merge LL 3.6.1

master
Tank_Master 2013-07-10 00:23:23 -07:00
commit 718f6fa0ff
277 changed files with 14951 additions and 4316 deletions

13
.hgtags
View File

@ -318,6 +318,10 @@ a8057e1b9a1246b434a27405be35e030f7d28b0c 3.3.4-beta3
9cd174d3a54d93d409a7c346a15b8bfb40fc58f4 DRTVWR-184
ab2ffc547c8a8950ff187c4f6c95e5334fab597b 3.3.4-beta5
28e100d0379a2b0710c57647a28fc5239d3d7b99 3.3.4-release
6dfb0fba782c9233dd95f24ec48146db0d3f210b DRTVWR-199
7c9102fb998885621919f2474a002c35b583539b 3.3.4-release2
8c9085066c78ed5f6c9379dc054c82a6fcdb1851 DRTVWR-207
351eea5f9dc192fc5ddea3b02958de97677a0a12 3.3.4-release3
a8b3eca451a9eaab59987efb0ab1c4217e3f2dcc DRTVWR-182
1f27cdfdc54246484f8afbbe42ce48e954175cbd 3.4.0-beta1
81f6b745ef27f5915fd07f988fdec9944f2bb73e DRTVWR-186
@ -337,8 +341,6 @@ b1dbb1a83f48f93f6f878cff9e52d2cb635e145c 3.4.0-beta2
37402e2b19af970d51b0a814d79892cc5647532b DRTVWR-200
182a9bf30e81070361bb020a78003b1cf398e79c 3.4.0-beta3
248f4acd92a706c79e842bc83d80baa7369c0c2e DRTVWR-203
6dfb0fba782c9233dd95f24ec48146db0d3f210b DRTVWR-199
7c9102fb998885621919f2474a002c35b583539b 3.3.4-release2
7649a3dff5ec22d3727377e5f02efd0f421e4cb5 DRTVWR-201
84fb70dfe3444e75a44fb4bee43e2fc8221cebdd 3.4.0-beta4
de3be913f68813a9bac7d1c671fef96d1159bcd6 DRTVWR-202
@ -346,8 +348,6 @@ de3be913f68813a9bac7d1c671fef96d1159bcd6 DRTVWR-202
34dbbe2b00afe90352d3acf8290eb10ab90d1c8b oz-build-test-tag
6ee71714935ffcd159db3d4f5800c1929aac54e1 DRTVWR-205
7b22c612fc756e0ea63b10b163e81d107f85dbf8 DRTVWR-206
8c9085066c78ed5f6c9379dc054c82a6fcdb1851 DRTVWR-207
351eea5f9dc192fc5ddea3b02958de97677a0a12 3.3.4-release3
af7b28e75bd5a629cd9e0dc46fb3f1757626f493 DRTVWR-212
015012c2b740ccdec8a8c3d6e5f898449ecfe0b8 DRTVWR-213
62b07aa81b1957897c3846292bb9412977b0af6c 3.3.4-beta6
@ -474,3 +474,8 @@ a314f1c94374ab1f6633dd2983f7090a68663eb2 3.5.2-beta4
9013c07bfe1c51107233f1924dccdcc5057dd909 3.5.2-beta6
9b1b6f33aa5394b27bb652b31b5cb81ef6060370 3.5.2-release
a277b841729f2a62ba1e34acacc964bc13c1ad6f 3.5.3-release
fb1630153bac5552046ea914af3f14deabc1def8 3.6.0-materials-beta1
69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release
69429d81ae4dd321eda2607901ef0a0fde71b54c 3.6.0-release
0a56f33ad6aa112032b14a41dad759ad377bdde9 3.6.0-release
75cf8e855ae1af6895a35da475314c2b5acf1850 3.6.1-release

View File

@ -60,6 +60,7 @@ viewer-release.build_debug_release_separately = true
viewer-release.build_viewer_update_version_manager = true
viewer-release.codeticket_add_context = false
# ========================================
# mesh-development
# ========================================
@ -122,6 +123,14 @@ viewer-pathfinding.build_CYGWIN_Debug = false
viewer-pathfinding.build_viewer_update_version_manager = false
# ========================================
# viewer-materials
# ========================================
viewer-materials.viewer_channel = "Second Life Beta Materials"
viewer-materials.build_debug_release_separately = true
viewer-materials.build_CYGWIN_Debug = false
viewer-materials.build_viewer_update_version_manager = false
# viewer-chui
#
# ========================================
@ -189,3 +198,5 @@ runway.build_viewer_update_version_manager = false
# eof

164
NORSPEC-207.patch Normal file
View File

@ -0,0 +1,164 @@
diff -r fe4bab01522e indra/llprimitive/llrendermaterialtable.cpp
--- a/indra/llprimitive/llrendermaterialtable.cpp Wed May 15 17:57:21 2013 +0000
+++ b/indra/llprimitive/llrendermaterialtable.cpp Wed May 22 14:23:04 2013 -0700
@@ -184,6 +184,44 @@
}
}
+// 'v' is an integer value for 100ths of radians (don't ask...)
+//
+void LLRenderMaterialEntry::LLRenderMaterial::setSpecularMapRotation(S32 v) const
+{
+ // Store the fact that we're using the new rotation rep
+ //
+ m_flags |= kNewSpecularMapRotation;
+
+ // Store 'sign bit' in our m_flags
+ //
+ m_flags &= ~kSpecularMapRotationNegative;
+ m_flags |= (specularMapRotation < 0) ? kSpecularMapRotationNegative : 0;
+
+ specularRotation = abs(specularRotation);
+ specularRotation = llmin(specularRotation, MAX_MATERIAL_MAP_ROTATION);
+
+ m_specularRotation = (U16)(abs(specularMapRotation));
+}
+
+// 'v' is an integer value for 100ths of radians (don't ask...)
+//
+void LLRenderMaterialEntry::LLRenderMaterial::setNormalMapRotation(S32 v) const
+{
+
+ // Store the fact that we're using the new rep for this material
+ //
+ m_flags |= kNewNormalMapRotation;
+
+ // Store 'sign bit' in our m_flags
+ //
+ m_flags &= ~kNormalMapRotationNegative;
+ m_flags |= (normalMapRotation < 0) ? kNormalMapRotationNegative : 0;
+
+ normalRotation = abs(normalRotation);
+ normalRotation = llmin(normalRotation, MAX_MATERIAL_MAP_ROTATION);
+
+ m_normalRotation = (U16)(abs(normalMapRotation));
+}
void LLRenderMaterialEntry::LLRenderMaterial::asLLSD( LLSD& dest ) const
{
@@ -193,20 +231,45 @@
dest["NormOffsetY"] = (S32)m_normalOffsetY;
dest["NormRepeatX"] = m_normalRepeatX;
dest["NormRepeatY"] = m_normalRepeatY;
- dest["NormRotation"] = (S32)m_normalRotation;
+
+ S32 value = (S32)m_normalMapRotation;
+
+ // If we don't have the flag for new rotations set,
+ // then we need to convert it now
+ if (!(m_flags & kNewNormalMapRotation))
+ {
+ F32 old_radians = ((F32)m_normalMapRotation / 10000.0f)
+ S32 new_val = (S32)(old_radians * 100.0f);
+ setNormalMapRotation(new_Val);
+ }
+
+ dest["NormRotation"] = (m_flags & kNormalMapRotationNegative) ? -(S32)m_normalRotation : (S32)m_normalRotation;
dest["SpecOffsetX"] = (S32)m_specularOffsetX;
dest["SpecOffsetY"] = (S32)m_specularOffsetY;
dest["SpecRepeatX"] = m_specularRepeatX;
dest["SpecRepeatY"] = m_specularRepeatY;
- dest["SpecRotation"] = (S32)m_specularRotation;
+
+
+ value = (S32)m_specularRotation;
+
+ // If we don't have the flag for new rotations set,
+ // then we need to convert it now
+ if (!(m_flags & kNewSpecularMapRotation))
+ {
+ F32 old_radians = ((F32)m_specularMapRotation / 10000.0f)
+ S32 new_val = (S32)(old_radians * 100.0f);
+ setSpecularMapRotation(new_Val);
+ }
+
+ dest["SpecRotation"] = (m_flags & kSpecularMapRotationNegative) ? -(S32)m_specularRotation : (S32)m_specularRotation;
dest["SpecMap"] = m_specularMap;
dest["SpecColor"] = m_specularLightColor.getValue();
dest["SpecExp"] = (S32)m_specularLightExponent;
dest["EnvIntensity"] = (S32)m_environmentIntensity;
dest["AlphaMaskCutoff"] = (S32)m_alphaMaskCutoff;
- dest["DiffuseAlphaMode"] = (S32)m_diffuseAlphaMode;
+ dest["DiffuseAlphaMode"] = (S32)(m_diffuseAlphaMode & 0xF);
}
@@ -217,7 +280,10 @@
m_normalOffsetY = (U16)materialDefinition["NormOffsetY"].asInteger();
m_normalRepeatX = materialDefinition["NormRepeatX"].asInteger();
m_normalRepeatY = materialDefinition["NormRepeatY"].asInteger();
- m_normalRotation = (U16)materialDefinition["NormRotation"].asInteger();
+
+ S32 normalRotation = materialDefinition["NormRotation"].asInteger();
+
+ setNormalMapRotation(normalRotation);
m_specularMap = materialDefinition["SpecMap"].asUUID();
@@ -225,7 +291,10 @@
m_specularOffsetY = (U16)materialDefinition["SpecOffsetY"].asInteger();
m_specularRepeatX = materialDefinition["SpecRepeatX"].asInteger();
m_specularRepeatY = materialDefinition["SpecRepeatY"].asInteger();
- m_specularRotation = (U16)materialDefinition["SpecRotation"].asInteger();
+
+ S32 specularRotation = materialDefinition["SpecRotation"].asInteger();
+
+ setSpecularMapRotation(specularRotation);
m_specularLightColor.setValue( materialDefinition["SpecColor"] );
m_specularLightExponent = (U8)materialDefinition["SpecExp"].asInteger();
diff -r fe4bab01522e indra/llprimitive/llrendermaterialtable.h
--- a/indra/llprimitive/llrendermaterialtable.h Wed May 15 17:57:21 2013 +0000
+++ b/indra/llprimitive/llrendermaterialtable.h Wed May 22 14:23:04 2013 -0700
@@ -89,11 +89,17 @@
void computeID();
+
struct LLRenderMaterial
{
void asLLSD( LLSD& dest ) const;
void setFromLLSD( const LLSD& materialDefinition );
+ void setNormalMapRotation(S32 v);
+ void setSpecularMapRotation(S32 v);
+
+ const S32 MAX_MATERIAL_MAP_ROTATION = 62800;
+
// 36 bytes
LLUUID m_normalMap;
LLUUID m_specularMap;
@@ -119,7 +125,20 @@
U8 m_specularLightExponent;
U8 m_environmentIntensity;
U8 m_alphaMaskCutoff;
- U8 m_diffuseAlphaMode;
+ U8 m_diffuseAlphaMode : 4;
+ U8 m_flags : 4;
+ };
+
+ // Flags stored in LLRenderMaterial::m_flags to differentiate 'old' rotation format
+ // which doesn't handle negative or large rotations correctly from new format.
+ // All ancient materials will have these flags unset as the values for diffuseAlphaMode
+ // from which the bits were stolen never used more than the bottom 2 bits.
+ //
+ enum RenderMaterialFlags {
+ kNewNormalMapRotation = 0x1,
+ kNewSpecularMapRotation = 0x2,
+ kNormalMapRotationNegative = 0x4,
+ kSpecularMapRotationNegative = 0x8
};
friend struct eastl::hash<LLRenderMaterial>;

View File

@ -805,9 +805,9 @@
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>aff5566e04003de0383941981198e04e</string>
<key>url</key>
<key>hash</key>
<string>aff5566e04003de0383941981198e04e</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-breakpad/rev/273073/arch/Darwin/installer/google_breakpad-0.0.0-rev1099-darwin-20130329.tar.bz2</string>
</map>
<key>name</key>
@ -820,7 +820,7 @@
<key>hash</key>
<string>52257e5eb166a0b69c9c0c38f6e1920e</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-breakpad/rev/273079/arch/Linux/installer/google_breakpad-0.0.0-rev1099-linux-20130329.tar.bz2</string>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-breakpad/rev/273079/arch/Linux/installer/google_breakpad-0.0.0-rev1099-linux-20130329.tar.bz2</string>
</map>
<key>name</key>
<string>linux</string>
@ -832,7 +832,7 @@
<key>hash</key>
<string>d812a6dfcabe6528198a3191068dac09</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-breakpad/rev/273073/arch/CYGWIN/installer/google_breakpad-0.0.0-rev1099-windows-20130329.tar.bz2</string>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-breakpad/rev/273073/arch/CYGWIN/installer/google_breakpad-0.0.0-rev1099-windows-20130329.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
@ -878,9 +878,45 @@
<key>archive</key>
<map>
<key>hash</key>
<string>98994d5b0b4b3d43be22aa6a5c36e6fa</string>
<string>d2542614df9dd99cbb5ff67e76d4a6c1</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-mock-graham/rev/272961/arch/CYGWIN/installer/gmock-1.6.0-windows-20130327.tar.bz2</string>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-mock/rev/274899/arch/CYGWIN/installer/gmock-1.6.0-windows-20130426.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
</map>
</map>
</map>
<key>gperftools</key>
<map>
<key>license</key>
<string>bsd</string>
<key>license_file</key>
<string>LICENSES/gperftools.txt</string>
<key>name</key>
<string>gperftools</string>
<key>platforms</key>
<map>
<key>linux</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>8aedfdcf670348c18a9991ae1b384a61</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-perftools/rev/262672/arch/Linux/installer/gperftools-2.0-linux-20120727.tar.bz2</string>
</map>
<key>name</key>
<string>linux</string>
</map>
<key>windows</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>f62841804acb91e1309603a84f3f0ce8</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-perftools/rev/262672/arch/CYGWIN/installer/gperftools-2.0-windows-20120727.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
@ -2966,7 +3002,7 @@
<string>-DUNATTENDED:BOOL=OFF</string>
<string>-DUSE_KDU=FALSE</string>
<string>-DFMODEX:BOOL=OFF</string>
</array>
</array>
</map>
<key>name</key>
<string>DebugOS</string>
@ -3127,7 +3163,7 @@
<string>-DINSTALL_PROPRIETARY=FALSE</string>
<string>-DUSE_KDU=FALSE</string>
<string>-DFMODEX:BOOL=ON</string>
</array>
</array>
</map>
<key>name</key>
<string>RelWithDebInfoOS</string>
@ -3323,7 +3359,7 @@
<string>-DINSTALL_PROPRIETARY=FALSE</string>
<string>-DUSE_KDU=FALSE</string>
<string>-DFMODEX:BOOL=ON</string>
</array>
</array>
</map>
<key>name</key>
<string>ReleaseOS</string>

View File

@ -405,6 +405,7 @@ Ganymedes Costagravas
Geenz Spad
STORM-1823
STORM-1900
NORSPEC-229
Gene Frostbite
GeneJ Composer
Geneko Nemeth
@ -648,6 +649,7 @@ Jonathan Yap
STORM-1872
STORM-1858
STORM-1862
OPEN-161
Kadah Coba
STORM-1060
STORM-1843
@ -1024,6 +1026,7 @@ Ryozu Kojima
VWR-287
Sachi Vixen
Sahkolihaa Contepomi
MATBUG-102
Saii Hallard
SaintLEOlions Zimer
Salahzar Stenvaag
@ -1174,6 +1177,7 @@ Techwolf Lupindo
SNOW-746
VWR-12385
VWR-20893
OPEN-161
Templar Merlin
tenebrous pau
VWR-247
@ -1244,6 +1248,7 @@ Vadim Bigbear
VWR-2681
Vaalith Jinn
STORM-64
MATBUG-8
Vector Hastings
VWR-8726
Veritas Raymaker

View File

@ -38,7 +38,7 @@ else (STANDALONE OR DARWIN)
set(APR_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/apr-1)
if (LINUX)
list(APPEND APRUTIL_LIBRARIES ${DB_LIBRARIES} uuid)
list(APPEND APRUTIL_LIBRARIES ${DB_LIBRARIES} uuid)
list(APPEND APRUTIL_LIBRARIES ${DB_LIBRARIES} rt)
endif (LINUX)
endif (STANDALONE OR DARWIN)

View File

@ -18,7 +18,7 @@ if (NOT DEFINED VIEWER_SHORT_VERSION) # will be true in indra/, false in indra/n
find_program(MERCURIAL hg)
if (DEFINED MERCURIAL)
execute_process(
COMMAND ${MERCURIAL} parents --template "{rev}"
COMMAND ${MERCURIAL} log -r tip --template "{p1rev}"
OUTPUT_VARIABLE VIEWER_VERSION_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE
)

View File

@ -12,6 +12,7 @@ set(cmake_SOURCE_FILES
Audio.cmake
BerkeleyDB.cmake
Boost.cmake
BuildVersion.cmake
CARes.cmake
CMakeCopyIfDifferent.cmake
ConfigurePkgConfig.cmake

View File

@ -1,20 +1,20 @@
# -*- cmake -*-
set(OS_DRAG_DROP ON CACHE BOOL "Build the viewer with OS level drag and drop turned on or off")
set(OS_DRAG_DROP ON CACHE BOOL "Build the viewer with OS level drag and drop turned on or off")
if (OS_DRAG_DROP)
if (OS_DRAG_DROP)
if (WINDOWS)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=1)
endif (WINDOWS)
if (WINDOWS)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=1)
endif (WINDOWS)
if (DARWIN)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=1)
endif (DARWIN)
if (DARWIN)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=1)
endif (DARWIN)
if (LINUX)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=0)
endif (LINUX)
if (LINUX)
add_definitions(-DLL_OS_DRAGDROP_ENABLED=0)
endif (LINUX)
endif (OS_DRAG_DROP)
endif (OS_DRAG_DROP)

