Merge branch 'release/2024.09-ExtraFPS' of https://github.com/secondlife/viewer

master
Ansariel 2024-11-20 19:07:41 +01:00
commit 705d3d6254
11 changed files with 55 additions and 26 deletions

View File

@ -1046,7 +1046,7 @@ void LLGLSLShader::bind()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
llassert(mProgramObject != 0);
llassert_always(mProgramObject != 0);
gGL.flush();
@ -1069,6 +1069,9 @@ void LLGLSLShader::bind()
LLShaderMgr::instance()->updateShaderUniforms(this);
mUniformsDirty = false;
}
llassert_always(sCurBoundShaderPtr != nullptr);
llassert_always(sCurBoundShader == mProgramObject);
}
void LLGLSLShader::bind(U8 variant)

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@ -1610,7 +1610,8 @@ void LLRender::flush()
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
llassert(LLGLSLShader::sCurBoundShaderPtr != nullptr);
llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr);
if (!mUIOffset.empty())
{
sUICalls++;

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@ -565,17 +565,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else if (major_version == 3)
{
if (minor_version < 10)
if (minor_version <= 29)
{
shader_code_text[shader_code_count++] = strdup("#version 300\n");
}
else if (minor_version <= 19)
{
shader_code_text[shader_code_count++] = strdup("#version 310\n");
}
else if (minor_version <= 29)
{
shader_code_text[shader_code_count++] = strdup("#version 320\n");
// OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match.
// https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions
shader_code_text[shader_code_count++] = strdup("#version 150\n");
}
else
{

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@ -1150,7 +1150,7 @@ vec3 linear_to_srgb(vec3 cl);
AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));}
AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));}
//------------------------------------------------------------------------------------------------------------------------------
AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));}
// #2744 avoid constant overflow AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));}
AF2 AGtZeroF2(AF2 m){return ASatF2(m*AF2_(A_INFP_F));}
AF3 AGtZeroF3(AF3 m){return ASatF3(m*AF3_(A_INFP_F));}
AF4 AGtZeroF4(AF4 m){return ASatF4(m*AF4_(A_INFP_F));}

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@ -130,7 +130,7 @@ vec4 prefilterEnvMap(vec3 R)
float totalWeight = 0.0;
float envMapDim = float(textureSize(reflectionProbes, 0).s);
float roughness = mipLevel/max_probe_lod;
int numSamples = max(int(PROBE_FILTER_SAMPLES*roughness), 1);
uint numSamples = uint(max(PROBE_FILTER_SAMPLES*roughness, 1));
float numMips = max_probe_lod+1;

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@ -81,7 +81,7 @@ void main()
vec4 collectedColor = vec4(0);
float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0);
float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0.f);
collectedColor.rgb *= specCol.rgb;

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@ -665,6 +665,21 @@ void LLFeatureManager::applyBaseMasks()
if (gGLManager.mIsIntel)
{
maskFeatures("Intel");
if (gGLManager.mGLVersion < 4.59f)
{
// if we don't have OpenGL 4.6 on intel, set it to OpenGL 3.3
// we also want to trigger the GL3 fallbacks on these chipsets
// this is expected to be mainly pre-Haswell Intel HD Graphics 4X00 and 5X00.
// A lot of these chips claim 4.3 or 4.4 support, but don't seem to work.
// https://code.blender.org/2019/04/supported-gpus-in-blender-2-80/
// https://docs.blender.org/manual/en/latest/troubleshooting/gpu/windows/intel.html#legacy-intel-hd-4000-5000
// https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html
// this will disable things like reflection probes, HDR, FXAA and SMAA
gGLManager.mGLVersion = llmin(gGLManager.mGLVersion, 3.33f);
// and select GLSL version for OpenGL 3.3
gGLManager.mGLSLVersionMajor = 3;
gGLManager.mGLSLVersionMinor = 30;
}
}
if (gGLManager.mIsApple)
{

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@ -2521,7 +2521,14 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gCASProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gCASProgram.mShaderFiles.push_back(make_pair("deferred/CASF.glsl", GL_FRAGMENT_SHADER));
gCASProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gCASProgram.createShader();
success = gCASProgram.createShader();
// llassert(success);
if (!success)
{
LL_WARNS() << "Failed to create shader '" << gCASProgram.mName << "', disabling!" << LL_ENDL;
// continue as if this shader never happened
success = true;
}
}
if (success)

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@ -3000,7 +3000,7 @@ void LLViewerLODTexture::processTextureStats()
mDesiredDiscardLevel = 0;
}
// Generate the request priority and render priority
else if (mDontDiscard || !mUseMipMaps)
else if (mDontDiscard || !mUseMipMaps || (getFTType() == FTT_MAP_TILE))
{
mDesiredDiscardLevel = 0;
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)

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@ -1074,7 +1074,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
imagep->mCreatePending = false;
mCreateTextureList.pop();
if (imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel())
if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel())
{
LL_WARNS_ONCE("Texture") << "Texture will be downscaled immediately after loading." << LL_ENDL;
imagep->scaleDown();

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@ -1538,15 +1538,24 @@ void LLPipeline::createLUTBuffers()
mPbrBrdfLut.allocate(512, 512, GL_RG16F);
mPbrBrdfLut.bindTarget();
gDeferredGenBrdfLutProgram.bind();
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.vertex2f(-1, -1);
gGL.vertex2f(-1, 1);
gGL.vertex2f(1, -1);
gGL.vertex2f(1, 1);
gGL.end();
gGL.flush();
if (gDeferredGenBrdfLutProgram.isComplete())
{
gDeferredGenBrdfLutProgram.bind();
llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr);
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.vertex2f(-1, -1);
gGL.vertex2f(-1, 1);
gGL.vertex2f(1, -1);
gGL.vertex2f(1, 1);
gGL.end();
gGL.flush();
}
else
{
LL_WARNS("Brad") << gDeferredGenBrdfLutProgram.mName << " failed to load, cannot be used!" << LL_ENDL;
}
gDeferredGenBrdfLutProgram.unbind();
mPbrBrdfLut.flush();