William Todd Stinson 2012-12-11 17:04:23 -08:00
commit 74d3dc41fb
23 changed files with 370 additions and 170 deletions

10
.hgtags
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@ -369,3 +369,13 @@ f4481df42f9a4a92bf475a80f0c51d1a4bbdfd59 DRTVWR-246
7c7d57d393e8ae7b61623279de06eb4a62ccae6a DRTVWR-249
f72b50ef168c159d6e79e97aa2bcafaf8577ab99 DRTVWR-230
b418be80903520c492e1173f3afbc4021cad5d07 DRTVWR-255
965b9a35e260c0f53be1a25f0db7abc8a67eaf47 DRTVWR-252
bb10adc4f76cf0067fca7075146f00cdc0740e9d DRTVWR-251
ab0aa2f6ba22b52fed30a2337197f589156edc75 DRTVWR-253
48382ec79741671d19ce4cc3e8cd59e9a521e4a7 DRTVWR-254
937ec902bb9a1cbceff17bd89e3923352b0a5fbc DRTVWR-256
44e764a6ac9e672a4f3bce821a4b6a218590c374 DRTVWR-258
c23d734065ed593b2413385aecd8366d8e0ee96b DRTVWR-257
452ce96d4046dc05a3ecaecc203e2cc8ddd72e76 DRTVWR-259
5cba5f39d0a81d659f24ebc4b5efd025a39e3db1 3.4.3-release
9aa1aa9f1fe13c194695a0b8f0af298296241dc2 DRTVWR-260

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@ -21,13 +21,8 @@ email_status_this_is_os = true
# Limit extent of codeticket updates to revisions after...
codeticket_since = 3.3.0-release
clean_on_success = false
run_tests = false
build_Darwin_Debug = false
build_Darwin_RelWithDebInfo = false
# ========================================
# Viewer Development --
# Viewer Development
# ========================================
# Report changes since...

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@ -206,6 +206,8 @@ FUNCTION(LL_ADD_INTEGRATION_TEST
SET_TARGET_PROPERTIES(INTEGRATION_TEST_${testname} PROPERTIES COMPILE_FLAGS -I"${TUT_INCLUDE_DIR}")
endif(STANDALONE)
# The following was copied to llcorehttp/CMakeLists.txt's texture_load target.
# Any changes made here should be replicated there.
if (WINDOWS)
SET_TARGET_PROPERTIES(INTEGRATION_TEST_${testname}
PROPERTIES

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@ -111,7 +111,15 @@ const int HTTP_TRACE_MIN = HTTP_TRACE_OFF;
const int HTTP_TRACE_MAX = HTTP_TRACE_CURL_BODIES;
// Request retry limits
const int HTTP_RETRY_COUNT_DEFAULT = 5;
//
// At a minimum, retries need to extend past any throttling
// window we're expecting from central services. In the case
// of Linden services running through the caps routers, there's
// a five-second or so window for throttling with some spillover.
// We want to span a few windows to allow transport to slow
// after onset of the throttles and then recover without a final
// failure. Other systems may need other constants.
const int HTTP_RETRY_COUNT_DEFAULT = 8;
const int HTTP_RETRY_COUNT_MIN = 0;
const int HTTP_RETRY_COUNT_MAX = 100;

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@ -153,6 +153,7 @@ public:
//
int main(int argc, char** argv)
{
LLCore::HttpStatus status;
bool do_random(false);
bool do_verbose(false);
@ -215,6 +216,9 @@ int main(int argc, char** argv)
// Initialization
init_curl();
LLCore::HttpRequest::createService();
LLCore::HttpRequest::setPolicyClassOption(LLCore::HttpRequest::DEFAULT_POLICY_ID,
LLCore::HttpRequest::CP_CONNECTION_LIMIT,
concurrency_limit);
LLCore::HttpRequest::startThread();
// Get service point
@ -228,7 +232,7 @@ int main(int argc, char** argv)
ws.loadTextureUuids(uuids);
ws.mRandomRange = do_random;
ws.mVerbose = do_verbose;
ws.mMaxConcurrency = concurrency_limit;
ws.mMaxConcurrency = 100;
if (! ws.mTextures.size())
{

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@ -51,11 +51,13 @@ void check_framebuffer_status()
}
bool LLRenderTarget::sUseFBO = false;
U32 LLRenderTarget::sCurFBO = 0;
LLRenderTarget::LLRenderTarget() :
mResX(0),
mResY(0),
mFBO(0),
mPreviousFBO(0),
mDepth(0),
mStencil(0),
mUseDepth(false),
@ -107,6 +109,9 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
resx = llmin(resx, (U32) 4096);
resy = llmin(resy, (U32) 4096);
stop_glerror();
release();
stop_glerror();
@ -146,7 +151,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
stop_glerror();
@ -233,7 +238,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
check_framebuffer_status();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
mTex.push_back(tex);
@ -322,7 +327,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
check_framebuffer_status();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
target.mUseDepth = true;
}
@ -385,9 +390,13 @@ void LLRenderTarget::bindTarget()
{
if (mFBO)
{
mPreviousFBO = sCurFBO;
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
sCurFBO = mFBO;
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
@ -413,16 +422,6 @@ void LLRenderTarget::bindTarget()
sBoundTarget = this;
}
// static
void LLRenderTarget::unbindTarget()
{
if (gGLManager.mHasFramebufferObject)
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
sBoundTarget = NULL;
}
void LLRenderTarget::clear(U32 mask_in)
{
U32 mask = GL_COLOR_BUFFER_BIT;
@ -488,7 +487,8 @@ void LLRenderTarget::flush(bool fetch_depth)
else
{
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
sCurFBO = mPreviousFBO;
stop_glerror();
}
}
@ -518,7 +518,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
else
@ -535,7 +535,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
}
@ -561,7 +561,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
stop_glerror();
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
}

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@ -63,6 +63,7 @@ public:
//whether or not to use FBO implementation
static bool sUseFBO;
static U32 sBytesAllocated;
static U32 sCurFBO;
LLRenderTarget();
~LLRenderTarget();
@ -96,9 +97,6 @@ public:
//applies appropriate viewport
void bindTarget();
//unbind target for rendering
static void unbindTarget();
//clear render targer, clears depth buffer if present,
//uses scissor rect if in copy-to-texture mode
void clear(U32 mask = 0xFFFFFFFF);
@ -148,6 +146,7 @@ protected:
std::vector<U32> mTex;
std::vector<U32> mInternalFormat;
U32 mFBO;
U32 mPreviousFBO;
U32 mDepth;
bool mStencil;
bool mUseDepth;