View File

@ -12,14 +12,14 @@ set(HAVOK_DEBUG_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/debug/havok-fulldebug)
set(HAVOK_RELEASE_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/release/havok)
if (LL_DEBUG_HAVOK)
if (WIN32)
# Always link relwithdebinfo to havok-hybrid on windows.
set(HAVOK_RELWITHDEBINFO_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/debug/havok-hybrid)
else (WIN32)
set(HAVOK_RELWITHDEBINFO_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/debug/havok-fulldebug)
endif (WIN32)
if (WIN32)
# Always link relwithdebinfo to havok-hybrid on windows.
set(HAVOK_RELWITHDEBINFO_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/debug/havok-hybrid)
else (WIN32)
set(HAVOK_RELWITHDEBINFO_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/debug/havok-fulldebug)
endif (WIN32)
else (LL_DEBUG_HAVOK)
set(HAVOK_RELWITHDEBINFO_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/release/havok)
set(HAVOK_RELWITHDEBINFO_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/release/havok)
endif (LL_DEBUG_HAVOK)
set(HAVOK_LIBS
@ -51,14 +51,14 @@ unset(HK_RELWITHDEBINFO_LIBRARIES)
# *TODO: Figure out why we need to extract like this...
foreach(HAVOK_LIB ${HAVOK_LIBS})
find_library(HAVOK_DEBUG_LIB_${HAVOK_LIB} ${HAVOK_LIB} PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
find_library(HAVOK_RELEASE_LIB_${HAVOK_LIB} ${HAVOK_LIB} PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
find_library(HAVOK_RELWITHDEBINFO_LIB_${HAVOK_LIB} ${HAVOK_LIB} PATHS ${HAVOK_RELWITHDEBINFO_LIBRARY_PATH})
if(LINUX)
set(debug_dir "${HAVOK_DEBUG_LIBRARY_PATH}/${HAVOK_LIB}")
set(release_dir "${HAVOK_RELEASE_LIBRARY_PATH}/${HAVOK_LIB}")
set(relwithdebinfo_dir "${HAVOK_RELWITHDEBINFO_LIBRARY_PATH}/${HAVOK_LIB}")
find_library(HAVOK_DEBUG_LIB_${HAVOK_LIB} ${HAVOK_LIB} PATHS ${HAVOK_DEBUG_LIBRARY_PATH})
find_library(HAVOK_RELEASE_LIB_${HAVOK_LIB} ${HAVOK_LIB} PATHS ${HAVOK_RELEASE_LIBRARY_PATH})
find_library(HAVOK_RELWITHDEBINFO_LIB_${HAVOK_LIB} ${HAVOK_LIB} PATHS ${HAVOK_RELWITHDEBINFO_LIBRARY_PATH})
if(LINUX)
set(debug_dir "${HAVOK_DEBUG_LIBRARY_PATH}/${HAVOK_LIB}")
set(release_dir "${HAVOK_RELEASE_LIBRARY_PATH}/${HAVOK_LIB}")
set(relwithdebinfo_dir "${HAVOK_RELWITHDEBINFO_LIBRARY_PATH}/${HAVOK_LIB}")
# Try to avoid extracting havok library each time we run cmake.
if("${havok_${HAVOK_LIB}_extracted}" STREQUAL "" AND EXISTS "${CMAKE_BINARY_DIR}/temp/havok_${HAVOK_LIB}_extracted")
@ -77,35 +77,35 @@ foreach(HAVOK_LIB ${HAVOK_LIBS})
if(DEBUG_PREBUILT)
MESSAGE(STATUS "${cmd} ${debug_dir}")
endif(DEBUG_PREBUILT)
exec_program( ${cmd} ${HAVOK_DEBUG_LIBRARY_PATH} ARGS ${debug_dir} OUTPUT_VARIABLE rv)
exec_program( ${cmd} ${HAVOK_DEBUG_LIBRARY_PATH} ARGS ${debug_dir} OUTPUT_VARIABLE rv)
if(DEBUG_PREBUILT)
MESSAGE(STATUS "${cmd} ${release_dir}")
endif(DEBUG_PREBUILT)
exec_program( ${cmd} ${HAVOK_RELEASE_LIBRARY_PATH} ARGS ${release_dir} OUTPUT_VARIABLE rv)
exec_program( ${cmd} ${HAVOK_RELEASE_LIBRARY_PATH} ARGS ${release_dir} OUTPUT_VARIABLE rv)
if(DEBUG_PREBUILT)
MESSAGE(STATUS "${cmd} ${relwithdebinfo_dir}")
endif(DEBUG_PREBUILT)
exec_program( ${cmd} ${HAVOK_RELWITHDEBINFO_LIBRARY_PATH} ARGS ${relwithdebinfo_dir} OUTPUT_VARIABLE rv)
exec_program( ${cmd} ${HAVOK_RELWITHDEBINFO_LIBRARY_PATH} ARGS ${relwithdebinfo_dir} OUTPUT_VARIABLE rv)
set(cmd "ar")
set(arg " -xv")
set(arg "${arg} ../lib${HAVOK_LIB}.a")
set(cmd "ar")
set(arg " -xv")
set(arg "${arg} ../lib${HAVOK_LIB}.a")
if(DEBUG_PREBUILT)
MESSAGE(STATUS "cd ${debug_dir} && ${cmd} ${arg}")
endif(DEBUG_PREBUILT)
exec_program( ${cmd} ${debug_dir} ARGS ${arg} OUTPUT_VARIABLE rv)
exec_program( ${cmd} ${debug_dir} ARGS ${arg} OUTPUT_VARIABLE rv)
if(DEBUG_PREBUILT)
MESSAGE(STATUS "cd ${release_dir} && ${cmd} ${arg}")
endif(DEBUG_PREBUILT)
exec_program( ${cmd} ${release_dir} ARGS ${arg} OUTPUT_VARIABLE rv)
exec_program( ${cmd} ${release_dir} ARGS ${arg} OUTPUT_VARIABLE rv)
if(DEBUG_PREBUILT)
MESSAGE(STATUS "cd ${relwithdebinfo_dir} && ${cmd} ${arg}")
endif(DEBUG_PREBUILT)
exec_program( ${cmd} ${relwithdebinfo_dir} ARGS ${arg} OUTPUT_VARIABLE rv)
exec_program( ${cmd} ${relwithdebinfo_dir} ARGS ${arg} OUTPUT_VARIABLE rv)
# Just assume success for now.
set(havok_${HAVOK_LIB}_extracted 0)
@ -113,9 +113,9 @@ foreach(HAVOK_LIB ${HAVOK_LIBS})
endif(${CMAKE_BINARY_DIR}/temp/havok-source_installed IS_NEWER_THAN ${CMAKE_BINARY_DIR}/temp/havok_${HAVOK_LIB}_extracted OR NOT ${havok_${HAVOK_LIB}_extracted} EQUAL 0)
file(GLOB extracted_debug "${debug_dir}/*.o")
file(GLOB extracted_release "${release_dir}/*.o")
file(GLOB extracted_relwithdebinfo "${relwithdebinfo_dir}/*.o")
file(GLOB extracted_debug "${debug_dir}/*.o")
file(GLOB extracted_release "${release_dir}/*.o")
file(GLOB extracted_relwithdebinfo "${relwithdebinfo_dir}/*.o")
if(DEBUG_PREBUILT)
MESSAGE(STATUS "extracted_debug ${debug_dir}/*.o")
@ -123,15 +123,15 @@ foreach(HAVOK_LIB ${HAVOK_LIBS})
MESSAGE(STATUS "extracted_relwithdebinfo ${relwithdebinfo_dir}/*.o")
endif(DEBUG_PREBUILT)
list(APPEND HK_DEBUG_LIBRARIES ${extracted_debug})
list(APPEND HK_RELEASE_LIBRARIES ${extracted_release})
list(APPEND HK_RELWITHDEBINFO_LIBRARIES ${extracted_relwithdebinfo})
else(LINUX)
# Win32
list(APPEND HK_DEBUG_LIBRARIES ${HAVOK_DEBUG_LIB_${HAVOK_LIB}})
list(APPEND HK_RELEASE_LIBRARIES ${HAVOK_RELEASE_LIB_${HAVOK_LIB}})
list(APPEND HK_RELWITHDEBINFO_LIBRARIES ${HAVOK_RELWITHDEBINFO_LIB_${HAVOK_LIB}})
endif (LINUX)
list(APPEND HK_DEBUG_LIBRARIES ${extracted_debug})
list(APPEND HK_RELEASE_LIBRARIES ${extracted_release})
list(APPEND HK_RELWITHDEBINFO_LIBRARIES ${extracted_relwithdebinfo})
else(LINUX)
# Win32
list(APPEND HK_DEBUG_LIBRARIES ${HAVOK_DEBUG_LIB_${HAVOK_LIB}})
list(APPEND HK_RELEASE_LIBRARIES ${HAVOK_RELEASE_LIB_${HAVOK_LIB}})
list(APPEND HK_RELWITHDEBINFO_LIBRARIES ${HAVOK_RELWITHDEBINFO_LIB_${HAVOK_LIB}})
endif (LINUX)
endforeach(HAVOK_LIB)
endif(NOT DEFINED ${CMAKE_CURRENT_LIST_FILE}_INCLUDED)

View File

@ -2,6 +2,8 @@
# these should be moved to their own cmake file
include(Prebuilt)
include(Boost)
use_prebuilt_binary(colladadom)
use_prebuilt_binary(pcre)
use_prebuilt_binary(libxml)
@ -15,10 +17,7 @@ if (WINDOWS)
optimized llprimitive
debug libcollada14dom22-d
optimized libcollada14dom22
debug libboost_filesystem-mt-gd
optimized libboost_filesystem-mt
debug libboost_system-mt-gd
optimized libboost_system-mt
${BOOST_SYSTEM_LIBRARIES}
)
else (WINDOWS)
set(LLPRIMITIVE_LIBRARIES

View File

@ -11,8 +11,8 @@ set(LLRENDER_INCLUDE_DIRS
if (BUILD_HEADLESS)
set(LLRENDER_HEADLESS_LIBRARIES
llrenderheadless
)
llrenderheadless
)
endif (BUILD_HEADLESS)
set(LLRENDER_LIBRARIES
llrender

View File

@ -33,10 +33,10 @@ set(LLWINDOW_INCLUDE_DIRS
if (BUILD_HEADLESS)
set(LLWINDOW_HEADLESS_LIBRARIES
llwindowheadless
)
llwindowheadless
)
endif (BUILD_HEADLESS)
set(LLWINDOW_LIBRARIES
llwindow
)
set(LLWINDOW_LIBRARIES
llwindow
)

View File

@ -1,12 +1,12 @@
# -*- cmake -*-
set(INCLUDE_VLD_CMAKE OFF CACHE BOOL "Build the Windows viewer with Visual Leak Detector turned on or off")
set(INCLUDE_VLD_CMAKE OFF CACHE BOOL "Build the Windows viewer with Visual Leak Detector turned on or off")
if (INCLUDE_VLD_CMAKE)
if (INCLUDE_VLD_CMAKE)
if (WINDOWS)
add_definitions(-DINCLUDE_VLD=1)
endif (WINDOWS)
if (WINDOWS)
add_definitions(-DINCLUDE_VLD=1)
endif (WINDOWS)
endif (INCLUDE_VLD_CMAKE)
endif (INCLUDE_VLD_CMAKE)

View File

@ -1,111 +0,0 @@
#!/usr/bin/env python
"""\
@file llversion.py
@brief Parses llcommon/llversionserver.h and llcommon/llversionviewer.h
for the version string and channel string.
Parses hg info for branch and revision.
$LicenseInfo:firstyear=2006&license=mit$
Copyright (c) 2006-2009, Linden Research, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
$/LicenseInfo$
"""
import re, sys, os, subprocess
# Methods for gathering version information from
# llversionviewer.h and llversionserver.h
def get_src_root():
indra_lib_python_indra_path = os.path.dirname(__file__)
return os.path.abspath(os.path.realpath(indra_lib_python_indra_path + "/../../../../../"))
def get_version_file_contents(version_type):
# AO , be aware of .in files
filepath = get_src_root() + '/indra/llcommon/llversion%s.h' % version_type
if not (os.path.isfile(filepath)):
filepath = filepath + ".in"
file = open(filepath,"r")
file_str = file.read()
file.close()
return file_str
def get_version(version_type):
file_str = get_version_file_contents(version_type)
m = re.search('const S32 LL_VERSION_MAJOR = (\d+);', file_str)
VER_MAJOR = m.group(1)
m = re.search('const S32 LL_VERSION_MINOR = (\d+);', file_str)
VER_MINOR = m.group(1)
m = re.search('const S32 LL_VERSION_PATCH = (\d+);', file_str)
VER_PATCH = m.group(1)
m = re.search('const S32 LL_VERSION_BUILD = (\d+);', file_str)
VER_BUILD = m.group(1)
version = "%(VER_MAJOR)s.%(VER_MINOR)s.%(VER_PATCH)s.%(VER_BUILD)s" % locals()
return version
def get_channel(version_type):
file_str = get_version_file_contents(version_type)
m = re.search('const char \* const LL_CHANNEL = "(.+)";', file_str)
return m.group(1)
def get_viewer_version():
return get_version('viewer')
def get_server_version():
return get_version('server')
def get_viewer_channel():
return get_channel('viewer')
def get_server_channel():
return get_channel('server')
# Methods for gathering hg information
def get_hg_repo():
child = subprocess.Popen(["hg","showconfig","paths.default"], stdout=subprocess.PIPE)
output, error = child.communicate()
status = child.returncode
if status:
print >> sys.stderr, error
sys.exit(1)
if not output:
print >> sys.stderr, 'ERROR: cannot find repo we cloned from'
sys.exit(1)
return output
def get_hg_changeset():
# The right thing to do would be to use the *global* revision id:
# "hg id -i"
# For the moment though, we use the parent revision:
child = subprocess.Popen(["hg","parents","--template","{rev}"], stdout=subprocess.PIPE)
output, error = child.communicate()
status = child.returncode
if status:
print >> sys.stderr, error
sys.exit(1)
lines = output.splitlines()
if len(lines) > 1:
print >> sys.stderr, 'ERROR: working directory has %d parents' % len(lines)
return lines[0]
def using_hg():
return os.path.isdir(os.path.join(get_src_root(), '.hg'))

View File

@ -26,6 +26,10 @@ include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
${LLXML_SYSTEM_INCLUDE_DIRS}
)
include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
${LLXML_SYSTEM_INCLUDE_DIRS}
)
set(linux_crash_logger_SOURCE_FILES
linux_crash_logger.cpp

View File

@ -597,19 +597,31 @@ void LLPolyMorphTarget::apply( ESex avatar_sex )
norm.mul(delta_weight*maskWeight*NORMAL_SOFTEN_FACTOR);
scaled_normals[vert_index_mesh].add(norm);
norm = scaled_normals[vert_index_mesh];
// guard against degenerate input data before we create NaNs below!
//
norm.normalize3fast();
normals[vert_index_mesh] = norm;
// calculate new binormals
LLVector4a binorm = mMorphData->mBinormals[vert_index_morph];
// guard against degenerate input data before we create NaNs below!
//
if (!binorm.isFinite3() || (binorm.dot3(binorm).getF32() <= F_APPROXIMATELY_ZERO))
{
binorm.set(1,0,0,1);
}
binorm.mul(delta_weight*maskWeight*NORMAL_SOFTEN_FACTOR);
scaled_binormals[vert_index_mesh].add(binorm);
LLVector4a tangent;
tangent.setCross3(scaled_binormals[vert_index_mesh], norm);
LLVector4a& normalized_binormal = binormals[vert_index_mesh];
normalized_binormal.setCross3(norm, tangent);
normalized_binormal.setCross3(norm, tangent);
normalized_binormal.normalize3fast();
tex_coords[vert_index_mesh] += mMorphData->mTexCoords[vert_index_morph] * delta_weight * maskWeight;
}

View File

@ -67,7 +67,7 @@ inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if(result == FMOD_OK)
return false;
llwarns << string << " Error: " << FMOD_ErrorString(result) << llendl;
lldebugs << string << " Error: " << FMOD_ErrorString(result) << llendl;
return true;
}
@ -258,19 +258,29 @@ bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
int r_numbuffers, r_samplerate, r_channels, r_bits;
unsigned int r_bufferlength;
char r_name[256];
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
mSystem->getSoftwareFormat(&r_samplerate, NULL, &r_channels, NULL, NULL, &r_bits);
mSystem->getDriverInfo(0, r_name, 255, 0);
r_name[255] = '\0';
int latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
LL_INFOS("AppInit") << "FMOD device: "<< r_name << "\n"
<< "FMOD Ex parameters: " << r_samplerate << " Hz * " << r_channels << " * " <<r_bits <<" bit\n"
<< "\tbuffer " << r_bufferlength << " * " << r_numbuffers << " (" << latency <<"ms)" << LL_ENDL;
mSystem->getSoftwareFormat(&r_samplerate, NULL, &r_channels, NULL, NULL, &r_bits);
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_samplerate=" << r_samplerate << "Hz" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_channels=" << r_channels << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bits =" << r_bits << LL_ENDL;
char r_name[512];
mSystem->getDriverInfo(0, r_name, 511, 0);
r_name[511] = '\0';
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
int latency = 100; // optimistic default - i suspect if sample rate is 0, everything breaks.
if ( r_samplerate != 0 )
latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): initialization complete." << LL_ENDL;
return true;
}
@ -310,8 +320,8 @@ void LLAudioEngine_FMODEX::shutdown()
llinfos << "LLAudioEngine_FMODEX::shutdown() closing FMOD Ex" << llendl;
if ( mSystem ) // speculative fix for MAINT-2657
{
mSystem->close();
mSystem->release();
mSystem->close();
mSystem->release();
}
llinfos << "LLAudioEngine_FMODEX::shutdown() done closing FMOD Ex" << llendl;

View File

@ -57,7 +57,7 @@ public:
const U32 getInputSamplingRate() { return mInputSamplingRate; }
const F32 getNextSample();
const F32 getClampedSample(bool clamp, F32 sample);
// newbuffer = the buffer passed from the previous DSP unit.
// numsamples = length in samples-per-channel at this mix time.
// NOTE: generates L/R interleaved stereo
@ -133,11 +133,11 @@ public:
MIXBUFFERFORMAT_T sample_left = (MIXBUFFERFORMAT_T)getClampedSample(clip, mLastSample - (F32)sample_right);
*cursamplep = sample_left;
++cursamplep;
++cursamplep;
*cursamplep = sample_right;
++cursamplep;
++cursamplep;
}
}
}
return newbuffer;
}

View File

@ -1086,9 +1086,9 @@ bool windows_post_minidump_callback(const wchar_t* dump_path,
// <FS:ND>
llinfos << "generated minidump: " << LLApp::instance()->getMiniDumpFilename() << llendl;
// *NOTE:Mani - this code is stolen from LLApp, where its never actually used.
// *NOTE:Mani - this code is stolen from LLApp, where its never actually used.
//OSMessageBox("Attach Debugger Now", "Error", OSMB_OK);
// *TODO: Translate the signals/exceptions into cross-platform stuff
// *TODO: Translate the signals/exceptions into cross-platform stuff
// Windows implementation
llinfos << "Entering Windows Exception Handler..." << llendl;

View File

@ -252,9 +252,7 @@ void LLVolatileAPRPool::clearVolatileAPRPool()
llassert_always(mNumActiveRef > 0) ;
}
//paranoia check if the pool is jammed.
//will remove the check before going to release.
llassert_always(mNumTotalRef < (FULL_VOLATILE_APR_POOL << 2)) ;
llassert(mNumTotalRef < (FULL_VOLATILE_APR_POOL << 2)) ;
}
BOOL LLVolatileAPRPool::isFull()

View File

@ -63,7 +63,7 @@ public:
// For normal names, returns "James Linden (james.linden)"
// When display names are disabled returns just "James Linden"
std::string getCompleteName() const;
// Returns "James Linden" or "bobsmith123 Resident" for backwards
// compatibility with systems like voice and muting
// *TODO: Eliminate this in favor of username only

View File

@ -60,7 +60,7 @@ bool LLCoros::cleanup(const LLSD&)
// since last tick?
if (mi->second->exited())
{
LL_INFOS("LLCoros") << "LLCoros: cleaning up coroutine " << mi->first << LL_ENDL;
LL_INFOS("LLCoros") << "LLCoros: cleaning up coroutine " << mi->first << LL_ENDL;
// The erase() call will invalidate its passed iterator value --
// so increment mi FIRST -- but pass its original value to
// erase(). This is what postincrement is all about.
@ -94,7 +94,7 @@ std::string LLCoros::generateDistinctName(const std::string& prefix) const
{
if (mCoros.find(name) == mCoros.end())
{
LL_INFOS("LLCoros") << "LLCoros: launching coroutine " << name << LL_ENDL;
LL_INFOS("LLCoros") << "LLCoros: launching coroutine " << name << LL_ENDL;
return name;
}
}

View File

@ -204,10 +204,7 @@ namespace {
virtual void recordMessage(LLError::ELevel level,
const std::string& message)
{
llutf16string utf16str =
wstring_to_utf16str(utf8str_to_wstring(message));
utf16str += '\n';
OutputDebugString(utf16str.c_str());
LL_WINDOWS_OUTPUT_DEBUG(message);
}
};
#endif
@ -1404,5 +1401,27 @@ namespace LLError
{
sIndex = 0 ;
}
#if LL_WINDOWS
void LLOutputDebugUTF8(const std::string& s)
{
// Be careful when calling OutputDebugString as it throws DBG_PRINTEXCEPTION_C
// which works just fine under the windows debugger, but can cause users who
// have enabled SEHOP exception chain validation to crash due to interactions
// between the Win 32-bit exception handling and boost coroutine fiber stacks. BUG-2707
//
if (IsDebuggerPresent())
{
// Need UTF16 for Unicode OutputDebugString
//
if (s.size())
{
OutputDebugString(utf8str_to_utf16str(s).c_str());
OutputDebugString(TEXT("\n"));
}
}
}
#endif
}

View File

@ -34,7 +34,6 @@
#include "llerrorlegacy.h"
#include "stdtypes.h"
/** Error Logging Facility
Information for most users:
@ -199,8 +198,20 @@ namespace LLError
static void clear() ;
static void end(std::ostringstream* _out) ;
};
#if LL_WINDOWS
void LLOutputDebugUTF8(const std::string& s);
#endif
}
#if LL_WINDOWS
// Macro accepting a std::string for display in windows debugging console
#define LL_WINDOWS_OUTPUT_DEBUG(a) LLError::LLOutputDebugUTF8(a)
#else
#define LL_WINDOWS_OUTPUT_DEBUG(a)
#endif
//this is cheaper than llcallstacks if no need to output other variables to call stacks.
#define llpushcallstacks LLError::LLCallStacks::push(__FUNCTION__, __LINE__)
#define llcallstacks \

View File

@ -582,7 +582,7 @@ std::vector<LLFastTimer::NamedTimer*>& LLFastTimer::NamedTimer::getChildren()
return mChildren;
}
// static
//static
LLFastTimer::NamedTimer& LLFastTimer::NamedTimer::getRootNamedTimer()
{
return *NamedTimerFactory::instance().getRootTimer();

View File

@ -449,7 +449,7 @@ llstdio_filebuf::int_type llstdio_filebuf::overflow(llstdio_filebuf::int_type __
_M_set_buffer(0);
__ret = traits_type::not_eof(__c);
}
}
}
else if (_M_buf_size > 1)
{
// Overflow in 'uncommitted' mode: set _M_writing, set
@ -507,11 +507,11 @@ bool llstdio_filebuf::_convert_to_external(char_type* __ibuf,
if (__r == codecvt_base::ok || __r == codecvt_base::partial)
__blen = __bend - __buf;
else if (__r == codecvt_base::noconv)
{
{
// Same as the always_noconv case above.
__buf = reinterpret_cast<char*>(__ibuf);
__blen = __ilen;
}
}
else
__throw_ios_failure(__N("llstdio_filebuf::_convert_to_external "
"conversion error"));
@ -654,9 +654,9 @@ llstdio_filebuf::int_type llstdio_filebuf::underflow()
_M_ext_end, _M_ext_next,
this->eback(),
this->eback() + __buflen, __iend);
}
}
if (__r == codecvt_base::noconv)
{
{
size_t __avail = _M_ext_end - _M_ext_buf;
__ilen = std::min(__avail, __buflen);
traits_type::copy(this->eback(),
@ -817,15 +817,15 @@ std::streamsize llstdio_filebuf::xsputn(char_type* __s, std::streamsize __n)
__ret = fwrite(__buf, 1, __buffill, _M_file.file());
}
if (__ret == __buffill)
{
{
__ret += fwrite(reinterpret_cast<const char*>(__s), 1,
__n, _M_file.file());
}
}
if (__ret == __buffill + __n)
{
_M_set_buffer(0);
_M_writing = true;
}
}
if (__ret > __buffill)
__ret -= __buffill;
else
@ -859,7 +859,7 @@ llifstream::llifstream() : _M_filebuf(),
#endif
// explicit
llifstream::llifstream(const std::string& _Filename,
llifstream::llifstream(const std::string& _Filename,
ios_base::openmode _Mode) : _M_filebuf(),
#if LL_WINDOWS
std::istream(&_M_filebuf)
@ -888,7 +888,7 @@ llifstream::llifstream(const char* _Filename,
if (_M_filebuf.open(wideName.c_str(), _Mode | ios_base::in) == 0)
{
_Myios::setstate(ios_base::failbit);
}
}
}
#else
std::istream()
@ -962,8 +962,8 @@ void llifstream::close()
#else
this->setstate(ios_base::failbit);
#endif
}
}
}
/************** output file stream ********************************/
@ -1053,7 +1053,7 @@ void llofstream::open(const char* _Filename, ios_base::openmode _Mode)
#if LL_WINDOWS
llutf16string wideName = utf8str_to_utf16str( _Filename );
if (_M_filebuf.open( wideName.c_str(), _Mode | ios_base::out) == 0)
{
{
_Myios::setstate(ios_base::failbit);
}
else

View File

@ -35,7 +35,7 @@
* Attempts to mostly mirror the POSIX style IO functions.
*/
typedef FILE LLFILE;
typedef FILE LLFILE;
#include <fstream>
#include <sys/stat.h>
@ -237,7 +237,7 @@ public:
ios_base::openmode _Mode = ios_base::in,
//size_t _Size = static_cast<size_t>(BUFSIZ));
size_t _Size = static_cast<size_t>(1));
/**
* @brief Create a stream using an open file descriptor.
* @param fd An open file descriptor.

