Optimize LLViewerJointMesh::updateFaceData
parent
b0554832e2
commit
71b0a63c8d
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@ -51,7 +51,7 @@ public:
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void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));}
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void skip(const U32 index) { mBytep += mSkip*index;}
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U32 getSkip() const { return mSkip; }
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Object* get() { return mObjectp; }
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Object* operator->() { return mObjectp; }
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Object& operator *() { return *mObjectp; }
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@ -123,7 +123,7 @@ void LLDrawPoolAvatar::prerender()
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if (sShaderLevel > 0)
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{
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sBufferUsage = GL_STATIC_DRAW_ARB;
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sBufferUsage = GL_DYNAMIC_DRAW_ARB;
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}
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else
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{
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@ -661,6 +661,8 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32
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//-----------------------------------------------------------------------------
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// updateFaceData()
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//-----------------------------------------------------------------------------
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static LLFastTimer::DeclareTimer FTM_AVATAR_FACE("Avatar Face");
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void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind)
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{
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mFace = face;
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@ -670,6 +672,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
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return;
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}
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LLFastTimer t(FTM_AVATAR_FACE);
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LLStrider<LLVector3> verticesp;
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LLStrider<LLVector3> normalsp;
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LLStrider<LLVector2> tex_coordsp;
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@ -688,30 +692,76 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
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face->mVertexBuffer->getIndexStrider(indicesp);
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stop_glerror();
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for (U16 i = 0; i < mMesh->getNumVertices(); i++)
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{
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verticesp[mMesh->mFaceVertexOffset + i] = *(mMesh->getCoords() + i);
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tex_coordsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getTexCoords() + i);
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normalsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getNormals() + i);
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vertex_weightsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getWeights() + i);
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if (damp_wind)
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{
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clothing_weightsp[mMesh->mFaceVertexOffset + i] = LLVector4(0,0,0,0);
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}
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else
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{
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clothing_weightsp[mMesh->mFaceVertexOffset + i] = (*(mMesh->getClothingWeights() + i));
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}
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}
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verticesp += mMesh->mFaceVertexOffset;
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tex_coordsp += mMesh->mFaceVertexOffset;
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normalsp += mMesh->mFaceVertexOffset;
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vertex_weightsp += mMesh->mFaceVertexOffset;
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clothing_weightsp += mMesh->mFaceVertexOffset;
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for (S32 i = 0; i < mMesh->getNumFaces(); i++)
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U32* __restrict v = (U32*) verticesp.get();
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const U32 vert_skip = verticesp.getSkip()/sizeof(U32);
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U32* __restrict tc = (U32*) tex_coordsp.get();
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const U32 tc_skip = tex_coordsp.getSkip()/sizeof(U32);
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U32* __restrict n = (U32*) normalsp.get();
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const U32 n_skip = normalsp.getSkip()/sizeof(U32);
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U32* __restrict vw = (U32*) vertex_weightsp.get();
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const U32 vw_skip = vertex_weightsp.getSkip()/sizeof(U32);
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U32* __restrict cw = (U32*) clothing_weightsp.get();
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const U32 cw_skip = vertex_weightsp.getSkip()/sizeof(U32);
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const U32* __restrict coords = (U32*) mMesh->getCoords();
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const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords();
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const U32* __restrict normals = (U32*) mMesh->getNormals();
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const U32* __restrict weights = (U32*) mMesh->getWeights();
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const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights();
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const U32 num_verts = mMesh->getNumVertices();
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U32 i = 0;
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do
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{
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for (U32 j = 0; j < 3; j++)
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{
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U32 k = i*3+j+mMesh->mFaceIndexOffset;
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indicesp[k] = mMesh->getFaces()[i][j] + mMesh->mFaceVertexOffset;
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}
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v[0] = *(coords++);
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v[1] = *(coords++);
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v[2] = *(coords++);
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v += vert_skip;
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tc[0] = *(tex_coords++);
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tc[1] = *(tex_coords++);
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tc += tc_skip;
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n[0] = *(normals++);
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n[1] = *(normals++);
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n[2] = *(normals++);
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n += n_skip;
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vw[0] = *(weights++);
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vw += vw_skip;
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cw[0] = *(cloth_weights++);
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cw[1] = *(cloth_weights++);
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cw[2] = *(cloth_weights++);
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cw[3] = *(cloth_weights++);
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cw += cw_skip;
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}
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while (++i < num_verts);
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const U32 idx_count = mMesh->getNumFaces()*3;
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U16* __restrict idx = indicesp.get();
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S32* __restrict src_idx = (S32*) mMesh->getFaces();
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i = 0;
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do
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{
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*(idx++) = *(src_idx++);
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}
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while (++i < idx_count);
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}
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}
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}
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