Extracted LLInventoryObserver classes from LLInventoryModel.h into their own subclass, LLInventoryObservers.h. This reduces dependencies and compile times, and makes these classes easier to locate.
I have not yet refactored classes to remove #include "llinventorymodel.h" and replace with #include "llinventoryobservers.h". This will happen later.meow-7.2.2
parent
de6ca4c5ea
commit
6eb5f380e3
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@ -252,6 +252,7 @@ set(viewer_SOURCE_FILES
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llinventoryfilter.cpp
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llinventoryfunctions.cpp
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llinventorymodel.cpp
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llinventoryobservers.cpp
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llinventorypanel.cpp
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llinventorysubtreepanel.cpp
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lljoystickbutton.cpp
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@ -748,6 +749,7 @@ set(viewer_HEADER_FILES
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llinventoryfilter.h
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llinventoryfunctions.h
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llinventorymodel.h
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llinventoryobservers.h
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llinventorypanel.h
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llinventorysubtreepanel.h
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lljoystickbutton.h
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@ -3721,513 +3721,6 @@ bool LLNameCategoryCollector::operator()(
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return false;
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}
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///----------------------------------------------------------------------------
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/// Observers
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///----------------------------------------------------------------------------
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void LLInventoryCompletionObserver::changed(U32 mask)
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{
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// scan through the incomplete items and move or erase them as
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// appropriate.
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if(!mIncomplete.empty())
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{
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for(item_ref_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
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{
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LLViewerInventoryItem* item = gInventory.getItem(*it);
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if(!item)
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{
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it = mIncomplete.erase(it);
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continue;
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}
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if(item->isComplete())
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{
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mComplete.push_back(*it);
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it = mIncomplete.erase(it);
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continue;
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}
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++it;
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}
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if(mIncomplete.empty())
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{
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done();
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}
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}
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}
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void LLInventoryCompletionObserver::watchItem(const LLUUID& id)
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{
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if(id.notNull())
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{
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mIncomplete.push_back(id);
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}
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}
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void LLInventoryFetchObserver::changed(U32 mask)
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{
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// scan through the incomplete items and move or erase them as
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// appropriate.
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if(!mIncomplete.empty())
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{
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for(item_ref_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
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{
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LLViewerInventoryItem* item = gInventory.getItem(*it);
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if(!item)
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{
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// BUG: This can cause done() to get called prematurely below.
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// This happens with the LLGestureInventoryFetchObserver that
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// loads gestures at startup. JC
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it = mIncomplete.erase(it);
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continue;
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}
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if(item->isComplete())
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{
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mComplete.push_back(*it);
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it = mIncomplete.erase(it);
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continue;
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}
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++it;
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}
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if(mIncomplete.empty())
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{
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done();
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}
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}
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//llinfos << "LLInventoryFetchObserver::changed() mComplete size " << mComplete.size() << llendl;
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//llinfos << "LLInventoryFetchObserver::changed() mIncomplete size " << mIncomplete.size() << llendl;
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}
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bool LLInventoryFetchObserver::isEverythingComplete() const
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{
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return mIncomplete.empty();
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}
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void fetch_items_from_llsd(const LLSD& items_llsd)
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{
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if (!items_llsd.size()) return;
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LLSD body;
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body[0]["cap_name"] = "FetchInventory";
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body[1]["cap_name"] = "FetchLib";
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for (S32 i=0; i<items_llsd.size();i++)
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{
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if (items_llsd[i]["owner_id"].asString() == gAgent.getID().asString())
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{
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body[0]["items"].append(items_llsd[i]);
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continue;
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}
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if (items_llsd[i]["owner_id"].asString() == ALEXANDRIA_LINDEN_ID.asString())
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{
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body[1]["items"].append(items_llsd[i]);
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continue;
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}
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}
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for (S32 i=0; i<body.size(); i++)
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{
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if (0 >= body[i].size()) continue;
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std::string url = gAgent.getRegion()->getCapability(body[i]["cap_name"].asString());
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if (!url.empty())
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{
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body[i]["agent_id"] = gAgent.getID();
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LLHTTPClient::post(url, body[i], new LLInventoryModel::fetchInventoryResponder(body[i]));
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break;
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}
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LLMessageSystem* msg = gMessageSystem;