View File

@ -408,7 +408,7 @@ S32 LLSDXMLParser::Impl::parse(std::istream& input, LLSD& data)
}
if (mEmitErrors)
{
llinfos << "LLSDXMLParser::Impl::parse: XML_STATUS_ERROR parsing:" << (char*) buffer << llendl;
llinfos << "LLSDXMLParser::Impl::parse: XML_STATUS_ERROR parsing:" << (char*) buffer << llendl;
}
data = LLSD();
return LLSDParser::PARSE_FAILURE;
@ -489,7 +489,7 @@ S32 LLSDXMLParser::Impl::parseLines(std::istream& input, LLSD& data)
{
if (mEmitErrors)
{
llinfos << "LLSDXMLParser::Impl::parseLines: XML_STATUS_ERROR" << llendl;
llinfos << "LLSDXMLParser::Impl::parseLines: XML_STATUS_ERROR" << llendl;
}
return LLSDParser::PARSE_FAILURE;
}

View File

@ -969,10 +969,7 @@ namespace tut
childout.getline(), "ok");
// important to get the implicit flush from std::endl
py.mPy->getWritePipe().get_ostream() << "go" << std::endl;
for (i = 0; i < timeout && py.mPy->isRunning() && ! childout.contains("\n"); ++i)
{
yield();
}
waitfor(*py.mPy);
ensure("script never replied", childout.contains("\n"));
ensure_equals("child didn't ack", childout.getline(), "ack");
ensure_equals("bad child termination", py.mPy->getStatus().mState, LLProcess::EXITED);

View File

@ -46,6 +46,7 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
class LLVector4a;
LL_ALIGN_PREFIX(16)
class LLVector4a
@ -236,6 +237,11 @@ public:
// Note that this does not consider zero length vectors!
inline void normalize3fast();
// Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
// Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length.
//
inline void normalize3fast_checked(LLVector4a* d = 0);
// Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;

View File

@ -1413,7 +1413,7 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en
pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
pt->mTexT = t;
// Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
// Rotate the point around the circle's center.
@ -1467,7 +1467,7 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en
pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
pt->mTexT = t;
// Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
// Rotate the point around the circle's center.
@ -1615,7 +1615,7 @@ BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
S32 sides = (S32)llfloor(llfloor((MIN_DETAIL_FACES * detail + twist_mag * 3.5f * (detail-0.5f))) * params.getRevolutions());
if (is_sculpted)
sides = sculpt_size;
sides = llmax(sculpt_size, 1);
genNGon(params, sides);
}
@ -1665,6 +1665,7 @@ BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
mPath[i].mScale.mV[0] = lerp(1,params.getScale().mV[0],t);
mPath[i].mScale.mV[1] = lerp(1,params.getScale().mV[1],t);
mPath[i].mTexT = t;
mPath[i].mRot.setQuat(F_PI * params.getTwist() * t,1,0,0);
}
@ -2101,9 +2102,9 @@ void LLVolume::regen()
createVolumeFaces();
}
void LLVolume::genBinormals(S32 face)
void LLVolume::genTangents(S32 face)
{
mVolumeFaces[face].createBinormals();
mVolumeFaces[face].createTangents();
}
LLVolume::~LLVolume()
@ -2466,6 +2467,7 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
LLVector4a pos_range;
pos_range.setSub(max_pos, min_pos);
LLVector2 tc_range2 = max_tc - min_tc;
LLVector4a tc_range;
tc_range.set(tc_range2[0], tc_range2[1], tc_range2[0], tc_range2[1]);
LLVector4a min_tc4(min_tc[0], min_tc[1], min_tc[0], min_tc[1]);
@ -4445,7 +4447,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
segments.push_back(vertices.size());
#if DEBUG_SILHOUETTE_BINORMALS
vertices.push_back(face.mVertices[j].getPosition());
vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mBinormal*0.1f);
vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mTangent*0.1f);
normals.push_back(LLVector3(0,0,1));
normals.push_back(LLVector3(0,0,1));
segments.push_back(vertices.size());
@ -4561,22 +4563,9 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
}
}
S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
{
LLVector4a starta, enda;
starta.load3(start.mV);
enda.load3(end.mV);
return lineSegmentIntersect(starta, enda, face, intersection, tex_coord, normal, bi_normal);
}
S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent_out)
{
S32 hit_face = -1;
@ -4614,9 +4603,9 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
if (LLLineSegmentBoxIntersect(start, end, box_center, box_size))
{
if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them
if (tangent_out != NULL) // if the caller wants tangents, we may need to generate them
{
genBinormals(i);
genTangents(i);
}
if (isUnique())
@ -4650,7 +4639,7 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
LLVector4a intersect = dir;
intersect.mul(closest_t);
intersect.add(start);
intersection->set(intersect.getF32ptr());
*intersection = intersect;
}
@ -4665,19 +4654,42 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
if (normal!= NULL)
{
LLVector4* norm = (LLVector4*) face.mNormals;
LLVector4a* norm = face.mNormals;
LLVector4a n1,n2,n3;
n1 = norm[idx0];
n1.mul(1.f-a-b);
n2 = norm[idx1];
n2.mul(a);
n3 = norm[idx2];
n3.mul(b);
*normal = ((1.f - a - b) * LLVector3(norm[idx0]) +
a * LLVector3(norm[idx1]) +
b * LLVector3(norm[idx2]));
n1.add(n2);
n1.add(n3);
*normal = n1;
}
if (bi_normal != NULL)
if (tangent_out != NULL)
{
LLVector4* binormal = (LLVector4*) face.mBinormals;
*bi_normal = ((1.f - a - b) * LLVector3(binormal[idx0]) +
a * LLVector3(binormal[idx1]) +
b * LLVector3(binormal[idx2]));
LLVector4a* tangents = face.mTangents;
LLVector4a t1,t2,t3;
t1 = tangents[idx0];
t1.mul(1.f-a-b);
t2 = tangents[idx1];
t2.mul(a);
t3 = tangents[idx2];
t3.mul(b);
t1.add(t2);
t1.add(t3);
*tangent_out = t1;
}
}
}
@ -4690,7 +4702,7 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
face.createOctree();
}
LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, tangent_out);
intersect.traverse(face.mOctree);
if (intersect.mHitFace)
{
@ -5236,7 +5248,7 @@ LLVolumeFace::LLVolumeFace() :
mNumIndices(0),
mPositions(NULL),
mNormals(NULL),
mBinormals(NULL),
mTangents(NULL),
mTexCoords(NULL),
mIndices(NULL),
mWeights(NULL),
@ -5259,7 +5271,7 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
mNumIndices(0),
mPositions(NULL),
mNormals(NULL),
mBinormals(NULL),
mTangents(NULL),
mTexCoords(NULL),
mIndices(NULL),
mWeights(NULL),
@ -5317,15 +5329,15 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
}
if (src.mBinormals)
if (src.mTangents)
{
allocateBinormals(src.mNumVertices);
LLVector4a::memcpyNonAliased16((F32*) mBinormals, (F32*) src.mBinormals, vert_size);
allocateTangents(src.mNumVertices);
LLVector4a::memcpyNonAliased16((F32*) mTangents, (F32*) src.mTangents, vert_size);
}
else
{
ll_aligned_free_16(mBinormals);
mBinormals = NULL;
ll_aligned_free_16(mTangents);
mTangents = NULL;
}
if (src.mWeights)
@ -5369,8 +5381,8 @@ void LLVolumeFace::freeData()
mTexCoords = NULL;
ll_aligned_free_16(mIndices);
mIndices = NULL;
ll_aligned_free_16(mBinormals);
mBinormals = NULL;
ll_aligned_free_16(mTangents);
mTangents = NULL;
ll_aligned_free_16(mWeights);
mWeights = NULL;
@ -5950,7 +5962,7 @@ void LLVolumeFace::cacheOptimize()
}
LLVector4a* binorm = NULL;
if (mBinormals)
if (mTangents)
{
binorm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
}
@ -5975,9 +5987,9 @@ void LLVolumeFace::cacheOptimize()
{
wght[cur_idx] = mWeights[idx];
}
if (mBinormals)
if (mTangents)
{
binorm[cur_idx] = mBinormals[idx];
binorm[cur_idx] = mTangents[idx];
}
cur_idx++;
@ -5993,13 +6005,13 @@ void LLVolumeFace::cacheOptimize()
ll_aligned_free_16(mNormals);
ll_aligned_free_16(mTexCoords);
ll_aligned_free_16(mWeights);
ll_aligned_free_16(mBinormals);
ll_aligned_free_16(mTangents);
mPositions = pos;
mNormals = norm;
mTexCoords = tc;
mWeights = wght;
mBinormals = binorm;
mTangents = binorm;
//std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
//llinfos << result << llendl;
@ -6080,7 +6092,7 @@ void LLVolumeFace::swapData(LLVolumeFace& rhs)
{
llswap(rhs.mPositions, mPositions);
llswap(rhs.mNormals, mNormals);
llswap(rhs.mBinormals, mBinormals);
llswap(rhs.mTangents, mTangents);
llswap(rhs.mTexCoords, mTexCoords);
llswap(rhs.mIndices,mIndices);
llswap(rhs.mNumVertices, mNumVertices);
@ -6169,22 +6181,11 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
corners[2].mTexCoord=swap;
}
LLVector4a binormal;
calc_binormal_from_triangle( binormal,
corners[0].getPosition(), corners[0].mTexCoord,
corners[1].getPosition(), corners[1].mTexCoord,
corners[2].getPosition(), corners[2].mTexCoord);
binormal.normalize3fast();
S32 size = (grid_size+1)*(grid_size+1);
resizeVertices(size);
allocateBinormals(size);
LLVector4a* pos = (LLVector4a*) mPositions;
LLVector4a* norm = (LLVector4a*) mNormals;
LLVector4a* binorm = (LLVector4a*) mBinormals;
LLVector2* tc = (LLVector2*) mTexCoords;
for(int gx = 0;gx<grid_size+1;gx++)
@ -6203,8 +6204,7 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
*pos++ = newVert.getPosition();
*norm++ = baseVert.getNormal();
*tc++ = newVert.mTexCoord;
*binorm++ = binormal;
if (gx == 0 && gy == 0)
{
min = newVert.getPosition();
@ -6280,8 +6280,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
{
resizeVertices(num_vertices+1);
allocateBinormals(num_vertices+1);
if (!partial_build)
{
resizeIndices(num_indices+3);
@ -6290,8 +6289,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
else
{
resizeVertices(num_vertices);
allocateBinormals(num_vertices);
if (!partial_build)
{
resizeIndices(num_indices);
@ -6325,8 +6323,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
LLVector2* tc = (LLVector2*) mTexCoords;
LLVector4a* pos = (LLVector4a*) mPositions;
LLVector4a* norm = (LLVector4a*) mNormals;
LLVector4a* binorm = (LLVector4a*) mBinormals;
// Copy the vertices into the array
for (S32 i = 0; i < num_vertices; i++)
{
@ -6362,31 +6359,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
cuv = (min_uv + max_uv)*0.5f;
LLVector4a binormal;
calc_binormal_from_triangle(binormal,
*mCenter, cuv,
pos[0], tc[0],
pos[1], tc[1]);
binormal.normalize3fast();
LLVector4a normal;
LLVector4a d0, d1;
d0.setSub(*mCenter, pos[0]);
d1.setSub(*mCenter, pos[1]);
if (mTypeMask & TOP_MASK)
{
normal.setCross3(d0, d1);
}
else
{
normal.setCross3(d1, d0);
}
normal.normalize3fast();
VertexData vd;
vd.setPosition(*mCenter);
vd.mTexCoord = cuv;
@ -6395,15 +6367,10 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
{
pos[num_vertices] = *mCenter;
tc[num_vertices] = cuv;
num_vertices++;
}
for (S32 i = 0; i < num_vertices; i++)
{
binorm[i].load4a(binormal.getF32ptr());
norm[i].load4a(normal.getF32ptr());
}
if (partial_build)
{
return TRUE;
@ -6638,63 +6605,68 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
}
LLVector4a d0,d1;
d0.setSub(mPositions[mIndices[1]], mPositions[mIndices[0]]);
d1.setSub(mPositions[mIndices[2]], mPositions[mIndices[0]]);
LLVector4a normal;
normal.setCross3(d0,d1);
if (normal.dot3(normal).getF32() > F_APPROXIMATELY_ZERO)
{
normal.normalize3fast();
}
else
{ //degenerate, make up a value
normal.set(0,0,1);
}
llassert(llfinite(normal.getF32ptr()[0]));
llassert(llfinite(normal.getF32ptr()[1]));
llassert(llfinite(normal.getF32ptr()[2]));
llassert(!llisnan(normal.getF32ptr()[0]));
llassert(!llisnan(normal.getF32ptr()[1]));
llassert(!llisnan(normal.getF32ptr()[2]));
for (S32 i = 0; i < num_vertices; i++)
{
norm[i].load4a(normal.getF32ptr());
}
return TRUE;
}
void LLVolumeFace::createBinormals()
void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent);
void LLVolumeFace::createTangents()
{
if (!mBinormals)
if (!mTangents)
{
allocateBinormals(mNumVertices);
allocateTangents(mNumVertices);
//generate binormals
LLVector4a* pos = mPositions;
LLVector2* tc = (LLVector2*) mTexCoords;
LLVector4a* binorm = (LLVector4a*) mBinormals;
//generate tangents
//LLVector4a* pos = mPositions;
//LLVector2* tc = (LLVector2*) mTexCoords;
LLVector4a* binorm = (LLVector4a*) mTangents;
LLVector4a* end = mBinormals+mNumVertices;
LLVector4a* end = mTangents+mNumVertices;
while (binorm < end)
{
(*binorm++).clear();
}
binorm = mBinormals;
binorm = mTangents;
for (U32 i = 0; i < mNumIndices/3; i++)
{ //for each triangle
const U16& i0 = mIndices[i*3+0];
const U16& i1 = mIndices[i*3+1];
const U16& i2 = mIndices[i*3+2];
//calculate binormal
LLVector4a binormal;
calc_binormal_from_triangle(binormal,
pos[i0], tc[i0],
pos[i1], tc[i1],
pos[i2], tc[i2]);
CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices/3, mIndices, mTangents);
//add triangle normal to vertices
binorm[i0].add(binormal);
binorm[i1].add(binormal);
binorm[i2].add(binormal);
//even out quad contributions
if (i % 2 == 0)
{
binorm[i2].add(binormal);
}
else
{
binorm[i1].add(binormal);
}
}
//normalize binormals
//normalize tangents
for (U32 i = 0; i < mNumVertices; i++)
{
binorm[i].normalize3fast();
//binorm[i].normalize3fast();
//bump map/planar projection code requires normals to be normalized
mNormals[i].normalize3fast();
}
@ -6705,10 +6677,10 @@ void LLVolumeFace::resizeVertices(S32 num_verts)
{
ll_aligned_free_16(mPositions);
ll_aligned_free_16(mNormals);
ll_aligned_free_16(mBinormals);
ll_aligned_free_16(mTangents);
ll_aligned_free_16(mTexCoords);
mBinormals = NULL;
mTangents = NULL;
if (num_verts)
{
@ -6758,9 +6730,9 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con
ll_assert_aligned(mTexCoords,16);
//just clear binormals
ll_aligned_free_16(mBinormals);
mBinormals = NULL;
//just clear tangents
ll_aligned_free_16(mTangents);
mTangents = NULL;
mPositions[mNumVertices] = pos;
mNormals[mNumVertices] = norm;
@ -6769,10 +6741,10 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con
mNumVertices++;
}
void LLVolumeFace::allocateBinormals(S32 num_verts)
void LLVolumeFace::allocateTangents(S32 num_verts)
{
ll_aligned_free_16(mBinormals);
mBinormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
ll_aligned_free_16(mTangents);
mTangents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
}
void LLVolumeFace::allocateWeights(S32 num_verts)
@ -7009,7 +6981,6 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0)
{
pos[cur_vertex].load3(mesh[i].mPos.mV);
tc[cur_vertex] = LLVector2(ss,tt);
@ -7040,7 +7011,6 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
}
}
//get bounding box for this side
LLVector4a& face_min = mExtents[0];
LLVector4a& face_max = mExtents[1];
@ -7146,6 +7116,14 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
n[1]->add(c);
n[2]->add(c);
llassert(llfinite(c.getF32ptr()[0]));
llassert(llfinite(c.getF32ptr()[1]));
llassert(llfinite(c.getF32ptr()[2]));
llassert(!llisnan(c.getF32ptr()[0]));
llassert(!llisnan(c.getF32ptr()[1]));
llassert(!llisnan(c.getF32ptr()[2]));
//even out quad contributions
n[i%2+1]->add(c);
}
@ -7284,53 +7262,101 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
return TRUE;
}
// Finds binormal based on three vertices with texture coordinates.
// Fills in dummy values if the triangle has degenerate texture coordinates.
void calc_binormal_from_triangle(LLVector4a& binormal,
const LLVector4a& pos0,
const LLVector2& tex0,
const LLVector4a& pos1,
const LLVector2& tex1,
const LLVector4a& pos2,
const LLVector2& tex2)
//adapted from Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”. Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent)
{
LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] );
LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] );
LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] );
LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] );
LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] );
LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] );
//LLVector4a *tan1 = new LLVector4a[vertexCount * 2];
LLVector4a* tan1 = (LLVector4a*) ll_aligned_malloc_16(vertexCount*2*sizeof(LLVector4a));
LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] );
LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] );
LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] );
LLVector4a lhs, rhs;
LLVector4a* tan2 = tan1 + vertexCount;
LLVector4a r0;
lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2);
r0.setCross3(lhs, rhs);
memset(tan1, 0, vertexCount*2*sizeof(LLVector4a));
for (U32 a = 0; a < triangleCount; a++)
{
U32 i1 = *index_array++;
U32 i2 = *index_array++;
U32 i3 = *index_array++;
const LLVector4a& v1 = vertex[i1];
const LLVector4a& v2 = vertex[i2];
const LLVector4a& v3 = vertex[i3];
const LLVector2& w1 = texcoord[i1];
const LLVector2& w2 = texcoord[i2];
const LLVector2& w3 = texcoord[i3];
const F32* v1ptr = v1.getF32ptr();
const F32* v2ptr = v2.getF32ptr();
const F32* v3ptr = v3.getF32ptr();
LLVector4a r1;
lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2);
r1.setCross3(lhs, rhs);
float x1 = v2ptr[0] - v1ptr[0];
float x2 = v3ptr[0] - v1ptr[0];
float y1 = v2ptr[1] - v1ptr[1];
float y2 = v3ptr[1] - v1ptr[1];
float z1 = v2ptr[2] - v1ptr[2];
float z2 = v3ptr[2] - v1ptr[2];
float s1 = w2.mV[0] - w1.mV[0];
float s2 = w3.mV[0] - w1.mV[0];
float t1 = w2.mV[1] - w1.mV[1];
float t2 = w3.mV[1] - w1.mV[1];
F32 rd = s1*t2-s2*t1;
LLVector4a r2;
lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2);
r2.setCross3(lhs, rhs);
float r = ((rd*rd) > FLT_EPSILON) ? 1.0F / rd : 1024.f; //some made up large ratio for division by zero
if( r0[VX] && r1[VX] && r2[VX] )
{
binormal.set(
-r0[VZ] / r0[VX],
-r1[VZ] / r1[VX],
-r2[VZ] / r2[VX]);
// binormal.normVec();
}
else
{
binormal.set( 0, 1 , 0 );
}
llassert(llfinite(r));
llassert(!llisnan(r));
LLVector4a sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
(t2 * z1 - t1 * z2) * r);
LLVector4a tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
(s1 * z2 - s2 * z1) * r);
tan1[i1].add(sdir);
tan1[i2].add(sdir);
tan1[i3].add(sdir);
tan2[i1].add(tdir);
tan2[i2].add(tdir);
tan2[i3].add(tdir);
}
for (U32 a = 0; a < vertexCount; a++)
{
LLVector4a n = normal[a];
const LLVector4a& t = tan1[a];
LLVector4a ncrosst;
ncrosst.setCross3(n,t);
// Gram-Schmidt orthogonalize
n.mul(n.dot3(t).getF32());
LLVector4a tsubn;
tsubn.setSub(t,n);
if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO)
{
tsubn.normalize3fast();
// Calculate handedness
F32 handedness = ncrosst.dot3(tan2[a]).getF32() < 0.f ? -1.f : 1.f;
tsubn.getF32ptr()[3] = handedness;
tangent[a] = tsubn;
}
else
{ //degenerate, make up a value
tangent[a].set(0,0,1,1);
}
}
ll_aligned_free_16(tan1);
}

