Add settings/validations for new advanced atmo settings.

meow-7.2.2
Graham Linden graham@lindenlab.com 2018-02-22 00:35:24 +00:00
parent 99b82d9449
commit 6cc4a091b3
16 changed files with 636 additions and 35 deletions

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@ -64,16 +64,16 @@
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@ -0,0 +1,5 @@
# -*- cmake -*-
include(Prebuilt)
use_prebuilt_binary(libatmosphere)
set(LIBATMOSPHERE_LIBRARIES libatmosphere)
set(LIBATMOSPHERE_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/atmosphere)

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@ -333,7 +333,7 @@ LLSD LLSettingsBase::settingValidation(LLSD &settings, validation_list_t &valida
{
std::stringstream errtext;
errtext << "Settings LLSD fails validation and could not be corrected for '" << test.getName() << "'!";
errtext << "Settings LLSD fails validation and could not be corrected for '" << test.getName() << "'!\n";
errors.append( errtext.str() );
isValid = false;
}

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@ -191,6 +191,7 @@ public:
typedef std::vector<Validator> validation_list_t;
static LLSD settingValidation(LLSD &settings, validation_list_t &validations);
protected:
LLSettingsBase();

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@ -79,12 +79,28 @@ const std::string LLSettingsSky::SETTING_MOON_TEXTUREID("moon_id");
const std::string LLSettingsSky::SETTING_STAR_BRIGHTNESS("star_brightness");
const std::string LLSettingsSky::SETTING_SUNLIGHT_COLOR("sunlight_color");
const std::string LLSettingsSky::SETTING_SUN_ROTATION("sun_rotation");
const std::string LLSettingsSky::SETTING_SUN_TEXUTUREID("sun_id");
const std::string LLSettingsSky::SETTING_SUN_TEXTUREID("sun_id");
const std::string LLSettingsSky::SETTING_LEGACY_EAST_ANGLE("east_angle");
const std::string LLSettingsSky::SETTING_LEGACY_ENABLE_CLOUD_SCROLL("enable_cloud_scroll");
const std::string LLSettingsSky::SETTING_LEGACY_SUN_ANGLE("sun_angle");
// these are new settings for the advanced atmospherics model
const std::string LLSettingsSky::SETTING_PLANET_RADIUS("planet_radius");
const std::string LLSettingsSky::SETTING_SKY_BOTTOM_RADIUS("sky_bottom_radius");
const std::string LLSettingsSky::SETTING_SKY_TOP_RADIUS("sky_top_radius");
const std::string LLSettingsSky::SETTING_RAYLEIGH_CONFIG("rayleigh");
const std::string LLSettingsSky::SETTING_MIE_CONFIG("mie");
const std::string LLSettingsSky::SETTING_ABSORPTION_CONFIG("absorption");
const std::string LLSettingsSky::KEY_DENSITY_PROFILE("density");
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH("width");
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM("exp_term");
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR("exp_scale");
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_term");
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term");
const std::string LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR("anisotropy");
const std::string LLSettingsSky::SETTING_SUN_ARC_RADIANS("sun_arc_radians");
//=========================================================================
LLSettingsSky::LLSettingsSky(const LLSD &data) :
LLSettingsBase(data)
@ -144,6 +160,78 @@ LLSettingsSky::stringset_t LLSettingsSky::getSlerpKeys() const
return slepSet;
}
LLSettingsSky::validation_list_t LLSettingsSky::rayleighValidationList()
{
static validation_list_t rayleighValidation;
if (rayleighValidation.empty())
{
rayleighValidation.push_back(Validator(SETTING_DENSITY_PROFILE_WIDTH, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f)))));
rayleighValidation.push_back(Validator(SETTING_DENSITY_PROFILE_EXP_TERM, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
rayleighValidation.push_back(Validator(SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f)))));
rayleighValidation.push_back(Validator(SETTING_DENSITY_PROFILE_LINEAR_TERM, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
rayleighValidation.push_back(Validator(SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
}
return rayleighValidation;
}
LLSettingsSky::validation_list_t LLSettingsSky::absorptionValidationList()
{
static validation_list_t absorptionValidation;
if (absorptionValidation.empty())
{