View File

@ -14070,5 +14070,17 @@
<real>1.0</real>
</array>
</map>
<key>SimulateFBOFailure</key>
<map>
<key>Comment</key>
<string>[DEBUG] Make allocateScreenBuffer return false. Used to test error handling.</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
</map>
</llsd>

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@ -2093,7 +2093,6 @@ uniform sampler2D diffuseMap;
uniform vec2 rcp_screen_res;
uniform vec4 rcp_frame_opt;
uniform vec4 rcp_frame_opt2;
uniform vec2 screen_res;
VARYING vec2 vary_fragcoord;
VARYING vec2 vary_tc;

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@ -70,11 +70,11 @@ ATI ASUS EAH58xx .*ATI.*ASUS.*EAH58.* 5 1 1 4.1
ATI ASUS EAH62xx .*ATI.*ASUS.*EAH62.* 2 1 0 0
ATI ASUS EAH63xx .*ATI.*ASUS.*EAH63.* 2 1 0 0
ATI ASUS EAH64xx .*ATI.*ASUS.*EAH64.* 2 1 0 0
ATI ASUS EAH65xx .*ATI.*ASUS.*EAH65.* 2 1 0 0
ATI ASUS EAH66xx .*ATI.*ASUS.*EAH66.* 3 1 0 0
ATI ASUS EAH65xx .*ATI.*ASUS.*EAH65.* 2 1 0 4.1
ATI ASUS EAH66xx .*ATI.*ASUS.*EAH66.* 3 1 0 4.1
ATI ASUS EAH67xx .*ATI.*ASUS.*EAH67.* 3 1 0 0
ATI ASUS EAH68xx .*ATI.*ASUS.*EAH68.* 5 1 0 0
ATI ASUS EAH69xx .*ATI.*ASUS.*EAH69.* 5 1 0 0
ATI ASUS EAH68xx .*ATI.*ASUS.*EAH68.* 5 1 0 4
ATI ASUS EAH69xx .*ATI.*ASUS.*EAH69.* 5 1 0 4.1
ATI ASUS Radeon X1xxx .*ATI.*ASUS.*X1.* 2 1 1 2.1
ATI Radeon X7xx .*ATI.*ASUS.*X7.* 1 1 0 0
ATI Radeon X19xx .*ATI.*(Radeon|Diamond) X19.* ?.* 2 1 1 2.1
@ -108,13 +108,22 @@ ATI Radeon HD 65xx .*ATI.*AMD Radeon.* HD [67]5..[MG] 2 1 1 4.2
ATI Radeon HD 66xx .*ATI.*AMD Radeon.* HD [67]6..[MG] 3 1 1 4.2
ATI Radeon HD 7100 .*ATI.*AMD Radeon.* HD 71.* 2 1 0 0
ATI Radeon HD 7200 .*ATI.*AMD Radeon.* HD 72.* 2 1 0 0
ATI Radeon HD 7300 .*ATI.*AMD Radeon.* HD 73.* 2 1 0 0
ATI Radeon HD 7400 .*ATI.*AMD Radeon.* HD 74.* 2 1 0 0
ATI Radeon HD 7300 .*ATI.*AMD Radeon.* HD 73.* 2 1 0 4.2
ATI Radeon HD 7400 .*ATI.*AMD Radeon.* HD 74.* 2 1 0 4.2
ATI Radeon HD 7500 .*ATI.*AMD Radeon.* HD 75.* 3 1 1 4.2
ATI Radeon HD 7600 .*ATI.*AMD Radeon.* HD 76.* 3 1 0 0
ATI Radeon HD 7600 .*ATI.*AMD Radeon.* HD 76.* 3 1 0 4.2
ATI Radeon HD 7700 .*ATI.*AMD Radeon.* HD 77.* 4 1 1 4.2
ATI Radeon HD 7800 .*ATI.*AMD Radeon.* HD 78.* 5 1 1 4.2
ATI Radeon HD 7900 .*ATI.*AMD Radeon.* HD 79.* 5 1 1 4.2
ATI ASUS HD7100 .*ATI.*ASUS.* HD71.* 2 1 0 0
ATI ASUS HD7200 .*ATI.*ASUS.* HD72.* 2 1 0 0
ATI ASUS HD7300 .*ATI.*ASUS.* HD73.* 2 1 0 0
ATI ASUS HD7400 .*ATI.*ASUS.* HD74.* 2 1 0 0
ATI ASUS HD7500 .*ATI.*ASUS.* HD75.* 3 1 1 4.2
ATI ASUS HD7600 .*ATI.*ASUS.* HD76.* 3 1 0 0
ATI ASUS HD7700 .*ATI.*ASUS.* HD77.* 4 1 1 4.2
ATI ASUS HD7800 .*ATI.*ASUS.* HD78.* 5 1 1 4.2
ATI ASUS HD7900 .*ATI.*ASUS.* HD79.* 5 1 1 4.2
ATI Mobility Radeon 4100 .*ATI.*Mobility.*41.. 1 1 1 3.3
ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1 1 1.3
ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1 0 0
@ -167,6 +176,7 @@ ATI Radeon HD 3400 .*ATI.*Radeon HD *34.. 1 1 1 4
ATI Radeon HD 3500 .*ATI.*Radeon HD *35.. 2 1 0 0
ATI Radeon HD 3600 .*ATI.*Radeon HD *36.. 3 1 1 3.3
ATI Radeon HD 3700 .*ATI.*Radeon HD *37.. 3 1 0 0
ATI HD3700 .*ATI.* HD37.. 3 1 0 3.3
ATI Radeon HD 3800 .*ATI.*Radeon HD *38.. 3 1 1 4
ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 1 1 0 0
ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 1 1 1 4
@ -176,8 +186,10 @@ ATI Radeon HD 4500 .*ATI.*Radeon HD *45.. 2 1 1 3.3
ATI Radeon HD 4600 .*ATI.*Radeon HD *46.. 3 1 1 4
ATI Radeon HD 4700 .*ATI.*Radeon HD *47.. 3 1 1 3.3
ATI Radeon HD 4800 .*ATI.*Radeon HD *48.. 3 1 1 4
ATI ASUS EAH5400 .*ATI.*ASUS EAH54.. 3 1 1 4.2
ATI Radeon HD 5400 .*ATI.*Radeon HD *54.. 3 1 1 4.2
ATI Radeon HD 5500 .*ATI.*Radeon HD *55.. 3 1 1 4.2
ATI ASUS EAH5500 .*ATI.*ASUS EAH55.. 3 1 1 4.2
ATI Radeon HD 5600 .*ATI.*Radeon HD *56.. 3 1 1 4.2
ATI Radeon HD 5700 .*ATI.*Radeon HD *57.. 3 1 1 4.2
ATI Radeon HD 5800 .*ATI.*Radeon HD *58.. 4 1 1 4.2
@ -270,7 +282,7 @@ ATI FirePro 5000 .*ATI.*FirePro V5.* 3 1 0 0
ATI FirePro 7000 .*ATI.*FirePro V7.* 3 1 0 0
ATI FirePro M .*ATI.*FirePro M.* 3 1 1 4.2
ATI R300 (9700) .*R300.* 0 1 1 2.1
ATI Radeon .*ATI.*(Diamond|Radeon).* 0 1 0 0
ATI Radeon .*ATI.*(Diamond|Radeon).* 0 1 0 4.2
Intel X3100 .*Intel.*X3100.* 1 1 1 2.1
Intel GMA 3600 .*Intel.* 3600.* 0 1 1 3
Intel 830M .*Intel.*830M 0 0 0 0
@ -293,9 +305,9 @@ Intel Brookdale .*Intel.*Brookdale.* 0 0 1 1.3
Intel Cantiga .*Intel.*Cantiga.* 0 0 1 2
Intel Eaglelake .*Intel.*Eaglelake.* 1 1 1 2
Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 1 1 1 2.1
Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 0
Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 4
Intel HD Graphics 3000 .*Intel.*HD Graphics 3.* 3 1 1 3.1
Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 3.3
Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 4
Intel HD2000 .*Intel.*HD2000.* 2 1 0 0
Intel HD3000 .*Intel.*HD3000.* 3 1 0 0
Intel HD Graphics .*Intel.*HD Graphics.* 2 1 1 4
@ -341,8 +353,8 @@ NVIDIA GT 325M .*NVIDIA .*GT *32*M.* 3 1 1 3.3
NVIDIA GT 330M .*NVIDIA .*GT *33*M.* 3 1 1 3.3
NVIDIA GT 340M .*NVIDIA .*GT *34*M.* 4 1 1 3.3
