SL-16811 Shape preview images do not display all of the attachments.
parent
a8b5ef66a9
commit
74ac4ae0eb
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@ -239,17 +239,8 @@ BOOL LLVisualParamHint::render()
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LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
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if (gAgentAvatarp->mDrawable.notNull() &&
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gAgentAvatarp->mDrawable->getFace(0))
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{
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LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)gAgentAvatarp->mDrawable->getFace(0)->getPool();
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LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
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gGL.flush();
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gGL.setSceneBlendType(LLRender::BT_REPLACE);
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avatarPoolp->renderAvatars(gAgentAvatarp); // renders only one avatar
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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gGL.flush();
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}
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gPipeline.previewAvatar(gAgentAvatarp);
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gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
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mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
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LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr;
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@ -11133,6 +11133,167 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
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LLGLState::checkTextureChannels();
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}
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static LLTrace::BlockTimerStatHandle FTM_PREVIEW_AVATAR("Preview Avatar");
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void LLPipeline::previewAvatar(LLVOAvatar* avatar)
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{
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LL_RECORD_BLOCK_TIME(FTM_PREVIEW_AVATAR);
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LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
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gGL.flush();
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gGL.setSceneBlendType(LLRender::BT_REPLACE);
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LLGLState::checkStates();
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LLGLState::checkTextureChannels();
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static LLCullResult result;
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result.clear();
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grabReferences(result);
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if (!avatar || !avatar->mDrawable)
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{
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LL_WARNS_ONCE("AvatarRenderPipeline") << "Avatar is " << (avatar ? "not drawable" : "null") << LL_ENDL;
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return;
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}
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LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " is drawable" << LL_ENDL;
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assertInitialized();
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pushRenderTypeMask();
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{
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//hide world geometry
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clearRenderTypeMask(
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RENDER_TYPE_SKY,
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RENDER_TYPE_WL_SKY,
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RENDER_TYPE_GROUND,
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RENDER_TYPE_TERRAIN,
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RENDER_TYPE_GRASS,
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RENDER_TYPE_CONTROL_AV, // Animesh
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RENDER_TYPE_TREE,
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RENDER_TYPE_VOIDWATER,
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RENDER_TYPE_WATER,
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RENDER_TYPE_PASS_GRASS,
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RENDER_TYPE_HUD,
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RENDER_TYPE_PARTICLES,
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RENDER_TYPE_CLOUDS,
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RENDER_TYPE_HUD_PARTICLES,
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END_RENDER_TYPES
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);
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}
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S32 occlusion = sUseOcclusion;
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sUseOcclusion = 0;
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sReflectionRender = !sRenderDeferred;
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sShadowRender = true;
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sImpostorRender = true; // Likely not needed for previews
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LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
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{
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markVisible(avatar->mDrawable, *viewer_camera);
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LLVOAvatar::attachment_map_t::iterator iter;
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for (iter = avatar->mAttachmentPoints.begin();
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iter != avatar->mAttachmentPoints.end();
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++iter)
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{
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LLViewerJointAttachment *attachment = iter->second;
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for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
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attachment_iter != attachment->mAttachedObjects.end();
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++attachment_iter)
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{
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if (LLViewerObject* attached_object = attachment_iter->get())
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{
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markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
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}
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}
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}
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}
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stateSort(*LLViewerCamera::getInstance(), result);
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LLCamera camera = *viewer_camera;
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F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
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if (LLPipeline::sRenderDeferred)
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{
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renderGeomDeferred(camera);
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renderGeomPostDeferred(camera);
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}
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else
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{
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renderGeom(camera);
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}
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LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
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{ //create alpha mask based on depth buffer
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if (LLPipeline::sRenderDeferred)
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{
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GLuint buff = GL_COLOR_ATTACHMENT0;
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LL_PROFILER_GPU_ZONEC("gl.DrawBuffersARB", 0x8000FF);
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glDrawBuffersARB(1, &buff);
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}
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LLGLDisable blend(GL_BLEND);
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gGL.setColorMask(false, true);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
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gGL.flush();
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gGL.pushMatrix();
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gGL.loadIdentity();
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gGL.matrixMode(LLRender::MM_PROJECTION);
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gGL.pushMatrix();
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gGL.loadIdentity();
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static const F32 clip_plane = 0.99999f;
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gDebugProgram.bind();
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gGL.begin(LLRender::QUADS);
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gGL.vertex3f(-1, -1, clip_plane);
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gGL.vertex3f(1, -1, clip_plane);
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gGL.vertex3f(1, 1, clip_plane);
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gGL.vertex3f(-1, 1, clip_plane);
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gGL.end();
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gGL.flush();
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gDebugProgram.unbind();
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gGL.popMatrix();
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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gGL.popMatrix();
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}
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sUseOcclusion = occlusion;
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sReflectionRender = false;
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sImpostorRender = false;
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sShadowRender = false;
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popRenderTypeMask();
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gGL.matrixMode(LLRender::MM_PROJECTION);
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gGL.popMatrix();
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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gGL.popMatrix();
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LLVertexBuffer::unbind();
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LLGLState::checkStates();
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LLGLState::checkTextureChannels();
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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gGL.flush();
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}
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bool LLPipeline::hasRenderBatches(const U32 type) const
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{
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return sCull->getRenderMapSize(type) > 0;
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@ -135,6 +135,7 @@ public:
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void resetVertexBuffers(LLDrawable* drawable);
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void generateImpostor(LLVOAvatar* avatar);
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void previewAvatar(LLVOAvatar* avatar);
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void bindScreenToTexture();
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void renderFinalize();
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