absorptionValidation.push_back(Validator(SETTING_DENSITY_PROFILE_WIDTH, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f)))));
absorptionValidation.push_back(Validator(SETTING_DENSITY_PROFILE_EXP_TERM, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
absorptionValidation.push_back(Validator(SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f)))));
absorptionValidation.push_back(Validator(SETTING_DENSITY_PROFILE_LINEAR_TERM, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
absorptionValidation.push_back(Validator(SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
}
return absorptionValidation;
}
LLSettingsSky::validation_list_t LLSettingsSky::mieValidationList()
{
static validation_list_t mieValidation;
if (mieValidation.empty())
{
mieValidation.push_back(Validator(SETTING_DENSITY_PROFILE_WIDTH, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(32768.0f)))));
mieValidation.push_back(Validator(SETTING_DENSITY_PROFILE_EXP_TERM, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
mieValidation.push_back(Validator(SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(-1.0f)(1.0f)))));
mieValidation.push_back(Validator(SETTING_DENSITY_PROFILE_LINEAR_TERM, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
mieValidation.push_back(Validator(SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
mieValidation.push_back(Validator(SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
}
return mieValidation;
}
LLSettingsSky::validation_list_t LLSettingsSky::getValidationList() const
{
return LLSettingsSky::validationList();
@ -224,7 +312,19 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
validation.push_back(Validator(SETTING_SUN_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal));
validation.push_back(Validator(SETTING_SUN_TEXUTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_SUN_TEXTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_PLANET_RADIUS, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f)))));
validation.push_back(Validator(SETTING_SKY_BOTTOM_RADIUS, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f)))));
validation.push_back(Validator(SETTING_SKY_TOP_RADIUS, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(1000.0f)(32768.0f)))));
validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.1f)))));
}
return validation;
@ -268,13 +368,194 @@ LLSD LLSettingsSky::defaults()
dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1;
dfltsetting[SETTING_CLOUD_TEXTUREID] = LLUUID::null;
dfltsetting[SETTING_MOON_TEXTUREID] = IMG_MOON; // gMoonTextureID; // These two are returned by the login... wow!
dfltsetting[SETTING_SUN_TEXUTUREID] = IMG_SUN; // gSunTextureID;
dfltsetting[SETTING_SUN_TEXTUREID] = IMG_SUN; // gSunTextureID;
dfltsetting[SETTING_TYPE] = "sky";
// defaults are for earth...
dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f;
dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f;
dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
LLSD dflt_rayleigh;
dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
dfltsetting[SETTING_RAYLEIGH_CONFIG] = dflt_rayleigh;
LLSD dflt_mie;
dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f;
dfltsetting[SETTING_MIE_CONFIG] = dflt_mie;
// absorption (ozone) has two linear ramping zones
LLSD dflt_absorption_a;
dflt_absorption_a[SETTING_DENSITY_PROFILE_WIDTH] = 25000.0f; // 0 -> the entire atmosphere
dflt_absorption_a[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f;
dflt_absorption_a[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f;
dflt_absorption_a[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 25000.0f;
dflt_absorption_a[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = -2.0f / 3.0f;
LLSD dflt_absorption_b;
dflt_absorption_b[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> remainder of the atmosphere
dflt_absorption_b[SETTING_DENSITY_PROFILE_EXP_TERM] = 0.0f;
dflt_absorption_b[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = 0.0f;
dflt_absorption_b[SETTING_DENSITY_PROFILE_LINEAR_TERM] = -1.0f / 15000.0f;
dflt_absorption_b[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 8.0f / 3.0f;
LLSD wtf;
wtf.append(dflt_absorption_a);
wtf.append(dflt_absorption_b);
dfltsetting[SETTING_ABSORPTION_CONFIG] = wtf;
return dfltsetting;
}
#pragma optimize("", off)
