diff --git a/.hgignore b/.hgignore
index 51b864651b..bd4f19a91e 100644
--- a/.hgignore
+++ b/.hgignore
@@ -9,6 +9,7 @@ syntax: glob
.*.swp
#OSX image cache file
*.DS_Store
+*.orig
LICENSES
indra/.distcc
build-linux-*
diff --git a/.hgtags b/.hgtags
index b982a7eea2..d104ee3124 100644
--- a/.hgtags
+++ b/.hgtags
@@ -8,6 +8,7 @@ bb38ff1a763738609e1b3cada6d15fa61e5e84b9 2.1.1-release
1e2b517adc2ecb342cd3c865f2a6ccf82a3cf8d7 2-1-beta-3
3469d90a115b900f8f250e137bbd9b684130f5d2 beta-4
3e4b947f79d88c385e8218cbc0731cef0e42cfc4 2-1-beta-1
+434973a76ab2755f98ab55e1afc193e16692d5c5 2-1-1-beta-2
46002088d9a4489e323b8d56131c680eaa21258c viewer-2-1-0-start
4f777ffb99fefdc6497c61385c22688ff149c659 viewer-2-0-0
52d96ad3d39be29147c5b2181b3bb46af6164f0e alpha-3
@@ -16,6 +17,7 @@ bb38ff1a763738609e1b3cada6d15fa61e5e84b9 2.1.1-release
7f16e79826d377f5f9f5b33dc721ab56d0d7dc8f alpha-4
7f16e79826d377f5f9f5b33dc721ab56d0d7dc8f fork to viewer-20qa
80bc6cff515118a36108967af49d3f8105c95bc9 viewer-2-0-2-start
+87bfaf8c76f9b22d9c65d4b315358861be87c863 2-1-1-release
b03065d018b8a2e28b7de85b293a4c992cb4c12d 2-1-release
b8419565906e4feb434426d8d9b17dd1458e24b2 alpha-6
bb38ff1a763738609e1b3cada6d15fa61e5e84b9 2-1-1-release
diff --git a/BuildParams b/BuildParams
index 824c15cd12..13ff697b69 100644
--- a/BuildParams
+++ b/BuildParams
@@ -11,8 +11,11 @@ Linux.symbolfiles = "newview/secondlife-symbols-linux.tar.bz2"
# Use Public Upload Locations
public_build = true
+# skip windows debug build until we can get a fix in.
+build_CYGWIN_Debug = false
+
# Update Public Inworld Build Status Indicators
-email_status_this_is_os = true
+email_status_this_is_os = false
# Limit extent of codeticket updates to revisions after...
codeticket_since = 2.2.0-release
@@ -90,6 +93,33 @@ brad-parabuild.email = brad@lindenlab.com
brad-parabuild.build_server = false
brad-parabuild.build_server_tests = false
+# ========================================
+# mesh-development
+# ========================================
+mesh-development.viewer_channel = "Project Viewer - Mesh"
+mesh-development.login_channel = "Project Viewer - Mesh"
+mesh-development.viewer_grid = aditi
+mesh-development.build_debug_release_separately = true
+mesh-development.build_CYGWIN_Debug = false
+mesh-development.build_viewer_update_version_manager = false
+
+# ========================================
+# viewer-mesh
+# ========================================
+
+viewer-mesh.build_viewer = true
+viewer-mesh.build_server = false
+viewer-mesh.build_Linux = true
+viewer-mesh.build_hg_bundle = true
+viewer-mesh.build_viewer_update_version_manager = false
+viewer-mesh.build_Debug = false
+viewer-mesh.build_RelWithDebInfo = false
+viewer-mesh.viewer_channel = "Project Viewer - Mesh"
+viewer-mesh.login_channel = "Project Viewer - Mesh"
+viewer-mesh.viewer_grid = aditi
+viewer-mesh.email = shining@lists.lindenlab.com
+
+
# ========================================
# CG
# ========================================
diff --git a/autobuild.xml b/autobuild.xml
index bd98d59766..f4e7189166 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -3,14 +3,14 @@
+ glext
+
+ license
+ glext
+ license_file
+ LICENSES/glext.txt
+ name
+ glext
+ platforms
+
+ linux
+
+ archive
+
+ hash
+ 5de58ca0fe19abf68b25956762ee0d29
+ url
+ http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/glext-68-windows-20110406.tar.bz2
+
+ name
+ linux
+
+ windows
+
+ archive
+
+ hash
+ 5de58ca0fe19abf68b25956762ee0d29
+ url
+ http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/glext-68-windows-20110406.tar.bz2
+
+ name
+ windows
+
+
+
glh_linear
license
@@ -615,42 +699,6 @@
- google-perftools
-
- license
- bsd
- license_file
- LICENSES/google-perftools.txt
- name
- google-perftools
- platforms
-
- linux
-
- archive
-
- hash
- cf513fc2eec4a414cc804cf408932a45
- url
- http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/google_perftools-1.7-linux-20110315.tar.bz2
-
- name
- linux
-
- windows
-
- archive
-
- hash
- 8108bffe1c814be9d035b47dac3d4541
- url
- http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/google-perftools-1.0-windows-20101001b.tar.bz2
-
- name
- windows
-
-
-
google_breakpad
license
@@ -704,7 +752,7 @@
license
bsd
license_file
- LICENSES/gmock.txt
+ LICENSES/googlemock.txt
name
googlemock
platforms
@@ -776,7 +824,7 @@
license
lgpl
license_file
- LICENSES/gtk.txt
+ LICENSES/gtk-atk-pango-glib.txt
name
gtk-atk-pango-glib
platforms
@@ -990,9 +1038,9 @@
archive
hash
- 735a955e6442733e2342ab12c1087488
+ f194ba857ca8dd86483a3ef24535d0db
url
- http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/libpng-1.5.1-windows-20110221.tar.bz2
+ http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-libpng/rev/226532/arch/CYGWIN/installer/libpng-1.5.1-windows-20110413.tar.bz2
name
windows
@@ -1047,6 +1095,102 @@
+ llconvexdecomposition
+
+ license
+ havok
+ license_file
+ on_file
+ name
+ llconvexdecomposition
+ platforms
+
+ darwin
+
+ archive
+
+ hash
+ bfa0e1ce006302f6d90b712b20e2d96e
+ url
+ http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llconvexdecomposition/rev/226714/arch/Darwin/installer/llconvexdecomposition-0.1-darwin-20110415.tar.bz2
+
+ name
+ darwin
+
+ linux
+
+ archive
+
+ hash
+ d6207290496f4b464996924b6319932e
+ url
+ http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llconvexdecomposition/rev/226714/arch/Linux/installer/llconvexdecomposition-0.1-linux-20110415.tar.bz2
+
+ name
+ linux
+
+ windows
+
+ archive
+
+ hash
+ 9f8579663eeac8ed5cfc6390560f0e24
+ url
+ http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llconvexdecomposition/rev/226714/arch/CYGWIN/installer/llconvexdecomposition-0.1-windows-20110415.tar.bz2
+
+ name
+ windows
+
+
+
+ llconvexdecompositionstub
+
+ license
+ lgpl
+ license_file
+ LICENSES/lgpl.txt
+ name
+ llconvexdecompositionstub
+ platforms
+
+ darwin
+
+ archive
+
+ hash
+ bc1388fc28dbb3bba1fe7cb8d09f49b4
+ url
+ http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llconvexdecompositionstub/rev/227399/arch/Darwin/installer/llconvexdecompositionstub-0.3-darwin-20110421.tar.bz2
+
+ name
+ darwin
+
+ linux
+
+ archive
+
+ hash
+ 3295bd4a0514b7c15dda9044f40c175e
+ url
+ http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llconvexdecompositionstub/rev/227399/arch/Linux/installer/llconvexdecompositionstub-0.3-linux-20110422.tar.bz2
+
+ name
+ linux
+
+ windows
+
+ archive
+
+ hash
+ 92f1dff3249024c1534b55343ed79ea3
+ url
+ http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llconvexdecompositionstub/rev/227399/arch/CYGWIN/installer/llconvexdecompositionstub-0.3-windows-20110421.tar.bz2
+
+ name
+ windows
+
+
+
llqtwebkit
license
@@ -1351,6 +1495,42 @@
+ pcre
+
+ license
+ bsd
+ license_file
+ LICENSES/pcre-license.txt
+ name
+ pcre
+ platforms
+
+ darwin
+
+ archive
+
+ hash
+ cb04654cdfe93e3c8d16fef0c475e2bb
+ url
+ http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/3p-pcre/rev/226370/arch/Darwin/installer/pcre-7.6-darwin-20110411.tar.bz2
+
+ name
+ darwin
+
+ linux
+
+ archive
+
+ hash
+ 18854c815c6f960e22add25cf1ff93d4
+ url
+ http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/3p-pcre/rev/226572/arch/Linux/installer/pcre-7.6-linux-20110413.tar.bz2
+
+ name
+ linux
+
+
+
pth
license
@@ -1447,6 +1627,42 @@
+ tcmalloc
+
+ license
+ bsd
+ license_file
+ LICENSES/google-perftools.txt
+ name
+ tcmalloc
+ platforms
+
+ linux
+
+ archive
+
+ hash
+ dde928cb24d22a267004a8c17669ba65
+ url
+ http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-perftools/rev/226426/arch/Linux/installer/google_perftools-1.7-linux-20110412.tar.bz2
+
+ name
+ linux
+
+ windows
+
+ archive
+
+ hash
+ 8308f7bd68bb7083655753b7abe7225f
+ url
+ http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-google-perftools/rev/226287/arch/CYGWIN/installer/google_perftools-1.7-windows-20110411.tar.bz2
+
+ name
+ windows
+
+
+
tut
license
@@ -1568,739 +1784,739 @@
- package_description
+ package_description
+
+ name
+ viewer_development
+ platforms
- name
- viewer_development
- platforms
+ common
- common
+ configurations
- configurations
+ Debug
- Debug
+ build
- build
-
-
- configure
-
- command
- cmake
- options
-
- -DCMAKE_BUILD_TYPE:STRING=Debug
- -DWORD_SIZE:STRING=32
- -DROOT_PROJECT_NAME:STRING=SecondLife
+
+ configure
+
+ command
+ cmake
+ options
+
+ -DCMAKE_BUILD_TYPE:STRING=Debug
+ -DWORD_SIZE:STRING=32
+ -DROOT_PROJECT_NAME:STRING=SecondLife
-DINSTALL_PROPRIETARY=TRUE
-
-
- name
- Debug
-
- DebugOS
-
- configure
-
- command
- cmake
- options
-
- -DCMAKE_BUILD_TYPE:STRING=Debug
- -DWORD_SIZE:STRING=32
- -DROOT_PROJECT_NAME:STRING=SecondLife
- -DINSTALL_PROPRIETARY=FALSE
-
- arguments
-
- ../indra
-
-
- name
- DebugOS
-
- RelWithDebInfo
-
- build
-
-
- configure
-
- command
- cmake
- options
-
- -DCMAKE_BUILD_TYPE:STRING=RelWithDebInfo
- -DWORD_SIZE:STRING=32
- -DROOT_PROJECT_NAME:STRING=SecondLife
- -DINSTALL_PROPRIETARY=TRUE
-
-
- name
- RelWithDebInfo
-
- RelWithDebInfoOS
-
- configure
-
- command
- cmake
- options
-
- -DCMAKE_BUILD_TYPE:STRING=RelWithDebInfo
- -DWORD_SIZE:STRING=32
- -DROOT_PROJECT_NAME:STRING=SecondLife
- -DINSTALL_PROPRIETARY=FALSE
-
- arguments
-
- ../indra
-
-
- name
- RelWithDebInfoOS
-
- Release
-
- build
-
-
- configure
-
- command
- cmake
- options
-
- -DCMAKE_BUILD_TYPE:STRING=Release
- -DWORD_SIZE:STRING=32
- -DROOT_PROJECT_NAME:STRING=SecondLife
- -DUSE_PRECOMPILED_HEADERS=ON
- -DLL_RELEASE_FOR_DOWNLOAD:BOOL=TRUE
- -DINSTALL_PROPRIETARY=TRUE
-
-
- name
- Release
-
- ReleaseOS
-
- configure
-
- command
- cmake
- options
-
- -DCMAKE_BUILD_TYPE:STRING=Release
- -DWORD_SIZE:STRING=32
- -DROOT_PROJECT_NAME:STRING=SecondLife
- -DINSTALL_PROPRIETARY=FALSE
- -DLL_RELEASE_FOR_DOWNLOAD:BOOL=YES
-
- arguments
-
- ../indra
-
-
- name
- ReleaseOS
+
+ name
+ Debug
- name
- common
-
- darwin
-
- build_directory
- build-darwin-i386
- configurations
+ DebugOS
- Debug
+ configure
- build
-
- arguments
-
- |
- grep
- -v
- setenv
-
- command
- xcodebuild
- options
-
- -configuration Debug
- -project SecondLife.xcodeproj
-
-
- configure
-
- arguments
-
- ../indra
-
- options
-
- -G
- 'Xcode'
-
-
- name
- Debug
-
- DebugOS
-
- build
-
- command
- xcodebuild
- options
-
- -configuration Debug
- -project SecondLife.xcodeproj
-
-
- configure
-
- options
-
- -G
- 'Xcode'
-
-
- name
- DebugOS
-
- RelWithDebInfo
-
- build
-
- arguments
-
- |
- grep
- -v
- setenv
-
- command
- xcodebuild
- options
-
- -configuration RelWithDebInfo
- -project SecondLife.xcodeproj
-
-
- configure
-
- arguments
-
- ../indra
-
- options
-
- -G
- 'Xcode'
-
-
- default
- True
- name
- RelWithDebInfo
-
- RelWithDebInfoOS
-
- build
-
- command
- xcodebuild
- options
-
- -configuration RelWithDebInfo
- -project SecondLife.xcodeproj
-
-
- configure
-
- options
-
- -G
- 'Xcode'
-
-
- name
- RelWithDebInfoOS
-
- Release
-
- build
-
- arguments
-
- |
- grep
- -v
- setenv
-
- command
- xcodebuild
- options
-
- -configuration Release
- -project SecondLife.xcodeproj
-
-
- configure
-
- arguments
-
- ../indra
-
- options
-
- -G
- 'Xcode'
-
-
- name
- Release
-
- ReleaseOS
-
- build
-
- command
- xcodebuild
- options
-
- -configuration Release
- -project SecondLife.xcodeproj
-
-
- configure
-
- options
-
- -G
- 'Xcode'
-
-
- name
- ReleaseOS
+ command
+ cmake
+ options
+
+ -DCMAKE_BUILD_TYPE:STRING=Debug
+ -DWORD_SIZE:STRING=32
+ -DROOT_PROJECT_NAME:STRING=SecondLife
+ -DINSTALL_PROPRIETARY=FALSE
+
+ arguments
+
+ ../indra
+
+ name
+ DebugOS
- name
- darwin
-
- linux
-
- build_directory
- build-linux-i686
- configurations
+ RelWithDebInfo
- Debug
+ build
- build
-
- command
- make
- options
-
- -j 12
-
-
- configure
-
- arguments
-
- ../indra
-
- options
-
- -G
- 'Unix Makefiles'
-
-
- name
- Debug
- DebugOS
+ configure
- build
-
- command
- make
- options
-
- -j 2
-
-
- configure
-
- options
-
- -G
- 'Unix Makefiles'
-
-
- name
- DebugOS
+ command
+ cmake
+ options
+
+ -DCMAKE_BUILD_TYPE:STRING=RelWithDebInfo
+ -DWORD_SIZE:STRING=32
+ -DROOT_PROJECT_NAME:STRING=SecondLife
+ -DINSTALL_PROPRIETARY=TRUE
+
- RelWithDebInfo
+ name
+ RelWithDebInfo
+
+ RelWithDebInfoOS
+
+ configure
- build
-
- command
- make
- options
-
- -j 12
-
-
- configure
-
- arguments
-
- ../indra
-
- options
-
- -G
- 'Unix Makefiles'
-
-
- default
- True
- name
- RelWithDebInfo
+ command
+ cmake
+ options
+
+ -DCMAKE_BUILD_TYPE:STRING=RelWithDebInfo
+ -DWORD_SIZE:STRING=32
+ -DROOT_PROJECT_NAME:STRING=SecondLife
+ -DINSTALL_PROPRIETARY=FALSE
+
+ arguments
+
+ ../indra
+
- RelWithDebInfoOS
+ name
+ RelWithDebInfoOS
+
+ Release
+
+ build
- build
-
- command
- make
- options
-
- -j 2
-
-
- configure
-
- options
-
- -G
- 'Unix Makefiles'
-
-
- name
- RelWithDebInfoOS
- Release
+ configure
- build
-
- command
- make
- options
-
- -j 12
-
-
- configure
-
- arguments
-
- ../indra
-
- options
-
- -G
- 'Unix Makefiles'
-
-
- name
- Release
+ command
+ cmake
+ options
+
+ -DCMAKE_BUILD_TYPE:STRING=Release
+ -DWORD_SIZE:STRING=32
+ -DROOT_PROJECT_NAME:STRING=SecondLife
+ -DUSE_PRECOMPILED_HEADERS=ON
+ -DLL_RELEASE_FOR_DOWNLOAD:BOOL=TRUE
+ -DINSTALL_PROPRIETARY=TRUE
+
- ReleaseOS
+ name
+ Release
+
+ ReleaseOS
+
+ configure
- build
-
- command
- make
- options
-
- -j 2
-
-
- configure
-
- options
-
- -G
- 'Unix Makefiles'
-
-
- name
- ReleaseOS
+ command
+ cmake
+ options
+
+ -DCMAKE_BUILD_TYPE:STRING=Release
+ -DWORD_SIZE:STRING=32
+ -DROOT_PROJECT_NAME:STRING=SecondLife
+ -DINSTALL_PROPRIETARY=FALSE
+ -DLL_RELEASE_FOR_DOWNLOAD:BOOL=YES
+
+ arguments
+
+ ../indra
+
+
+ name
+ ReleaseOS
+
+
+ name
+ common
+
+ darwin
+
+ build_directory
+ build-darwin-i386
+ configurations
+
+ Debug
+
+ build
+
+ arguments
+
+ |
+ grep
+ -v
+ setenv
+
+ command
+ xcodebuild
+ options
+
+ -configuration Debug
+ -project SecondLife.xcodeproj
+
+
+ configure
+
+ arguments
+
+ ../indra
+
+ options
+
+ -G
+ 'Xcode'
+
+
+ name
+ Debug
+
+ DebugOS
+
+ build
+
+ command
+ xcodebuild
+ options
+
+ -configuration Debug
+ -project SecondLife.xcodeproj
+
+
+ configure
+
+ options
+
+ -G
+ 'Xcode'
+
+
+ name
+ DebugOS
+
+ RelWithDebInfo
+
+ build
+
+ arguments
+
+ |
+ grep
+ -v
+ setenv
+
+ command
+ xcodebuild
+ options
+
+ -configuration RelWithDebInfo
+ -project SecondLife.xcodeproj
+
+
+ configure
+
+ arguments
+
+ ../indra
+
+ options
+
+ -G
+ 'Xcode'
+
default
-
- build
-
-
- name
- default
-
+ True
+ name
+ RelWithDebInfo
- name
- linux
-
- windows
-
- build_directory
- build-vc100
- configurations
+ RelWithDebInfoOS
- Debug
+ build
- build
-
- arguments
-
- SecondLife.sln
-
- command
- BuildConsole
- options
-
- /build
- "/cfg=Debug|Win32"
-
-
- configure
-
- arguments
-
- ..\indra
- &&
- ..\indra\tools\vstool\VSTool.exe
- --solution
- SecondLife.sln
- --config
- Debug
- --startup
- secondlife-bin
-
- options
-
- -G
- "Visual Studio 10"
-
-
- name
- Debug
+ command
+ xcodebuild
+ options
+
+ -configuration RelWithDebInfo
+ -project SecondLife.xcodeproj
+
- DebugOS
+ configure
- build
-
- arguments
-
- SecondLife.sln
-
- command
- msbuild.exe
- options
-
- /p:Configuration=Debug
- /p:Platform=Win32
- /t:Build
- /p:useenv=true
- /verbosity:minimal
- /toolsversion:4.0
- /p:"VCBuildAdditionalOptions= /incremental"
-
-
- configure
-
- options
-
- -G
- "Visual Studio 10"
- -DUNATTENDED:BOOL=ON
- -DUSE_PRECOMPILED_HEADERS=ON
- -DINSTALL_PROPRIETARY=TRUE
- -DUSE_KDU=FALSE
- -DFMOD=FALSE
-
-
- name
- DebugOS
-
- RelWithDebInfo
-
- build
-
- arguments
-
- SecondLife.sln
-
- command
- BuildConsole
- options
-
- /build
- "/cfg=RelWithDebInfo|Win32"
-
-
- configure
-
- arguments
-
- ..\indra
- &&
- ..\indra\tools\vstool\VSTool.exe
- --solution
- SecondLife.sln
- --config
- RelWithDebInfo
- --startup
- secondlife-bin
-
- options
-
- -G
- "Visual Studio 10"
-
-
- default
- True
- name
- RelWithDebInfo
-
- RelWithDebInfoOS
-
- build
-
- arguments
-
- SecondLife.sln
-
- command
- msbuild.exe
- options
-
- /p:Configuration=RelWithDebInfo
- /p:Platform=Win32
- /t:Build
- /p:useenv=true
- /verbosity:minimal
- /toolsversion:4.0
- /p:"VCBuildAdditionalOptions= /incremental"
-
-
- configure
-
- options
-
- -G
- "Visual Studio 10"
- -DUNATTENDED:BOOL=ON
- -DUSE_PRECOMPILED_HEADERS=ON
- -DINSTALL_PROPRIETARY=TRUE
- -DUSE_KDU=FALSE
- -DFMOD=FALSE
-
-
- name
- RelWithDebInfoOS
-
- Release
-
- build
-
- arguments
-
- SecondLife.sln
-
- command
- BuildConsole
- options
-
- /build
- "/cfg=Release|Win32"
- "/CL_ADD=/m:1"
-
-
- configure
-
- arguments
-
- ..\indra
- &&
- ..\indra\tools\vstool\VSTool.exe
- --solution
- SecondLife.sln
- --config
- Release
- --startup
- secondlife-bin
-
- options
-
- -G
- "Visual Studio 10"
-
-
- name
- Release
-
- ReleaseOS
-
- build
-
- arguments
-
- SecondLife.sln
-
- command
- msbuild.exe
- options
-
- /p:Configuration=Release
- /p:Platform=Win32
- /t:Build
- /p:useenv=true
- /verbosity:minimal
- /toolsversion:4.0
- /p:"VCBuildAdditionalOptions= /incremental"
-
-
- configure
-
- options
-
- -G
- "Visual Studio 10"
- -DUNATTENDED:BOOL=ON
- -DUSE_PRECOMPILED_HEADERS=ON
- -DINSTALL_PROPRIETARY=TRUE
- -DUSE_KDU=FALSE
- -DFMOD=FALSE
-
-
- name
- ReleaseOS
+ options
+
+ -G
+ 'Xcode'
+
+ name
+ RelWithDebInfoOS
+
+ Release
+
+ build
+
+ arguments
+
+ |
+ grep
+ -v
+ setenv
+
+ command
+ xcodebuild
+ options
+
+ -configuration Release
+ -project SecondLife.xcodeproj
+
+
+ configure
+
+ arguments
+
+ ../indra
+
+ options
+
+ -G
+ 'Xcode'
+
+
+ name
+ Release
+
+ ReleaseOS
+
+ build
+
+ command
+ xcodebuild
+ options
+
+ -configuration Release
+ -project SecondLife.xcodeproj
+
+
+ configure
+
+ options
+
+ -G
+ 'Xcode'
+
+
+ name
+ ReleaseOS
- name
- windows
+ name
+ darwin
+
+ linux
+
+ build_directory
+ build-linux-i686
+ configurations
+
+ Debug
+
+ build
+
+ command
+ make
+ options
+
+ -j 12
+
+
+ configure
+
+ arguments
+
+ ../indra
+
+ options
+
+ -G
+ 'Unix Makefiles'
+
+
+ name
+ Debug
+
+ DebugOS
+
+ build
+
+ command
+ make
+ options
+
+ -j 2
+
+
+ configure
+
+ options
+
+ -G
+ 'Unix Makefiles'
+
+
+ name
+ DebugOS
+
+ RelWithDebInfo
+
+ build
+
+ command
+ make
+ options
+
+ -j 12
+
+
+ configure
+
+ arguments
+
+ ../indra
+
+ options
+
+ -G
+ 'Unix Makefiles'
+
+
+ default
+ True
+ name
+ RelWithDebInfo
+
+ RelWithDebInfoOS
+
+ build
+
+ command
+ make
+ options
+
+ -j 2
+
+
+ configure
+
+ options
+
+ -G
+ 'Unix Makefiles'
+
+
+ name
+ RelWithDebInfoOS
+
+ Release
+
+ build
+
+ command
+ make
+ options
+
+ -j 12
+
+
+ configure
+
+ arguments
+
+ ../indra
+
+ options
+
+ -G
+ 'Unix Makefiles'
+
+
+ name
+ Release
+
+ ReleaseOS
+
+ build
+
+ command
+ make
+ options
+
+ -j 2
+
+
+ configure
+
+ options
+
+ -G
+ 'Unix Makefiles'
+
+
+ name
+ ReleaseOS
+
+ default
+
+ build
+
+
+ name
+ default
+
+
+ name
+ linux
+
+ windows
+
+ build_directory
+ build-vc100
+ configurations
+
+ Debug
+
+ build
+
+ arguments
+
+ SecondLife.sln
+
+ command
+ BuildConsole
+ options
+
+ /build
+ "/cfg=Debug|Win32"
+
+
+ configure
+
+ arguments
+
+ ..\indra
+ &&
+ ..\indra\tools\vstool\VSTool.exe
+ --solution
+ SecondLife.sln
+ --config
+ Debug
+ --startup
+ secondlife-bin
+
+ options
+
+ -G
+ "Visual Studio 10"
+
+
+ name
+ Debug
+
+ DebugOS
+
+ build
+
+ arguments
+
+ SecondLife.sln
+
+ command
+ msbuild.exe
+ options
+
+ /p:Configuration=Debug
+ /p:Platform=Win32
+ /t:Build
+ /p:useenv=true
+ /verbosity:minimal
+ /toolsversion:4.0
+ /p:"VCBuildAdditionalOptions= /incremental"
+
+
+ configure
+
+ options
+
+ -G
+ "Visual Studio 10"
+ -DUNATTENDED:BOOL=ON
+ -DUSE_PRECOMPILED_HEADERS=ON
+ -DINSTALL_PROPRIETARY=TRUE
+ -DUSE_KDU=FALSE
+ -DFMOD=FALSE
+
+
+ name
+ DebugOS
+
+ RelWithDebInfo
+
+ build
+
+ arguments
+
+ SecondLife.sln
+
+ command
+ BuildConsole
+ options
+
+ /build
+ "/cfg=RelWithDebInfo|Win32"
+
+
+ configure
+
+ arguments
+
+ ..\indra
+ &&
+ ..\indra\tools\vstool\VSTool.exe
+ --solution
+ SecondLife.sln
+ --config
+ RelWithDebInfo
+ --startup
+ secondlife-bin
+
+ options
+
+ -G
+ "Visual Studio 10"
+
+
+ default
+ True
+ name
+ RelWithDebInfo
+
+ RelWithDebInfoOS
+
+ build
+
+ arguments
+
+ SecondLife.sln
+
+ command
+ msbuild.exe
+ options
+
+ /p:Configuration=RelWithDebInfo
+ /p:Platform=Win32
+ /t:Build
+ /p:useenv=true
+ /verbosity:minimal
+ /toolsversion:4.0
+ /p:"VCBuildAdditionalOptions= /incremental"
+
+
+ configure
+
+ options
+
+ -G
+ "Visual Studio 10"
+ -DUNATTENDED:BOOL=ON
+ -DUSE_PRECOMPILED_HEADERS=ON
+ -DINSTALL_PROPRIETARY=TRUE
+ -DUSE_KDU=FALSE
+ -DFMOD=FALSE
+
+
+ name
+ RelWithDebInfoOS
+
+ Release
+
+ build
+
+ arguments
+
+ SecondLife.sln
+
+ command
+ BuildConsole
+ options
+
+ /build
+ "/cfg=Release|Win32"
+ "/CL_ADD=/m:1"
+
+
+ configure
+
+ arguments
+
+ ..\indra
+ &&
+ ..\indra\tools\vstool\VSTool.exe
+ --solution
+ SecondLife.sln
+ --config
+ Release
+ --startup
+ secondlife-bin
+
+ options
+
+ -G
+ "Visual Studio 10"
+
+
+ name
+ Release
+
+ ReleaseOS
+
+ build
+
+ arguments
+
+ SecondLife.sln
+
+ command
+ msbuild.exe
+ options
+
+ /p:Configuration=Release
+ /p:Platform=Win32
+ /t:Build
+ /p:useenv=true
+ /verbosity:minimal
+ /toolsversion:4.0
+ /p:"VCBuildAdditionalOptions= /incremental"
+
+
+ configure
+
+ options
+
+ -G
+ "Visual Studio 10"
+ -DUNATTENDED:BOOL=ON
+ -DUSE_PRECOMPILED_HEADERS=ON
+ -DINSTALL_PROPRIETARY=TRUE
+ -DUSE_KDU=FALSE
+ -DFMOD=FALSE
+
+
+ name
+ ReleaseOS
+
+
+ name
+ windows
- type
- autobuild
- version
- 1.2
+ type
+ autobuild
+ version
+ 1.2
+
diff --git a/build.sh b/build.sh
index 6677958716..937c1f27ab 100755
--- a/build.sh
+++ b/build.sh
@@ -32,19 +32,19 @@ build_dir_CYGWIN()
installer_Darwin()
{
- ls -1td "$(build_dir_Darwin ${last_built_variant:-Release})/newview/"*.dmg 2>/dev/null | sed 1q
+ ls -1td "$(build_dir_Darwin Release)/newview/"*.dmg 2>/dev/null | sed 1q
}
installer_Linux()
{
- ls -1td "$(build_dir_Linux ${last_built_variant:-Release})/newview/"*.tar.bz2 2>/dev/null | sed 1q
+ ls -1td "$(build_dir_Linux Release)/newview/"*.tar.bz2 2>/dev/null | sed 1q
}
installer_CYGWIN()
{
- d=$(build_dir_CYGWIN ${last_built_variant:-Release})
- p=$(sed 's:.*=::' "$d/newview/${last_built_variant:-Release}/touched.bat")
- echo "$d/newview/${last_built_variant:-Release}/$p"
+ d=$(build_dir_CYGWIN Release)
+ p=$(sed 's:.*=::' "$d/newview/Release/touched.bat")
+ echo "$d/newview/Release/$p"
}
pre_build()
diff --git a/doc/contributions.txt b/doc/contributions.txt
index a19967fd4d..5531e0f7e4 100644
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -196,6 +196,7 @@ blino Nakamura
Boroondas Gupte
OPEN-29
OPEN-39
+ OPEN-39
SNOW-278
SNOW-503
SNOW-510
@@ -413,6 +414,7 @@ Jonathan Yap
VWR-17801
VWR-24347
STORM-975
+ STORM-990
STORM-1019
STORM-844
STORM-643
@@ -806,7 +808,9 @@ Thraxis Epsilon
tiamat bingyi
CT-246
Tofu Buzzard
+ CTS-411
STORM-546
+ VWR-24509
TraductoresAnonimos Alter
CT-324
Tue Torok
diff --git a/etc/message.xml b/etc/message.xml
index 764aea3879..3445975545 100644
--- a/etc/message.xml
+++ b/etc/message.xml
@@ -596,6 +596,13 @@
false
+ ObjectPhysicsProperties
+
+ flavor
+ llsd
+ trusted-sender
+ true
+
capBans
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 15b827b217..6d5860657d 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -50,16 +50,18 @@ if (WINDOWS)
add_definitions(
/DLL_WINDOWS=1
+ /DDOM_DYNAMIC
/DUNICODE
/D_UNICODE
/GS
/TP
- /W3
+ /W2
/c
/Zc:forScope
/nologo
/Oy-
/Zc:wchar_t-
+ /arch:SSE2
)
# Are we using the crummy Visual Studio KDU build workaround?
@@ -134,6 +136,8 @@ if (LINUX)
-fno-strict-aliasing
-fsigned-char
-g
+ -msse2
+ -mfpmath=sse
-pthread
)
@@ -153,10 +157,6 @@ if (LINUX)
link_directories(/usr/lib/mysql4/mysql)
endif (EXISTS /usr/lib/mysql4/mysql)
- add_definitions(
- -msse2
- -mfpmath=sse
- )
endif (SERVER)
if (VIEWER)
@@ -164,6 +164,8 @@ if (LINUX)
add_definitions(-fvisibility=hidden)
# don't catch SIGCHLD in our base application class for the viewer - some of our 3rd party libs may need their *own* SIGCHLD handler to work. Sigh! The viewer doesn't need to catch SIGCHLD anyway.
add_definitions(-DLL_IGNORE_SIGCHLD)
+ add_definitions(-march=pentium4 -mfpmath=sse)
+ #add_definitions(-ftree-vectorize) # THIS CRASHES GCC 3.1-3.2
if (NOT STANDALONE)
# this stops us requiring a really recent glibc at runtime
add_definitions(-fno-stack-protector)
@@ -203,7 +205,7 @@ if (LINUX OR DARWIN)
set(GCC_WARNINGS "${GCC_WARNINGS} -Werror")
endif (NOT GCC_DISABLE_FATAL_WARNINGS)
- set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor -Woverloaded-virtual")
+ set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor")
set(CMAKE_C_FLAGS "${GCC_WARNINGS} ${CMAKE_C_FLAGS}")
set(CMAKE_CXX_FLAGS "${GCC_CXX_WARNINGS} ${CMAKE_CXX_FLAGS}")
diff --git a/indra/cmake/CMakeLists.txt b/indra/cmake/CMakeLists.txt
index 89c1c3691a..279d577a27 100644
--- a/indra/cmake/CMakeLists.txt
+++ b/indra/cmake/CMakeLists.txt
@@ -34,6 +34,7 @@ set(cmake_SOURCE_FILES
FindZLIB.cmake
FMOD.cmake
FreeType.cmake
+ GLOD.cmake
GStreamer010Plugin.cmake
GooglePerfTools.cmake
JPEG.cmake
@@ -41,6 +42,7 @@ set(cmake_SOURCE_FILES
LLAudio.cmake
LLCharacter.cmake
LLCommon.cmake
+ LLConvexDecomposition.cmake
LLCrashLogger.cmake
LLDatabase.cmake
LLImage.cmake
diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake
index 1c43c4ce12..881d4caa78 100644
--- a/indra/cmake/Copy3rdPartyLibs.cmake
+++ b/indra/cmake/Copy3rdPartyLibs.cmake
@@ -39,6 +39,8 @@ if(WINDOWS)
libapriconv-1.dll
ssleay32.dll
libeay32.dll
+ libcollada14dom22-d.dll
+ glod.dll
)
set(release_src_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
@@ -49,6 +51,8 @@ if(WINDOWS)
libapriconv-1.dll
ssleay32.dll
libeay32.dll
+ libcollada14dom22.dll
+ glod.dll
)
if(USE_GOOGLE_PERFTOOLS)
@@ -205,9 +209,12 @@ elseif(DARWIN)
libaprutil-1.dylib
libexpat.1.5.2.dylib
libexpat.dylib
- libllqtwebkit.dylib
+ libGLOD.dylib
+ libllqtwebkit.dylib
+ libminizip.a
libndofdev.dylib
libexception_handler.dylib
+ libcollada14dom.dylib
)
# fmod is statically linked on darwin
@@ -243,20 +250,23 @@ elseif(LINUX)
libaprutil-1.so.0
libatk-1.0.so
libbreakpad_client.so.0
+ libcollada14dom.so
libcrypto.so.1.0.0
libdb-5.1.so
libexpat.so
libexpat.so.1
+ libglod.so
libgmock_main.so
libgmock.so.0
libgmodule-2.0.so
libgobject-2.0.so
libgtest_main.so
libgtest.so.0
+ libminizip.so
libopenal.so
libopenjpeg.so
libssl.so
- libtcmalloc.so
+ libtcmalloc_minimal.so
libuuid.so.16
libuuid.so.16.0.22
libssl.so.1.0.0
diff --git a/indra/cmake/FindTut.cmake b/indra/cmake/FindTut.cmake
deleted file mode 100644
index c2a9f43053..0000000000
--- a/indra/cmake/FindTut.cmake
+++ /dev/null
@@ -1,30 +0,0 @@
-# -*- cmake -*-
-
-# - Find Tut
-# Find the Tut unit test framework includes and library
-# This module defines
-# TUT_INCLUDE_DIR, where to find tut/tut.hpp.
-# TUT_FOUND, If false, do not try to use Tut.
-
-find_path(TUT_INCLUDE_DIR tut/tut.hpp
- NO_SYSTEM_ENVIRONMENT_PATH
- )
-
-if (TUT_INCLUDE_DIR)
- set(TUT_FOUND "YES")
-else (TUT_INCLUDE_DIR)
- set(TUT_FOUND "NO")
-endif (TUT_INCLUDE_DIR)
-
-if (TUT_FOUND)
- if (NOT TUT_FIND_QUIETLY)
- message(STATUS "Found Tut: ${TUT_INCLUDE_DIR}")
- set(TUT_FIND_QUIETLY TRUE) # Only alert us the first time
- endif (NOT TUT_FIND_QUIETLY)
-else (TUT_FOUND)
- if (TUT_FIND_REQUIRED)
- message(FATAL_ERROR "Could not find Tut")
- endif (TUT_FIND_REQUIRED)
-endif (TUT_FOUND)
-
-mark_as_advanced(TUT_INCLUDE_DIR)
diff --git a/indra/cmake/GLOD.cmake b/indra/cmake/GLOD.cmake
new file mode 100644
index 0000000000..77221d55ed
--- /dev/null
+++ b/indra/cmake/GLOD.cmake
@@ -0,0 +1,9 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+if (NOT STANDALONE)
+ use_prebuilt_binary(GLOD)
+endif (NOT STANDALONE)
+
+set(GLOD_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include)
+set(GLOD_LIBRARIES glod)
diff --git a/indra/cmake/GooglePerfTools.cmake b/indra/cmake/GooglePerfTools.cmake
index 6c784a3a76..8740e36753 100644
--- a/indra/cmake/GooglePerfTools.cmake
+++ b/indra/cmake/GooglePerfTools.cmake
@@ -5,15 +5,16 @@ if (STANDALONE)
include(FindGooglePerfTools)
else (STANDALONE)
if (WINDOWS)
- use_prebuilt_binary(google-perftools)
+ use_prebuilt_binary(tcmalloc)
set(TCMALLOC_LIBRARIES
debug libtcmalloc_minimal-debug
optimized libtcmalloc_minimal)
set(GOOGLE_PERFTOOLS_FOUND "YES")
endif (WINDOWS)
if (LINUX)
- use_prebuilt_binary(google-perftools)
- set(TCMALLOC_LIBRARIES tcmalloc)
+ use_prebuilt_binary(tcmalloc)
+ set(TCMALLOC_LIBRARIES
+ tcmalloc)
set(PROFILER_LIBRARIES profiler)
set(GOOGLE_PERFTOOLS_INCLUDE_DIR
${LIBS_PREBUILT_DIR}/include)
@@ -28,12 +29,11 @@ if (GOOGLE_PERFTOOLS_FOUND)
endif (GOOGLE_PERFTOOLS_FOUND)
if (WINDOWS)
- # *TODO -reenable this once we get server usage sorted out
- #set(USE_GOOGLE_PERFTOOLS ON)
+ set(USE_GOOGLE_PERFTOOLS ON)
endif (WINDOWS)
if (USE_GOOGLE_PERFTOOLS)
- set(TCMALLOC_FLAG -DLL_USE_TCMALLOC=1)
+ set(TCMALLOC_FLAG -ULL_USE_TCMALLOC=1)
include_directories(${GOOGLE_PERFTOOLS_INCLUDE_DIR})
set(GOOGLE_PERFTOOLS_LIBRARIES ${TCMALLOC_LIBRARIES} ${STACKTRACE_LIBRARIES} ${PROFILER_LIBRARIES})
else (USE_GOOGLE_PERFTOOLS)
diff --git a/indra/cmake/LLConvexDecomposition.cmake b/indra/cmake/LLConvexDecomposition.cmake
new file mode 100644
index 0000000000..8e44504782
--- /dev/null
+++ b/indra/cmake/LLConvexDecomposition.cmake
@@ -0,0 +1,12 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+set(LLCONVEXDECOMP_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include)
+
+if (INSTALL_PROPRIETARY AND NOT STANDALONE)
+ use_prebuilt_binary(llconvexdecomposition)
+ set(LLCONVEXDECOMP_LIBRARY llconvexdecomposition)
+else (INSTALL_PROPRIETARY AND NOT STANDALONE)
+ use_prebuilt_binary(llconvexdecompositionstub)
+ set(LLCONVEXDECOMP_LIBRARY llconvexdecompositionstub)
+endif (INSTALL_PROPRIETARY AND NOT STANDALONE)
diff --git a/indra/cmake/LLPrimitive.cmake b/indra/cmake/LLPrimitive.cmake
index d397b78f1c..e68d16ed08 100644
--- a/indra/cmake/LLPrimitive.cmake
+++ b/indra/cmake/LLPrimitive.cmake
@@ -1,7 +1,33 @@
# -*- cmake -*-
+# these should be moved to their own cmake file
+include(Prebuilt)
+use_prebuilt_binary(colladadom)
+use_prebuilt_binary(pcre)
+use_prebuilt_binary(libxml)
+
set(LLPRIMITIVE_INCLUDE_DIRS
${LIBS_OPEN_DIR}/llprimitive
)
+if (WINDOWS)
+ set(LLPRIMITIVE_LIBRARIES
+ debug llprimitive
+ optimized llprimitive
+ debug libcollada14dom22-d
+ optimized libcollada14dom22
+ debug libboost_filesystem-vc100-mt-gd-1_45
+ optimized libboost_filesystem-vc100-mt-1_45
+ debug libboost_system-vc100-mt-gd-1_45
+ optimized libboost_system-vc100-mt-1_45
+ )
+else (WINDOWS)
+ set(LLPRIMITIVE_LIBRARIES
+ llprimitive
+ collada14dom
+ minizip
+ xml2
+ pcrecpp
+ pcre
+ )
+endif (WINDOWS)
-set(LLPRIMITIVE_LIBRARIES llprimitive)
diff --git a/indra/cmake/LLTestCommand.cmake b/indra/cmake/LLTestCommand.cmake
index 554559edbd..b5a0580a90 100644
--- a/indra/cmake/LLTestCommand.cmake
+++ b/indra/cmake/LLTestCommand.cmake
@@ -1,3 +1,4 @@
+include(Python)
MACRO(LL_TEST_COMMAND OUTVAR LD_LIBRARY_PATH)
# nat wonders how Kitware can use the term 'function' for a construct that
# cannot return a value. And yet, variables you set inside a FUNCTION are
diff --git a/indra/cmake/OpenGL.cmake b/indra/cmake/OpenGL.cmake
index 661666f00d..0a3dd976b4 100644
--- a/indra/cmake/OpenGL.cmake
+++ b/indra/cmake/OpenGL.cmake
@@ -2,8 +2,7 @@
include(Prebuilt)
if (NOT STANDALONE)
- use_prebuilt_binary(GL)
- # possible glh_linear should have its own .cmake file instead
+ use_prebuilt_binary(glext)
use_prebuilt_binary(glh_linear)
set(GLEXT_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include)
endif (NOT STANDALONE)
diff --git a/indra/cmake/Tut.cmake b/indra/cmake/Tut.cmake
index 738c08c42f..7488e9dcb0 100644
--- a/indra/cmake/Tut.cmake
+++ b/indra/cmake/Tut.cmake
@@ -1,11 +1,6 @@
# -*- cmake -*-
include(Prebuilt)
-set(TUT_FIND_REQUIRED TRUE)
-set(TUT_FIND_QUIETLY TRUE)
-
-if (STANDALONE)
- include(FindTut)
-else (STANDALONE)
+if (NOT STANDALONE)
use_prebuilt_binary(tut)
-endif (STANDALONE)
+endif(NOT STANDALONE)
diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake
index 8c9c375790..a8e7f9a40e 100644
--- a/indra/cmake/Variables.cmake
+++ b/indra/cmake/Variables.cmake
@@ -29,6 +29,7 @@ set(SERVER_PREFIX)
set(VIEWER_PREFIX)
set(INTEGRATION_TESTS_PREFIX)
set(LL_TESTS ON CACHE BOOL "Build and run unit and integration tests (disable for build timing runs to reduce variation")
+set(INCREMENTAL_LINK OFF CACHE BOOL "Use incremental linking on win32 builds (enable for faster links on some machines)")
if(LIBS_CLOSED_DIR)
file(TO_CMAKE_PATH "${LIBS_CLOSED_DIR}" LIBS_CLOSED_DIR)
diff --git a/indra/cmake/WebKitLibPlugin.cmake b/indra/cmake/WebKitLibPlugin.cmake
index 0f5a81c020..7131445464 100644
--- a/indra/cmake/WebKitLibPlugin.cmake
+++ b/indra/cmake/WebKitLibPlugin.cmake
@@ -26,42 +26,45 @@ if (STANDALONE)
endforeach(qlibname)
# qjpeg depends on libjpeg
list(APPEND QT_PLUGIN_LIBRARIES jpeg)
- set(WEBKITLIBPLUGIN OFF CACHE BOOL
- "WEBKITLIBPLUGIN support for the llplugin/llmedia test apps.")
