Remove another high amount of needless getInstance calls
parent
98cafc31e0
commit
75cb3abc53
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@ -281,6 +281,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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{
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LL_RECORD_BLOCK_TIME(FTM_RENDER);
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LLViewerCamera& camera = LLViewerCamera::instance(); // <FS:Ansariel> Factor out calls to getInstance
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if (gWindowResized)
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{ //skip render on frames where window has been resized
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LL_DEBUGS("Window") << "Resizing window" << LL_ENDL;
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@ -493,10 +495,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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{
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// If someone knows how to call "View.ZoomDefault" by hand, we should do that instead of
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// replicating the behavior here. -Zi
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LLViewerCamera::getInstance()->setDefaultFOV(DEFAULT_FIELD_OF_VIEW);
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camera.setDefaultFOV(DEFAULT_FIELD_OF_VIEW);
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if(gSavedSettings.getBOOL("FSResetCameraOnTP"))
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{
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gSavedSettings.setF32("CameraAngle", LLViewerCamera::getInstance()->getView()); // FS:LO Dont reset rightclick zoom when we teleport however. Fixes FIRE-6246.
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gSavedSettings.setF32("CameraAngle", camera.getView()); // FS:LO Dont reset rightclick zoom when we teleport however. Fixes FIRE-6246.
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}
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// also, reset the marker for "currently zooming" in the mouselook zoom settings. -Zi
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LLVector3 vTemp=gSavedSettings.getVector3("_NACL_MLFovValues");
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@ -674,8 +676,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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//
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LLAppViewer::instance()->pingMainloopTimeout("Display:Camera");
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LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
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LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
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camera.setZoomParameters(zoom_factor, subfield); // <FS:Ansariel> Factor out calls to getInstance
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camera.setNear(MIN_NEAR_PLANE); // <FS:Ansariel> Factor out calls to getInstance
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//////////////////////////
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//
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@ -753,7 +755,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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{
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LL_RECORD_BLOCK_TIME(FTM_EEP_UPDATE);
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// update all the sky/atmospheric/water settings
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LLEnvironment::instance().update(LLViewerCamera::getInstance());
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LLEnvironment::instance().update(&camera); // <FS:Ansariel> Factor out calls to getInstance
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}
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// *TODO: merge these two methods
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@ -782,7 +784,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
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gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
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{
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if (LLViewerCamera::getInstance()->cameraUnderWater())
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if (camera.cameraUnderWater()) // <FS:Ansariel> Factor out calls to getInstance
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{
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water_clip = -1;
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}
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@ -813,8 +815,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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static LLCullResult result;
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LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
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LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater();
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gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
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LLPipeline::sUnderWaterRender = camera.cameraUnderWater(); // <FS:Ansariel> Factor out calls to getInstance
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gPipeline.updateCull(camera, result, water_clip); // <FS:Ansariel> Factor out calls to getInstance
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stop_glerror();
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LLGLState::checkStates();
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@ -842,7 +844,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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if (gFrameCount > 1)
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{ //for some reason, ATI 4800 series will error out if you
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//try to generate a shadow before the first frame is through
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gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
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gPipeline.generateSunShadow(camera); // <FS:Ansariel> Factor out calls to getInstance
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}
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LLVertexBuffer::unbind();
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@ -883,8 +885,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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//if (!for_snapshot)
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{
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LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
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gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
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gPipeline.generateHighlight(*LLViewerCamera::getInstance());
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gPipeline.generateWaterReflection(camera); // <FS:Ansariel> Factor out calls to getInstance
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gPipeline.generateHighlight(camera); // <FS:Ansariel> Factor out calls to getInstance
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gPipeline.renderPhysicsDisplay();
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}
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@ -946,7 +948,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
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{
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LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
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gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
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gPipeline.stateSort(camera, result); // <FS:Ansariel> Factor out calls to getInstance
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stop_glerror();
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if (rebuild)
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@ -1020,7 +1022,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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// gGL.popMatrix();
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//}
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LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
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LLPipeline::sUnderWaterRender = camera.cameraUnderWater() ? TRUE : FALSE; // <FS:Ansariel> Factor out calls to getInstance
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// <FS:CR> Aurora Sim
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if (!LLWorld::getInstance()->getAllowRenderWater())
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@ -1089,11 +1091,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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gGL.setColorMask(true, false);
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if (LLPipeline::sRenderDeferred)
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{
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gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
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gPipeline.renderGeomDeferred(camera); // <FS:Ansariel> Factor out calls to getInstance
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}
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else
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{
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gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE);
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gPipeline.renderGeom(camera, TRUE); // <FS:Ansariel> Factor out calls to getInstance
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}
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gGL.setColorMask(true, true);
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@ -1296,11 +1298,14 @@ void render_hud_attachments()
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LLRect get_whole_screen_region()
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{
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// <FS:Ansariel> Factor out calls to getInstance
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LLViewerCamera& camera = LLViewerCamera::instance();
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LLRect whole_screen = gViewerWindow->getWorldViewRectScaled();
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// apply camera zoom transform (for high res screenshots)
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F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
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S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion();
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F32 zoom_factor = camera.getZoomFactor(); // <FS:Ansariel> Factor out calls to getInstance
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S16 sub_region = camera.getZoomSubRegion(); // <FS:Ansariel> Factor out calls to getInstance
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if (zoom_factor > 1.f)
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{
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S32 num_horizontal_tiles = llceil(zoom_factor);
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@ -1322,10 +1327,15 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
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LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
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F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
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proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
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proj.element(2,2) = -0.01f;
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// <FS:Ansariel> Factor out calls to getInstance
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//proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
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//proj.element(2,2) = -0.01f;
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F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
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proj = gl_ortho(-0.5f * aspect_ratio, 0.5f * aspect_ratio, -0.5f, 0.5f, 0.f, hud_depth);
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proj.element(2,2) = -0.01f;
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// <//FS:Ansariel> Factor out calls to getInstance
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glh::matrix4f mat;
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F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
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