View File

@ -847,12 +847,12 @@ private:
public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
void createBinormals();
void createTangents();
void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
void resizeVertices(S32 num_verts);
void allocateBinormals(S32 num_verts);
void allocateTangents(S32 num_verts);
void allocateWeights(S32 num_verts);
void resizeIndices(S32 num_indices);
void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx);
@ -919,7 +919,7 @@ public:
LLVector4a* mPositions;
LLVector4a* mNormals;
LLVector4a* mBinormals;
LLVector4a* mTangents;
LLVector2* mTexCoords;
U16* mIndices;
@ -983,7 +983,7 @@ public:
void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); }
void regen();
void genBinormals(S32 face);
void genTangents(S32 face);
BOOL isConvex() const;
BOOL isCap(S32 face);
@ -1015,21 +1015,14 @@ public:
//get the face index of the face that intersects with the given line segment at the point
//closest to start. Moves end to the point of intersection. Returns -1 if no intersection.
//Line segment must be in volume space.
S32 lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
LLVector3* intersection = NULL, // return the intersection point
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = 1,
LLVector3* intersection = NULL,
LLVector2* tex_coord = NULL,
LLVector3* normal = NULL,
LLVector3* bi_normal = NULL);
LLFaceID generateFaceMask();
BOOL isFaceMaskValid(LLFaceID face_mask);
@ -1096,21 +1089,12 @@ private:
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
void calc_binormal_from_triangle(
LLVector4a& binormal,
const LLVector4a& pos0,
const LLVector2& tex0,
const LLVector4a& pos1,
const LLVector2& tex1,
const LLVector4a& pos2,
const LLVector2& tex2);
BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
//BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
// F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t);

View File

@ -94,14 +94,14 @@ void LLVolumeOctreeListener::handleChildAddition(const LLOctreeNode<LLVolumeTria
LLOctreeTriangleRayIntersect::LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
const LLVolumeFace* face, F32* closest_t,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
: mFace(face),
mStart(start),
mDir(dir),
mIntersection(intersection),
mTexCoord(tex_coord),
mNormal(normal),
mBinormal(bi_normal),
mTangent(tangent),
mClosestT(closest_t),
mHitFace(false)
{
@ -112,13 +112,7 @@ void LLOctreeTriangleRayIntersect::traverse(const LLOctreeNode<LLVolumeTriangle>
{
LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) node->getListener(0);
/*const F32* start = mStart.getF32();
const F32* end = mEnd.getF32();
const F32* center = vl->mBounds[0].getF32();
const F32* size = vl->mBounds[1].getF32();*/
//if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
if (LLLineSegmentBoxIntersect(mStart.getF32ptr(), mEnd.getF32ptr(), vl->mBounds[0].getF32ptr(), vl->mBounds[1].getF32ptr()))
if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
{
node->accept(this);
for (S32 i = 0; i < node->getChildCount(); ++i)
@ -152,34 +146,60 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle>* n
LLVector4a intersect = mDir;
intersect.mul(*mClosestT);
intersect.add(mStart);
mIntersection->set(intersect.getF32ptr());
*mIntersection = intersect;
}
U32 idx0 = tri->mIndex[0];
U32 idx1 = tri->mIndex[1];
U32 idx2 = tri->mIndex[2];
if (mTexCoord != NULL)
{
LLVector2* tc = (LLVector2*) mFace->mTexCoords;
*mTexCoord = ((1.f - a - b) * tc[tri->mIndex[0]] +
a * tc[tri->mIndex[1]] +
b * tc[tri->mIndex[2]]);
*mTexCoord = ((1.f - a - b) * tc[idx0] +
a * tc[idx1] +
b * tc[idx2]);
}
if (mNormal != NULL)
{
LLVector4* norm = (LLVector4*) mFace->mNormals;
LLVector4a* norm = mFace->mNormals;
LLVector4a n1,n2,n3;
n1 = norm[idx0];
n1.mul(1.f-a-b);
n2 = norm[idx1];
n2.mul(a);
n3 = norm[idx2];
n3.mul(b);
*mNormal = ((1.f - a - b) * LLVector3(norm[tri->mIndex[0]]) +
a * LLVector3(norm[tri->mIndex[1]]) +
b * LLVector3(norm[tri->mIndex[2]]));
n1.add(n2);
n1.add(n3);
*mNormal = n1;
}
if (mBinormal != NULL)
if (mTangent != NULL)
{
LLVector4* binormal = (LLVector4*) mFace->mBinormals;
*mBinormal = ((1.f - a - b) * LLVector3(binormal[tri->mIndex[0]]) +
a * LLVector3(binormal[tri->mIndex[1]]) +
b * LLVector3(binormal[tri->mIndex[2]]));
LLVector4a* tangents = mFace->mTangents;
LLVector4a t1,t2,t3;
t1 = tangents[idx0];
t1.mul(1.f-a-b);
t2 = tangents[idx1];
t2.mul(a);
t3 = tangents[idx2];
t3.mul(b);
t1.add(t2);
t1.add(t3);
*mTangent = t1;
}
}
}

View File

@ -137,16 +137,16 @@ public:
LLVector4a mStart;
LLVector4a mDir;
LLVector4a mEnd;
LLVector3* mIntersection;
LLVector4a* mIntersection;
LLVector2* mTexCoord;
LLVector3* mNormal;
LLVector3* mBinormal;
LLVector4a* mNormal;
LLVector4a* mTangent;
F32* mClosestT;
bool mHitFace;
LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
const LLVolumeFace* face, F32* closest_t,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal);
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent);
void traverse(const LLOctreeNode<LLVolumeTriangle>* node);

View File

@ -250,7 +250,7 @@ if (LL_TESTS)
${LLVFS_LIBRARIES}
${LLMATH_LIBRARIES}
${LLCOMMON_LIBRARIES}
${GOOGLEMOCK_LIBRARIES}
${GOOGLEMOCK_LIBRARIES}
)
LL_ADD_INTEGRATION_TEST(

View File

@ -99,8 +99,7 @@ void LLAres::QueryResponder::queryError(int code)
LLAres::LLAres() :
chan_(NULL),
mInitSuccess(false),
mListener(new LLAresListener(this))
mInitSuccess(false)
{
if (ares_library_init( ARES_LIB_INIT_ALL ) != ARES_SUCCESS ||
ares_init(&chan_) != ARES_SUCCESS)
@ -109,6 +108,8 @@ LLAres::LLAres() :
return;
}
mListener = boost::shared_ptr< LLAresListener >(new LLAresListener(this));
mInitSuccess = true;
}
@ -161,12 +162,26 @@ void LLAres::getSrvRecords(const std::string &name, SrvResponder *resp)
}
void LLAres::rewriteURI(const std::string &uri, UriRewriteResponder *resp)
{
llinfos << "Rewriting " << uri << llendl;
{
if (resp && uri.size())
{
LLURI* pURI = new LLURI(uri);
resp->mUri = LLURI(uri);
search("_" + resp->mUri.scheme() + "._tcp." + resp->mUri.hostName(),
RES_SRV, resp);
resp->mUri = *pURI;
delete pURI;
if (!resp->mUri.scheme().size() || !resp->mUri.hostName().size())
{
return;
}
//llinfos << "LLAres::rewriteURI (" << uri << ") search: '" << "_" + resp->mUri.scheme() + "._tcp." + resp->mUri.hostName() << "'" << llendl;
search("_" + resp->mUri.scheme() + "._tcp." + resp->mUri.hostName(), RES_SRV, resp);
}
}
LLQueryResponder::LLQueryResponder()

View File

@ -93,5 +93,12 @@ private:
void LLAresListener::rewriteURI(const LLSD& data)
{
mAres->rewriteURI(data["uri"], new UriRewriteResponder(data));
if (mAres)
{
mAres->rewriteURI(data["uri"], new UriRewriteResponder(data));
}
else
{
llinfos << "LLAresListener::rewriteURI requested without Ares present. Ignoring: " << data << llendl;
}
}

View File

@ -225,7 +225,7 @@ static void request(
{
if (responder)
{
responder->completed(U32_MAX, "No pump", LLSD());
responder->completed(U32_MAX, "No pump", LLSD());
}
delete body_injector;
return;
@ -239,9 +239,9 @@ static void request(
{
responder->completed(498, "Internal Error - curl failure", LLSD());
}
delete req;
delete req ;
delete body_injector;
return;
return ;
}
req->setSSLVerifyCallback(LLHTTPClient::getCertVerifyCallback(), (void *)req);

View File

@ -45,8 +45,8 @@ void LLHTTPClientAdapter::get(const std::string& url, LLCurl::ResponderPtr respo
LLSD empty_pragma_header = headers;
if (!empty_pragma_header.has("Pragma"))
{
// as above
empty_pragma_header["Pragma"] = " ";
// as above
empty_pragma_header["Pragma"] = " ";
}
LLHTTPClient::get(url, responder, empty_pragma_header);
}

View File

@ -331,11 +331,11 @@ LLIOPipe::EStatus LLURLRequest::process_impl(
const F32 TIMEOUT_ADJUSTMENT = 2.0f;
mDetail->mByteAccumulator = 0;
pump->adjustTimeoutSeconds(TIMEOUT_ADJUSTMENT);
lldebugs << "LLURLRequest adjustTimeoutSeconds for request: " << mDetail->mURL << llendl;
if (mState == STATE_INITIALIZED)
{
llinfos << "LLURLRequest adjustTimeoutSeconds called during upload" << llendl;
}
lldebugs << "LLURLRequest adjustTimeoutSeconds for request: " << mDetail->mURL << llendl;
if (mState == STATE_INITIALIZED)
{
llinfos << "LLURLRequest adjustTimeoutSeconds called during upload" << llendl;
}
}
switch(mState)

View File

@ -241,7 +241,7 @@ namespace tut
ensureStatusOK();
ensure_equals("echoed result matches", getResult(), sd);
}
template<> template<>
void HTTPClientTestObject::test<4>()
{

View File

@ -30,6 +30,8 @@ include_directories(SYSTEM
)
set(llprimitive_SOURCE_FILES
llmaterialid.cpp
llmaterial.cpp
llmaterialtable.cpp
llmediaentry.cpp
llmodel.cpp
@ -47,6 +49,8 @@ set(llprimitive_HEADER_FILES
CMakeLists.txt
legacy_object_types.h
llmaterial.h
llmaterialid.h
llmaterialtable.h
llmediaentry.h
llmodel.h

View File

@ -0,0 +1,227 @@
/**
* @file llmaterial.cpp
* @brief Material definition
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmaterial.h"
/**
* Materials cap parameters
*/
#define MATERIALS_CAP_NORMAL_MAP_FIELD "NormMap"
#define MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD "NormOffsetX"
#define MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD "NormOffsetY"
#define MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD "NormRepeatX"
#define MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD "NormRepeatY"
#define MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD "NormRotation"
#define MATERIALS_CAP_SPECULAR_MAP_FIELD "SpecMap"
#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD "SpecOffsetX"
#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD "SpecOffsetY"
#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD "SpecRepeatX"
#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD "SpecRepeatY"
#define MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD "SpecRotation"
#define MATERIALS_CAP_SPECULAR_COLOR_FIELD "SpecColor"
#define MATERIALS_CAP_SPECULAR_EXP_FIELD "SpecExp"
#define MATERIALS_CAP_ENV_INTENSITY_FIELD "EnvIntensity"
#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff"
#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode"
const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);
/**
* Materials constants
*/
const F32 MATERIALS_MULTIPLIER = 10000.f;
/**
* Helper functions
*/
template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
if ( (data.has(field)) && (field_type == data[field].type()) )
{
return (T)data[field];
}
llerrs << "Missing or mistyped field '" << field << "' in material definition" << llendl;
return (T)LLSD();
}
// GCC didn't like the generic form above for some reason
template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
if ( (data.has(field)) && (field_type == data[field].type()) )
{
return data[field].asUUID();
}
llerrs << "Missing or mistyped field '" << field << "' in material definition" << llendl;
return LLUUID::null;
}
/**
* LLMaterial class
*/
const LLMaterial LLMaterial::null;
LLMaterial::LLMaterial()
: mNormalOffsetX(0.0f)
, mNormalOffsetY(0.0f)
, mNormalRepeatX(1.0f)
, mNormalRepeatY(1.0f)
, mNormalRotation(0.0f)
, mSpecularOffsetX(0.0f)
, mSpecularOffsetY(0.0f)
, mSpecularRepeatX(1.0f)
, mSpecularRepeatY(1.0f)
, mSpecularRotation(0.0f)
, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
, mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
, mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
, mAlphaMaskCutoff(0)
{
}
LLMaterial::LLMaterial(const LLSD& material_data)
{
fromLLSD(material_data);
}
LLSD LLMaterial::asLLSD() const
{
LLSD material_data;
material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = llround(mNormalOffsetX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = llround(mNormalOffsetY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = llround(mNormalRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = llround(mNormalRepeatY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = llround(mNormalRotation * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = llround(mSpecularOffsetX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = llround(mSpecularOffsetY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = llround(mSpecularRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = llround(mSpecularRepeatY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = llround(mSpecularRotation * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
return material_data;
}
void LLMaterial::fromLLSD(const LLSD& material_data)
{
mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
mNormalOffsetX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mNormalOffsetY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mNormalRepeatX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mNormalRepeatY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mNormalRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
mSpecularOffsetX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mSpecularOffsetY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mSpecularRepeatX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mSpecularRepeatY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mSpecularRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
}
bool LLMaterial::isNull() const
{
return (*this == null);
}
bool LLMaterial::operator == (const LLMaterial& rhs) const
{
return
(mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
(mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
(mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
(mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
(mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
(mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
}
bool LLMaterial::operator != (const LLMaterial& rhs) const
{
return !(*this == rhs);
}
U32 LLMaterial::getShaderMask(U32 alpha_mode)
{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
U32 ret = 0;
//two least significant bits are "diffuse alpha mode"
if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT)
{
ret = alpha_mode;
}
else
{
ret = getDiffuseAlphaMode();
}
llassert(ret < SHADER_COUNT);
//next bit is whether or not specular map is present
const U32 SPEC_BIT = 0x4;
if (getSpecularID().notNull())
{
ret |= SPEC_BIT;
}
llassert(ret < SHADER_COUNT);
//next bit is whether or not normal map is present
const U32 NORM_BIT = 0x8;
if (getNormalID().notNull())
{
ret |= NORM_BIT;
}
llassert(ret < SHADER_COUNT);
return ret;
}

View File

@ -0,0 +1,155 @@
/**
* @file llmaterial.h
* @brief Material definition
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLMATERIAL_H
#define LL_LLMATERIAL_H
#include <boost/shared_ptr.hpp>
#include "llmaterialid.h"
#include "llsd.h"
#include "v4coloru.h"
#include "llpointer.h"
#include "llrefcount.h"
class LLMaterial : public LLRefCount
{
public:
typedef enum
{
DIFFUSE_ALPHA_MODE_NONE = 0,
DIFFUSE_ALPHA_MODE_BLEND = 1,
DIFFUSE_ALPHA_MODE_MASK = 2,
DIFFUSE_ALPHA_MODE_EMISSIVE = 3,
DIFFUSE_ALPHA_MODE_DEFAULT = 4,
} eDiffuseAlphaMode;
typedef enum
{
SHADER_COUNT = 16,
ALPHA_SHADER_COUNT = 4
} eShaderCount;
static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
static const U8 DEFAULT_ENV_INTENSITY = 0;
LLMaterial();
LLMaterial(const LLSD& material_data);
LLSD asLLSD() const;
void fromLLSD(const LLSD& material_data);
const LLUUID& getNormalID() const { return mNormalID; }
void setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; }
void getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; }
F32 getNormalOffsetX() const { return mNormalOffsetX; }
F32 getNormalOffsetY() const { return mNormalOffsetY; }
void setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; }
void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; }
void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; }
void getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; }
F32 getNormalRepeatX() const { return mNormalRepeatX; }
F32 getNormalRepeatY() const { return mNormalRepeatY; }
void setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; }
void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; }
void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; }
F32 getNormalRotation() const { return mNormalRotation; }
void setNormalRotation(F32 rot) { mNormalRotation = rot; }
const LLUUID& getSpecularID() const { return mSpecularID; }
void setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; }
void getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; }
F32 getSpecularOffsetX() const { return mSpecularOffsetX; }
F32 getSpecularOffsetY() const { return mSpecularOffsetY; }
void setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; }
void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; }
void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; }
void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; }
F32 getSpecularRepeatX() const { return mSpecularRepeatX; }
F32 getSpecularRepeatY() const { return mSpecularRepeatY; }
void setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; }
void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; }
void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; }
F32 getSpecularRotation() const { return mSpecularRotation; }
void setSpecularRotation(F32 rot) { mSpecularRotation = rot; }
const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; }
void setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; }
U8 getSpecularLightExponent() const { return mSpecularLightExponent; }
void setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; }
U8 getEnvironmentIntensity() const { return mEnvironmentIntensity; }
void setEnvironmentIntensity(U8 intensity) { mEnvironmentIntensity = intensity; }
U8 getDiffuseAlphaMode() const { return mDiffuseAlphaMode; }
void setDiffuseAlphaMode(U8 alpha_mode) { mDiffuseAlphaMode = alpha_mode; }
U8 getAlphaMaskCutoff() const { return mAlphaMaskCutoff; }
void setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; }
bool isNull() const;
static const LLMaterial null;
bool operator == (const LLMaterial& rhs) const;
bool operator != (const LLMaterial& rhs) const;
U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT);
protected:
LLUUID mNormalID;
F32 mNormalOffsetX;
F32 mNormalOffsetY;
F32 mNormalRepeatX;
F32 mNormalRepeatY;
F32 mNormalRotation;
LLUUID mSpecularID;
F32 mSpecularOffsetX;
F32 mSpecularOffsetY;
F32 mSpecularRepeatX;
F32 mSpecularRepeatY;
F32 mSpecularRotation;
LLColor4U mSpecularLightColor;
U8 mSpecularLightExponent;
U8 mEnvironmentIntensity;
U8 mDiffuseAlphaMode;
U8 mAlphaMaskCutoff;
};
typedef LLPointer<LLMaterial> LLMaterialPtr;
#endif // LL_LLMATERIAL_H