+ set(WEBKITLIBPLUGIN OFF CACHE BOOL
+ "WEBKITLIBPLUGIN support for the llplugin/llmedia test apps.")
else (STANDALONE)
- use_prebuilt_binary(llqtwebkit)
- set(WEBKITLIBPLUGIN ON CACHE BOOL
- "WEBKITLIBPLUGIN support for the llplugin/llmedia test apps.")
+ use_prebuilt_binary(llqtwebkit)
+ set(WEBKITLIBPLUGIN ON CACHE BOOL
+ "WEBKITLIBPLUGIN support for the llplugin/llmedia test apps.")
endif (STANDALONE)
if (WINDOWS)
- set(WEBKIT_PLUGIN_LIBRARIES
- debug llqtwebkitd
- debug QtWebKitd4
- debug QtOpenGLd4
- debug QtNetworkd4
- debug QtGuid4
- debug QtCored4
- debug qtmaind
- optimized llqtwebkit
- optimized QtWebKit4
- optimized QtOpenGL4
- optimized QtNetwork4
- optimized QtGui4
- optimized QtCore4
- optimized qtmain
- )
+ set(WEBKIT_PLUGIN_LIBRARIES
+ debug llqtwebkitd
+ debug QtWebKitd4
+ debug QtOpenGLd4
+ debug QtNetworkd4
+ debug QtGuid4
+ debug QtCored4
+ debug qtmaind
+ optimized llqtwebkit
+ optimized QtWebKit4
+ optimized QtOpenGL4
+ optimized QtNetwork4
+ optimized QtGui4
+ optimized QtCore4
+ optimized qtmain
+ )
elseif (DARWIN)
- set(WEBKIT_PLUGIN_LIBRARIES
- optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libllqtwebkit.dylib
- debug ${ARCH_PREBUILT_DIRS_RELEASE}/libllqtwebkit.dylib
- )
+ set(WEBKIT_PLUGIN_LIBRARIES
+ optimized ${ARCH_PREBUILT_DIRS_RELEASE}/libllqtwebkit.dylib
+ debug ${ARCH_PREBUILT_DIRS_RELEASE}/libllqtwebkit.dylib
+ )
elseif (LINUX)
- if (STANDALONE)
set(WEBKIT_PLUGIN_LIBRARIES ${LLQTWEBKIT_LIBRARY} ${QT_LIBRARIES} ${QT_PLUGIN_LIBRARIES})
- else (STANDALONE)
set(WEBKIT_PLUGIN_LIBRARIES
llqtwebkit
+# qico
+# qpng
+# qtiff
+# qsvg
+# QtSvg
QtWebKit
QtOpenGL
QtNetwork
@@ -74,6 +77,9 @@ elseif (LINUX)
X11
Xrender
GL
+
+# sqlite3
+# Xi
+# SM
)
- endif (STANDALONE)
endif (WINDOWS)
diff --git a/indra/lib/python/indra/ipc/llmessage.py b/indra/lib/python/indra/ipc/llmessage.py
index 91fb36b72c..6161badc70 100644
--- a/indra/lib/python/indra/ipc/llmessage.py
+++ b/indra/lib/python/indra/ipc/llmessage.py
@@ -26,6 +26,8 @@ THE SOFTWARE.
$/LicenseInfo$
"""
+from sets import Set, ImmutableSet
+
from compatibility import Incompatible, Older, Newer, Same
from tokenstream import TokenStream
@@ -42,8 +44,8 @@ class Template:
def compatibleWithBase(self, base):
messagenames = (
- frozenset(self.messages.keys())
- | frozenset(base.messages.keys())
+ ImmutableSet(self.messages.keys())
+ | ImmutableSet(base.messages.keys())
)
compatibility = Same()
diff --git a/indra/llcharacter/CMakeLists.txt b/indra/llcharacter/CMakeLists.txt
index 14841b5d3d..6eb154458d 100644
--- a/indra/llcharacter/CMakeLists.txt
+++ b/indra/llcharacter/CMakeLists.txt
@@ -77,12 +77,13 @@ list(APPEND llcharacter_SOURCE_FILES ${llcharacter_HEADER_FILES})
add_library (llcharacter ${llcharacter_SOURCE_FILES})
-if(LL_TESTS)
- # Add tests
- include(LLAddBuildTest)
- # UNIT TESTS
- SET(llcharacter_TEST_SOURCE_FILES
- lljoint.cpp
- )
- LL_ADD_PROJECT_UNIT_TESTS(llcharacter "${llcharacter_TEST_SOURCE_FILES}")
-endif(LL_TESTS)
+# Add tests
+if (LL_TESTS)
+ include(LLAddBuildTest)
+ # UNIT TESTS
+ SET(llcharacter_TEST_SOURCE_FILES
+ lljoint.cpp
+ )
+ LL_ADD_PROJECT_UNIT_TESTS(llcharacter "${llcharacter_TEST_SOURCE_FILES}")
+endif (LL_TESTS)
+
diff --git a/indra/llcharacter/lljoint.cpp b/indra/llcharacter/lljoint.cpp
index 5d750c6c96..19907933cb 100644
--- a/indra/llcharacter/lljoint.cpp
+++ b/indra/llcharacter/lljoint.cpp
@@ -50,6 +50,7 @@ LLJoint::LLJoint()
mUpdateXform = TRUE;
mJointNum = -1;
touch();
+ mResetAfterRestoreOldXform = false;
}
@@ -234,6 +235,42 @@ void LLJoint::setPosition( const LLVector3& pos )
}
+//--------------------------------------------------------------------
+// setPosition()
+//--------------------------------------------------------------------
+void LLJoint::setDefaultFromCurrentXform( void )
+{
+ mDefaultXform = mXform;
+ touch(MATRIX_DIRTY | POSITION_DIRTY);
+
+}
+
+//--------------------------------------------------------------------
+// storeCurrentXform()
+//--------------------------------------------------------------------
+void LLJoint::storeCurrentXform( const LLVector3& pos )
+{
+ mOldXform = mXform;
+ mResetAfterRestoreOldXform = true;
+ setPosition( pos );
+}
+//--------------------------------------------------------------------
+// restoreOldXform()
+//--------------------------------------------------------------------
+void LLJoint::restoreOldXform( void )
+{
+ mResetAfterRestoreOldXform = false;
+ mXform = mOldXform;
+}
+//--------------------------------------------------------------------
+// restoreOldXform()
+//--------------------------------------------------------------------
+void LLJoint::restoreToDefaultXform( void )
+{
+ mXform = mDefaultXform;
+ setPosition( mXform.getPosition() );
+}
+
//--------------------------------------------------------------------
// getWorldPosition()
//--------------------------------------------------------------------
@@ -522,3 +559,4 @@ void LLJoint::clampRotation(LLQuaternion old_rot, LLQuaternion new_rot)
}
// End
+
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index 8c8e5930fb..dc3c58cf64 100644
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -80,11 +80,16 @@ protected:
// explicit transformation members
LLXformMatrix mXform;
+ LLXformMatrix mOldXform;
+ LLXformMatrix mDefaultXform;
+ LLUUID mId;
public:
U32 mDirtyFlags;
BOOL mUpdateXform;
+ BOOL mResetAfterRestoreOldXform;
+
// describes the skin binding pose
LLVector3 mSkinOffset;
@@ -130,7 +135,9 @@ public:
// get/set local position
const LLVector3& getPosition();
void setPosition( const LLVector3& pos );
-
+
+ void setDefaultPosition( const LLVector3& pos );
+
// get/set world position
LLVector3 getWorldPosition();
LLVector3 getLastWorldPosition();
@@ -172,6 +179,21 @@ public:
S32 getJointNum() const { return mJointNum; }
void setJointNum(S32 joint_num) { mJointNum = joint_num; }
+
+ void restoreOldXform( void );
+ void restoreToDefaultXform( void );
+ void setDefaultFromCurrentXform( void );
+ void storeCurrentXform( const LLVector3& pos );
+
+ //Accessor for the joint id
+ LLUUID getId( void ) { return mId; }
+ //Setter for the joints id
+ void setId( const LLUUID& id ) { mId = id;}
+
+ //If the old transform flag has been set, then the reset logic in avatar needs to be aware(test) of it
+ const BOOL doesJointNeedToBeReset( void ) const { return mResetAfterRestoreOldXform; }
+ //Setter for joint reset flag
+ void setJointToBeReset( BOOL val ) { mResetAfterRestoreOldXform = val; }
};
#endif // LL_LLJOINT_H
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp
index 5b0867524e..9df033a4ca 100644
--- a/indra/llcharacter/llkeyframemotion.cpp
+++ b/indra/llcharacter/llkeyframemotion.cpp
@@ -1145,7 +1145,7 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
constraint->mPositions[joint_num] = new_pos;
}
constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1));
- constraint->mFixupDistanceRMS = fsqrtf(constraint->mFixupDistanceRMS);
+ constraint->mFixupDistanceRMS = (F32) sqrt(constraint->mFixupDistanceRMS);
//reset old joint rots
for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index eb610f625a..145dddd543 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -93,8 +93,9 @@ LLAssetDictionary::LLAssetDictionary()
addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true));
addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true));
+ addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false));
+ addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE));
- addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
};
// static
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index c5ff2364cc..74ccd00324 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -108,8 +108,10 @@ public:
AT_LINK_FOLDER = 25,
// Inventory folder link
-
- AT_COUNT = 26,
+ AT_MESH = 49,
+ // Mesh data in our proprietary SLM format
+
+ AT_COUNT = 50,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h
index 6b38de6500..5a4b8325f4 100644
--- a/indra/llcommon/lldefs.h
+++ b/indra/llcommon/lldefs.h
@@ -236,5 +236,13 @@ inline LLDATATYPE llclampb(const LLDATATYPE& a)
return llmin(llmax(a, (LLDATATYPE)0), (LLDATATYPE)255);
}
+template
+inline void llswap(LLDATATYPE& lhs, LLDATATYPE& rhs)
+{
+ LLDATATYPE tmp = lhs;
+ lhs = rhs;
+ rhs = tmp;
+}
+
#endif // LL_LLDEFS_H
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h
index 4ff93a553c..2b25f2fabb 100644
--- a/indra/llcommon/llfasttimer.h
+++ b/indra/llcommon/llfasttimer.h
@@ -27,140 +27,9 @@
#ifndef LL_FASTTIMER_H
#define LL_FASTTIMER_H
+// Implementation of getCPUClockCount32() and getCPUClockCount64 are now in llfastertimer_class.cpp.
+
// pull in the actual class definition
#include "llfasttimer_class.h"
-//
-// Important note: These implementations must be FAST!
-//
-
-#if LL_WINDOWS
-//
-// Windows implementation of CPU clock
-//
-
-//
-// NOTE: put back in when we aren't using platform sdk anymore
-//
-// because MS has different signatures for these functions in winnt.h
-// need to rename them to avoid conflicts
-//#define _interlockedbittestandset _renamed_interlockedbittestandset
-//#define _interlockedbittestandreset _renamed_interlockedbittestandreset
-//#include
-//#undef _interlockedbittestandset
-//#undef _interlockedbittestandreset
-
-//inline U32 LLFastTimer::getCPUClockCount32()
-//{
-// U64 time_stamp = __rdtsc();
-// return (U32)(time_stamp >> 8);
-//}
-//
-//// return full timer value, *not* shifted by 8 bits
-//inline U64 LLFastTimer::getCPUClockCount64()
-//{
-// return __rdtsc();
-//}
-
-// shift off lower 8 bits for lower resolution but longer term timing
-// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
-inline U32 LLFastTimer::getCPUClockCount32()
-{
- U32 ret_val;
- __asm
- {
- _emit 0x0f
- _emit 0x31
- shr eax,8
- shl edx,24
- or eax, edx
- mov dword ptr [ret_val], eax
- }
- return ret_val;
-}
-
-// return full timer value, *not* shifted by 8 bits
-inline U64 LLFastTimer::getCPUClockCount64()
-{
- U64 ret_val;
- __asm
- {
- _emit 0x0f
- _emit 0x31
- mov eax,eax
- mov edx,edx
- mov dword ptr [ret_val+4], edx
- mov dword ptr [ret_val], eax
- }
- return ret_val;
-}
-#endif
-
-
-#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
-//
-// Linux and Solaris implementation of CPU clock - non-x86.
-// This is accurate but SLOW! Only use out of desperation.
-//
-// Try to use the MONOTONIC clock if available, this is a constant time counter
-// with nanosecond resolution (but not necessarily accuracy) and attempts are
-// made to synchronize this value between cores at kernel start. It should not
-// be affected by CPU frequency. If not available use the REALTIME clock, but
-// this may be affected by NTP adjustments or other user activity affecting
-// the system time.
-inline U64 LLFastTimer::getCPUClockCount64()
-{
- struct timespec tp;
-
-#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time?
- if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME
-#endif
- clock_gettime(CLOCK_REALTIME,&tp);
-
- return (tp.tv_sec*LLFastTimer::sClockResolution)+tp.tv_nsec;
-}
-
-inline U32 LLFastTimer::getCPUClockCount32()
-{
- return (U32)(LLFastTimer::getCPUClockCount64() >> 8);
-}
-#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
-
-
-#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
-//
-// Mac+Linux+Solaris FAST x86 implementation of CPU clock
-inline U32 LLFastTimer::getCPUClockCount32()
-{
- U64 x;
- __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
- return (U32)(x >> 8);
-}
-
-inline U64 LLFastTimer::getCPUClockCount64()
-{
- U64 x;
- __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
- return x;
-}
-#endif
-
-
-#if ( LL_DARWIN && !(defined(__i386__) || defined(__amd64__)))
-//
-// Mac PPC (deprecated) implementation of CPU clock
-//
-// Just use gettimeofday implementation for now
-
-inline U32 LLFastTimer::getCPUClockCount32()
-{
- return (U32)(get_clock_count()>>8);
-}
-
-inline U64 LLFastTimer::getCPUClockCount64()
-{
- return get_clock_count();
-}
-#endif
-
#endif // LL_LLFASTTIMER_H
diff --git a/indra/llcommon/llfasttimer_class.cpp b/indra/llcommon/llfasttimer_class.cpp
index bce87ada96..bd594b06cf 100644
--- a/indra/llcommon/llfasttimer_class.cpp
+++ b/indra/llcommon/llfasttimer_class.cpp
@@ -35,10 +35,13 @@
#include
+
#if LL_WINDOWS
+#include "lltimer.h"
#elif LL_LINUX || LL_SOLARIS
#include
#include
+#include "lltimer.h"
#elif LL_DARWIN
#include
#include "lltimer.h" // get_clock_count()
@@ -61,6 +64,8 @@ BOOL LLFastTimer::sMetricLog = FALSE;
LLMutex* LLFastTimer::sLogLock = NULL;
std::queue LLFastTimer::sLogQueue;
+#define USE_RDTSC 0
+
#if LL_LINUX || LL_SOLARIS
U64 LLFastTimer::sClockResolution = 1000000000; // Nanosecond resolution
#else
@@ -234,10 +239,23 @@ U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
#else // windows or x86-mac or x86-linux or x86-solaris
U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer
{
+#if USE_RDTSC || !LL_WINDOWS
//getCPUFrequency returns MHz and sCPUClockFrequency wants to be in Hz
static U64 sCPUClockFrequency = U64(LLProcessorInfo().getCPUFrequency()*1000000.0);
// we drop the low-order byte in our timers, so report a lower frequency
+#else
+ // If we're not using RDTSC, each fasttimer tick is just a performance counter tick.
+ // Not redefining the clock frequency itself (in llprocessor.cpp/calculate_cpu_frequency())
+ // since that would change displayed MHz stats for CPUs
+ static bool firstcall = true;
+ static U64 sCPUClockFrequency;
+ if (firstcall)
+ {
+ QueryPerformanceFrequency((LARGE_INTEGER*)&sCPUClockFrequency);
+ firstcall = false;
+ }
+#endif
return sCPUClockFrequency >> 8;
}
#endif
@@ -482,6 +500,19 @@ void LLFastTimer::NamedTimer::resetFrame()
{
if (sLog)
{ //output current frame counts to performance log
+
+ static S32 call_count = 0;
+ if (call_count % 100 == 0)
+ {
+ llinfos << "countsPerSecond (32 bit): " << countsPerSecond() << llendl;
+ llinfos << "get_clock_count (64 bit): " << get_clock_count() << llendl;
+ llinfos << "LLProcessorInfo().getCPUFrequency() " << LLProcessorInfo().getCPUFrequency() << llendl;
+ llinfos << "getCPUClockCount32() " << getCPUClockCount32() << llendl;
+ llinfos << "getCPUClockCount64() " << getCPUClockCount64() << llendl;
+ llinfos << "elapsed sec " << ((F64)getCPUClockCount64())/((F64)LLProcessorInfo().getCPUFrequency()*1000000.0) << llendl;
+ }
+ call_count++;
+
F64 iclock_freq = 1000.0 / countsPerSecond(); // good place to calculate clock frequency
F64 total_time = 0;
@@ -763,3 +794,144 @@ LLFastTimer::LLFastTimer(LLFastTimer::FrameState* state)
//////////////////////////////////////////////////////////////////////////////
+//
+// Important note: These implementations must be FAST!
+//
+
+
+#if LL_WINDOWS
+//
+// Windows implementation of CPU clock
+//
+
+//
+// NOTE: put back in when we aren't using platform sdk anymore
+//
+// because MS has different signatures for these functions in winnt.h
+// need to rename them to avoid conflicts
+//#define _interlockedbittestandset _renamed_interlockedbittestandset
+//#define _interlockedbittestandreset _renamed_interlockedbittestandreset
+//#include
+//#undef _interlockedbittestandset
+//#undef _interlockedbittestandreset
+
+//inline U32 LLFastTimer::getCPUClockCount32()
+//{
+// U64 time_stamp = __rdtsc();
+// return (U32)(time_stamp >> 8);
+//}
+//
+//// return full timer value, *not* shifted by 8 bits
+//inline U64 LLFastTimer::getCPUClockCount64()
+//{
+// return __rdtsc();
+//}
+
+// shift off lower 8 bits for lower resolution but longer term timing
+// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing
+#if USE_RDTSC
+U32 LLFastTimer::getCPUClockCount32()
+{
+ U32 ret_val;
+ __asm
+ {
+ _emit 0x0f
+ _emit 0x31
+ shr eax,8
+ shl edx,24
+ or eax, edx
+ mov dword ptr [ret_val], eax
+ }
+ return ret_val;
+}
+
+// return full timer value, *not* shifted by 8 bits
+U64 LLFastTimer::getCPUClockCount64()
+{
+ U64 ret_val;
+ __asm
+ {
+ _emit 0x0f
+ _emit 0x31
+ mov eax,eax
+ mov edx,edx
+ mov dword ptr [ret_val+4], edx
+ mov dword ptr [ret_val], eax
+ }
+ return ret_val;
+}
+
+std::string LLFastTimer::sClockType = "rdtsc";
+
+#else
+//LL_COMMON_API U64 get_clock_count(); // in lltimer.cpp
+// These use QueryPerformanceCounter, which is arguably fine and also works on amd architectures.
+U32 LLFastTimer::getCPUClockCount32()
+{
+ return (U32)(get_clock_count()>>8);
+}
+
+U64 LLFastTimer::getCPUClockCount64()
+{
+ return get_clock_count();
+}
+
+std::string LLFastTimer::sClockType = "QueryPerformanceCounter";
+#endif
+
+#endif
+
+
+#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
+//
+// Linux and Solaris implementation of CPU clock - non-x86.
+// This is accurate but SLOW! Only use out of desperation.
+//
+// Try to use the MONOTONIC clock if available, this is a constant time counter
+// with nanosecond resolution (but not necessarily accuracy) and attempts are
+// made to synchronize this value between cores at kernel start. It should not
+// be affected by CPU frequency. If not available use the REALTIME clock, but
+// this may be affected by NTP adjustments or other user activity affecting
+// the system time.
+U64 LLFastTimer::getCPUClockCount64()
+{
+ struct timespec tp;
+
+#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time?
+ if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME
+#endif
+ clock_gettime(CLOCK_REALTIME,&tp);
+
+ return (tp.tv_sec*LLFastTimer::sClockResolution)+tp.tv_nsec;
+}
+
+U32 LLFastTimer::getCPUClockCount32()
+{
+ return (U32)(LLFastTimer::getCPUClockCount64() >> 8);
+}
+
+std::string LLFastTimer::sClockType = "clock_gettime";
+
+#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
+
+
+#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
+//
+// Mac+Linux+Solaris FAST x86 implementation of CPU clock
+U32 LLFastTimer::getCPUClockCount32()
+{
+ U64 x;
+ __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
+ return (U32)(x >> 8);
+}
+
+U64 LLFastTimer::getCPUClockCount64()
+{
+ U64 x;
+ __asm__ volatile (".byte 0x0f, 0x31": "=A"(x));
+ return x;
+}
+
+std::string LLFastTimer::sClockType = "rdtsc";
+#endif
+
diff --git a/indra/llcommon/llfasttimer_class.h b/indra/llcommon/llfasttimer_class.h
index eb9789682b..827747f0c6 100644
--- a/indra/llcommon/llfasttimer_class.h
+++ b/indra/llcommon/llfasttimer_class.h
@@ -31,12 +31,15 @@
#define FAST_TIMER_ON 1
#define TIME_FAST_TIMERS 0
+#define DEBUG_FAST_TIMER_THREADS 1
class LLMutex;
#include
#include "llsd.h"
+LL_COMMON_API void assert_main_thread();
+
class LL_COMMON_API LLFastTimer
{
public:
@@ -175,6 +178,11 @@ public:
#if TIME_FAST_TIMERS
U64 timer_end = getCPUClockCount64();
sTimerCycles += timer_end - timer_start;
+#endif
+#if DEBUG_FAST_TIMER_THREADS
+#if !LL_RELEASE
+ assert_main_thread();
+#endif
#endif
}
@@ -245,6 +253,7 @@ public:
U32 mChildTime;
};
static CurTimerData sCurTimerData;
+ static std::string sClockType;
private:
static U32 getCPUClockCount32();
diff --git a/indra/llcommon/llfoldertype.cpp b/indra/llcommon/llfoldertype.cpp
index ebc79af412..c2cfb7286e 100644
--- a/indra/llcommon/llfoldertype.cpp
+++ b/indra/llcommon/llfoldertype.cpp
@@ -89,6 +89,9 @@ LLFolderDictionary::LLFolderDictionary()
addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", TRUE));
addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", FALSE));
addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", TRUE));
+
+ addEntry(LLFolderType::FT_MESH, new FolderEntry("mesh", TRUE));
+
addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", TRUE));
addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE));
diff --git a/indra/llcommon/llfoldertype.h b/indra/llcommon/llfoldertype.h
index 936fbed17d..cb32cb075b 100644
--- a/indra/llcommon/llfoldertype.h
+++ b/indra/llcommon/llfoldertype.h
@@ -80,9 +80,11 @@ public:
FT_OUTFIT = 47,
FT_MY_OUTFITS = 48,
- FT_INBOX = 49,
+ FT_MESH = 49,
- FT_COUNT = 50,
+ FT_INBOX = 50,
+
+ FT_COUNT = 51,
FT_NONE = -1
};
diff --git a/indra/llcommon/llmd5.h b/indra/llcommon/llmd5.h
index c8acbbe591..1526e6ac3c 100644
--- a/indra/llcommon/llmd5.h
+++ b/indra/llcommon/llmd5.h
@@ -103,7 +103,7 @@ public:
void raw_digest(unsigned char *array) const; // provide 16-byte array for binary data
void hex_digest(char *string) const; // provide 33-byte array for ascii-hex string
- friend std::ostream& operator<< (std::ostream&, LLMD5 context);
+ friend LL_COMMON_API std::ostream& operator<< (std::ostream&, LLMD5 context);
private:
diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp
index 51fcd5b717..21d1c84d69 100644
--- a/indra/llcommon/llmemory.cpp
+++ b/indra/llcommon/llmemory.cpp
@@ -71,25 +71,6 @@ void LLMemory::freeReserve()
reserveMem = NULL;
}
-void* ll_allocate (size_t size)
-{
- if (size == 0)
- {
- llwarns << "Null allocation" << llendl;
- }
- void *p = malloc(size);
- if (p == NULL)
- {
- LLMemory::freeReserve();
- llerrs << "Out of memory Error" << llendl;
- }
- return p;
-}
-
-void ll_release (void *p)
-{
- free(p);
-}
//----------------------------------------------------------------------------
diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h
index 11406f59b0..0adb78236e 100644
--- a/indra/llcommon/llmemory.h
+++ b/indra/llcommon/llmemory.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llmemory.h
* @brief Memory allocation/deallocation header-stuff goes here.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -28,12 +28,74 @@
#include "llmemtype.h"
-extern S32 gTotalDAlloc;
-extern S32 gTotalDAUse;
-extern S32 gDACount;
+#if 0 //DON'T use ll_aligned_foo now that we use tcmalloc everywhere (tcmalloc aligns automatically at appropriate intervals)
+inline void* ll_aligned_malloc( size_t size, int align )
+{
+ void* mem = malloc( size + (align - 1) + sizeof(void*) );
+ char* aligned = ((char*)mem) + sizeof(void*);
+ aligned += align - ((uintptr_t)aligned & (align - 1));
-extern void* ll_allocate (size_t size);
-extern void ll_release (void *p);
+ ((void**)aligned)[-1] = mem;
+ return aligned;
+}
+
+inline void ll_aligned_free( void* ptr )
+{
+ free( ((void**)ptr)[-1] );
+}
+
+inline void* ll_aligned_malloc_16(size_t size) // returned hunk MUST be freed with ll_aligned_free_16().
+{
+#if defined(LL_WINDOWS)
+ return _mm_malloc(size, 16);
+#elif defined(LL_DARWIN)
+ return malloc(size); // default osx malloc is 16 byte aligned.
+#else
+ void *rtn;
+ if (LL_LIKELY(0 == posix_memalign(&rtn, 16, size)))
+ return rtn;
+ else // bad alignment requested, or out of memory
+ return NULL;
+#endif
+}
+
+inline void ll_aligned_free_16(void *p)
+{
+#if defined(LL_WINDOWS)
+ _mm_free(p);
+#elif defined(LL_DARWIN)
+ return free(p);
+#else
+ free(p); // posix_memalign() is compatible with heap deallocator
+#endif
+}
+
+inline void* ll_aligned_malloc_32(size_t size) // returned hunk MUST be freed with ll_aligned_free_32().
+{
+#if defined(LL_WINDOWS)
+ return _mm_malloc(size, 32);
+#elif defined(LL_DARWIN)
+ return ll_aligned_malloc( size, 32 );
+#else
+ void *rtn;
+ if (LL_LIKELY(0 == posix_memalign(&rtn, 32, size)))
+ return rtn;
+ else // bad alignment requested, or out of memory
+ return NULL;
+#endif
+}
+
+inline void ll_aligned_free_32(void *p)
+{
+#if defined(LL_WINDOWS)
+ _mm_free(p);
+#elif defined(LL_DARWIN)
+ ll_aligned_free( p );
+#else
+ free(p); // posix_memalign() is compatible with heap deallocator
+#endif
+}
+#endif
class LL_COMMON_API LLMemory
{
diff --git a/indra/llcommon/llrefcount.cpp b/indra/llcommon/llrefcount.cpp
index 55d0c85cbd..e1876599fc 100644
--- a/indra/llcommon/llrefcount.cpp
+++ b/indra/llcommon/llrefcount.cpp
@@ -29,9 +29,25 @@
#include "llerror.h"
+#if LL_REF_COUNT_DEBUG
+#include "llthread.h"
+#include "llapr.h"
+#endif
+
LLRefCount::LLRefCount(const LLRefCount& other)
: mRef(0)
{
+#if LL_REF_COUNT_DEBUG
+ if(gAPRPoolp)
+ {
+ mMutexp = new LLMutex(gAPRPoolp) ;
+ }
+ else
+ {
+ mMutexp = NULL ;
+ }
+ mCrashAtUnlock = FALSE ;
+#endif
}
LLRefCount& LLRefCount::operator=(const LLRefCount&)
@@ -43,6 +59,17 @@ LLRefCount& LLRefCount::operator=(const LLRefCount&)
LLRefCount::LLRefCount() :
mRef(0)
{
+#if LL_REF_COUNT_DEBUG
+ if(gAPRPoolp)
+ {
+ mMutexp = new LLMutex(gAPRPoolp) ;
+ }
+ else
+ {
+ mMutexp = NULL ;
+ }
+ mCrashAtUnlock = FALSE ;
+#endif
}
LLRefCount::~LLRefCount()
@@ -51,4 +78,87 @@ LLRefCount::~LLRefCount()
{
llerrs << "deleting non-zero reference" << llendl;
}
+
+#if LL_REF_COUNT_DEBUG
+ if(gAPRPoolp)
+ {
+ delete mMutexp ;
+ }
+#endif
}
+
+#if LL_REF_COUNT_DEBUG
+void LLRefCount::ref() const
+{
+ if(mMutexp)
+ {
+ if(mMutexp->isLocked())
+ {
+ mCrashAtUnlock = TRUE ;
+ llerrs << "the mutex is locked by the thread: " << mLockedThreadID
+ << " Current thread: " << LLThread::currentID() << llendl ;
+ }
+
+ mMutexp->lock() ;
+ mLockedThreadID = LLThread::currentID() ;
+
+ mRef++;
+
+ if(mCrashAtUnlock)
+ {
+ while(1); //crash here.
+ }
+ mMutexp->unlock() ;
+ }
+ else
+ {
+ mRef++;
+ }
+}
+
+S32 LLRefCount::unref() const
+{
+ if(mMutexp)
+ {
+ if(mMutexp->isLocked())
+ {
+ mCrashAtUnlock = TRUE ;
+ llerrs << "the mutex is locked by the thread: " << mLockedThreadID
+ << " Current thread: " << LLThread::currentID() << llendl ;
+ }
+
+ mMutexp->lock() ;
+ mLockedThreadID = LLThread::currentID() ;
+
+ llassert(mRef >= 1);
+ if (0 == --mRef)
+ {
+ if(mCrashAtUnlock)
+ {
+ while(1); //crash here.
+ }
+ mMutexp->unlock() ;
+
+ delete this;
+ return 0;
+ }
+
+ if(mCrashAtUnlock)
+ {
+ while(1); //crash here.
+ }
+ mMutexp->unlock() ;
+ return mRef;
+ }
+ else
+ {
+ llassert(mRef >= 1);
+ if (0 == --mRef)
+ {
+ delete this;
+ return 0;
+ }
+ return mRef;
+ }
+}
+#endif
diff --git a/indra/llcommon/llrefcount.h b/indra/llcommon/llrefcount.h
index 19f008b15c..8eb5d53f3f 100644
--- a/indra/llcommon/llrefcount.h
+++ b/indra/llcommon/llrefcount.h
@@ -28,6 +28,11 @@
#include
+#define LL_REF_COUNT_DEBUG 0
+#if LL_REF_COUNT_DEBUG
+class LLMutex ;
+#endif
+
//----------------------------------------------------------------------------
// RefCount objects should generally only be accessed by way of LLPointer<>'s
// see llthread.h for LLThreadSafeRefCount
@@ -43,12 +48,16 @@ protected:
public:
LLRefCount();
- void ref() const
+#if LL_REF_COUNT_DEBUG
+ void ref() const ;
+ S32 unref() const ;
+#else
+ inline void ref() const
{
mRef++;
}
- S32 unref() const
+ inline S32 unref() const
{
llassert(mRef >= 1);
if (0 == --mRef)
@@ -58,6 +67,7 @@ public:
}
return mRef;
}
+#endif
//NOTE: when passing around a const LLRefCount object, this can return different results
// at different types, since mRef is mutable
@@ -68,6 +78,12 @@ public:
private:
mutable S32 mRef;
+
+#if LL_REF_COUNT_DEBUG
+ LLMutex* mMutexp ;
+ mutable U32 mLockedThreadID ;
+ mutable BOOL mCrashAtUnlock ;
+#endif
};
#endif
diff --git a/indra/llcommon/llsdserialize.cpp b/indra/llcommon/llsdserialize.cpp
index 10f460e8a6..5be5ecc492 100644
--- a/indra/llcommon/llsdserialize.cpp
+++ b/indra/llcommon/llsdserialize.cpp
@@ -34,6 +34,12 @@
#include
#include "apr_base64.h"
+#ifdef LL_STANDALONE
+# include
+#else
+# include "zlib/zlib.h" // for davep's dirty little zip functions
+#endif
+
#if !LL_WINDOWS
#include // htonl & ntohl
#endif
@@ -1983,3 +1989,180 @@ std::ostream& operator<<(std::ostream& s, const LLSD& llsd)
return s;
}
+
+//dirty little zippers -- yell at davep if these are horrid
+
+//return a string containing gzipped bytes of binary serialized LLSD
+// VERY inefficient -- creates several copies of LLSD block in memory
+std::string zip_llsd(LLSD& data)
+{
+ std::stringstream llsd_strm;
+
+ LLSDSerialize::toBinary(data, llsd_strm);
+
+ const U32 CHUNK = 65536;
+
+ z_stream strm;
+ strm.zalloc = Z_NULL;
+ strm.zfree = Z_NULL;
+ strm.opaque = Z_NULL;
+
+ S32 ret = deflateInit(&strm, Z_BEST_COMPRESSION);
+ if (ret != Z_OK)
+ {
+ llwarns << "Failed to compress LLSD block." << llendl;
+ return std::string();
+ }
+
+ std::string source = llsd_strm.str();
+
+ U8 out[CHUNK];
+
+ strm.avail_in = source.size();
+ strm.next_in = (U8*) source.data();
+ U8* output = NULL;
+
+ U32 cur_size = 0;
+
+ U32 have = 0;
+
+ do
+ {
+ strm.avail_out = CHUNK;
+ strm.next_out = out;
+
+ ret = deflate(&strm, Z_FINISH);
+ if (ret == Z_OK || ret == Z_STREAM_END)
+ { //copy result into output
+ if (strm.avail_out >= CHUNK)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ have = CHUNK-strm.avail_out;
+ output = (U8*) realloc(output, cur_size+have);
+ memcpy(output+cur_size, out, have);
+ cur_size += have;
+ }
+ else
+ {
+ free(output);
+ llwarns << "Failed to compress LLSD block." << llendl;
+ return std::string();
+ }
+ }
+ while (ret == Z_OK);
+
+ std::string::size_type size = cur_size;
+
+ std::string result((char*) output, size);
+ deflateEnd(&strm);
+ free(output);
+
+#if 0 //verify results work with unzip_llsd
+ std::istringstream test(result);
+ LLSD test_sd;
+ if (!unzip_llsd(test_sd, test, result.size()))
+ {
+ llerrs << "Invalid compression result!" << llendl;
+ }
+#endif
+
+ return result;
+}
+
+//decompress a block of LLSD from provided istream
+// not very efficient -- creats a copy of decompressed LLSD block in memory
+// and deserializes from that copy using LLSDSerialize
+bool unzip_llsd(LLSD& data, std::istream& is, S32 size)
+{
+ U8* result = NULL;
+ U32 cur_size = 0;
+ z_stream strm;
+
+ const U32 CHUNK = 65536;
+
+ U8 *in = new U8[size];
+ is.read((char*) in, size);
+
+ U8 out[CHUNK];
+
+ strm.zalloc = Z_NULL;
+ strm.zfree = Z_NULL;
+ strm.opaque = Z_NULL;
+ strm.avail_in = size;
+ strm.next_in = in;
+
+ S32 ret = inflateInit(&strm);
+
+ do
+ {
+ strm.avail_out = CHUNK;
+ strm.next_out = out;
+ ret = inflate(&strm, Z_NO_FLUSH);
+ if (ret == Z_STREAM_ERROR)
+ {
+ inflateEnd(&strm);
+ free(result);
+ delete [] in;
+ return false;
+ }
+
+ switch (ret)
+ {
+ case Z_NEED_DICT:
+ ret = Z_DATA_ERROR;
+ case Z_DATA_ERROR:
+ case Z_MEM_ERROR:
+ inflateEnd(&strm);
+ free(result);
+ delete [] in;
+ return false;
+ break;
+ }
+
+ U32 have = CHUNK-strm.avail_out;
+
+ result = (U8*) realloc(result, cur_size + have);
+ memcpy(result+cur_size, out, have);
+ cur_size += have;
+
+ } while (ret == Z_OK);
+
+ inflateEnd(&strm);
+ delete [] in;
+
+ if (ret != Z_STREAM_END)
+ {
+ free(result);
+ return false;
+ }
+
+ //result now points to the decompressed LLSD block
+ {
+ std::string res_str((char*) result, cur_size);
+
+ std::string deprecated_header(" LLSD/Binary ?>");
+
+ if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
+ {
+ res_str = res_str.substr(deprecated_header.size()+1, cur_size);
+ }
+ cur_size = res_str.size();
+
+ std::istringstream istr(res_str);
+
+ if (!LLSDSerialize::fromBinary(data, istr, cur_size))
+ {
+ llwarns << "Failed to unzip LLSD block" << llendl;
+ free(result);
+ return false;
+ }
+ }
+
+ free(result);
+ return true;
+}
+
+
+
diff --git a/indra/llcommon/llsdserialize.h b/indra/llcommon/llsdserialize.h
index 1f096b5254..99a3ea3cd4 100644
--- a/indra/llcommon/llsdserialize.h
+++ b/indra/llcommon/llsdserialize.h
@@ -790,4 +790,8 @@ public:
}
};
+//dirty little zip functions -- yell at davep
+LL_COMMON_API std::string zip_llsd(LLSD& data);
+LL_COMMON_API bool unzip_llsd(LLSD& data, std::istream& is, S32 size);
+
#endif // LL_LLSDSERIALIZE_H
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index 49d05ef411..d9400fb5b3 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -56,6 +56,21 @@
//
//----------------------------------------------------------------------------
+#if !LL_DARWIN
+U32 ll_thread_local sThreadID = 0;
+#endif
+
+U32 LLThread::sIDIter = 0;
+
+LL_COMMON_API void assert_main_thread()
+{
+ static U32 s_thread_id = LLThread::currentID();
+ if (LLThread::currentID() != s_thread_id)
+ {
+ llerrs << "Illegal execution outside main thread." << llendl;
+ }
+}
+
//
// Handed to the APR thread creation function
//
@@ -63,10 +78,14 @@ void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap
{
LLThread *threadp = (LLThread *)datap;
+#if !LL_DARWIN
+ sThreadID = threadp->mID;
+#endif
+
// Run the user supplied function
threadp->run();
- llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl;
+ //llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl;
// We're done with the run function, this thread is done executing now.
threadp->mStatus = STOPPED;
@@ -81,6 +100,8 @@ LLThread::LLThread(const std::string& name, apr_pool_t *poolp) :
mAPRThreadp(NULL),
mStatus(STOPPED)
{
+ mID = ++sIDIter;
+
// Thread creation probably CAN be paranoid about APR being initialized, if necessary
if (poolp)
{
@@ -121,7 +142,7 @@ void LLThread::shutdown()
// First, set the flag that indicates that we're ready to die
setQuitting();
- llinfos << "LLThread::~LLThread() Killing thread " << mName << " Status: " << mStatus << llendl;
+ //llinfos << "LLThread::~LLThread() Killing thread " << mName << " Status: " << mStatus << llendl;
// Now wait a bit for the thread to exit
// It's unclear whether I should even bother doing this - this destructor
// should netver get called unless we're already stopped, really...
@@ -143,7 +164,7 @@ void LLThread::shutdown()
if (!isStopped())
{
// This thread just wouldn't stop, even though we gave it time
- llwarns << "LLThread::~LLThread() exiting thread before clean exit!" << llendl;
+ //llwarns << "LLThread::~LLThread() exiting thread before clean exit!" << llendl;
// Put a stake in its heart.
apr_thread_exit(mAPRThreadp, -1);
return;
@@ -283,7 +304,7 @@ void LLThread::wakeLocked()
//============================================================================
LLMutex::LLMutex(apr_pool_t *poolp) :
- mAPRMutexp(NULL)
+ mAPRMutexp(NULL), mCount(0), mLockingThread(NO_THREAD)
{
//if (poolp)
//{
@@ -315,7 +336,18 @@ LLMutex::~LLMutex()
void LLMutex::lock()
{
+#if LL_DARWIN
+ if (mLockingThread == LLThread::currentID())
+#else
+ if (mLockingThread == sThreadID)
+#endif
+ { //redundant lock
+ mCount++;
+ return;
+ }
+
apr_thread_mutex_lock(mAPRMutexp);
+
#if MUTEX_DEBUG
// Have to have the lock before we can access the debug info
U32 id = LLThread::currentID();
@@ -323,10 +355,22 @@ void LLMutex::lock()
llerrs << "Already locked in Thread: " << id << llendl;
mIsLocked[id] = TRUE;
#endif
+
+#if LL_DARWIN
+ mLockingThread = LLThread::currentID();
+#else
+ mLockingThread = sThreadID;
+#endif
}
void LLMutex::unlock()
{
+ if (mCount > 0)
+ { //not the root unlock
+ mCount--;
+ return;
+ }
+
#if MUTEX_DEBUG
// Access the debug info while we have the lock
U32 id = LLThread::currentID();
@@ -334,6 +378,8 @@ void LLMutex::unlock()
llerrs << "Not locked in Thread: " << id << llendl;
mIsLocked[id] = FALSE;
#endif
+
+ mLockingThread = NO_THREAD;
apr_thread_mutex_unlock(mAPRMutexp);
}
@@ -351,6 +397,11 @@ bool LLMutex::isLocked()
}
}
+U32 LLMutex::lockingThread() const
+{
+ return mLockingThread;
+}
+
//============================================================================
LLCondition::LLCondition(apr_pool_t *poolp) :
@@ -371,6 +422,15 @@ LLCondition::~LLCondition()
void LLCondition::wait()
{
+ if (!isLocked())
+ { //mAPRMutexp MUST be locked before calling apr_thread_cond_wait
+ apr_thread_mutex_lock(mAPRMutexp);
+#if MUTEX_DEBUG
+ // avoid asserts on destruction in non-release builds
+ U32 id = LLThread::currentID();
+ mIsLocked[id] = TRUE;
+#endif
+ }
apr_thread_cond_wait(mAPRCondp, mAPRMutexp);
}
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index f1c6cd75af..40291a2569 100644
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -35,8 +35,17 @@ class LLThread;
class LLMutex;
class LLCondition;
+#if LL_WINDOWS
+#define ll_thread_local __declspec(thread)
+#else
+#define ll_thread_local __thread
+#endif
+
class LL_COMMON_API LLThread
{
+private:
+ static U32 sIDIter;
+
public:
typedef enum e_thread_status
{
@@ -77,6 +86,8 @@ public:
apr_pool_t *getAPRPool() { return mAPRPoolp; }
LLVolatileAPRPool* getLocalAPRFilePool() { return mLocalAPRFilePoolp ; }
+ U32 getID() const { return mID; }
+
private:
BOOL mPaused;
@@ -91,6 +102,7 @@ protected:
apr_pool_t *mAPRPoolp;
BOOL mIsLocalPool;
EThreadStatus mStatus;
+ U32 mID;
//a local apr_pool for APRFile operations in this thread. If it exists, LLAPRFile::sAPRFilePoolp should not be used.