NVIDIA GTS 350M .*NVIDIA .*GTS *35*M.* 4 1 1 3.3
NVIDIA GTS 360M .*NVIDIA .*GTS *36*M.* 5 1 1 3.3
NVIDIA 405M .*NVIDIA .* 40*M.* 2 1 0 0
NVIDIA GTS 360M .*NVIDIA .*GTS *360M.* 5 1 1 3.3
NVIDIA 405M .*NVIDIA .* 40*M.* 2 1 0 4.2
NVIDIA 410M .*NVIDIA .* 41*M.* 3 1 0 0
NVIDIA GT 415M .*NVIDIA .*GT *41*M.* 3 1 1 4.2
NVIDIA GT 420M .*NVIDIA .*GT *42*M.* 3 1 1 4.2
@ -369,46 +381,51 @@ NVIDIA GTX 670M .*NVIDIA .*GTX *67*M.* 5 1 1 4.2
NVIDIA GTX 680M .*NVIDIA .*GTX *68*M.* 5 1 0 0
NVIDIA GTX 690M .*NVIDIA .*GTX *69*M.* 5 1 0 0
NVIDIA G100 .*NVIDIA .*G10.* 3 1 1 4.2
NVIDIA GT 120 .*NVIDIA .*GT *12.* 2 1 0 0
NVIDIA GT 130 .*NVIDIA .*GT *13.* 2 1 0 0
NVIDIA GT 120 .*NVIDIA .*GT *12.* 2 1 0 3
NVIDIA GT 130 .*NVIDIA .*GT *13.* 2 1 0 3.3
NVIDIA GTS 150 .*NVIDIA .*GTS *15.* 2 1 0 0
NVIDIA 205 .*NVIDIA .*GeForce 205.* 2 1 1 3.3
NVIDIA 200 .*NVIDIA .*GeForce 20.* 2 1 1 3.3
NVIDIA G200 .*NVIDIA .*GeForce G20.* 2 1 1 3.3
NVIDIA G210 .*NVIDIA .*GeForce G210.* 3 1 1 3.3
NVIDIA 210 .*NVIDIA .*GeForce 210.* 3 1 1 3.3
NVIDIA GT 220 .*NVIDIA .*GT *22.* 2 1 1 3.3
NVIDIA GT 230 .*NVIDIA .*GT *23.* 2 1 1 3.3
NVIDIA GT 240 .*NVIDIA .*GT *24.* 4 1 1 3.3
NVIDIA GTS 240 .*NVIDIA .*GTS *24.* 4 1 1 3.3
NVIDIA GTS 250 .*NVIDIA .*GTS *25.* 4 1 1 3.3
NVIDIA GTX 260 .*NVIDIA .*GTX *26.* 4 1 1 3.3
NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 4 1 0 0
NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 4 1 0 3.3
NVIDIA GTX 280 .*NVIDIA .*GTX *28.* 4 1 1 3.3
NVIDIA GTX 290 .*NVIDIA .*GTX *29.* 5 1 0 0
NVIDIA GTX 290 .*NVIDIA .*GTX *29.* 5 1 0 3.3
NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 1 3.3
NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 1 3.3
NVIDIA GT 320 .*NVIDIA .*GT *32.* 3 1 0 0
NVIDIA GT 330 .*NVIDIA .*GT *33.* 3 1 0 0
NVIDIA GT 320 .*NVIDIA .*GT *32.* 3 1 0 3.3
NVIDIA GT 330 .*NVIDIA .*GT *33.* 3 1 0 3.3
NVIDIA GT 340 .*NVIDIA .*GT *34.* 3 1 0 0
NVIDIA 405 .*NVIDIA .* 405.* 3 1 0 0
NVIDIA 405 .*NVIDIA .* 405.* 3 1 0 3.3
NVIDIA GT 420 .*NVIDIA .*GT *42.* 3 1 1 4.2
NVIDIA GT 430 .*NVIDIA .*GT *43.* 3 1 1 4.1
NVIDIA GT 440 .*NVIDIA .*GT *44.* 4 1 0 0
NVIDIA GT 430 .*NVIDIA .*GT *43.* 3 1 1 4.2
NVIDIA GT 440 .*NVIDIA .*GT *44.* 4 1 0 4.2
NVIDIA GTS 450 .*NVIDIA .*GTS *45.* 4 1 1 4.2
NVIDIA GTX 460 .*NVIDIA .*GTX *46.* 5 1 1 4.2
NVIDIA GTX 460 .*NVIDIA .*GTX *46.* 5 1 1 4.3
NVIDIA GTX 470 .*NVIDIA .*GTX *47.* 5 1 1 4.2
NVIDIA GTX 480 .*NVIDIA .*GTX *48.* 5 1 1 4.2
NVIDIA 510 .*NVIDIA .* 510.* 3 1 0 0
NVIDIA GT 520 .*NVIDIA .*GT *52.* 3 1 1 4.2
NVIDIA GT 530 .*NVIDIA .*GT *53.* 3 1 1 4.2
NVIDIA GT 540 .*NVIDIA .*GT *54.* 3 1 1 4.2
NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 5 1 1 4.2
NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 5 1 1 4.3
NVIDIA GTX 560 .*NVIDIA .*GTX *56.* 5 1 1 4.2
NVIDIA GTX 570 .*NVIDIA .*GTX *57.* 5 1 1 4.2
NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 5 1 1 4.2
NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 5 1 1 4.3
NVIDIA GTX 590 .*NVIDIA .*GTX *59.* 5 1 1 4.2
NVIDIA GT 610 .*NVIDIA .*GT *61.* 3 1 1 4.2
NVIDIA GT 620 .*NVIDIA .*GT *62.* 3 1 0 0
NVIDIA GT 630 .*NVIDIA .*GT *63.* 3 1 0 0
NVIDIA GT 640 .*NVIDIA .*GT *64.* 3 1 0 0
NVIDIA GT 620 .*NVIDIA .*GT *62.* 3 1 0 4.2
NVIDIA GT 630 .*NVIDIA .*GT *63.* 3 1 0 4.2
NVIDIA GT 640 .*NVIDIA .*GT *64.* 3 1 0 4.3
NVIDIA GT 650 .*NVIDIA .*GT *65.* 3 1 1 4.2
NVIDIA GTX 660 .*NVIDIA .*GTX *66.* 5 1 0 0
NVIDIA GTX 650 .*NVIDIA .*GTX *65.* 3 1 1 4.2
NVIDIA GTX 660 .*NVIDIA .*GTX *66.* 5 1 0 4.3
NVIDIA GTX 670 .*NVIDIA .*GTX *67.* 5 1 1 4.2
NVIDIA GTX 680 .*NVIDIA .*GTX *68.* 5 1 1 4.2
NVIDIA GTX 690 .*NVIDIA .*GTX *69.* 5 1 1 4.2
@ -442,8 +459,8 @@ NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 1 2.1
NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 1 2.1
NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 3 1 1 2.1
NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1 0 0
NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 0 0
NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 0 0
NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 0 3.3
NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 0 2.1
NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 3 1 1 3.3
NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 1 1 1 3.3
NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1 1 3.3
@ -455,9 +472,9 @@ NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1 0 0
NVIDIA GeForce 8800M .*NVIDIA .*GeForce 8800M.* 2 1 1 3.3
NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1 1 3.3
NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 0 1 0 0
NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 0 0
NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1 0 0
NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 0 0
NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 0 3.3
NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1 0 3.1
NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 0 3.3
NVIDIA GeForce 9300M .*NVIDIA .*GeForce 9300M.* 1 1 1 3.3
NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 1 1 1 3.3
NVIDIA GeForce 9400M .*NVIDIA .*GeForce 9400M.* 2 1 1 3.3
@ -470,7 +487,7 @@ NVIDIA GeForce 9700M .*NVIDIA .*GeForce 9700M.* 0 1 1 3.3
NVIDIA GeForce 9800M .*NVIDIA .*GeForce 9800M.* 2 1 1 3.3
NVIDIA GeForce 9800 .*NVIDIA .*GeForce 98.* 3 1 1 3.3
NVIDIA GeForce FX 5100 .*NVIDIA .*GeForce FX 51.* 0 1 0 0
NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 0 0
NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 0 2.1
NVIDIA GeForce FX 5300 .*NVIDIA .*GeForce FX 53.* 0 1 0 0
NVIDIA GeForce FX 5500 .*NVIDIA .*GeForce FX 55.* 0 1 1 2.1
NVIDIA GeForce FX 5600 .*NVIDIA .*GeForce FX 56.* 1 1 1 2.1
@ -505,7 +522,7 @@ NVIDIA D9M .*NVIDIA .*D9M.* 1 1 0 0
NVIDIA G94 .*NVIDIA .*G94.* 3 1 0 0
NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 0 0
NVIDIA ION 2 .*NVIDIA .*ION 2.* 2 1 0 0
NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 0
NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 3.3
NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1 0 0
NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1 0 0
NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1 0 0
@ -513,7 +530,7 @@ NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1 0 0
NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1 0 0
NVIDIA N10 .*NVIDIA .*N10.* 1 1 0 0
NVIDIA GeForce PCX .*GeForce PCX.* 0 1 0 0
NVIDIA Generic .*NVIDIA .*Unknown.* 0 0 0 0
NVIDIA Generic .*NVIDIA .*Unknown.* 0 0 0 3
NVIDIA NV17 .*NVIDIA .*NV17.* 0 1 0 0
NVIDIA NV34 .*NVIDIA .*NV34.* 0 1 0 0
NVIDIA NV35 .*NVIDIA .*NV35.* 0 1 0 0
@ -521,7 +538,7 @@ NVIDIA NV36 .*NVIDIA .*NV36.* 1 1 0 0
NVIDIA NV41 .*NVIDIA .*NV41.* 1 1 0 0
NVIDIA NV43 .*NVIDIA .*NV43.* 1 1 0 0
NVIDIA NV44 .*NVIDIA .*NV44.* 1 1 0 0
NVIDIA nForce .*NVIDIA .*nForce.* 0 0 0 0
NVIDIA nForce .*NVIDIA .*nForce.* 0 0 0 3.3
NVIDIA MCP51 .*NVIDIA .*MCP51.* 1 1 0 0
NVIDIA MCP61 .*NVIDIA .*MCP61.* 1 1 0 0
NVIDIA MCP67 .*NVIDIA .*MCP67.* 1 1 0 0
@ -532,40 +549,40 @@ NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1 0 0
NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1 0 0
NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1 0 0
NVIDIA Quadro2 .*Quadro2.* 0 1 0 0
NVIDIA Quadro 1000M .*Quadro.*1000M.* 2 1 0 0
NVIDIA Quadro 2000 M/D .*Quadro.*2000.* 3 1 0 0
NVIDIA Quadro 1000M .*Quadro.*1000M.* 2 1 0 4.2
NVIDIA Quadro 2000 M/D .*Quadro.*2000.* 3 1 0 4.2
NVIDIA Quadro 3000M .*Quadro.*3000M.* 3 1 0 0
NVIDIA Quadro 4000M .*Quadro.*4000M.* 3 1 0 0
NVIDIA Quadro 4000 .*Quadro *4000.* 3 1 0 0
NVIDIA Quadro 4000 .*Quadro *4000.* 3 1 0 4.2
NVIDIA Quadro 50x0 M .*Quadro.*50.0.* 3 1 0 0
NVIDIA Quadro 6000 .*Quadro.*6000.* 3 1 0 0
NVIDIA Quadro 400 .*Quadro.*400.* 2 1 0 0
NVIDIA Quadro 600 .*Quadro.*600.* 2 1 0 0
NVIDIA Quadro 400 .*Quadro.*400.* 2 1 0 3.3
NVIDIA Quadro 600 .*Quadro.*600.* 2 1 0 3.3
NVIDIA Quadro4 .*Quadro4.* 0 1 0 0
NVIDIA Quadro DCC .*Quadro DCC.* 0 1 0 0
NVIDIA Quadro CX .*Quadro.*CX.* 3 1 0 0
NVIDIA Quadro FX 770M .*Quadro.*FX *770M.* 2 1 0 0
NVIDIA Quadro FX 1500M .*Quadro.*FX *1500M.* 1 1 0 0
NVIDIA Quadro FX 1500M .*Quadro.*FX *1500M.* 1 1 0 2.1
NVIDIA Quadro FX 1600M .*Quadro.*FX *1600M.* 2 1 0 0
NVIDIA Quadro FX 2500M .*Quadro.*FX *2500M.* 2 1 0 0
NVIDIA Quadro FX 2700M .*Quadro.*FX *2700M.* 3 1 0 0
NVIDIA Quadro FX 2800M .*Quadro.*FX *2800M.* 3 1 0 0
NVIDIA Quadro FX 3500 .*Quadro.*FX *3500.* 2 1 0 0
NVIDIA Quadro FX 2800M .*Quadro.*FX *2800M.* 3 1 0 3.3
NVIDIA Quadro FX 3500 .*Quadro.*FX *3500.* 2 1 0 2.1
NVIDIA Quadro FX 3600 .*Quadro.*FX *3600.* 3 1 0 0
NVIDIA Quadro FX 3700 .*Quadro.*FX *3700.* 3 1 0 0
NVIDIA Quadro FX 3800 .*Quadro.*FX *3800.* 3 1 0 0
NVIDIA Quadro FX 3700 .*Quadro.*FX *3700.* 3 1 0 3.3
NVIDIA Quadro FX 3800 .*Quadro.*FX *3800.* 3 1 0 3.2
NVIDIA Quadro FX 4500 .*Quadro.*FX *45.* 3 1 0 0
NVIDIA Quadro FX 880M .*Quadro.*FX *880M.* 3 1 0 0
NVIDIA Quadro FX 880M .*Quadro.*FX *880M.* 3 1 0 3.3
NVIDIA Quadro FX 4800 .*NVIDIA .*Quadro *FX *4800.* 3 1 0 0
NVIDIA Quadro FX .*Quadro FX.* 1 1 0 0
NVIDIA Quadro NVS 1xxM .*Quadro NVS *1.[05]M.* 0 1 1 2.1
NVIDIA Quadro FX .*Quadro FX.* 1 1 0 3.3
NVIDIA Quadro NVS 1xxM .*Quadro NVS *1.[05]M.* 0 1 1 3.3
NVIDIA Quadro NVS 300M .*NVIDIA .*NVS *300M.* 2 1 0 0
NVIDIA Quadro NVS 320M .*NVIDIA .*NVS *320M.* 2 1 0 0
NVIDIA Quadro NVS 2100M .*NVIDIA .*NVS *2100M.* 2 1 0 0
NVIDIA Quadro NVS 3100M .*NVIDIA .*NVS *3100M.* 2 1 0 0
NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS *4200M.* 2 1 0 0
NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS *4200M.* 2 1 0 4.1
NVIDIA Quadro NVS 5100M .*NVIDIA .*NVS *5100M.* 2 1 0 0
NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 0 0
NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 0 3.2
NVIDIA Corporation N12P .*NVIDIA .*N12P.* 1 1 1 4.1
NVIDIA Corporation N11M .*NVIDIA .*N11M.* 2 1 0 0
NVIDIA RIVA TNT .*RIVA TNT.* 0 0 0 0
@ -579,5 +596,3 @@ Apple Generic Apple.*Generic.* 0 0 0 0
Apple Software Renderer Apple.*Software Renderer.* 0 0 0 0
Humper Humper.* 0 1 1 2.1
PowerVR SGX545 .*PowerVR SGX.* 1 1 1 3

