPU_CLASS_1;
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}
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else if (gbps <= 16.f)
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else if (gbps <= 64.0f)
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{
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mGPUClass = GPU_CLASS_2;
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}
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else if (gbps <= 40.f)
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else if (gbps <= 128.0f)
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{
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mGPUClass = GPU_CLASS_3;
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}
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else if (gbps <= 80.f)
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else if (gbps <= 256.0f)
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{
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mGPUClass = GPU_CLASS_4;
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}
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@ -667,6 +667,10 @@ std::string LLViewerShaderMgr::loadBasicShaders()
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BOOL local_light_kill = gSavedSettings.getBOOL("LocalLightDisable");
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BOOL ssr = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
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bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
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S32 probe_count = gSavedSettings.getS32("RenderReflectionProbeCount");
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if (ambient_kill)
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{
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attribs["AMBIENT_KILL"] = "1";
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@ -699,6 +703,12 @@ std::string LLViewerShaderMgr::loadBasicShaders()
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attribs["SSR"] = "1";
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}
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if (has_reflection_probes)
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{
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attribs["REFMAP_COUNT"] = std::to_string(probe_count);
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attribs["REF_SAMPLE_COUNT"] = "32";
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}
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// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
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for (U32 i = 0; i < shaders.size(); i++)
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{
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@ -721,7 +731,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
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ch = llmax(LLGLSLShader::sIndexedTextureChannels, 1);
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}
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bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
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std::vector<S32> index_channels;
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index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
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