View File

@ -0,0 +1,183 @@
/**
* @file llmaterialid.cpp
* @brief Implementation of llmaterialid
* @author Stinson@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmaterialid.h"
#include <string>
#include "llformat.h"
const LLMaterialID LLMaterialID::null;
LLMaterialID::LLMaterialID()
{
clear();
}
LLMaterialID::LLMaterialID(const LLSD& pMaterialID)
{
llassert(pMaterialID.isBinary());
parseFromBinary(pMaterialID.asBinary());
}
LLMaterialID::LLMaterialID(const LLSD::Binary& pMaterialID)
{
parseFromBinary(pMaterialID);
}
LLMaterialID::LLMaterialID(const void* pMemory)
{
set(pMemory);
}
LLMaterialID::LLMaterialID(const LLMaterialID& pOtherMaterialID)
{
copyFromOtherMaterialID(pOtherMaterialID);
}
LLMaterialID::~LLMaterialID()
{
}
bool LLMaterialID::operator == (const LLMaterialID& pOtherMaterialID) const
{
return (compareToOtherMaterialID(pOtherMaterialID) == 0);
}
bool LLMaterialID::operator != (const LLMaterialID& pOtherMaterialID) const
{
return (compareToOtherMaterialID(pOtherMaterialID) != 0);
}
bool LLMaterialID::operator < (const LLMaterialID& pOtherMaterialID) const
{
return (compareToOtherMaterialID(pOtherMaterialID) < 0);
}
bool LLMaterialID::operator <= (const LLMaterialID& pOtherMaterialID) const
{
return (compareToOtherMaterialID(pOtherMaterialID) <= 0);
}
bool LLMaterialID::operator > (const LLMaterialID& pOtherMaterialID) const
{
return (compareToOtherMaterialID(pOtherMaterialID) > 0);
}
bool LLMaterialID::operator >= (const LLMaterialID& pOtherMaterialID) const
{
return (compareToOtherMaterialID(pOtherMaterialID) >= 0);
}
LLMaterialID& LLMaterialID::operator = (const LLMaterialID& pOtherMaterialID)
{
copyFromOtherMaterialID(pOtherMaterialID);
return (*this);
}
bool LLMaterialID::isNull() const
{
return (compareToOtherMaterialID(LLMaterialID::null) == 0);
}
const U8* LLMaterialID::get() const
{
return mID;
}
void LLMaterialID::set(const void* pMemory)
{
llassert(pMemory != NULL);
// assumes that the required size of memory is available
memcpy(mID, pMemory, MATERIAL_ID_SIZE * sizeof(U8));
}
void LLMaterialID::clear()
{
memset(mID, 0, MATERIAL_ID_SIZE * sizeof(U8));
}
LLSD LLMaterialID::asLLSD() const
{
LLSD::Binary materialIDBinary;
materialIDBinary.resize(MATERIAL_ID_SIZE * sizeof(U8));
memcpy(materialIDBinary.data(), mID, MATERIAL_ID_SIZE * sizeof(U8));
LLSD materialID = materialIDBinary;
return materialID;
}
std::string LLMaterialID::asString() const
{
std::string materialIDString;
for (unsigned int i = 0U; i < static_cast<unsigned int>(MATERIAL_ID_SIZE / sizeof(U32)); ++i)
{
if (i != 0U)
{
materialIDString += "-";
}
const U32 *value = reinterpret_cast<const U32*>(&get()[i * sizeof(U32)]);
materialIDString += llformat("%08x", *value);
}
return materialIDString;
}
std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id)
{
s << material_id.asString();
return s;
}
void LLMaterialID::parseFromBinary (const LLSD::Binary& pMaterialID)
{
llassert(pMaterialID.size() == (MATERIAL_ID_SIZE * sizeof(U8)));
memcpy(mID, &pMaterialID[0], MATERIAL_ID_SIZE * sizeof(U8));
}
void LLMaterialID::copyFromOtherMaterialID(const LLMaterialID& pOtherMaterialID)
{
memcpy(mID, pOtherMaterialID.get(), MATERIAL_ID_SIZE * sizeof(U8));
}
int LLMaterialID::compareToOtherMaterialID(const LLMaterialID& pOtherMaterialID) const
{
int retVal = 0;
for (unsigned int i = 0U; (retVal == 0) && (i < static_cast<unsigned int>(MATERIAL_ID_SIZE / sizeof(U32))); ++i)
{
const U32 *thisValue = reinterpret_cast<const U32*>(&get()[i * sizeof(U32)]);
const U32 *otherValue = reinterpret_cast<const U32*>(&pOtherMaterialID.get()[i * sizeof(U32)]);
retVal = ((*thisValue < *otherValue) ? -1 : ((*thisValue > *otherValue) ? 1 : 0));
}
return retVal;
}

View File

@ -0,0 +1,76 @@
/**
* @file llmaterialid.h
* @brief Header file for llmaterialid
* @author Stinson@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLMATERIALID_H
#define LL_LLMATERIALID_H
#define MATERIAL_ID_SIZE 16
#include <string>
class LLMaterialID
{
public:
LLMaterialID();
LLMaterialID(const LLSD& pMaterialID);
LLMaterialID(const LLSD::Binary& pMaterialID);
LLMaterialID(const void* pMemory);
LLMaterialID(const LLMaterialID& pOtherMaterialID);
~LLMaterialID();
bool operator == (const LLMaterialID& pOtherMaterialID) const;
bool operator != (const LLMaterialID& pOtherMaterialID) const;
bool operator < (const LLMaterialID& pOtherMaterialID) const;
bool operator <= (const LLMaterialID& pOtherMaterialID) const;
bool operator > (const LLMaterialID& pOtherMaterialID) const;
bool operator >= (const LLMaterialID& pOtherMaterialID) const;
LLMaterialID& operator = (const LLMaterialID& pOtherMaterialID);
bool isNull() const;
const U8* get() const;
void set(const void* pMemory);
void clear();
LLSD asLLSD() const;
std::string asString() const;
friend std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id);
static const LLMaterialID null;
private:
void parseFromBinary(const LLSD::Binary& pMaterialID);
void copyFromOtherMaterialID(const LLMaterialID& pOtherMaterialID);
int compareToOtherMaterialID(const LLMaterialID& pOtherMaterialID) const;
U8 mID[MATERIAL_ID_SIZE];
} ;
#endif // LL_LLMATERIALID_H

View File

@ -39,6 +39,7 @@
#include "llsdutil_math.h"
#include "llprimtexturelist.h"
#include "imageids.h"
#include "llmaterialid.h"
/**
* exported constants
@ -322,6 +323,15 @@ S32 LLPrimitive::setTERotation(const U8 index, const F32 r)
return mTextureList.setRotation(index, r);
}
S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID)
{
return mTextureList.setMaterialID(index, pMaterialID);
}
S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams)
{
return mTextureList.setMaterialParams(index, pMaterialParams);
}
//===============================================================
S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
@ -372,6 +382,23 @@ S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow)
return mTextureList.setGlow(index, glow);
}
void LLPrimitive::setAllTESelected(bool sel)
{
for (int i = 0, cnt = getNumTEs(); i < cnt; i++)
{
setTESelected(i, sel);
}
}
void LLPrimitive::setTESelected(const U8 te, bool sel)
{
LLTextureEntry* tep = getTE(te);
if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) )
{
LLMaterialID material_id = tep->getMaterialID();
setTEMaterialID(te, material_id);
}
}
LLPCode LLPrimitive::legacyToPCode(const U8 legacy)
{
@ -1052,7 +1079,7 @@ S32 LLPrimitive::unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 dat
while ((cur_ptr < buffer_end) && (*cur_ptr != 0))
{
// llinfos << "TE exception" << llendl;
LL_DEBUGS("TEFieldDecode") << "TE exception" << LL_ENDL;
i = 0;
while (*cur_ptr & 0x80)
{
@ -1067,14 +1094,16 @@ S32 LLPrimitive::unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 dat
if (i & 0x01)
{
htonmemcpy(data_ptr+(j*data_size),cur_ptr,type,data_size);
// char foo[64];
// sprintf(foo,"%x %x",*(data_ptr+(j*data_size)), *(data_ptr+(j*data_size)+1));
// llinfos << "Assigning " << foo << " to face " << j << llendl;
LL_DEBUGS("TEFieldDecode") << "Assigning " ;
char foo[64];
sprintf(foo,"%x %x",*(data_ptr+(j*data_size)), *(data_ptr+(j*data_size)+1));
LL_CONT << foo << " to face " << j << LL_ENDL;
}
i = i >> 1;
}
cur_ptr += data_size;
}
llassert(cur_ptr <= buffer_end); // buffer underrun
return (S32)(cur_ptr - start_loc);
}
@ -1096,6 +1125,7 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
U8 bump[MAX_TES];
U8 media_flags[MAX_TES];
U8 glow[MAX_TES];
U8 material_data[MAX_TES*16];
const U32 MAX_TE_BUFFER = 4096;
U8 packed_buffer[MAX_TE_BUFFER];
@ -1133,6 +1163,9 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
bump[face_index] = te->getBumpShinyFullbright();
media_flags[face_index] = te->getMediaTexGen();
glow[face_index] = (U8) llround((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
// Directly sending material_ids is not safe!
memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
}
cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
@ -1154,6 +1187,8 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
*cur_ptr++ = 0;
cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
*cur_ptr++ = 0;
cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
}
mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer));
@ -1175,6 +1210,7 @@ BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const
U8 bump[MAX_TES];
U8 media_flags[MAX_TES];
U8 glow[MAX_TES];
U8 material_data[MAX_TES*16];
const U32 MAX_TE_BUFFER = 4096;
U8 packed_buffer[MAX_TE_BUFFER];
@ -1212,6 +1248,9 @@ BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const
bump[face_index] = te->getBumpShinyFullbright();
media_flags[face_index] = te->getMediaTexGen();
glow[face_index] = (U8) llround((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
// Directly sending material_ids is not safe!
memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
}
cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
@ -1233,6 +1272,8 @@ BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const
cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
*cur_ptr++ = 0;
cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
*cur_ptr++ = 0;
cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
}
dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry");
@ -1242,6 +1283,9 @@ BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const
S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec)
{
S32 retval = 0;
// temp buffer for material ID processing
// data will end up in tec.material_id[]
U8 material_data[LLTEContents::MAX_TES*16];
if (block_num < 0)
{
@ -1290,14 +1334,29 @@ S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name
cur_ptr++;
cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)tec.glow, 1, tec.face_count, MVT_U8);
if (cur_ptr < tec.packed_buffer + tec.size)
{
cur_ptr++;
cur_ptr += unpackTEField(cur_ptr, tec.packed_buffer+tec.size, (U8 *)material_data, 16, tec.face_count, MVT_LLUUID);
}
else
{
memset(material_data, 0, sizeof(material_data));
}
for (U32 i = 0; i < tec.face_count; i++)
{
tec.material_ids[i].set(&material_data[i * 16]);
}
retval = 1;
return retval;
}
}
S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec)
{
S32 retval = 0;
LLColor4 color;
LLColor4U coloru;
for (U32 i = 0; i < tec.face_count; i++)
@ -1310,6 +1369,9 @@ S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec)
retval |= setTEBumpShinyFullbright(i, tec.bump[i]);
retval |= setTEMediaTexGen(i, tec.media_flags[i]);
retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF);
retval |= setTEMaterialID(i, tec.material_ids[i]);
coloru = LLColor4U(tec.colors + 4*i);
// Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
@ -1344,6 +1406,7 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
// Avoid construction of 32 UUIDs per call
static LLUUID image_ids[MAX_TES];
static LLMaterialID material_ids[MAX_TES];
U8 image_data[MAX_TES*16];
U8 colors[MAX_TES*4];
@ -1355,6 +1418,7 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
U8 bump[MAX_TES];
U8 media_flags[MAX_TES];
U8 glow[MAX_TES];
U8 material_data[MAX_TES*16];
const U32 MAX_TE_BUFFER = 4096;
U8 packed_buffer[MAX_TE_BUFFER];
@ -1397,10 +1461,20 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)media_flags, 1, face_count, MVT_U8);
cur_ptr++;
cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)glow, 1, face_count, MVT_U8);
if (cur_ptr < packed_buffer + size)
{
cur_ptr++;
cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)material_data, 16, face_count, MVT_LLUUID);
}
else
{
memset(material_data, 0, sizeof(material_data));
}
for (i = 0; i < face_count; i++)
{
memcpy(image_ids[i].mData,&image_data[i*16],16); /* Flawfinder: ignore */
material_ids[i].set(&material_data[i * 16]);
}
LLColor4 color;
@ -1414,6 +1488,7 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
retval |= setTEBumpShinyFullbright(i, bump[i]);
retval |= setTEMediaTexGen(i, media_flags[i]);
retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF);
retval |= setTEMaterialID(i, material_ids[i]);
coloru = LLColor4U(colors + 4*i);
// Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)

View File

@ -42,6 +42,7 @@ class LLMessageSystem;
class LLVolumeParams;
class LLColor4;
class LLColor3;
class LLMaterialID;
class LLTextureEntry;
class LLDataPacker;
class LLVolumeMgr;
@ -317,7 +318,8 @@ struct LLTEContents
U8 bump[MAX_TES];
U8 media_flags[MAX_TES];
U8 glow[MAX_TES];
LLMaterialID material_ids[MAX_TES];
static const U32 MAX_TE_BUFFER = 4096;
U8 packed_buffer[MAX_TE_BUFFER];
@ -367,6 +369,7 @@ public:
LLTextureEntry* getTE(const U8 te_num) const;
virtual void setNumTEs(const U8 num_tes);
virtual void setAllTESelected(bool sel);
virtual void setAllTETextures(const LLUUID &tex_id);
virtual void setTE(const U8 index, const LLTextureEntry& te);
virtual S32 setTEColor(const U8 te, const LLColor4 &color);
@ -389,7 +392,10 @@ public:
virtual S32 setTEFullbright(const U8 te, const U8 fullbright);
virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
virtual void setTESelected(const U8 te, bool sel);
void copyTEs(const LLPrimitive *primitive);
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;

View File

@ -27,6 +27,7 @@
#include "linden_common.h"
#include "llprimtexturelist.h"
#include "llmaterialid.h"
#include "lltextureentry.h"
// static
@ -358,6 +359,24 @@ S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow)
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMaterialID(pMaterialID);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMaterialParams(pMaterialParams);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::size() const
{
return mEntryList.size();

View File

@ -31,9 +31,11 @@
#include "lluuid.h"
#include "v3color.h"
#include "v4color.h"
#include "llmaterial.h"
class LLTextureEntry;
class LLMaterialID;
// this is a list of LLTextureEntry*'s because in practice the list's elements
// are of some derived class: LLFooTextureEntry
@ -102,6 +104,8 @@ public:
S32 setFullbright(const U8 index, const U8 t);
S32 setMediaFlags(const U8 index, const U8 media_flags);
S32 setGlow(const U8 index, const F32 glow);
S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID);
S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
S32 size() const;

View File

@ -29,6 +29,7 @@
#include "lluuid.h"
#include "llmediaentry.h"
#include "lltextureentry.h"
#include "llmaterialid.h"
#include "llsdutil_math.h"
#include "v4color.h"
@ -60,18 +61,24 @@ LLTextureEntry* LLTextureEntry::newTextureEntry()
//===============================================================
LLTextureEntry::LLTextureEntry()
: mMediaEntry(NULL)
, mSelected(false)
, mMaterialUpdatePending(false)
{
init(LLUUID::null,1.f,1.f,0.f,0.f,0.f,DEFAULT_BUMP_CODE);
}
LLTextureEntry::LLTextureEntry(const LLUUID& tex_id)
: mMediaEntry(NULL)
, mSelected(false)
, mMaterialUpdatePending(false)
{
init(tex_id,1.f,1.f,0.f,0.f,0.f,DEFAULT_BUMP_CODE);
}
LLTextureEntry::LLTextureEntry(const LLTextureEntry &rhs)
: mMediaEntry(NULL)
, mSelected(false)
, mMaterialUpdatePending(false)
{
mID = rhs.mID;
mScaleS = rhs.mScaleS;
@ -83,6 +90,8 @@ LLTextureEntry::LLTextureEntry(const LLTextureEntry &rhs)
mBump = rhs.mBump;
mMediaFlags = rhs.mMediaFlags;
mGlow = rhs.mGlow;
mMaterialID = rhs.mMaterialID;
mMaterial = rhs.mMaterial;
if (rhs.mMediaEntry != NULL) {
// Make a copy
mMediaEntry = new LLMediaEntry(*rhs.mMediaEntry);
@ -103,6 +112,8 @@ LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs)
mBump = rhs.mBump;
mMediaFlags = rhs.mMediaFlags;
mGlow = rhs.mGlow;
mMaterialID = rhs.mMaterialID;
mMaterial = rhs.mMaterial;
if (mMediaEntry != NULL) {
delete mMediaEntry;
}
@ -130,6 +141,7 @@ void LLTextureEntry::init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 of
mBump = bump;
mMediaFlags = 0x0;
mGlow = 0;
mMaterialID.clear();
setColor(LLColor4(1.f, 1.f, 1.f, 1.f));
if (mMediaEntry != NULL) {
@ -159,6 +171,7 @@ bool LLTextureEntry::operator!=(const LLTextureEntry &rhs) const
if (mBump != rhs.mBump) return (true);
if (mMediaFlags != rhs.mMediaFlags) return (true);
if (mGlow != rhs.mGlow) return (true);
if (mMaterialID != rhs.mMaterialID) return (true);
return(false);
}
@ -174,6 +187,7 @@ bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const
if (mBump != rhs.mBump) return (false);
if (mMediaFlags != rhs.mMediaFlags) return false;
if (mGlow != rhs.mGlow) return false;
if (mMaterialID != rhs.mMaterialID) return (false);
return(true);
}
@ -523,6 +537,34 @@ S32 LLTextureEntry::setGlow(F32 glow)
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID)
{
if ( (mMaterialID != pMaterialID) || (mMaterialUpdatePending && !mSelected) )
{
if (mSelected)
{
mMaterialUpdatePending = true;
mMaterialID = pMaterialID;
return TEM_CHANGE_NONE;
}
mMaterialUpdatePending = false;
mMaterialID = pMaterialID;
return TEM_CHANGE_TEXTURE;
}
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setMaterialParams(const LLMaterialPtr pMaterialParams)
{
if (mSelected)
{
mMaterialUpdatePending = true;
}
mMaterial = pMaterialParams;
return TEM_CHANGE_TEXTURE;
}
void LLTextureEntry::setMediaData(const LLMediaEntry &media_entry)
{
mMediaFlags |= MF_HAS_MEDIA;

View File

@ -30,6 +30,8 @@
#include "lluuid.h"
#include "v4color.h"
#include "llsd.h"
#include "llmaterialid.h"
#include "llmaterial.h"
// These bits are used while unpacking TEM messages to tell which aspects of
// the texture entry changed.
@ -98,6 +100,10 @@ public:
void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);
bool hasPendingMaterialUpdate() const { return mMaterialUpdatePending; }
bool isSelected() const { return mSelected; }
bool setSelected(bool sel) { bool prev_sel = mSelected; mSelected = sel; return prev_sel; }
// These return a TEM_ flag from above to indicate if something changed.
S32 setID (const LLUUID &tex_id);
S32 setColor(const LLColor4 &color);
@ -121,11 +127,19 @@ public:
S32 setTexGen(U8 texGen);
S32 setMediaTexGen(U8 media);
S32 setGlow(F32 glow);
S32 setMaterialID(const LLMaterialID& pMaterialID);
S32 setMaterialParams(const LLMaterialPtr pMaterialParams);
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
F32 getScaleS() const { return mScaleS; }
F32 getScaleT() const { return mScaleT; }
void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }
F32 getOffsetS() const { return mOffsetS; }
F32 getOffsetT() const { return mOffsetT; }
F32 getRotation() const { return mRotation; }
void getRotation(F32 *theta) const { *theta = mRotation; }
@ -136,9 +150,11 @@ public:
U8 getBumpShinyFullbright() const { return mBump; }
U8 getMediaFlags() const { return mMediaFlags & TEM_MEDIA_MASK; }
U8 getTexGen() const { return mMediaFlags & TEM_TEX_GEN_MASK; }
LLTextureEntry::e_texgen getTexGen() const { return LLTextureEntry::e_texgen(mMediaFlags & TEM_TEX_GEN_MASK); }
U8 getMediaTexGen() const { return mMediaFlags; }
F32 getGlow() const { return mGlow; }
const LLMaterialID& getMaterialID() const { return mMaterialID; };
const LLMaterialPtr getMaterialParams() const { return mMaterial; };
// *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL.
// CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData()
@ -188,11 +204,15 @@ public:
static const char* TEXTURE_MEDIA_DATA_KEY;
protected:
bool mSelected;
LLUUID mID; // Texture GUID
LLColor4 mColor;
U8 mBump; // Bump map, shiny, and fullbright
U8 mMediaFlags; // replace with web page, movie, etc.
F32 mGlow;
bool mMaterialUpdatePending;
LLMaterialID mMaterialID;
LLMaterialPtr mMaterial;
// Note the media data is not sent via the same message structure as the rest of the TE
LLMediaEntry* mMediaEntry; // The media data for the face

View File

@ -92,7 +92,7 @@ if (BUILD_HEADLESS)
set_property(TARGET llrenderheadless
PROPERTY COMPILE_DEFINITIONS LL_MESA=1 LL_MESA_HEADLESS=1
)
)
target_link_libraries(llrenderheadless
${LLCOMMON_LIBRARIES}

