commit
738ea418a8
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@ -52,7 +52,8 @@ void main()
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c.rgb = fullbrightAtmosTransport(c.rgb);
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c.rgb = fullbrightScaleSoftClip(c.rgb);
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c.a *= sun_fade;
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// SL-9806 stars poke through
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//c.a *= sun_fade;
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frag_data[0] = c;
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frag_data[1] = vec4(0.0f);
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@ -47,7 +47,9 @@ void main()
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vec4 sunA = texture2D(diffuseMap, vary_texcoord0.xy);
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vec4 sunB = texture2D(altDiffuseMap, vary_texcoord0.xy);
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vec4 c = mix(sunA, sunB, blend_factor);
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c.a *= sun_fade;
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// SL-9806 stars poke through
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// c.a *= sun_fade;
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c.rgb = pow(c.rgb, vec3(0.7f));
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c.rgb = fullbrightAtmosTransport(c.rgb);
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@ -619,8 +619,6 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
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{
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LLGLDisable cullface(GL_CULL_FACE);
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sNeedsReflectionUpdate = TRUE;
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sNeedsDistortionUpdate = TRUE;
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@ -281,7 +281,8 @@ public:
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void unbindDeferredShader(LLGLSLShader& shader);
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void renderDeferredLighting(LLRenderTarget* light_target);
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void postDeferredGammaCorrect(LLRenderTarget* screen_target);
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void generateWaterReflection(LLCamera& camera);
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void generateSunShadow(LLCamera& camera);
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LLRenderTarget* getShadowTarget(U32 i);
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