//Note: this pool is used by APRFile ONLY, do NOT use it for any other purposes.
@@ -128,17 +140,27 @@ protected:
class LL_COMMON_API LLMutex
{
public:
+ typedef enum
+ {
+ NO_THREAD = 0xFFFFFFFF
+ } e_locking_thread;
+
LLMutex(apr_pool_t *apr_poolp); // NULL pool constructs a new pool for the mutex
virtual ~LLMutex();
void lock(); // blocks
void unlock();
bool isLocked(); // non-blocking, but does do a lock/unlock so not free
+ U32 lockingThread() const; //get ID of locking thread
protected:
apr_thread_mutex_t *mAPRMutexp;
+ mutable U32 mCount;
+ mutable U32 mLockingThread;
+
apr_pool_t *mAPRPoolp;
BOOL mIsLocalPool;
+
#if MUTEX_DEBUG
std::map mIsLocked;
#endif
diff --git a/indra/llcommon/stdenums.h b/indra/llcommon/stdenums.h
index 9f86de124e..556eff8370 100644
--- a/indra/llcommon/stdenums.h
+++ b/indra/llcommon/stdenums.h
@@ -49,7 +49,8 @@ enum EDragAndDropType
DAD_ANIMATION = 12,
DAD_GESTURE = 13,
DAD_LINK = 14,
- DAD_COUNT = 15, // number of types in this enum
+ DAD_MESH = 15,
+ DAD_COUNT = 16, // number of types in this enum
};
// Reasons for drags to be denied.
diff --git a/indra/llinventory/CMakeLists.txt b/indra/llinventory/CMakeLists.txt
index 6b2b61f883..35a764b111 100644
--- a/indra/llinventory/CMakeLists.txt
+++ b/indra/llinventory/CMakeLists.txt
@@ -59,16 +59,17 @@ list(APPEND llinventory_SOURCE_FILES ${llinventory_HEADER_FILES})
add_library (llinventory ${llinventory_SOURCE_FILES})
-if(LL_TESTS)
- #add unit tests
- INCLUDE(LLAddBuildTest)
- SET(llinventory_TEST_SOURCE_FILES
- # no real unit tests yet!
- )
- LL_ADD_PROJECT_UNIT_TESTS(llinventory "${llinventory_TEST_SOURCE_FILES}")
- #set(TEST_DEBUG on)
- set(test_libs llinventory ${LLMESSAGE_LIBRARIES} ${LLVFS_LIBRARIES} ${LLMATH_LIBRARIES} ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES})
- LL_ADD_INTEGRATION_TEST(inventorymisc "" "${test_libs}")
- LL_ADD_INTEGRATION_TEST(llparcel "" "${test_libs}")
-endif(LL_TESTS)
+#add unit tests
+if (LL_TESTS)
+ INCLUDE(LLAddBuildTest)
+ SET(llinventory_TEST_SOURCE_FILES
+ # no real unit tests yet!
+ )
+ LL_ADD_PROJECT_UNIT_TESTS(llinventory "${llinventory_TEST_SOURCE_FILES}")
+
+ #set(TEST_DEBUG on)
+ set(test_libs llinventory ${LLMESSAGE_LIBRARIES} ${LLVFS_LIBRARIES} ${LLMATH_LIBRARIES} ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES})
+ LL_ADD_INTEGRATION_TEST(inventorymisc "" "${test_libs}")
+ LL_ADD_INTEGRATION_TEST(llparcel "" "${test_libs}")
+endif (LL_TESTS)
diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp
index a99be1420b..d2bba21648 100644
--- a/indra/llinventory/llinventorytype.cpp
+++ b/indra/llinventory/llinventorytype.cpp
@@ -83,6 +83,7 @@ LLInventoryDictionary::LLInventoryDictionary()
addEntry(LLInventoryType::IT_WEARABLE, new InventoryEntry("wearable", "wearable", 2, LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART));
addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION));
addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE));
+ addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH));
}
@@ -91,32 +92,58 @@ LLInventoryDictionary::LLInventoryDictionary()
static const LLInventoryType::EType
DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
{
- LLInventoryType::IT_TEXTURE, // AT_TEXTURE
- LLInventoryType::IT_SOUND, // AT_SOUND
- LLInventoryType::IT_CALLINGCARD, // AT_CALLINGCARD
- LLInventoryType::IT_LANDMARK, // AT_LANDMARK
- LLInventoryType::IT_LSL, // AT_SCRIPT
- LLInventoryType::IT_WEARABLE, // AT_CLOTHING
- LLInventoryType::IT_OBJECT, // AT_OBJECT
- LLInventoryType::IT_NOTECARD, // AT_NOTECARD
- LLInventoryType::IT_CATEGORY, // AT_CATEGORY
- LLInventoryType::IT_NONE, // (null entry)
- LLInventoryType::IT_LSL, // AT_LSL_TEXT
- LLInventoryType::IT_LSL, // AT_LSL_BYTECODE
- LLInventoryType::IT_TEXTURE, // AT_TEXTURE_TGA
- LLInventoryType::IT_WEARABLE, // AT_BODYPART
- LLInventoryType::IT_CATEGORY, // AT_TRASH
- LLInventoryType::IT_CATEGORY, // AT_SNAPSHOT_CATEGORY
- LLInventoryType::IT_CATEGORY, // AT_LOST_AND_FOUND
- LLInventoryType::IT_SOUND, // AT_SOUND_WAV
- LLInventoryType::IT_NONE, // AT_IMAGE_TGA
- LLInventoryType::IT_NONE, // AT_IMAGE_JPEG
- LLInventoryType::IT_ANIMATION, // AT_ANIMATION
- LLInventoryType::IT_GESTURE, // AT_GESTURE
- LLInventoryType::IT_NONE, // AT_SIMSTATE
+ LLInventoryType::IT_TEXTURE, // 0 AT_TEXTURE
+ LLInventoryType::IT_SOUND, // 1 AT_SOUND
+ LLInventoryType::IT_CALLINGCARD, // 2 AT_CALLINGCARD
+ LLInventoryType::IT_LANDMARK, // 3 AT_LANDMARK
+ LLInventoryType::IT_LSL, // 4 AT_SCRIPT
+ LLInventoryType::IT_WEARABLE, // 5 AT_CLOTHING
+ LLInventoryType::IT_OBJECT, // 6 AT_OBJECT
+ LLInventoryType::IT_NOTECARD, // 7 AT_NOTECARD
+ LLInventoryType::IT_CATEGORY, // 8 AT_CATEGORY
+ LLInventoryType::IT_NONE, // 9 (null entry)
+ LLInventoryType::IT_LSL, // 10 AT_LSL_TEXT
+ LLInventoryType::IT_LSL, // 11 AT_LSL_BYTECODE
+ LLInventoryType::IT_TEXTURE, // 12 AT_TEXTURE_TGA
+ LLInventoryType::IT_WEARABLE, // 13 AT_BODYPART
+ LLInventoryType::IT_CATEGORY, // 14 AT_TRASH
+ LLInventoryType::IT_CATEGORY, // 15 AT_SNAPSHOT_CATEGORY
+ LLInventoryType::IT_CATEGORY, // 16 AT_LOST_AND_FOUND
+ LLInventoryType::IT_SOUND, // 17 AT_SOUND_WAV
+ LLInventoryType::IT_NONE, // 18 AT_IMAGE_TGA
+ LLInventoryType::IT_NONE, // 19 AT_IMAGE_JPEG
+ LLInventoryType::IT_ANIMATION, // 20 AT_ANIMATION
+ LLInventoryType::IT_GESTURE, // 21 AT_GESTURE
+ LLInventoryType::IT_NONE, // 22 AT_SIMSTATE
- LLInventoryType::IT_NONE, // AT_LINK
- LLInventoryType::IT_NONE, // AT_LINK_FOLDER
+ LLInventoryType::IT_NONE, // 23 AT_LINK
+ LLInventoryType::IT_NONE, // 24 AT_LINK_FOLDER
+
+ LLInventoryType::IT_NONE, // 25 AT_NONE
+ LLInventoryType::IT_NONE, // 26 AT_NONE
+ LLInventoryType::IT_NONE, // 27 AT_NONE
+ LLInventoryType::IT_NONE, // 28 AT_NONE
+ LLInventoryType::IT_NONE, // 29 AT_NONE
+ LLInventoryType::IT_NONE, // 30 AT_NONE
+ LLInventoryType::IT_NONE, // 31 AT_NONE
+ LLInventoryType::IT_NONE, // 32 AT_NONE
+ LLInventoryType::IT_NONE, // 33 AT_NONE
+ LLInventoryType::IT_NONE, // 34 AT_NONE
+ LLInventoryType::IT_NONE, // 35 AT_NONE
+ LLInventoryType::IT_NONE, // 36 AT_NONE
+ LLInventoryType::IT_NONE, // 37 AT_NONE
+ LLInventoryType::IT_NONE, // 38 AT_NONE
+ LLInventoryType::IT_NONE, // 39 AT_NONE
+ LLInventoryType::IT_NONE, // 40 AT_NONE
+ LLInventoryType::IT_NONE, // 41 AT_NONE
+ LLInventoryType::IT_NONE, // 42 AT_NONE
+ LLInventoryType::IT_NONE, // 43 AT_NONE
+ LLInventoryType::IT_NONE, // 44 AT_NONE
+ LLInventoryType::IT_NONE, // 45 AT_NONE
+ LLInventoryType::IT_NONE, // 46 AT_NONE
+ LLInventoryType::IT_NONE, // 47 AT_NONE
+ LLInventoryType::IT_NONE, // 48 AT_NONE
+ LLInventoryType::IT_MESH // 49 AT_MESH
};
// static
diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h
index d9777a73f2..1a24e351ad 100644
--- a/indra/llinventory/llinventorytype.h
+++ b/indra/llinventory/llinventorytype.h
@@ -61,7 +61,8 @@ public:
IT_WEARABLE = 18,
IT_ANIMATION = 19,
IT_GESTURE = 20,
- IT_COUNT = 21,
+ IT_MESH = 22,
+ IT_COUNT = 23,
IT_NONE = -1
};
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt
index e93fe90650..9dadad7dd3 100644
--- a/indra/llmath/CMakeLists.txt
+++ b/indra/llmath/CMakeLists.txt
@@ -15,13 +15,16 @@ set(llmath_SOURCE_FILES
llcamera.cpp
llcoordframe.cpp
llline.cpp
+ llmatrix3a.cpp
llmodularmath.cpp
llperlin.cpp
llquaternion.cpp
llrect.cpp
llsphere.cpp
+ llvector4a.cpp
llvolume.cpp
llvolumemgr.cpp
+ llvolumeoctree.cpp
llsdutil_math.cpp
m3math.cpp
m4math.cpp
@@ -49,21 +52,32 @@ set(llmath_HEADER_FILES
llinterp.h
llline.h
llmath.h
+ llmatrix3a.h
+ llmatrix3a.inl
llmodularmath.h
lloctree.h
llperlin.h
llplane.h
llquantize.h
llquaternion.h
+ llquaternion2.h
+ llquaternion2.inl
llrect.h
+ llsimdmath.h
+ llsimdtypes.h
+ llsimdtypes.inl
llsphere.h
lltreenode.h
+ llvector4a.h
+ llvector4a.inl
+ llvector4logical.h
llv4math.h
llv4matrix3.h
llv4matrix4.h
llv4vector3.h
llvolume.h
llvolumemgr.h
+ llvolumeoctree.h
llsdutil_math.h
m3math.h
m4math.h
diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp
index 687c1a7d45..22ba26f99b 100644
--- a/indra/llmath/llcamera.cpp
+++ b/indra/llmath/llcamera.cpp
@@ -45,7 +45,6 @@ LLCamera::LLCamera() :
calculateFrustumPlanes();
}
-
LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane) :
LLCoordFrame(),
mViewHeightInPixels(view_height_in_pixels),
@@ -61,6 +60,10 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p
setView(vertical_fov_rads);
}
+LLCamera::~LLCamera()
+{
+
+}
// ---------------- LLCamera::getFoo() member functions ----------------
@@ -82,11 +85,11 @@ F32 LLCamera::getMaxView() const
// ---------------- LLCamera::setFoo() member functions ----------------
-void LLCamera::setUserClipPlane(LLPlane plane)
+void LLCamera::setUserClipPlane(LLPlane& plane)
{
mPlaneCount = 7;
- mAgentPlanes[6].p = plane;
- mAgentPlanes[6].mask = calcPlaneMask(plane);
+ mAgentPlanes[6] = plane;
+ mPlaneMask[6] = plane.calcPlaneMask();
}
void LLCamera::disableUserClipPlane()
@@ -158,166 +161,91 @@ size_t LLCamera::readFrustumFromBuffer(const char *buffer)
// ---------------- test methods ----------------
-S32 LLCamera::AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius)
+S32 LLCamera::AABBInFrustum(const LLVector4a ¢er, const LLVector4a& radius)
{
- static const LLVector3 scaler[] = {
- LLVector3(-1,-1,-1),
- LLVector3( 1,-1,-1),
- LLVector3(-1, 1,-1),
- LLVector3( 1, 1,-1),
- LLVector3(-1,-1, 1),
- LLVector3( 1,-1, 1),
- LLVector3(-1, 1, 1),
- LLVector3( 1, 1, 1)
+ static const LLVector4a scaler[] = {
+ LLVector4a(-1,-1,-1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a(-1, 1,-1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1,-1, 1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a( 1, 1, 1)
};
U8 mask = 0;
- S32 result = 2;
-
- /*if (mFrustumCornerDist > 0.f && radius.magVecSquared() > mFrustumCornerDist * mFrustumCornerDist)
- { //box is larger than frustum, check frustum quads against box planes
-
- static const LLVector3 dir[] =
- {
- LLVector3(1, 0, 0),
- LLVector3(-1, 0, 0),
- LLVector3(0, 1, 0),
- LLVector3(0, -1, 0),
- LLVector3(0, 0, 1),
- LLVector3(0, 0, -1)
- };
-
- U32 quads[] =
- {
- 0, 1, 2, 3,
- 0, 1, 5, 4,
- 2, 3, 7, 6,
- 3, 0, 7, 4,
- 1, 2, 6, 4,
- 4, 5, 6, 7
- };
-
- result = 0;
-
- BOOL total_inside = TRUE;
- for (U32 i = 0; i < 6; i++)
- {
- LLVector3 p = center + radius.scaledVec(dir[i]);
- F32 d = -p*dir[i];
-
- for (U32 j = 0; j < 6; j++)
- { //for each quad
- F32 dist = mAgentFrustum[quads[j*4+0]]*dir[i] + d;
- if (dist > 0)
- { //at least one frustum point is outside the AABB
- total_inside = FALSE;
- for (U32 k = 1; k < 4; k++)
- { //for each other point on quad
- if ( mAgentFrustum[quads[j*4+k]]*dir[i]+d <= 0.f)
- { //quad is straddling some plane of AABB
- return 1;
- }
- }
- }
- else
- {
- for (U32 k = 1; k < 4; k++)
- {
- if (mAgentFrustum[quads[j*4+k]]*dir[i]+d > 0.f)
- {
- return 1;
- }
- }
- }
- }
- }
-
- if (total_inside)
- {
- result = 1;
- }
- }
- else*/
+ bool result = false;
+ LLVector4a rscale, maxp, minp;
+ LLSimdScalar d;
+ for (U32 i = 0; i < mPlaneCount; i++)
{
- for (U32 i = 0; i < mPlaneCount; i++)
+ mask = mPlaneMask[i];
+ if (mask != 0xff)
{
- mask = mAgentPlanes[i].mask;
- if (mask == 0xff)
- {
- continue;
- }
- LLPlane p = mAgentPlanes[i].p;
- LLVector3 n = LLVector3(p);
- float d = p.mV[3];
- LLVector3 rscale = radius.scaledVec(scaler[mask]);
-
- LLVector3 minp = center - rscale;
- LLVector3 maxp = center + rscale;
-
- if (n * minp > -d)
+ const LLPlane& p(mAgentPlanes[i]);
+ p.getAt<3>(d);
+ rscale.setMul(radius, scaler[mask]);
+ minp.setSub(center, rscale);
+ d = -d;
+ if (p.dot3(minp).getF32() > d)
{
return 0;
}
-
- if (n * maxp > -d)
+
+ if(!result)
{
- result = 1;
+ maxp.setAdd(center, rscale);
+ result = (p.dot3(maxp).getF32() > d);
}
}
}
-
- return result;
+ return result?1:2;
}
-S32 LLCamera::AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& radius)
+
+S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius)
{
- static const LLVector3 scaler[] = {
- LLVector3(-1,-1,-1),
- LLVector3( 1,-1,-1),
- LLVector3(-1, 1,-1),
- LLVector3( 1, 1,-1),
- LLVector3(-1,-1, 1),
- LLVector3( 1,-1, 1),
- LLVector3(-1, 1, 1),
- LLVector3( 1, 1, 1)
+ static const LLVector4a scaler[] = {
+ LLVector4a(-1,-1,-1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a(-1, 1,-1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1,-1, 1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a( 1, 1, 1)
};
U8 mask = 0;
- S32 result = 2;
-
+ bool result = false;
+ LLVector4a rscale, maxp, minp;
+ LLSimdScalar d;
for (U32 i = 0; i < mPlaneCount; i++)
{
- if (i == 5)
+ mask = mPlaneMask[i];
+ if ((i != 5) && (mask != 0xff))
{
- continue;
- }
-
- mask = mAgentPlanes[i].mask;
- if (mask == 0xff)
- {
- continue;
- }
- LLPlane p = mAgentPlanes[i].p;
- LLVector3 n = LLVector3(p);
- float d = p.mV[3];
- LLVector3 rscale = radius.scaledVec(scaler[mask]);
-
- LLVector3 minp = center - rscale;
- LLVector3 maxp = center + rscale;
-
- if (n * minp > -d)
- {
- return 0;
- }
-
- if (n * maxp > -d)
- {
- result = 1;
+ const LLPlane& p(mAgentPlanes[i]);
+ p.getAt<3>(d);
+ rscale.setMul(radius, scaler[mask]);
+ minp.setSub(center, rscale);
+ d = -d;
+ if (p.dot3(minp).getF32() > d)
+ {
+ return 0;
+ }
+
+ if(!result)
+ {
+ maxp.setAdd(center, rscale);
+ result = (p.dot3(maxp).getF32() > d);
+ }
}
}
- return result;
+ return result?1:2;
}
int LLCamera::sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius)
@@ -438,28 +366,22 @@ int LLCamera::sphereInFrustumOld(const LLVector3 &sphere_center, const F32 radiu
int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius) const
{
// Returns 1 if sphere is in frustum, 0 if not.
- int res = 2;
+ bool res = false;
for (int i = 0; i < 6; i++)
{
- if (mAgentPlanes[i].mask == 0xff)
+ if (mPlaneMask[i] != 0xff)
{
- continue;
- }
+ float d = mAgentPlanes[i].dist(sphere_center);
- float d = mAgentPlanes[i].p.dist(sphere_center);
-
- if (d > radius)
- {
- return 0;
- }
-
- if (d > -radius)
- {
- res = 1;
+ if (d > radius)
+ {
+ return 0;
+ }
+ res = res || (d > -radius);
}
}
- return res;
+ return res?1:2;
}
@@ -611,25 +533,6 @@ LLPlane planeFromPoints(LLVector3 p1, LLVector3 p2, LLVector3 p3)
return LLPlane(p1, n);
}
-U8 LLCamera::calcPlaneMask(const LLPlane& plane)
-{
- U8 mask = 0;
-
- if (plane.mV[0] >= 0)
- {
- mask |= 1;
- }
- if (plane.mV[1] >= 0)
- {
- mask |= 2;
- }
- if (plane.mV[2] >= 0)
- {
- mask |= 4;
- }
-
- return mask;
-}
void LLCamera::ignoreAgentFrustumPlane(S32 idx)
{
@@ -638,12 +541,13 @@ void LLCamera::ignoreAgentFrustumPlane(S32 idx)
return;
}
- mAgentPlanes[idx].mask = 0xff;
- mAgentPlanes[idx].p.clearVec();
+ mPlaneMask[idx] = 0xff;
+ mAgentPlanes[idx].clear();
}
void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
{
+
for (int i = 0; i < 8; i++)
{
mAgentFrustum[i] = frust[i];
@@ -656,27 +560,27 @@ void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
//order of planes is important, keep most likely to fail in the front of the list
//near - frust[0], frust[1], frust[2]
- mAgentPlanes[2].p = planeFromPoints(frust[0], frust[1], frust[2]);
+ mAgentPlanes[2] = planeFromPoints(frust[0], frust[1], frust[2]);
//far
- mAgentPlanes[5].p = planeFromPoints(frust[5], frust[4], frust[6]);
+ mAgentPlanes[5] = planeFromPoints(frust[5], frust[4], frust[6]);
//left
- mAgentPlanes[0].p = planeFromPoints(frust[4], frust[0], frust[7]);
+ mAgentPlanes[0] = planeFromPoints(frust[4], frust[0], frust[7]);
//right
- mAgentPlanes[1].p = planeFromPoints(frust[1], frust[5], frust[6]);
+ mAgentPlanes[1] = planeFromPoints(frust[1], frust[5], frust[6]);
//top
- mAgentPlanes[4].p = planeFromPoints(frust[3], frust[2], frust[6]);
+ mAgentPlanes[4] = planeFromPoints(frust[3], frust[2], frust[6]);
//bottom
- mAgentPlanes[3].p = planeFromPoints(frust[1], frust[0], frust[4]);
+ mAgentPlanes[3] = planeFromPoints(frust[1], frust[0], frust[4]);
//cache plane octant facing mask for use in AABBInFrustum
for (U32 i = 0; i < mPlaneCount; i++)
{
- mAgentPlanes[i].mask = calcPlaneMask(mAgentPlanes[i].p);
+ mPlaneMask[i] = mAgentPlanes[i].calcPlaneMask();
}
}
@@ -730,9 +634,10 @@ void LLCamera::calculateWorldFrustumPlanes()
F32 d;
LLVector3 center = mOrigin - mXAxis*mNearPlane;
mWorldPlanePos = center;
+ LLVector3 pnorm;
for (int p=0; p<4; p++)
{
- LLVector3 pnorm = LLVector3(mLocalPlanes[p]);
+ mLocalPlanes[p].getVector3(pnorm);
LLVector3 norm = rotateToAbsolute(pnorm);
norm.normVec();
d = -(center * norm);
@@ -742,13 +647,15 @@ void LLCamera::calculateWorldFrustumPlanes()
LLVector3 zaxis(0, 0, 1.0f);
F32 yaw = getYaw();
{
- LLVector3 tnorm = LLVector3(mLocalPlanes[PLANE_LEFT]);
+ LLVector3 tnorm;
+ mLocalPlanes[PLANE_LEFT].getVector3(tnorm);
tnorm.rotVec(yaw, zaxis);
d = -(mOrigin * tnorm);
mHorizPlanes[HORIZ_PLANE_LEFT] = LLPlane(tnorm, d);
}
{
- LLVector3 tnorm = LLVector3(mLocalPlanes[PLANE_RIGHT]);
+ LLVector3 tnorm;
+ mLocalPlanes[PLANE_RIGHT].getVector3(tnorm);
tnorm.rotVec(yaw, zaxis);
d = -(mOrigin * tnorm);
mHorizPlanes[HORIZ_PLANE_RIGHT] = LLPlane(tnorm, d);
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index 531144db39..ec67b91d05 100644
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -31,6 +31,7 @@
#include "llmath.h"
#include "llcoordframe.h"
#include "llplane.h"
+#include "llvector4a.h"
const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD;
const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f;
@@ -64,6 +65,12 @@ class LLCamera
: public LLCoordFrame
{
public:
+
+ LLCamera(const LLCamera& rhs)
+ {
+ *this = rhs;
+ }
+
enum {
PLANE_LEFT = 0,
PLANE_RIGHT = 1,
@@ -101,6 +108,9 @@ public:
};
private:
+ LLPlane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
+ U8 mPlaneMask[8]; // 8 for alignment
+
F32 mView; // angle between top and bottom frustum planes in radians.
F32 mAspect; // width/height
S32 mViewHeightInPixels; // for ViewHeightInPixels() only
@@ -114,30 +124,22 @@ private:
LLPlane mWorldPlanes[PLANE_NUM];
LLPlane mHorizPlanes[HORIZ_PLANE_NUM];
- struct frustum_plane
- {
- frustum_plane() : mask(0) {}
- LLPlane p;
- U8 mask;
- };
- frustum_plane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
-
U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in
LLVector3 mWorldPlanePos; // Position of World Planes (may be offset from camera)
public:
LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum
F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane
- LLPlane getAgentPlane(U32 idx) { return mAgentPlanes[idx].p; }
+ LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx]; }
public:
LLCamera();
LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane);
- virtual ~LLCamera(){} // no-op virtual destructor
+ virtual ~LLCamera();
+
- void setUserClipPlane(LLPlane plane);
+ void setUserClipPlane(LLPlane& plane);
void disableUserClipPlane();
- U8 calcPlaneMask(const LLPlane& plane);
virtual void setView(F32 vertical_fov_rads);
void setViewHeightInPixels(S32 height);
void setAspect(F32 new_aspect);
@@ -184,8 +186,8 @@ public:
S32 sphereInFrustum(const LLVector3 ¢er, const F32 radius) const;
S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); }
S32 sphereInFrustumFull(const LLVector3 ¢er, const F32 radius) const { return sphereInFrustum(center, radius); }
- S32 AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius);
- S32 AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& radius);
+ S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius);
+ S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius);
//does a quick 'n dirty sphere-sphere check
S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius);
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h
index 798f1154d0..eea7c977fb 100644
--- a/indra/llmath/llmath.h
+++ b/indra/llmath/llmath.h
@@ -29,7 +29,7 @@
#include
#include
-#include
+#include
#include "lldefs.h"
//#include "llstl.h" // *TODO: Remove when LLString is gone
//#include "llstring.h" // *TODO: Remove when LLString is gone
@@ -55,32 +55,11 @@
#endif
// Single Precision Floating Point Routines
-#ifndef sqrtf
-#define sqrtf(x) ((F32)sqrt((F64)(x)))
-#endif
-#ifndef fsqrtf
-#define fsqrtf(x) sqrtf(x)
-#endif
-
-#ifndef cosf
-#define cosf(x) ((F32)cos((F64)(x)))
-#endif
-#ifndef sinf
-#define sinf(x) ((F32)sin((F64)(x)))
-#endif
-#ifndef tanf
+// (There used to be more defined here, but they appeared to be redundant and
+// were breaking some other includes. Removed by Falcon, reviewed by Andrew, 11/25/09)
+/*#ifndef tanf
#define tanf(x) ((F32)tan((F64)(x)))
-#endif
-#ifndef acosf
-#define acosf(x) ((F32)acos((F64)(x)))
-#endif
-
-#ifndef powf
-#define powf(x,y) ((F32)pow((F64)(x),(F64)(y)))
-#endif
-#ifndef expf
-#define expf(x) ((F32)exp((F64)(x)))
-#endif
+#endif*/
const F32 GRAVITY = -9.8f;
@@ -200,7 +179,7 @@ inline S32 llfloor( F32 f )
}
return result;
#else
- return (S32)floorf(f);
+ return (S32)floor(f);
#endif
}
@@ -378,11 +357,14 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs)
bar *= 10.f;
}
- foo = (F32)llround(foo * bar);
+ //F32 new_foo = (F32)llround(foo * bar);
+ // the llround() implementation sucks. Don't us it.
- // shift back
- foo /= bar;
- return foo;
+ F32 sign = (foo > 0.f) ? 1.f : -1.f;
+ F32 new_foo = F32( S64(foo * bar + sign * 0.5f));
+ new_foo /= bar;
+
+ return new_foo;
}
inline F32 lerp(F32 a, F32 b, F32 u)
@@ -516,4 +498,45 @@ inline F32 llgaussian(F32 x, F32 o)
return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o));
}
+//helper function for removing outliers
+template
+inline void ll_remove_outliers(std::vector& data, F32 k)
+{
+ if (data.size() < 100)
+ { //not enough samples
+ return;
+ }
+
+ VEC_TYPE Q1 = data[data.size()/4];
+ VEC_TYPE Q3 = data[data.size()-data.size()/4-1];
+
+ VEC_TYPE min = (VEC_TYPE) ((F32) Q1-k * (F32) (Q3-Q1));
+ VEC_TYPE max = (VEC_TYPE) ((F32) Q3+k * (F32) (Q3-Q1));
+
+ U32 i = 0;
+ while (i < data.size() && data[i] < min)
+ {
+ i++;
+ }
+
+ S32 j = data.size()-1;
+ while (j > 0 && data[j] > max)
+ {
+ j--;
+ }
+
+ if (j < data.size()-1)
+ {
+ data.erase(data.begin()+j, data.end());
+ }
+
+ if (i > 0)
+ {
+ data.erase(data.begin(), data.begin()+i);
+ }
+}
+
+// Include simd math header
+#include "llsimdmath.h"
+
#endif
diff --git a/indra/llmath/llmatrix3a.cpp b/indra/llmath/llmatrix3a.cpp
new file mode 100644
index 0000000000..ab077abcb0
--- /dev/null
+++ b/indra/llmath/llmatrix3a.cpp
@@ -0,0 +1,134 @@
+/**
+ * @file llvector4a.cpp
+ * @brief SIMD vector implementation
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmath.h"
+
+static LL_ALIGN_16(const F32 M_IDENT_3A[12]) =
+ { 1.f, 0.f, 0.f, 0.f, // Column 1
+ 0.f, 1.f, 0.f, 0.f, // Column 2
+ 0.f, 0.f, 1.f, 0.f }; // Column 3
+
+extern const LLMatrix3a LL_M3A_IDENTITY = *reinterpret_cast (M_IDENT_3A);
+
+void LLMatrix3a::setMul( const LLMatrix3a& lhs, const LLMatrix3a& rhs )
+{
+ const LLVector4a col0 = lhs.getColumn(0);
+ const LLVector4a col1 = lhs.getColumn(1);
+ const LLVector4a col2 = lhs.getColumn(2);
+
+ for ( int i = 0; i < 3; i++ )
+ {
+ LLVector4a xxxx = _mm_load_ss( rhs.mColumns[i].getF32ptr() );
+ xxxx.splat<0>( xxxx );
+ xxxx.mul( col0 );
+
+ {
+ LLVector4a yyyy = _mm_load_ss( rhs.mColumns[i].getF32ptr() + 1 );
+ yyyy.splat<0>( yyyy );
+ yyyy.mul( col1 );
+ xxxx.add( yyyy );
+ }
+
+ {
+ LLVector4a zzzz = _mm_load_ss( rhs.mColumns[i].getF32ptr() + 2 );
+ zzzz.splat<0>( zzzz );
+ zzzz.mul( col2 );
+ xxxx.add( zzzz );
+ }
+
+ xxxx.store4a( mColumns[i].getF32ptr() );
+ }
+
+}
+
+/*static */void LLMatrix3a::batchTransform( const LLMatrix3a& xform, const LLVector4a* src, int numVectors, LLVector4a* dst )
+{
+ const LLVector4a col0 = xform.getColumn(0);
+ const LLVector4a col1 = xform.getColumn(1);
+ const LLVector4a col2 = xform.getColumn(2);
+ const LLVector4a* maxAddr = src + numVectors;
+
+ if ( numVectors & 0x1 )
+ {
+ LLVector4a xxxx = _mm_load_ss( (const F32*)src );
+ LLVector4a yyyy = _mm_load_ss( (const F32*)src + 1 );
+ LLVector4a zzzz = _mm_load_ss( (const F32*)src + 2 );
+ xxxx.splat<0>( xxxx );
+ yyyy.splat<0>( yyyy );
+ zzzz.splat<0>( zzzz );
+ xxxx.mul( col0 );
+ yyyy.mul( col1 );
+ zzzz.mul( col2 );
+ xxxx.add( yyyy );
+ xxxx.add( zzzz );
+ xxxx.store4a( (F32*)dst );
+ src++;
+ dst++;
+ }
+
+
+ numVectors >>= 1;
+ while ( src < maxAddr )
+ {
+ _mm_prefetch( (const char*)(src + 32 ), _MM_HINT_NTA );
+ _mm_prefetch( (const char*)(dst + 32), _MM_HINT_NTA );
+ LLVector4a xxxx = _mm_load_ss( (const F32*)src );
+ LLVector4a xxxx1= _mm_load_ss( (const F32*)(src + 1) );
+
+ xxxx.splat<0>( xxxx );
+ xxxx1.splat<0>( xxxx1 );
+ xxxx.mul( col0 );
+ xxxx1.mul( col0 );
+
+ {
+ LLVector4a yyyy = _mm_load_ss( (const F32*)src + 1 );
+ LLVector4a yyyy1 = _mm_load_ss( (const F32*)(src + 1) + 1);
+ yyyy.splat<0>( yyyy );
+ yyyy1.splat<0>( yyyy1 );
+ yyyy.mul( col1 );
+ yyyy1.mul( col1 );
+ xxxx.add( yyyy );
+ xxxx1.add( yyyy1 );
+ }
+
+ {
+ LLVector4a zzzz = _mm_load_ss( (const F32*)(src) + 2 );
+ LLVector4a zzzz1 = _mm_load_ss( (const F32*)(++src) + 2 );
+ zzzz.splat<0>( zzzz );
+ zzzz1.splat<0>( zzzz1 );
+ zzzz.mul( col2 );
+ zzzz1.mul( col2 );
+ xxxx.add( zzzz );
+ xxxx1.add( zzzz1 );
+ }
+
+ xxxx.store4a(dst->getF32ptr());
+ src++;
+ dst++;
+
+ xxxx1.store4a((F32*)dst++);
+ }
+}
diff --git a/indra/llmath/llmatrix3a.h b/indra/llmath/llmatrix3a.h
new file mode 100644
index 0000000000..adb7e3389d
--- /dev/null
+++ b/indra/llmath/llmatrix3a.h
@@ -0,0 +1,128 @@
+/**
+ * @file llmatrix3a.h
+ * @brief LLMatrix3a class header file - memory aligned and vectorized 3x3 matrix
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATRIX3A_H
+#define LL_LLMATRIX3A_H
+
+/////////////////////////////
+// LLMatrix3a, LLRotation
+/////////////////////////////
+// This class stores a 3x3 (technically 4x3) matrix in column-major order
+/////////////////////////////
+/////////////////////////////
+// These classes are intentionally minimal right now. If you need additional
+// functionality, please contact someone with SSE experience (e.g., Falcon or
+// Huseby).
+/////////////////////////////
+
+// LLMatrix3a is the base class for LLRotation, which should be used instead any time you're dealing with a
+// rotation matrix.
+class LLMatrix3a
+{
+public:
+
+ // Utility function for quickly transforming an array of LLVector4a's
+ // For transforming a single LLVector4a, see LLVector4a::setRotated
+ static void batchTransform( const LLMatrix3a& xform, const LLVector4a* src, int numVectors, LLVector4a* dst );
+
+ // Utility function to obtain the identity matrix
+ static inline const LLMatrix3a& getIdentity();
+
+ //////////////////////////
+ // Ctors
+ //////////////////////////
+
+ // Ctor
+ LLMatrix3a() {}
+
+ // Ctor for setting by columns
+ inline LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 );
+
+ //////////////////////////
+ // Get/Set
+ //////////////////////////
+
+ // Loads from an LLMatrix3
+ inline void loadu(const LLMatrix3& src);
+
+ // Set rows
+ inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2);
+
+ // Set columns
+ inline void setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2);
+
+ // Get the read-only access to a specified column. Valid columns are 0-2, but the
+ // function is unchecked. You've been warned.
+ inline const LLVector4a& getColumn(const U32 column) const;
+
+ /////////////////////////
+ // Matrix modification
+ /////////////////////////
+
+ // Set this matrix to the product of lhs and rhs ( this = lhs * rhs )
+ void setMul( const LLMatrix3a& lhs, const LLMatrix3a& rhs );
+
+ // Set this matrix to the transpose of src
+ inline void setTranspose(const LLMatrix3a& src);
+
+ // Set this matrix to a*w + b*(1-w)
+ inline void setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w);
+
+ /////////////////////////
+ // Matrix inspection
+ /////////////////////////
+
+ // Sets all 4 elements in 'dest' to the determinant of this matrix.
+ // If you will be using the determinant in subsequent ops with LLVector4a, use this version
+ inline void getDeterminant( LLVector4a& dest ) const;
+
+ // Returns the determinant as an LLSimdScalar. Use this if you will be using the determinant
+ // primary for scalar operations.
