diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index b1568a07d9..c3243b7dae 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -26379,16 +26379,5 @@ Change of this parameter will affect the layout of buttons in notification toast
Value
0
- FSAutoHideDefaultBodyParts
-
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index ff67922ccd..135bbe14ed 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -9625,13 +9625,6 @@ bool LLVOAvatar::processFullyLoadedChange(bool loading)
mNeedsImpostorUpdate = true;
mLastImpostorUpdateReason = 6;
}
- // Automatically hide the default body until we know which parts we need
- static LLCachedControl auto_hide_default_body(gSavedSettings, "FSAutoHideDefaultBodyParts");
- if (auto_hide_default_body && fully_loaded_changed)
- {
- updateMeshVisibility();
- }
- //
return changed;
}
@@ -9829,18 +9822,6 @@ void LLVOAvatar::debugColorizeSubMeshes(U32 i, const LLColor4& color)
//-----------------------------------------------------------------------------
void LLVOAvatar::updateMeshVisibility()
{
- // Automatically hide the default body until we know which parts we need
- static LLCachedControl auto_hide_default_body(gSavedSettings, "FSAutoHideDefaultBodyParts");
- // This aims to avoid most cases of "flesh-muppet"/"BOM-Monster"
- // EARLY‐EXIT: hide all default‐body joints if we are still “cloud”, “gray”,
- // downloading baked textures, or waiting for attachments.
- //
- if ( auto_hide_default_body && getRezzedStatus() < 4 )
- {
- hideAllDefaultBodyJoints();
- return;
- }
- //
bool bake_flag[BAKED_NUM_INDICES];
memset(bake_flag, 0, BAKED_NUM_INDICES*sizeof(bool));
@@ -9945,31 +9926,6 @@ void LLVOAvatar::updateMeshVisibility()
}
}
-// Automatically hide the default body until we know which parts we need
-void LLVOAvatar::hideAllDefaultBodyJoints()
-{
- static const S32 jointIDs[] =
- {
- MESH_ID_HAIR,
- MESH_ID_HEAD,
- MESH_ID_SKIRT,
- MESH_ID_UPPER_BODY,
- MESH_ID_LOWER_BODY,
- MESH_ID_EYEBALL_LEFT,
- MESH_ID_EYEBALL_RIGHT,
- MESH_ID_EYELASH
- };
-
- for (S32 idx : jointIDs)
- {
- LLAvatarJoint* joint = getViewerJoint(idx);
- if (joint)
- {
- joint->setVisible(false, true);
- }
- }
-}
-//
//-----------------------------------------------------------------------------
// updateMeshTextures()
// Uses the current TE values to set the meshes' and layersets' textures.
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index de68e03689..4cb80380fb 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -852,7 +852,6 @@ public:
virtual void dirtyMesh(); // Dirty the avatar mesh
void updateMeshData();
void updateMeshVisibility();
- void hideAllDefaultBodyJoints(); //
LLViewerTexture* getBakedTexture(const U8 te);
// Matrix palette cache entry