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BOOL start_new_message = TRUE;
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for (S32 j=0; j<body[i]["items"].size(); j++)
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{
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LLSD item_entry = body[i]["items"][j];
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if(start_new_message)
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{
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start_new_message = FALSE;
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msg->newMessageFast(_PREHASH_FetchInventory);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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}
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msg->nextBlockFast(_PREHASH_InventoryData);
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msg->addUUIDFast(_PREHASH_OwnerID, item_entry["owner_id"].asUUID());
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msg->addUUIDFast(_PREHASH_ItemID, item_entry["item_id"].asUUID());
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if(msg->isSendFull(NULL))
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{
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start_new_message = TRUE;
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gAgent.sendReliableMessage();
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}
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}
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if(!start_new_message)
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{
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gAgent.sendReliableMessage();
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}
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}
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}
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void LLInventoryFetchObserver::fetchItems(
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const LLInventoryFetchObserver::item_ref_t& ids)
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{
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LLUUID owner_id;
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LLSD items_llsd;
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for(item_ref_t::const_iterator it = ids.begin(); it < ids.end(); ++it)
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{
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LLViewerInventoryItem* item = gInventory.getItem(*it);
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if(item)
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{
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if(item->isComplete())
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{
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// It's complete, so put it on the complete container.
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mComplete.push_back(*it);
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continue;
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}
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else
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{
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owner_id = item->getPermissions().getOwner();
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}
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}
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else
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{
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// assume it's agent inventory.
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owner_id = gAgent.getID();
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}
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// It's incomplete, so put it on the incomplete container, and
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// pack this on the message.
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mIncomplete.push_back(*it);
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// Prepare the data to fetch
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LLSD item_entry;
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item_entry["owner_id"] = owner_id;
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item_entry["item_id"] = (*it);
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items_llsd.append(item_entry);
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}
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fetch_items_from_llsd(items_llsd);
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}
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// virtual
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void LLInventoryFetchDescendentsObserver::changed(U32 mask)
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{
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for(folder_ref_t::iterator it = mIncompleteFolders.begin(); it < mIncompleteFolders.end();)
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{
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LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
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if(!cat)
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{
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it = mIncompleteFolders.erase(it);
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continue;
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}
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if(isComplete(cat))
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{
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mCompleteFolders.push_back(*it);
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it = mIncompleteFolders.erase(it);
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continue;
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}
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++it;
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}
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if(mIncompleteFolders.empty())
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{
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done();
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}
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}
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void LLInventoryFetchDescendentsObserver::fetchDescendents(
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const folder_ref_t& ids)
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{
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for(folder_ref_t::const_iterator it = ids.begin(); it != ids.end(); ++it)
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{
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LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
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if(!cat) continue;
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if(!isComplete(cat))
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{
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cat->fetchDescendents(); //blindly fetch it without seeing if anything else is fetching it.
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mIncompleteFolders.push_back(*it); //Add to list of things being downloaded for this observer.
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}
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else
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{
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mCompleteFolders.push_back(*it);
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}
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}
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}
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bool LLInventoryFetchDescendentsObserver::isEverythingComplete() const
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{
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return mIncompleteFolders.empty();
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}
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bool LLInventoryFetchDescendentsObserver::isComplete(LLViewerInventoryCategory* cat)
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{
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S32 version = cat->getVersion();
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S32 descendents = cat->getDescendentCount();
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if((LLViewerInventoryCategory::VERSION_UNKNOWN == version)
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|| (LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN == descendents))
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{
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return false;
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}
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// it might be complete - check known descendents against
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// currently available.
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LLInventoryModel::cat_array_t* cats;
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LLInventoryModel::item_array_t* items;
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gInventory.getDirectDescendentsOf(cat->getUUID(), cats, items);
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if(!cats || !items)
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{
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// bit of a hack - pretend we're done if they are gone or
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// incomplete. should never know, but it would suck if this
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// kept tight looping because of a corrupt memory state.