+ inline LLSimdScalar getDeterminant() const;
+
+ // Returns nonzero if rows 0-2 and colums 0-2 contain no NaN or INF values. Row 3 is ignored
+ inline LLBool32 isFinite() const;
+
+ // Returns true if this matrix is equal to 'rhs' up to 'tolerance'
+ inline bool isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+protected:
+
+ LLVector4a mColumns[3];
+
+};
+
+class LLRotation : public LLMatrix3a
+{
+public:
+
+ LLRotation() {}
+
+ // Returns true if this rotation is orthonormal with det ~= 1
+ inline bool isOkRotation() const;
+};
+
+#endif
diff --git a/indra/llmath/llmatrix3a.inl b/indra/llmath/llmatrix3a.inl
new file mode 100644
index 0000000000..37819fea3c
--- /dev/null
+++ b/indra/llmath/llmatrix3a.inl
@@ -0,0 +1,119 @@
+/**
+ * @file llmatrix3a.inl
+ * @brief LLMatrix3a inline definitions
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmatrix3a.h"
+#include "m3math.h"
+
+inline LLMatrix3a::LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 )
+{
+ setColumns( c0, c1, c2 );
+}
+
+inline void LLMatrix3a::loadu(const LLMatrix3& src)
+{
+ mColumns[0].load3(src.mMatrix[0]);
+ mColumns[1].load3(src.mMatrix[1]);
+ mColumns[2].load3(src.mMatrix[2]);
+}
+
+inline void LLMatrix3a::setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
+{
+ mColumns[0] = r0;
+ mColumns[1] = r1;
+ mColumns[2] = r2;
+ setTranspose( *this );
+}
+
+inline void LLMatrix3a::setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2)
+{
+ mColumns[0] = c0;
+ mColumns[1] = c1;
+ mColumns[2] = c2;
+}
+
+inline void LLMatrix3a::setTranspose(const LLMatrix3a& src)
+{
+ const LLQuad srcCol0 = src.mColumns[0];
+ const LLQuad srcCol1 = src.mColumns[1];
+ const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 );
+ mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] );
+ mColumns[1] = _mm_shuffle_ps( _mm_movehl_ps( srcCol0, unpacklo ), src.mColumns[2], _MM_SHUFFLE(0, 1, 1, 0) );
+ mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) );
+}
+
+inline const LLVector4a& LLMatrix3a::getColumn(const U32 column) const
+{
+ llassert( column < 3 );
+ return mColumns[column];
+}
+
+inline void LLMatrix3a::setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w)
+{
+ mColumns[0].setLerp( a.mColumns[0], b.mColumns[0], w );
+ mColumns[1].setLerp( a.mColumns[1], b.mColumns[1], w );
+ mColumns[2].setLerp( a.mColumns[2], b.mColumns[2], w );
+}
+
+inline LLBool32 LLMatrix3a::isFinite() const
+{
+ return mColumns[0].isFinite3() && mColumns[1].isFinite3() && mColumns[2].isFinite3();
+}
+
+inline void LLMatrix3a::getDeterminant( LLVector4a& dest ) const
+{
+ LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
+ dest.setAllDot3( col1xcol2, mColumns[0] );
+}
+
+inline LLSimdScalar LLMatrix3a::getDeterminant() const
+{
+ LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
+ return col1xcol2.dot3( mColumns[0] );
+}
+
+inline bool LLMatrix3a::isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance /*= F_APPROXIMATELY_ZERO*/ ) const
+{
+ return rhs.getColumn(0).equals3(mColumns[0], tolerance)
+ && rhs.getColumn(1).equals3(mColumns[1], tolerance)
+ && rhs.getColumn(2).equals3(mColumns[2], tolerance);
+}
+
+inline const LLMatrix3a& LLMatrix3a::getIdentity()
+{
+ extern const LLMatrix3a LL_M3A_IDENTITY;
+ return LL_M3A_IDENTITY;
+}
+
+inline bool LLRotation::isOkRotation() const
+{
+ LLMatrix3a transpose; transpose.setTranspose( *this );
+ LLMatrix3a product; product.setMul( *this, transpose );
+
+ LLSimdScalar detMinusOne = getDeterminant() - 1.f;
+
+ return product.isApproximatelyEqual( LLMatrix3a::getIdentity() ) && (detMinusOne.getAbs() < F_APPROXIMATELY_ZERO);
+}
+
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h
new file mode 100644
index 0000000000..27cf5b79f6
--- /dev/null
+++ b/indra/llmath/llmatrix4a.h
@@ -0,0 +1,143 @@
+/**
+ * @file llmatrix4a.h
+ * @brief LLMatrix4a class header file - memory aligned and vectorized 4x4 matrix
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATRIX4A_H
+#define LL_LLMATRIX4A_H
+
+#include "llvector4a.h"
+#include "m4math.h"
+#include "m3math.h"
+
+class LLMatrix4a
+{
+public:
+ LLVector4a mMatrix[4];
+
+ inline void clear()
+ {
+ mMatrix[0].clear();
+ mMatrix[1].clear();
+ mMatrix[2].clear();
+ mMatrix[3].clear();
+ }
+
+ inline void loadu(const LLMatrix4& src)
+ {
+ mMatrix[0] = _mm_loadu_ps(src.mMatrix[0]);
+ mMatrix[1] = _mm_loadu_ps(src.mMatrix[1]);
+ mMatrix[2] = _mm_loadu_ps(src.mMatrix[2]);
+ mMatrix[3] = _mm_loadu_ps(src.mMatrix[3]);
+
+ }
+
+ inline void loadu(const LLMatrix3& src)
+ {
+ mMatrix[0].load3(src.mMatrix[0]);
+ mMatrix[1].load3(src.mMatrix[1]);
+ mMatrix[2].load3(src.mMatrix[2]);
+ mMatrix[3].set(0,0,0,1.f);
+ }
+
+ inline void add(const LLMatrix4a& rhs)
+ {
+ mMatrix[0].add(rhs.mMatrix[0]);
+ mMatrix[1].add(rhs.mMatrix[1]);
+ mMatrix[2].add(rhs.mMatrix[2]);
+ mMatrix[3].add(rhs.mMatrix[3]);
+ }
+
+ inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
+ {
+ mMatrix[0] = r0;
+ mMatrix[1] = r1;
+ mMatrix[2] = r2;
+ }
+
+ inline void setMul(const LLMatrix4a& m, const F32 s)
+ {
+ mMatrix[0].setMul(m.mMatrix[0], s);
+ mMatrix[1].setMul(m.mMatrix[1], s);
+ mMatrix[2].setMul(m.mMatrix[2], s);
+ mMatrix[3].setMul(m.mMatrix[3], s);
+ }
+
+ inline void setLerp(const LLMatrix4a& a, const LLMatrix4a& b, F32 w)
+ {
+ LLVector4a d0,d1,d2,d3;
+ d0.setSub(b.mMatrix[0], a.mMatrix[0]);
+ d1.setSub(b.mMatrix[1], a.mMatrix[1]);
+ d2.setSub(b.mMatrix[2], a.mMatrix[2]);
+ d3.setSub(b.mMatrix[3], a.mMatrix[3]);
+
+ // this = a + d*w
+
+ d0.mul(w);
+ d1.mul(w);
+ d2.mul(w);
+ d3.mul(w);
+
+ mMatrix[0].setAdd(a.mMatrix[0],d0);
+ mMatrix[1].setAdd(a.mMatrix[1],d1);
+ mMatrix[2].setAdd(a.mMatrix[2],d2);
+ mMatrix[3].setAdd(a.mMatrix[3],d3);
+ }
+
+ inline void rotate(const LLVector4a& v, LLVector4a& res)
+ {
+ res = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ res.mul(mMatrix[0]);
+
+ LLVector4a y;
+ y = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ y.mul(mMatrix[1]);
+
+ LLVector4a z;
+ z = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+ z.mul(mMatrix[2]);
+
+ res.add(y);
+ res.add(z);
+ }
+
+ inline void affineTransform(const LLVector4a& v, LLVector4a& res)
+ {
+ LLVector4a x,y,z;
+
+ x = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ y = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ z = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+
+ x.mul(mMatrix[0]);
+ y.mul(mMatrix[1]);
+ z.mul(mMatrix[2]);
+
+ x.add(y);
+ z.add(mMatrix[3]);
+ res.setAdd(x,z);
+ }
+};
+
+#endif
diff --git a/indra/llmath/lloctree.h b/indra/llmath/lloctree.h
index 90d4d742c9..fdfc24f8b7 100644
--- a/indra/llmath/lloctree.h
+++ b/indra/llmath/lloctree.h
@@ -29,14 +29,11 @@
#include "lltreenode.h"
#include "v3math.h"
+#include "llvector4a.h"
#include
#include
-#if LL_RELEASE_WITH_DEBUG_INFO || LL_DEBUG
-#define OCT_ERRS LL_ERRS("OctreeErrors")
-#else
#define OCT_ERRS LL_WARNS("OctreeErrors")
-#endif
#define LL_OCTREE_PARANOIA_CHECK 0
#if LL_DARWIN
@@ -66,6 +63,13 @@ public:
virtual void visit(const LLOctreeNode* branch) = 0;
};
+template
+class LLOctreeTravelerDepthFirst : public LLOctreeTraveler
+{
+public:
+ virtual void traverse(const LLOctreeNode* node);
+};
+
template
class LLOctreeNode : public LLTreeNode
{
@@ -81,23 +85,30 @@ public:
typedef LLOctreeNode oct_node;
typedef LLOctreeListener oct_listener;
- static const U8 OCTANT_POSITIVE_X = 0x01;
- static const U8 OCTANT_POSITIVE_Y = 0x02;
- static const U8 OCTANT_POSITIVE_Z = 0x04;
-
- LLOctreeNode( LLVector3d center,
- LLVector3d size,
+ /*void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }*/
+
+ LLOctreeNode( const LLVector4a& center,
+ const LLVector4a& size,
BaseType* parent,
U8 octant = 255)
: mParent((oct_node*)parent),
- mCenter(center),
- mSize(size),
mOctant(octant)
{
+ mCenter = center;
+ mSize = size;
+
updateMinMax();
if ((mOctant == 255) && mParent)
{
- mOctant = ((oct_node*) mParent)->getOctant(mCenter.mdV);
+ mOctant = ((oct_node*) mParent)->getOctant(mCenter);
}
clearChildren();
@@ -114,40 +125,24 @@ public:
}
inline const BaseType* getParent() const { return mParent; }
- inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; }
- inline const LLVector3d& getCenter() const { return mCenter; }
- inline const LLVector3d& getSize() const { return mSize; }
- inline void setCenter(LLVector3d center) { mCenter = center; }
- inline void setSize(LLVector3d size) { mSize = size; }
- inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); }
- inline U8 getOctant() const { return mOctant; }
- inline void setOctant(U8 octant) { mOctant = octant; }
+ inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; }
+ inline const LLVector4a& getCenter() const { return mCenter; }
+ inline const LLVector4a& getSize() const { return mSize; }
+ inline void setCenter(const LLVector4a& center) { mCenter = center; }
+ inline void setSize(const LLVector4a& size) { mSize = size; }
+ inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); }
+ inline U8 getOctant() const { return mOctant; }
inline const oct_node* getOctParent() const { return (const oct_node*) getParent(); }
inline oct_node* getOctParent() { return (oct_node*) getParent(); }
- U8 getOctant(const F64 pos[]) const //get the octant pos is in
+ U8 getOctant(const LLVector4a& pos) const //get the octant pos is in
{
- U8 ret = 0;
-
- if (pos[0] > mCenter.mdV[0])
- {
- ret |= OCTANT_POSITIVE_X;
- }
- if (pos[1] > mCenter.mdV[1])
- {
- ret |= OCTANT_POSITIVE_Y;
- }
- if (pos[2] > mCenter.mdV[2])
- {
- ret |= OCTANT_POSITIVE_Z;
- }
-
- return ret;
+ return (U8) (pos.greaterThan(mCenter).getGatheredBits() & 0x7);
}
- inline bool isInside(const LLVector3d& pos, const F64& rad) const
+ inline bool isInside(const LLVector4a& pos, const F32& rad) const
{
- return rad <= mSize.mdV[0]*2.0 && isInside(pos);
+ return rad <= mSize[0]*2.f && isInside(pos);
}
inline bool isInside(T* data) const
@@ -155,29 +150,27 @@ public:
return isInside(data->getPositionGroup(), data->getBinRadius());
}
- bool isInside(const LLVector3d& pos) const
+ bool isInside(const LLVector4a& pos) const
{
- const F64& x = pos.mdV[0];
- const F64& y = pos.mdV[1];
- const F64& z = pos.mdV[2];
-
- if (x > mMax.mdV[0] || x <= mMin.mdV[0] ||
- y > mMax.mdV[1] || y <= mMin.mdV[1] ||
- z > mMax.mdV[2] || z <= mMin.mdV[2])
+ S32 gt = pos.greaterThan(mMax).getGatheredBits() & 0x7;
+ if (gt)
{
return false;
}
-
+
+ S32 lt = pos.lessEqual(mMin).getGatheredBits() & 0x7;
+ if (lt)
+ {
+ return false;
+ }
+
return true;
}
void updateMinMax()
{
- for (U32 i = 0; i < 3; i++)
- {
- mMax.mdV[i] = mCenter.mdV[i] + mSize.mdV[i];
- mMin.mdV[i] = mCenter.mdV[i] - mSize.mdV[i];
- }
+ mMax.setAdd(mCenter, mSize);
+ mMin.setSub(mCenter, mSize);
}
inline oct_listener* getOctListener(U32 index)
@@ -190,34 +183,34 @@ public:
return contains(xform->getBinRadius());
}
- bool contains(F64 radius)
+ bool contains(F32 radius)
{
if (mParent == NULL)
{ //root node contains nothing
return false;
}
- F64 size = mSize.mdV[0];
- F64 p_size = size * 2.0;
+ F32 size = mSize[0];
+ F32 p_size = size * 2.f;
- return (radius <= 0.001 && size <= 0.001) ||
+ return (radius <= 0.001f && size <= 0.001f) ||
(radius <= p_size && radius > size);
}
- static void pushCenter(LLVector3d ¢er, const LLVector3d &size, const T* data)
+ static void pushCenter(LLVector4a ¢er, const LLVector4a &size, const T* data)
{
- const LLVector3d& pos = data->getPositionGroup();
- for (U32 i = 0; i < 3; i++)
- {
- if (pos.mdV[i] > center.mdV[i])
- {
- center.mdV[i] += size.mdV[i];
- }
- else
- {
- center.mdV[i] -= size.mdV[i];
- }
- }
+ const LLVector4a& pos = data->getPositionGroup();
+
+ LLVector4Logical gt = pos.greaterThan(center);
+
+ LLVector4a up;
+ up = _mm_and_ps(size, gt);
+
+ LLVector4a down;
+ down = _mm_andnot_ps(gt, size);
+
+ center.add(up);
+ center.sub(down);
}
void accept(oct_traveler* visitor) { visitor->visit(this); }
@@ -236,32 +229,49 @@ public:
void accept(tree_traveler* visitor) const { visitor->visit(this); }
void accept(oct_traveler* visitor) const { visitor->visit(this); }
- oct_node* getNodeAt(const LLVector3d& pos, const F64& rad)
+ void validateChildMap()
+ {
+ for (U32 i = 0; i < 8; i++)
+ {
+ U8 idx = mChildMap[i];
+ if (idx != 255)
+ {
+ LLOctreeNode* child = mChild[idx];
+
+ if (child->getOctant() != i)
+ {
+ llerrs << "Invalid child map, bad octant data." << llendl;
+ }
+
+ if (getOctant(child->getCenter()) != child->getOctant())
+ {
+ llerrs << "Invalid child octant compared to position data." << llendl;
+ }
+ }
+ }
+ }
+
+
+ oct_node* getNodeAt(const LLVector4a& pos, const F32& rad)
{
LLOctreeNode* node = this;
if (node->isInside(pos, rad))
{
//do a quick search by octant
- U8 octant = node->getOctant(pos.mdV);
- BOOL keep_going = TRUE;
-
+ U8 octant = node->getOctant(pos);
+
//traverse the tree until we find a node that has no node
//at the appropriate octant or is smaller than the object.
//by definition, that node is the smallest node that contains
// the data
- while (keep_going && node->getSize().mdV[0] >= rad)
+ U8 next_node = node->mChildMap[octant];
+
+ while (next_node != 255 && node->getSize()[0] >= rad)
{
- keep_going = FALSE;
- for (U32 i = 0; i < node->getChildCount() && !keep_going; i++)
- {
- if (node->getChild(i)->getOctant() == octant)
- {
- node = node->getChild(i);
- octant = node->getOctant(pos.mdV);
- keep_going = TRUE;
- }
- }
+ node = node->getChild(next_node);
+ octant = node->getOctant(pos);
+ next_node = node->mChildMap[octant];
}
}
else if (!node->contains(rad) && node->getParent())
@@ -276,7 +286,7 @@ public:
{
if (data == NULL)
{
- //OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl;
+ OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl;
return false;
}
LLOctreeNode* parent = getOctParent();
@@ -284,10 +294,8 @@ public:
//is it here?
if (isInside(data->getPositionGroup()))
{
- if (getElementCount() < LL_OCTREE_MAX_CAPACITY &&
- (contains(data->getBinRadius()) ||
- (data->getBinRadius() > getSize().mdV[0] &&
- parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY)))
+ if ((getElementCount() < LL_OCTREE_MAX_CAPACITY && contains(data->getBinRadius()) ||
+ (data->getBinRadius() > getSize()[0] && parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY)))
{ //it belongs here
#if LL_OCTREE_PARANOIA_CHECK
//if this is a redundant insertion, error out (should never happen)
@@ -317,16 +325,21 @@ public:
}
//it's here, but no kids are in the right place, make a new kid
- LLVector3d center(getCenter());
- LLVector3d size(getSize()*0.5);
+ LLVector4a center = getCenter();
+ LLVector4a size = getSize();
+ size.mul(0.5f);
//push center in direction of data
LLOctreeNode::pushCenter(center, size, data);
// handle case where floating point number gets too small
- if( llabs(center.mdV[0] - getCenter().mdV[0]) < F_APPROXIMATELY_ZERO &&
- llabs(center.mdV[1] - getCenter().mdV[1]) < F_APPROXIMATELY_ZERO &&
- llabs(center.mdV[2] - getCenter().mdV[2]) < F_APPROXIMATELY_ZERO)
+ LLVector4a val;
+ val.setSub(center, getCenter());
+ val.setAbs(val);
+
+ S32 lt = val.lessThan(LLVector4a::getEpsilon()).getGatheredBits() & 0x7;
+
+ if( lt == 0x7 )
{
mData.insert(data);
BaseType::insert(data);
@@ -344,7 +357,7 @@ public:
//make sure no existing node matches this position
for (U32 i = 0; i < getChildCount(); i++)
{
- if (mChild[i]->getCenter() == center)
+ if (mChild[i]->getCenter().equals3(center))
{
OCT_ERRS << "Octree detected duplicate child center and gave up." << llendl;
return false;
@@ -362,7 +375,7 @@ public:
else
{
//it's not in here, give it to the root
- //OCT_ERRS << "Octree insertion failed, starting over from root!" << llendl;
+ OCT_ERRS << "Octree insertion failed, starting over from root!" << llendl;
oct_node* node = this;
@@ -436,6 +449,9 @@ public:
void clearChildren()
{
mChild.clear();
+
+ U32* foo = (U32*) mChildMap;
+ foo[0] = foo[1] = 0xFFFFFFFF;
}
void validate()
@@ -469,13 +485,19 @@ public:
void addChild(oct_node* child, BOOL silent = FALSE)
{
#if LL_OCTREE_PARANOIA_CHECK
+
+ if (child->getSize().equals3(getSize()))
+ {
+ OCT_ERRS << "Child size is same as parent size!" << llendl;
+ }
+
for (U32 i = 0; i < getChildCount(); i++)
{
- if(mChild[i]->getSize() != child->getSize())
+ if(!mChild[i]->getSize().equals3(child->getSize()))
{
OCT_ERRS <<"Invalid octree child size." << llendl;
}
- if (mChild[i]->getCenter() == child->getCenter())
+ if (mChild[i]->getCenter().equals3(child->getCenter()))
{
OCT_ERRS <<"Duplicate octree child position." << llendl;
}
@@ -487,6 +509,8 @@ public:
}
#endif
+ mChildMap[child->getOctant()] = (U8) mChild.size();
+
mChild.push_back(child);
child->setParent(this);
@@ -500,7 +524,7 @@ public:
}
}
- void removeChild(U8 index, BOOL destroy = FALSE)
+ void removeChild(S32 index, BOOL destroy = FALSE)
{
for (U32 i = 0; i < this->getListenerCount(); i++)
{
@@ -508,6 +532,8 @@ public:
listener->handleChildRemoval(this, getChild(index));
}
+
+
if (destroy)
{
mChild[index]->destroy();
@@ -515,6 +541,15 @@ public:
}
mChild.erase(mChild.begin() + index);
+ //rebuild child map
+ U32* foo = (U32*) mChildMap;
+ foo[0] = foo[1] = 0xFFFFFFFF;
+
+ for (U32 i = 0; i < mChild.size(); ++i)
+ {
+ mChildMap[mChild[i]->getOctant()] = i;
+ }
+
checkAlive();
}
@@ -541,19 +576,32 @@ public:
}
}
- //OCT_ERRS << "Octree failed to delete requested child." << llendl;
+ OCT_ERRS << "Octree failed to delete requested child." << llendl;
}
protected:
- child_list mChild;
- element_list mData;
+ typedef enum
+ {
+ CENTER = 0,
+ SIZE = 1,
+ MAX = 2,
+ MIN = 3
+ } eDName;
+
+ LLVector4a mCenter;
+ LLVector4a mSize;
+ LLVector4a mMax;
+ LLVector4a mMin;
+
oct_node* mParent;
- LLVector3d mCenter;
- LLVector3d mSize;
- LLVector3d mMax;
- LLVector3d mMin;
U8 mOctant;
-};
+
+ child_list mChild;
+ U8 mChildMap[8];
+
+ element_list mData;
+
+};
//just like a regular node, except it might expand on insert and compress on balance
template
@@ -563,9 +611,9 @@ public:
typedef LLOctreeNode BaseType;
typedef LLOctreeNode oct_node;
- LLOctreeRoot( LLVector3d center,
- LLVector3d size,
- BaseType* parent)
+ LLOctreeRoot(const LLVector4a& center,
+ const LLVector4a& size,
+ BaseType* parent)
: BaseType(center, size, parent)
{
}
@@ -596,6 +644,8 @@ public:
//destroy child
child->clearChildren();
delete child;
+
+ return false;
}
return true;
@@ -606,28 +656,33 @@ public:
{
if (data == NULL)
{
- //OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl;
+ OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl;
return false;
}
if (data->getBinRadius() > 4096.0)
{
- //OCT_ERRS << "!!! ELEMENT EXCEEDS MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl;
+ OCT_ERRS << "!!! ELEMENT EXCEEDS MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl;
return false;
}
- const F64 MAX_MAG = 1024.0*1024.0;
+ LLVector4a MAX_MAG;
+ MAX_MAG.splat(1024.f*1024.f);
- const LLVector3d& v = data->getPositionGroup();
- if (!(fabs(v.mdV[0]-this->mCenter.mdV[0]) < MAX_MAG &&
- fabs(v.mdV[1]-this->mCenter.mdV[1]) < MAX_MAG &&
- fabs(v.mdV[2]-this->mCenter.mdV[2]) < MAX_MAG))
+ const LLVector4a& v = data->getPositionGroup();
+
+ LLVector4a val;
+ val.setSub(v, BaseType::mCenter);
+ val.setAbs(val);
+ S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7;
+
+ if (lt != 0x7)
{
- //OCT_ERRS << "!!! ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" << llendl;
+ OCT_ERRS << "!!! ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" << llendl;
return false;
}
- if (this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup()))
+ if (this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup()))
{
//we got it, just act like a branch
oct_node* node = getNodeAt(data);
@@ -643,31 +698,34 @@ public:
else if (this->getChildCount() == 0)
{
//first object being added, just wrap it up
- while (!(this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
+ while (!(this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
{
- LLVector3d center, size;
+ LLVector4a center, size;
center = this->getCenter();
size = this->getSize();
LLOctreeNode::pushCenter(center, size, data);
this->setCenter(center);
- this->setSize(size*2);
+ size.mul(2.f);
+ this->setSize(size);
this->updateMinMax();
}
LLOctreeNode::insert(data);
}
else
{
- while (!(this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
+ while (!(this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
{
//the data is outside the root node, we need to grow
- LLVector3d center(this->getCenter());
- LLVector3d size(this->getSize());
+ LLVector4a center(this->getCenter());
+ LLVector4a size(this->getSize());
//expand this node
- LLVector3d newcenter(center);
+ LLVector4a newcenter(center);
LLOctreeNode::pushCenter(newcenter, size, data);
this->setCenter(newcenter);
- this->setSize(size*2);
+ LLVector4a size2 = size;
+ size2.mul(2.f);
+ this->setSize(size2);
this->updateMinMax();
//copy our children to a new branch
@@ -704,4 +762,15 @@ void LLOctreeTraveler::traverse(const LLOctreeNode* node)
traverse(node->getChild(i));
}
}
+
+template
+void LLOctreeTravelerDepthFirst::traverse(const LLOctreeNode* node)
+{
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ }
+ node->accept(this);
+}
+
#endif
diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h
index 443f3f46b9..a611894721 100644
--- a/indra/llmath/llplane.h
+++ b/indra/llmath/llplane.h
@@ -36,19 +36,23 @@
// The plane normal = [A, B, C]
// The closest approach = D / sqrt(A*A + B*B + C*C)
-class LLPlane : public LLVector4
+class LLPlane
{
public:
+
+ // Constructors
LLPlane() {}; // no default constructor
LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
- void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); }
- void setVec(const LLVector3 &p0, const LLVector3 &n)
+ inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); }
+
+ // Set
+ inline void setVec(const LLVector3 &p0, const LLVector3 &n)
{
F32 d = -(p0 * n);
setVec(n, d);
}
- void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
+ inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
{
LLVector3 u, v, w;
u = p1 - p0;
@@ -58,8 +62,38 @@ public:
F32 d = -(w * p0);
setVec(w, d);
}
- LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline void set(const LLPlane& p2) { mV = p2.mV; }
+
+ //
F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; }
+
+ inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); }
+
+ // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+ // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+ inline F32 operator[](const S32 idx) const { return mV[idx]; }
+
+ // preferable when index is known at compile time
+ template LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt(); }
+
+ // reset the vector to 0, 0, 0, 1
+ inline void clear() { mV.set(0, 0, 0, 1); }
+
+ inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); }
+
+ // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero.
+ inline U8 calcPlaneMask()
+ {
+ return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ;
+ }
+
+private:
+ LLVector4a mV;
};
diff --git a/indra/llmath/llquantize.h b/indra/llmath/llquantize.h
index 7f56ff3448..1595dbecf8 100644
--- a/indra/llmath/llquantize.h
+++ b/indra/llmath/llquantize.h
@@ -29,10 +29,16 @@
#define LL_LLQUANTIZE_H
const U16 U16MAX = 65535;
+LL_ALIGN_16( const F32 F_U16MAX_4A[4] ) = { 65535.f, 65535.f, 65535.f, 65535.f };
+
const F32 OOU16MAX = 1.f/(F32)(U16MAX);
+LL_ALIGN_16( const F32 F_OOU16MAX_4A[4] ) = { OOU16MAX, OOU16MAX, OOU16MAX, OOU16MAX };
const U8 U8MAX = 255;
+LL_ALIGN_16( const F32 F_U8MAX_4A[4] ) = { 255.f, 255.f, 255.f, 255.f };
+
const F32 OOU8MAX = 1.f/(F32)(U8MAX);
+LL_ALIGN_16( const F32 F_OOU8MAX_4A[4] ) = { OOU8MAX, OOU8MAX, OOU8MAX, OOU8MAX };
const U8 FIRSTVALIDCHAR = 54;
const U8 MAXSTRINGVAL = U8MAX - FIRSTVALIDCHAR; //we don't allow newline or null
diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp
index a51f11072c..7381d5eb99 100644
--- a/indra/llmath/llquaternion.cpp
+++ b/indra/llmath/llquaternion.cpp
@@ -26,9 +26,10 @@
#include "linden_common.h"
+#include "llmath.h" // for F_PI
+
#include "llquaternion.h"
-#include "llmath.h" // for F_PI
//#include "vmath.h"
#include "v3math.h"
#include "v3dmath.h"
diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h
index 26da14ae20..ca0dfe206b 100644
--- a/indra/llmath/llquaternion.h
+++ b/indra/llmath/llquaternion.h
@@ -27,7 +27,11 @@
#ifndef LLQUATERNION_H
#define LLQUATERNION_H
-#include "llmath.h"
+#include
+
+#ifndef LLMATH_H //enforce specific include order to avoid tangling inline dependencies
+#error "Please include llmath.h first."
+#endif
class LLVector4;
class LLVector3;
diff --git a/indra/llmath/llquaternion2.h b/indra/llmath/llquaternion2.h
new file mode 100644
index 0000000000..fd9c0cf3ab
--- /dev/null
+++ b/indra/llmath/llquaternion2.h
@@ -0,0 +1,105 @@
+/**
+ * @file llquaternion2.h
+ * @brief LLQuaternion2 class header file - SIMD-enabled quaternion class
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_QUATERNION2_H
+#define LL_QUATERNION2_H
+
+/////////////////////////////
+// LLQuaternion2
+/////////////////////////////
+// This class stores a quaternion x*i + y*j + z*k + w in order
+// (i.e., w in high order element of vector)
+/////////////////////////////
+/////////////////////////////
+// These classes are intentionally minimal right now. If you need additional
+// functionality, please contact someone with SSE experience (e.g., Falcon or
+// Huseby).
+/////////////////////////////
+#include "llquaternion.h"
+
+class LLQuaternion2
+{
+public:
+
+ //////////////////////////
+ // Ctors
+ //////////////////////////
+
+ // Ctor
+ LLQuaternion2() {}
+
+ // Ctor from LLQuaternion
+ explicit LLQuaternion2( const class LLQuaternion& quat );
+
+ //////////////////////////
+ // Get/Set
+ //////////////////////////
+
+ // Load from an LLQuaternion
+ inline void operator=( const LLQuaternion& quat )
+ {
+ mQ.loadua( quat.mQ );
+ }
+
+ // Return the internal LLVector4a representation of the quaternion
+ inline const LLVector4a& getVector4a() const;
+ inline LLVector4a& getVector4aRw();
+
+ /////////////////////////
+ // Quaternion modification
+ /////////////////////////
+
+ // Set this quaternion to the conjugate of src
+ inline void setConjugate(const LLQuaternion2& src);
+
+ // Renormalizes the quaternion. Assumes it has nonzero length.
+ inline void normalize();
+
+ // Quantize this quaternion to 8 bit precision
+ inline void quantize8();
+
+ // Quantize this quaternion to 16 bit precision
+ inline void quantize16();
+
+ /////////////////////////
+ // Quaternion inspection
+ /////////////////////////
+
+ // Return true if this quaternion is equal to 'rhs'.
+ // Note! Quaternions exhibit "double-cover", so any rotation has two equally valid
+ // quaternion representations and they will NOT compare equal.
+ inline bool equals(const LLQuaternion2& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+ // Return true if all components are finite and the quaternion is normalized
+ inline bool isOkRotation() const;
+
+protected:
+
+ LLVector4a mQ;
+
+};
+
+#endif
diff --git a/indra/llmath/llquaternion2.inl b/indra/llmath/llquaternion2.inl
new file mode 100644
index 0000000000..2a6987552d
--- /dev/null
+++ b/indra/llmath/llquaternion2.inl
@@ -0,0 +1,102 @@
+/**
+ * @file llquaternion2.inl
+ * @brief LLQuaternion2 inline definitions
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llquaternion2.h"
+
+static const LLQuad LL_V4A_PLUS_ONE = {1.f, 1.f, 1.f, 1.f};
+static const LLQuad LL_V4A_MINUS_ONE = {-1.f, -1.f, -1.f, -1.f};
+
+// Ctor from LLQuaternion
+inline LLQuaternion2::LLQuaternion2( const LLQuaternion& quat )
+{
+ mQ.set(quat.mQ[VX], quat.mQ[VY], quat.mQ[VZ], quat.mQ[VW]);
+}
+
+//////////////////////////
+// Get/Set
+//////////////////////////
+
+// Return the internal LLVector4a representation of the quaternion
+inline const LLVector4a& LLQuaternion2::getVector4a() const
+{
+ return mQ;
+}
+
+inline LLVector4a& LLQuaternion2::getVector4aRw()
+{
+ return mQ;
+}
+
+/////////////////////////
+// Quaternion modification
+/////////////////////////
+
+// Set this quaternion to the conjugate of src
+inline void LLQuaternion2::setConjugate(const LLQuaternion2& src)
+{
+ static LL_ALIGN_16( const U32 F_QUAT_INV_MASK_4A[4] ) = { 0x80000000, 0x80000000, 0x80000000, 0x00000000 };
+ mQ = _mm_xor_ps(src.mQ, *reinterpret_cast(&F_QUAT_INV_MASK_4A));
+}
+
+// Renormalizes the quaternion. Assumes it has nonzero length.
+inline void LLQuaternion2::normalize()
+{
+ mQ.normalize4();
+}
+
+// Quantize this quaternion to 8 bit precision
+inline void LLQuaternion2::quantize8()
+{
+ mQ.quantize8( LL_V4A_MINUS_ONE, LL_V4A_PLUS_ONE );
+ normalize();
+}
+
+// Quantize this quaternion to 16 bit precision
+inline void LLQuaternion2::quantize16()
+{
+ mQ.quantize16( LL_V4A_MINUS_ONE, LL_V4A_PLUS_ONE );
+ normalize();
+}
+
+
+/////////////////////////
+// Quaternion inspection
+/////////////////////////
+
+// Return true if this quaternion is equal to 'rhs'.
+// Note! Quaternions exhibit "double-cover", so any rotation has two equally valid
+// quaternion representations and they will NOT compare equal.
+inline bool LLQuaternion2::equals(const LLQuaternion2 &rhs, F32 tolerance/* = F_APPROXIMATELY_ZERO*/) const
+{
+ return mQ.equals4(rhs.mQ, tolerance);
+}
+
+// Return true if all components are finite and the quaternion is normalized
+inline bool LLQuaternion2::isOkRotation() const
+{
+ return mQ.isFinite4() && mQ.isNormalized4();
+}
+
diff --git a/indra/llmath/llsimdmath.h b/indra/llmath/llsimdmath.h
new file mode 100644
index 0000000000..c7cdf7b32c
--- /dev/null
+++ b/indra/llmath/llsimdmath.h
@@ -0,0 +1,93 @@
+/**
+ * @file llsimdmath.h
+ * @brief Common header for SIMD-based math library (llvector4a, llmatrix3a, etc.)
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SIMD_MATH_H
+#define LL_SIMD_MATH_H
+
+#ifndef LLMATH_H
+#error "Please include llmath.h before this file."
+#endif
+
+#if ( ( LL_DARWIN || LL_LINUX ) && !(__SSE2__) ) || ( LL_WINDOWS && ( _M_IX86_FP < 2 ) )
+#error SSE2 not enabled. LLVector4a and related class will not compile.
+#endif
+
+#if !LL_WINDOWS
+#include
+#endif
+
+template T* LL_NEXT_ALIGNED_ADDRESS(T* address)
+{
+ return reinterpret_cast(
+ (reinterpret_cast(address) + 0xF) & ~0xF);
+}
+
+template T* LL_NEXT_ALIGNED_ADDRESS_64(T* address)
+{
+ return reinterpret_cast(
+ (reinterpret_cast(address) + 0x3F) & ~0x3F);
+}
+
+#if LL_LINUX || LL_DARWIN
+
+#define LL_ALIGN_PREFIX(x)
+#define LL_ALIGN_POSTFIX(x) __attribute__((aligned(x)))
+
+#elif LL_WINDOWS
+
+#define LL_ALIGN_PREFIX(x) __declspec(align(x))
+#define LL_ALIGN_POSTFIX(x)
+
+#else
+#error "LL_ALIGN_PREFIX and LL_ALIGN_POSTFIX undefined"
+#endif
+
+#define LL_ALIGN_16(var) LL_ALIGN_PREFIX(16) var LL_ALIGN_POSTFIX(16)
+
+
+
+#include
+#include
+
+#include "llsimdtypes.h"
+#include "llsimdtypes.inl"
+
+class LLMatrix3a;
+class LLRotation;
+class LLMatrix3;
+
+#include "llquaternion.h"
+
+#include "llvector4logical.h"
+#include "llvector4a.h"
+#include "llmatrix3a.h"
+#include "llquaternion2.h"
+#include "llvector4a.inl"
+#include "llmatrix3a.inl"
+#include "llquaternion2.inl"
+
+
+#endif //LL_SIMD_MATH_H
diff --git a/indra/llmath/llsimdtypes.h b/indra/llmath/llsimdtypes.h
new file mode 100644
index 0000000000..bd991d0e71
--- /dev/null
+++ b/indra/llmath/llsimdtypes.h
@@ -0,0 +1,124 @@
+/**
+ * @file llsimdtypes.h
+ * @brief Declaration of basic SIMD math related types
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SIMD_TYPES_H
+#define LL_SIMD_TYPES_H
+
+#ifndef LL_SIMD_MATH_H
+#error "Please include llmath.h before this file."
+#endif
+
+typedef __m128 LLQuad;
+
+
+#if LL_WINDOWS
+#pragma warning(push)
+#pragma warning( disable : 4800 3 ) // Disable warning about casting int to bool for this class.
+#if defined(_MSC_VER) && (_MSC_VER < 1500)
+// VC++ 2005 is missing these intrinsics
+// __forceinline is MSVC specific and attempts to override compiler inlining judgment. This is so
+// even in debug builds this call is a NOP.
+__forceinline const __m128 _mm_castsi128_ps( const __m128i a ) { return reinterpret_cast(a); }
+__forceinline const __m128i _mm_castps_si128( const __m128 a ) { return reinterpret_cast(a); }
+#endif // _MSC_VER
+
+#endif // LL_WINDOWS
+
+class LLBool32
+{
+public:
+ inline LLBool32() {}
+ inline LLBool32(int rhs) : m_bool(rhs) {}
+ inline LLBool32(unsigned int rhs) : m_bool(rhs) {}
+ inline LLBool32(bool rhs) { m_bool = static_cast(rhs); }
+ inline LLBool32& operator= (bool rhs) { m_bool = (int)rhs; return *this; }
+ inline bool operator== (bool rhs) const { return static_cast(m_bool) == rhs; }
+ inline bool operator!= (bool rhs) const { return !operator==(rhs); }
+ inline operator bool() const { return static_cast(m_bool); }
+
+private:
+ int m_bool;
+};
+
+#if LL_WINDOWS
+#pragma warning(pop)
+#endif
+
+class LLSimdScalar
+{
+public:
+ inline LLSimdScalar() {}
+ inline LLSimdScalar(LLQuad q)
+ {
+ mQ = q;
+ }
+
+ inline LLSimdScalar(F32 f)
+ {
+ mQ = _mm_set_ss(f);
+ }
+
+ static inline const LLSimdScalar& getZero()
+ {
+ extern const LLQuad F_ZERO_4A;
+ return reinterpret_cast(F_ZERO_4A);
+ }
+
+ inline F32 getF32() const;
+
+ inline LLBool32 isApproximatelyEqual(const LLSimdScalar& rhs, F32 tolerance = F_APPROXIMATELY_ZERO) const;
+
+ inline LLSimdScalar getAbs() const;
+
+ inline void setMax( const LLSimdScalar& a, const LLSimdScalar& b );
+
+ inline void setMin( const LLSimdScalar& a, const LLSimdScalar& b );
+
+ inline LLSimdScalar& operator=(F32 rhs);
+
+ inline LLSimdScalar& operator+=(const LLSimdScalar& rhs);
+
+ inline LLSimdScalar& operator-=(const LLSimdScalar& rhs);
+
+ inline LLSimdScalar& operator*=(const LLSimdScalar& rhs);
+
+ inline LLSimdScalar& operator/=(const LLSimdScalar& rhs);
+
+ inline operator LLQuad() const
+ {
+ return mQ;
+ }
+
+ inline const LLQuad& getQuad() const
+ {
+ return mQ;
+ }
+
+private:
+ LLQuad mQ;
+};
+
+#endif //LL_SIMD_TYPES_H
diff --git a/indra/llmath/llsimdtypes.inl b/indra/llmath/llsimdtypes.inl
new file mode 100644
index 0000000000..712239e425
--- /dev/null
+++ b/indra/llmath/llsimdtypes.inl
@@ -0,0 +1,157 @@
+/**
+ * @file llsimdtypes.inl
+ * @brief Inlined definitions of basic SIMD math related types
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+
+
+//////////////////
+// LLSimdScalar
+//////////////////
+
+inline LLSimdScalar operator+(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t += b;
+ return t;
+}
+
+inline LLSimdScalar operator-(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t -= b;
+ return t;
+}
+
+inline LLSimdScalar operator*(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t *= b;
+ return t;
+}
+
+inline LLSimdScalar operator/(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t /= b;
+ return t;
+}
+
+inline LLSimdScalar operator-(const LLSimdScalar& a)
+{
+ static LL_ALIGN_16(const U32 signMask[4]) = {0x80000000, 0x80000000, 0x80000000, 0x80000000 };
+ return _mm_xor_ps(*reinterpret_cast(signMask), a);
+}
+
+inline LLBool32 operator==(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comieq_ss(a, b);
+}
+
+inline LLBool32 operator!=(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comineq_ss(a, b);
+}
+
+inline LLBool32 operator<(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comilt_ss(a, b);
+}
+
+inline LLBool32 operator<=(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comile_ss(a, b);
+}
+
+inline LLBool32 operator>(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comigt_ss(a, b);
+}
+
+inline LLBool32 operator>=(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comige_ss(a, b);
+}
+
+inline LLBool32 LLSimdScalar::isApproximatelyEqual(const LLSimdScalar& rhs, F32 tolerance /* = F_APPROXIMATELY_ZERO */) const
+{
+ const LLSimdScalar tol( tolerance );
+ const LLSimdScalar diff = _mm_sub_ss( mQ, rhs.mQ );
+ const LLSimdScalar absDiff = diff.getAbs();
+ return absDiff <= tol;
+}
+
+inline void LLSimdScalar::setMax( const LLSimdScalar& a, const LLSimdScalar& b )
+{
+ mQ = _mm_max_ss( a, b );
+}
+
+inline void LLSimdScalar::setMin( const LLSimdScalar& a, const LLSimdScalar& b )
+{
+ mQ = _mm_min_ss( a, b );
+}
+
+inline LLSimdScalar& LLSimdScalar::operator=(F32 rhs)
+{
+ mQ = _mm_set_ss(rhs);
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator+=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_add_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator-=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_sub_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator*=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_mul_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator/=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_div_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar LLSimdScalar::getAbs() const
+{
+ static const LL_ALIGN_16(U32 F_ABS_MASK_4A[4]) = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF };
+ return _mm_and_ps( mQ, *reinterpret_cast(F_ABS_MASK_4A));
+}
+
+inline F32 LLSimdScalar::getF32() const
+{
+ F32 ret;
+ _mm_store_ss(&ret, mQ);
+ return ret;
+}
diff --git a/indra/llmath/lltreenode.h b/indra/llmath/lltreenode.h
index a462d1659e..c66bc26176 100644
--- a/indra/llmath/lltreenode.h
+++ b/indra/llmath/lltreenode.h
@@ -28,6 +28,9 @@
#include "stdtypes.h"
#include "xform.h"
+#include "llpointer.h"
+#include "llrefcount.h"
+
#include
template class LLTreeNode;
diff --git a/indra/llmath/llvector4a.cpp b/indra/llmath/llvector4a.cpp
new file mode 100644
index 0000000000..b66b7a7076
--- /dev/null
+++ b/indra/llmath/llvector4a.cpp
@@ -0,0 +1,222 @@
+/**
+ * @file llvector4a.cpp
+ * @brief SIMD vector implementation
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmath.h"
+#include "llquantize.h"
+
+extern const LLQuad F_ZERO_4A = { 0, 0, 0, 0 };
+extern const LLQuad F_APPROXIMATELY_ZERO_4A = {
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO
+};
+
+extern const LLVector4a LL_V4A_ZERO = reinterpret_cast ( F_ZERO_4A );
+extern const LLVector4a LL_V4A_EPSILON = reinterpret_cast ( F_APPROXIMATELY_ZERO_4A );
+
+/*static */void LLVector4a::memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes)
+{
+ assert(src != NULL);
+ assert(dst != NULL);
+ assert(bytes > 0);
+ assert((bytes % sizeof(F32))== 0);
+
+ F32* end = dst + (bytes / sizeof(F32) );
+
+ if (bytes > 64)
+ {
+ F32* begin_64 = LL_NEXT_ALIGNED_ADDRESS_64(dst);
+
+ //at least 64 (16*4) bytes before the end of the destination, switch to 16 byte copies
+ F32* end_64 = end-16;
+
+ _mm_prefetch((char*)begin_64, _MM_HINT_NTA);
+ _mm_prefetch((char*)begin_64 + 64, _MM_HINT_NTA);
+ _mm_prefetch((char*)begin_64 + 128, _MM_HINT_NTA);
+ _mm_prefetch((char*)begin_64 + 192, _MM_HINT_NTA);
+
+ while (dst < begin_64)
+ {
+ copy4a(dst, src);
+ dst += 4;
+ src += 4;
+ }
+
+ while (dst < end_64)
+ {
+ _mm_prefetch((char*)src + 512, _MM_HINT_NTA);
+ _mm_prefetch((char*)dst + 512, _MM_HINT_NTA);
+ copy4a(dst, src);
+ copy4a(dst+4, src+4);
+ copy4a(dst+8, src+8);
+ copy4a(dst+12, src+12);
+
+ dst += 16;
+ src += 16;
+ }
+ }
+
+ while (dst < end)
+ {
+ copy4a(dst, src);
+ dst += 4;
+ src += 4;
+ }
+}
+
+void LLVector4a::setRotated( const LLRotation& rot, const LLVector4a& vec )
+{
+ const LLVector4a col0 = rot.getColumn(0);
+ const LLVector4a col1 = rot.getColumn(1);
+ const LLVector4a col2 = rot.getColumn(2);
+
+ LLVector4a result = _mm_load_ss( vec.getF32ptr() );
+ result.splat<0>( result );
+ result.mul( col0 );
+
+ {
+ LLVector4a yyyy = _mm_load_ss( vec.getF32ptr() + 1 );
+ yyyy.splat<0>( yyyy );
+ yyyy.mul( col1 );
+ result.add( yyyy );
+ }
+
+ {
+ LLVector4a zzzz = _mm_load_ss( vec.getF32ptr() + 2 );
+ zzzz.splat<0>( zzzz );
+ zzzz.mul( col2 );
+ result.add( zzzz );
+ }
+
+ *this = result;
+}
+
+void LLVector4a::setRotated( const LLQuaternion2& quat, const LLVector4a& vec )
+{
+ const LLVector4a& quatVec = quat.getVector4a();
+ LLVector4a temp; temp.setCross3(quatVec, vec);
+ temp.add( temp );
+
+ const LLVector4a realPart( quatVec.getScalarAt<3>() );
+ LLVector4a tempTimesReal; tempTimesReal.setMul( temp, realPart );
+
+ mQ = vec;
+ add( tempTimesReal );
+
+ LLVector4a imagCrossTemp; imagCrossTemp.setCross3( quatVec, temp );
+ add(imagCrossTemp);
+}
+
+void LLVector4a::quantize8( const LLVector4a& low, const LLVector4a& high )
+{
+ LLVector4a val(mQ);
+ LLVector4a delta; delta.setSub( high, low );
+
+ {
+ val.clamp(low, high);
+ val.sub(low);
+
+ // 8-bit quantization means we can do with just 12 bits of reciprocal accuracy
+ const LLVector4a oneOverDelta = _mm_rcp_ps(delta.mQ);
+// {
+// static LL_ALIGN_16( const F32 F_TWO_4A[4] ) = { 2.f, 2.f, 2.f, 2.f };
+// LLVector4a two; two.load4a( F_TWO_4A );
+//
+// // Here we use _mm_rcp_ps plus one round of newton-raphson
+// // We wish to find 'x' such that x = 1/delta
+// // As a first approximation, we take x0 = _mm_rcp_ps(delta)
+// // Then x1 = 2 * x0 - a * x0^2 or x1 = x0 * ( 2 - a * x0 )
+// // See Intel AP-803 http://ompf.org/!/Intel_application_note_AP-803.pdf
+// const LLVector4a recipApprox = _mm_rcp_ps(delta.mQ);
+// oneOverDelta.setMul( delta, recipApprox );
+// oneOverDelta.setSub( two, oneOverDelta );
+// oneOverDelta.mul( recipApprox );
+// }
+
+ val.mul(oneOverDelta);
+ val.mul(*reinterpret_cast(F_U8MAX_4A));
+ }
+
+ val = _mm_cvtepi32_ps(_mm_cvtps_epi32( val.mQ ));
+
+ {
+ val.mul(*reinterpret_cast(F_OOU8MAX_4A));
+ val.mul(delta);
+ val.add(low);
+ }
+
+ {
+ LLVector4a maxError; maxError.setMul(delta, *reinterpret_cast(F_OOU8MAX_4A));
+ LLVector4a absVal; absVal.setAbs( val );
+ setSelectWithMask( absVal.lessThan( maxError ), F_ZERO_4A, val );
+ }
+}
+
+void LLVector4a::quantize16( const LLVector4a& low, const LLVector4a& high )
+{
+ LLVector4a val(mQ);
+ LLVector4a delta; delta.setSub( high, low );
+
+ {
+ val.clamp(low, high);
+ val.sub(low);
+
+ // 16-bit quantization means we need a round of Newton-Raphson
+ LLVector4a oneOverDelta;
+ {
+ static LL_ALIGN_16( const F32 F_TWO_4A[4] ) = { 2.f, 2.f, 2.f, 2.f };
+ LLVector4a two; two.load4a( F_TWO_4A );
+
+ // Here we use _mm_rcp_ps plus one round of newton-raphson
+ // We wish to find 'x' such that x = 1/delta
+ // As a first approximation, we take x0 = _mm_rcp_ps(delta)
+ // Then x1 = 2 * x0 - a * x0^2 or x1 = x0 * ( 2 - a * x0 )
+ // See Intel AP-803 http://ompf.org/!/Intel_application_note_AP-803.pdf
+ const LLVector4a recipApprox = _mm_rcp_ps(delta.mQ);
+ oneOverDelta.setMul( delta, recipApprox );
+ oneOverDelta.setSub( two, oneOverDelta );
+ oneOverDelta.mul( recipApprox );
+ }
+
+ val.mul(oneOverDelta);
+ val.mul(*reinterpret_cast(F_U16MAX_4A));
+ }
+
+ val = _mm_cvtepi32_ps(_mm_cvtps_epi32( val.mQ ));
+
+ {
+ val.mul(*reinterpret_cast(F_OOU16MAX_4A));
+ val.mul(delta);
+ val.add(low);
+ }
+
+ {
+ LLVector4a maxError; maxError.setMul(delta, *reinterpret_cast(F_OOU16MAX_4A));
+ LLVector4a absVal; absVal.setAbs( val );
+ setSelectWithMask( absVal.lessThan( maxError ), F_ZERO_4A, val );
+ }
+}
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
new file mode 100644
index 0000000000..596082509d
--- /dev/null
+++ b/indra/llmath/llvector4a.h
@@ -0,0 +1,324 @@
+/**
+ * @file llvector4a.h
+ * @brief LLVector4a class header file - memory aligned and vectorized 4 component vector
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVECTOR4A_H
+#define LL_LLVECTOR4A_H
+
+
+class LLRotation;
+
+#include
+#include "llpreprocessor.h"
+
+///////////////////////////////////
+// FIRST TIME USERS PLEASE READ
+//////////////////////////////////
+// This is just the beginning of LLVector4a. There are many more useful functions
+// yet to be implemented. For example, setNeg to negate a vector, rotate() to apply
+// a matrix rotation, various functions to manipulate only the X, Y, and Z elements
+// and many others (including a whole variety of accessors). So if you don't see a
+// function here that you need, please contact Falcon or someone else with SSE
+// experience (Richard, I think, has some and davep has a little as of the time
+// of this writing, July 08, 2010) about getting it implemented before you resort to
+// LLVector3/LLVector4.