LLSD LLSettingsSky::settingValidation(LLSD &settingsIn, validation_list_t &validations)
{
// Make a copy we can safely modify
LLSD settings = settingsIn;
validation_list_t& rayleighValidations = rayleighValidationList();
validation_list_t& absorptionValidations = absorptionValidationList();
validation_list_t& mieValidations = mieValidationList();
bool isValid = true;
LLSD& rayleighConfigs = settings[SETTING_RAYLEIGH_CONFIG];
LLSD& mieConfigs = settings[SETTING_MIE_CONFIG];
LLSD& absorptionConfigs = settings[SETTING_ABSORPTION_CONFIG];
// this is an attempt to handle a single defined layer (w/o array elem)
// but also handle an array of density profiles if they are specified thus.
if (rayleighConfigs.isArray())
{
for (LLSD::array_iterator it = rayleighConfigs.beginArray(); it != rayleighConfigs.endArray(); ++it)
{
LLSD rayleighResults = LLSettingsBase::settingValidation(*it, rayleighValidations);
if (!rayleighResults["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky Rayleigh Density Profile setting validation failed!\n" << rayleighResults << LL_ENDL;
LLSettingsSky::ptr_t();
isValid = false;
}
}
}
else
{
LLSD rayleighResults = LLSettingsBase::settingValidation(rayleighConfigs, rayleighValidations);
if (!rayleighResults["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky Rayleigh Density Profile setting validation failed!\n" << rayleighResults << LL_ENDL;
LLSettingsSky::ptr_t();
isValid = false;
}
}
if (mieConfigs.isArray())
{
for (LLSD::array_iterator it = mieConfigs.beginArray(); it != mieConfigs.endArray(); ++it)
{
LLSD mieResults = LLSettingsBase::settingValidation(*it, mieValidations);
if (!mieResults["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky Mie Density Profile setting validation failed!\n" << mieResults << LL_ENDL;
LLSettingsSky::ptr_t();
isValid = false;
}
}
}
else
{
LLSD mieResults = LLSettingsBase::settingValidation(mieConfigs, mieValidations);
if (!mieResults["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky Mie Density Profile setting validation failed!\n" << mieResults << LL_ENDL;
LLSettingsSky::ptr_t();
isValid = false;
}
}
if (absorptionConfigs.isArray())
{
for (LLSD::array_iterator it = absorptionConfigs.beginArray(); it != absorptionConfigs.endArray(); ++it)
{
LLSD absorptionResults = LLSettingsBase::settingValidation(*it, absorptionValidations);
if (!absorptionResults["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky Absorption Density Profile setting validation failed!\n" << absorptionResults << LL_ENDL;
LLSettingsSky::ptr_t();
isValid = false;
}
}
}
else
{
LLSD absorptionResults = LLSettingsBase::settingValidation(absorptionConfigs, absorptionValidations);
if (!absorptionResults["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky Absorption Density Profile setting validation failed!\n" << absorptionResults << LL_ENDL;
LLSettingsSky::ptr_t();
isValid = false;
}
}
#if 0
LLSD& rayleigh = settings[SETTING_RAYLEIGH_CONFIG];
LLSD& absorption = settings[SETTING_ABSORPTION_CONFIG];
LLSD& mie = settings[SETTING_MIE_CONFIG];
LLSD rayleighResults = LLSettingsBase::settingValidation(rayleigh, rayleighValidations);
LLSD absorptionResults = LLSettingsBase::settingValidation(absorption, absorptionValidations);
LLSD mieResults = LLSettingsBase::settingValidation(mie, mieValidations);
if (!rayleighResults["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky Rayleigh Density Profile setting validation failed!\n" << rayleighResults << LL_ENDL;
LLSettingsSky::ptr_t();
isValid = false;
}
if (!absorptionResults["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky Absorption Density Profile setting validation failed!\n" << absorptionResults << LL_ENDL;
LLSettingsSky::ptr_t();
isValid = false;
}
if (!mieResults["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky Mie Density Profile setting validation failed!\n" << mieResults << LL_ENDL;
LLSettingsSky::ptr_t();
isValid = false;
}
#endif
settings.erase(SETTING_RAYLEIGH_CONFIG);
settings.erase(SETTING_ABSORPTION_CONFIG);
settings.erase(SETTING_MIE_CONFIG);
if (isValid)
{
return LLSettingsBase::settingValidation(settings, validations);
}
return LLSDMap("success", LLSD::Boolean(false));
}
#pragma optimize("", on)
LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
{
LLSD newsettings(defaults());