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return true;
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}
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S32 known = cats->count() + items->count();
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if(descendents == known)
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{
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// hey - we're done.
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return true;
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}
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return false;
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}
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void LLInventoryFetchComboObserver::changed(U32 mask)
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{
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if(!mIncompleteItems.empty())
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{
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for(item_ref_t::iterator it = mIncompleteItems.begin(); it < mIncompleteItems.end(); )
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{
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LLViewerInventoryItem* item = gInventory.getItem(*it);
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if(!item)
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{
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it = mIncompleteItems.erase(it);
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continue;
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}
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if(item->isComplete())
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{
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mCompleteItems.push_back(*it);
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it = mIncompleteItems.erase(it);
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continue;
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}
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++it;
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}
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}
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if(!mIncompleteFolders.empty())
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{
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for(folder_ref_t::iterator it = mIncompleteFolders.begin(); it < mIncompleteFolders.end();)
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{
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LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
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if(!cat)
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{
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it = mIncompleteFolders.erase(it);
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continue;
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}
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if(gInventory.isCategoryComplete(*it))
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{
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mCompleteFolders.push_back(*it);
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it = mIncompleteFolders.erase(it);
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continue;
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}
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++it;
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}
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}
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if(!mDone && mIncompleteItems.empty() && mIncompleteFolders.empty())
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{
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mDone = true;
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done();
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}
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}
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void LLInventoryFetchComboObserver::fetch(
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const folder_ref_t& folder_ids,
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const item_ref_t& item_ids)
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{
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lldebugs << "LLInventoryFetchComboObserver::fetch()" << llendl;
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for(folder_ref_t::const_iterator fit = folder_ids.begin(); fit != folder_ids.end(); ++fit)
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{
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LLViewerInventoryCategory* cat = gInventory.getCategory(*fit);
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if(!cat) continue;
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if(!gInventory.isCategoryComplete(*fit))
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{
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cat->fetchDescendents();
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lldebugs << "fetching folder " << *fit <<llendl;
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mIncompleteFolders.push_back(*fit);
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}
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else
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{
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mCompleteFolders.push_back(*fit);
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lldebugs << "completing folder " << *fit <<llendl;
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}
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}
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// Now for the items - we fetch everything which is not a direct
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// descendent of an incomplete folder because the item will show
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// up in an inventory descendents message soon enough so we do not
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// have to fetch it individually.
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LLSD items_llsd;
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LLUUID owner_id;
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for(item_ref_t::const_iterator iit = item_ids.begin(); iit != item_ids.end(); ++iit)
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{
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LLViewerInventoryItem* item = gInventory.getItem(*iit);
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if(!item)
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{
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lldebugs << "uanble to find item " << *iit << llendl;
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continue;
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}
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if(item->isComplete())
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{
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// It's complete, so put it on the complete container.
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mCompleteItems.push_back(*iit);
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lldebugs << "completing item " << *iit << llendl;
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continue;
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}
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else
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{
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mIncompleteItems.push_back(*iit);
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owner_id = item->getPermissions().getOwner();
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}
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if(std::find(mIncompleteFolders.begin(), mIncompleteFolders.end(), item->getParentUUID()) == mIncompleteFolders.end())
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{
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LLSD item_entry;
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item_entry["owner_id"] = owner_id;
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item_entry["item_id"] = (*iit);
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items_llsd.append(item_entry);
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}
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else
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{
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lldebugs << "not worrying about " << *iit << llendl;
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}
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}
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fetch_items_from_llsd(items_llsd);
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}
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void LLInventoryExistenceObserver::watchItem(const LLUUID& id)
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{
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if(id.notNull())
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{
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mMIA.push_back(id);
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}
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}
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void LLInventoryExistenceObserver::changed(U32 mask)
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{
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// scan through the incomplete items and move or erase them as
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// appropriate.
