STORM-383 FIXED Added "Restore Item" context menu entry for landmarks and folders in Trash category in Places->My Landmarks->My Inventory accordion tab.

master
Seth ProductEngine 2011-01-17 19:03:49 +02:00
parent 7314ad41be
commit 7461f1ca2b
4 changed files with 109 additions and 0 deletions

View File

@ -71,6 +71,7 @@ static void collapse_all_folders(LLFolderView* root_folder);
static void expand_all_folders(LLFolderView* root_folder);
static bool has_expanded_folders(LLFolderView* root_folder);
static bool has_collapsed_folders(LLFolderView* root_folder);
static void toggle_restore_menu(LLMenuGL* menu, BOOL visible, BOOL enabled);
/**
* Functor counting expanded and collapsed folders in folder view tree to know
@ -708,6 +709,9 @@ void LLLandmarksPanel::initListCommandsHandlers()
mGearFolderMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_places_gear_folder.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
mMenuAdd = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_place_add_button.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
mGearLandmarkMenu->setVisibilityChangeCallback(boost::bind(&LLLandmarksPanel::onMenuVisibilityChange, this, _1, _2));
mGearFolderMenu->setVisibilityChangeCallback(boost::bind(&LLLandmarksPanel::onMenuVisibilityChange, this, _1, _2));
mListCommands->childSetAction(ADD_BUTTON_NAME, boost::bind(&LLLandmarksPanel::showActionMenu, this, mMenuAdd, ADD_BUTTON_NAME));
}
@ -1079,6 +1083,60 @@ void LLLandmarksPanel::onCustomAction(const LLSD& userdata)
{
doActionOnCurSelectedLandmark(boost::bind(&LLLandmarksPanel::doCreatePick, this, _1));
}
else if ("restore" == command_name && mCurrentSelectedList)
{
mCurrentSelectedList->doToSelected(userdata);
}
}
void LLLandmarksPanel::onMenuVisibilityChange(LLUICtrl* ctrl, const LLSD& param)
{
bool new_visibility = param["visibility"].asBoolean();
// We don't have to update items visibility if the menu is hiding.
if (!new_visibility) return;
BOOL are_any_items_in_trash = FALSE;
BOOL are_all_items_in_trash = TRUE;
LLFolderView* root_folder_view = mCurrentSelectedList ? mCurrentSelectedList->getRootFolder() : NULL;
if(root_folder_view)
{
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
std::set<LLUUID> selected_uuids = root_folder_view->getSelectionList();
// Iterate through selected items to find out if any of these items are in Trash
// or all the items are in Trash category.
for (std::set<LLUUID>::const_iterator iter = selected_uuids.begin(); iter != selected_uuids.end(); ++iter)
{
LLFolderViewItem* item = root_folder_view->getItemByID(*iter);
// If no item is found it might be a folder id.
if (!item)
{
item = root_folder_view->getFolderByID(*iter);
}
if (!item) continue;
LLFolderViewEventListener* listenerp = item->getListener();
if(!listenerp) continue;
// Trash category itself should not be included because it can't be
// actually restored from trash.
are_all_items_in_trash &= listenerp->isItemInTrash() && *iter != trash_id;
// If there are any selected items in Trash including the Trash category itself
// we show "Restore Item" in context menu and hide other irrelevant items.
are_any_items_in_trash |= listenerp->isItemInTrash();
}
}
// Display "Restore Item" menu entry if at least one of the selected items
// is in Trash or the Trash category itself is among selected items.
// Hide other menu entries in this case.
// Enable this menu entry only if all selected items are in the Trash category.
toggle_restore_menu((LLMenuGL*)ctrl, are_any_items_in_trash, are_all_items_in_trash);
}
/*
@ -1414,4 +1472,31 @@ static bool has_collapsed_folders(LLFolderView* root_folder)
return true;
}
// Displays "Restore Item" context menu entry while hiding
// all other entries or vice versa.
// Sets "Restore Item" enabled state.
void toggle_restore_menu(LLMenuGL *menu, BOOL visible, BOOL enabled)
{
if (!menu) return;
const LLView::child_list_t *list = menu->getChildList();
for (LLView::child_list_t::const_iterator itor = list->begin();
itor != list->end();
++itor)
{
LLView *menu_item = (*itor);
std::string name = menu_item->getName();
if ("restore_item" == name)
{
menu_item->setVisible(visible);
menu_item->setEnabled(enabled);
}
else
{
menu_item->setVisible(!visible);
}
}
}
// EOF

View File

@ -128,6 +128,14 @@ private:
bool isActionEnabled(const LLSD& command_name) const;
void onCustomAction(const LLSD& command_name);
/**
* Updates context menu depending on the selected items location.
*
* For items in Trash category the menu includes the "Restore Item"
* context menu entry.
*/
void onMenuVisibilityChange(LLUICtrl* ctrl, const LLSD& param);
/**
* Determines if an item can be modified via context/gear menu.
*

View File

@ -25,6 +25,14 @@
function="Places.LandmarksGear.Enable"
parameter="category" />
</menu_item_call>
<menu_item_call
label="Restore Item"
layout="topleft"
name="restore_item">
<menu_item_call.on_click
function="Places.LandmarksGear.Custom.Action"
parameter="restore" />
</menu_item_call>
<menu_item_separator
layout="topleft" />
<menu_item_call

View File

@ -60,6 +60,14 @@
function="Places.LandmarksGear.Enable"
parameter="category" />
</menu_item_call>
<menu_item_call
label="Restore Item"
layout="topleft"
name="restore_item">
<menu_item_call.on_click
function="Places.LandmarksGear.Custom.Action"
parameter="restore" />
</menu_item_call>
<menu_item_separator
layout="topleft" />
<menu_item_call