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@ -60,7 +60,24 @@ public:
static const std::string SETTING_STAR_BRIGHTNESS;
static const std::string SETTING_SUNLIGHT_COLOR;
static const std::string SETTING_SUN_ROTATION;
static const std::string SETTING_SUN_TEXUTUREID;
static const std::string SETTING_SUN_TEXTUREID;
static const std::string SETTING_PLANET_RADIUS;
static const std::string SETTING_SKY_BOTTOM_RADIUS;
static const std::string SETTING_SKY_TOP_RADIUS;
static const std::string SETTING_SUN_ARC_RADIANS;
static const std::string SETTING_RAYLEIGH_CONFIG;
static const std::string SETTING_MIE_CONFIG;
static const std::string SETTING_ABSORPTION_CONFIG;
static const std::string KEY_DENSITY_PROFILE;
static const std::string SETTING_DENSITY_PROFILE_WIDTH;
static const std::string SETTING_DENSITY_PROFILE_EXP_TERM;
static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR;
static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM;
static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
typedef std::shared_ptr<LLSettingsSky> ptr_t;
typedef std::pair<F32, F32> azimalt_t;
@ -345,7 +362,7 @@ public:
LLUUID getSunTextureId() const
{
return mSettings[SETTING_SUN_TEXUTUREID].asUUID();
return mSettings[SETTING_SUN_TEXTUREID].asUUID();
}
// Internal/calculated settings
@ -414,6 +431,8 @@ public:
static LLSD translateLegacySettings(LLSD legacy);
static LLSD settingValidation(LLSD &settings, validation_list_t &validations);
protected:
static const std::string SETTING_LEGACY_EAST_ANGLE;
static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL;
@ -423,9 +442,14 @@ protected:
virtual stringset_t getSlerpKeys() const;
virtual void updateSettings();
virtual void updateSettings();
private:
// validations for structured sections of sky settings data
static validation_list_t rayleighValidationList();
static validation_list_t absorptionValidationList();
static validation_list_t mieValidationList();
static const F32 NIGHTTIME_ELEVATION;
static const F32 NIGHTTIME_ELEVATION_COS;