View File

@ -419,7 +419,7 @@ void LLFeatureManager::parseGPUTable(std::string filename)
// setup the tokenizer
std::string buf(buffer);
std::string cls, label, expr, supported;
std::string cls, label, expr, supported, stats_based, expected_gl_version;
boost_tokenizer tokens(buf, boost::char_separator<char>("\t\n"));
boost_tokenizer::iterator token_iter = tokens.begin();
@ -440,6 +440,14 @@ void LLFeatureManager::parseGPUTable(std::string filename)
{
supported = *token_iter++;
}
if (token_iter != tokens.end())
{
stats_based = *token_iter++;
}
if (token_iter != tokens.end())
{
expected_gl_version = *token_iter++;
}
if (label.empty() || expr.empty() || cls.empty() || supported.empty())
{
@ -450,7 +458,9 @@ void LLFeatureManager::parseGPUTable(std::string filename)
json << "{'label' : '" << label << "',\n" <<
"'regexp' : '" << expr << "',\n" <<
"'class' : '" << cls << "',\n" <<
"'supported' : '" << supported << "'\n},\n";
"'supported' : '" << supported << "',\n" <<
"'stats_based' : " << stats_based << ",\n" <<
"'gl_version' : " << expected_gl_version << "\n},\n";
#endif
for (U32 i = 0; i < expr.length(); i++) /*Flawfinder: ignore*/
@ -720,7 +730,9 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures)
maskFeatures("High");
maskFeatures("Class5");
break;
case 6:
maskFeatures("Ultra");
break;
default:
maskFeatures("Low");
maskFeatures("Class0");

