SL-17287 Update Tracy to 0.8.1. Clean up GPU instrumentation.

master
Dave Parks 2022-05-20 13:31:18 -05:00
parent 096ad1306d
commit 6c6d9a10f8
12 changed files with 49 additions and 38 deletions

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@ -3142,11 +3142,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
<string>b649ee6591e67d2341e886b3fc3484a7</string>
<string>dff3dd1db6a4cb0b73f60a5db3ee0de2</string>
<key>hash_algorithm</key>
<string>md5</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/86974/801642/tracy-v0.7.8.563351-windows64-563351.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/100101/882119/tracy-v0.8.1.571983-windows64-571983.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>

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@ -12,6 +12,7 @@ if (USE_TRACY)
if (WINDOWS)
MESSAGE(STATUS "Including Tracy for Windows: '${TRACY_INCLUDE_DIR}'")
set(TRACY_LIBRARY "TracyClient")
endif (WINDOWS)
if (DARWIN)

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@ -30,9 +30,9 @@
#include "llframetimer.h"
// We don't bother building a stand alone lib; we just need to include the one source file for Tracy support
#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY || LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER
#include "TracyClient.cpp"
#endif // LL_PROFILER_CONFIGURATION
//#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY || LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER
// #include "TracyClient.cpp"
//#endif // LL_PROFILER_CONFIGURATION
// Static members
//LLTimer LLFrameTimer::sInternalTimer;

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@ -86,8 +86,8 @@ extern thread_local bool gProfilerEnabled;
#define TRACY_ONLY_IPV4 1
#include "Tracy.hpp"
// Mutually exclusive with detailed memory tracing
#define LL_PROFILER_ENABLE_TRACY_OPENGL 0
// Disable memory tracing when enabled, but enabled
#define LL_PROFILER_ENABLE_TRACY_OPENGL 1
#endif
#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY
@ -104,8 +104,6 @@ extern thread_local bool gProfilerEnabled;
#define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow
#define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan
#define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red
#define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size)
#define LL_PROFILE_FREE(ptr) TracyFree(ptr)
#endif
#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_FAST_TIMER
#define LL_PROFILER_FRAME_END
@ -121,8 +119,6 @@ extern thread_local bool gProfilerEnabled;
#define LL_PROFILE_ZONE_ERR(name) (void)(name); // Not supported
#define LL_PROFILE_ZONE_INFO(name) (void)(name); // Not supported
#define LL_PROFILE_ZONE_WARN(name) (void)(name); // Not supported
#define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size);
#define LL_PROFILE_FREE(ptr) (void)(ptr);
#endif
#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER
#define LL_PROFILER_FRAME_END FrameMark
@ -138,14 +134,37 @@ extern thread_local bool gProfilerEnabled;
#define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow
#define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan
#define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red
#define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size)
#define LL_PROFILE_FREE(ptr) TracyFree(ptr)
#endif
#else
#define LL_PROFILER_FRAME_END
#define LL_PROFILER_SET_THREAD_NAME( name ) (void)(name)
#endif // LL_PROFILER
#if LL_PROFILER_ENABLE_TRACY_OPENGL
#define LL_PROFILE_GPU_ZONE(name) TracyGpuZone(name)
#define LL_PROFILE_GPU_ZONEC(name,color) TracyGpuZoneC(name,color)
#define LL_PROFILER_GPU_COLLECT TracyGpuCollect
#define LL_PROFILER_GPU_CONTEXT TracyGpuContext
// disable memory tracking (incompatible with GPU tracing
#define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size);
#define LL_PROFILE_FREE(ptr) (void)(ptr);
#else
#define LL_PROFILE_GPU_ZONE(name) (void)name;
#define LL_PROFILE_GPU_ZONEC(name,color) (void)name;(void)color;
#define LL_PROFILER_GPU_COLLECT
#define LL_PROFILER_GPU_CONTEXT
#if LL_PROFILER_CONFIG > 1
#define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size)
#define LL_PROFILE_FREE(ptr) TracyFree(ptr)
#else
#define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size);
#define LL_PROFILE_FREE(ptr) (void)(ptr);
#endif
#endif
#include "llprofilercategories.h"
#endif // LL_PROFILER_H

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@ -830,14 +830,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#define glGetQueryiv glGetQueryivARB
#define glGetQueryObjectiv glGetQueryObjectivARB
#include <tracy/TracyOpenGL.hpp>
#define LL_PROFILER_GPU_ZONEC(name,color) TracyGpuZoneC(name,color);
#define LL_PROFILER_GPU_COLLECT TracyGpuCollect
#define LL_PROFILER_GPU_CONTEXT TracyGpuContext
#else
#define LL_PROFILER_GPU_ZONEC(name,color) (void)name;(void)color;
#define LL_PROFILER_GPU_COLLECT
#define LL_PROFILER_GPU_CONTEXT
#endif
#endif // LL_LLGLHEADERS_H

