Optimize LLViewerJointMesh::updateFaceData

master
Dave Parks 2010-04-16 13:00:01 -05:00
parent b0554832e2
commit 71b0a63c8d
3 changed files with 73 additions and 23 deletions

View File

@ -51,7 +51,7 @@ public:
void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));}
void skip(const U32 index) { mBytep += mSkip*index;}
U32 getSkip() const { return mSkip; }
Object* get() { return mObjectp; }
Object* operator->() { return mObjectp; }
Object& operator *() { return *mObjectp; }

View File

@ -123,7 +123,7 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0)
{
sBufferUsage = GL_STATIC_DRAW_ARB;
sBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
else
{

View File

@ -661,6 +661,8 @@ void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32
//-----------------------------------------------------------------------------
// updateFaceData()
//-----------------------------------------------------------------------------
static LLFastTimer::DeclareTimer FTM_AVATAR_FACE("Avatar Face");
void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind)
{
mFace = face;
@ -670,6 +672,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
return;
}
LLFastTimer t(FTM_AVATAR_FACE);
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> tex_coordsp;
@ -688,30 +692,76 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
face->mVertexBuffer->getIndexStrider(indicesp);
stop_glerror();
for (U16 i = 0; i < mMesh->getNumVertices(); i++)
{
verticesp[mMesh->mFaceVertexOffset + i] = *(mMesh->getCoords() + i);
tex_coordsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getTexCoords() + i);
normalsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getNormals() + i);
vertex_weightsp[mMesh->mFaceVertexOffset + i] = *(mMesh->getWeights() + i);
if (damp_wind)
{
clothing_weightsp[mMesh->mFaceVertexOffset + i] = LLVector4(0,0,0,0);
}
else
{
clothing_weightsp[mMesh->mFaceVertexOffset + i] = (*(mMesh->getClothingWeights() + i));
}
}
verticesp += mMesh->mFaceVertexOffset;
tex_coordsp += mMesh->mFaceVertexOffset;
normalsp += mMesh->mFaceVertexOffset;
vertex_weightsp += mMesh->mFaceVertexOffset;
clothing_weightsp += mMesh->mFaceVertexOffset;
for (S32 i = 0; i < mMesh->getNumFaces(); i++)
U32* __restrict v = (U32*) verticesp.get();
const U32 vert_skip = verticesp.getSkip()/sizeof(U32);
U32* __restrict tc = (U32*) tex_coordsp.get();
const U32 tc_skip = tex_coordsp.getSkip()/sizeof(U32);
U32* __restrict n = (U32*) normalsp.get();
const U32 n_skip = normalsp.getSkip()/sizeof(U32);
U32* __restrict vw = (U32*) vertex_weightsp.get();
const U32 vw_skip = vertex_weightsp.getSkip()/sizeof(U32);
U32* __restrict cw = (U32*) clothing_weightsp.get();
const U32 cw_skip = vertex_weightsp.getSkip()/sizeof(U32);
const U32* __restrict coords = (U32*) mMesh->getCoords();
const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords();
const U32* __restrict normals = (U32*) mMesh->getNormals();
const U32* __restrict weights = (U32*) mMesh->getWeights();
const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights();
const U32 num_verts = mMesh->getNumVertices();
U32 i = 0;
do
{
for (U32 j = 0; j < 3; j++)
{
U32 k = i*3+j+mMesh->mFaceIndexOffset;
indicesp[k] = mMesh->getFaces()[i][j] + mMesh->mFaceVertexOffset;
}
v[0] = *(coords++);
v[1] = *(coords++);
v[2] = *(coords++);
v += vert_skip;
tc[0] = *(tex_coords++);
tc[1] = *(tex_coords++);
tc += tc_skip;
n[0] = *(normals++);
n[1] = *(normals++);
n[2] = *(normals++);
n += n_skip;
vw[0] = *(weights++);
vw += vw_skip;
cw[0] = *(cloth_weights++);
cw[1] = *(cloth_weights++);
cw[2] = *(cloth_weights++);
cw[3] = *(cloth_weights++);
cw += cw_skip;
}
while (++i < num_verts);
const U32 idx_count = mMesh->getNumFaces()*3;
U16* __restrict idx = indicesp.get();
S32* __restrict src_idx = (S32*) mMesh->getFaces();
i = 0;
do
{
*(idx++) = *(src_idx++);
}
while (++i < idx_count);
}
}
}