View File

@ -750,7 +750,10 @@ void LLFloaterPreference::onClose(bool app_quitting)
{
gSavedSettings.setS32("LastPrefTab", getChild<LLTabContainer>("pref core")->getCurrentPanelIndex());
LLPanelLogin::setAlwaysRefresh(false);
cancel();
if (!app_quitting)
{
cancel();
}
}
void LLFloaterPreference::onOpenHardwareSettings()

View File

@ -238,6 +238,7 @@ LLGroupMgrGroupData::LLGroupMgrGroupData(const LLUUID& id) :
mPendingRoleMemberRequest(FALSE),
mAccessTime(0.0f)
{
mMemberVersion.generate();
}
void LLGroupMgrGroupData::setAccessed()
@ -318,14 +319,14 @@ void LLGroupMgrGroupData::setRoleData(const LLUUID& role_id, LLRoleData role_dat
role_data.mChangeType = RC_UPDATE_DATA;
}
else
{
{
role_data.mChangeType = RC_UPDATE_POWERS;
}
mRoleChanges[role_id] = role_data;
}
else
{
{
llwarns << "Change being made to non-existant role " << role_id << llendl;
}
}
@ -424,6 +425,7 @@ void LLGroupMgrGroupData::removeMemberData()
}
mMembers.clear();
mMemberDataComplete = FALSE;
mMemberVersion.generate();
}
void LLGroupMgrGroupData::removeRoleData()
@ -945,6 +947,8 @@ void LLGroupMgr::processGroupMembersReply(LLMessageSystem* msg, void** data)
}
}
group_datap->mMemberVersion.generate();
if (group_datap->mMembers.size() == (U32)group_datap->mMemberCount)
{
group_datap->mMemberDataComplete = TRUE;
@ -1771,8 +1775,6 @@ void LLGroupMgr::sendGroupMemberEjects(const LLUUID& group_id,
bool start_message = true;
LLMessageSystem* msg = gMessageSystem;
LLGroupMgrGroupData* group_datap = LLGroupMgr::getInstance()->getGroupData(group_id);
if (!group_datap) return;
@ -1833,6 +1835,8 @@ void LLGroupMgr::sendGroupMemberEjects(const LLUUID& group_id,
{
gAgent.sendReliableMessage();
}
group_datap->mMemberVersion.generate();
}
@ -1990,6 +1994,8 @@ void LLGroupMgr::processCapGroupMembersRequest(const LLSD& content)
group_datap->mMembers[member_id] = data;
}
group_datap->mMemberVersion.generate();
// Technically, we have this data, but to prevent completely overhauling
// this entire system (it would be nice, but I don't have the time),
// I'm going to be dumb and just call services I most likely don't need

View File

@ -236,6 +236,8 @@ public:
F32 getAccessTime() const { return mAccessTime; }
void setAccessed();
const LLUUID& getMemberVersion() const { return mMemberVersion; }
public:
typedef std::map<LLUUID,LLGroupMemberData*> member_list_t;
typedef std::map<LLUUID,LLGroupRoleData*> role_list_t;
@ -284,6 +286,9 @@ private:
BOOL mPendingRoleMemberRequest;
F32 mAccessTime;
// Generate a new ID every time mMembers
LLUUID mMemberVersion;
};
struct LLRoleAction

View File

@ -670,7 +670,6 @@ void LLPanelGroupGeneral::update(LLGroupChange gc)
{
mMemberProgress = gdatap->mMembers.begin();
mPendingMemberUpdate = TRUE;
mUdpateSessionID.generate();
sSDTime = 0.0f;
sElementTime = 0.0f;
@ -730,7 +729,7 @@ void LLPanelGroupGeneral::updateMembers()
// If name is not cached, onNameCache() should be called when it is cached and add this member to list.
LLAvatarNameCache::get(mMemberProgress->first,
boost::bind(&LLPanelGroupGeneral::onNameCache,
this, mUdpateSessionID, member, _1, _2));
this, gdatap->getMemberVersion(), member, _2));
}
}
@ -768,11 +767,15 @@ void LLPanelGroupGeneral::addMember(LLGroupMemberData* member)
}
}
void LLPanelGroupGeneral::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLUUID& id, const LLAvatarName& av_name)
void LLPanelGroupGeneral::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name)
{
if (!member
|| update_id != mUdpateSessionID)
LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
if (!gdatap
|| !gdatap->isMemberDataComplete()
|| gdatap->getMemberVersion() != update_id)
{
// Stale data
return;
}

View File

@ -63,7 +63,7 @@ public:
virtual void setupCtrls (LLPanel* parent);
void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLUUID& id, const LLAvatarName& av_name);
void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name);
private:
void reset();
@ -90,7 +90,6 @@ private:
BOOL mChanged;
BOOL mFirstUse;
std::string mIncompleteMemberDataStr;
LLUUID mUdpateSessionID;
// Group information (include any updates in updateChanged)
LLLineEditor *mGroupNameEditor;

