MATBUG-306 fix alpha knock-on from underwater lightcurve matching

meow-7.2.2
Graham Linden 2013-07-22 10:29:49 -07:00
parent 710b529372
commit 6f62251a3d
3 changed files with 9 additions and 12 deletions

View File

@ -288,8 +288,7 @@ void main()
diff.rgb = srgb_to_linear(diff.rgb);
#ifdef USE_VERTEX_COLOR
diff.rgb *= vertex_color.rgb;
float vertex_color_alpha = vertex_color.a;
float vertex_color_alpha = diff.a * vertex_color.a;
#else
float vertex_color_alpha = 1.0;
#endif
@ -306,8 +305,9 @@ void main()
vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha);
#endif
vec4 color = gamma_diff * col;
vec4 color = col;
color.rgb *= gamma_diff.rgb;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);

View File

@ -186,16 +186,13 @@ void main()
color.rgb = atmosTransport(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
//color.a = spec * sunAngle2;
color.a = sunAngle2;
//wavef.z *= 0.1f;
//wavef = normalize(wavef);
vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
// this is needed for materials in reflections, but not otherwise
//
//frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse
frag_data[0] = vec4(color.rgb, 0.5); // diffuse
frag_data[0] = vec4(color.rgb, color.a); // diffuse
frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), screenspacewavef.z * 0.16, 0.0);// normalxyz, env intensity
}

View File

@ -1527,7 +1527,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1");
//gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
@ -1562,7 +1562,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1");
//gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1");
gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];