* Fixed up shader compilation errors to get lighting and shadows working again on Mac.

* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.

Reviewed by davep.
meow-7.2.2
Leslie Linden 2012-01-26 10:17:41 -08:00
parent 041aaf8ea9
commit 71a660e006
12 changed files with 220 additions and 145 deletions

View File

@ -64,10 +64,23 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
}
LLShaderFeatures::LLShaderFeatures()
: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false),
hasAlphaMask(false)
: atmosphericHelpers(false)
, calculatesLighting(false)
, calculatesAtmospherics(false)
, hasLighting(false)
, isAlphaLighting(false)
, isShiny(false)
, isFullbright(false)
, isSpecular(false)
, hasWaterFog(false)
, hasTransport(false)
, hasSkinning(false)
, hasObjectSkinning(false)
, hasAtmospherics(false)
, hasGamma(false)
, mIndexedTextureChannels(0)
, disableTextureIndex(false)
, hasAlphaMask(false)
{
}

View File

@ -33,6 +33,7 @@
class LLShaderFeatures
{
public:
bool atmosphericHelpers;
bool calculatesLighting;
bool calculatesAtmospherics;
bool hasLighting; // implies no transport (it's possible to have neither though)

View File

@ -94,13 +94,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
if (features->calculatesLighting)
if (features->calculatesLighting || features->atmosphericHelpers)
{
if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl"))
{
return FALSE;
}
}
if (features->calculatesLighting)
{
if (features->isSpecular)
{
if (!shader->attachObject("lighting/lightFuncSpecularV.glsl"))

