Bottom bar cleanup: Make move button flyouts more consistently locatable, fix broken gesture icon, order outfit/inventory buttons closer to each other.
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9e8747d3eb
commit
709688ad1e
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@ -1670,6 +1670,7 @@ void LLBottomTray::initResizeStateContainers()
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_MOVEMENT, getChild<LLPanel>("movement_panel")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_CAMERA, getChild<LLPanel>("cam_panel")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_SNAPSHOT, getChild<LLPanel>("snapshot_panel")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_PEOPLE, getChild<LLPanel>("bottom_sbpeople")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_BUILD, getChild<LLPanel>("build_btn_panel")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_SEARCH, getChild<LLPanel>("search_btn_panel")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_WORLD_MAP, getChild<LLPanel>("world_map_btn_panel")));
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@ -1677,13 +1678,11 @@ void LLBottomTray::initResizeStateContainers()
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_HOME, getChild<LLPanel>("bottom_sbhome")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_ME, getChild<LLPanel>("bottom_sbme")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_PLACES, getChild<LLPanel>("bottom_sbplaces")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_APPEARANCE, getChild<LLPanel>("bottom_sbappearance")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_INVENTORY, getChild<LLPanel>("bottom_sbinv")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_AO, getChild<LLPanel>("ao_btn_panel"))); // ## Zi: Animation Overrider
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_QUICKPREFS, getChild<LLPanel>("quickprefs_btn_panel"))); // Quick Preferences panel -WoLf
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// since we added the sidebar buttons to the bottom bar, wen also need to make them reorderable. -Zi
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_PEOPLE, getChild<LLPanel>("bottom_sbpeople")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_APPEARANCE, getChild<LLPanel>("bottom_sbappearance")));
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mStateProcessedObjectMap.insert(std::make_pair(RS_BUTTON_INVENTORY, getChild<LLPanel>("bottom_sbinv")));
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// init an order of processed buttons
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// [SL:KB] - Patch: UI-BottomTray | Checked: 2010-09-07 (Catznip-2.1.2b) | Added: Catznip-2.1.2b
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@ -1693,6 +1692,7 @@ void LLBottomTray::initResizeStateContainers()
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mButtonsProcessOrder.push_back(RS_BUTTON_MOVEMENT);
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mButtonsProcessOrder.push_back(RS_BUTTON_CAMERA);
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mButtonsProcessOrder.push_back(RS_BUTTON_SNAPSHOT);
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mButtonsProcessOrder.push_back(RS_BUTTON_PEOPLE);
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mButtonsProcessOrder.push_back(RS_BUTTON_BUILD);
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mButtonsProcessOrder.push_back(RS_BUTTON_SEARCH);
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mButtonsProcessOrder.push_back(RS_BUTTON_WORLD_MAP);
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@ -1700,13 +1700,12 @@ void LLBottomTray::initResizeStateContainers()
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mButtonsProcessOrder.push_back(RS_BUTTON_HOME);
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mButtonsProcessOrder.push_back(RS_BUTTON_ME);
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mButtonsProcessOrder.push_back(RS_BUTTON_PLACES);
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mButtonsProcessOrder.push_back(RS_BUTTON_AO); // ## Zi: Animation Overrider
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mButtonsProcessOrder.push_back(RS_BUTTON_QUICKPREFS); // Quick Preferences panel -WoLf
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// since we added the sidebar buttons to the bottom bar, wen also need to make them reorderable. -Zi
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mButtonsProcessOrder.push_back(RS_BUTTON_PEOPLE);
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mButtonsProcessOrder.push_back(RS_BUTTON_APPEARANCE);
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mButtonsProcessOrder.push_back(RS_BUTTON_INVENTORY);
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mButtonsProcessOrder.push_back(RS_BUTTON_AO); // ## Zi: Animation Overrider
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mButtonsProcessOrder.push_back(RS_BUTTON_QUICKPREFS); // Quick Preferences panel -WoLf
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// mButtonsOrder.push_back(RS_BUTTON_SPEAK);
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// mButtonsOrder.insert(mButtonsOrder.end(), mButtonsProcessOrder.begin(), mButtonsProcessOrder.end());
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