+/////////////////////////////////
+
+class LLVector4a
+{
+public:
+
+ ///////////////////////////////////
+ // STATIC METHODS
+ ///////////////////////////////////
+
+ // Call initClass() at startup to avoid 15,000+ cycle penalties from denormalized numbers
+ static void initClass()
+ {
+ _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
+ _MM_SET_ROUNDING_MODE(_MM_ROUND_NEAREST);
+ }
+
+ // Return a vector of all zeros
+ static inline const LLVector4a& getZero()
+ {
+ extern const LLVector4a LL_V4A_ZERO;
+ return LL_V4A_ZERO;
+ }
+
+ // Return a vector of all epsilon, where epsilon is a small float suitable for approximate equality checks
+ static inline const LLVector4a& getEpsilon()
+ {
+ extern const LLVector4a LL_V4A_EPSILON;
+ return LL_V4A_EPSILON;
+ }
+
+ // Copy 16 bytes from src to dst. Source and destination must be 16-byte aligned
+ static inline void copy4a(F32* dst, const F32* src)
+ {
+ _mm_store_ps(dst, _mm_load_ps(src));
+ }
+
+ // Copy words 16-byte blocks from src to dst. Source and destination must not overlap.
+ static void memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes);
+
+ ////////////////////////////////////
+ // CONSTRUCTORS
+ ////////////////////////////////////
+
+ LLVector4a()
+ { //DO NOT INITIALIZE -- The overhead is completely unnecessary
+ }
+
+ LLVector4a(F32 x, F32 y, F32 z, F32 w = 0.f)
+ {
+ set(x,y,z,w);
+ }
+
+ LLVector4a(F32 x)
+ {
+ splat(x);
+ }
+
+ LLVector4a(const LLSimdScalar& x)
+ {
+ splat(x);
+ }
+
+ LLVector4a(LLQuad q)
+ {
+ mQ = q;
+ }
+
+ ////////////////////////////////////
+ // LOAD/STORE
+ ////////////////////////////////////
+
+ // Load from 16-byte aligned src array (preferred method of loading)
+ inline void load4a(const F32* src);
+
+ // Load from unaligned src array (NB: Significantly slower than load4a)
+ inline void loadua(const F32* src);
+
+ // Load only three floats beginning at address 'src'. Slowest method.
+ inline void load3(const F32* src);
+
+ // Store to a 16-byte aligned memory address
+ inline void store4a(F32* dst) const;
+
+ ////////////////////////////////////
+ // BASIC GET/SET
+ ////////////////////////////////////
+
+ // Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ inline F32* getF32ptr();
+
+ // Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ inline const F32* const getF32ptr() const;
+
+ // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+ // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+ inline F32 operator[](const S32 idx) const;
+
+ // Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+ inline LLSimdScalar getScalarAt(const S32 idx) const;
+
+ // Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+ template LL_FORCE_INLINE LLSimdScalar getScalarAt() const;
+
+ // Set to an x, y, z and optional w provided
+ inline void set(F32 x, F32 y, F32 z, F32 w = 0.f);
+
+ // Set to all zeros. This is preferred to using ::getZero()
+ inline void clear();
+
+ // Set all elements to 'x'
+ inline void splat(const F32 x);
+
+ // Set all elements to 'x'
+ inline void splat(const LLSimdScalar& x);
+
+ // Set all 4 elements to element N of src, with N known at compile time
+ template void splat(const LLVector4a& src);
+
+ // Set all 4 elements to element i of v, with i NOT known at compile time
+ inline void splat(const LLVector4a& v, U32 i);
+
+ // Select bits from sourceIfTrue and sourceIfFalse according to bits in mask
+ inline void setSelectWithMask( const LLVector4Logical& mask, const LLVector4a& sourceIfTrue, const LLVector4a& sourceIfFalse );
+
+ ////////////////////////////////////
+ // ALGEBRAIC
+ ////////////////////////////////////
+
+ // Set this to the element-wise (a + b)
+ inline void setAdd(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to element-wise (a - b)
+ inline void setSub(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to element-wise multiply (a * b)
+ inline void setMul(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to element-wise quotient (a / b)
+ inline void setDiv(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to the element-wise absolute value of src
+ inline void setAbs(const LLVector4a& src);
+
+ // Add to each component in this vector the corresponding component in rhs
+ inline void add(const LLVector4a& rhs);
+
+ // Subtract from each component in this vector the corresponding component in rhs
+ inline void sub(const LLVector4a& rhs);
+
+ // Multiply each component in this vector by the corresponding component in rhs
+ inline void mul(const LLVector4a& rhs);
+
+ // Divide each component in this vector by the corresponding component in rhs
+ inline void div(const LLVector4a& rhs);
+
+ // Multiply this vector by x in a scalar fashion
+ inline void mul(const F32 x);
+
+ // Set this to (a x b) (geometric cross-product)
+ inline void setCross3(const LLVector4a& a, const LLVector4a& b);
+
+ // Set all elements to the dot product of the x, y, and z elements in a and b
+ inline void setAllDot3(const LLVector4a& a, const LLVector4a& b);
+
+ // Set all elements to the dot product of the x, y, z, and w elements in a and b
+ inline void setAllDot4(const LLVector4a& a, const LLVector4a& b);
+
+ // Return the 3D dot product of this vector and b
+ inline LLSimdScalar dot3(const LLVector4a& b) const;
+
+ // Return the 4D dot product of this vector and b
+ inline LLSimdScalar dot4(const LLVector4a& b) const;
+
+ // Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
+ // Note that this does not consider zero length vectors!
+ inline void normalize3();
+
+ // Same as normalize3() but with respect to all 4 components
+ inline void normalize4();
+
+ // Same as normalize3(), but returns length as a SIMD scalar
+ inline LLSimdScalar normalize3withLength();
+
+ // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+ // Note that this does not consider zero length vectors!
+ inline void normalize3fast();
+
+ // Return true if this vector is normalized with respect to x,y,z up to tolerance
+ inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;
+
+ // Return true if this vector is normalized with respect to all components up to tolerance
+ inline LLBool32 isNormalized4( F32 tolerance = 1e-3 ) const;
+
+ // Set all elements to the length of vector 'v'
+ inline void setAllLength3( const LLVector4a& v );
+
+ // Get this vector's length
+ inline LLSimdScalar getLength3() const;
+
+ // Set the components of this vector to the minimum of the corresponding components of lhs and rhs
+ inline void setMin(const LLVector4a& lhs, const LLVector4a& rhs);
+
+ // Set the components of this vector to the maximum of the corresponding components of lhs and rhs
+ inline void setMax(const LLVector4a& lhs, const LLVector4a& rhs);
+
+ // Clamps this vector to be within the component-wise range low to high (inclusive)
+ inline void clamp( const LLVector4a& low, const LLVector4a& high );
+
+ // Set this to (c * lhs) + rhs * ( 1 - c)
+ inline void setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F32 c);
+
+ // Return true (nonzero) if x, y, z (and w for Finite4) are all finite floats
+ inline LLBool32 isFinite3() const;
+ inline LLBool32 isFinite4() const;
+
+ // Set this vector to 'vec' rotated by the LLRotation or LLQuaternion2 provided
+ void setRotated( const LLRotation& rot, const LLVector4a& vec );
+ void setRotated( const class LLQuaternion2& quat, const LLVector4a& vec );
+
+ // Set this vector to 'vec' rotated by the INVERSE of the LLRotation or LLQuaternion2 provided
+ inline void setRotatedInv( const LLRotation& rot, const LLVector4a& vec );
+ inline void setRotatedInv( const class LLQuaternion2& quat, const LLVector4a& vec );
+
+ // Quantize this vector to 8 or 16 bit precision
+ void quantize8( const LLVector4a& low, const LLVector4a& high );
+ void quantize16( const LLVector4a& low, const LLVector4a& high );
+
+ ////////////////////////////////////
+ // LOGICAL
+ ////////////////////////////////////
+ // The functions in this section will compare the elements in this vector
+ // to those in rhs and return an LLVector4Logical with all bits set in elements
+ // where the comparison was true and all bits unset in elements where the comparison
+ // was false. See llvector4logica.h
+ ////////////////////////////////////
+ // WARNING: Other than equals3 and equals4, these functions do NOT account
+ // for floating point tolerance. You should include the appropriate tolerance
+ // in the inputs.
+ ////////////////////////////////////
+
+ inline LLVector4Logical greaterThan(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical lessThan(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical greaterEqual(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical lessEqual(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical equal(const LLVector4a& rhs) const;
+
+ // Returns true if this and rhs are componentwise equal up to the specified absolute tolerance
+ inline bool equals4(const LLVector4a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+ inline bool equals3(const LLVector4a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+ ////////////////////////////////////
+ // OPERATORS
+ ////////////////////////////////////
+
+ // Do NOT add aditional operators without consulting someone with SSE experience
+ inline const LLVector4a& operator= ( const LLVector4a& rhs );
+
+ inline const LLVector4a& operator= ( const LLQuad& rhs );
+
+ inline operator LLQuad() const;
+
+private:
+ LLQuad mQ;
+};
+
+inline void update_min_max(LLVector4a& min, LLVector4a& max, const LLVector4a& p)
+{
+ min.setMin(min, p);
+ max.setMax(max, p);
+}
+
+#endif
diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl
new file mode 100644
index 0000000000..7ad22a5631
--- /dev/null
+++ b/indra/llmath/llvector4a.inl
@@ -0,0 +1,593 @@
+/**
+ * @file llvector4a.inl
+ * @brief LLVector4a inline function implementations
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+////////////////////////////////////
+// LOAD/STORE
+////////////////////////////////////
+
+// Load from 16-byte aligned src array (preferred method of loading)
+inline void LLVector4a::load4a(const F32* src)
+{
+ mQ = _mm_load_ps(src);
+}
+
+// Load from unaligned src array (NB: Significantly slower than load4a)
+inline void LLVector4a::loadua(const F32* src)
+{
+ mQ = _mm_loadu_ps(src);
+}
+
+// Load only three floats beginning at address 'src'. Slowest method.
+inline void LLVector4a::load3(const F32* src)
+{
+ // mQ = { 0.f, src[2], src[1], src[0] } = { W, Z, Y, X }
+ // NB: This differs from the convention of { Z, Y, X, W }
+ mQ = _mm_set_ps(0.f, src[2], src[1], src[0]);
+}
+
+// Store to a 16-byte aligned memory address
+inline void LLVector4a::store4a(F32* dst) const
+{
+ _mm_store_ps(dst, mQ);
+}
+
+////////////////////////////////////
+// BASIC GET/SET
+////////////////////////////////////
+
+// Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+F32* LLVector4a::getF32ptr()
+{
+ return (F32*) &mQ;
+}
+
+// Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+const F32* const LLVector4a::getF32ptr() const
+{
+ return (const F32* const) &mQ;
+}
+
+// Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+// the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+inline F32 LLVector4a::operator[](const S32 idx) const
+{
+ return ((F32*)&mQ)[idx];
+}
+
+// Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+inline LLSimdScalar LLVector4a::getScalarAt(const S32 idx) const
+{
+ // Return appropriate LLQuad. It will be cast to LLSimdScalar automatically (should be effectively a nop)
+ switch (idx)
+ {
+ case 0:
+ return mQ;
+ case 1:
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(1, 1, 1, 1));
+ case 2:
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(2, 2, 2, 2));
+ case 3:
+ default:
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(3, 3, 3, 3));
+ }
+}
+
+// Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+template LL_FORCE_INLINE LLSimdScalar LLVector4a::getScalarAt() const
+{
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(N, N, N, N));
+}
+
+template<> LL_FORCE_INLINE LLSimdScalar LLVector4a::getScalarAt<0>() const
+{
+ return mQ;
+}
+
+// Set to an x, y, z and optional w provided
+inline void LLVector4a::set(F32 x, F32 y, F32 z, F32 w)
+{
+ mQ = _mm_set_ps(w, z, y, x);
+}
+
+// Set to all zeros
+inline void LLVector4a::clear()
+{
+ mQ = LLVector4a::getZero().mQ;
+}
+
+inline void LLVector4a::splat(const F32 x)
+{
+ mQ = _mm_set1_ps(x);
+}
+
+inline void LLVector4a::splat(const LLSimdScalar& x)
+{
+ mQ = _mm_shuffle_ps( x.getQuad(), x.getQuad(), _MM_SHUFFLE(0,0,0,0) );
+}
+
+// Set all 4 elements to element N of src, with N known at compile time
+template void LLVector4a::splat(const LLVector4a& src)
+{
+ mQ = _mm_shuffle_ps(src.mQ, src.mQ, _MM_SHUFFLE(N, N, N, N) );
+}
+
+// Set all 4 elements to element i of v, with i NOT known at compile time
+inline void LLVector4a::splat(const LLVector4a& v, U32 i)
+{
+ switch (i)
+ {
+ case 0:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(0, 0, 0, 0));
+ break;
+ case 1:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(1, 1, 1, 1));
+ break;
+ case 2:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(2, 2, 2, 2));
+ break;
+ case 3:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(3, 3, 3, 3));
+ break;
+ }
+}
+
+// Select bits from sourceIfTrue and sourceIfFalse according to bits in mask
+inline void LLVector4a::setSelectWithMask( const LLVector4Logical& mask, const LLVector4a& sourceIfTrue, const LLVector4a& sourceIfFalse )
+{
+ // ((( sourceIfTrue ^ sourceIfFalse ) & mask) ^ sourceIfFalse )
+ // E.g., sourceIfFalse = 1010b, sourceIfTrue = 0101b, mask = 1100b
+ // (sourceIfTrue ^ sourceIfFalse) = 1111b --> & mask = 1100b --> ^ sourceIfFalse = 0110b,
+ // as expected (01 from sourceIfTrue, 10 from sourceIfFalse)
+ // Courtesy of Mark++, http://markplusplus.wordpress.com/2007/03/14/fast-sse-select-operation/
+ mQ = _mm_xor_ps( sourceIfFalse, _mm_and_ps( mask, _mm_xor_ps( sourceIfTrue, sourceIfFalse ) ) );
+}
+
+////////////////////////////////////
+// ALGEBRAIC
+////////////////////////////////////
+
+// Set this to the element-wise (a + b)
+inline void LLVector4a::setAdd(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_add_ps(a.mQ, b.mQ);
+}
+
+// Set this to element-wise (a - b)
+inline void LLVector4a::setSub(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_sub_ps(a.mQ, b.mQ);
+}
+
+// Set this to element-wise multiply (a * b)
+inline void LLVector4a::setMul(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_mul_ps(a.mQ, b.mQ);
+}
+
+// Set this to element-wise quotient (a / b)
+inline void LLVector4a::setDiv(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_div_ps( a.mQ, b.mQ );
+}
+
+// Set this to the element-wise absolute value of src
+inline void LLVector4a::setAbs(const LLVector4a& src)
+{
+ static const LL_ALIGN_16(U32 F_ABS_MASK_4A[4]) = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF };
+ mQ = _mm_and_ps(src.mQ, *reinterpret_cast(F_ABS_MASK_4A));
+}
+
+// Add to each component in this vector the corresponding component in rhs
+inline void LLVector4a::add(const LLVector4a& rhs)
+{
+ mQ = _mm_add_ps(mQ, rhs.mQ);
+}
+
+// Subtract from each component in this vector the corresponding component in rhs
+inline void LLVector4a::sub(const LLVector4a& rhs)
+{
+ mQ = _mm_sub_ps(mQ, rhs.mQ);
+}
+
+// Multiply each component in this vector by the corresponding component in rhs
+inline void LLVector4a::mul(const LLVector4a& rhs)
+{
+ mQ = _mm_mul_ps(mQ, rhs.mQ);
+}
+
+// Divide each component in this vector by the corresponding component in rhs
+inline void LLVector4a::div(const LLVector4a& rhs)
+{
+ // TODO: Check accuracy, maybe add divFast
+ mQ = _mm_div_ps(mQ, rhs.mQ);
+}
+
+// Multiply this vector by x in a scalar fashion
+inline void LLVector4a::mul(const F32 x)
+{
+ LLVector4a t;
+ t.splat(x);
+
+ mQ = _mm_mul_ps(mQ, t.mQ);
+}
+
+// Set this to (a x b) (geometric cross-product)
+inline void LLVector4a::setCross3(const LLVector4a& a, const LLVector4a& b)
+{
+ // Vectors are stored in memory in w, z, y, x order from high to low
+ // Set vector1 = { a[W], a[X], a[Z], a[Y] }
+ const LLQuad vector1 = _mm_shuffle_ps( a.mQ, a.mQ, _MM_SHUFFLE( 3, 0, 2, 1 ));
+ // Set vector2 = { b[W], b[Y], b[X], b[Z] }
+ const LLQuad vector2 = _mm_shuffle_ps( b.mQ, b.mQ, _MM_SHUFFLE( 3, 1, 0, 2 ));
+ // mQ = { a[W]*b[W], a[X]*b[Y], a[Z]*b[X], a[Y]*b[Z] }
+ mQ = _mm_mul_ps( vector1, vector2 );
+ // vector3 = { a[W], a[Y], a[X], a[Z] }
+ const LLQuad vector3 = _mm_shuffle_ps( a.mQ, a.mQ, _MM_SHUFFLE( 3, 1, 0, 2 ));
+ // vector4 = { b[W], b[X], b[Z], b[Y] }
+ const LLQuad vector4 = _mm_shuffle_ps( b.mQ, b.mQ, _MM_SHUFFLE( 3, 0, 2, 1 ));
+ // mQ = { 0, a[X]*b[Y] - a[Y]*b[X], a[Z]*b[X] - a[X]*b[Z], a[Y]*b[Z] - a[Z]*b[Y] }
+ mQ = _mm_sub_ps( mQ, _mm_mul_ps( vector3, vector4 ));
+}
+
+/* This function works, but may be slightly slower than the one below on older machines
+ inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b)
+ {
+ // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
+ const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
+ // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
+ const LLQuad wzxy = _mm_shuffle_ps( ab, ab, _MM_SHUFFLE(3, 2, 0, 1 ));
+ // xPlusY = { 2*a[W]*b[W], 2 * a[Z] * b[Z], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusY = _mm_add_ps(ab, wzxy);
+ // xPlusYSplat = { a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusYSplat = _mm_movelh_ps(xPlusY, xPlusY);
+ // zSplat = { a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z] }
+ const LLQuad zSplat = _mm_shuffle_ps( ab, ab, _MM_SHUFFLE( 2, 2, 2, 2 ));
+ // mQ = { a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
+ mQ = _mm_add_ps(zSplat, xPlusYSplat);
+ }*/
+
+// Set all elements to the dot product of the x, y, and z elements in a and b
+inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b)
+{
+ // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
+ const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
+ // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
+ const __m128i wzxy = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE(3, 2, 0, 1 ));
+ // xPlusY = { 2*a[W]*b[W], 2 * a[Z] * b[Z], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusY = _mm_add_ps(ab, _mm_castsi128_ps(wzxy));
+ // xPlusYSplat = { a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusYSplat = _mm_movelh_ps(xPlusY, xPlusY);
+ // zSplat = { a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z] }
+ const __m128i zSplat = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE( 2, 2, 2, 2 ));
+ // mQ = { a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
+ mQ = _mm_add_ps(_mm_castsi128_ps(zSplat), xPlusYSplat);
+}
+
+// Set all elements to the dot product of the x, y, z, and w elements in a and b
+inline void LLVector4a::setAllDot4(const LLVector4a& a, const LLVector4a& b)
+{
+ // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
+ const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
+ // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
+ const __m128i zwxy = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE(2, 3, 0, 1 ));
+ // zPlusWandXplusY = { a[W]*b[W] + a[Z]*b[Z], a[Z] * b[Z] + a[W]*b[W], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad zPlusWandXplusY = _mm_add_ps(ab, _mm_castsi128_ps(zwxy));
+ // xPlusYSplat = { a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusYSplat = _mm_movelh_ps(zPlusWandXplusY, zPlusWandXplusY);
+ const LLQuad zPlusWSplat = _mm_movehl_ps(zPlusWandXplusY, zPlusWandXplusY);
+
+ // mQ = { a[W]*b[W] + a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
+ mQ = _mm_add_ps(xPlusYSplat, zPlusWSplat);
+}
+
+// Return the 3D dot product of this vector and b
+inline LLSimdScalar LLVector4a::dot3(const LLVector4a& b) const
+{
+ const LLQuad ab = _mm_mul_ps( mQ, b.mQ );
+ const LLQuad splatY = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(1, 1, 1, 1) ) );
+ const LLQuad splatZ = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(2, 2, 2, 2) ) );
+ const LLQuad xPlusY = _mm_add_ps( ab, splatY );
+ return _mm_add_ps( xPlusY, splatZ );
+}
+
+// Return the 4D dot product of this vector and b
+inline LLSimdScalar LLVector4a::dot4(const LLVector4a& b) const
+{
+ // ab = { w, z, y, x }
+ const LLQuad ab = _mm_mul_ps( mQ, b.mQ );
+ // upperProdsInLowerElems = { y, x, y, x }
+ const LLQuad upperProdsInLowerElems = _mm_movehl_ps( ab, ab );
+ // sumOfPairs = { w+y, z+x, 2y, 2x }
+ const LLQuad sumOfPairs = _mm_add_ps( upperProdsInLowerElems, ab );
+ // shuffled = { z+x, z+x, z+x, z+x }
+ const LLQuad shuffled = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( sumOfPairs ), _MM_SHUFFLE(1, 1, 1, 1) ) );
+ return _mm_add_ss( sumOfPairs, shuffled );
+}
+
+// Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
+// Note that this does not consider zero length vectors!
+inline void LLVector4a::normalize3()
+{
+ // lenSqrd = a dot a
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+ // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
+ const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
+ static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+ // Now we do one round of Newton-Raphson approximation to get full accuracy
+ // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
+ // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
+ // w[i+1] = w + 0.5 * (1/w^2 - a) * w^3 = w + 0.5 * (w - a*w^3) = 1.5 * w - 0.5 * a * w^3
+ // = 0.5 * w * (3 - a*w^2)
+ // Our first approx is w = rsqrt. We need out = a * w[i+1] (this is the input vector 'a', not the 'a' from the above formula
+ // which is actually lenSqrd). So out = a * [0.5*rsqrt * (3 - lenSqrd*rsqrt*rsqrt)]
+ const LLQuad AtimesRsqrt = _mm_mul_ps( lenSqrd.mQ, rsqrt );
+ const LLQuad AtimesRsqrtTimesRsqrt = _mm_mul_ps( AtimesRsqrt, rsqrt );
+ const LLQuad threeMinusAtimesRsqrtTimesRsqrt = _mm_sub_ps(three, AtimesRsqrtTimesRsqrt );
+ const LLQuad nrApprox = _mm_mul_ps(half, _mm_mul_ps(rsqrt, threeMinusAtimesRsqrtTimesRsqrt));
+ mQ = _mm_mul_ps( mQ, nrApprox );
+}
+
+// Normalize this vector with respect to all components. Accurate to 22 bites of precision.
+// Note that this does not consider zero length vectors!
+inline void LLVector4a::normalize4()
+{
+ // lenSqrd = a dot a
+ LLVector4a lenSqrd; lenSqrd.setAllDot4( *this, *this );
+ // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
+ const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
+ static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+ // Now we do one round of Newton-Raphson approximation to get full accuracy
+ // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
+ // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
+ // w[i+1] = w + 0.5 * (1/w^2 - a) * w^3 = w + 0.5 * (w - a*w^3) = 1.5 * w - 0.5 * a * w^3
+ // = 0.5 * w * (3 - a*w^2)
+ // Our first approx is w = rsqrt. We need out = a * w[i+1] (this is the input vector 'a', not the 'a' from the above formula
+ // which is actually lenSqrd). So out = a * [0.5*rsqrt * (3 - lenSqrd*rsqrt*rsqrt)]
+ const LLQuad AtimesRsqrt = _mm_mul_ps( lenSqrd.mQ, rsqrt );
+ const LLQuad AtimesRsqrtTimesRsqrt = _mm_mul_ps( AtimesRsqrt, rsqrt );
+ const LLQuad threeMinusAtimesRsqrtTimesRsqrt = _mm_sub_ps(three, AtimesRsqrtTimesRsqrt );
+ const LLQuad nrApprox = _mm_mul_ps(half, _mm_mul_ps(rsqrt, threeMinusAtimesRsqrtTimesRsqrt));
+ mQ = _mm_mul_ps( mQ, nrApprox );
+}
+
+// Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
+// Note that this does not consider zero length vectors!
+inline LLSimdScalar LLVector4a::normalize3withLength()
+{
+ // lenSqrd = a dot a
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+ // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
+ const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
+ static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+ // Now we do one round of Newton-Raphson approximation to get full accuracy
+ // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
+ // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
+ // w[i+1] = w + 0.5 * (1/w^2 - a) * w^3 = w + 0.5 * (w - a*w^3) = 1.5 * w - 0.5 * a * w^3
+ // = 0.5 * w * (3 - a*w^2)
+ // Our first approx is w = rsqrt. We need out = a * w[i+1] (this is the input vector 'a', not the 'a' from the above formula
+ // which is actually lenSqrd). So out = a * [0.5*rsqrt * (3 - lenSqrd*rsqrt*rsqrt)]
+ const LLQuad AtimesRsqrt = _mm_mul_ps( lenSqrd.mQ, rsqrt );
+ const LLQuad AtimesRsqrtTimesRsqrt = _mm_mul_ps( AtimesRsqrt, rsqrt );
+ const LLQuad threeMinusAtimesRsqrtTimesRsqrt = _mm_sub_ps(three, AtimesRsqrtTimesRsqrt );
+ const LLQuad nrApprox = _mm_mul_ps(half, _mm_mul_ps(rsqrt, threeMinusAtimesRsqrtTimesRsqrt));
+ mQ = _mm_mul_ps( mQ, nrApprox );
+ return _mm_sqrt_ss(lenSqrd);
+}
+
+// Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+// Note that this does not consider zero length vectors!
+inline void LLVector4a::normalize3fast()
+{
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+ const LLQuad approxRsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ mQ = _mm_mul_ps( mQ, approxRsqrt );
+}
+
+// Return true if this vector is normalized with respect to x,y,z up to tolerance
+inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const
+{
+ static LL_ALIGN_16(const U32 ones[4]) = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 };
+ LLSimdScalar tol = _mm_load_ss( &tolerance );
+ tol = _mm_mul_ss( tol, tol );
+ LLVector4a lenSquared; lenSquared.setAllDot3( *this, *this );
+ lenSquared.sub( *reinterpret_cast(ones) );
+ lenSquared.setAbs(lenSquared);
+ return _mm_comile_ss( lenSquared, tol );
+}
+
+// Return true if this vector is normalized with respect to all components up to tolerance
+inline LLBool32 LLVector4a::isNormalized4( F32 tolerance ) const
+{
+ static LL_ALIGN_16(const U32 ones[4]) = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 };
+ LLSimdScalar tol = _mm_load_ss( &tolerance );
+ tol = _mm_mul_ss( tol, tol );
+ LLVector4a lenSquared; lenSquared.setAllDot4( *this, *this );
+ lenSquared.sub( *reinterpret_cast(ones) );
+ lenSquared.setAbs(lenSquared);
+ return _mm_comile_ss( lenSquared, tol );
+}
+
+// Set all elements to the length of vector 'v'
+inline void LLVector4a::setAllLength3( const LLVector4a& v )
+{
+ LLVector4a lenSqrd;
+ lenSqrd.setAllDot3(v, v);
+
+ mQ = _mm_sqrt_ps(lenSqrd.mQ);
+}
+
+// Get this vector's length
+inline LLSimdScalar LLVector4a::getLength3() const
+{
+ return _mm_sqrt_ss( dot3( (const LLVector4a)mQ ) );
+}
+
+// Set the components of this vector to the minimum of the corresponding components of lhs and rhs
+inline void LLVector4a::setMin(const LLVector4a& lhs, const LLVector4a& rhs)
+{
+ mQ = _mm_min_ps(lhs.mQ, rhs.mQ);
+}
+
+// Set the components of this vector to the maximum of the corresponding components of lhs and rhs
+inline void LLVector4a::setMax(const LLVector4a& lhs, const LLVector4a& rhs)
+{
+ mQ = _mm_max_ps(lhs.mQ, rhs.mQ);
+}
+
+// Set this to (c * lhs) + rhs * ( 1 - c)
+inline void LLVector4a::setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F32 c)
+{
+ LLVector4a a = lhs;
+ a.mul(c);
+
+ LLVector4a b = rhs;
+ b.mul(1.f-c);
+
+ setAdd(a, b);
+}
+
+inline LLBool32 LLVector4a::isFinite3() const
+{
+ static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 };
+ const __m128i nanOrInfMaskV = *reinterpret_cast (nanOrInfMask);
+ const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV );
+ const LLVector4Logical equalityCheck = _mm_castsi128_ps(_mm_cmpeq_epi32( maskResult, nanOrInfMaskV ));
+ return !equalityCheck.areAnySet( LLVector4Logical::MASK_XYZ );
+}
+
+inline LLBool32 LLVector4a::isFinite4() const
+{
+ static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 };
+ const __m128i nanOrInfMaskV = *reinterpret_cast (nanOrInfMask);
+ const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV );
+ const LLVector4Logical equalityCheck = _mm_castsi128_ps(_mm_cmpeq_epi32( maskResult, nanOrInfMaskV ));
+ return !equalityCheck.areAnySet( LLVector4Logical::MASK_XYZW );
+}
+
+inline void LLVector4a::setRotatedInv( const LLRotation& rot, const LLVector4a& vec )
+{
+ LLRotation inv; inv.setTranspose( rot );
+ setRotated( inv, vec );
+}
+
+inline void LLVector4a::setRotatedInv( const LLQuaternion2& quat, const LLVector4a& vec )
+{
+ LLQuaternion2 invRot; invRot.setConjugate( quat );
+ setRotated(invRot, vec);
+}
+
+inline void LLVector4a::clamp( const LLVector4a& low, const LLVector4a& high )
+{
+ const LLVector4Logical highMask = greaterThan( high );
+ const LLVector4Logical lowMask = lessThan( low );
+
+ setSelectWithMask( highMask, high, *this );
+ setSelectWithMask( lowMask, low, *this );
+}
+
+
+////////////////////////////////////
+// LOGICAL
+////////////////////////////////////
+// The functions in this section will compare the elements in this vector
+// to those in rhs and return an LLVector4Logical with all bits set in elements
+// where the comparison was true and all bits unset in elements where the comparison
+// was false. See llvector4logica.h
+////////////////////////////////////
+// WARNING: Other than equals3 and equals4, these functions do NOT account
+// for floating point tolerance. You should include the appropriate tolerance
+// in the inputs.
+////////////////////////////////////
+
+inline LLVector4Logical LLVector4a::greaterThan(const LLVector4a& rhs) const
+{
+ return _mm_cmpgt_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::lessThan(const LLVector4a& rhs) const
+{
+ return _mm_cmplt_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::greaterEqual(const LLVector4a& rhs) const
+{
+ return _mm_cmpge_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::lessEqual(const LLVector4a& rhs) const
+{
+ return _mm_cmple_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::equal(const LLVector4a& rhs) const
+{
+ return _mm_cmpeq_ps(mQ, rhs.mQ);
+}
+
+// Returns true if this and rhs are componentwise equal up to the specified absolute tolerance
+inline bool LLVector4a::equals4(const LLVector4a& rhs, F32 tolerance ) const
+{
+ LLVector4a diff; diff.setSub( *this, rhs );
+ diff.setAbs( diff );
+ const LLQuad tol = _mm_set1_ps( tolerance );
+ const LLQuad cmp = _mm_cmplt_ps( diff, tol );
+ return (_mm_movemask_ps( cmp ) & LLVector4Logical::MASK_XYZW) == LLVector4Logical::MASK_XYZW;
+}
+
+inline bool LLVector4a::equals3(const LLVector4a& rhs, F32 tolerance ) const
+{
+ LLVector4a diff; diff.setSub( *this, rhs );
+ diff.setAbs( diff );
+ const LLQuad tol = _mm_set1_ps( tolerance );
+ const LLQuad t = _mm_cmplt_ps( diff, tol );
+ return (_mm_movemask_ps( t ) & LLVector4Logical::MASK_XYZ) == LLVector4Logical::MASK_XYZ;
+
+}
+
+////////////////////////////////////
+// OPERATORS
+////////////////////////////////////
+
+// Do NOT add aditional operators without consulting someone with SSE experience
+inline const LLVector4a& LLVector4a::operator= ( const LLVector4a& rhs )
+{
+ mQ = rhs.mQ;
+ return *this;
+}
+
+inline const LLVector4a& LLVector4a::operator= ( const LLQuad& rhs )
+{
+ mQ = rhs;
+ return *this;
+}
+
+inline LLVector4a::operator LLQuad() const
+{
+ return mQ;
+}
diff --git a/indra/llmath/llvector4logical.h b/indra/llmath/llvector4logical.h
new file mode 100644
index 0000000000..dd66b09d43
--- /dev/null
+++ b/indra/llmath/llvector4logical.h
@@ -0,0 +1,124 @@
+/**
+ * @file llvector4logical.h
+ * @brief LLVector4Logical class header file - Companion class to LLVector4a for logical and bit-twiddling operations
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_VECTOR4LOGICAL_H
+#define LL_VECTOR4LOGICAL_H
+
+
+////////////////////////////
+// LLVector4Logical
+////////////////////////////
+// This class is incomplete. If you need additional functionality,
+// for example setting/unsetting particular elements or performing
+// other boolean operations, feel free to implement. If you need
+// assistance in determining the most optimal implementation,
+// contact someone with SSE experience (Falcon, Richard, Davep, e.g.)
+////////////////////////////
+
+static LL_ALIGN_16(const U32 S_V4LOGICAL_MASK_TABLE[4*4]) =
+{
+ 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0xFFFFFFFF, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0xFFFFFFFF
+};
+
+class LLVector4Logical
+{
+public:
+
+ enum {
+ MASK_X = 1,
+ MASK_Y = 1 << 1,
+ MASK_Z = 1 << 2,
+ MASK_W = 1 << 3,
+ MASK_XYZ = MASK_X | MASK_Y | MASK_Z,
+ MASK_XYZW = MASK_XYZ | MASK_W
+ };
+
+ // Empty default ctor
+ LLVector4Logical() {}
+
+ LLVector4Logical( const LLQuad& quad )
+ {
+ mQ = quad;
+ }
+
+ // Create and return a mask consisting of the lowest order bit of each element
+ inline U32 getGatheredBits() const
+ {
+ return _mm_movemask_ps(mQ);
+ };
+
+ // Invert this mask
+ inline LLVector4Logical& invert()
+ {
+ static const LL_ALIGN_16(U32 allOnes[4]) = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
+ mQ = _mm_andnot_ps( mQ, *(LLQuad*)(allOnes) );
+ return *this;
+ }
+
+ inline LLBool32 areAllSet( U32 mask ) const
+ {
+ return ( getGatheredBits() & mask) == mask;
+ }
+
+ inline LLBool32 areAllSet() const
+ {
+ return areAllSet( MASK_XYZW );
+ }
+
+ inline LLBool32 areAnySet( U32 mask ) const
+ {
+ return getGatheredBits() & mask;
+ }
+
+ inline LLBool32 areAnySet() const
+ {
+ return areAnySet( MASK_XYZW );
+ }
+
+ inline operator LLQuad() const
+ {
+ return mQ;
+ }
+
+ inline void clear()
+ {
+ mQ = _mm_setzero_ps();
+ }
+
+ template void setElement()
+ {
+ mQ = _mm_or_ps( mQ, *reinterpret_cast(S_V4LOGICAL_MASK_TABLE + 4*N) );
+ }
+
+private:
+
+ LLQuad mQ;
+};
+
+#endif //LL_VECTOR4ALOGICAL_H
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 71b92962fb..dc360818d6 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -1,5548 +1,7233 @@
-/**
- * @file llvolume.cpp
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-#include "llmath.h"
-
-#include
-
-#include "llerror.h"
-#include "llmemtype.h"
-
-#include "llvolumemgr.h"
-#include "v2math.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "m4math.h"
-#include "m3math.h"
-#include "lldarray.h"
-#include "llvolume.h"
-#include "llstl.h"
-
-#define DEBUG_SILHOUETTE_BINORMALS 0
-#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
-#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
-
-const F32 CUT_MIN = 0.f;
-const F32 CUT_MAX = 1.f;
-const F32 MIN_CUT_DELTA = 0.02f;
-
-const F32 HOLLOW_MIN = 0.f;
-const F32 HOLLOW_MAX = 0.95f;
-const F32 HOLLOW_MAX_SQUARE = 0.7f;
-
-const F32 TWIST_MIN = -1.f;
-const F32 TWIST_MAX = 1.f;
-
-const F32 RATIO_MIN = 0.f;
-const F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper
-
-const F32 HOLE_X_MIN= 0.05f;
-const F32 HOLE_X_MAX= 1.0f;
-
-const F32 HOLE_Y_MIN= 0.05f;
-const F32 HOLE_Y_MAX= 0.5f;
-
-const F32 SHEAR_MIN = -0.5f;
-const F32 SHEAR_MAX = 0.5f;
-
-const F32 REV_MIN = 1.f;
-const F32 REV_MAX = 4.f;
-
-const F32 TAPER_MIN = -1.f;
-const F32 TAPER_MAX = 1.f;
-
-const F32 SKEW_MIN = -0.95f;
-const F32 SKEW_MAX = 0.95f;
-
-const F32 SCULPT_MIN_AREA = 0.002f;
-const S32 SCULPT_MIN_AREA_DETAIL = 1;
-
-#define GEN_TRI_STRIP 0
-
-BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
-{
- LLVector3 test = (pt2-pt1)%(pt3-pt2);
-
- //answer
- if(test * norm < 0)
- {
- return FALSE;
- }
- else
- {
- return TRUE;
- }
-}
-
-BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size)
-{
- float fAWdU[3];
- LLVector3 dir;
- LLVector3 diff;
-
- for (U32 i = 0; i < 3; i++)
- {
- dir.mV[i] = 0.5f * (end.mV[i] - start.mV[i]);
- diff.mV[i] = (0.5f * (end.mV[i] + start.mV[i])) - center.mV[i];
- fAWdU[i] = fabsf(dir.mV[i]);
- if(fabsf(diff.mV[i])>size.mV[i] + fAWdU[i]) return false;
- }
-
- float f;
- f = dir.mV[1] * diff.mV[2] - dir.mV[2] * diff.mV[1]; if(fabsf(f)>size.mV[1]*fAWdU[2] + size.mV[2]*fAWdU[1]) return false;
- f = dir.mV[2] * diff.mV[0] - dir.mV[0] * diff.mV[2]; if(fabsf(f)>size.mV[0]*fAWdU[2] + size.mV[2]*fAWdU[0]) return false;
- f = dir.mV[0] * diff.mV[1] - dir.mV[1] * diff.mV[0]; if(fabsf(f)>size.mV[0]*fAWdU[1] + size.mV[1]*fAWdU[0]) return false;
-
- return true;
-}
-
-
-// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
-// returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b,
-// and returns the intersection point along dir in intersection_t.
-
-// Moller-Trumbore algorithm
-BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided)
-{
- F32 u, v, t;
-
- /* find vectors for two edges sharing vert0 */
- LLVector3 edge1 = vert1 - vert0;
-
- LLVector3 edge2 = vert2 - vert0;;
-
- /* begin calculating determinant - also used to calculate U parameter */
- LLVector3 pvec = dir % edge2;
-
- /* if determinant is near zero, ray lies in plane of triangle */
- F32 det = edge1 * pvec;
-
- if (!two_sided)
- {
- if (det < F_APPROXIMATELY_ZERO)
- {
- return FALSE;
- }
-
- /* calculate distance from vert0 to ray origin */
- LLVector3 tvec = orig - vert0;
-
- /* calculate U parameter and test bounds */
- u = tvec * pvec;
-
- if (u < 0.f || u > det)
- {
- return FALSE;
- }
-
- /* prepare to test V parameter */
- LLVector3 qvec = tvec % edge1;
-
- /* calculate V parameter and test bounds */
- v = dir * qvec;
- if (v < 0.f || u + v > det)
- {
- return FALSE;
- }
-
- /* calculate t, scale parameters, ray intersects triangle */
- t = edge2 * qvec;
- F32 inv_det = 1.0 / det;
- t *= inv_det;
- u *= inv_det;
- v *= inv_det;
- }
-
- else // two sided
- {
- if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO)
- {
- return FALSE;
- }
- F32 inv_det = 1.0 / det;
-
- /* calculate distance from vert0 to ray origin */
- LLVector3 tvec = orig - vert0;
-
- /* calculate U parameter and test bounds */
- u = (tvec * pvec) * inv_det;
- if (u < 0.f || u > 1.f)
- {
- return FALSE;
- }
-
- /* prepare to test V parameter */
- LLVector3 qvec = tvec - edge1;
-
- /* calculate V parameter and test bounds */
- v = (dir * qvec) * inv_det;
-
- if (v < 0.f || u + v > 1.f)
- {
- return FALSE;
- }
-
- /* calculate t, ray intersects triangle */
- t = (edge2 * qvec) * inv_det;
- }
-
- if (intersection_a != NULL)
- *intersection_a = u;
- if (intersection_b != NULL)
- *intersection_b = v;
- if (intersection_t != NULL)
- *intersection_t = t;
-
-
- return TRUE;
-}
-
-
-//-------------------------------------------------------------------
-// statics
-//-------------------------------------------------------------------
-
-
-//----------------------------------------------------
-
-LLProfile::Face* LLProfile::addCap(S16 faceID)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- Face *face = vector_append(mFaces, 1);
-
- face->mIndex = 0;
- face->mCount = mTotal;
- face->mScaleU= 1.0f;
- face->mCap = TRUE;
- face->mFaceID = faceID;
- return face;
-}
-
-LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BOOL flat)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- Face *face = vector_append(mFaces, 1);
-
- face->mIndex = i;
- face->mCount = count;
- face->mScaleU= scaleU;
-
- face->mFlat = flat;
- face->mCap = FALSE;
- face->mFaceID = faceID;
- return face;
-}
-
-// What is the bevel parameter used for? - DJS 04/05/02
-// Bevel parameter is currently unused but presumedly would support
-// filleted and chamfered corners
-void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- // Generate an n-sided "circular" path.