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@ -107,7 +107,9 @@ if (BUILD_HEADLESS)
${LLXML_LIBRARIES}
${LLVFS_LIBRARIES}
${LLWINDOW_HEADLESS_LIBRARIES}
${OPENGL_HEADLESS_LIBRARIES})
${LIBATMOSPHERE_LIBRARIES}
${OPENGL_HEADLESS_LIBRARIES}
)
endif (BUILD_HEADLESS)
@ -130,6 +132,7 @@ target_link_libraries(llrender
${LLVFS_LIBRARIES}
${LLWINDOW_LIBRARIES}
${FREETYPE_LIBRARIES}
${LIBATMOSPHERE_LIBRARIES}
${OPENGL_LIBRARIES}
${ATMOSPHERE_LIBRARIES})
)

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@ -0,0 +1,218 @@
/**
* @file llatmosphere.cpp
* @brief LLAtmosphere integration impl
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2018, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llatmosphere.h"
#include "llfasttimer.h"
#include "llsys.h"
#include "llglheaders.h"
#include "llrender.h"
#include "llshadermgr.h"
#include "llglslshader.h"
LLAtmosphere* gAtmosphere = nullptr;
void LLAtmosphere::initClass()
{
if (!gAtmosphere)
{
gAtmosphere = new LLAtmosphere;
}
}
void LLAtmosphere::cleanupClass()
{
if(gAtmosphere)
{
delete gAtmosphere;
}
gAtmosphere = NULL;
}
LLAtmosphere::LLAtmosphere()
{
// Init libatmosphere model
m_config.num_scattering_orders = 4;
// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
// summed and averaged in each bin (e.g. the value for 360nm is the average
// of the ASTM G-173 values for all wavelengths between 360 and 370nm).
// Values in W.m^-2.
const int kLambdaMin = 360;
const int kLambdaMax = 830;
const double kSolarIrradiance[48] = {
1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
};
// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
// each bin (e.g. the value for 360nm is the average of the original values
// for all wavelengths between 360 and 370nm). Values in m^2.
const double kOzoneCrossSection[48] = {
1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
};
// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
const double kDobsonUnit = 2.687e20;
// Maximum number density of ozone molecules, in m^-3 (computed so at to get
// 300 Dobson units of ozone - for this we divide 300 DU by the integral of
// the ozone density profile defined below, which is equal to 15km).
const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
const double kSunAngularRadius = 0.00935 / 2.0;
const double kBottomRadius = 6360000.0;
const double kTopRadius = 6420000.0;
const double kRayleigh = 1.24062e-6;
const double kRayleighScaleHeight = 8000.0;
const double kMieScaleHeight = 1200.0;
const double kMieAngstromAlpha = 0.0;
const double kMieAngstromBeta = 5.328e-3;
const double kMieSingleScatteringAlbedo = 0.9;
const double kMiePhaseFunctionG = 0.8;
const double max_sun_zenith_angle = F_PI * 2.0 / 3.0;
atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
// Density profile increasing linearly from 0 to 1 between 10 and 25km, and
// decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
// profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
// Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
std::vector<atmosphere::DensityProfileLayer> ozone_density;
ozone_density.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
ozone_density.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
std::vector<double> wavelengths;
std::vector<double> solar_irradiance;
std::vector<double> rayleigh_scattering;
std::vector<double> mie_scattering;
std::vector<double> mie_extinction;
std::vector<double> absorption_extinction;
std::vector<double> ground_albedo;
for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
{
double lambda = static_cast<double>(l) * 1e-3; // micro-meters
double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
wavelengths.push_back(l);
solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
mie_extinction.push_back(mie);
absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
ground_albedo.push_back(0.1f);
}
m_model = new atmosphere::Model(
wavelengths,
solar_irradiance,
kSunAngularRadius,
kBottomRadius,
kTopRadius,
{rayleigh_density},
rayleigh_scattering,
{mie_density},
mie_scattering,
mie_extinction,
kMiePhaseFunctionG,
ozone_density,
absorption_extinction,
ground_albedo,
max_sun_zenith_angle,
1000.0,
15,
false,
true);
m_model->Init(m_config, m_textures);
m_transmittance = new LLGLTexture;
m_scattering = new LLGLTexture;
m_mie_scattering = new LLGLTexture;
m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
m_transmittance->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_transmittance->setTexName(m_textures.transmittance_texture);
m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_scattering->setTexName(m_textures.transmittance_texture);
m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
m_mie_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_mie_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
m_mie_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_mie_scattering->setTexName(m_textures.transmittance_texture);
m_mie_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
};
LLAtmosphere::~LLAtmosphere()
{
// Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
m_transmittance->setTexName(0);
m_scattering->setTexName(0);
m_mie_scattering->setTexName(0);
delete m_model;
m_model = nullptr;
}
LLGLTexture* LLAtmosphere::getTransmittance() const
{
return m_transmittance;
}
LLGLTexture* LLAtmosphere::getScattering() const
{
return m_scattering;
}
LLGLTexture* LLAtmosphere::getMieScattering() const
{
return m_mie_scattering;
}
GLuint LLAtmosphere::getAtmosphericShaderForLink() const
{
return m_model ? m_model->GetShader() : 0;
}

