MAINT-1841 Use NVAPI to force NVIDIA GPU power management mode to prefer max performance
Reviewed by Simon.master
parent
a1d60fc219
commit
7491fbd677
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@ -1463,6 +1463,30 @@
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</map>
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</map>
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</map>
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<key>nvapi</key>
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<map>
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<key>license</key>
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<string>NVAPI</string>
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<key>license_file</key>
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<string>LICENSES/NVAPI_SDK_License_Agreement.pdf</string>
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<key>name</key>
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<string>nvapi</string>
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<key>platforms</key>
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<map>
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<key>windows</key>
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<map>
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<key>archive</key>
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<map>
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<key>hash</key>
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<string>baf519d36dffe4e4a59471450e391d01</string>
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<key>url</key>
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<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-nvapi/rev/267102/arch/CYGWIN/installer/nvapi-304-windows-20121116.tar.bz2</string>
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</map>
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<key>name</key>
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<string>windows</string>
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</map>
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</map>
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</map>
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<key>ogg-vorbis</key>
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<map>
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<key>license</key>
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@ -0,0 +1,17 @@
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# -*- cmake -*-
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include(Prebuilt)
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set(NVAPI ON CACHE BOOL "Use NVAPI.")
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if (NVAPI)
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use_prebuilt_binary(nvapi)
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if (WINDOWS)
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set(NVAPI_LIBRARY nvapi)
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else (WINDOWS)
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set(NVAPI_LIBRARY "")
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endif (WINDOWS)
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else (NVAPI)
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set(NVAPI_LIBRARY "")
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endif (NVAPI)
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@ -34,6 +34,7 @@ include(LLXML)
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include(LScript)
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include(Linking)
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include(NDOF)
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include(NVAPI)
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include(GooglePerfTools)
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include(TemplateCheck)
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include(UI)
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@ -1812,6 +1813,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
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${LLMATH_LIBRARIES}
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${LLCOMMON_LIBRARIES}
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${NDOF_LIBRARY}
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${NVAPI_LIBRARY}
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${HUNSPELL_LIBRARY}
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${viewer_LIBRARIES}
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${BOOST_PROGRAM_OPTIONS_LIBRARY}
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@ -46,6 +46,11 @@
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#include "llviewercontrol.h"
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#include "lldxhardware.h"
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#include "nvapi/nvapi.h"
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#include "nvapi/NvApiDriverSettings.h"
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#include <stdlib.h>
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#include "llweb.h"
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#include "llsecondlifeurls.h"
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@ -60,6 +65,7 @@
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#include "llwindebug.h"
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#endif
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// *FIX:Mani - This hack is to fix a linker issue with libndofdev.lib
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// The lib was compiled under VS2005 - in VS2003 we need to remap assert
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#ifdef LL_DEBUG
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@ -75,6 +81,20 @@ extern "C" {
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const std::string LLAppViewerWin32::sWindowClass = "Second Life";
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/*
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This function is used to print to the command line a text message
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describing the nvapi error and quits
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*/
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void nvapi_error(NvAPI_Status status)
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{
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NvAPI_ShortString szDesc = {0};
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NvAPI_GetErrorMessage(status, szDesc);
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llwarns << szDesc << llendl;
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//should always trigger when asserts are enabled
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llassert(status == NVAPI_OK);
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}
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// Create app mutex creates a unique global windows object.
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// If the object can be created it returns true, otherwise
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// it returns false. The false result can be used to determine
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@ -96,6 +116,79 @@ bool create_app_mutex()
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return result;
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}
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void ll_nvapi_init(NvDRSSessionHandle hSession)
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{
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// (2) load all the system settings into the session
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NvAPI_Status status = NvAPI_DRS_LoadSettings(hSession);
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if (status != NVAPI_OK)
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{
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nvapi_error(status);
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return;
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}
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NvAPI_UnicodeString profile_name;
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std::string app_name = LLTrans::getString("APP_NAME");
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llutf16string w_app_name = utf8str_to_utf16str(app_name);
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wsprintf(profile_name, L"%s", w_app_name.c_str());
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status = NvAPI_DRS_SetCurrentGlobalProfile(hSession, profile_name);
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if (status != NVAPI_OK)
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{
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nvapi_error(status);
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return;
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}
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// (3) Obtain the current profile.
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NvDRSProfileHandle hProfile = 0;
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status = NvAPI_DRS_GetCurrentGlobalProfile(hSession, &hProfile);
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if (status != NVAPI_OK)
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{
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nvapi_error(status);
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return;
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}
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// load settings for querying
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status = NvAPI_DRS_LoadSettings(hSession);
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if (status != NVAPI_OK)
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{
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nvapi_error(status);
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return;
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}
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//get the preferred power management mode for Second Life
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NVDRS_SETTING drsSetting = {0};
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drsSetting.version = NVDRS_SETTING_VER;
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status = NvAPI_DRS_GetSetting(hSession, hProfile, PREFERRED_PSTATE_ID, &drsSetting);
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if (status == NVAPI_SETTING_NOT_FOUND)
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{ //only override if the user hasn't specifically set this setting
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// (4) Specify that we want the VSYNC disabled setting
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// first we fill the NVDRS_SETTING struct, then we call the function
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drsSetting.version = NVDRS_SETTING_VER;
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drsSetting.settingId = PREFERRED_PSTATE_ID;
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drsSetting.settingType = NVDRS_DWORD_TYPE;
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drsSetting.u32CurrentValue = PREFERRED_PSTATE_PREFER_MAX;
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status = NvAPI_DRS_SetSetting(hSession, hProfile, &drsSetting);
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if (status != NVAPI_OK)
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{
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nvapi_error(status);
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return;
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}
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}
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else if (status != NVAPI_OK)
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{
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nvapi_error(status);
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return;
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}
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// (5) Now we apply (or save) our changes to the system
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status = NvAPI_DRS_SaveSettings(hSession);
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if (status != NVAPI_OK)
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{
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nvapi_error(status);
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}
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}
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//#define DEBUGGING_SEH_FILTER 1
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#if DEBUGGING_SEH_FILTER
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# define WINMAIN DebuggingWinMain
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@ -165,6 +258,27 @@ int APIENTRY WINMAIN(HINSTANCE hInstance,
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return -1;
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}
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NvAPI_Status status;
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// Initialize NVAPI
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status = NvAPI_Initialize();
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NvDRSSessionHandle hSession = 0;
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if (status == NVAPI_OK)
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{
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// Create the session handle to access driver settings
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status = NvAPI_DRS_CreateSession(&hSession);
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if (status != NVAPI_OK)
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{
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nvapi_error(status);
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}
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else
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{
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//override driver setting as needed
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ll_nvapi_init(hSession);
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}
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}
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// Have to wait until after logging is initialized to display LFH info
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if (num_heaps > 0)
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{
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@ -232,6 +346,15 @@ int APIENTRY WINMAIN(HINSTANCE hInstance,
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LLAppViewer::sUpdaterInfo = NULL ;
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}
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// (NVAPI) (6) We clean up. This is analogous to doing a free()
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if (hSession)
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{
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NvAPI_DRS_DestroySession(hSession);
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hSession = 0;
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}
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return 0;
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}
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