MAINT-8355 - Alpha masked textures turn white on rigged mesh when viewed through the water surface.
FIXED.master
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4ddae9b01b
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6de246cd00
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@ -2811,6 +2811,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
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gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
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gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
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gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true;
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gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true;
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gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
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gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
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gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
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