EXT-8318 FIXED Fixed wrong (hardcoded) locale usage to format number of inventory items in the Inventory SP.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/752/ --HG-- branch : product-enginemaster
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@ -567,7 +567,8 @@ void LLPanelMainInventory::draw()
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void LLPanelMainInventory::updateItemcountText()
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{
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LLLocale locale(LLLocale::USER_LOCALE);
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// *TODO: Calling setlocale() on each frame may be inefficient.
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LLLocale locale(LLStringUtil::getLocale());
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std::string item_count_string;
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LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount());
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