View File

@ -53,19 +53,19 @@ U32 nhpo2(U32 v)
//============================================================================
//static
LLVBOPool LLVertexBuffer::sStreamVBOPool;
LLVBOPool LLVertexBuffer::sDynamicVBOPool;
LLVBOPool LLVertexBuffer::sStreamIBOPool;
LLVBOPool LLVertexBuffer::sDynamicIBOPool;
LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
U32 LLVBOPool::sBytesPooled = 0;
LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL;
U32 LLVertexBuffer::sBindCount = 0;
U32 LLVertexBuffer::sSetCount = 0;
S32 LLVertexBuffer::sCount = 0;
S32 LLVertexBuffer::sGLCount = 0;
S32 LLVertexBuffer::sMappedCount = 0;
BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
BOOL LLVertexBuffer::sDisableVBOMapping = FALSE;
BOOL LLVertexBuffer::sEnableVBOs = TRUE;
U32 LLVertexBuffer::sGLRenderBuffer = 0;
U32 LLVertexBuffer::sGLRenderArray = 0;
@ -204,8 +204,8 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
Record rec;
rec.mGLName = name;
rec.mClientData = buffer;
if (!LLVertexBuffer::sDisableVBOMapping && mUsage == GL_DYNAMIC_DRAW_ARB)
if (buffer == NULL)
{
glDeleteBuffersARB(1, &rec.mGLName);
}
@ -282,7 +282,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{
if (sLastMask != data_mask)
{
BOOL error = FALSE;
bool error = false;
if (LLGLSLShader::sNoFixedFunction)
{
@ -343,7 +343,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{
if (gDebugSession)
{
error = TRUE;
error = true;
gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
}
else
@ -363,7 +363,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
if (gDebugSession)
{
error = TRUE;
error = true;
gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
}
else
@ -547,7 +547,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
validateRange(start, end, count, indices_offset);
mMappable = FALSE;
mMappable = false;
gGL.syncMatrices();
llassert(mNumVerts >= 0);
@ -602,7 +602,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
mMappable = FALSE;
mMappable = false;
gGL.syncMatrices();
llassert(mNumIndices >= 0);
@ -648,7 +648,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
mMappable = FALSE;
mMappable = false;
gGL.syncMatrices();
llassert(mNumVerts >= 0);
@ -688,23 +688,13 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
//static
void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
{
sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject;
sDisableVBOMapping = sEnableVBOs && no_vbo_mapping;
if(!sPrivatePoolp)
if (!sPrivatePoolp)
{
sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC);
}
sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB;
sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB;
sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB;
sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB;
sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
}
//static
@ -757,65 +747,79 @@ void LLVertexBuffer::cleanupClass()
//----------------------------------------------------------------------------
S32 LLVertexBuffer::determineUsage(S32 usage)
{
S32 ret_usage = usage;
if (!sEnableVBOs)
{
ret_usage = 0;
}
if (usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
{
ret_usage = 0;
}
if (usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
{
ret_usage = GL_STREAM_DRAW_ARB;
}
if (usage == 0 && LLRender::sGLCoreProfile)
{ //MUST use VBOs for all rendering
ret_usage = GL_STREAM_DRAW_ARB;
}
if (usage && usage != GL_STREAM_DRAW_ARB)
{ //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
if (sDisableVBOMapping)
{ //always use stream draw if VBO mapping is disabled
ret_usage = GL_STREAM_DRAW_ARB;
}
else
{
ret_usage = GL_DYNAMIC_DRAW_ARB;
}
}
return ret_usage;
}
LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
LLRefCount(),
mNumVerts(0),
mNumIndices(0),
mUsage(usage),
mAlignedOffset(0),
mAlignedIndexOffset(0),
mSize(0),
mIndicesSize(0),
mTypeMask(typemask),
mUsage(LLVertexBuffer::determineUsage(usage)),
mGLBuffer(0),
mGLIndices(0),
mGLArray(0),
mGLIndices(0),
mMappedData(NULL),
mMappedIndexData(NULL),
mVertexLocked(FALSE),
mIndexLocked(FALSE),
mFinal(FALSE),
mEmpty(TRUE),
mMappedIndexData(NULL),
mMappedDataUsingVBOs(false),
mMappedIndexDataUsingVBOs(false),
mVertexLocked(false),
mIndexLocked(false),
mFinal(false),
mEmpty(true),
mMappable(false),
mFence(NULL)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
mFence = NULL;
if (!sEnableVBOs)
{
mUsage = 0 ;
}
if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
{
mUsage = 0;
}
if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
{
mUsage = GL_STREAM_DRAW_ARB;
}
if (mUsage == 0 && LLRender::sGLCoreProfile)
{ //MUST use VBOs for all rendering
mUsage = GL_STREAM_DRAW_ARB;
}
if (mUsage && mUsage != GL_STREAM_DRAW_ARB)
{ //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
if (sDisableVBOMapping)
{ //always use stream draw if VBO mapping is disabled
mUsage = GL_STREAM_DRAW_ARB;
}
else
{
mUsage = GL_DYNAMIC_DRAW_ARB;
}
}
if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping)
{
mMappable = TRUE;
mMappable = true;
}
else
{
mMappable = FALSE;
mMappable = false;
}
//zero out offsets