- // 0 is (1,0), and we go counter-clockwise along a circular path from there.
- const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
- F32 scale = 0.5f;
- F32 t, t_step, t_first, t_fraction, ang, ang_step;
- LLVector3 pt1,pt2;
-
- F32 begin = params.getBegin();
- F32 end = params.getEnd();
-
- t_step = 1.0f / sides;
- ang_step = 2.0f*F_PI*t_step*ang_scale;
-
- // Scale to have size "match" scale. Compensates to get object to generally fill bounding box.
-
- S32 total_sides = llround(sides / ang_scale); // Total number of sides all around
-
- if (total_sides < 8)
- {
- scale = tableScale[total_sides];
- }
-
- t_first = floor(begin * sides) / (F32)sides;
-
- // pt1 is the first point on the fractional face.
- // Starting t and ang values for the first face
- t = t_first;
- ang = 2.0f*F_PI*(t*ang_scale + offset);
- pt1.setVec(cos(ang)*scale,sin(ang)*scale, t);
-
- // Increment to the next point.
- // pt2 is the end point on the fractional face
- t += t_step;
- ang += ang_step;
- pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
-
- t_fraction = (begin - t_first)*sides;
-
- // Only use if it's not almost exactly on an edge.
- if (t_fraction < 0.9999f)
- {
- LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
- mProfile.push_back(new_pt);
- }
-
- // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02
- while (t < end)
- {
- // Iterate through all the integer steps of t.
- pt1.setVec(cos(ang)*scale,sin(ang)*scale,t);
-
- if (mProfile.size() > 0) {
- LLVector3 p = mProfile[mProfile.size()-1];
- for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
- mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1));
- }
- }
- mProfile.push_back(pt1);
-
- t += t_step;
- ang += ang_step;
- }
-
- t_fraction = (end - (t - t_step))*sides;
-
- // pt1 is the first point on the fractional face
- // pt2 is the end point on the fractional face
- pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
-
- // Find the fraction that we need to add to the end point.
- t_fraction = (end - (t - t_step))*sides;
- if (t_fraction > 0.0001f)
- {
- LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
-
- if (mProfile.size() > 0) {
- LLVector3 p = mProfile[mProfile.size()-1];
- for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
- mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1));
- }
- }
- mProfile.push_back(new_pt);
- }
-
- // If we're sliced, the profile is open.
- if ((end - begin)*ang_scale < 0.99f)
- {
- if ((end - begin)*ang_scale > 0.5f)
- {
- mConcave = TRUE;
- }
- else
- {
- mConcave = FALSE;
- }
- mOpen = TRUE;
- if (params.getHollow() <= 0)
- {
- // put center point if not hollow.
- mProfile.push_back(LLVector3(0,0,0));
- }
- }
- else
- {
- // The profile isn't open.
- mOpen = FALSE;
- mConcave = FALSE;
- }
-
- mTotal = mProfile.size();
-}
-
-void LLProfile::genNormals(const LLProfileParams& params)
-{
- S32 count = mProfile.size();
-
- S32 outer_count;
- if (mTotalOut)
- {
- outer_count = mTotalOut;
- }
- else
- {
- outer_count = mTotal / 2;
- }
-
- mEdgeNormals.resize(count * 2);
- mEdgeCenters.resize(count * 2);
- mNormals.resize(count);
-
- LLVector2 pt0,pt1;
-
- BOOL hollow = (params.getHollow() > 0);
-
- S32 i0, i1, i2, i3, i4;
-
- // Parametrically generate normal
- for (i2 = 0; i2 < count; i2++)
- {
- mNormals[i2].mV[0] = mProfile[i2].mV[0];
- mNormals[i2].mV[1] = mProfile[i2].mV[1];
- if (hollow && (i2 >= outer_count))
- {
- mNormals[i2] *= -1.f;
- }
- if (mNormals[i2].magVec() < 0.001)
- {
- // Special case for point at center, get adjacent points.
- i1 = (i2 - 1) >= 0 ? i2 - 1 : count - 1;
- i0 = (i1 - 1) >= 0 ? i1 - 1 : count - 1;
- i3 = (i2 + 1) < count ? i2 + 1 : 0;
- i4 = (i3 + 1) < count ? i3 + 1 : 0;
-
- pt0.setVec(mProfile[i1].mV[VX] + mProfile[i1].mV[VX] - mProfile[i0].mV[VX],
- mProfile[i1].mV[VY] + mProfile[i1].mV[VY] - mProfile[i0].mV[VY]);
- pt1.setVec(mProfile[i3].mV[VX] + mProfile[i3].mV[VX] - mProfile[i4].mV[VX],
- mProfile[i3].mV[VY] + mProfile[i3].mV[VY] - mProfile[i4].mV[VY]);
-
- mNormals[i2] = pt0 + pt1;
- mNormals[i2] *= 0.5f;
- }
- mNormals[i2].normVec();
- }
-
- S32 num_normal_sets = isConcave() ? 2 : 1;
- for (S32 normal_set = 0; normal_set < num_normal_sets; normal_set++)
- {
- S32 point_num;
- for (point_num = 0; point_num < mTotal; point_num++)
- {
- LLVector3 point_1 = mProfile[point_num];
- point_1.mV[VZ] = 0.f;
-
- LLVector3 point_2;
-
- if (isConcave() && normal_set == 0 && point_num == (mTotal - 1) / 2)
- {
- point_2 = mProfile[mTotal - 1];
- }
- else if (isConcave() && normal_set == 1 && point_num == mTotal - 1)
- {
- point_2 = mProfile[(mTotal - 1) / 2];
- }
- else
- {
- LLVector3 delta_pos;
- S32 neighbor_point = (point_num + 1) % mTotal;
- while(delta_pos.magVecSquared() < 0.01f * 0.01f)
- {
- point_2 = mProfile[neighbor_point];
- delta_pos = point_2 - point_1;
- neighbor_point = (neighbor_point + 1) % mTotal;
- if (neighbor_point == point_num)
- {
- break;
- }
- }
- }
-
- point_2.mV[VZ] = 0.f;
- LLVector3 face_normal = (point_2 - point_1) % LLVector3::z_axis;
- face_normal.normVec();
- mEdgeNormals[normal_set * count + point_num] = face_normal;
- mEdgeCenters[normal_set * count + point_num] = lerp(point_1, point_2, 0.5f);
- }
- }
-}
-
-
-// Hollow is percent of the original bounding box, not of this particular
-// profile's geometry. Thus, a swept triangle needs lower hollow values than
-// a swept square.
-LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split)
-{
- // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them.
-
- // Total add has number of vertices on outside.
- mTotalOut = mTotal;
-
- // Why is the "bevel" parameter -1? DJS 04/05/02
- genNGon(params, llfloor(sides),offset,-1, ang_scale, split);
-
- Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat);
-
- std::vector pt;
- pt.resize(mTotal) ;
-
- for (S32 i=mTotalOut;i end - 0.01f)
- {
- llwarns << "LLProfile::generate() assertion failed (begin >= end)" << llendl;
- return FALSE;
- }
-
- S32 face_num = 0;
-
- switch (params.getCurveType() & LL_PCODE_PROFILE_MASK)
- {
- case LL_PCODE_PROFILE_SQUARE:
- {
- genNGon(params, 4,-0.375, 0, 1, split);
- if (path_open)
- {
- addCap (LL_FACE_PATH_BEGIN);
- }
-
- for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++)
- {
- addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
- }
-
- for (i = 0; i <(S32) mProfile.size(); i++)
- {
- // Scale by 4 to generate proper tex coords.
- mProfile[i].mV[2] *= 4.f;
- }
-
- if (hollow)
- {
- switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
- {
- case LL_PCODE_HOLE_TRIANGLE:
- // This offset is not correct, but we can't change it now... DK 11/17/04
- addHole(params, TRUE, 3, -0.375f, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- // TODO: Compute actual detail levels for cubes
- addHole(params, FALSE, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f);
- break;
- case LL_PCODE_HOLE_SAME:
- case LL_PCODE_HOLE_SQUARE:
- default:
- addHole(params, TRUE, 4, -0.375f, hollow, 1.f, split);
- break;
- }
- }
-
- if (path_open) {
- mFaces[0].mCount = mTotal;
- }
- }
- break;
- case LL_PCODE_PROFILE_ISOTRI:
- case LL_PCODE_PROFILE_RIGHTTRI:
- case LL_PCODE_PROFILE_EQUALTRI:
- {
- genNGon(params, 3,0, 0, 1, split);
- for (i = 0; i <(S32) mProfile.size(); i++)
- {
- // Scale by 3 to generate proper tex coords.
- mProfile[i].mV[2] *= 3.f;
- }
-
- if (path_open)
- {
- addCap(LL_FACE_PATH_BEGIN);
- }
-
- for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++)
- {
- addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
- }
- if (hollow)
- {
- // Swept triangles need smaller hollowness values,
- // because the triangle doesn't fill the bounding box.
- F32 triangle_hollow = hollow / 2.f;
-
- switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
- {
- case LL_PCODE_HOLE_CIRCLE:
- // TODO: Actually generate level of detail for triangles
- addHole(params, FALSE, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f);
- break;
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, TRUE, 4, 0, triangle_hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_SAME:
- case LL_PCODE_HOLE_TRIANGLE:
- default:
- addHole(params, TRUE, 3, 0, triangle_hollow, 1.f, split);
- break;
- }
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- F32 circle_detail = MIN_DETAIL_FACES * detail;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides,
- // so that corners line up.
- circle_detail = llceil(circle_detail / 4.0f) * 4.0f;
- }
- }
-
- S32 sides = (S32)circle_detail;
-
- if (is_sculpted)
- sides = sculpt_size;
-
- genNGon(params, sides);
-
- if (path_open)
- {
- addCap (LL_FACE_PATH_BEGIN);
- }
-
- if (mOpen && !hollow)
- {
- addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
- else
- {
- addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
-
- if (hollow)
- {
- switch (hole_type)
- {
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, TRUE, 4, 0, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_TRIANGLE:
- addHole(params, TRUE, 3, 0, hollow, 1.f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- case LL_PCODE_HOLE_SAME:
- default:
- addHole(params, FALSE, circle_detail, 0, hollow, 1.f);
- break;
- }
- }
- }
- break;
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- {
- // If this has a square hollow, we should adjust the
- // number of faces a bit so that the geometry lines up.
- U8 hole_type=0;
- // Number of faces is cut in half because it's only a half-circle.
- F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f;
- if (hollow)
- {
- hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
- if (hole_type == LL_PCODE_HOLE_SQUARE)
- {
- // Snap to the next multiple of four sides (div 2),
- // so that corners line up.
- circle_detail = llceil(circle_detail / 2.0f) * 2.0f;
- }
- }
- genNGon(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f);
- if (path_open)
- {
- addCap(LL_FACE_PATH_BEGIN);
- }
- if (mOpen && !params.getHollow())
- {
- addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
- else
- {
- addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
- }
-
- if (hollow)
- {
- switch (hole_type)
- {
- case LL_PCODE_HOLE_SQUARE:
- addHole(params, TRUE, 2, 0.5f, hollow, 0.5f, split);
- break;
- case LL_PCODE_HOLE_TRIANGLE:
- addHole(params, TRUE, 3, 0.5f, hollow, 0.5f, split);
- break;
- case LL_PCODE_HOLE_CIRCLE:
- case LL_PCODE_HOLE_SAME:
- default:
- addHole(params, FALSE, circle_detail, 0.5f, hollow, 0.5f);
- break;
- }
- }
-
- // Special case for openness of sphere
- if ((params.getEnd() - params.getBegin()) < 1.f)
- {
- mOpen = TRUE;
- }
- else if (!hollow)
- {
- mOpen = FALSE;
- mProfile.push_back(mProfile[0]);
- mTotal++;
- }
- }
- break;
- default:
- llerrs << "Unknown profile: getCurveType()=" << params.getCurveType() << llendl;
- break;
- };
-
- if (path_open)
- {
- addCap(LL_FACE_PATH_END); // bottom
- }
-
- if ( mOpen) // interior edge caps
- {
- addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, TRUE);
-
- if (hollow)
- {
- addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, TRUE);
- }
- else
- {
- addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE);
- }
- }
-
- //genNormals(params);
-
- return TRUE;
-}
-
-
-
-BOOL LLProfileParams::importFile(LLFILE *fp)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
- F32 tempF32;
- U32 tempU32;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword, valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("hollow",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setHollow(tempF32);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-
-BOOL LLProfileParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp,"\t\tprofile 0\n");
- fprintf(fp,"\t\t{\n");
- fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType());
- fprintf(fp,"\t\t\tbegin\t%g\n", getBegin());
- fprintf(fp,"\t\t\tend\t%g\n", getEnd());
- fprintf(fp,"\t\t\thollow\t%g\n", getHollow());
- fprintf(fp, "\t\t}\n");
- return TRUE;
-}
-
-
-BOOL LLProfileParams::importLegacyStream(std::istream& input_stream)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of these buffers will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- char valuestr[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
- valuestr[0] = 0;
- F32 tempF32;
- U32 tempU32;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf( /* Flawfinder: ignore */
- buffer,
- " %255s %255s",
- keyword,
- valuestr);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("curve", keyword))
- {
- sscanf(valuestr,"%d",&tempU32);
- setCurveType((U8) tempU32);
- }
- else if (!strcmp("begin",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setBegin(tempF32);
- }
- else if (!strcmp("end",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setEnd(tempF32);
- }
- else if (!strcmp("hollow",keyword))
- {
- sscanf(valuestr,"%g",&tempF32);
- setHollow(tempF32);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-
-BOOL LLProfileParams::exportLegacyStream(std::ostream& output_stream) const
-{
- output_stream <<"\t\tprofile 0\n";
- output_stream <<"\t\t{\n";
- output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n";
- output_stream <<"\t\t\tbegin\t" << getBegin() << "\n";
- output_stream <<"\t\t\tend\t" << getEnd() << "\n";
- output_stream <<"\t\t\thollow\t" << getHollow() << "\n";
- output_stream << "\t\t}\n";
- return TRUE;
-}
-
-LLSD LLProfileParams::asLLSD() const
-{
- LLSD sd;
-
- sd["curve"] = getCurveType();
- sd["begin"] = getBegin();
- sd["end"] = getEnd();
- sd["hollow"] = getHollow();
- return sd;
-}
-
-bool LLProfileParams::fromLLSD(LLSD& sd)
-{
- setCurveType(sd["curve"].asInteger());
- setBegin((F32)sd["begin"].asReal());
- setEnd((F32)sd["end"].asReal());
- setHollow((F32)sd["hollow"].asReal());
- return true;
-}
-
-void LLProfileParams::copyParams(const LLProfileParams ¶ms)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- setCurveType(params.getCurveType());
- setBegin(params.getBegin());
- setEnd(params.getEnd());
- setHollow(params.getHollow());
-}
-
-
-LLPath::~LLPath()
-{
-}
-
-void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale)
-{
- // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane.
- const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
-
- F32 revolutions = params.getRevolutions();
- F32 skew = params.getSkew();
- F32 skew_mag = fabs(skew);
- F32 hole_x = params.getScaleX() * (1.0f - skew_mag);
- F32 hole_y = params.getScaleY();
-
- // Calculate taper begin/end for x,y (Negative means taper the beginning)
- F32 taper_x_begin = 1.0f;
- F32 taper_x_end = 1.0f - params.getTaperX();
- F32 taper_y_begin = 1.0f;
- F32 taper_y_end = 1.0f - params.getTaperY();
-
- if ( taper_x_end > 1.0f )
- {
- // Flip tapering.
- taper_x_begin = 2.0f - taper_x_end;
- taper_x_end = 1.0f;
- }
- if ( taper_y_end > 1.0f )
- {
- // Flip tapering.
- taper_y_begin = 2.0f - taper_y_end;
- taper_y_end = 1.0f;
- }
-
- // For spheres, the radius is usually zero.
- F32 radius_start = 0.5f;
- if (sides < 8)
- {
- radius_start = tableScale[sides];
- }
-
- // Scale the radius to take the hole size into account.
- radius_start *= 1.0f - hole_y;
-
- // Now check the radius offset to calculate the start,end radius. (Negative means
- // decrease the start radius instead).
- F32 radius_end = radius_start;
- F32 radius_offset = params.getRadiusOffset();
- if (radius_offset < 0.f)
- {
- radius_start *= 1.f + radius_offset;
- }
- else
- {
- radius_end *= 1.f - radius_offset;
- }
-
- // Is the path NOT a closed loop?
- mOpen = ( (params.getEnd()*end_scale - params.getBegin() < 1.0f) ||
- (skew_mag > 0.001f) ||
- (fabs(taper_x_end - taper_x_begin) > 0.001f) ||
- (fabs(taper_y_end - taper_y_begin) > 0.001f) ||
- (fabs(radius_end - radius_start) > 0.001f) );
-
- F32 ang, c, s;
- LLQuaternion twist, qang;
- PathPt *pt;
- LLVector3 path_axis (1.f, 0.f, 0.f);
- //LLVector3 twist_axis(0.f, 0.f, 1.f);
- F32 twist_begin = params.getTwistBegin() * twist_scale;
- F32 twist_end = params.getTwist() * twist_scale;
-
- // We run through this once before the main loop, to make sure
- // the path begins at the correct cut.
- F32 step= 1.0f / sides;
- F32 t = params.getBegin();
- pt = vector_append(mPath, 1);
- ang = 2.0f*F_PI*revolutions * t;
- s = sin(ang)*lerp(radius_start, radius_end, t);
- c = cos(ang)*lerp(radius_start, radius_end, t);
-
-
- pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
- pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
- pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- pt->mRot = twist * qang;
-
- t+=step;
-
- // Snap to a quantized parameter, so that cut does not
- // affect most sample points.
- t = ((S32)(t * sides)) / (F32)sides;
-
- // Run through the non-cut dependent points.
- while (t < params.getEnd())
- {
- pt = vector_append(mPath, 1);
-
- ang = 2.0f*F_PI*revolutions * t;
- c = cos(ang)*lerp(radius_start, radius_end, t);
- s = sin(ang)*lerp(radius_start, radius_end, t);
-
- pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
-
- pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
- pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- pt->mRot = twist * qang;
-
- t+=step;
- }
-
- // Make one final pass for the end cut.
- t = params.getEnd();
- pt = vector_append(mPath, 1);
- ang = 2.0f*F_PI*revolutions * t;
- c = cos(ang)*lerp(radius_start, radius_end, t);
- s = sin(ang)*lerp(radius_start, radius_end, t);
-
- pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
- + lerp(-skew ,skew, t) * 0.5f,
- c + lerp(0,params.getShear().mV[1],s),
- s);
- pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
- pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
- pt->mTexT = t;
-
- // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
- twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
- // Rotate the point around the circle's center.
- qang.setQuat (ang,path_axis);
- pt->mRot = twist * qang;
-
- mTotal = mPath.size();
-}
-
-const LLVector2 LLPathParams::getBeginScale() const
-{
- LLVector2 begin_scale(1.f, 1.f);
- if (getScaleX() > 1)
- {
- begin_scale.mV[0] = 2-getScaleX();
- }
- if (getScaleY() > 1)
- {
- begin_scale.mV[1] = 2-getScaleY();
- }
- return begin_scale;
-}
-
-const LLVector2 LLPathParams::getEndScale() const
-{
- LLVector2 end_scale(1.f, 1.f);
- if (getScaleX() < 1)
- {
- end_scale.mV[0] = getScaleX();
- }
- if (getScaleY() < 1)
- {
- end_scale.mV[1] = getScaleY();
- }
- return end_scale;
-}
-
-BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
- BOOL is_sculpted, S32 sculpt_size)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if ((!mDirty) && (!is_sculpted))
- {
- return FALSE;
- }
-
- if (detail < MIN_LOD)
- {
- llinfos << "Generating path with LOD < MIN! Clamping to 1" << llendl;
- detail = MIN_LOD;
- }
-
- mDirty = FALSE;
- S32 np = 2; // hardcode for line
-
- mPath.clear();
- mOpen = TRUE;
-
- // Is this 0xf0 mask really necessary? DK 03/02/05
- switch (params.getCurveType() & 0xf0)
- {
- default:
- case LL_PCODE_PATH_LINE:
- {
- // Take the begin/end twist into account for detail.
- np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2;
- if (np < split+2)
- {
- np = split+2;
- }
-
- mStep = 1.0f / (np-1);
-
- mPath.resize(np);
-
- LLVector2 start_scale = params.getBeginScale();
- LLVector2 end_scale = params.getEndScale();
-
- for (S32 i=0;i= 0.99f &&
- params.getScaleX() >= .99f)
- {
- mOpen = FALSE;
- }
-
- //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f);
- genNGon(params, llfloor(MIN_DETAIL_FACES * detail));
-
- F32 t = 0.f;
- F32 tStep = 1.0f / mPath.size();
-
- F32 toggle = 0.5f;
- for (S32 i=0;i<(S32)mPath.size();i++)
- {
- mPath[i].mPos.mV[0] = toggle;
- if (toggle == 0.5f)
- toggle = -0.5f;
- else
- toggle = 0.5f;
- t += tStep;
- }
- }
-
- break;
-
- case LL_PCODE_PATH_TEST:
-
- np = 5;
- mStep = 1.0f / (np-1);
-
- mPath.resize(np);
-
- for (S32 i=0;iresizePath(length);
- mVolumeFaces.clear();
-}
-
-void LLVolume::regen()
-{
- generate();
- createVolumeFaces();
-}
-
-void LLVolume::genBinormals(S32 face)
-{
- mVolumeFaces[face].createBinormals();
-}
-
-LLVolume::~LLVolume()
-{
- sNumMeshPoints -= mMesh.size();
- delete mPathp;
-
- profile_delete_lock = 0 ;
- delete mProfilep;
- profile_delete_lock = 1 ;
-
- mPathp = NULL;
- mProfilep = NULL;
- mVolumeFaces.clear();
-}
-
-BOOL LLVolume::generate()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- llassert_always(mProfilep);
-
- //Added 10.03.05 Dave Parks
- // Split is a parameter to LLProfile::generate that tesselates edges on the profile
- // to prevent lighting and texture interpolation errors on triangles that are
- // stretched due to twisting or scaling on the path.
- S32 split = (S32) ((mDetail)*0.66f);
-
- if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_LINE &&
- (mParams.getPathParams().getScale().mV[0] != 1.0f ||
- mParams.getPathParams().getScale().mV[1] != 1.0f) &&
- (mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_SQUARE ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_ISOTRI ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_EQUALTRI ||
- mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_RIGHTTRI))
- {
- split = 0;
- }
-
- mLODScaleBias.setVec(0.5f, 0.5f, 0.5f);
-
- F32 profile_detail = mDetail;
- F32 path_detail = mDetail;
-
- U8 path_type = mParams.getPathParams().getCurveType();
- U8 profile_type = mParams.getProfileParams().getCurveType();
-
- if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE)
- { //cylinders don't care about Z-Axis
- mLODScaleBias.setVec(0.6f, 0.6f, 0.0f);
- }
- else if (path_type == LL_PCODE_PATH_CIRCLE)
- {
- mLODScaleBias.setVec(0.6f, 0.6f, 0.6f);
- }
-
- //********************************************************************
- //debug info, to be removed
- if((U32)(mPathp->mPath.size() * mProfilep->mProfile.size()) > (1u << 20))
- {
- llinfos << "sizeS: " << mPathp->mPath.size() << " sizeT: " << mProfilep->mProfile.size() << llendl ;
- llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
- llinfos << mParams << llendl ;
- llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
- llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
-
- llerrs << "LLVolume corrupted!" << llendl ;
- }
- //********************************************************************
-
- BOOL regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split);
- BOOL regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split);
-
- if (regenPath || regenProf )
- {
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- //********************************************************************
- //debug info, to be removed
- if((U32)(sizeS * sizeT) > (1u << 20))
- {
- llinfos << "regenPath: " << (S32)regenPath << " regenProf: " << (S32)regenProf << llendl ;
- llinfos << "sizeS: " << sizeS << " sizeT: " << sizeT << llendl ;
- llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
- llinfos << mParams << llendl ;
- llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
- llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
-
- llerrs << "LLVolume corrupted!" << llendl ;
- }
- //********************************************************************
-
- sNumMeshPoints -= mMesh.size();
- mMesh.resize(sizeT * sizeS);
- sNumMeshPoints += mMesh.size();
-
- //generate vertex positions
-
- // Run along the path.
- for (S32 s = 0; s < sizeS; ++s)
- {
- LLVector2 scale = mPathp->mPath[s].mScale;
- LLQuaternion rot = mPathp->mPath[s].mRot;
-
- // Run along the profile.
- for (S32 t = 0; t < sizeT; ++t)
- {
- S32 m = s*sizeT + t;
- Point& pt = mMesh[m];
-
- pt.mPos.mV[0] = mProfilep->mProfile[t].mV[0] * scale.mV[0];
- pt.mPos.mV[1] = mProfilep->mProfile[t].mV[1] * scale.mV[1];
- pt.mPos.mV[2] = 0.0f;
- pt.mPos = pt.mPos * rot;
- pt.mPos += mPathp->mPath[s].mPos;
- }
- }
-
- for (std::vector::iterator iter = mProfilep->mFaces.begin();
- iter != mProfilep->mFaces.end(); ++iter)
- {
- LLFaceID id = iter->mFaceID;
- mFaceMask |= id;
- }
-
- return TRUE;
- }
- return FALSE;
-}
-
-
-void LLVolume::createVolumeFaces()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (mGenerateSingleFace)
- {
- // do nothing
- }
- else
- {
- S32 num_faces = getNumFaces();
- BOOL partial_build = TRUE;
- if (num_faces != mVolumeFaces.size())
- {
- partial_build = FALSE;
- mVolumeFaces.resize(num_faces);
- }
- // Initialize volume faces with parameter data
- for (S32 i = 0; i < (S32)mVolumeFaces.size(); i++)
- {
- LLVolumeFace& vf = mVolumeFaces[i];
- LLProfile::Face& face = mProfilep->mFaces[i];
- vf.mBeginS = face.mIndex;
- vf.mNumS = face.mCount;
- if (vf.mNumS < 0)
- {
- llerrs << "Volume face corruption detected." << llendl;
- }
-
- vf.mBeginT = 0;
- vf.mNumT= getPath().mPath.size();
- vf.mID = i;
-
- // Set the type mask bits correctly
- if (mParams.getProfileParams().getHollow() > 0)
- {
- vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK;
- }
- if (mProfilep->isOpen())
- {
- vf.mTypeMask |= LLVolumeFace::OPEN_MASK;
- }
- if (face.mCap)
- {
- vf.mTypeMask |= LLVolumeFace::CAP_MASK;
- if (face.mFaceID == LL_FACE_PATH_BEGIN)
- {
- vf.mTypeMask |= LLVolumeFace::TOP_MASK;
- }
- else
- {
- llassert(face.mFaceID == LL_FACE_PATH_END);
- vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK;
- }
- }
- else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
- {
- vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK;
- }
- else
- {
- vf.mTypeMask |= LLVolumeFace::SIDE_MASK;
- if (face.mFlat)
- {
- vf.mTypeMask |= LLVolumeFace::FLAT_MASK;
- }
- if (face.mFaceID & LL_FACE_INNER_SIDE)
- {
- vf.mTypeMask |= LLVolumeFace::INNER_MASK;
- if (face.mFlat && vf.mNumS > 2)
- { //flat inner faces have to copy vert normals
- vf.mNumS = vf.mNumS*2;
- if (vf.mNumS < 0)
- {
- llerrs << "Volume face corruption detected." << llendl;
- }
- }
- }
- else
- {
- vf.mTypeMask |= LLVolumeFace::OUTER_MASK;
- }
- }
- }
-
- for (face_list_t::iterator iter = mVolumeFaces.begin();
- iter != mVolumeFaces.end(); ++iter)
- {
- (*iter).create(this, partial_build);
- }
- }
-}
-
-
-inline LLVector3 sculpt_rgb_to_vector(U8 r, U8 g, U8 b)
-{
- // maps RGB values to vector values [0..255] -> [-0.5..0.5]
- LLVector3 value;
- value.mV[VX] = r / 255.f - 0.5f;
- value.mV[VY] = g / 255.f - 0.5f;
- value.mV[VZ] = b / 255.f - 0.5f;
-
- return value;
-}
-
-inline U32 sculpt_xy_to_index(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
-{
- U32 index = (x + y * sculpt_width) * sculpt_components;
- return index;
-}
-
-
-inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
-{
- U32 x = (U32) ((F32)s/(size_s) * (F32) sculpt_width);
- U32 y = (U32) ((F32)t/(size_t) * (F32) sculpt_height);
-
- return sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
-}
-
-
-inline LLVector3 sculpt_index_to_vector(U32 index, const U8* sculpt_data)
-{
- LLVector3 v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]);
-
- return v;
-}
-
-inline LLVector3 sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
-{
- U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components);
-
- return sculpt_index_to_vector(index, sculpt_data);
-}
-
-inline LLVector3 sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
-{
- U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
-
- return sculpt_index_to_vector(index, sculpt_data);
-}
-
-
-F32 LLVolume::sculptGetSurfaceArea()
-{
- // test to see if image has enough variation to create non-degenerate geometry
-
- F32 area = 0;
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- for (S32 s = 0; s < sizeS-1; s++)
- {
- for (S32 t = 0; t < sizeT-1; t++)
- {
- // get four corners of quad
- LLVector3 p1 = mMesh[(s )*sizeT + (t )].mPos;
- LLVector3 p2 = mMesh[(s+1)*sizeT + (t )].mPos;
- LLVector3 p3 = mMesh[(s )*sizeT + (t+1)].mPos;
- LLVector3 p4 = mMesh[(s+1)*sizeT + (t+1)].mPos;
-
- // compute the area of the quad by taking the length of the cross product of the two triangles
- LLVector3 cross1 = (p1 - p2) % (p1 - p3);
- LLVector3 cross2 = (p4 - p2) % (p4 - p3);
- area += (cross1.magVec() + cross2.magVec()) / 2.0;
- }
- }
-
- return area;
-}
-
-// create placeholder shape
-void LLVolume::sculptGeneratePlaceholder()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- S32 line = 0;
-
- // for now, this is a sphere.
- for (S32 s = 0; s < sizeS; s++)
- {
- for (S32 t = 0; t < sizeT; t++)
- {
- S32 i = t + line;
- Point& pt = mMesh[i];
-
-
- F32 u = (F32)s/(sizeS-1);
- F32 v = (F32)t/(sizeT-1);
-
- const F32 RADIUS = (F32) 0.3;
-
- pt.mPos.mV[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS);
- pt.mPos.mV[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS);
- pt.mPos.mV[2] = (F32)(cos(F_PI * v) * RADIUS);
-
- }
- line += sizeT;
- }
-}
-
-// create the vertices from the map
-void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type)
-{
- U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
- BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
- BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
- BOOL reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
-
-
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- S32 sizeS = mPathp->mPath.size();
- S32 sizeT = mProfilep->mProfile.size();
-
- S32 line = 0;
- for (S32 s = 0; s < sizeS; s++)
- {
- // Run along the profile.
- for (S32 t = 0; t < sizeT; t++)
- {
- S32 i = t + line;
- Point& pt = mMesh[i];
-
- S32 reversed_t = t;
-
- if (reverse_horizontal)
- {
- reversed_t = sizeT - t - 1;
- }
-
- U32 x = (U32) ((F32)reversed_t/(sizeT-1) * (F32) sculpt_width);
- U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height);
-
-
- if (y == 0) // top row stitching
- {
- // pinch?
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- {
- x = sculpt_width / 2;
- }
- }
-
- if (y == sculpt_height) // bottom row stitching
- {
- // wrap?
- if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
- {
- y = 0;
- }
- else
- {
- y = sculpt_height - 1;
- }
-
- // pinch?
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- {
- x = sculpt_width / 2;
- }
- }
-
- if (x == sculpt_width) // side stitching
- {
- // wrap?
- if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
- (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
- (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
- {
- x = 0;
- }
-
- else
- {
- x = sculpt_width - 1;
- }
- }
-
- pt.mPos = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data);
-
- if (sculpt_mirror)
- {
- pt.mPos.mV[VX] *= -1.f;
- }
- }
-
- line += sizeT;
- }
-}
-
-
-const S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square
-const S32 SCULPT_REZ_2 = 8;
-const S32 SCULPT_REZ_3 = 16;
-const S32 SCULPT_REZ_4 = 32;
-
-S32 sculpt_sides(F32 detail)
-{
-
- // detail is usually one of: 1, 1.5, 2.5, 4.0.
-
- if (detail <= 1.0)
- {
- return SCULPT_REZ_1;
- }
- if (detail <= 2.0)
- {
- return SCULPT_REZ_2;
- }
- if (detail <= 3.0)
- {
- return SCULPT_REZ_3;
- }
- else
- {
- return SCULPT_REZ_4;
- }
-}
-
-
-
-// determine the number of vertices in both s and t direction for this sculpt
-void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t)
-{
- // this code has the following properties:
- // 1) the aspect ratio of the mesh is as close as possible to the ratio of the map
- // while still using all available verts
- // 2) the mesh cannot have more verts than is allowed by LOD
- // 3) the mesh cannot have more verts than is allowed by the map
-
- S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0);
- S32 max_vertices_map = width * height / 4;
-
- S32 vertices;
- if (max_vertices_map > 0)
- vertices = llmin(max_vertices_lod, max_vertices_map);
- else
- vertices = max_vertices_lod;
-
-
- F32 ratio;
- if ((width == 0) || (height == 0))
- ratio = 1.f;
- else
- ratio = (F32) width / (F32) height;
-
-
- s = (S32)fsqrtf(((F32)vertices / ratio));
-
- s = llmax(s, 4); // no degenerate sizes, please
- t = vertices / s;
-
- t = llmax(t, 4); // no degenerate sizes, please
- s = vertices / t;
-}
-
-// sculpt replaces generate() for sculpted surfaces
-void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- U8 sculpt_type = mParams.getSculptType();
-
- BOOL data_is_empty = FALSE;
-
- if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)
- {
- sculpt_level = -1;
- data_is_empty = TRUE;
- }
-
- S32 requested_sizeS = 0;
- S32 requested_sizeT = 0;
-
- sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT);
-
- mPathp->generate(mParams.getPathParams(), mDetail, 0, TRUE, requested_sizeS);
- mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, TRUE, requested_sizeT);
-
- S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got
- S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got
-
- // weird crash bug - DEV-11158 - trying to collect more data:
- if ((sizeS == 0) || (sizeT == 0))
- {
- llwarns << "sculpt bad mesh size " << sizeS << " " << sizeT << llendl;
- }
-
- sNumMeshPoints -= mMesh.size();
- mMesh.resize(sizeS * sizeT);
- sNumMeshPoints += mMesh.size();
-
- //generate vertex positions
- if (!data_is_empty)
- {
- sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type);
-
- // don't test lowest LOD to support legacy content DEV-33670
- if (mDetail > SCULPT_MIN_AREA_DETAIL)
- {
- if (sculptGetSurfaceArea() < SCULPT_MIN_AREA)
- {
- data_is_empty = TRUE;
- }
- }
- }
-
- if (data_is_empty)
- {
- sculptGeneratePlaceholder();
- }
-
-
-
- for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++)
- {
- mFaceMask |= mProfilep->mFaces[i].mFaceID;
- }
-
- mSculptLevel = sculpt_level;
-
- // Delete any existing faces so that they get regenerated
- mVolumeFaces.clear();
-
- createVolumeFaces();
-}
-
-
-
-
-BOOL LLVolume::isCap(S32 face)
-{
- return mProfilep->mFaces[face].mCap;
-}
-
-BOOL LLVolume::isFlat(S32 face)
-{
- return mProfilep->mFaces[face].mFlat;
-}
-
-
-bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const
-{
- return ( (getPathParams() == params.getPathParams()) &&
- (getProfileParams() == params.getProfileParams()) &&
- (mSculptID == params.mSculptID) &&
- (mSculptType == params.mSculptType) );
-}
-
-bool LLVolumeParams::operator!=(const LLVolumeParams ¶ms) const
-{
- return ( (getPathParams() != params.getPathParams()) ||
- (getProfileParams() != params.getProfileParams()) ||
- (mSculptID != params.mSculptID) ||
- (mSculptType != params.mSculptType) );
-}
-
-bool LLVolumeParams::operator<(const LLVolumeParams ¶ms) const
-{
- if( getPathParams() != params.getPathParams() )
- {
- return getPathParams() < params.getPathParams();
- }
-
- if (getProfileParams() != params.getProfileParams())
- {
- return getProfileParams() < params.getProfileParams();
- }
-
- if (mSculptID != params.mSculptID)
- {
- return mSculptID < params.mSculptID;
- }
-
-
- return mSculptType < params.mSculptType;
-
-
-}
-
-void LLVolumeParams::copyParams(const LLVolumeParams ¶ms)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
- mProfileParams.copyParams(params.mProfileParams);
- mPathParams.copyParams(params.mPathParams);
- mSculptID = params.getSculptID();
- mSculptType = params.getSculptType();
-}
-
-// Less restricitve approx 0 for volumes
-const F32 APPROXIMATELY_ZERO = 0.001f;
-bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO)
-{
- return (f >= -tolerance) && (f <= tolerance);
-}
-
-// return true if in range (or nearly so)
-static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO)
-{
- F32 min_delta = v - min;
- if (min_delta < 0.f)
- {
- v = min;
- if (!approx_zero(min_delta, tolerance))
- return false;
- }
- F32 max_delta = max - v;
- if (max_delta < 0.f)
- {
- v = max;
- if (!approx_zero(max_delta, tolerance))
- return false;
- }
- return true;
-}
-
-bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e)
-{
- bool valid = true;
-
- // First, clamp to valid ranges.
- F32 begin = b;
- valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
-
- F32 end = e;
- if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error
- valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
-
- valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
-
- // Now set them.
- mProfileParams.setBegin(begin);
- mProfileParams.setEnd(end);
-
- return valid;
-}
-
-bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e)
-{
- bool valid = true;
-
- // First, clamp to valid ranges.
- F32 begin = b;
- valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
-
- F32 end = e;
- valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
-
- valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
-
- // Now set them.
- mPathParams.setBegin(begin);
- mPathParams.setEnd(end);
-
- return valid;
-}
-
-bool LLVolumeParams::setHollow(const F32 h)
-{
- // Validate the hollow based on path and profile.
- U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK;
-
- F32 max_hollow = HOLLOW_MAX;
-
- // Only square holes have trouble.
- if (LL_PCODE_HOLE_SQUARE == hole_type)
- {
- switch(profile)
- {
- case LL_PCODE_PROFILE_CIRCLE:
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- case LL_PCODE_PROFILE_EQUALTRI:
- max_hollow = HOLLOW_MAX_SQUARE;
- }
- }
-
- F32 hollow = h;
- bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow);
- mProfileParams.setHollow(hollow);
-
- return valid;
-}
-
-bool LLVolumeParams::setTwistBegin(const F32 b)
-{
- F32 twist_begin = b;
- bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX);
- mPathParams.setTwistBegin(twist_begin);
- return valid;
-}
-
-bool LLVolumeParams::setTwistEnd(const F32 e)
-{
- F32 twist_end = e;
- bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX);
- mPathParams.setTwistEnd(twist_end);
- return valid;
-}
-
-bool LLVolumeParams::setRatio(const F32 x, const F32 y)
-{
- F32 min_x = RATIO_MIN;
- F32 max_x = RATIO_MAX;
- F32 min_y = RATIO_MIN;
- F32 max_y = RATIO_MAX;
- // If this is a circular path (and not a sphere) then 'ratio' is actually hole size.
- U8 path_type = mPathParams.getCurveType();
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PATH_CIRCLE == path_type &&
- LL_PCODE_PROFILE_CIRCLE_HALF != profile_type)
- {
- // Holes are more restricted...
- min_x = HOLE_X_MIN;
- max_x = HOLE_X_MAX;
- min_y = HOLE_Y_MIN;
- max_y = HOLE_Y_MAX;
- }
-
- F32 ratio_x = x;
- bool valid = limit_range(ratio_x, min_x, max_x);
- F32 ratio_y = y;
- valid &= limit_range(ratio_y, min_y, max_y);
-
- mPathParams.setScale(ratio_x, ratio_y);
-
- return valid;
-}
-
-bool LLVolumeParams::setShear(const F32 x, const F32 y)
-{
- F32 shear_x = x;
- bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX);
- F32 shear_y = y;
- valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX);
- mPathParams.setShear(shear_x, shear_y);
- return valid;
-}
-
-bool LLVolumeParams::setTaperX(const F32 v)
-{
- F32 taper = v;
- bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
- mPathParams.setTaperX(taper);
- return valid;
-}
-
-bool LLVolumeParams::setTaperY(const F32 v)
-{
- F32 taper = v;
- bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
- mPathParams.setTaperY(taper);
- return valid;
-}
-
-bool LLVolumeParams::setRevolutions(const F32 r)
-{
- F32 revolutions = r;
- bool valid = limit_range(revolutions, REV_MIN, REV_MAX);
- mPathParams.setRevolutions(revolutions);
- return valid;
-}
-
-bool LLVolumeParams::setRadiusOffset(const F32 offset)
-{
- bool valid = true;
-
- // If this is a sphere, just set it to 0 and get out.
- U8 path_type = mPathParams.getCurveType();
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ||
- LL_PCODE_PATH_CIRCLE != path_type )
- {
- mPathParams.setRadiusOffset(0.f);
- return true;
- }
-
- // Limit radius offset, based on taper and hole size y.
- F32 radius_offset = offset;
- F32 taper_y = getTaperY();
- F32 radius_mag = fabs(radius_offset);
- F32 hole_y_mag = fabs(getRatioY());
- F32 taper_y_mag = fabs(taper_y);
- // Check to see if the taper effects us.
- if ( (radius_offset > 0.f && taper_y < 0.f) ||
- (radius_offset < 0.f && taper_y > 0.f) )
- {
- // The taper does not help increase the radius offset range.
- taper_y_mag = 0.f;
- }
- F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag);
-
- // Enforce the maximum magnitude.
- F32 delta = max_radius_mag - radius_mag;
- if (delta < 0.f)
- {
- // Check radius offset sign.
- if (radius_offset < 0.f)
- {
- radius_offset = -max_radius_mag;
- }
- else
- {
- radius_offset = max_radius_mag;
- }
- valid = approx_zero(delta, .1f);
- }
-
- mPathParams.setRadiusOffset(radius_offset);
- return valid;
-}
-
-bool LLVolumeParams::setSkew(const F32 skew_value)
-{
- bool valid = true;
-
- // Check the skew value against the revolutions.
- F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX);
- F32 skew_mag = fabs(skew);
- F32 revolutions = getRevolutions();
- F32 scale_x = getRatioX();
- F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f);
- // Discontinuity; A revolution of 1 allows skews below 0.5.
- if ( fabs(revolutions - 1.0f) < 0.001)
- min_skew_mag = 0.0f;
-
- // Clip skew.
- F32 delta = skew_mag - min_skew_mag;
- if (delta < 0.f)
- {
- // Check skew sign.
- if (skew < 0.0f)
- {
- skew = -min_skew_mag;
- }
- else
- {
- skew = min_skew_mag;
- }
- valid = approx_zero(delta, .01f);
- }
-
- mPathParams.setSkew(skew);
- return valid;
-}
-
-bool LLVolumeParams::setSculptID(const LLUUID sculpt_id, U8 sculpt_type)
-{
- mSculptID = sculpt_id;
- mSculptType = sculpt_type;
- return true;
-}
-
-bool LLVolumeParams::setType(U8 profile, U8 path)
-{
- bool result = true;
- // First, check profile and path for validity.