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@ -0,0 +1,72 @@
/**
* @file llatmosphere.h
* @brief LLAtmosphere class for integration with libatmosphere
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2018, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_ATMOSPHERE_H
#define LL_ATMOSPHERE_H
#include "llglheaders.h"
#include "llgltexture.h"
#include "libatmosphere/model.h"
class LLAtmosphere
{
public:
LLAtmosphere();
~LLAtmosphere();
static void initClass();
static void cleanupClass();
const LLAtmosphere& operator=(const LLAtmosphere& rhs)
{
LL_ERRS() << "Illegal operation!" << LL_ENDL;
return *this;
}
LLGLTexture* getTransmittance() const;
LLGLTexture* getScattering() const;
LLGLTexture* getMieScattering() const;
GLuint getAtmosphericShaderForLink() const;
protected:
LLAtmosphere(const LLAtmosphere& rhs)
{
*this = rhs;
}
atmosphere::ModelConfig m_config;
atmosphere::PrecomputedTextures m_textures;
atmosphere::Model* m_model = nullptr;
LLPointer<LLGLTexture> m_transmittance;
LLPointer<LLGLTexture> m_scattering;
LLPointer<LLGLTexture> m_mie_scattering;
};
extern LLAtmosphere* gAtmosphere;
#endif // LL_ATMOSPHERE_H

View File

@ -133,7 +133,7 @@ public:
void setGLTextureCreated (bool initialized);
void setCategory(S32 category) ;
void setTexName(LLGLuint); // for forcing w/ externally created textures only
void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target);
void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target);
LLTexUnit::eTextureAddressMode getAddressMode(void) const ;
S32 getMaxDiscardLevel() const;

View File

@ -10131,7 +10131,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
<integer>0</integer>
</map>
<key>RenderUseTriStrips</key>
<map>

View File

@ -186,7 +186,7 @@ void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const
// bind precomputed textures necessary for calculating sun and sky luminance
sky_shader->bindTexture(LLShaderMgr::TRANSMITTANCE_TEX, gAtmosphere->getTransmittance());
sky_shader->bindTexture(LLShaderMgr::SCATTER_TEX, gAtmosphere->getScattering());
sky_shader->bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getSingleMieScattering());
sky_shader->bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getMieScattering());
static float sunSize = (float)cos(0.0005);

View File

@ -117,6 +117,7 @@ LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky()
settings[SETTING_NAME] = std::string("_default_");
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
LLSD results = LLSettingsSky::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{

View File

@ -3308,7 +3308,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
}
// this shader uses gather so it can't live with the other basic shaders safely
if (success)
if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3))
{
gDownsampleMinMaxDepthRectProgram.mName = "DownsampleMinMaxDepthRect Shader";
gDownsampleMinMaxDepthRectProgram.mShaderFiles.clear();
@ -3331,8 +3331,6 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
success = gInscatterRectProgram.createShader(NULL, NULL);
}
llassert(success);
if (success)
{
gWLSkyProgram.mName = "Windlight Sky Shader";
@ -3349,8 +3347,6 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
success = gWLSkyProgram.createShader(NULL, NULL);
}
llassert(success);
if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
{
gWLCloudProgram.mName = "Windlight Cloud Program";

View File

@ -98,8 +98,8 @@ const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64;
const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez;
const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128;
const S32 DEFAULT_ICON_DIMENTIONS = 32;
S32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256.
S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA;
U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256.
U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA;
BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE;
F32 LLViewerTexture::sCurrentTime = 0.0f;
F32 LLViewerTexture::sTexelPixelRatio = 1.0f;

View File

@ -381,7 +381,7 @@ bool LLPipeline::sRenderBump = true;
bool LLPipeline::sBakeSunlight = false;
bool LLPipeline::sNoAlpha = false;
bool LLPipeline::sUseTriStrips = true;
bool LLPipeline::sUseAdvancedAtmospherics = true;
bool LLPipeline::sUseAdvancedAtmospherics = false;
bool LLPipeline::sUseFarClip = true;
bool LLPipeline::sShadowRender = false;
bool LLPipeline::sWaterReflections = false;