View File

@ -745,7 +745,6 @@ LLPanelGroupMembersSubTab::LLPanelGroupMembersSubTab()
mHasMatch(FALSE),
mNumOwnerAdditions(0)
{
mUdpateSessionID = LLUUID::null;
}
LLPanelGroupMembersSubTab::~LLPanelGroupMembersSubTab()
@ -1427,13 +1426,20 @@ U64 LLPanelGroupMembersSubTab::getAgentPowersBasedOnRoleChanges(const LLUUID& ag
return GP_NO_POWERS;
}
LLGroupMemberData* member_data = gdatap->mMembers[agent_id];
if ( !member_data )
LLGroupMgrGroupData::member_list_t::iterator iter = gdatap->mMembers.find(agent_id);
if ( iter == gdatap->mMembers.end() )
{
llwarns << "LLPanelGroupMembersSubTab::getAgentPowersBasedOnRoleChanges() -- No member data for member with UUID " << agent_id << llendl;
return GP_NO_POWERS;
}
LLGroupMemberData* member_data = (*iter).second;
if (!member_data)
{
llwarns << "LLPanelGroupMembersSubTab::getAgentPowersBasedOnRoleChanges() -- Null member data for member with UUID " << agent_id << llendl;
return GP_NO_POWERS;
}
//see if there are unsaved role changes for this agent
role_change_data_map_t* role_change_datap = NULL;
member_role_changes_map_t::iterator member = mMemberRoleChangeData.find(agent_id);
@ -1548,10 +1554,6 @@ void LLPanelGroupMembersSubTab::update(LLGroupChange gc)
mMemberProgress = gdatap->mMembers.begin();
mPendingMemberUpdate = TRUE;
mHasMatch = FALSE;
// Generate unique ID for current updateMembers()- see onNameCache for details.
// Using unique UUID is perhaps an overkill but this way we are perfectly safe
// from coincidences.
mUdpateSessionID.generate();
}
else
{
@ -1579,14 +1581,14 @@ void LLPanelGroupMembersSubTab::update(LLGroupChange gc)
}
}
void LLPanelGroupMembersSubTab::addMemberToList(LLUUID id, LLGroupMemberData* data)
void LLPanelGroupMembersSubTab::addMemberToList(LLGroupMemberData* data)
{
if (!data) return;
LLUIString donated = getString("donation_area");
donated.setArg("[AREA]", llformat("%d", data->getContribution()));
LLNameListCtrl::NameItem item_params;
item_params.value = id;
item_params.value = data->getID();
item_params.columns.add().column("name").font.name("SANSSERIF_SMALL").style("NORMAL");
@ -1600,17 +1602,12 @@ void LLPanelGroupMembersSubTab::addMemberToList(LLUUID id, LLGroupMemberData* da
mHasMatch = TRUE;
}
void LLPanelGroupMembersSubTab::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLUUID& id, const LLAvatarName& av_name)
void LLPanelGroupMembersSubTab::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name)
{
// Update ID is used to determine whether member whose id is passed
// into onNameCache() was passed after current or previous user-initiated update.
// This is needed to avoid probable duplication of members in list after changing filter
// or adding of members of another group if gets for their names were called on
// previous update. If this id is from get() called from older update,
// we do nothing.
if (mUdpateSessionID != update_id) return;
if (!member)
LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
if (!gdatap
|| gdatap->getMemberVersion() != update_id
|| !member)
{
return;
}
@ -1618,7 +1615,7 @@ void LLPanelGroupMembersSubTab::onNameCache(const LLUUID& update_id, LLGroupMemb
// trying to avoid unnecessary hash lookups
if (matchesSearchFilter(av_name.getLegacyName()))
{
addMemberToList(id, member);
addMemberToList(member);
if(!mMembersList->getEnabled())
{
mMembersList->setEnabled(TRUE);
@ -1672,14 +1669,14 @@ void LLPanelGroupMembersSubTab::updateMembers()
{
if (matchesSearchFilter(av_name.getLegacyName()))
{
addMemberToList(mMemberProgress->first, mMemberProgress->second);
addMemberToList(mMemberProgress->second);
}
}
else
{
// If name is not cached, onNameCache() should be called when it is cached and add this member to list.
LLAvatarNameCache::get(mMemberProgress->first, boost::bind(&LLPanelGroupMembersSubTab::onNameCache,
this, mUdpateSessionID, mMemberProgress->second, _1, _2));
this, gdatap->getMemberVersion(), mMemberProgress->second, _2));
}
}

View File

@ -187,8 +187,8 @@ public:
virtual void setGroupID(const LLUUID& id);
void addMemberToList(LLUUID id, LLGroupMemberData* data);
void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLUUID& id, const LLAvatarName& av_name);
void addMemberToList(LLGroupMemberData* data);
void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name);
protected:
typedef std::map<LLUUID, LLRoleMemberChangeType> role_change_data_map_t;
@ -210,9 +210,6 @@ protected:
BOOL mPendingMemberUpdate;
BOOL mHasMatch;
// This id is generated after each user initiated member list update(opening Roles or changing filter)
LLUUID mUdpateSessionID;
member_role_changes_map_t mMemberRoleChangeData;
U32 mNumOwnerAdditions;

View File

@ -1861,7 +1861,12 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d
mFastCachep->seek(APR_SET, offset);
llassert_always(mFastCachep->read(head, TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) == TEXTURE_FAST_CACHE_ENTRY_OVERHEAD);
if(mFastCachep->read(head, TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) != TEXTURE_FAST_CACHE_ENTRY_OVERHEAD)
{
//cache corrupted or under thread race condition
closeFastCache();
return NULL;
}
S32 image_size = head[0] * head[1] * head[2];
if(!image_size) //invalid
@ -1872,7 +1877,13 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d
discardlevel = head[3];
data = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), image_size);
llassert_always(mFastCachep->read(data, image_size) == image_size);
if(mFastCachep->read(data, image_size) != image_size)
{
FREE_MEM(LLImageBase::getPrivatePool(), data);
closeFastCache();
return NULL;
}
closeFastCache();
}
LLPointer<LLImageRaw> raw = new LLImageRaw(data, head[0], head[1], head[2], true);
@ -1926,7 +1937,11 @@ bool LLTextureCache::writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 dis
openFastCache();
mFastCachep->seek(APR_SET, offset);
llassert_always(mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE) == TEXTURE_FAST_CACHE_ENTRY_SIZE);
//no need to do this assertion check. When it fails, let it fail quietly.
//this failure could happen because other viewer removes the fast cache file when clearing cache.
//--> llassert_always(mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE) == TEXTURE_FAST_CACHE_ENTRY_SIZE);
mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE);
closeFastCache(true);
}

View File

@ -4237,14 +4237,48 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
image_height = llmin(image_height, window_height);
}
S32 original_width = 0;
S32 original_height = 0;
bool reset_deferred = false;
LLRenderTarget scratch_space;
F32 scale_factor = 1.0f ;
if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))
{
// if image cropping or need to enlarge the scene, compute a scale_factor
F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
snapshot_width = (S32)(ratio * image_width) ;
snapshot_height = (S32)(ratio * image_height) ;
scale_factor = llmax(1.0f, 1.0f / ratio) ;
if ((image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui)
{
if (scratch_space.allocate(image_width, image_height, GL_RGBA, true, true))
{
original_width = gPipeline.mDeferredScreen.getWidth();
original_height = gPipeline.mDeferredScreen.getHeight();
if (gPipeline.allocateScreenBuffer(image_width, image_height))
{
window_width = image_width;
window_height = image_height;
snapshot_width = image_width;
snapshot_height = image_height;
reset_deferred = true;
mWorldViewRectRaw.set(0, image_height, image_width, 0);
scratch_space.bindTarget();
}
else
{
scratch_space.release();
gPipeline.allocateScreenBuffer(original_width, original_height);
}
}
}
if (!reset_deferred)
{
// if image cropping or need to enlarge the scene, compute a scale_factor
F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
snapshot_width = (S32)(ratio * image_width) ;
snapshot_height = (S32)(ratio * image_height) ;
scale_factor = llmax(1.0f, 1.0f / ratio) ;
}
}
if (show_ui && scale_factor > 1.f)
@ -4433,11 +4467,20 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
gPipeline.resetDrawOrders();
}
if (reset_deferred)
{
mWorldViewRectRaw = window_rect;
scratch_space.flush();
scratch_space.release();
gPipeline.allocateScreenBuffer(original_width, original_height);
}
if (high_res)
{
send_agent_resume();
}
return ret;
}