- U8 profile_type = profile & LL_PCODE_PROFILE_MASK;
- U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4;
- U8 path_type = path >> 4;
-
- if (profile_type > LL_PCODE_PROFILE_MAX)
- {
- // Bad profile. Make it square.
- profile = LL_PCODE_PROFILE_SQUARE;
- result = false;
- llwarns << "LLVolumeParams::setType changing bad profile type (" << profile_type
- << ") to be LL_PCODE_PROFILE_SQUARE" << llendl;
- }
- else if (hole_type > LL_PCODE_HOLE_MAX)
- {
- // Bad hole. Make it the same.
- profile = profile_type;
- result = false;
- llwarns << "LLVolumeParams::setType changing bad hole type (" << hole_type
- << ") to be LL_PCODE_HOLE_SAME" << llendl;
- }
-
- if (path_type < LL_PCODE_PATH_MIN ||
- path_type > LL_PCODE_PATH_MAX)
- {
- // Bad path. Make it linear.
- result = false;
- llwarns << "LLVolumeParams::setType changing bad path (" << path
- << ") to be LL_PCODE_PATH_LINE" << llendl;
- path = LL_PCODE_PATH_LINE;
- }
-
- mProfileParams.setCurveType(profile);
- mPathParams.setCurveType(path);
- return result;
-}
-
-// static
-bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow,
- U8 path_curve, F32 path_begin, F32 path_end,
- F32 scx, F32 scy, F32 shx, F32 shy,
- F32 twistend, F32 twistbegin, F32 radiusoffset,
- F32 tx, F32 ty, F32 revolutions, F32 skew)
-{
- LLVolumeParams test_params;
- if (!test_params.setType (prof_curve, path_curve))
- {
- return false;
- }
- if (!test_params.setBeginAndEndS (prof_begin, prof_end))
- {
- return false;
- }
- if (!test_params.setBeginAndEndT (path_begin, path_end))
- {
- return false;
- }
- if (!test_params.setHollow (hollow))
- {
- return false;
- }
- if (!test_params.setTwistBegin (twistbegin))
- {
- return false;
- }
- if (!test_params.setTwistEnd (twistend))
- {
- return false;
- }
- if (!test_params.setRatio (scx, scy))
- {
- return false;
- }
- if (!test_params.setShear (shx, shy))
- {
- return false;
- }
- if (!test_params.setTaper (tx, ty))
- {
- return false;
- }
- if (!test_params.setRevolutions (revolutions))
- {
- return false;
- }
- if (!test_params.setRadiusOffset (radiusoffset))
- {
- return false;
- }
- if (!test_params.setSkew (skew))
- {
- return false;
- }
- return true;
-}
-
-S32 *LLVolume::getTriangleIndices(U32 &num_indices) const
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- S32 expected_num_triangle_indices = getNumTriangleIndices();
- if (expected_num_triangle_indices > MAX_VOLUME_TRIANGLE_INDICES)
- {
- // we don't allow LLVolumes with this many vertices
- llwarns << "Couldn't allocate triangle indices" << llendl;
- num_indices = 0;
- return NULL;
- }
-
- S32* index = new S32[expected_num_triangle_indices];
- S32 count = 0;
-
- // Let's do this totally diffently, as we don't care about faces...
- // Counter-clockwise triangles are forward facing...
-
- BOOL open = getProfile().isOpen();
- BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
- BOOL path_open = getPath().isOpen();
- S32 size_s, size_s_out, size_t;
- S32 s, t, i;
- size_s = getProfile().getTotal();
- size_s_out = getProfile().getTotalOut();
- size_t = getPath().mPath.size();
-
- // NOTE -- if the construction of the triangles below ever changes
- // then getNumTriangleIndices() method may also have to be updated.
-
- if (open) /* Flawfinder: ignore */
- {
- if (hollow)
- {
- // Open hollow -- much like the closed solid, except we
- // we need to stitch up the gap between s=0 and s=size_s-1
-
- for (t = 0; t < size_t - 1; t++)
- {
- // The outer face, first cut, and inner face
- for (s = 0; s < size_s - 1; s++)
- {
- i = s + t*size_s;
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s + 1; // x+1,y+1
- }
-
- // The other cut face
- index[count++] = s + t*size_s; // x,y
- index[count++] = 0 + t*size_s; // x+1,y
- index[count++] = s + (t+1)*size_s; // x,y+1
-
- index[count++] = s + (t+1)*size_s; // x,y+1
- index[count++] = 0 + t*size_s; // x+1,y
- index[count++] = 0 + (t+1)*size_s; // x+1,y+1
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- // Top cap
- S32 pt1 = 0;
- S32 pt2 = size_s-1;
- S32 i = (size_t - 1)*size_s;
-
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1 + i;
- index[count++] = pt1 + 1 + i;
- index[count++] = pt2 + i;
- pt1++;
- }
- else
- {
- index[count++] = pt1 + i;
- index[count++] = pt2 - 1 + i;
- index[count++] = pt2 + i;
- pt2--;
- }
- }
-
- // Bottom cap
- pt1 = 0;
- pt2 = size_s-1;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt1 + 1;
- pt1++;
- }
- else
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt2 - 1;
- pt2--;
- }
- }
- }
- }
- else
- {
- // Open solid
-
- for (t = 0; t < size_t - 1; t++)
- {
- // Outer face + 1 cut face
- for (s = 0; s < size_s - 1; s++)
- {
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s + 1; // x+1,y+1
- }
-
- // The other cut face
- index[count++] = (size_s - 1) + (t*size_s); // x,y
- index[count++] = 0 + t*size_s; // x+1,y
- index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
-
- index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
- index[count++] = 0 + (t*size_s); // x+1,y
- index[count++] = 0 + (t+1)*size_s; // x+1,y+1
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- for (s = 0; s < size_s - 2; s++)
- {
- index[count++] = s+1;
- index[count++] = s;
- index[count++] = size_s - 1;
- }
-
- // We've got a top cap
- S32 offset = (size_t - 1)*size_s;
- for (s = 0; s < size_s - 2; s++)
- {
- // Inverted ordering from bottom cap.
- index[count++] = offset + size_s - 1;
- index[count++] = offset + s;
- index[count++] = offset + s + 1;
- }
- }
- }
- }
- else if (hollow)
- {
- // Closed hollow
- // Outer face
-
- for (t = 0; t < size_t - 1; t++)
- {
- for (s = 0; s < size_s_out - 1; s++)
- {
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + 1 + size_s; // x+1,y+1
- }
- }
-
- // Inner face
- // Invert facing from outer face
- for (t = 0; t < size_t - 1; t++)
- {
- for (s = size_s_out; s < size_s - 1; s++)
- {
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + 1 + size_s; // x+1,y+1
- }
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- // Top cap
- S32 pt1 = 0;
- S32 pt2 = size_s-1;
- S32 i = (size_t - 1)*size_s;
-
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1 + i;
- index[count++] = pt1 + 1 + i;
- index[count++] = pt2 + i;
- pt1++;
- }
- else
- {
- index[count++] = pt1 + i;
- index[count++] = pt2 - 1 + i;
- index[count++] = pt2 + i;
- pt2--;
- }
- }
-
- // Bottom cap
- pt1 = 0;
- pt2 = size_s-1;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = getProfile().mProfile[pt1];
- LLVector3 p2 = getProfile().mProfile[pt2];
- LLVector3 pa = getProfile().mProfile[pt1+1];
- LLVector3 pb = getProfile().mProfile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt1 + 1;
- pt1++;
- }
- else
- {
- index[count++] = pt1;
- index[count++] = pt2;
- index[count++] = pt2 - 1;
- pt2--;
- }
- }
- }
- }
- else
- {
- // Closed solid. Easy case.
- for (t = 0; t < size_t - 1; t++)
- {
- for (s = 0; s < size_s - 1; s++)
- {
- // Should wrap properly, but for now...
- i = s + t*size_s;
-
- index[count++] = i; // x,y
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s; // x,y+1
-
- index[count++] = i + size_s; // x,y+1
- index[count++] = i + 1; // x+1,y
- index[count++] = i + size_s + 1; // x+1,y+1
- }
- }
-
- // Do the top and bottom caps, if necessary
- if (path_open)
- {
- // bottom cap
- for (s = 1; s < size_s - 2; s++)
- {
- index[count++] = s+1;
- index[count++] = s;
- index[count++] = 0;
- }
-
- // top cap
- S32 offset = (size_t - 1)*size_s;
- for (s = 1; s < size_s - 2; s++)
- {
- // Inverted ordering from bottom cap.
- index[count++] = offset;
- index[count++] = offset + s;
- index[count++] = offset + s + 1;
- }
- }
- }
-
-#ifdef LL_DEBUG
- // assert that we computed the correct number of indices
- if (count != expected_num_triangle_indices )
- {
- llerrs << "bad index count prediciton:"
- << " expected=" << expected_num_triangle_indices
- << " actual=" << count << llendl;
- }
-#endif
-
-#if 0
- // verify that each index does not point beyond the size of the mesh
- S32 num_vertices = mMesh.size();
- for (i = 0; i < count; i+=3)
- {
- llinfos << index[i] << ":" << index[i+1] << ":" << index[i+2] << llendl;
- llassert(index[i] < num_vertices);
- llassert(index[i+1] < num_vertices);
- llassert(index[i+2] < num_vertices);
- }
-#endif
-
- num_indices = count;
- return index;
-}
-
-S32 LLVolume::getNumTriangleIndices() const
-{
- BOOL profile_open = getProfile().isOpen();
- BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
- BOOL path_open = getPath().isOpen();
-
- S32 size_s, size_s_out, size_t;
- size_s = getProfile().getTotal();
- size_s_out = getProfile().getTotalOut();
- size_t = getPath().mPath.size();
-
- S32 count = 0;
- if (profile_open) /* Flawfinder: ignore */
- {
- if (hollow)
- {
- // Open hollow -- much like the closed solid, except we
- // we need to stitch up the gap between s=0 and s=size_s-1
- count = (size_t - 1) * (((size_s -1) * 6) + 6);
- }
- else
- {
- count = (size_t - 1) * (((size_s -1) * 6) + 6);
- }
- }
- else if (hollow)
- {
- // Closed hollow
- // Outer face
- count = (size_t - 1) * (size_s_out - 1) * 6;
-
- // Inner face
- count += (size_t - 1) * ((size_s - 1) - size_s_out) * 6;
- }
- else
- {
- // Closed solid. Easy case.
- count = (size_t - 1) * (size_s - 1) * 6;
- }
-
- if (path_open)
- {
- S32 cap_triangle_count = size_s - 3;
- if ( profile_open
- || hollow )
- {
- cap_triangle_count = size_s - 2;
- }
- if ( cap_triangle_count > 0 )
- {
- // top and bottom caps
- count += cap_triangle_count * 2 * 3;
- }
- }
- return count;
-}
-
-//-----------------------------------------------------------------------------
-// generateSilhouetteVertices()
-//-----------------------------------------------------------------------------
-void LLVolume::generateSilhouetteVertices(std::vector &vertices,
- std::vector &normals,
- std::vector &segments,
- const LLVector3& obj_cam_vec,
- const LLMatrix4& mat,
- const LLMatrix3& norm_mat,
- S32 face_mask)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- vertices.clear();
- normals.clear();
- segments.clear();
-
- S32 cur_index = 0;
- //for each face
- for (face_list_t::iterator iter = mVolumeFaces.begin();
- iter != mVolumeFaces.end(); ++iter)
- {
- const LLVolumeFace& face = *iter;
-
- if (!(face_mask & (0x1 << cur_index++)))
- {
- continue;
- }
- if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) {
-
- }
- else {
-
- //==============================================
- //DEBUG draw edge map instead of silhouette edge
- //==============================================
-
-#if DEBUG_SILHOUETTE_EDGE_MAP
-
- //for each triangle
- U32 count = face.mIndices.size();
- for (U32 j = 0; j < count/3; j++) {
- //get vertices
- S32 v1 = face.mIndices[j*3+0];
- S32 v2 = face.mIndices[j*3+1];
- S32 v3 = face.mIndices[j*3+2];
-
- //get current face center
- LLVector3 cCenter = (face.mVertices[v1].mPosition +
- face.mVertices[v2].mPosition +
- face.mVertices[v3].mPosition) / 3.0f;
-
- //for each edge
- for (S32 k = 0; k < 3; k++) {
- S32 nIndex = face.mEdge[j*3+k];
- if (nIndex <= -1) {
- continue;
- }
-
- if (nIndex >= (S32) count/3) {
- continue;
- }
- //get neighbor vertices
- v1 = face.mIndices[nIndex*3+0];
- v2 = face.mIndices[nIndex*3+1];
- v3 = face.mIndices[nIndex*3+2];
-
- //get neighbor face center
- LLVector3 nCenter = (face.mVertices[v1].mPosition +
- face.mVertices[v2].mPosition +
- face.mVertices[v3].mPosition) / 3.0f;
-
- //draw line
- vertices.push_back(cCenter);
- vertices.push_back(nCenter);
- normals.push_back(LLVector3(1,1,1));
- normals.push_back(LLVector3(1,1,1));
- segments.push_back(vertices.size());
- }
- }
-
- continue;
-
- //==============================================
- //DEBUG
- //==============================================
-
- //==============================================
- //DEBUG draw normals instead of silhouette edge
- //==============================================
-#elif DEBUG_SILHOUETTE_NORMALS
-
- //for each vertex
- for (U32 j = 0; j < face.mVertices.size(); j++) {
- vertices.push_back(face.mVertices[j].mPosition);
- vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mNormal*0.1f);
- normals.push_back(LLVector3(0,0,1));
- normals.push_back(LLVector3(0,0,1));
- segments.push_back(vertices.size());
-#if DEBUG_SILHOUETTE_BINORMALS
- vertices.push_back(face.mVertices[j].mPosition);
- vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mBinormal*0.1f);
- normals.push_back(LLVector3(0,0,1));
- normals.push_back(LLVector3(0,0,1));
- segments.push_back(vertices.size());
-#endif
- }
-
- continue;
-#else
- //==============================================
- //DEBUG
- //==============================================
-
- static const U8 AWAY = 0x01,
- TOWARDS = 0x02;
-
- //for each triangle
- std::vector fFacing;
- vector_append(fFacing, face.mIndices.size()/3);
- for (U32 j = 0; j < face.mIndices.size()/3; j++)
- {
- //approximate normal
- S32 v1 = face.mIndices[j*3+0];
- S32 v2 = face.mIndices[j*3+1];
- S32 v3 = face.mIndices[j*3+2];
-
- LLVector3 norm = (face.mVertices[v1].mPosition - face.mVertices[v2].mPosition) %
- (face.mVertices[v2].mPosition - face.mVertices[v3].mPosition);
-
- if (norm.magVecSquared() < 0.00000001f)
- {
- fFacing[j] = AWAY | TOWARDS;
- }
- else
- {
- //get view vector
- LLVector3 view = (obj_cam_vec-face.mVertices[v1].mPosition);
- bool away = view * norm > 0.0f;
- if (away)
- {
- fFacing[j] = AWAY;
- }
- else
- {
- fFacing[j] = TOWARDS;
- }
- }
- }
-
- //for each triangle
- for (U32 j = 0; j < face.mIndices.size()/3; j++)
- {
- if (fFacing[j] == (AWAY | TOWARDS))
- { //this is a degenerate triangle
- //take neighbor facing (degenerate faces get facing of one of their neighbors)
- // *FIX IF NEEDED: this does not deal with neighboring degenerate faces
- for (S32 k = 0; k < 3; k++)
- {
- S32 index = face.mEdge[j*3+k];
- if (index != -1)
- {
- fFacing[j] = fFacing[index];
- break;
- }
- }
- continue; //skip degenerate face
- }
-
- //for each edge
- for (S32 k = 0; k < 3; k++) {
- S32 index = face.mEdge[j*3+k];
- if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) {
- //our neighbor is degenerate, make him face our direction
- fFacing[face.mEdge[j*3+k]] = fFacing[j];
- continue;
- }
-
- if (index == -1 || //edge has no neighbor, MUST be a silhouette edge
- (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge
-
- S32 v1 = face.mIndices[j*3+k];
- S32 v2 = face.mIndices[j*3+((k+1)%3)];
-
- vertices.push_back(face.mVertices[v1].mPosition*mat);
- LLVector3 norm1 = face.mVertices[v1].mNormal * norm_mat;
- norm1.normVec();
- normals.push_back(norm1);
-
- vertices.push_back(face.mVertices[v2].mPosition*mat);
- LLVector3 norm2 = face.mVertices[v2].mNormal * norm_mat;
- norm2.normVec();
- normals.push_back(norm2);
-
- segments.push_back(vertices.size());
- }
- }
- }
-#endif
- }
- }
-}
-
-S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
-{
- S32 hit_face = -1;
-
- S32 start_face;
- S32 end_face;
-
- if (face == -1) // ALL_SIDES
- {
- start_face = 0;
- end_face = getNumVolumeFaces() - 1;
- }
- else
- {
- start_face = face;
- end_face = face;
- }
-
- LLVector3 dir = end - start;
-
- F32 closest_t = 2.f; // must be larger than 1
-
- for (S32 i = start_face; i <= end_face; i++)
- {
- const LLVolumeFace &face = getVolumeFace((U32)i);
-
- LLVector3 box_center = (face.mExtents[0] + face.mExtents[1]) / 2.f;
- LLVector3 box_size = face.mExtents[1] - face.mExtents[0];
-
- if (LLLineSegmentBoxIntersect(start, end, box_center, box_size))
- {
- if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them
- {
- genBinormals(i);
- }
-
- for (U32 tri = 0; tri < face.mIndices.size()/3; tri++)
- {
- S32 index1 = face.mIndices[tri*3+0];
- S32 index2 = face.mIndices[tri*3+1];
- S32 index3 = face.mIndices[tri*3+2];
-
- F32 a, b, t;
-
- if (LLTriangleRayIntersect(face.mVertices[index1].mPosition,
- face.mVertices[index2].mPosition,
- face.mVertices[index3].mPosition,
- start, dir, &a, &b, &t, FALSE))
- {
- if ((t >= 0.f) && // if hit is after start
- (t <= 1.f) && // and before end
- (t < closest_t)) // and this hit is closer
- {
- closest_t = t;
- hit_face = i;
-
- if (intersection != NULL)
- {
- *intersection = start + dir * closest_t;
- }
-
- if (tex_coord != NULL)
- {
- *tex_coord = ((1.f - a - b) * face.mVertices[index1].mTexCoord +
- a * face.mVertices[index2].mTexCoord +
- b * face.mVertices[index3].mTexCoord);
-
- }
-
- if (normal != NULL)
- {
- *normal = ((1.f - a - b) * face.mVertices[index1].mNormal +
- a * face.mVertices[index2].mNormal +
- b * face.mVertices[index3].mNormal);
- }
-
- if (bi_normal != NULL)
- {
- *bi_normal = ((1.f - a - b) * face.mVertices[index1].mBinormal +
- a * face.mVertices[index2].mBinormal +
- b * face.mVertices[index3].mBinormal);
- }
-
- }
- }
- }
- }
- }
-
-
- return hit_face;
-}
-
-class LLVertexIndexPair
-{
-public:
- LLVertexIndexPair(const LLVector3 &vertex, const S32 index);
-
- LLVector3 mVertex;
- S32 mIndex;
-};
-
-LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index)
-{
- mVertex = vertex;
- mIndex = index;
-}
-
-const F32 VERTEX_SLOP = 0.00001f;
-const F32 VERTEX_SLOP_SQRD = VERTEX_SLOP * VERTEX_SLOP;
-
-struct lessVertex
-{
- bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b)
- {
- const F32 slop = VERTEX_SLOP;
-
- if (a->mVertex.mV[0] + slop < b->mVertex.mV[0])
- {
- return TRUE;
- }
- else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0])
- {
- return FALSE;
- }
-
- if (a->mVertex.mV[1] + slop < b->mVertex.mV[1])
- {
- return TRUE;
- }
- else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1])
- {
- return FALSE;
- }
-
- if (a->mVertex.mV[2] + slop < b->mVertex.mV[2])
- {
- return TRUE;
- }
- else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2])
- {
- return FALSE;
- }
-
- return FALSE;
- }
-};
-
-struct lessTriangle
-{
- bool operator()(const S32 *a, const S32 *b)
- {
- if (*a < *b)
- {
- return TRUE;
- }
- else if (*a > *b)
- {
- return FALSE;
- }
-
- if (*(a+1) < *(b+1))
- {
- return TRUE;
- }
- else if (*(a+1) > *(b+1))
- {
- return FALSE;
- }
-
- if (*(a+2) < *(b+2))
- {
- return TRUE;
- }
- else if (*(a+2) > *(b+2))
- {
- return FALSE;
- }
-
- return FALSE;
- }
-};
-
-BOOL equalTriangle(const S32 *a, const S32 *b)
-{
- if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2)))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-BOOL LLVolume::cleanupTriangleData( const S32 num_input_vertices,
- const std::vector& input_vertices,
- const S32 num_input_triangles,
- S32 *input_triangles,
- S32 &num_output_vertices,
- LLVector3 **output_vertices,
- S32 &num_output_triangles,
- S32 **output_triangles)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- /* Testing: avoid any cleanup
- static BOOL skip_cleanup = TRUE;
- if ( skip_cleanup )
- {
- num_output_vertices = num_input_vertices;
- num_output_triangles = num_input_triangles;
-
- *output_vertices = new LLVector3[num_input_vertices];
- for (S32 index = 0; index < num_input_vertices; index++)
- {
- (*output_vertices)[index] = input_vertices[index].mPos;
- }
-
- *output_triangles = new S32[num_input_triangles*3];
- memcpy(*output_triangles, input_triangles, 3*num_input_triangles*sizeof(S32)); // Flawfinder: ignore
- return TRUE;
- }
- */
-
- // Here's how we do this:
- // Create a structure which contains the original vertex index and the
- // LLVector3 data.
- // "Sort" the data by the vectors
- // Create an array the size of the old vertex list, with a mapping of
- // old indices to new indices.
- // Go through triangles, shift so the lowest index is first
- // Sort triangles by first index
- // Remove duplicate triangles
- // Allocate and pack new triangle data.
-
- //LLTimer cleanupTimer;
- //llinfos << "In vertices: " << num_input_vertices << llendl;
- //llinfos << "In triangles: " << num_input_triangles << llendl;
-
- S32 i;
- typedef std::multiset vertex_set_t;
- vertex_set_t vertex_list;
-
- LLVertexIndexPair *pairp = NULL;
- for (i = 0; i < num_input_vertices; i++)
- {
- LLVertexIndexPair *new_pairp = new LLVertexIndexPair(input_vertices[i].mPos, i);
- vertex_list.insert(new_pairp);
- }
-
- // Generate the vertex mapping and the list of vertices without
- // duplicates. This will crash if there are no vertices.
- llassert(num_input_vertices > 0); // check for no vertices!
- S32 *vertex_mapping = new S32[num_input_vertices];
- LLVector3 *new_vertices = new LLVector3[num_input_vertices];
- LLVertexIndexPair *prev_pairp = NULL;
-
- S32 new_num_vertices;
-
- new_num_vertices = 0;
- for (vertex_set_t::iterator iter = vertex_list.begin(),
- end = vertex_list.end();
- iter != end; iter++)
- {
- pairp = *iter;
- if (!prev_pairp || ((pairp->mVertex - prev_pairp->mVertex).magVecSquared() >= VERTEX_SLOP_SQRD))
- {
- new_vertices[new_num_vertices] = pairp->mVertex;
- //llinfos << "Added vertex " << new_num_vertices << " : " << pairp->mVertex << llendl;
- new_num_vertices++;
- // Update the previous
- prev_pairp = pairp;
- }
- else
- {
- //llinfos << "Removed duplicate vertex " << pairp->mVertex << ", distance magVecSquared() is " << (pairp->mVertex - prev_pairp->mVertex).magVecSquared() << llendl;
- }
- vertex_mapping[pairp->mIndex] = new_num_vertices - 1;
- }
-
- // Iterate through triangles and remove degenerates, re-ordering vertices
- // along the way.
- S32 *new_triangles = new S32[num_input_triangles * 3];
- S32 new_num_triangles = 0;
-
- for (i = 0; i < num_input_triangles; i++)
- {
- S32 v1 = i*3;
- S32 v2 = v1 + 1;
- S32 v3 = v1 + 2;
-
- //llinfos << "Checking triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
- input_triangles[v1] = vertex_mapping[input_triangles[v1]];
- input_triangles[v2] = vertex_mapping[input_triangles[v2]];
- input_triangles[v3] = vertex_mapping[input_triangles[v3]];
-
- if ((input_triangles[v1] == input_triangles[v2])
- || (input_triangles[v1] == input_triangles[v3])
- || (input_triangles[v2] == input_triangles[v3]))
- {
- //llinfos << "Removing degenerate triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
- // Degenerate triangle, skip
- continue;
- }
-
- if (input_triangles[v1] < input_triangles[v2])
- {
- if (input_triangles[v1] < input_triangles[v3])
- {
- // (0 < 1) && (0 < 2)
- new_triangles[new_num_triangles*3] = input_triangles[v1];
- new_triangles[new_num_triangles*3+1] = input_triangles[v2];
- new_triangles[new_num_triangles*3+2] = input_triangles[v3];
- }
- else
- {
- // (0 < 1) && (2 < 0)
- new_triangles[new_num_triangles*3] = input_triangles[v3];
- new_triangles[new_num_triangles*3+1] = input_triangles[v1];
- new_triangles[new_num_triangles*3+2] = input_triangles[v2];
- }
- }
- else if (input_triangles[v2] < input_triangles[v3])
- {
- // (1 < 0) && (1 < 2)
- new_triangles[new_num_triangles*3] = input_triangles[v2];
- new_triangles[new_num_triangles*3+1] = input_triangles[v3];
- new_triangles[new_num_triangles*3+2] = input_triangles[v1];
- }
- else
- {
- // (1 < 0) && (2 < 1)
- new_triangles[new_num_triangles*3] = input_triangles[v3];
- new_triangles[new_num_triangles*3+1] = input_triangles[v1];
- new_triangles[new_num_triangles*3+2] = input_triangles[v2];
- }
- new_num_triangles++;
- }
-
- if (new_num_triangles == 0)
- {
- llwarns << "Created volume object with 0 faces." << llendl;
- delete[] new_triangles;
- delete[] vertex_mapping;
- delete[] new_vertices;
- return FALSE;
- }
-
- typedef std::set triangle_set_t;
- triangle_set_t triangle_list;
-
- for (i = 0; i < new_num_triangles; i++)
- {
- triangle_list.insert(&new_triangles[i*3]);
- }
-
- // Sort through the triangle list, and delete duplicates
-
- S32 *prevp = NULL;
- S32 *curp = NULL;
-
- S32 *sorted_tris = new S32[new_num_triangles*3];
- S32 cur_tri = 0;
- for (triangle_set_t::iterator iter = triangle_list.begin(),
- end = triangle_list.end();
- iter != end; iter++)
- {
- curp = *iter;
- if (!prevp || !equalTriangle(prevp, curp))
- {
- //llinfos << "Added triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
- sorted_tris[cur_tri*3] = *curp;
- sorted_tris[cur_tri*3+1] = *(curp+1);
- sorted_tris[cur_tri*3+2] = *(curp+2);
- cur_tri++;
- prevp = curp;
- }
- else
- {
- //llinfos << "Skipped triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
- }
- }
-
- *output_vertices = new LLVector3[new_num_vertices];
- num_output_vertices = new_num_vertices;
- for (i = 0; i < new_num_vertices; i++)
- {
- (*output_vertices)[i] = new_vertices[i];
- }
-
- *output_triangles = new S32[cur_tri*3];
- num_output_triangles = cur_tri;
- memcpy(*output_triangles, sorted_tris, 3*cur_tri*sizeof(S32)); /* Flawfinder: ignore */
-
- /*
- llinfos << "Out vertices: " << num_output_vertices << llendl;
- llinfos << "Out triangles: " << num_output_triangles << llendl;
- for (i = 0; i < num_output_vertices; i++)
- {
- llinfos << i << ":" << (*output_vertices)[i] << llendl;
- }
- for (i = 0; i < num_output_triangles; i++)
- {
- llinfos << i << ":" << (*output_triangles)[i*3] << ":" << (*output_triangles)[i*3+1] << ":" << (*output_triangles)[i*3+2] << llendl;
- }
- */
-
- //llinfos << "Out vertices: " << num_output_vertices << llendl;
- //llinfos << "Out triangles: " << num_output_triangles << llendl;
- delete[] vertex_mapping;
- vertex_mapping = NULL;
- delete[] new_vertices;
- new_vertices = NULL;
- delete[] new_triangles;
- new_triangles = NULL;
- delete[] sorted_tris;
- sorted_tris = NULL;
- triangle_list.clear();
- std::for_each(vertex_list.begin(), vertex_list.end(), DeletePointer());
- vertex_list.clear();
-
- return TRUE;
-}
-
-
-BOOL LLVolumeParams::importFile(LLFILE *fp)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- //llinfos << "importing volume" << llendl;
- const S32 BUFSIZE = 16384;
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- // *NOTE: changing the size or type of this buffer will require
- // changing the sscanf below.
- char keyword[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
-
- while (!feof(fp))
- {
- if (fgets(buffer, BUFSIZE, fp) == NULL)
- {
- buffer[0] = '\0';
- }
-
- sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("profile", keyword))
- {
- mProfileParams.importFile(fp);
- }
- else if (!strcmp("path",keyword))
- {
- mPathParams.importFile(fp);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-BOOL LLVolumeParams::exportFile(LLFILE *fp) const
-{
- fprintf(fp,"\tshape 0\n");
- fprintf(fp,"\t{\n");
- mPathParams.exportFile(fp);
- mProfileParams.exportFile(fp);
- fprintf(fp, "\t}\n");
- return TRUE;
-}
-
-
-BOOL LLVolumeParams::importLegacyStream(std::istream& input_stream)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- //llinfos << "importing volume" << llendl;
- const S32 BUFSIZE = 16384;
- // *NOTE: changing the size or type of this buffer will require
- // changing the sscanf below.
- char buffer[BUFSIZE]; /* Flawfinder: ignore */
- char keyword[256]; /* Flawfinder: ignore */
- keyword[0] = 0;
-
- while (input_stream.good())
- {
- input_stream.getline(buffer, BUFSIZE);
- sscanf(buffer, " %255s", keyword);
- if (!strcmp("{", keyword))
- {
- continue;
- }
- if (!strcmp("}",keyword))
- {
- break;
- }
- else if (!strcmp("profile", keyword))
- {
- mProfileParams.importLegacyStream(input_stream);
- }
- else if (!strcmp("path",keyword))
- {
- mPathParams.importLegacyStream(input_stream);
- }
- else
- {
- llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
- }
- }
-
- return TRUE;
-}
-
-BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- output_stream <<"\tshape 0\n";
- output_stream <<"\t{\n";
- mPathParams.exportLegacyStream(output_stream);
- mProfileParams.exportLegacyStream(output_stream);
- output_stream << "\t}\n";
- return TRUE;
-}
-
-LLSD LLVolumeParams::asLLSD() const
-{
- LLSD sd = LLSD();
- sd["path"] = mPathParams;
- sd["profile"] = mProfileParams;
- return sd;
-}
-
-bool LLVolumeParams::fromLLSD(LLSD& sd)
-{
- mPathParams.fromLLSD(sd["path"]);
- mProfileParams.fromLLSD(sd["profile"]);
- return true;
-}
-
-void LLVolumeParams::reduceS(F32 begin, F32 end)
-{
- begin = llclampf(begin);
- end = llclampf(end);
- if (begin > end)
- {
- F32 temp = begin;
- begin = end;
- end = temp;
- }
- F32 a = mProfileParams.getBegin();
- F32 b = mProfileParams.getEnd();
- mProfileParams.setBegin(a + begin * (b - a));
- mProfileParams.setEnd(a + end * (b - a));
-}
-
-void LLVolumeParams::reduceT(F32 begin, F32 end)
-{
- begin = llclampf(begin);
- end = llclampf(end);
- if (begin > end)
- {
- F32 temp = begin;
- begin = end;
- end = temp;
- }
- F32 a = mPathParams.getBegin();
- F32 b = mPathParams.getEnd();
- mPathParams.setBegin(a + begin * (b - a));
- mPathParams.setEnd(a + end * (b - a));
-}
-
-const F32 MIN_CONCAVE_PROFILE_WEDGE = 0.125f; // 1/8 unity
-const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity
-
-// returns TRUE if the shape can be approximated with a convex shape
-// for collison purposes
-BOOL LLVolumeParams::isConvex() const
-{
- F32 path_length = mPathParams.getEnd() - mPathParams.getBegin();
- F32 hollow = mProfileParams.getHollow();
-
- U8 path_type = mPathParams.getCurveType();
- if ( path_length > MIN_CONCAVE_PATH_WEDGE
- && ( mPathParams.getTwist() != mPathParams.getTwistBegin()
- || (hollow > 0.f
- && LL_PCODE_PATH_LINE != path_type) ) )
- {
- // twist along a "not too short" path is concave
- return FALSE;
- }
-
- F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin();
- BOOL same_hole = hollow == 0.f
- || (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME;
-
- F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE;
- U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
- {
- // it is a sphere and spheres get twice the minimum profile wedge
- min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE;
- }
-
- BOOL convex_profile = ( ( profile_length == 1.f
- || profile_length <= 0.5f )
- && hollow == 0.f ) // trivially convex
- || ( profile_length <= min_profile_wedge
- && same_hole ); // effectvely convex (even when hollow)
-
- if (!convex_profile)
- {
- // profile is concave
- return FALSE;
- }
-
- if ( LL_PCODE_PATH_LINE == path_type )
- {
- // straight paths with convex profile
- return TRUE;
- }
-
- BOOL concave_path = (path_length < 1.0f) && (path_length > 0.5f);
- if (concave_path)
- {
- return FALSE;
- }
-
- // we're left with spheres, toroids and tubes
- if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
- {
- // at this stage all spheres must be convex
- return TRUE;
- }
-
- // it's a toroid or tube
- if ( path_length <= MIN_CONCAVE_PATH_WEDGE )
- {
- // effectively convex
- return TRUE;
- }
-
- return FALSE;
-}
-
-// debug
-void LLVolumeParams::setCube()
-{
- mProfileParams.setCurveType(LL_PCODE_PROFILE_SQUARE);
- mProfileParams.setBegin(0.f);
- mProfileParams.setEnd(1.f);
- mProfileParams.setHollow(0.f);
-
- mPathParams.setBegin(0.f);
- mPathParams.setEnd(1.f);
- mPathParams.setScale(1.f, 1.f);
- mPathParams.setShear(0.f, 0.f);
- mPathParams.setCurveType(LL_PCODE_PATH_LINE);
- mPathParams.setTwistBegin(0.f);
- mPathParams.setTwistEnd(0.f);
- mPathParams.setRadiusOffset(0.f);
- mPathParams.setTaper(0.f, 0.f);
- mPathParams.setRevolutions(0.f);
- mPathParams.setSkew(0.f);
-}
-
-LLFaceID LLVolume::generateFaceMask()
-{
- LLFaceID new_mask = 0x0000;
-
- switch(mParams.getProfileParams().getCurveType() & LL_PCODE_PROFILE_MASK)
- {
- case LL_PCODE_PROFILE_CIRCLE:
- case LL_PCODE_PROFILE_CIRCLE_HALF:
- new_mask |= LL_FACE_OUTER_SIDE_0;
- break;
- case LL_PCODE_PROFILE_SQUARE:
- {
- for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 4.f); side < llceil(mParams.getProfileParams().getEnd() * 4.f); side++)
- {
- new_mask |= LL_FACE_OUTER_SIDE_0 << side;
- }
- }
- break;
- case LL_PCODE_PROFILE_ISOTRI:
- case LL_PCODE_PROFILE_EQUALTRI:
- case LL_PCODE_PROFILE_RIGHTTRI:
- {
- for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 3.f); side < llceil(mParams.getProfileParams().getEnd() * 3.f); side++)
- {
- new_mask |= LL_FACE_OUTER_SIDE_0 << side;
- }
- }
- break;
- default:
- llerrs << "Unknown profile!" << llendl;
- break;
- }
-
- // handle hollow objects
- if (mParams.getProfileParams().getHollow() > 0)
- {
- new_mask |= LL_FACE_INNER_SIDE;
- }
-
- // handle open profile curves
- if (mProfilep->isOpen())
- {
- new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END;
- }
-
- // handle open path curves
- if (mPathp->isOpen())
- {
- new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END;
- }
-
- return new_mask;
-}
-
-BOOL LLVolume::isFaceMaskValid(LLFaceID face_mask)
-{
- LLFaceID test_mask = 0;
- for(S32 i = 0; i < getNumFaces(); i++)
- {
- test_mask |= mProfilep->mFaces[i].mFaceID;
- }
-
- return test_mask == face_mask;
-}
-
-BOOL LLVolume::isConvex() const
-{
- // mParams.isConvex() may return FALSE even though the final
- // geometry is actually convex due to LOD approximations.
- // TODO -- provide LLPath and LLProfile with isConvex() methods
- // that correctly determine convexity. -- Leviathan
- return mParams.isConvex();
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params)
-{
- s << "{type=" << (U32) profile_params.mCurveType;
- s << ", begin=" << profile_params.mBegin;
- s << ", end=" << profile_params.mEnd;
- s << ", hollow=" << profile_params.mHollow;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params)
-{
- s << "{type=" << (U32) path_params.mCurveType;
- s << ", begin=" << path_params.mBegin;
- s << ", end=" << path_params.mEnd;
- s << ", twist=" << path_params.mTwistEnd;
- s << ", scale=" << path_params.mScale;
- s << ", shear=" << path_params.mShear;
- s << ", twist_begin=" << path_params.mTwistBegin;
- s << ", radius_offset=" << path_params.mRadiusOffset;
- s << ", taper=" << path_params.mTaper;
- s << ", revolutions=" << path_params.mRevolutions;
- s << ", skew=" << path_params.mSkew;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params)
-{
- s << "{profileparams = " << volume_params.mProfileParams;
- s << ", pathparams = " << volume_params.mPathParams;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLProfile &profile)
-{
- s << " {open=" << (U32) profile.mOpen;
- s << ", dirty=" << profile.mDirty;
- s << ", totalout=" << profile.mTotalOut;
- s << ", total=" << profile.mTotal;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLPath &path)
-{
- s << "{open=" << (U32) path.mOpen;
- s << ", dirty=" << path.mDirty;
- s << ", step=" << path.mStep;
- s << ", total=" << path.mTotal;
- s << "}";
- return s;
-}
-
-std::ostream& operator<<(std::ostream &s, const LLVolume &volume)
-{
- s << "{params = " << volume.getParams();
- s << ", path = " << *volume.mPathp;
- s << ", profile = " << *volume.mProfilep;
- s << "}";
- return s;
-}
-
-
-std::ostream& operator<<(std::ostream &s, const LLVolume *volumep)
-{
- s << "{params = " << volumep->getParams();
- s << ", path = " << *(volumep->mPathp);
- s << ", profile = " << *(volumep->mProfilep);
- s << "}";
- return s;
-}
-
-
-BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
-{
- BOOL ret = FALSE ;
- if (mTypeMask & CAP_MASK)
- {
- ret = createCap(volume, partial_build);
- }
- else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK))
- {
- ret = createSide(volume, partial_build);
- }
- else
- {
- llerrs << "Unknown/uninitialized face type!" << llendl;
- }
-
- //update the range of the texture coordinates
- if(ret)
- {
- mTexCoordExtents[0].setVec(1.f, 1.f) ;
- mTexCoordExtents[1].setVec(0.f, 0.f) ;
-
- U32 end = mVertices.size() ;
- for(U32 i = 0 ; i < end ; i++)
- {
- if(mTexCoordExtents[0].mV[0] > mVertices[i].mTexCoord.mV[0])
- {
- mTexCoordExtents[0].mV[0] = mVertices[i].mTexCoord.mV[0] ;
- }
- if(mTexCoordExtents[1].mV[0] < mVertices[i].mTexCoord.mV[0])
- {
- mTexCoordExtents[1].mV[0] = mVertices[i].mTexCoord.mV[0] ;
- }
-
- if(mTexCoordExtents[0].mV[1] > mVertices[i].mTexCoord.mV[1])
- {
- mTexCoordExtents[0].mV[1] = mVertices[i].mTexCoord.mV[1] ;
- }
- if(mTexCoordExtents[1].mV[1] < mVertices[i].mTexCoord.mV[1])
- {
- mTexCoordExtents[1].mV[1] = mVertices[i].mTexCoord.mV[1] ;
- }
- }
- mTexCoordExtents[0].mV[0] = llmax(0.f, mTexCoordExtents[0].mV[0]) ;
- mTexCoordExtents[0].mV[1] = llmax(0.f, mTexCoordExtents[0].mV[1]) ;
- mTexCoordExtents[1].mV[0] = llmin(1.f, mTexCoordExtents[1].mV[0]) ;
- mTexCoordExtents[1].mV[1] = llmin(1.f, mTexCoordExtents[1].mV[1]) ;
- }
-
- return ret ;
-}
-
-void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
- LLVolumeFace::VertexData& v1,
- LLVolumeFace::VertexData& v2,
- LLVolumeFace::VertexData& vout,
- F32 coef01,
- F32 coef02)
-{
- vout.mPosition = v0.mPosition + ((v1.mPosition-v0.mPosition)*coef01)+((v2.mPosition-v0.mPosition)*coef02);
- vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02);
- vout.mNormal = v0.mNormal;
- vout.mBinormal = v0.mBinormal;
-}
-
-BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- const std::vector& mesh = volume->getMesh();
- const std::vector& profile = volume->getProfile().mProfile;
- S32 max_s = volume->getProfile().getTotal();
- S32 max_t = volume->getPath().mPath.size();
-
- // S32 i;
- S32 num_vertices = 0, num_indices = 0;
- S32 grid_size = (profile.size()-1)/4;
- S32 quad_count = (grid_size * grid_size);
-
- num_vertices = (grid_size+1)*(grid_size+1);
- num_indices = quad_count * 4;
-
- LLVector3& min = mExtents[0];
- LLVector3& max = mExtents[1];
-
- S32 offset = 0;
- if (mTypeMask & TOP_MASK)
- offset = (max_t-1) * max_s;
- else
- offset = mBeginS;
-
- VertexData corners[4];
- VertexData baseVert;
- for(int t = 0; t < 4; t++){
- corners[t].mPosition = mesh[offset + (grid_size*t)].mPos;
- corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f;
- corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1];
- }
- baseVert.mNormal =
- ((corners[1].mPosition-corners[0].mPosition) %
- (corners[2].mPosition-corners[1].mPosition));
- baseVert.mNormal.normVec();
- if(!(mTypeMask & TOP_MASK)){
- baseVert.mNormal *= -1.0f;
- }else{
- //Swap the UVs on the U(X) axis for top face
- LLVector2 swap;
- swap = corners[0].mTexCoord;
- corners[0].mTexCoord=corners[3].mTexCoord;
- corners[3].mTexCoord=swap;
- swap = corners[1].mTexCoord;
- corners[1].mTexCoord=corners[2].mTexCoord;
- corners[2].mTexCoord=swap;
- }
- baseVert.mBinormal = calc_binormal_from_triangle(
- corners[0].mPosition, corners[0].mTexCoord,
- corners[1].mPosition, corners[1].mTexCoord,
- corners[2].mPosition, corners[2].mTexCoord);
- for(int t = 0; t < 4; t++){
- corners[t].mBinormal = baseVert.mBinormal;
- corners[t].mNormal = baseVert.mNormal;
- }
- mHasBinormals = TRUE;
-
- if (partial_build)
- {
- mVertices.clear();
- }
-
- S32 vtop = mVertices.size();
- for(int gx = 0;gx=0;i--)
- {
- mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
- }
-
-#if GEN_TRI_STRIP
- if (gy == 0)
- {
- mTriStrip.push_back((gx+1)*(grid_size+1));
- mTriStrip.push_back((gx+1)*(grid_size+1));
- mTriStrip.push_back(gx*(grid_size+1));
- }
-
- mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
- mTriStrip.push_back(gy+1+gx*(grid_size+1));
-
-
- if (gy == grid_size-1)
- {
- mTriStrip.push_back(gy+1+gx*(grid_size+1));
- }
-#endif
- }
- else
- {
- for(S32 i=0;i<6;i++)
- {
- mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
- }
-
-#if GEN_TRI_STRIP
- if (gy == 0)
- {
- mTriStrip.push_back(gx*(grid_size+1));
- mTriStrip.push_back(gx*(grid_size+1));
- mTriStrip.push_back((gx+1)*(grid_size+1));
- }
-
- mTriStrip.push_back(gy+1+gx*(grid_size+1));
- mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
-
- if (gy == grid_size-1)
- {
- mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
- }
-#endif
- }
- }
-
- }
-
-#if GEN_TRI_STRIP
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
-#endif
- }
-
- return TRUE;
-}
-
-
-BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (!(mTypeMask & HOLLOW_MASK) &&
- !(mTypeMask & OPEN_MASK) &&
- ((volume->getParams().getPathParams().getBegin()==0.0f)&&
- (volume->getParams().getPathParams().getEnd()==1.0f))&&
- (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE &&
- volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE)
- ){
- return createUnCutCubeCap(volume, partial_build);
- }
-
- S32 num_vertices = 0, num_indices = 0;
-
- const std::vector& mesh = volume->getMesh();
- const std::vector& profile = volume->getProfile().mProfile;
-
- // All types of caps have the same number of vertices and indices
- num_vertices = profile.size();
- num_indices = (profile.size() - 2)*3;
-
- mVertices.resize(num_vertices);
-
- if (!partial_build)
- {
- mIndices.resize(num_indices);
- }
-
- S32 max_s = volume->getProfile().getTotal();
- S32 max_t = volume->getPath().mPath.size();
-
- mCenter.clearVec();
-
- S32 offset = 0;
- if (mTypeMask & TOP_MASK)
- {
- offset = (max_t-1) * max_s;
- }
- else
- {
- offset = mBeginS;
- }
-
- // Figure out the normal, assume all caps are flat faces.