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if(!mMIA.empty())
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{
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for(item_ref_t::iterator it = mMIA.begin(); it < mMIA.end(); )
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{
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LLViewerInventoryItem* item = gInventory.getItem(*it);
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if(!item)
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{
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++it;
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continue;
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}
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mExist.push_back(*it);
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it = mMIA.erase(it);
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}
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if(mMIA.empty())
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{
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done();
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}
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}
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}
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void LLInventoryAddedObserver::changed(U32 mask)
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{
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if(!(mask & LLInventoryObserver::ADD))
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{
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return;
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}
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// *HACK: If this was in response to a packet off
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// the network, figure out which item was updated.
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LLMessageSystem* msg = gMessageSystem;
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std::string msg_name;
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if (mMessageName.empty())
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{
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msg_name = msg->getMessageName();
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}
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else
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{
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msg_name = mMessageName;
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}
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if (msg_name.empty())
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{
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return;
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}
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// We only want newly created inventory items. JC
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if ( msg_name != "UpdateCreateInventoryItem")
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{
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return;
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}
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LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
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S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_InventoryData);
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for(S32 i = 0; i < num_blocks; ++i)
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{
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titem->unpackMessage(msg, _PREHASH_InventoryData, i);
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if (!(titem->getUUID().isNull()))
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{
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//we don't do anything with null keys
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mAdded.push_back(titem->getUUID());
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}
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}
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if (!mAdded.empty())
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{
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done();
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}
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}
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LLInventoryTransactionObserver::LLInventoryTransactionObserver(
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const LLTransactionID& transaction_id) :
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mTransactionID(transaction_id)
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{
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}
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void LLInventoryTransactionObserver::changed(U32 mask)
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{
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if(mask & LLInventoryObserver::ADD)
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{
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// This could be it - see if we are processing a bulk update
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LLMessageSystem* msg = gMessageSystem;
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if(msg->getMessageName()
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&& (0 == strcmp(msg->getMessageName(), "BulkUpdateInventory")))
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{
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// we have a match for the message - now check the
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// transaction id.
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LLUUID id;
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msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, id);
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if(id == mTransactionID)
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{
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// woo hoo, we found it
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folder_ref_t folders;
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item_ref_t items;
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S32 count;
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count = msg->getNumberOfBlocksFast(_PREHASH_FolderData);
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S32 i;
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for(i = 0; i < count; ++i)
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{
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msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, id, i);
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if(id.notNull())
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{
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folders.push_back(id);
|
||||
}
|
||||
}
|
||||
count = msg->getNumberOfBlocksFast(_PREHASH_ItemData);
|
||||
for(i = 0; i < count; ++i)
|
||||
{
|
||||
msg->getUUIDFast(_PREHASH_ItemData, _PREHASH_ItemID, id, i);
|
||||
if(id.notNull())
|
||||
{
|
||||
items.push_back(id);
|
||||
}
|
||||
}
|
||||
|
||||
// call the derived class the implements this method.
|
||||
done(folders, items);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///----------------------------------------------------------------------------
|
||||
/// LLAssetIDMatches
|
||||
///----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -41,40 +41,27 @@
|
|||
#include "lluuid.h"
|
||||
#include "llpermissionsflags.h"
|
||||
#include "llstring.h"
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLInventoryObserver
|
||||
//
|
||||
// This class is designed to be a simple abstract base class which can
|
||||
// relay messages when the inventory changes.
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// ! REFACTOR ! Remove llinventoryobservers.h and have other files that need it explicitly
|
||||
// include llinventoryobservers.h instead of llinventorymodel.h . This will reduce dependency on
|
||||
// llinventorymodel.h.
|
||||
#include "llinventoryobservers.h"
|
||||
|
||||
class LLInventoryObserver;
|
||||
class LLInventoryObject;
|
||||
class LLInventoryItem;
|
||||
class LLInventoryCategory;
|
||||
class LLViewerInventoryItem;
|
||||
class LLViewerInventoryCategory;
|
||||
class LLViewerInventoryItem;
|
||||
class LLViewerInventoryCategory;
|
||||
class LLMessageSystem;
|
||||
class LLInventoryCollectFunctor;
|
||||
|
||||
class LLInventoryObserver
|
||||
{
|
||||
public:
|
||||
// This enumeration is a way to refer to what changed in a more
|
||||
// human readable format. You can mask the value provided by
|
||||
// chaged() to see if the observer is interested in the change.