View File

@ -86,7 +86,7 @@ void APIENTRY gl_debug_callback(GLenum source,
}
else
{
llwarns << "----- GL WARNING -------" << llendl;
llwarns << "----- GL WARNING -------" << llendl;
}
llwarns << "Type: " << std::hex << type << llendl;
llwarns << "ID: " << std::hex << id << llendl;
@ -216,6 +216,11 @@ PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
// GL_ARB_timer_query
PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
// GL_ARB_point_parameters
PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
@ -421,6 +426,7 @@ LLGLManager::LLGLManager() :
mHasFragmentShader(FALSE),
mNumTextureImageUnits(0),
mHasOcclusionQuery(FALSE),
mHasTimerQuery(FALSE),
mHasOcclusionQuery2(FALSE),
mHasPointParameters(FALSE),
mHasDrawBuffers(FALSE),
@ -445,7 +451,9 @@ LLGLManager::LLGLManager() :
mIsGFFX(FALSE),
mATIOffsetVerticalLines(FALSE),
mATIOldDriver(FALSE),
#if LL_DARWIN
mIsMobileGF(FALSE),
#endif
mHasRequirements(TRUE),
mHasSeparateSpecularColor(FALSE),
@ -637,6 +645,13 @@ bool LLGLManager::initGL()
{
mIsGF3 = TRUE;
}
#if LL_DARWIN
else if ((mGLRenderer.find("9400M") != std::string::npos)
|| (mGLRenderer.find("9600M") != std::string::npos))
{
mIsMobileGF = TRUE;
}
#endif
}
else if (mGLVendor.find("INTEL") != std::string::npos
@ -745,7 +760,7 @@ bool LLGLManager::initGL()
{ //using multisample textures on ATI results in black screen for some reason
mHasTextureMultisample = FALSE;
}
#endif
// <FS:CR> FIRE-7603: Revert MAINT-804 because FBO's and shadows appear to be working now!
//if (mIsIntel && mGLVersion <= 3.f)
@ -753,6 +768,7 @@ bool LLGLManager::initGL()
// mHasFramebufferObject = FALSE;
//}
// </FS:CR>
#endif
if (mHasFramebufferObject)
{
@ -949,13 +965,15 @@ void LLGLManager::initExtensions()
mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
//mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
mHasDepthClamp = FALSE;
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
#ifdef GL_ARB_framebuffer_object
mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
@ -965,6 +983,15 @@ void LLGLManager::initExtensions()
ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
#endif
#ifdef GL_EXT_texture_sRGB
mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
#endif
#ifdef GL_ARB_framebuffer_sRGB
mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
#else
mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts);
#endif
mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
@ -1255,6 +1282,13 @@ void LLGLManager::initExtensions()
glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB");
glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB");
}
if (mHasTimerQuery)
{
llinfos << "initExtensions() TimerQuery-related procs..." << llendl;
glQueryCounter = (PFNGLQUERYCOUNTERPROC) GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
}
if (mHasPointParameters)
{
llinfos << "initExtensions() PointParameters-related procs..." << llendl;

View File

@ -98,6 +98,7 @@ public:
BOOL mHasFragmentShader;
S32 mNumTextureImageUnits;
BOOL mHasOcclusionQuery;
BOOL mHasTimerQuery;
BOOL mHasOcclusionQuery2;
BOOL mHasPointParameters;
BOOL mHasDrawBuffers;
@ -115,6 +116,8 @@ public:
BOOL mHasARBEnvCombine;
BOOL mHasCubeMap;
BOOL mHasDebugOutput;
BOOL mHassRGBTexture;
BOOL mHassRGBFramebuffer;
// Vendor-specific extensions
BOOL mIsATI;
@ -126,6 +129,11 @@ public:
BOOL mATIOffsetVerticalLines;
BOOL mATIOldDriver;
#if LL_DARWIN
// Needed to distinguish problem cards on older Macs that break with Materials
BOOL mIsMobileGF;
#endif
// Whether this version of GL is good enough for SL to use
BOOL mHasRequirements;

View File

@ -116,6 +116,11 @@ extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
// GL_ARB_timer_query
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
// GL_ARB_point_parameters
extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
@ -378,6 +383,11 @@ extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
// GL_ARB_timer_query
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
// GL_ARB_point_parameters
extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
@ -619,6 +629,12 @@ extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
// GL_ARB_timer_query
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
// GL_ARB_point_parameters
extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;

View File

@ -53,6 +53,12 @@ GLhandleARB LLGLSLShader::sCurBoundShader = 0;
LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL;
S32 LLGLSLShader::sIndexedTextureChannels = 0;
bool LLGLSLShader::sNoFixedFunction = false;
bool LLGLSLShader::sProfileEnabled = false;
std::set<LLGLSLShader*> LLGLSLShader::sInstances;
U64 LLGLSLShader::sTotalTimeElapsed = 0;
U32 LLGLSLShader::sTotalTrianglesDrawn = 0;
U64 LLGLSLShader::sTotalSamplesDrawn = 0;
U32 LLGLSLShader::sTotalDrawCalls = 0;
//UI shader -- declared here so llui_libtest will link properly
LLGLSLShader gUIProgram;
@ -91,19 +97,240 @@ LLShaderFeatures::LLShaderFeatures()
//===============================
// LLGLSL Shader implementation
//===============================
LLGLSLShader::LLGLSLShader()
: mProgramObject(0), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE)
{
//static
void LLGLSLShader::initProfile()
{
sProfileEnabled = true;
sTotalTimeElapsed = 0;
sTotalTrianglesDrawn = 0;
sTotalSamplesDrawn = 0;
sTotalDrawCalls = 0;
for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
{
(*iter)->clearStats();
}
}
struct LLGLSLShaderCompareTimeElapsed
{
bool operator()(const LLGLSLShader* const& lhs, const LLGLSLShader* const& rhs)
{
return lhs->mTimeElapsed < rhs->mTimeElapsed;
}
};
//static
void LLGLSLShader::finishProfile()
{
sProfileEnabled = false;
std::vector<LLGLSLShader*> sorted;
for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
{
sorted.push_back(*iter);
}
std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed());
for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter)
{
(*iter)->dumpStats();
}
llinfos << "-----------------------------------" << llendl;
llinfos << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << llendl;
llinfos << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << llendl;
llinfos << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << llendl;
}
void LLGLSLShader::clearStats()
{
mTrianglesDrawn = 0;
mTimeElapsed = 0;
mSamplesDrawn = 0;
mDrawCalls = 0;
mTextureStateFetched = false;
mTextureMagFilter.clear();
mTextureMinFilter.clear();
}
void LLGLSLShader::dumpStats()
{
if (mDrawCalls > 0)
{
llinfos << "=============================================" << llendl;
llinfos << mName << llendl;
for (U32 i = 0; i < mShaderFiles.size(); ++i)
{
llinfos << mShaderFiles[i].first << llendl;
}
for (U32 i = 0; i < mTexture.size(); ++i)
{
GLint idx = mTexture[i];
if (idx >= 0)
{
GLint uniform_idx = getUniformLocation(i);
llinfos << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << llendl;
}
}
llinfos << "=============================================" << llendl;
F32 ms = mTimeElapsed/1000000.f;
F32 seconds = ms/1000.f;
F32 pct_tris = (F32) mTrianglesDrawn/(F32)sTotalTrianglesDrawn*100.f;
F32 tris_sec = (F32) (mTrianglesDrawn/1000000.0);
tris_sec /= seconds;
F32 pct_samples = (F32) ((F64)mSamplesDrawn/(F64)sTotalSamplesDrawn)*100.f;
F32 samples_sec = (F32) mSamplesDrawn/1000000000.0;
samples_sec /= seconds;
F32 pct_calls = (F32) mDrawCalls/(F32)sTotalDrawCalls*100.f;
U32 avg_batch = mTrianglesDrawn/mDrawCalls;
llinfos << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec ) << llendl;
llinfos << "Draw Calls: " << mDrawCalls << " " << llformat("(%.2f pct of total, avg %d tris/call)", pct_calls, avg_batch) << llendl;
llinfos << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << llendl;
llinfos << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32) ((F64)mTimeElapsed/(F64)sTotalTimeElapsed)*100.f, ms) << llendl;
}
}
//static
void LLGLSLShader::startProfile()
{
if (sProfileEnabled && sCurBoundShaderPtr)
{
sCurBoundShaderPtr->placeProfileQuery();
}
}
//static
void LLGLSLShader::stopProfile(U32 count, U32 mode)
{
if (sProfileEnabled)
{
sCurBoundShaderPtr->readProfileQuery(count, mode);
}
}
void LLGLSLShader::placeProfileQuery()
{
#if !LL_DARWIN
if (mTimerQuery == 0)
{
glGenQueriesARB(1, &mTimerQuery);
}
if (!mTextureStateFetched)
{
mTextureStateFetched = true;
mTextureMagFilter.resize(mTexture.size());
mTextureMinFilter.resize(mTexture.size());
U32 cur_active = gGL.getCurrentTexUnitIndex();
for (U32 i = 0; i < mTexture.size(); ++i)
{
GLint idx = mTexture[i];
if (idx >= 0)
{
gGL.getTexUnit(idx)->activate();
U32 mag = 0xFFFFFFFF;
U32 min = 0xFFFFFFFF;
U32 type = LLTexUnit::getInternalType(gGL.getTexUnit(idx)->getCurrType());
glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag);
glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min);
mTextureMagFilter[i] = mag;
mTextureMinFilter[i] = min;
}
}
gGL.getTexUnit(cur_active)->activate();
}
glBeginQueryARB(GL_SAMPLES_PASSED, 1);
glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery);
#endif
}
void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
{
#if !LL_DARWIN
glEndQueryARB(GL_TIME_ELAPSED);
glEndQueryARB(GL_SAMPLES_PASSED);
U64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
U64 samples_passed = 0;
glGetQueryObjectui64v(1, GL_QUERY_RESULT, &samples_passed);
sTotalTimeElapsed += time_elapsed;
mTimeElapsed += time_elapsed;
sTotalSamplesDrawn += samples_passed;
mSamplesDrawn += samples_passed;
U32 tri_count = 0;
switch (mode)
{
case LLRender::TRIANGLES: tri_count = count/3; break;
case LLRender::TRIANGLE_FAN: tri_count = count-2; break;
case LLRender::TRIANGLE_STRIP: tri_count = count-2; break;
default: tri_count = count; break; //points lines etc just use primitive count
}
mTrianglesDrawn += tri_count;
sTotalTrianglesDrawn += tri_count;
sTotalDrawCalls++;
mDrawCalls++;
#endif
}
LLGLSLShader::LLGLSLShader()
: mProgramObject(0),
mAttributeMask(0),
mTotalUniformSize(0),
mActiveTextureChannels(0),
mShaderLevel(0),
mShaderGroup(SG_DEFAULT),
mUniformsDirty(FALSE),
mTimerQuery(0)
{
}
LLGLSLShader::~LLGLSLShader()
{
}
void LLGLSLShader::unload()
{
sInstances.erase(this);
stop_glerror();
mAttribute.clear();
mTexture.clear();
mUniform.clear();
mShaderFiles.clear();
mDefines.clear();
if (mProgramObject)
{
@ -137,6 +364,8 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
U32 varying_count,
const char** varyings)
{
sInstances.insert(this);
//reloading, reset matrix hash values
for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i)
{
@ -154,7 +383,7 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
{
GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, mFeatures.mIndexedTextureChannels);
GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
if (shaderhandle > 0)
{
@ -289,6 +518,8 @@ BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes)
if (res)
{ //read back channel locations
mAttributeMask = 0;
//read back reserved channels first
for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
@ -297,6 +528,7 @@ BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes)
if (index != -1)
{
mAttribute[i] = index;
mAttributeMask |= 1 << i;
LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
@ -329,11 +561,56 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms)
GLenum type;
GLsizei length;
GLint size;
GLint size = -1;
char name[1024]; /* Flawfinder: ignore */
name[0] = 0;
glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name);
#if !LL_DARWIN
if (size > 0)
{
switch(type)
{
case GL_FLOAT_VEC2: size *= 2; break;
case GL_FLOAT_VEC3: size *= 3; break;
case GL_FLOAT_VEC4: size *= 4; break;
case GL_DOUBLE: size *= 2; break;
case GL_DOUBLE_VEC2: size *= 2; break;
case GL_DOUBLE_VEC3: size *= 6; break;
case GL_DOUBLE_VEC4: size *= 8; break;
case GL_INT_VEC2: size *= 2; break;
case GL_INT_VEC3: size *= 3; break;
case GL_INT_VEC4: size *= 4; break;
case GL_UNSIGNED_INT_VEC2: size *= 2; break;
case GL_UNSIGNED_INT_VEC3: size *= 3; break;
case GL_UNSIGNED_INT_VEC4: size *= 4; break;
case GL_BOOL_VEC2: size *= 2; break;
case GL_BOOL_VEC3: size *= 3; break;
case GL_BOOL_VEC4: size *= 4; break;
case GL_FLOAT_MAT2: size *= 4; break;
case GL_FLOAT_MAT3: size *= 9; break;
case GL_FLOAT_MAT4: size *= 16; break;
case GL_FLOAT_MAT2x3: size *= 6; break;
case GL_FLOAT_MAT2x4: size *= 8; break;
case GL_FLOAT_MAT3x2: size *= 6; break;
case GL_FLOAT_MAT3x4: size *= 12; break;
case GL_FLOAT_MAT4x2: size *= 8; break;
case GL_FLOAT_MAT4x3: size *= 12; break;
case GL_DOUBLE_MAT2: size *= 8; break;
case GL_DOUBLE_MAT3: size *= 18; break;
case GL_DOUBLE_MAT4: size *= 32; break;
case GL_DOUBLE_MAT2x3: size *= 12; break;
case GL_DOUBLE_MAT2x4: size *= 16; break;
case GL_DOUBLE_MAT3x2: size *= 12; break;
case GL_DOUBLE_MAT3x4: size *= 24; break;
case GL_DOUBLE_MAT4x2: size *= 16; break;
case GL_DOUBLE_MAT4x3: size *= 24; break;
}
mTotalUniformSize += size;
}
#endif
S32 location = glGetUniformLocationARB(mProgramObject, name);
if (location != -1)
{
@ -346,6 +623,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms)
}
mUniformMap[name] = location;
mUniformNameMap[location] = name;
LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL;
//find the index of this uniform
@ -376,11 +654,21 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms)
}
}
}
}
}
void LLGLSLShader::addPermutation(std::string name, std::string value)
{
mDefines[name] = value;
}
void LLGLSLShader::removePermutation(std::string name)
{
mDefines[name].erase();
}
GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
if (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB ||
if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1iARB(location, mActiveTextureChannels);
@ -394,9 +682,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<string> * uniforms)
{
BOOL res = TRUE;
mTotalUniformSize = 0;
mActiveTextureChannels = 0;
mUniform.clear();
mUniformMap.clear();
mUniformNameMap.clear();
mTexture.clear();
mValue.clear();
//initialize arrays
@ -417,6 +707,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<string> * uniforms)
unbind();
LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << llendl;
return res;
}
@ -475,6 +766,58 @@ void LLGLSLShader::bindNoShader(void)
}
}
S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode)
{
S32 channel = 0;
channel = getUniformLocation(uniform);
return bindTexture(channel, texture, mode);
}
S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
uniform = mTexture[uniform];
if (uniform > -1)
{
gGL.getTexUnit(uniform)->bind(texture, mode);
}
return uniform;
}
S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureType mode)
{
S32 channel = 0;
channel = getUniformLocation(uniform);
return unbindTexture(channel);
}
S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
uniform = mTexture[uniform];
if (uniform > -1)
{
gGL.getTexUnit(uniform)->unbind(mode);
}
return uniform;
}
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
@ -861,6 +1204,23 @@ void LLGLSLShader::uniform1i(const string& uniform, GLint v)
}
}
void LLGLSLShader::uniform2i(const string& uniform, GLint i, GLint j)
{
GLint location = getUniformLocation(uniform);
if (location >= 0)
{
std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
LLVector4 vec(i,j,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
glUniform2iARB(location, i, j);
mValue[location] = vec;
}
}
}
void LLGLSLShader::uniform1f(const string& uniform, GLfloat v)
{
GLint location = getUniformLocation(uniform);

View File

@ -67,14 +67,29 @@ public:
SG_WATER
};
static std::set<LLGLSLShader*> sInstances;
static bool sProfileEnabled;
LLGLSLShader();
~LLGLSLShader();
static GLhandleARB sCurBoundShader;
static LLGLSLShader* sCurBoundShaderPtr;
static S32 sIndexedTextureChannels;
static bool sNoFixedFunction;
static void initProfile();
static void finishProfile();
static void startProfile();
static void stopProfile(U32 count, U32 mode);
void unload();
void clearStats();
void dumpStats();
void placeProfileQuery();
void readProfileQuery(U32 count, U32 mode);
BOOL createShader(std::vector<std::string> * attributes,
std::vector<std::string> * uniforms,
U32 varying_count = 0,
@ -96,6 +111,7 @@ public:
void uniform3fv(U32 index, U32 count, const GLfloat* v);
void uniform4fv(U32 index, U32 count, const GLfloat* v);
void uniform1i(const std::string& uniform, GLint i);
void uniform2i(const std::string& uniform, GLint i, GLint j);
void uniform1f(const std::string& uniform, GLfloat v);
void uniform2f(const std::string& uniform, GLfloat x, GLfloat y);
void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z);
@ -123,12 +139,22 @@ public:
GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
void addPermutation(std::string name, std::string value);
void removePermutation(std::string name);
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
//returns channel texture is enabled in from [0-MAX)
S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
// bindTexture returns the texture unit we've bound the texture to.
// You can reuse the return value to unbind a texture when required.
S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
BOOL link(BOOL suppress_errors = FALSE);
void bind();
@ -142,10 +168,13 @@ public:
GLhandleARB mProgramObject;
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
std::map<std::string, GLint> mUniformMap; //lookup map of uniform name to uniform location
std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name
std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value
std::vector<GLint> mTexture;
S32 mTotalUniformSize;
S32 mActiveTextureChannels;
S32 mShaderLevel;
S32 mShaderGroup;
@ -153,6 +182,23 @@ public:
LLShaderFeatures mFeatures;
std::vector< std::pair< std::string, GLenum > > mShaderFiles;
std::string mName;
boost::unordered_map<std::string, std::string> mDefines;
//statistcis for profiling shader performance
U32 mTimerQuery;
U64 mTimeElapsed;
static U64 sTotalTimeElapsed;
U32 mTrianglesDrawn;
static U32 sTotalTrianglesDrawn;
U64 mSamplesDrawn;
static U64 sTotalSamplesDrawn;
U32 mDrawCalls;
static U32 sTotalDrawCalls;
bool mTextureStateFetched;
std::vector<U32> mTextureMagFilter;
std::vector<U32> mTextureMinFilter;
};
//UI shader (declared here so llui_libtest will link properly)

View File

@ -751,12 +751,16 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
S32 height = getHeight(mCurrentDiscardLevel);
S32 nummips = mMaxDiscardLevel - mCurrentDiscardLevel + 1;
S32 w = width, h = height;
const U8* new_data = 0;
(void)new_data;
const U8* prev_mip_data = 0;
const U8* cur_mip_data = 0;
#ifdef SHOW_ASSERT
S32 cur_mip_size = 0;
#endif
mMipLevels = nummips;
for (int m=0; m<nummips; m++)
@ -776,14 +780,22 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
llassert(cur_mip_size == bytes*4);
#endif
U8* new_data = new U8[bytes];
#ifdef SHOW_ASSERT
llassert(prev_mip_data);
llassert(cur_mip_size == bytes*4);
llassert_always(new_data);
#endif
LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents);
cur_mip_data = new_data;
#ifdef SHOW_ASSERT
cur_mip_size = bytes;
#endif
}
llassert(w > 0 && h > 0 && cur_mip_data);
(void)cur_mip_data;
{
// LLFastTimer t1(FTM_TEMP4);
if(mFormatSwapBytes)
@ -1128,30 +1140,30 @@ void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip
default:
{
if (type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1)
{ //unknown internal format or unknown number of mip levels, not safe to reuse
glDeleteTextures(numTextures, textures);
}
else
{
for (S32 i = 0; i < numTextures; ++i)
{ //remove texture from VRAM by setting its size to zero
{ //unknown internal format or unknown number of mip levels, not safe to reuse
glDeleteTextures(numTextures, textures);
}
else
{
for (S32 i = 0; i < numTextures; ++i)
{ //remove texture from VRAM by setting its size to zero
for (S32 j = 0; j <= mip_levels; j++)
{
gGL.getTexUnit(0)->bindManual(type, textures[i]);
for (S32 j = 0; j <= mip_levels; j++)
{
gGL.getTexUnit(0)->bindManual(type, textures[i]);
U32 internal_type = LLTexUnit::getInternalType(type);
glTexImage2D(internal_type, j, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
stop_glerror();
}
}
llassert(std::find(sDeadTextureList[type][format].begin(),
sDeadTextureList[type][format].end(), textures[i]) ==
sDeadTextureList[type][format].end());
llassert(std::find(sDeadTextureList[type][format].begin(),
sDeadTextureList[type][format].end(), textures[i]) ==
sDeadTextureList[type][format].end());
sDeadTextureList[type][format].push_back(textures[i]);
}
}
}
sDeadTextureList[type][format].push_back(textures[i]);
}
}
}
break;
}
}