@ -824,12 +828,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mOffsets[i] = 0;
}
mTypeMask = typemask;
mSize = 0;
mIndicesSize = 0;
mAlignedOffset = 0;
mAlignedIndexOffset = 0;
sCount++;
}
@ -1010,9 +1008,11 @@ void LLVertexBuffer::createGLBuffer(U32 size)
return;
}
mEmpty = TRUE;
mEmpty = true;
if (useVBOs())
mMappedDataUsingVBOs = useVBOs();
if (mMappedDataUsingVBOs)
{
genBuffer(size);
}
@ -1039,12 +1039,14 @@ void LLVertexBuffer::createGLIndices(U32 size)
return;
}
mEmpty = TRUE;
mEmpty = true;
//pad by 16 bytes for aligned copies
size += 16;
if (useVBOs())
mMappedIndexDataUsingVBOs = useVBOs();
if (mMappedIndexDataUsingVBOs)
{
//pad by another 16 bytes for VBO pointer adjustment
size += 16;
@ -1064,15 +1066,15 @@ void LLVertexBuffer::destroyGLBuffer()
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER);
if (mGLBuffer)
{
if (useVBOs())
if (mMappedDataUsingVBOs)
{
releaseBuffer();
}
else
{
FREE_MEM(sPrivatePoolp, (void*) mMappedData) ;
FREE_MEM(sPrivatePoolp, (void*) mMappedData);
mMappedData = NULL;
mEmpty = TRUE;
mEmpty = true;
}
}
@ -1085,15 +1087,15 @@ void LLVertexBuffer::destroyGLIndices()
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES);
if (mGLIndices)
{
if (useVBOs())
if (mMappedIndexDataUsingVBOs)
{
releaseIndices();
}
else
{
FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData) ;
FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData);
mMappedIndexData = NULL;
mEmpty = TRUE;
mEmpty = true;
}
}
@ -1278,16 +1280,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
}
}
BOOL LLVertexBuffer::useVBOs() const
bool LLVertexBuffer::useVBOs() const
{
//it's generally ineffective to use VBO for things that are streaming on apple
if (!mUsage)
{
return FALSE;
}
return TRUE;
return (mUsage != 0);
}
//----------------------------------------------------------------------------
@ -1367,7 +1363,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
if (!mVertexLocked)
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
mVertexLocked = TRUE;
mVertexLocked = true;
sMappedCount++;
stop_glerror();
@ -1446,8 +1442,8 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
{
log_glerror();
//check the availability of memory
LLMemory::logMemoryInfo(TRUE) ;
//check the availability of memory
LLMemory::logMemoryInfo(TRUE) ;
if(mMappable)
{
@ -1546,7 +1542,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
mIndexLocked = TRUE;
mIndexLocked = true;
sMappedCount++;
stop_glerror();
@ -1741,7 +1737,7 @@ void LLVertexBuffer::unmapBuffer()
mMappedData = NULL;
}
mVertexLocked = FALSE ;
mVertexLocked = false;
sMappedCount--;
}
@ -1808,13 +1804,13 @@ void LLVertexBuffer::unmapBuffer()
mMappedIndexData = NULL ;
}
mIndexLocked = FALSE ;
mIndexLocked = false ;
sMappedCount--;
}
if(updated_all)
{
mEmpty = FALSE;
mEmpty = false;
}
}
@ -1834,12 +1830,12 @@ template <class T,S32 type> struct VertexBufferStrider
if (ptr == NULL)
{
llwarns << "mapIndexBuffer failed!" << llendl;
return FALSE;
return false;
}
strider = (T*)ptr;
strider.setStride(0);
return TRUE;
return true;
}
else if (vbo.hasDataType(type))
{
@ -1850,18 +1846,18 @@ template <class T,S32 type> struct VertexBufferStrider
if (ptr == NULL)
{
llwarns << "mapVertexBuffer failed!" << llendl;
return FALSE;
return false;
}
strider = (T*)ptr;
strider.setStride(stride);
return TRUE;
return true;
}
else
{
llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
}
return FALSE;
return false;
}
};
@ -2014,7 +2010,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
//set up pointers if the data mask is different ...
BOOL setup = (sLastMask != data_mask);
bool setup = (sLastMask != data_mask);
if (gDebugGL && data_mask != 0)
{ //make sure data requirements are fulfilled
@ -2048,21 +2044,17 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if (mGLArray)
{
bindGLArray();
setup = FALSE; //do NOT perform pointer setup if using VAO
setup = false; //do NOT perform pointer setup if using VAO
}
else
{
if (bindGLBuffer())
{
setup = TRUE;
}
if (bindGLIndices())
{
setup = TRUE;
}
const bool bindBuffer = bindGLBuffer();
const bool bindIndices = bindGLIndices();
setup = setup || bindBuffer || bindIndices;
}
BOOL error = FALSE;
bool error = false;
if (gDebugGL && !mGLArray)
{
GLint buff;
@ -2071,7 +2063,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (gDebugSession)
{
error = TRUE;
error = true;
gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
}
else
@ -2087,7 +2079,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (gDebugSession)
{
error = TRUE;
error = true;
gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
}
else
@ -2119,12 +2111,12 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
sBindCount++;
sVBOActive = FALSE;
setup = TRUE; // ... or a VBO is deactivated
setup = true; // ... or a VBO is deactivated
}
if (sGLRenderBuffer != mGLBuffer)
{
sGLRenderBuffer = mGLBuffer;
setup = TRUE; // ... or a client memory pointer changed
setup = true; // ... or a client memory pointer changed
}
}
if (mGLIndices)
@ -2221,19 +2213,19 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{