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@ -488,13 +488,11 @@ void LLRenderTarget::bindTarget()
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3};
LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x4000FF )
glDrawBuffersARB(mTex.size(), drawbuffers);
}
if (mTex.empty())
{ //no color buffer to draw to
LL_PROFILER_GPU_ZONEC( "gl.DrawBuffer", 0x0000FF )
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
}

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@ -624,7 +624,6 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
stop_glerror();
LLGLSLShader::startProfile();
LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 )
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
LLGLSLShader::stopProfile(count, mode);
@ -642,7 +641,6 @@ void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32
U16* idx = ((U16*)getIndicesPointer()) + indices_offset;
LL_PROFILER_GPU_ZONEC("gl.DrawRangeElements", 0xFFFF00)
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
}
@ -688,8 +686,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
stop_glerror();
LLGLSLShader::startProfile();
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 )
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
LLGLSLShader::stopProfile(count, mode);
stop_glerror();
@ -736,7 +733,6 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
LLGLSLShader::startProfile();
{
LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040)
glDrawArrays(sGLMode[mode], first, count);
}
LLGLSLShader::stopProfile(count, mode);

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@ -1623,8 +1623,6 @@ const S32 max_format = (S32)num_formats - 1;
return FALSE;
}
LL_PROFILER_GPU_CONTEXT
if (!gGLManager.initGL())
{
OSMessageBox(mCallbacks->translateString("MBVideoDrvErr"), mCallbacks->translateString("MBError"), OSMB_OK);
@ -1656,6 +1654,8 @@ const S32 max_format = (S32)num_formats - 1;
swapBuffers();
}
LL_PROFILER_GPU_CONTEXT;
return TRUE;
}
@ -1809,6 +1809,7 @@ void* LLWindowWin32::createSharedContext()
void LLWindowWin32::makeContextCurrent(void* contextPtr)
{
wglMakeCurrent(mhDC, (HGLRC) contextPtr);
LL_PROFILER_GPU_CONTEXT;
}
void LLWindowWin32::destroySharedContext(void* contextPtr)
@ -3577,7 +3578,7 @@ void LLWindowWin32::swapBuffers()
glFlush(); //superstitious flush for maybe frame stall removal?
SwapBuffers(mhDC);
LL_PROFILER_GPU_COLLECT
LL_PROFILER_GPU_COLLECT;
}

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@ -587,7 +587,6 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
}
gGL.syncMatrices();
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x00FF00 );
glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}

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@ -2632,14 +2632,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
gGL.diffuseColor4fv(line_color.mV);
gGL.syncMatrices();
{
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x20FF20 )
glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
}
gGL.diffuseColor4fv(color.mV);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
{
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 )
glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
}
}
@ -3178,7 +3176,6 @@ void renderRaycast(LLDrawable* drawablep)
gGL.diffuseColor4f(0,1,1,0.5f);
glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
gGL.syncMatrices();
LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 );
glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
}

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@ -5274,6 +5274,7 @@ BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea
{
// NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot
LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
LL_PROFILE_GPU_ZONE("cubeSnapshot");
llassert(LLPipeline::sRenderDeferred);
llassert(!gCubeSnapshot); //assert a snapshot isn't already in progress

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@ -4251,7 +4251,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
LL_PROFILE_GPU_ZONE("renderGeom");
assertInitialized();
F32 saved_modelview[16];
@ -4501,8 +4501,9 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
void LLPipeline::renderGeomDeferred(LLCamera& camera)
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
LL_PROFILE_GPU_ZONE("renderGeomDeferred");
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);
@ -4601,6 +4602,8 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);
LL_PROFILE_GPU_ZONE("renderGeomPostDeferred");
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@ -4697,6 +4700,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
void LLPipeline::renderGeomShadow(LLCamera& camera)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
LL_PROFILE_GPU_ZONE("renderGeomShadow");
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@ -9202,6 +9206,7 @@ inline float sgn(float a)
void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
LL_PROFILE_GPU_ZONE("generateWaterReflection");
if (!assertInitialized() || gCubeSnapshot)
{
@ -10082,6 +10087,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
LL_PROFILE_GPU_ZONE("generateSunShadow");
bool skip_avatar_update = false;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
@ -10932,6 +10938,7 @@ static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor");
void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
{
LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR);
LL_PROFILE_GPU_ZONE("generateImpostor");
LLGLState::checkStates();
LLGLState::checkTextureChannels();
@ -11175,7 +11182,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF );
glDrawBuffersARB(1, &buff);
}