View File

@ -262,6 +262,14 @@ class LLRender
friend class LLTexUnit;
public:
enum eTexIndex
{
DIFFUSE_MAP = 0,
NORMAL_MAP,
SPECULAR_MAP,
NUM_TEXTURE_CHANNELS,
};
typedef enum {
TRIANGLES = 0,
TRIANGLE_STRIP,

View File

@ -53,11 +53,19 @@ void check_framebuffer_status()
bool LLRenderTarget::sUseFBO = false;
U32 LLRenderTarget::sCurFBO = 0;
extern S32 gGLViewport[4];
U32 LLRenderTarget::sCurResX = 0;
U32 LLRenderTarget::sCurResY = 0;
LLRenderTarget::LLRenderTarget() :
mResX(0),
mResY(0),
mFBO(0),
mPreviousFBO(0),
mPreviousResX(0),
mPreviousResY(0),
mDepth(0),
mStencil(0),
mUseDepth(false),
@ -390,13 +398,12 @@ void LLRenderTarget::bindTarget()
{
if (mFBO)
{
mPreviousFBO = sCurFBO;
stop_glerror();
mPreviousFBO = sCurFBO;
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
sCurFBO = mFBO;
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
@ -418,7 +425,12 @@ void LLRenderTarget::bindTarget()
stop_glerror();
}
mPreviousResX = sCurResX;
mPreviousResY = sCurResY;
glViewport(0, 0, mResX, mResY);
sCurResX = mResX;
sCurResY = mResY;
sBoundTarget = this;
}
@ -489,6 +501,20 @@ void LLRenderTarget::flush(bool fetch_depth)
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
sCurFBO = mPreviousFBO;
if (mPreviousFBO)
{
glViewport(0, 0, mPreviousResX, mPreviousResY);
sCurResX = mPreviousResX;
sCurResY = mPreviousResY;
}
else
{
glViewport(gGLViewport[0],gGLViewport[1],gGLViewport[2],gGLViewport[3]);
sCurResX = gGLViewport[2];
sCurResY = gGLViewport[3];
}
stop_glerror();
}
}

View File

@ -63,6 +63,9 @@ public:
static bool sUseFBO;
static U32 sBytesAllocated;
static U32 sCurFBO;
static U32 sCurResX;
static U32 sCurResY;
LLRenderTarget();
~LLRenderTarget();
@ -146,6 +149,9 @@ protected:
std::vector<U32> mInternalFormat;
U32 mFBO;
U32 mPreviousFBO;
U32 mPreviousResX;
U32 mPreviousResY;
U32 mDepth;
bool mStencil;
bool mUseDepth;

View File

@ -521,7 +521,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
}
}
GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels)
GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
{
GLenum error = GL_NO_ERROR;
if (gDebugGL)
@ -658,13 +658,15 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n");
}
}
//copy preprocessor definitions into buffer
for (std::map<std::string,std::string>::iterator iter = mDefinitions.begin(); iter != mDefinitions.end(); ++iter)
if (defines)
{
for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
{
std::string define = "#define " + iter->first + " " + iter->second + "\n";
text[count++] = (GLcharARB *) strdup(define.c_str());
}
}
if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
{
@ -701,6 +703,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
*/
text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n");
//uniform declartion
for (S32 i = 0; i < texture_index_channels; ++i)
{
@ -790,6 +794,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl;
}
}
else
{
text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n");
}
//copy file into memory
while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) )
@ -846,7 +854,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//an error occured, print log
LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
dumpObjectLog(ret);
#if LL_WINDOWS
std::stringstream ostr;
//dump shader source for debugging
@ -864,8 +871,20 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
#endif // LL_WINDOWS
#else
std::string str;
for (GLuint i = 0; i < count; i++) {
str.append(text[i]);
if (i % 128 == 0)
{
LL_WARNS("ShaderLoading") << str << llendl;
str = "";
}
}
#endif
ret = 0;
}
}
@ -894,7 +913,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (shader_level > 1)
{
shader_level--;
return loadShaderFile(filename,shader_level,type,texture_index_channels);
return loadShaderFile(filename,shader_level,type, defines, texture_index_channels);
}
LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
}
@ -998,7 +1017,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedAttribs.push_back("texcoord3");
mReservedAttribs.push_back("diffuse_color");
mReservedAttribs.push_back("emissive");
mReservedAttribs.push_back("binormal");
mReservedAttribs.push_back("tangent");
mReservedAttribs.push_back("weight");
mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing");
@ -1095,6 +1114,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("minimum_alpha");
mReservedUniforms.push_back("emissive_brightness");
mReservedUniforms.push_back("shadow_matrix");
mReservedUniforms.push_back("env_mat");
@ -1158,11 +1178,19 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("lightMap");
mReservedUniforms.push_back("bloomMap");
mReservedUniforms.push_back("projectionMap");
mReservedUniforms.push_back("global_gamma");
mReservedUniforms.push_back("texture_gamma");
mReservedUniforms.push_back("specular_color");
mReservedUniforms.push_back("env_intensity");
// <FS:CR> Import Vignette from Exodus
mReservedUniforms.push_back("exo_vignette");
mReservedUniforms.push_back("exo_screen");
// </FS:CR> Import Vignette from Exodus
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;

View File

@ -109,6 +109,7 @@ public:
GLOW_DELTA,
MINIMUM_ALPHA,
EMISSIVE_BRIGHTNESS,
DEFERRED_SHADOW_MATRIX,
DEFERRED_ENV_MAT,
@ -167,10 +168,17 @@ public:
DEFERRED_LIGHT,
DEFERRED_BLOOM,
DEFERRED_PROJECTION,
GLOBAL_GAMMA,
TEXTURE_GAMMA,
SPECULAR_COLOR,
ENVIRONMENT_INTENSITY,
// <FS:CR> Import Vignette from Exodus
EXO_RENDER_VIGNETTE,
EXO_RENDER_SCREEN,
// </FS:CR> Import Vignette from Exodus
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
@ -183,7 +191,7 @@ public:
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels = -1);
GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual

View File

@ -391,13 +391,32 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently
sizeof(LLVector4), // TYPE_BINORMAL,
sizeof(LLVector4), // TYPE_TANGENT,
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
};
static std::string vb_type_name[] =
{
"TYPE_VERTEX",
"TYPE_NORMAL",
"TYPE_TEXCOORD0",
"TYPE_TEXCOORD1",
"TYPE_TEXCOORD2",
"TYPE_TEXCOORD3",
"TYPE_COLOR",
"TYPE_EMISSIVE",
"TYPE_TANGENT",
"TYPE_WEIGHT",
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
"TYPE_TEXTURE_INDEX",
"TYPE_MAX",
"TYPE_INDEX",
};
U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
{
GL_TRIANGLES,
@ -572,16 +591,16 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
}
if (sLastMask & MAP_BINORMAL)
if (sLastMask & MAP_TANGENT)
{
if (!(data_mask & MAP_BINORMAL))
if (!(data_mask & MAP_TANGENT))
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
}
else if (data_mask & MAP_BINORMAL)
else if (data_mask & MAP_TANGENT)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@ -644,8 +663,9 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con
glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
glNormalPointer(GL_FLOAT, 0, norm[0].mV);
}
LLGLSLShader::startProfile();
glDrawArrays(sGLMode[mode], 0, count);
LLGLSLShader::stopProfile(count, mode);
}
//static
@ -682,7 +702,9 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
glVertexPointer(3, GL_FLOAT, 16, pos);
}
LLGLSLShader::startProfile();
glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
LLGLSLShader::stopProfile(num_indices, mode);
}
void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
@ -782,9 +804,14 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
U16* idx = ((U16*) getIndicesPointer())+indices_offset;
stop_glerror();
LLGLSLShader::startProfile();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
LLGLSLShader::stopProfile(count, mode);
stop_glerror();
placeFence();
}
@ -828,8 +855,10 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
}
stop_glerror();
LLGLSLShader::startProfile();
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
LLGLSLShader::stopProfile(count, mode);
stop_glerror();
placeFence();
}
@ -872,9 +901,12 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
// <FS:ND/> Fast timers can have measurable impact in frequent places. A better all around solution would be to disable all fast timers until the fast timer view is open. But we're not there yet.
// LLFastTimer t2(FTM_GL_DRAW_ARRAYS);
stop_glerror();
glDrawArrays(sGLMode[mode], first, count);
}
stop_glerror();
LLGLSLShader::startProfile();
glDrawArrays(sGLMode[mode], first, count);
LLGLSLShader::stopProfile(count, mode);
}
stop_glerror();
placeFence();
}
@ -1390,7 +1422,7 @@ void LLVertexBuffer::setupVertexArray()
2, //TYPE_TEXCOORD3,
4, //TYPE_COLOR,
4, //TYPE_EMISSIVE,
3, //TYPE_BINORMAL,
4, //TYPE_TANGENT,
1, //TYPE_WEIGHT,
4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT,
@ -1407,7 +1439,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_TEXCOORD3,
GL_UNSIGNED_BYTE, //TYPE_COLOR,
GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
GL_FLOAT, //TYPE_BINORMAL,
GL_FLOAT, //TYPE_TANGENT,
GL_FLOAT, //TYPE_WEIGHT,
GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT,
@ -1424,7 +1456,7 @@ void LLVertexBuffer::setupVertexArray()
false, //TYPE_TEXCOORD3,
false, //TYPE_COLOR,
false, //TYPE_EMISSIVE,
false, //TYPE_BINORMAL,
false, //TYPE_TANGENT,
false, //TYPE_WEIGHT,
false, //TYPE_WEIGHT4,
false, //TYPE_CLOTHWEIGHT,
@ -1441,7 +1473,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FALSE, //TYPE_TEXCOORD3,
GL_TRUE, //TYPE_COLOR,
GL_TRUE, //TYPE_EMISSIVE,
GL_FALSE, //TYPE_BINORMAL,
GL_FALSE, //TYPE_TANGENT,
GL_FALSE, //TYPE_WEIGHT,
GL_FALSE, //TYPE_WEIGHT4,
GL_FALSE, //TYPE_CLOTHWEIGHT,
@ -2129,14 +2161,21 @@ bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 inde
{
return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range);
return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
{
@ -2294,7 +2333,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if ((data_mask & required_mask) != required_mask)
{
llerrs << "Shader consumption mismatches data provision." << llendl;
llwarns << "Shader consumption mismatches data provision." << llendl;
}
}
}
@ -2412,6 +2451,14 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
if (gDebugGL && ((data_mask & mTypeMask) != data_mask))
{
for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i)
{
U32 mask = 1 << i;
if (mask & data_mask && !(mask & mTypeMask))
{ //bit set in data_mask, but not set in mTypeMask
llwarns << "Missing required component " << vb_type_name[i] << llendl;
}
}
llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
}
@ -2441,11 +2488,11 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_BINORMAL)
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_BINORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]);
glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr);
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
@ -2523,10 +2570,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_BINORMAL)
if (data_mask & MAP_TANGENT)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
glTexCoordPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD0)

View File

@ -179,7 +179,7 @@ public:
TYPE_TEXCOORD3,
TYPE_COLOR,
TYPE_EMISSIVE,
TYPE_BINORMAL,
TYPE_TANGENT,
TYPE_WEIGHT,
TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT,
@ -197,7 +197,7 @@ public:
MAP_COLOR = (1<<TYPE_COLOR),
MAP_EMISSIVE = (1<<TYPE_EMISSIVE),
// These use VertexAttribPointer and should possibly be made generic
MAP_BINORMAL = (1<<TYPE_BINORMAL),
MAP_TANGENT = (1<<TYPE_TANGENT),
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
@ -255,8 +255,10 @@ public:
bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);

View File

@ -33,7 +33,7 @@
LLScreenClipRect::LLScreenClipRect(const LLRect& rect, BOOL enabled)
: mScissorState(GL_SCISSOR_TEST),
: mScissorState(GL_SCISSOR_TEST),
mEnabled(enabled)
{
if (mEnabled)
@ -100,10 +100,10 @@ void LLScreenClipRect::updateScissorRegion()
// LLLocalClipRect
//---------------------------------------------------------------------------
LLLocalClipRect::LLLocalClipRect(const LLRect& rect, BOOL enabled /* = TRUE */)
: LLScreenClipRect(LLRect(rect.mLeft + LLFontGL::sCurOrigin.mX,
rect.mTop + LLFontGL::sCurOrigin.mY,
rect.mRight + LLFontGL::sCurOrigin.mX,
rect.mBottom + LLFontGL::sCurOrigin.mY), enabled)
: LLScreenClipRect(LLRect(rect.mLeft + LLFontGL::sCurOrigin.mX,
rect.mTop + LLFontGL::sCurOrigin.mY,
rect.mRight + LLFontGL::sCurOrigin.mX,
rect.mBottom + LLFontGL::sCurOrigin.mY), enabled)
{}
LLLocalClipRect::~LLLocalClipRect()

View File

@ -1309,10 +1309,8 @@ bool LLXUIParser::writeSDValue(Parser& parser, const void* val_ptr, name_stack_t
void LLXUIParser::parserWarning(const std::string& message)
{
#ifdef LL_WINDOWS
// use Visual Studo friendly formatting of output message for easy access to originating xml
llutf16string utf16str = utf8str_to_utf16str(llformat("%s(%d):\t%s", mCurFileName.c_str(), mCurReadNode->getLineNumber(), message.c_str()).c_str());
utf16str += '\n';
OutputDebugString(utf16str.c_str());
// use Visual Studio friendly formatting of output message for easy access to originating xml
LL_WINDOWS_OUTPUT_DEBUG(llformat("%s(%d):\t%s", mCurFileName.c_str(), mCurReadNode->getLineNumber(), message.c_str()));
#else
Parser::parserWarning(message);
#endif
@ -1321,9 +1319,8 @@ void LLXUIParser::parserWarning(const std::string& message)
void LLXUIParser::parserError(const std::string& message)
{
#ifdef LL_WINDOWS
llutf16string utf16str = utf8str_to_utf16str(llformat("%s(%d):\t%s", mCurFileName.c_str(), mCurReadNode->getLineNumber(), message.c_str()).c_str());
utf16str += '\n';
OutputDebugString(utf16str.c_str());
// use Visual Studio friendly formatting of output message for easy access to originating xml
LL_WINDOWS_OUTPUT_DEBUG(llformat("%s(%d):\t%s", mCurFileName.c_str(), mCurReadNode->getLineNumber(), message.c_str()));
#else
Parser::parserError(message);
#endif
@ -1640,10 +1637,8 @@ bool LLSimpleXUIParser::processText()
void LLSimpleXUIParser::parserWarning(const std::string& message)
{
#ifdef LL_WINDOWS
// use Visual Studo friendly formatting of output message for easy access to originating xml
llutf16string utf16str = utf8str_to_utf16str(llformat("%s(%d):\t%s", mCurFileName.c_str(), LINE_NUMBER_HERE, message.c_str()).c_str());
utf16str += '\n';
OutputDebugString(utf16str.c_str());
// use Visual Studio friendly formatting of output message for easy access to originating xml
LL_WINDOWS_OUTPUT_DEBUG(llformat("%s(%d):\t%s", mCurFileName.c_str(), LINE_NUMBER_HERE, message.c_str()));
#else
Parser::parserWarning(message);
#endif
@ -1652,9 +1647,8 @@ void LLSimpleXUIParser::parserWarning(const std::string& message)
void LLSimpleXUIParser::parserError(const std::string& message)
{
#ifdef LL_WINDOWS
llutf16string utf16str = utf8str_to_utf16str(llformat("%s(%d):\t%s", mCurFileName.c_str(), LINE_NUMBER_HERE, message.c_str()).c_str());
utf16str += '\n';
OutputDebugString(utf16str.c_str());
// use Visual Studio friendly formatting of output message for easy access to originating xml
LL_WINDOWS_OUTPUT_DEBUG(llformat("%s(%d):\t%s", mCurFileName.c_str(), LINE_NUMBER_HERE, message.c_str()));
#else
Parser::parserError(message);
#endif

View File

@ -126,7 +126,7 @@ LLDir_Win32::LLDir_Win32()
mAppRODataDir = mExecutableDir;
}
llinfos << "mAppRODataDir = " << mAppRODataDir << llendl;
// llinfos << "mAppRODataDir = " << mAppRODataDir << llendl;
mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";

View File

@ -135,7 +135,7 @@ U8* LLVFile::readFile(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, S
data = NULL;
}
else
{
{
data = (U8*) ll_aligned_malloc_16(file_size);
file.read(data, file_size); /* Flawfinder: ignore */

View File

@ -165,7 +165,7 @@ if (BUILD_HEADLESS)
set(llwindowheadless_HEADER_FILES
llwindowmesaheadless.h
llmousehandler.h
)
)
add_library (llwindowheadless
${llwindow_SOURCE_FILES}
${llwindowheadless_SOURCE_FILES}
@ -180,12 +180,12 @@ if (llwindow_HEADER_FILES)
list(APPEND llwindow_SOURCE_FILES ${llwindow_HEADER_FILES})
endif (llwindow_HEADER_FILES)
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
add_library (llwindow
${llwindow_SOURCE_FILES}
${viewer_SOURCE_FILES}
)
add_library (llwindow
${llwindow_SOURCE_FILES}
${viewer_SOURCE_FILES}
)
if (SDL_FOUND)
set_property(TARGET llwindow
@ -193,5 +193,5 @@ if (SDL_FOUND)
)
endif (SDL_FOUND)
target_link_libraries (llwindow ${llwindow_LINK_LIBRARIES})
target_link_libraries (llwindow ${llwindow_LINK_LIBRARIES})

View File

@ -42,7 +42,7 @@ list(APPEND llxml_SOURCE_FILES ${llxml_HEADER_FILES})
add_library (llxml ${llxml_SOURCE_FILES})
# Libraries on which this library depends, needed for Linux builds
# Sort by high-level to low-level
target_link_libraries(llxml
target_link_libraries( llxml
${LLVFS_LIBRARIES}
${LLMATH_LIBRARIES}
${LLCOMMON_LIBRARIES}

View File

@ -88,7 +88,6 @@ int yylex( void );
int yyparse( void );
int yyerror(const char *fmt, ...);
%}
%%

View File

@ -56,7 +56,7 @@ void ll_winmm_shim_initialize(){
// grab winmm.dll from system path, where it should live
wsprintf(dll_path, "%s\\winmm.dll", system_path);
HMODULE winmm_handle = ::LoadLibrary(dll_path);
if (winmm_handle != NULL)
{ // we have a dll, let's get out pointers!
initialized = true;

View File

@ -258,6 +258,7 @@ set(viewer_SOURCE_FILES
lldrawpoolavatar.cpp
lldrawpoolbump.cpp
lldrawpoolground.cpp
lldrawpoolmaterials.cpp
lldrawpoolsimple.cpp
lldrawpoolsky.cpp
lldrawpoolterrain.cpp
@ -444,6 +445,7 @@ set(viewer_SOURCE_FILES
llmaniptranslate.cpp
llmarketplacefunctions.cpp
llmarketplacenotifications.cpp
llmaterialmgr.cpp
llmediactrl.cpp
llmediadataclient.cpp
llmenuoptionpathfindingrebakenavmesh.cpp
@ -943,6 +945,7 @@ set(viewer_HEADER_FILES
lldrawpoolalpha.h
lldrawpoolavatar.h
lldrawpoolbump.h
lldrawpoolmaterials.h
lldrawpoolground.h
lldrawpoolsimple.h
lldrawpoolsky.h
@ -1129,6 +1132,7 @@ set(viewer_HEADER_FILES
llmaniptranslate.h
llmarketplacefunctions.h
llmarketplacenotifications.h
llmaterialmgr.h
llmediactrl.h
llmediadataclient.h
llmenuoptionpathfindingrebakenavmesh.h
@ -2260,7 +2264,7 @@ if (DARWIN)
#"${CMAKE_CURRENT_SOURCE_DIR}/Info-SecondLife.plist"
"${CMAKE_CURRENT_SOURCE_DIR}/Info-Firestorm.plist"
"${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${product}.app/Contents/Info.plist"
)
)
add_custom_command(
TARGET ${VIEWER_BINARY_NAME} POST_BUILD
@ -2422,6 +2426,40 @@ if (LL_TESTS)
LL_TEST_ADDITIONAL_LIBRARIES "${JSONCPP_LIBRARIES}"
)
set_source_files_properties(
llviewerhelputil.cpp
PROPERTIES
LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
)
set_source_files_properties(
llremoteparcelrequest.cpp
PROPERTIES
LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
)
set_source_files_properties(
llworldmap.cpp
llworldmipmap.cpp
PROPERTIES
LL_TEST_ADDITIONAL_SOURCE_FILES
tests/llviewertexture_stub.cpp
#llviewertexturelist.cpp
LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
)
set_source_files_properties(
llmediadataclient.cpp
PROPERTIES
LL_TEST_ADDITIONAL_LIBRARIES "${LLPRIMITIVE_LIBRARIES}"
)
set_source_files_properties(
llagentaccess.cpp
PROPERTIES
LL_TEST_ADDITIONAL_LIBRARIES "${BOOST_SYSTEM_LIBRARY}"
)
set_source_files_properties(
lllogininstance.cpp
PROPERTIES