|
||||
enum
|
||||
{
|
||||
NONE = 0,
|
||||
LABEL = 1, // name changed
|
||||
INTERNAL = 2, // internal change, eg, asset uuid different
|
||||
ADD = 4, // something added
|
||||
REMOVE = 8, // something deleted
|
||||
STRUCTURE = 16, // structural change, eg, item or folder moved
|
||||
CALLING_CARD = 32, // online, grant status, cancel, etc change
|
||||
ALL = 0xffffffff
|
||||
};
|
||||
virtual ~LLInventoryObserver() {};
|
||||
virtual void changed(U32 mask) = 0;
|
||||
std::string mMessageName; // used by Agent Inventory Service only. [DEV-20328]
|
||||
};
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLInventoryModel
|
||||
|
|
@ -87,16 +74,6 @@ public:
|
|||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
class LLInventoryObject;
|
||||
class LLInventoryItem;
|
||||
class LLInventoryCategory;
|
||||
class LLViewerInventoryItem;
|
||||
class LLViewerInventoryCategory;
|
||||
class LLViewerInventoryItem;
|
||||
class LLViewerInventoryCategory;
|
||||
class LLMessageSystem;
|
||||
class LLInventoryCollectFunctor;
|
||||
|
||||
class LLInventoryModel
|
||||
{
|
||||
public:
|
||||
|
|
@ -771,183 +748,5 @@ public:
|
|||
LLInventoryItem* item);
|
||||
};
|
||||
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLInventoryCompletionObserver
|
||||
//
|
||||
// Class which can be used as a base class for doing something when
|
||||
// when all observed items are locally complete. This class implements
|
||||
// the changed() method of LLInventoryObserver and declares a new
|
||||
// method named done() which is called when all watched items have
|
||||
// complete information in the inventory model.
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
class LLInventoryCompletionObserver : public LLInventoryObserver
|
||||
{
|
||||
public:
|
||||
LLInventoryCompletionObserver() {}
|
||||
virtual void changed(U32 mask);
|
||||
|
||||
void watchItem(const LLUUID& id);
|
||||
|
||||
protected:
|
||||
virtual void done() = 0;
|
||||
|
||||
typedef std::vector<LLUUID> item_ref_t;
|
||||
item_ref_t mComplete;
|
||||
item_ref_t mIncomplete;
|
||||
};
|
||||
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLInventoryFetchObserver
|
||||
//
|
||||
// This class is much like the LLInventoryCompletionObserver, except
|
||||
// that it handles all the the fetching necessary. Override the done()
|
||||
// method to do the thing you want.
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
class LLInventoryFetchObserver : public LLInventoryObserver
|
||||
{
|
||||
public:
|
||||
LLInventoryFetchObserver() {}
|
||||
virtual void changed(U32 mask);
|
||||
|
||||
typedef std::vector<LLUUID> item_ref_t;
|
||||
|
||||
bool isEverythingComplete() const;
|
||||
void fetchItems(const item_ref_t& ids);
|
||||
virtual void done() = 0;
|
||||
|
||||
protected:
|
||||
item_ref_t mComplete;
|
||||
item_ref_t mIncomplete;
|
||||
};
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLInventoryFetchDescendentsObserver
|
||||
//
|
||||
// This class is much like the LLInventoryCompletionObserver, except
|
||||
// that it handles fetching based on category. Override the done()
|
||||
// method to do the thing you want.
