SL-9696
Remove squashfarclip hackery to make horizon lines in deferred match non-ALM rendering to avoid seam when rendering deferred.meow-7.2.2
parent
c9b2759469
commit
741d283c0e
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@ -718,12 +718,11 @@ void LLDrawPoolWater::shade()
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sNeedsDistortionUpdate = TRUE;
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face->renderIndexed();
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}
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// MAINT-9006 using squash clip even for deferred keeps
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// horizon consistent between ALM and non-ALM rendering
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// I can't think of a reason we'd want to avoid it. - g
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//else if (gGLManager.mHasDepthClamp || deferred_render)
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else if (gGLManager.mHasDepthClamp)
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{
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// using squash clip for deferred rendering makes the horizon lines match
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// between ALM and non-ALM rendering (SL-1655), but introduces an ugly seem between
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// near and far water(SL-9696)...we're going to live with the former and not cause the latter
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else if (gGLManager.mHasDepthClamp || deferred_render)
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{
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face->renderIndexed();
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}
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else
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