0
indra/newview/English.lproj/InfoPlist.strings.in Executable file → Normal file
View File

View File

@ -1 +1 @@
4.5.0
4.5.0

View File

@ -4697,6 +4697,17 @@
<key>Backup</key>
<integer>0</integer>
</map>
<key>DefaultBlankNormalTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Blank' in texture picker for normal maps. (UUID texture reference)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>5b53359e-59dd-d8a2-04c3-9e65134da47a</string>
</map>
<key>DefaultFemaleAvatar</key>
<map>
<key>Comment</key>
@ -4719,8 +4730,29 @@
<key>Value</key>
<string>Male Shape &amp; Outfit</string>
</map>
<key>DefaultObjectTexture</key>
<key>DefaultObjectNormalTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' in texture picker for normal map. (UUID texture reference)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>85f28839-7a1c-b4e3-d71d-967792970a7b</string>
</map>
<key>DefaultObjectSpecularTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' in texture picker for specular map. (UUID texture reference)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>87e0e8f7-8729-1ea8-cfc9-8915773009db</string>
</map>
<key>DefaultObjectTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
@ -5215,27 +5247,6 @@
<key>Backup</key>
<integer>0</integer>
</map>
<key>EnableTextureAtlas</key>
<map>
<key>Comment</key>
<string>Whether to use texture atlas or not</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>SanityCheckType</key>
<string>Equals</string>
<key>SanityValue</key>
<array>
<integer>0</integer>
</array>
<key>SanityComment</key>
<string>This is an experimental feature and might result in textures being stretched in a weird way across surfaces.</string>
<key>Backup</key>
<integer>0</integer>
</map>
<key>EnableUIHints</key>
<map>
<key>Comment</key>
@ -10082,7 +10093,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>4</integer>
<integer>3</integer>
<key>Backup</key>
<integer>0</integer>
</map>
@ -10940,7 +10951,6 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Backup</key>
<integer>0</integer>
</map>
<key>RenderDeferredTreeShadowBias</key>
<map>
<key>Comment</key>
@ -11044,7 +11054,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Type</key>
<string>U32</string>
<key>Value</key>
<real>512</real>
<real>1024</real>
<key>Backup</key>
<integer>0</integer>
</map>
@ -11058,7 +11068,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Type</key>
<string>U32</string>
<key>Value</key>
<real>128</real>
<real>256</real>
<key>Backup</key>
<integer>0</integer>
</map>
@ -11080,7 +11090,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>RenderDeferred</key>
<map>
<key>Comment</key>
<string>Use deferred rendering pipeline.</string>
<string>Use deferred rendering pipeline (Advanced Lighting Model).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -11294,7 +11304,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>RenderAutoMaskAlphaNonDeferred</key>
<map>
<key>Comment</key>
<string>Use alpha masks where appropriate, in the non-deferred rendering graphics mode</string>
<string>Use alpha masks where appropriate when not using the Advanced Lighting Model</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -11305,7 +11315,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>RenderAutoMaskAlphaDeferred</key>
<map>
<key>Comment</key>
<string>Use alpha masks where appropriate, in the deferred rendering graphics mode</string>
<string>Use alpha masks where appropriate in the Advanced Lighting Model</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -15347,17 +15357,6 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>0</integer>
</map>
<key>UpdaterWillingToTest</key>
<map>
<key>Comment</key>
<string>Allow upgrades to release candidate viewers with new features and fixes.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>UpdaterServiceCheckPeriod</key>
<map>
<key>Comment</key>
@ -15794,7 +15793,6 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Type</key>
<string>LLSD</string>
<key>Value</key>
<string/>
</map>
<key>UseLSLBridge</key>
<map>
@ -18256,6 +18254,17 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>7000</integer>
</map>
<key>DisablePrecacheDelayAfterTeleporting</key>
<map>
<key>Comment</key>
<string>Disables the artificial delay in the viewer that precaches some incoming assets</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>GroupMembersSortOrder</key>
<map>

View File

@ -25,17 +25,33 @@
#extension GL_ARB_texture_rectangle : enable
#define INDEXED 1
#define NON_INDEXED 2
#define NON_INDEXED_NO_COLOR 3
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
uniform sampler2DRect depthMap;
#if HAS_SHADOW
uniform sampler2DShadow shadowMap0;
uniform sampler2DShadow shadowMap1;
uniform sampler2DShadow shadowMap2;
uniform sampler2DShadow shadowMap3;
vec4 diffuseLookup(vec2 texcoord);
uniform vec2 shadow_res;
uniform vec2 screen_res;
uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
uniform float shadow_bias;
#endif
#ifdef USE_DIFFUSE_TEX
uniform sampler2D diffuseMap;
#endif
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
@ -45,11 +61,80 @@ VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
#endif
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
uniform vec2 screen_res;
vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
a = pow(a, 1.0/1.3);
return vec3(a,a,a);
}
vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
//get distance
float d = length(lv);
float da = 0.0;
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
//normalize light vector
lv = normalize(lv);
//distance attenuation
float dist = d/la;
da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
da *= da;
da *= 1.4;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
da *= max(dot(n, lv), 0.0);
}
return vec3(da,da,da);
}
#if HAS_SHADOW
float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
{
stc.xyz /= stc.w;
stc.z += shadow_bias;
stc.x = floor(stc.x*shadow_res.x + fract(stc.y*shadow_res.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
float cs = shadow2D(shadowMap, stc.xyz).x;
float shadow = cs;
shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
return shadow*0.2;
}
#endif
uniform mat4 inv_proj;
void main()
{
@ -58,16 +143,123 @@ void main()
vec4 pos = vec4(vary_position, 1.0);
vec4 diff= diffuseLookup(vary_texcoord0.xy);
vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a);
vec4 color = diff * col;
#if HAS_SHADOW
float shadow = 0.0;
vec4 spos = pos;
if (spos.z > -shadow_clip.w)
{
vec4 lpos;
vec4 near_split = shadow_clip*-0.75;
vec4 far_split = shadow_clip*-1.25;
vec4 transition_domain = near_split-far_split;
float weight = 0.0;
if (spos.z < near_split.z)
{
lpos = shadow_matrix[3]*spos;
float w = 1.0;
w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
shadow += pcfShadow(shadowMap3, lpos)*w;
weight += w;
shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
}
if (spos.z < near_split.y && spos.z > far_split.z)
{
lpos = shadow_matrix[2]*spos;
float w = 1.0;
w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
shadow += pcfShadow(shadowMap2, lpos)*w;
weight += w;
}
if (spos.z < near_split.x && spos.z > far_split.y)
{
lpos = shadow_matrix[1]*spos;
float w = 1.0;
w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
shadow += pcfShadow(shadowMap1, lpos)*w;
weight += w;
}
if (spos.z > far_split.x)
{
lpos = shadow_matrix[0]*spos;
float w = 1.0;
w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
shadow += pcfShadow(shadowMap0, lpos)*w;
weight += w;
}
shadow /= weight;
}
else
{
shadow = 1.0;
}
#endif
#ifdef USE_INDEXED_TEX
vec4 diff = diffuseLookup(vary_texcoord0.xy);
#else
vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
#endif
vec4 gamma_diff = diff;
diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f));
#ifdef USE_VERTEX_COLOR
float vertex_color_alpha = vertex_color.a;
#else
float vertex_color_alpha = 1.0;
#endif
vec3 normal = vary_norm;
vec3 l = light_position[0].xyz;
vec3 dlight = calcDirectionalLight(normal, l);
dlight = dlight * vary_directional.rgb * vary_pointlight_col;
#if HAS_SHADOW
vec4 col = vec4(vary_ambient + dlight * shadow, vertex_color_alpha);
#else
vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha);
#endif
vec4 color = gamma_diff * col;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
color.rgb += diff.rgb * vary_pointlight_col.rgb;
color.rgb = pow(color.rgb, vec3(2.2));
col = vec4(0,0,0,0);
#define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
LIGHT_LOOP(1)
LIGHT_LOOP(2)
LIGHT_LOOP(3)
LIGHT_LOOP(4)
LIGHT_LOOP(5)
LIGHT_LOOP(6)
LIGHT_LOOP(7)
color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb;
color.rgb = pow(color.rgb, vec3(1.0/2.2));
frag_color = color;
}

View File

@ -47,9 +47,51 @@ VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec4 vertex_color;
VARYING vec3 vary_norm;
uniform mat4 inv_proj;
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = pow(max(dot(n,l),0.0), 0.7);
return vec3(a,a,a);
}
vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
//get distance
float d = dot(lv,lv);
float da = 0.0;
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
//normalize light vector
lv = normalize(lv);
//distance attenuation
float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
da *= spot*spot; // GL_SPOT_EXPONENT=2
//angular attenuation
da *= max(pow(dot(n, lv), 0.7), 0.0);
}
return vec3(da,da,da);
}
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
@ -72,14 +114,33 @@ void main()
vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy);
vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a);
vec3 n = vary_norm;
vec3 l = light_position[0].xyz;
vec3 dlight = calcDirectionalLight(n, l);
dlight = dlight * vary_directional.rgb * vary_pointlight_col;
vec4 col = vec4(vary_ambient + dlight, vertex_color.a);
vec4 color = diff * col;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
color.rgb += diff.rgb * vary_pointlight_col.rgb;
#define LIGHT_LOOP(i) \
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
LIGHT_LOOP(1)
LIGHT_LOOP(2)
LIGHT_LOOP(3)
LIGHT_LOOP(4)
LIGHT_LOOP(5)
LIGHT_LOOP(6)
LIGHT_LOOP(7)
color.rgb += diff.rgb * vary_pointlight_col * light_col;
color.rgb = pow(color.rgb, vec3(1.0/2.2));
frag_color = color;
//frag_color = vec4(1,0,1,1);

View File

@ -46,6 +46,7 @@ VARYING vec3 vary_pointlight_col;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
uniform float near_clip;
@ -104,7 +105,7 @@ void main()
norm = position.xyz + normal.xyz;
norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz);
vary_norm = norm;
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;
@ -112,27 +113,18 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
// Collect normal lights
col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
vary_pointlight_col = col.rgb*diffuse_color.rgb;
vary_pointlight_col = diffuse_color.rgb;
col.rgb = vec3(0,0,0);
// Add windlight lights
col.rgb = atmosAmbient(vec3(0.));
vary_ambient = col.rgb*diffuse_color.rgb;
vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a)));
vary_directional.rgb = atmosAffectDirectionalLight(1);
col.rgb = min(col.rgb*diffuse_color.rgb, 1.0);
col.rgb = col.rgb*diffuse_color.rgb;
vertex_color = col;

View File

@ -23,22 +23,41 @@
* $/LicenseInfo$
*/
#define INDEXED 1
#define NON_INDEXED 2
#define NON_INDEXED_NO_COLOR 3
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 projection_matrix;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
#ifdef USE_INDEXED_TEX
void passTextureIndex();
#endif
ATTRIBUTE vec3 normal;
#ifdef USE_VERTEX_COLOR
ATTRIBUTE vec4 diffuse_color;
#endif
ATTRIBUTE vec2 texcoord0;
#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
#else
#ifdef IS_AVATAR_SKIN
mat4 getSkinnedTransform();
#endif
#endif
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
float calcDirectionalLight(vec3 n, vec3 l);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
@ -50,26 +69,24 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
#endif
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
uniform float near_clip;
uniform float shadow_offset;
uniform float shadow_bias;
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
return a;
}
uniform vec3 sun_dir;
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@ -96,53 +113,110 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= max(dot(n, lv), 0.0);
}
return da;
return vec3(da,da,da);
}
void main()
{
vec4 pos;
vec3 norm;
//transform vertex
#ifdef HAS_SKIN
mat4 trans = getObjectSkinnedTransform();
trans = modelview_matrix * trans;
pos = trans * vec4(position.xyz, 1.0);
norm = position.xyz + normal.xyz;
norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz);
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;
#else
#ifdef IS_AVATAR_SKIN
mat4 trans = getSkinnedTransform();
vec4 pos_in = vec4(position.xyz, 1.0);
pos.x = dot(trans[0], pos_in);
pos.y = dot(trans[1], pos_in);
pos.z = dot(trans[2], pos_in);
pos.w = 1.0;
norm.x = dot(trans[0].xyz, normal);
norm.y = dot(trans[1].xyz, normal);
norm.z = dot(trans[2].xyz, normal);
norm = normalize(norm);
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;
#else
norm = normalize(normal_matrix * normal);
vec4 vert = vec4(position.xyz, 1.0);
passTextureIndex();
vec4 pos = (modelview_matrix * vert);
pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
#endif
#endif
#ifdef USE_INDEXED_TEX
passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
#else
vary_texcoord0 = texcoord0;
#endif
vec3 norm = normalize(normal_matrix * normal);
float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));
vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset;
vary_norm = norm;
vary_position = pos.xyz;
calcAtmospherics(pos.xyz);
#ifndef USE_VERTEX_COLOR
vec4 diffuse_color = vec4(1,1,1,1);
#endif
//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
// Collect normal lights
col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
vary_pointlight_col = col.rgb*diffuse_color.rgb;
vec3 diff = diffuse_color.rgb;
vary_pointlight_col = diff;
col.rgb = vec3(0,0,0);
// Add windlight lights
col.rgb = atmosAmbient(vec3(0.));
col.rgb = atmosAmbient(col.rgb);
vary_ambient = col.rgb*diffuse_color.rgb;
vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a)));
col.rgb = col.rgb*diffuse_color.rgb;
vertex_color = col;
float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
ambient *= 0.5;
ambient *= ambient;
ambient = (1.0-ambient);
col.rgb *= ambient;
vary_ambient = col.rgb*diff.rgb;
vary_directional.rgb = atmosAffectDirectionalLight(1.0f);
col.rgb = col.rgb*diff.rgb;
#ifdef USE_VERTEX_COLOR
vertex_color = col;
#endif
#ifdef HAS_SKIN
vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
#else
#ifdef IS_AVATAR_SKIN
vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
#else
pos = modelview_projection_matrix * vert;
vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
#endif
#endif
}

View File

@ -39,7 +39,12 @@ void main()
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
vec4 p = projection_matrix * vec4(pos, 1.0);
#if !DEPTH_CLAMP
p.z = max(p.z, -p.w+0.01);
gl_Position = p;
#else
gl_Position = p;
#endif
}

View File

@ -47,6 +47,7 @@ VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
uniform float near_clip;
@ -112,6 +113,7 @@ void main()
norm.y = dot(trans[1].xyz, normal);
norm.z = dot(trans[2].xyz, normal);
norm = normalize(norm);
vary_norm = norm;
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;

View File

@ -34,6 +34,12 @@ uniform sampler2D diffuseMap;
VARYING vec3 vary_normal;
VARYING vec2 vary_texcoord0;
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
return n.xy / f + 0.5;
}
void main()
{
vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy);
@ -46,6 +52,6 @@ void main()
frag_data[0] = vec4(diff.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}

View File

@ -31,12 +31,16 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
#if !DEPTH_CLAMP
VARYING vec4 post_pos;
#endif
void main()
{
frag_color = vec4(1,1,1,1);
#if !DEPTH_CLAMP
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
#endif
}

View File

@ -31,7 +31,9 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
#if !DEPTH_CLAMP
VARYING vec4 post_pos;
#endif
void main()
{
@ -51,9 +53,13 @@ void main()
norm = normalize(norm);
pos = projection_matrix * pos;
#if !DEPTH_CLAMP
post_pos = pos;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
#else
gl_Position = pos;
#endif
}

View File

@ -46,11 +46,6 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
vec3 getKern(int i)
{
return kern[i];
}
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).r;
@ -64,18 +59,53 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
#ifdef SINGLE_FP_ONLY
vec2 encode_normal(vec3 n)
{
vec2 sn;
sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
return sn;
}
vec3 decode_normal (vec2 enc)
{
vec3 n;
n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
n.z = sqrt(1.0f - dot(n.xy,n.xy));
return n;
}
#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
return n.xy / f + 0.5;
}
vec3 decode_normal (vec2 enc)
{
vec2 fenc = enc*4-2;
float f = dot(fenc,fenc);
float g = sqrt(1-f/4);
vec3 n;
n.xy = fenc*g;
n.z = 1-f/2;
return n;
}
#endif
void main()
{
vec2 tc = vary_fragcoord.xy;
vec3 norm = texture2DRect(normalMap, tc).xyz;
norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
norm = decode_normal(norm.xy); // unpack norm
vec3 pos = getPosition(tc).xyz;
vec4 ccol = texture2DRect(lightMap, tc).rgba;
vec2 dlt = kern_scale * delta / (vec2(1.0)+norm.xy*norm.xy);
dlt /= max(-pos.z*dist_factor, 1.0);
vec2 defined_weight = getKern(0).xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
vec4 col = defined_weight.xyxx * ccol;
// relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances
@ -84,28 +114,33 @@ void main()
// perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large
vec2 tc_v = fract(0.5 * tc.xy); // we now have floor(mod(tc,2.0))*0.5
float tc_mod = 2.0 * abs(tc_v.x - tc_v.y); // diff of x,y makes checkerboard
tc += ( (tc_mod - 0.5) * getKern(1).z * dlt * 0.5 );
tc += ( (tc_mod - 0.5) * kern[1].z * dlt * 0.5 );
for (int i = 1; i < 4; i++)
{
vec2 samptc = (tc + getKern(i).z * dlt);
vec3 samppos = getPosition(samptc).xyz;
vec2 samptc = (tc + kern[i].z * dlt);
vec3 samppos = getPosition(samptc).xyz;
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
if (d*d <= pointplanedist_tolerance_pow2)
{
col += texture2DRect(lightMap, samptc)*getKern(i).xyxx;
defined_weight += getKern(i).xy;
col += texture2DRect(lightMap, samptc)*kern[i].xyxx;
defined_weight += kern[i].xy;
}
}
for (int i = 1; i < 4; i++)
{
vec2 samptc = (tc - getKern(i).z * dlt);
vec3 samppos = getPosition(samptc).xyz;
vec2 samptc = (tc - kern[i].z * dlt);
vec3 samppos = getPosition(samptc).xyz;
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
if (d*d <= pointplanedist_tolerance_pow2)
{
col += texture2DRect(lightMap, samptc)*getKern(i).xyxx;
defined_weight += getKern(i).xy;
col += texture2DRect(lightMap, samptc)*kern[i].xyxx;
defined_weight += kern[i].xy;
}
}

View File

@ -39,6 +39,12 @@ VARYING vec3 vary_mat2;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
return n.xy / f + 0.5;
}
void main()
{
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
@ -52,5 +58,5 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
}

View File

@ -30,7 +30,7 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
ATTRIBUTE vec3 binormal;
ATTRIBUTE vec4 tangent;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
@ -52,8 +52,8 @@ void main()
vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
vec3 t = cross(b, n);
vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz);
vec3 b = cross(n, t) * tangent.w;
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);

View File

@ -31,7 +31,7 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
ATTRIBUTE vec3 binormal;
ATTRIBUTE vec4 tangent;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
@ -46,8 +46,8 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vec3 n = normalize(normal_matrix * normal);
vec3 b = normalize(normal_matrix * binormal);
vec3 t = cross(b, n);
vec3 t = normalize(normal_matrix * tangent.xyz);
vec3 b = cross(n, t) * tangent.w;
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);

View File

@ -37,6 +37,12 @@ VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
return n.xy / f + 0.5;
}
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color;
@ -49,6 +55,6 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}

View File

@ -36,6 +36,12 @@ uniform float minimum_alpha;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
return n.xy / f + 0.5;
}
void main()
{
vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color;
@ -48,5 +54,5 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}

View File

@ -37,6 +37,12 @@ uniform sampler2D diffuseMap;
VARYING vec3 vary_normal;
VARYING vec2 vary_texcoord0;
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
return n.xy / f + 0.5;
}
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
@ -49,6 +55,6 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}

View File

@ -35,6 +35,12 @@ VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
return n.xy / f + 0.5;
}
void main()
{
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
@ -42,6 +48,6 @@ void main()
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
}

View File

@ -33,13 +33,22 @@ VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
return n.xy / f + 0.5;
}
void main()
{
vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;
vec3 spec;
spec.rgb = vec3(vertex_color.a);
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
frag_data[1] = vec4(spec, vertex_color.a); // spec
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
}

View File

@ -47,6 +47,6 @@ void main()
passTextureIndex();
vary_normal = normalize(normal_matrix * normal);
vertex_color = diffuse_color;
}

View File

@ -42,7 +42,7 @@ void main()
float shadow = 1.0;
vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
color.rgb = pow(color.rgb, vec3(2.2));
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);

View File

@ -31,6 +31,10 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
#if !HAS_DIFFUSE_LOOKUP
uniform sampler2D diffuseMap;
#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@ -40,14 +44,20 @@ vec3 fullbrightScaleSoftClip(vec3 light);
void main()
{
float shadow = 1.0;
#if HAS_DIFFUSE_LOOKUP
vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
#else
vec4 color = texture2D(diffuseMap, vary_texcoord0.xy)*vertex_color;
#endif
color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.rgb = pow(color.rgb, vec3(1.0/2.2));
frag_color = color;
}

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