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
class LLInventoryFetchDescendentsObserver : public LLInventoryObserver
|
||||
{
|
||||
public:
|
||||
LLInventoryFetchDescendentsObserver() {}
|
||||
virtual void changed(U32 mask);
|
||||
|
||||
typedef std::vector<LLUUID> folder_ref_t;
|
||||
void fetchDescendents(const folder_ref_t& ids);
|
||||
bool isEverythingComplete() const;
|
||||
virtual void done() = 0;
|
||||
|
||||
protected:
|
||||
bool isComplete(LLViewerInventoryCategory* cat);
|
||||
folder_ref_t mIncompleteFolders;
|
||||
folder_ref_t mCompleteFolders;
|
||||
};
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLInventoryFetchComboObserver
|
||||
//
|
||||
// This class does an appropriate combination of fetch descendents and
|
||||
// item fetches based on completion of categories and items. Much like
|
||||
// the fetch and fetch descendents, this will call done() when everything
|
||||
// has arrived.
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
class LLInventoryFetchComboObserver : public LLInventoryObserver
|
||||
{
|
||||
public:
|
||||
LLInventoryFetchComboObserver() : mDone(false) {}
|
||||
virtual void changed(U32 mask);
|
||||
|
||||
typedef std::vector<LLUUID> folder_ref_t;
|
||||
typedef std::vector<LLUUID> item_ref_t;
|
||||
void fetch(const folder_ref_t& folder_ids, const item_ref_t& item_ids);
|
||||
|
||||
virtual void done() = 0;
|
||||
|
||||
protected:
|
||||
bool mDone;
|
||||
folder_ref_t mCompleteFolders;
|
||||
folder_ref_t mIncompleteFolders;
|
||||
item_ref_t mCompleteItems;
|
||||
item_ref_t mIncompleteItems;
|
||||
};
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLInventoryExistenceObserver
|
||||
//
|
||||
// This class is used as a base class for doing somethign when all the
|
||||
// observed item ids exist in the inventory somewhere. You can derive
|
||||
// a class from this class and implement the done() method to do
|
||||
// something useful.
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
class LLInventoryExistenceObserver : public LLInventoryObserver
|
||||
{
|
||||
public:
|
||||
LLInventoryExistenceObserver() {}
|
||||
virtual void changed(U32 mask);
|
||||
|
||||
void watchItem(const LLUUID& id);
|
||||
|
||||
protected:
|
||||
virtual void done() = 0;
|
||||
|
||||
typedef std::vector<LLUUID> item_ref_t;
|
||||
item_ref_t mExist;
|
||||
item_ref_t mMIA;
|
||||
};
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLInventoryAddedObserver
|
||||
//
|
||||
// This class is used as a base class for doing something when
|
||||
// a new item arrives in inventory.
|
||||
// It does not watch for a certain UUID, rather it acts when anything is added
|
||||
// Derive a class from this class and implement the done() method to do
|
||||
// something useful.
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
class LLInventoryAddedObserver : public LLInventoryObserver
|
||||
{
|
||||
public:
|
||||
LLInventoryAddedObserver() : mAdded() {}
|
||||
virtual void changed(U32 mask);
|
||||
|
||||
protected:
|
||||
virtual void done() = 0;
|
||||
|
||||
typedef std::vector<LLUUID> item_ref_t;
|
||||
item_ref_t mAdded;
|
||||
};
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLInventoryTransactionObserver
|
||||
//
|
||||
// Class which can be used as a base class for doing something when an
|
||||
// inventory transaction completes.
|
||||
//
|
||||
// *NOTE: This class is not quite complete. Avoid using unless you fix up it's
|
||||
// functionality gaps.
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
class LLInventoryTransactionObserver : public LLInventoryObserver
|
||||
{
|
||||
public:
|
||||
LLInventoryTransactionObserver(const LLTransactionID& transaction_id);
|
||||
virtual void changed(U32 mask);
|
||||
|
||||
protected:
|
||||
typedef std::vector<LLUUID> folder_ref_t;
|
||||
typedef std::vector<LLUUID> item_ref_t;
|
||||
virtual void done(const folder_ref_t& folders, const item_ref_t& items) = 0;
|
||||
|
||||
LLTransactionID mTransactionID;
|
||||
};
|
||||
|
||||
|
||||
#endif // LL_LLINVENTORYMODEL_H
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue