Made LookAt text easier to read. No bold, added drop shadow.
parent
84af16cea9
commit
71857f381e
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@ -556,7 +556,7 @@ void LLHUDEffectLookAt::render()
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if ((show_names > 0) && !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES))
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{
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// render name for crosshair
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const LLFontGL* fontp=LLFontGL::getFont(LLFontDescriptor("SansSerif","Small",LLFontGL::BOLD));
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const LLFontGL* fontp=LLFontGL::getFont(LLFontDescriptor("SansSerif","Small",LLFontGL::NORMAL));
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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LLVector3 position=target+LLVector3(0.f,0.f,0.3f);
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@ -581,7 +581,7 @@ void LLHUDEffectLookAt::render()
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}
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gViewerWindow->setup3DRender();
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hud_render_utf8text(name,position,*fontp,LLFontGL::NORMAL,LLFontGL::NO_SHADOW,-0.5*fontp->getWidthF32(name),3.0,lookAtColor,FALSE);
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hud_render_utf8text(name,position,*fontp,LLFontGL::NORMAL,LLFontGL::DROP_SHADOW,-0.5*fontp->getWidthF32(name),3.0,lookAtColor,FALSE);
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glPopMatrix();
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}
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