View File

@ -55,9 +55,14 @@ class LLVBOPool
{
public:
static U32 sBytesPooled;
LLVBOPool(U32 vboUsage, U32 vboType)
: mUsage(vboUsage)
, mType(vboType)
{}
U32 mUsage;
U32 mType;
const U32 mUsage;
const U32 mType;
//size MUST be a power of 2
volatile U8* allocate(U32& name, U32 size);
@ -103,6 +108,7 @@ public:
};
LLVertexBuffer(const LLVertexBuffer& rhs)
: mUsage(rhs.mUsage)
{
*this = rhs;
}
@ -201,7 +207,7 @@ protected:
void destroyGLIndices();
void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices);
virtual BOOL useVBOs() const;
bool useVBOs() const;
void unmapBuffer();
public:
@ -274,18 +280,24 @@ protected:
S32 mSize;
S32 mIndicesSize;
U32 mTypeMask;
S32 mUsage; // GL usage
const S32 mUsage; // GL usage
U32 mGLBuffer; // GL VBO handle
U32 mGLIndices; // GL IBO handle
U32 mGLArray; // GL VAO handle
volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory
BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory
BOOL mFinal; // if TRUE, buffer can not be mapped again
BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
mutable BOOL mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
U32 mMappedDataUsingVBOs : 1;
U32 mMappedIndexDataUsingVBOs : 1;
U32 mVertexLocked : 1; // if TRUE, vertex buffer is being or has been written to in client memory
U32 mIndexLocked : 1; // if TRUE, index buffer is being or has been written to in client memory
U32 mFinal : 1; // if TRUE, buffer can not be mapped again
U32 mEmpty : 1; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
mutable bool mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
S32 mOffsets[TYPE_MAX];
std::vector<MappedRegion> mMappedVertexRegions;
@ -296,6 +308,7 @@ protected:
void placeFence() const;
void waitFence() const;
static S32 determineUsage(S32 usage);
private:
static LLPrivateMemoryPool* sPrivatePoolp ;

View File

@ -55,6 +55,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
return a;
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector

View File

@ -64,6 +64,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
return a;
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector

View File

@ -59,6 +59,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
return a;
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector

View File

@ -61,6 +61,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
return a;
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector

View File

@ -63,6 +63,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
return a;
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector

View File

@ -60,6 +60,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
return a;
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector

View File

@ -730,7 +730,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
vector< pair<string, S32> > shaders;
shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) );
@ -1102,19 +1102,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader";
gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false;
gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
// Hack to include uniforms for lighting without linking in lighting file
gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
}
if (success)
@ -1231,11 +1237,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredAlphaProgram.mName = "Deferred Alpha Shader";
gDeferredAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAlphaProgram.mFeatures.hasGamma = true;
gDeferredAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredAlphaProgram.mFeatures.hasLighting = true;
gDeferredAlphaProgram.mFeatures.hasLighting = false;
gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
@ -1251,7 +1258,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAlphaProgram.createShader(NULL, NULL);
// Hack
gDeferredAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredAlphaProgram.mFeatures.hasLighting = true;
}
if (success)
@ -1394,19 +1406,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader";
gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms);
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
}
if (success)