View File

@ -779,18 +779,57 @@ void LLPipeline::allocatePhysicsBuffer()
}
}
void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
U32 samples = RenderFSAASamples;
bool save_settings = sRenderDeferred;
if (save_settings)
{
// Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
gSavedSettings.setBOOL("RenderInitError", TRUE);
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
}
//try to allocate screen buffers at requested resolution and samples
eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
if (save_settings)
{
// don't disable shaders on next session
gSavedSettings.setBOOL("RenderInitError", FALSE);
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
}
if (ret == FBO_FAILURE)
{ //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
//NOTE: if the session closes successfully after this call, deferred rendering will be
// disabled on future sessions
if (LLPipeline::sRenderDeferred)
{
gSavedSettings.setBOOL("RenderDeferred", FALSE);
LLPipeline::refreshCachedSettings();
}
}
return ret == FBO_SUCCESS_FULLRES;
}
LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
{
// try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
U32 samples = RenderFSAASamples;
eFBOStatus ret = FBO_SUCCESS_FULLRES;
if (!allocateScreenBuffer(resX, resY, samples))
{
//failed to allocate at requested specification, return false
ret = FBO_FAILURE;
releaseScreenBuffers();
//reduce number of samples
while (samples > 0)
@ -798,7 +837,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
samples /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{ //success
return;
return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
@ -811,22 +850,23 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
resY /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
return;
return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
resX /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
return;
return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
}
}
return ret;
}
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
@ -854,10 +894,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (LLPipeline::sRenderDeferred)
{
// Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
gSavedSettings.setBOOL("RenderInitError", TRUE);
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
S32 shadow_detail = RenderShadowDetail;
BOOL ssao = RenderDeferredSSAO;
@ -869,7 +905,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
{
if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
}
else
{
@ -903,7 +939,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
U32 width = nhpo2(U32(resX*scale))/2;
U32 width = (U32) (resX*scale);
U32 height = width;
if (shadow_detail > 1)
@ -922,9 +958,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
// don't disable shaders on next session
gSavedSettings.setBOOL("RenderInitError", FALSE);
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
//HACK make screenbuffer allocations start failing after 30 seconds
if (gSavedSettings.getBOOL("SimulateFBOFailure"))
{
return false;
}
}
else
{
@ -7117,11 +7155,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGlowProgram.unbind();
if (LLRenderTarget::sUseFBO)
/*if (LLRenderTarget::sUseFBO)
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
}*/
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@ -7997,10 +8035,6 @@ void LLPipeline::renderDeferredLighting()
gGL.popMatrix();
stop_glerror();
//copy depth and stencil from deferred screen
//mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
// 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
mScreen.bindTarget();
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
glClearColor(0,0,0,0);
@ -8772,8 +8806,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
LLRenderTarget::unbindTarget();
LLPipeline::sReflectionRender = FALSE;
if (!LLRenderTarget::sUseFBO)

View File

@ -119,8 +119,25 @@ public:
void createGLBuffers();
void createLUTBuffers();
void allocateScreenBuffer(U32 resX, U32 resY);
//allocate the largest screen buffer possible up to resX, resY
//returns true if full size buffer allocated, false if some other size is allocated
bool allocateScreenBuffer(U32 resX, U32 resY);
typedef enum {
FBO_SUCCESS_FULLRES = 0,
FBO_SUCCESS_LOWRES,
FBO_FAILURE
} eFBOStatus;
private:
//implementation of above, wrapped for easy error handling
eFBOStatus doAllocateScreenBuffer(U32 resX, U32 resY);
public:
//attempt to allocate screen buffers at resX, resY
//returns true if allocation successful, false otherwise
bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
void allocatePhysicsBuffer();
void resetVertexBuffers(LLDrawable* drawable);

View File

@ -55,22 +55,31 @@
name="LowGraphicsDivet"
top_delta="-2"
width="2" />
<icon
color="0.12 0.12 0.12 1"
height="14"
image_name="Rounded_Square"
layout="topleft"
left_pad="41"
name="LowMidraphicsDivet"
top_delta="-2"
width="2" />
<icon
color="0.12 0.12 0.12 1"
height="14"
image_name="Rounded_Square"
layout="topleft"
left_pad="83"
left_pad="41"
name="MidGraphicsDivet"
top_delta="0"
width="2" />
<icon
<icon
color="0.12 0.12 0.12 1"
height="14"
image_name="Rounded_Square"
layout="topleft"
left_pad="85"
name="HighGraphicsDivet"
left_pad="41"
name="MidHighGraphicsDivet"
top_delta="0"
width="2" />
<icon
@ -78,7 +87,25 @@
height="14"
image_name="Rounded_Square"
layout="topleft"
left_pad="83"
left_pad="41"
name="HighGraphicsDivet"
top_delta="0"
width="2" />
<icon
color="0.12 0.12 0.12 1"
height="14"
image_name="Rounded_Square"
layout="topleft"
left_pad="41"
name="HighUltraGraphicsDivet"
top_delta="0"
width="2" />
<icon
color="0.12 0.12 0.12 1"
height="14"
image_name="Rounded_Square"
layout="topleft"
left_pad="41"
name="UltraGraphicsDivet"
top_delta="0"
width="2" />
@ -91,7 +118,7 @@
initial_value="0"
layout="topleft"
left="120"
max_val="3"
max_val="6"
name="QualityPerformanceSelection"
show_text="false"
top_delta="-2"
@ -120,12 +147,12 @@
height="12"
layout="topleft"
left_delta="87"
name="ShadersPrefText2"
name="ShadersPrefText3"
top_delta="0"
width="80">
Mid
</text>
<text
<text
type="string"
length="1"
follows="left|top"
@ -136,8 +163,8 @@
name="ShadersPrefText3"
top_delta="0"
width="80">
High
</text>
High
</text>
<text
type="string"
length="1"