Make sure cloud_color has non-garbage alpha (no offense to 4.59e-41).
parent
944d36a62f
commit
6d13430d78
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@ -707,7 +707,9 @@ void LLSettingsVOSky::applySpecial(void *ptarget)
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shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sunDiffuse.mV);
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shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, moonDiffuse.mV);
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shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, 1, psky->getCloudColor().mV);
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LLColor4 cloud_color(psky->getCloudColor(), 1.0);
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shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, 1, cloud_color.mV);
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}
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F32 g = getGamma();
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