More unused-but-set fixes. Also remove Linux exclusion
Linux was suppressing these issues rather than fixing them.master
parent
41d0f27888
commit
710cbf564d
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@ -243,7 +243,7 @@ if (LINUX OR DARWIN)
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endif ()
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if(LINUX)
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set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor -Wno-unused-variable -Wno-unused-but-set-variable -Wno-pragmas -Wno-deprecated")
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set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor -Wno-unused-variable -Wno-pragmas -Wno-deprecated")
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endif()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 13.0)
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@ -166,8 +166,8 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
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//bool has_normal_mips = gSavedSettings.getBOOL("RenderWaterMipNormal");
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bool has_normal_mips = mRenderWaterMipNormal;
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bool underwater = LLViewerCamera::getInstance()->cameraUnderWater();
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LLColor4 fog_color = LLColor4(pwater->getWaterFogColor(), 0.f);
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LLColor3 fog_color_linear = linearColor3(fog_color);
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// LLColor4 fog_color = LLColor4(pwater->getWaterFogColor(), 0.f); // <FS:Beq/> set but unused
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// LLColor3 fog_color_linear = linearColor3(fog_color); // <FS:Beq/> set but unused
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if (sun_up)
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{
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@ -244,11 +244,12 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
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F32 fog_density = pwater->getModifiedWaterFogDensity(underwater);
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shader->bindTexture(LLShaderMgr::WATER_SCREENTEX, &gPipeline.mWaterDis);
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if (mShaderLevel == 1)
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{
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fog_color.mV[VALPHA] = (F32)(log(fog_density) / log(2));
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}
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// <FS:Beq> set but unused "fog_color"
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// if (mShaderLevel == 1)
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// {
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// fog_color.mV[VALPHA] = (F32)(log(fog_density) / log(2));
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// }
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// </FS:Beq>
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F32 water_height = environment.getWaterHeight();
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F32 camera_height = LLViewerCamera::getInstance()->getOrigin().mV[2];
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@ -299,7 +299,7 @@ void LLFloaterGLTFAssetEditor::loadFromSelection()
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setTitle(node->mName);
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}
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LLUIColor item_color = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE);
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// LLUIColor item_color = LLUIColorTable::instance().getColor("MenuItemEnabledColor", DEFAULT_WHITE); // <FS:Beq/> set but unused
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for (S32 i = 0; i < mAsset->mScenes.size(); i++)
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{
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LL::GLTF::Scene& scene = mAsset->mScenes[i];
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@ -459,7 +459,7 @@ void LLFloaterImagePreview::onBtnOK()
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void LLFloaterImagePreview::draw()
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{
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LLFloater::draw();
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LLRect r = getRect();
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// LLRect r = getRect(); <FS:Beq/> set but unused
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if (mRawImagep.notNull())
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{
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@ -1030,7 +1030,7 @@ void LLSurfacePatch::updateGL()
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F32 grids_per_patch_edge = (F32)getSurface()->getGridsPerPatchEdge();
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LLViewerRegion *regionp = getSurface()->getRegion();
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LLVector3d origin_region = getOriginGlobal() - getSurface()->getOriginGlobal();
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// LLVector3d origin_region = getOriginGlobal() - getSurface()->getOriginGlobal(); // <FS:Beq/> set but not used
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LLVLComposition* comp = regionp->getComposition();
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@ -12063,7 +12063,7 @@ void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes)
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for (const auto& iter : mAttachmentPoints)
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{
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LLViewerJointAttachment* attachment = iter.second;
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LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_end = attachment->mAttachedObjects.end();
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// LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_end = attachment->mAttachedObjects.end(); // <FS:Beq/> set but not used
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for (LLViewerObject* attached_object : attachment->mAttachedObjects)
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{
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