- // Cross product to get normals.
-
- LLVector2 cuv;
- LLVector2 min_uv, max_uv;
-
- LLVector3& min = mExtents[0];
- LLVector3& max = mExtents[1];
-
- // Copy the vertices into the array
- for (S32 i = 0; i < num_vertices; i++)
- {
- if (mTypeMask & TOP_MASK)
- {
- mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f;
- mVertices[i].mTexCoord.mV[1] = profile[i].mV[1]+0.5f;
- }
- else
- {
- // Mirror for underside.
- mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f;
- mVertices[i].mTexCoord.mV[1] = 0.5f - profile[i].mV[1];
- }
-
- mVertices[i].mPosition = mesh[i + offset].mPos;
-
- if (i == 0)
- {
- min = max = mVertices[i].mPosition;
- min_uv = max_uv = mVertices[i].mTexCoord;
- }
- else
- {
- update_min_max(min,max, mVertices[i].mPosition);
- update_min_max(min_uv, max_uv, mVertices[i].mTexCoord);
- }
- }
-
- mCenter = (min+max)*0.5f;
- cuv = (min_uv + max_uv)*0.5f;
-
- LLVector3 binormal = calc_binormal_from_triangle(
- mCenter, cuv,
- mVertices[0].mPosition, mVertices[0].mTexCoord,
- mVertices[1].mPosition, mVertices[1].mTexCoord);
- binormal.normVec();
-
- LLVector3 d0;
- LLVector3 d1;
- LLVector3 normal;
-
- d0 = mCenter-mVertices[0].mPosition;
- d1 = mCenter-mVertices[1].mPosition;
-
- normal = (mTypeMask & TOP_MASK) ? (d0%d1) : (d1%d0);
- normal.normVec();
-
- VertexData vd;
- vd.mPosition = mCenter;
- vd.mNormal = normal;
- vd.mBinormal = binormal;
- vd.mTexCoord = cuv;
-
- if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
- {
- mVertices.push_back(vd);
- num_vertices++;
- if (!partial_build)
- {
- vector_append(mIndices, 3);
- }
- }
-
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- mVertices[i].mBinormal = binormal;
- mVertices[i].mNormal = normal;
- }
-
- mHasBinormals = TRUE;
-
- if (partial_build)
- {
- return TRUE;
- }
-
- if (mTypeMask & HOLLOW_MASK)
- {
- if (mTypeMask & TOP_MASK)
- {
- // HOLLOW TOP
- // Does it matter if it's open or closed? - djs
-
- S32 pt1 = 0, pt2 = num_vertices - 1;
- S32 i = 0;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = profile[pt1];
- LLVector3 p2 = profile[pt2];
- LLVector3 pa = profile[pt1+1];
- LLVector3 pb = profile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- if (use_tri1a2)
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt1 + 1;
- mIndices[i++] = pt2;
- pt1++;
- }
- else
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2 - 1;
- mIndices[i++] = pt2;
- pt2--;
- }
- }
-
- makeTriStrip();
- }
- else
- {
- // HOLLOW BOTTOM
- // Does it matter if it's open or closed? - djs
-
- llassert(mTypeMask & BOTTOM_MASK);
- S32 pt1 = 0, pt2 = num_vertices - 1;
-
- S32 i = 0;
- while (pt2 - pt1 > 1)
- {
- // Use the profile points instead of the mesh, since you want
- // the un-transformed profile distances.
- LLVector3 p1 = profile[pt1];
- LLVector3 p2 = profile[pt2];
- LLVector3 pa = profile[pt1+1];
- LLVector3 pb = profile[pt2-1];
-
- p1.mV[VZ] = 0.f;
- p2.mV[VZ] = 0.f;
- pa.mV[VZ] = 0.f;
- pb.mV[VZ] = 0.f;
-
- // Use area of triangle to determine backfacing
- F32 area_1a2, area_1ba, area_21b, area_2ab;
- area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
- (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
- (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
-
- area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
- (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
-
- area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
- (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
- (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
- (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
-
- BOOL use_tri1a2 = TRUE;
- BOOL tri_1a2 = TRUE;
- BOOL tri_21b = TRUE;
-
- if (area_1a2 < 0)
- {
- tri_1a2 = FALSE;
- }
- if (area_2ab < 0)
- {
- // Can't use, because it contains point b
- tri_1a2 = FALSE;
- }
- if (area_21b < 0)
- {
- tri_21b = FALSE;
- }
- if (area_1ba < 0)
- {
- // Can't use, because it contains point b
- tri_21b = FALSE;
- }
-
- if (!tri_1a2)
- {
- use_tri1a2 = FALSE;
- }
- else if (!tri_21b)
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- LLVector3 d1 = p1 - pa;
- LLVector3 d2 = p2 - pb;
-
- if (d1.magVecSquared() < d2.magVecSquared())
- {
- use_tri1a2 = TRUE;
- }
- else
- {
- use_tri1a2 = FALSE;
- }
- }
-
- // Flipped backfacing from top
- if (use_tri1a2)
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2;
- mIndices[i++] = pt1 + 1;
- pt1++;
- }
- else
- {
- mIndices[i++] = pt1;
- mIndices[i++] = pt2;
- mIndices[i++] = pt2 - 1;
- pt2--;
- }
- }
-
- makeTriStrip();
- }
- }
- else
- {
- // Not hollow, generate the triangle fan.
- U16 v1 = 2;
- U16 v2 = 1;
-
- if (mTypeMask & TOP_MASK)
- {
- v1 = 1;
- v2 = 2;
- }
-
- for (S32 i = 0; i < (num_vertices - 2); i++)
- {
- mIndices[3*i] = num_vertices - 1;
- mIndices[3*i+v1] = i;
- mIndices[3*i+v2] = i + 1;
- }
-
-#if GEN_TRI_STRIP
- //make tri strip
- if (mTypeMask & OPEN_MASK)
- {
- makeTriStrip();
- }
- else
- {
- S32 j = num_vertices-2;
- if (mTypeMask & TOP_MASK)
- {
- mTriStrip.push_back(0);
- for (S32 i = 0; i <= j; ++i)
- {
- mTriStrip.push_back(i);
- if (i != j)
- {
- mTriStrip.push_back(j);
- }
- --j;
- }
- }
- else
- {
- mTriStrip.push_back(j);
- for (S32 i = 0; i <= j; ++i)
- {
- if (i != j)
- {
- mTriStrip.push_back(j);
- }
- mTriStrip.push_back(i);
- --j;
- }
- }
-
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
-
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
- }
-#endif
- }
-
- return TRUE;
-}
-
-void LLVolumeFace::makeTriStrip()
-{
-#if GEN_TRI_STRIP
- for (U32 i = 0; i < mIndices.size(); i+=3)
- {
- U16 i0 = mIndices[i];
- U16 i1 = mIndices[i+1];
- U16 i2 = mIndices[i+2];
-
- if ((i/3)%2 == 1)
- {
- mTriStrip.push_back(i0);
- mTriStrip.push_back(i0);
- mTriStrip.push_back(i1);
- mTriStrip.push_back(i2);
- mTriStrip.push_back(i2);
- }
- else
- {
- mTriStrip.push_back(i2);
- mTriStrip.push_back(i2);
- mTriStrip.push_back(i1);
- mTriStrip.push_back(i0);
- mTriStrip.push_back(i0);
- }
- }
-
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
-#endif
-}
-
-void LLVolumeFace::createBinormals()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (!mHasBinormals)
- {
- //generate binormals
- for (U32 i = 0; i < mIndices.size()/3; i++)
- { //for each triangle
- const VertexData& v0 = mVertices[mIndices[i*3+0]];
- const VertexData& v1 = mVertices[mIndices[i*3+1]];
- const VertexData& v2 = mVertices[mIndices[i*3+2]];
-
- //calculate binormal
- LLVector3 binorm = calc_binormal_from_triangle(v0.mPosition, v0.mTexCoord,
- v1.mPosition, v1.mTexCoord,
- v2.mPosition, v2.mTexCoord);
-
- for (U32 j = 0; j < 3; j++)
- { //add triangle normal to vertices
- mVertices[mIndices[i*3+j]].mBinormal += binorm; // * (weight_sum - d[j])/weight_sum;
- }
-
- //even out quad contributions
- if (i % 2 == 0)
- {
- mVertices[mIndices[i*3+2]].mBinormal += binorm;
- }
- else
- {
- mVertices[mIndices[i*3+1]].mBinormal += binorm;
- }
- }
-
- //normalize binormals
- for (U32 i = 0; i < mVertices.size(); i++)
- {
- mVertices[i].mBinormal.normVec();
- mVertices[i].mNormal.normVec();
- }
-
- mHasBinormals = TRUE;
- }
-}
-
-BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- BOOL flat = mTypeMask & FLAT_MASK;
-
- U8 sculpt_type = volume->getParams().getSculptType();
- U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
- BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
- BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
- BOOL sculpt_reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
-
- S32 num_vertices, num_indices;
-
- const std::vector& mesh = volume->getMesh();
- const std::vector& profile = volume->getProfile().mProfile;
- const std::vector& path_data = volume->getPath().mPath;
-
- S32 max_s = volume->getProfile().getTotal();
-
- S32 s, t, i;
- F32 ss, tt;
-
- num_vertices = mNumS*mNumT;
- num_indices = (mNumS-1)*(mNumT-1)*6;
-
- mVertices.resize(num_vertices);
-
- if (!partial_build)
- {
- mIndices.resize(num_indices);
- mEdge.resize(num_indices);
- }
- else
- {
- mHasBinormals = FALSE;
- }
-
- S32 begin_stex = llfloor( profile[mBeginS].mV[2] );
- S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;
-
- S32 cur_vertex = 0;
- // Copy the vertices into the array
- for (t = mBeginT; t < mBeginT + mNumT; t++)
- {
- tt = path_data[t].mTexT;
- for (s = 0; s < num_s; s++)
- {
- if (mTypeMask & END_MASK)
- {
- if (s)
- {
- ss = 1.f;
- }
- else
- {
- ss = 0.f;
- }
- }
- else
- {
- // Get s value for tex-coord.
- if (!flat)
- {
- ss = profile[mBeginS + s].mV[2];
- }
- else
- {
- ss = profile[mBeginS + s].mV[2] - begin_stex;
- }
- }
-
- if (sculpt_reverse_horizontal)
- {
- ss = 1.f - ss;
- }
-
- // Check to see if this triangle wraps around the array.
- if (mBeginS + s >= max_s)
- {
- // We're wrapping
- i = mBeginS + s + max_s*(t-1);
- }
- else
- {
- i = mBeginS + s + max_s*t;
- }
-
- mVertices[cur_vertex].mPosition = mesh[i].mPos;
- mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt);
-
- mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
- mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
-
- cur_vertex++;
-
- if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0)
- {
- mVertices[cur_vertex].mPosition = mesh[i].mPos;
- mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt);
-
- mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
- mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
- cur_vertex++;
- }
- }
-
- if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2)
- {
- if (mTypeMask & OPEN_MASK)
- {
- s = num_s-1;
- }
- else
- {
- s = 0;
- }
-
- i = mBeginS + s + max_s*t;
- ss = profile[mBeginS + s].mV[2] - begin_stex;
- mVertices[cur_vertex].mPosition = mesh[i].mPos;
- mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt);
-
- mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
- mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
-
- cur_vertex++;
- }
- }
-
-
- //get bounding box for this side
- LLVector3& face_min = mExtents[0];
- LLVector3& face_max = mExtents[1];
- mCenter.clearVec();
-
- face_min = face_max = mVertices[0].mPosition;
- for (U32 i = 1; i < mVertices.size(); ++i)
- {
- update_min_max(face_min, face_max, mVertices[i].mPosition);
- }
-
- mCenter = (face_min + face_max) * 0.5f;
-
- S32 cur_index = 0;
- S32 cur_edge = 0;
- BOOL flat_face = mTypeMask & FLAT_MASK;
-
- if (!partial_build)
- {
-#if GEN_TRI_STRIP
- mTriStrip.clear();
-#endif
-
- // Now we generate the indices.
- for (t = 0; t < (mNumT-1); t++)
- {
-#if GEN_TRI_STRIP
- //prepend terminating index to strip
- mTriStrip.push_back(mNumS*t);
-#endif
-
- for (s = 0; s < (mNumS-1); s++)
- {
- mIndices[cur_index++] = s + mNumS*t; //bottom left
- mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
- mIndices[cur_index++] = s + mNumS*(t+1); //top left
- mIndices[cur_index++] = s + mNumS*t; //bottom left
- mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
- mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
-
-#if GEN_TRI_STRIP
- if (s == 0)
- {
- mTriStrip.push_back(s+mNumS*t);
- mTriStrip.push_back(s+mNumS*(t+1));
- }
- mTriStrip.push_back(s+1+mNumS*t);
- mTriStrip.push_back(s+1+mNumS*(t+1));
-#endif
-
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face
- if (t < mNumT-2) { //top right/top left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on T
- mEdge[cur_edge++] = s*2+1;
- }
- if (s > 0) { //top left/bottom left neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
- }
- else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
- }
-
- if (t > 0) { //bottom left/bottom right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
- }
- else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on T
- mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
- }
- if (s < mNumS-2) { //bottom right/top right neighbor face
- mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
- }
- else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
- mEdge[cur_edge++] = -1;
- }
- else { //wrap on S
- mEdge[cur_edge++] = (mNumS-1)*2*t;
- }
- mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face
- }
-#if GEN_TRI_STRIP
- //append terminating vertex to strip
- mTriStrip.push_back(mNumS-1+mNumS*(t+1));
-#endif
- }
-
-#if GEN_TRI_STRIP
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
-#endif
- }
-
- //generate normals
- for (U32 i = 0; i < mIndices.size()/3; i++) //for each triangle
- {
- const U16* idx = &(mIndices[i*3]);
-
- VertexData* v[] =
- { &mVertices[idx[0]], &mVertices[idx[1]], &mVertices[idx[2]] };
-
- //calculate triangle normal
- LLVector3 norm = (v[0]->mPosition-v[1]->mPosition) % (v[0]->mPosition-v[2]->mPosition);
-
- v[0]->mNormal += norm;
- v[1]->mNormal += norm;
- v[2]->mNormal += norm;
-
- //even out quad contributions
- v[i%2+1]->mNormal += norm;
- }
-
- // adjust normals based on wrapping and stitching
-
- BOOL s_bottom_converges = ((mVertices[0].mPosition - mVertices[mNumS*(mNumT-2)].mPosition).magVecSquared() < 0.000001f);
- BOOL s_top_converges = ((mVertices[mNumS-1].mPosition - mVertices[mNumS*(mNumT-2)+mNumS-1].mPosition).magVecSquared() < 0.000001f);
- if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes
- {
- if (volume->getPath().isOpen() == FALSE)
- { //wrap normals on T
- for (S32 i = 0; i < mNumS; i++)
- {
- LLVector3 norm = mVertices[i].mNormal + mVertices[mNumS*(mNumT-1)+i].mNormal;
- mVertices[i].mNormal = norm;
- mVertices[mNumS*(mNumT-1)+i].mNormal = norm;
- }
- }
-
- if ((volume->getProfile().isOpen() == FALSE) && !(s_bottom_converges))
- { //wrap normals on S
- for (S32 i = 0; i < mNumT; i++)
- {
- LLVector3 norm = mVertices[mNumS*i].mNormal + mVertices[mNumS*i+mNumS-1].mNormal;
- mVertices[mNumS * i].mNormal = norm;
- mVertices[mNumS * i+mNumS-1].mNormal = norm;
- }
- }
-
- if (volume->getPathType() == LL_PCODE_PATH_CIRCLE &&
- ((volume->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF))
- {
- if (s_bottom_converges)
- { //all lower S have same normal
- for (S32 i = 0; i < mNumT; i++)
- {
- mVertices[mNumS*i].mNormal = LLVector3(1,0,0);
- }
- }
-
- if (s_top_converges)
- { //all upper S have same normal
- for (S32 i = 0; i < mNumT; i++)
- {
- mVertices[mNumS*i+mNumS-1].mNormal = LLVector3(-1,0,0);
- }
- }
- }
- }
-
- else // logic for sculpt volumes
- {
- BOOL average_poles = FALSE;
- BOOL wrap_s = FALSE;
- BOOL wrap_t = FALSE;
-
- if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
- average_poles = TRUE;
-
- if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
- (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
- (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
- wrap_s = TRUE;
-
- if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
- wrap_t = TRUE;
-
-
- if (average_poles)
- {
- // average normals for north pole
-
- LLVector3 average(0.0, 0.0, 0.0);
- for (S32 i = 0; i < mNumS; i++)
- {
- average += mVertices[i].mNormal;
- }
-
- // set average
- for (S32 i = 0; i < mNumS; i++)
- {
- mVertices[i].mNormal = average;
- }
-
- // average normals for south pole
-
- average = LLVector3(0.0, 0.0, 0.0);
- for (S32 i = 0; i < mNumS; i++)
- {
- average += mVertices[i + mNumS * (mNumT - 1)].mNormal;
- }
-
- // set average
- for (S32 i = 0; i < mNumS; i++)
- {
- mVertices[i + mNumS * (mNumT - 1)].mNormal = average;
- }
-
- }
-
-
- if (wrap_s)
- {
- for (S32 i = 0; i < mNumT; i++)
- {
- LLVector3 norm = mVertices[mNumS*i].mNormal + mVertices[mNumS*i+mNumS-1].mNormal;
- mVertices[mNumS * i].mNormal = norm;
- mVertices[mNumS * i+mNumS-1].mNormal = norm;
- }
- }
-
-
-
- if (wrap_t)
- {
- for (S32 i = 0; i < mNumS; i++)
- {
- LLVector3 norm = mVertices[i].mNormal + mVertices[mNumS*(mNumT-1)+i].mNormal;
- mVertices[i].mNormal = norm;
- mVertices[mNumS*(mNumT-1)+i].mNormal = norm;
- }
-
- }
-
- }
-
- return TRUE;
-}
-
-// Finds binormal based on three vertices with texture coordinates.
-// Fills in dummy values if the triangle has degenerate texture coordinates.
-LLVector3 calc_binormal_from_triangle(
- const LLVector3& pos0,
- const LLVector2& tex0,
- const LLVector3& pos1,
- const LLVector2& tex1,
- const LLVector3& pos2,
- const LLVector2& tex2)
-{
- LLVector3 rx0( pos0.mV[VX], tex0.mV[VX], tex0.mV[VY] );
- LLVector3 rx1( pos1.mV[VX], tex1.mV[VX], tex1.mV[VY] );
- LLVector3 rx2( pos2.mV[VX], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector3 ry0( pos0.mV[VY], tex0.mV[VX], tex0.mV[VY] );
- LLVector3 ry1( pos1.mV[VY], tex1.mV[VX], tex1.mV[VY] );
- LLVector3 ry2( pos2.mV[VY], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector3 rz0( pos0.mV[VZ], tex0.mV[VX], tex0.mV[VY] );
- LLVector3 rz1( pos1.mV[VZ], tex1.mV[VX], tex1.mV[VY] );
- LLVector3 rz2( pos2.mV[VZ], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector3 r0 = (rx0 - rx1) % (rx0 - rx2);
- LLVector3 r1 = (ry0 - ry1) % (ry0 - ry2);
- LLVector3 r2 = (rz0 - rz1) % (rz0 - rz2);
-
- if( r0.mV[VX] && r1.mV[VX] && r2.mV[VX] )
- {
- LLVector3 binormal(
- -r0.mV[VZ] / r0.mV[VX],
- -r1.mV[VZ] / r1.mV[VX],
- -r2.mV[VZ] / r2.mV[VX]);
- // binormal.normVec();
- return binormal;
- }
- else
- {
- return LLVector3( 0, 1 , 0 );
- }
-}
+/**
+
+ * @file llvolume.cpp
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "llmemory.h"
+#include "llmath.h"
+
+#include
+#if !LL_WINDOWS
+#include
+#endif
+
+#include "llerror.h"
+#include "llmemtype.h"
+
+#include "llvolumemgr.h"
+#include "v2math.h"
+#include "v3math.h"
+#include "v4math.h"
+#include "m4math.h"
+#include "m3math.h"
+#include "llmatrix3a.h"
+#include "lloctree.h"
+#include "lldarray.h"
+#include "llvolume.h"
+#include "llvolumeoctree.h"
+#include "llstl.h"
+#include "llsdserialize.h"
+#include "llvector4a.h"
+#include "llmatrix4a.h"
+
+#define DEBUG_SILHOUETTE_BINORMALS 0
+#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
+#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
+
+const F32 CUT_MIN = 0.f;
+const F32 CUT_MAX = 1.f;
+const F32 MIN_CUT_DELTA = 0.02f;
+
+const F32 HOLLOW_MIN = 0.f;
+const F32 HOLLOW_MAX = 0.95f;
+const F32 HOLLOW_MAX_SQUARE = 0.7f;
+
+const F32 TWIST_MIN = -1.f;
+const F32 TWIST_MAX = 1.f;
+
+const F32 RATIO_MIN = 0.f;
+const F32 RATIO_MAX = 2.f; // Tom Y: Inverted sense here: 0 = top taper, 2 = bottom taper
+
+const F32 HOLE_X_MIN= 0.05f;
+const F32 HOLE_X_MAX= 1.0f;
+
+const F32 HOLE_Y_MIN= 0.05f;
+const F32 HOLE_Y_MAX= 0.5f;
+
+const F32 SHEAR_MIN = -0.5f;
+const F32 SHEAR_MAX = 0.5f;
+
+const F32 REV_MIN = 1.f;
+const F32 REV_MAX = 4.f;
+
+const F32 TAPER_MIN = -1.f;
+const F32 TAPER_MAX = 1.f;
+
+const F32 SKEW_MIN = -0.95f;
+const F32 SKEW_MAX = 0.95f;
+
+const F32 SCULPT_MIN_AREA = 0.002f;
+const S32 SCULPT_MIN_AREA_DETAIL = 1;
+
+extern BOOL gDebugGL;
+
+void assert_aligned(void* ptr, uintptr_t alignment)
+{
+#if 0
+ uintptr_t t = (uintptr_t) ptr;
+ if (t%alignment != 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+#endif
+}
+
+BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
+{
+ LLVector3 test = (pt2-pt1)%(pt3-pt2);
+
+ //answer
+ if(test * norm < 0)
+ {
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size)
+{
+ return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV);
+}
+
+BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size)
+{
+ F32 fAWdU[3];
+ F32 dir[3];
+ F32 diff[3];
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ dir[i] = 0.5f * (end[i] - start[i]);
+ diff[i] = (0.5f * (end[i] + start[i])) - center[i];
+ fAWdU[i] = fabsf(dir[i]);
+ if(fabsf(diff[i])>size[i] + fAWdU[i]) return false;
+ }
+
+ float f;
+ f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false;
+ f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false;
+ f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false;
+
+ return true;
+}
+
+
+
+// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
+// returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b,
+// and returns the intersection point along dir in intersection_t.
+
+// Moller-Trumbore algorithm
+BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t)
+{
+
+ /* find vectors for two edges sharing vert0 */
+ LLVector4a edge1;
+ edge1.setSub(vert1, vert0);
+
+ LLVector4a edge2;
+ edge2.setSub(vert2, vert0);
+
+ /* begin calculating determinant - also used to calculate U parameter */
+ LLVector4a pvec;
+ pvec.setCross3(dir, edge2);
+
+ /* if determinant is near zero, ray lies in plane of triangle */
+ LLVector4a det;
+ det.setAllDot3(edge1, pvec);
+
+ if (det.greaterEqual(LLVector4a::getEpsilon()).getGatheredBits() & 0x7)
+ {
+ /* calculate distance from vert0 to ray origin */
+ LLVector4a tvec;
+ tvec.setSub(orig, vert0);
+
+ /* calculate U parameter and test bounds */
+ LLVector4a u;
+ u.setAllDot3(tvec,pvec);
+
+ if ((u.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7) &&
+ (u.lessEqual(det).getGatheredBits() & 0x7))
+ {
+ /* prepare to test V parameter */
+ LLVector4a qvec;
+ qvec.setCross3(tvec, edge1);
+
+ /* calculate V parameter and test bounds */
+ LLVector4a v;
+ v.setAllDot3(dir, qvec);
+
+
+ //if (!(v < 0.f || u + v > det))
+
+ LLVector4a sum_uv;
+ sum_uv.setAdd(u, v);
+
+ S32 v_gequal = v.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7;
+ S32 sum_lequal = sum_uv.lessEqual(det).getGatheredBits() & 0x7;
+
+ if (v_gequal && sum_lequal)
+ {
+ /* calculate t, scale parameters, ray intersects triangle */
+ LLVector4a t;
+ t.setAllDot3(edge2,qvec);
+
+ t.div(det);
+ u.div(det);
+ v.div(det);
+
+ intersection_a = u[0];
+ intersection_b = v[0];
+ intersection_t = t[0];
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t)
+{
+ F32 u, v, t;
+
+ /* find vectors for two edges sharing vert0 */
+ LLVector4a edge1;
+ edge1.setSub(vert1, vert0);
+
+
+ LLVector4a edge2;
+ edge2.setSub(vert2, vert0);
+
+ /* begin calculating determinant - also used to calculate U parameter */
+ LLVector4a pvec;
+ pvec.setCross3(dir, edge2);
+
+ /* if determinant is near zero, ray lies in plane of triangle */
+ F32 det = edge1.dot3(pvec).getF32();
+
+
+ if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO)
+ {
+ return FALSE;
+ }
+
+ F32 inv_det = 1.f / det;
+
+ /* calculate distance from vert0 to ray origin */
+ LLVector4a tvec;
+ tvec.setSub(orig, vert0);
+
+ /* calculate U parameter and test bounds */
+ u = (tvec.dot3(pvec).getF32()) * inv_det;
+ if (u < 0.f || u > 1.f)
+ {
+ return FALSE;
+ }
+
+ /* prepare to test V parameter */
+ tvec.sub(edge1);
+
+ /* calculate V parameter and test bounds */
+ v = (dir.dot3(tvec).getF32()) * inv_det;
+
+ if (v < 0.f || u + v > 1.f)
+ {
+ return FALSE;
+ }
+
+ /* calculate t, ray intersects triangle */
+ t = (edge2.dot3(tvec).getF32()) * inv_det;
+
+ intersection_a = u;
+ intersection_b = v;
+ intersection_t = t;
+
+
+ return TRUE;
+}
+
+//helper for non-aligned vectors
+BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided)
+{
+ LLVector4a vert0a, vert1a, vert2a, origa, dira;
+ vert0a.load3(vert0.mV);
+ vert1a.load3(vert1.mV);
+ vert2a.load3(vert2.mV);
+ origa.load3(orig.mV);
+ dira.load3(dir.mV);
+
+ if (two_sided)
+ {
+ return LLTriangleRayIntersectTwoSided(vert0a, vert1a, vert2a, origa, dira,
+ intersection_a, intersection_b, intersection_t);
+ }
+ else
+ {
+ return LLTriangleRayIntersect(vert0a, vert1a, vert2a, origa, dira,
+ intersection_a, intersection_b, intersection_t);
+ }
+}
+
+class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst
+{
+public:
+ const LLVolumeFace* mFace;
+
+ LLVolumeOctreeRebound(const LLVolumeFace* face)
+ {
+ mFace = face;
+ }
+
+ virtual void visit(const LLOctreeNode* branch)
+ { //this is a depth first traversal, so it's safe to assum all children have complete
+ //bounding data
+
+ LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ LLVector4a& min = node->mExtents[0];
+ LLVector4a& max = node->mExtents[1];
+
+ if (!branch->getData().empty())
+ { //node has data, find AABB that binds data set
+ const LLVolumeTriangle* tri = *(branch->getData().begin());
+
+ //initialize min/max to first available vertex
+ min = *(tri->mV[0]);
+ max = *(tri->mV[0]);
+
+ for (LLOctreeNode::const_element_iter iter =
+ branch->getData().begin(); iter != branch->getData().end(); ++iter)
+ { //for each triangle in node
+
+ //stretch by triangles in node
+ tri = *iter;
+
+ min.setMin(min, *tri->mV[0]);
+ min.setMin(min, *tri->mV[1]);
+ min.setMin(min, *tri->mV[2]);
+
+ max.setMax(max, *tri->mV[0]);
+ max.setMax(max, *tri->mV[1]);
+ max.setMax(max, *tri->mV[2]);
+ }
+ }
+ else if (!branch->getChildren().empty())
+ { //no data, but child nodes exist
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0);
+
+ //initialize min/max to extents of first child
+ min = child->mExtents[0];
+ max = child->mExtents[1];
+ }
+ else
+ {
+ llerrs << "WTF? Empty leaf" << llendl;
+ }
+
+ for (S32 i = 0; i < branch->getChildCount(); ++i)
+ { //stretch by child extents
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
+ min.setMin(min, child->mExtents[0]);
+ max.setMax(max, child->mExtents[1]);
+ }
+
+ node->mBounds[0].setAdd(min, max);
+ node->mBounds[0].mul(0.5f);
+
+ node->mBounds[1].setSub(max,min);
+ node->mBounds[1].mul(0.5f);
+ }
+};
+
+//-------------------------------------------------------------------
+// statics
+//-------------------------------------------------------------------
+
+
+//----------------------------------------------------
+
+LLProfile::Face* LLProfile::addCap(S16 faceID)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ Face *face = vector_append(mFaces, 1);
+
+ face->mIndex = 0;
+ face->mCount = mTotal;
+ face->mScaleU= 1.0f;
+ face->mCap = TRUE;
+ face->mFaceID = faceID;
+ return face;
+}
+
+LLProfile::Face* LLProfile::addFace(S32 i, S32 count, F32 scaleU, S16 faceID, BOOL flat)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ Face *face = vector_append(mFaces, 1);
+
+ face->mIndex = i;
+ face->mCount = count;
+ face->mScaleU= scaleU;
+
+ face->mFlat = flat;
+ face->mCap = FALSE;
+ face->mFaceID = faceID;
+ return face;
+}
+
+// What is the bevel parameter used for? - DJS 04/05/02
+// Bevel parameter is currently unused but presumedly would support
+// filleted and chamfered corners
+void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F32 bevel, F32 ang_scale, S32 split)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ // Generate an n-sided "circular" path.
+ // 0 is (1,0), and we go counter-clockwise along a circular path from there.
+ const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
+ F32 scale = 0.5f;
+ F32 t, t_step, t_first, t_fraction, ang, ang_step;
+ LLVector3 pt1,pt2;
+
+ F32 begin = params.getBegin();
+ F32 end = params.getEnd();
+
+ t_step = 1.0f / sides;
+ ang_step = 2.0f*F_PI*t_step*ang_scale;
+
+ // Scale to have size "match" scale. Compensates to get object to generally fill bounding box.
+
+ S32 total_sides = llround(sides / ang_scale); // Total number of sides all around
+
+ if (total_sides < 8)
+ {
+ scale = tableScale[total_sides];
+ }
+
+ t_first = floor(begin * sides) / (F32)sides;
+
+ // pt1 is the first point on the fractional face.
+ // Starting t and ang values for the first face
+ t = t_first;
+ ang = 2.0f*F_PI*(t*ang_scale + offset);
+ pt1.setVec(cos(ang)*scale,sin(ang)*scale, t);
+
+ // Increment to the next point.
+ // pt2 is the end point on the fractional face
+ t += t_step;
+ ang += ang_step;
+ pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
+
+ t_fraction = (begin - t_first)*sides;
+
+ // Only use if it's not almost exactly on an edge.
+ if (t_fraction < 0.9999f)
+ {
+ LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
+ mProfile.push_back(new_pt);
+ }
+
+ // There's lots of potential here for floating point error to generate unneeded extra points - DJS 04/05/02
+ while (t < end)
+ {
+ // Iterate through all the integer steps of t.
+ pt1.setVec(cos(ang)*scale,sin(ang)*scale,t);
+
+ if (mProfile.size() > 0) {
+ LLVector3 p = mProfile[mProfile.size()-1];
+ for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
+ mProfile.push_back(p+(pt1-p) * 1.0f/(float)(split+1) * (float)(i+1));
+ }
+ }
+ mProfile.push_back(pt1);
+
+ t += t_step;
+ ang += ang_step;
+ }
+
+ t_fraction = (end - (t - t_step))*sides;
+
+ // pt1 is the first point on the fractional face
+ // pt2 is the end point on the fractional face
+ pt2.setVec(cos(ang)*scale,sin(ang)*scale,t);
+
+ // Find the fraction that we need to add to the end point.
+ t_fraction = (end - (t - t_step))*sides;
+ if (t_fraction > 0.0001f)
+ {
+ LLVector3 new_pt = lerp(pt1, pt2, t_fraction);
+
+ if (mProfile.size() > 0) {
+ LLVector3 p = mProfile[mProfile.size()-1];
+ for (S32 i = 0; i < split && mProfile.size() > 0; i++) {
+ mProfile.push_back(p+(new_pt-p) * 1.0f/(float)(split+1) * (float)(i+1));
+ }
+ }
+ mProfile.push_back(new_pt);
+ }
+
+ // If we're sliced, the profile is open.
+ if ((end - begin)*ang_scale < 0.99f)
+ {
+ if ((end - begin)*ang_scale > 0.5f)
+ {
+ mConcave = TRUE;
+ }
+ else
+ {
+ mConcave = FALSE;
+ }
+ mOpen = TRUE;
+ if (params.getHollow() <= 0)
+ {
+ // put center point if not hollow.
+ mProfile.push_back(LLVector3(0,0,0));
+ }
+ }
+ else
+ {
+ // The profile isn't open.
+ mOpen = FALSE;
+ mConcave = FALSE;
+ }
+
+ mTotal = mProfile.size();
+}
+
+void LLProfile::genNormals(const LLProfileParams& params)
+{
+ S32 count = mProfile.size();
+
+ S32 outer_count;
+ if (mTotalOut)
+ {
+ outer_count = mTotalOut;
+ }
+ else
+ {
+ outer_count = mTotal / 2;
+ }
+
+ mEdgeNormals.resize(count * 2);
+ mEdgeCenters.resize(count * 2);
+ mNormals.resize(count);
+
+ LLVector2 pt0,pt1;
+
+ BOOL hollow = (params.getHollow() > 0);
+
+ S32 i0, i1, i2, i3, i4;
+
+ // Parametrically generate normal
+ for (i2 = 0; i2 < count; i2++)
+ {
+ mNormals[i2].mV[0] = mProfile[i2].mV[0];
+ mNormals[i2].mV[1] = mProfile[i2].mV[1];
+ if (hollow && (i2 >= outer_count))
+ {
+ mNormals[i2] *= -1.f;
+ }
+ if (mNormals[i2].magVec() < 0.001)
+ {
+ // Special case for point at center, get adjacent points.
+ i1 = (i2 - 1) >= 0 ? i2 - 1 : count - 1;
+ i0 = (i1 - 1) >= 0 ? i1 - 1 : count - 1;
+ i3 = (i2 + 1) < count ? i2 + 1 : 0;
+ i4 = (i3 + 1) < count ? i3 + 1 : 0;
+
+ pt0.setVec(mProfile[i1].mV[VX] + mProfile[i1].mV[VX] - mProfile[i0].mV[VX],
+ mProfile[i1].mV[VY] + mProfile[i1].mV[VY] - mProfile[i0].mV[VY]);
+ pt1.setVec(mProfile[i3].mV[VX] + mProfile[i3].mV[VX] - mProfile[i4].mV[VX],
+ mProfile[i3].mV[VY] + mProfile[i3].mV[VY] - mProfile[i4].mV[VY]);
+
+ mNormals[i2] = pt0 + pt1;
+ mNormals[i2] *= 0.5f;
+ }
+ mNormals[i2].normVec();
+ }
+
+ S32 num_normal_sets = isConcave() ? 2 : 1;
+ for (S32 normal_set = 0; normal_set < num_normal_sets; normal_set++)
+ {
+ S32 point_num;
+ for (point_num = 0; point_num < mTotal; point_num++)
+ {
+ LLVector3 point_1 = mProfile[point_num];
+ point_1.mV[VZ] = 0.f;
+
+ LLVector3 point_2;
+
+ if (isConcave() && normal_set == 0 && point_num == (mTotal - 1) / 2)
+ {
+ point_2 = mProfile[mTotal - 1];
+ }
+ else if (isConcave() && normal_set == 1 && point_num == mTotal - 1)
+ {
+ point_2 = mProfile[(mTotal - 1) / 2];
+ }
+ else
+ {
+ LLVector3 delta_pos;
+ S32 neighbor_point = (point_num + 1) % mTotal;
+ while(delta_pos.magVecSquared() < 0.01f * 0.01f)
+ {
+ point_2 = mProfile[neighbor_point];
+ delta_pos = point_2 - point_1;
+ neighbor_point = (neighbor_point + 1) % mTotal;
+ if (neighbor_point == point_num)
+ {
+ break;
+ }
+ }
+ }
+
+ point_2.mV[VZ] = 0.f;
+ LLVector3 face_normal = (point_2 - point_1) % LLVector3::z_axis;
+ face_normal.normVec();
+ mEdgeNormals[normal_set * count + point_num] = face_normal;
+ mEdgeCenters[normal_set * count + point_num] = lerp(point_1, point_2, 0.5f);
+ }
+ }
+}
+
+
+// Hollow is percent of the original bounding box, not of this particular
+// profile's geometry. Thus, a swept triangle needs lower hollow values than
+// a swept square.
+LLProfile::Face* LLProfile::addHole(const LLProfileParams& params, BOOL flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split)
+{
+ // Note that addHole will NOT work for non-"circular" profiles, if we ever decide to use them.
+
+ // Total add has number of vertices on outside.
+ mTotalOut = mTotal;
+
+ // Why is the "bevel" parameter -1? DJS 04/05/02
+ genNGon(params, llfloor(sides),offset,-1, ang_scale, split);
+
+ Face *face = addFace(mTotalOut, mTotal-mTotalOut,0,LL_FACE_INNER_SIDE, flat);
+
+ std::vector pt;
+ pt.resize(mTotal) ;
+
+ for (S32 i=mTotalOut;i end - 0.01f)
+ {
+ llwarns << "LLProfile::generate() assertion failed (begin >= end)" << llendl;
+ return FALSE;
+ }
+
+ S32 face_num = 0;
+
+ switch (params.getCurveType() & LL_PCODE_PROFILE_MASK)
+ {
+ case LL_PCODE_PROFILE_SQUARE:
+ {
+ genNGon(params, 4,-0.375, 0, 1, split);
+ if (path_open)
+ {
+ addCap (LL_FACE_PATH_BEGIN);
+ }
+
+ for (i = llfloor(begin * 4.f); i < llfloor(end * 4.f + .999f); i++)
+ {
+ addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
+ }
+
+ for (i = 0; i <(S32) mProfile.size(); i++)
+ {
+ // Scale by 4 to generate proper tex coords.
+ mProfile[i].mV[2] *= 4.f;
+ }
+
+ if (hollow)
+ {
+ switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
+ {
+ case LL_PCODE_HOLE_TRIANGLE:
+ // This offset is not correct, but we can't change it now... DK 11/17/04
+ addHole(params, TRUE, 3, -0.375f, hollow, 1.f, split);
+ break;
+ case LL_PCODE_HOLE_CIRCLE:
+ // TODO: Compute actual detail levels for cubes
+ addHole(params, FALSE, MIN_DETAIL_FACES * detail, -0.375f, hollow, 1.f);
+ break;
+ case LL_PCODE_HOLE_SAME:
+ case LL_PCODE_HOLE_SQUARE:
+ default:
+ addHole(params, TRUE, 4, -0.375f, hollow, 1.f, split);
+ break;
+ }
+ }
+
+ if (path_open) {
+ mFaces[0].mCount = mTotal;
+ }
+ }
+ break;
+ case LL_PCODE_PROFILE_ISOTRI:
+ case LL_PCODE_PROFILE_RIGHTTRI:
+ case LL_PCODE_PROFILE_EQUALTRI:
+ {
+ genNGon(params, 3,0, 0, 1, split);
+ for (i = 0; i <(S32) mProfile.size(); i++)
+ {
+ // Scale by 3 to generate proper tex coords.
+ mProfile[i].mV[2] *= 3.f;
+ }
+
+ if (path_open)
+ {
+ addCap(LL_FACE_PATH_BEGIN);
+ }
+
+ for (i = llfloor(begin * 3.f); i < llfloor(end * 3.f + .999f); i++)
+ {
+ addFace((face_num++) * (split +1), split+2, 1, LL_FACE_OUTER_SIDE_0 << i, TRUE);
+ }
+ if (hollow)
+ {
+ // Swept triangles need smaller hollowness values,
+ // because the triangle doesn't fill the bounding box.
+ F32 triangle_hollow = hollow / 2.f;
+
+ switch (params.getCurveType() & LL_PCODE_HOLE_MASK)
+ {
+ case LL_PCODE_HOLE_CIRCLE:
+ // TODO: Actually generate level of detail for triangles
+ addHole(params, FALSE, MIN_DETAIL_FACES * detail, 0, triangle_hollow, 1.f);
+ break;
+ case LL_PCODE_HOLE_SQUARE:
+ addHole(params, TRUE, 4, 0, triangle_hollow, 1.f, split);
+ break;
+ case LL_PCODE_HOLE_SAME:
+ case LL_PCODE_HOLE_TRIANGLE:
+ default:
+ addHole(params, TRUE, 3, 0, triangle_hollow, 1.f, split);
+ break;
+ }
+ }
+ }
+ break;
+ case LL_PCODE_PROFILE_CIRCLE:
+ {
+ // If this has a square hollow, we should adjust the
+ // number of faces a bit so that the geometry lines up.
+ U8 hole_type=0;
+ F32 circle_detail = MIN_DETAIL_FACES * detail;
+ if (hollow)
+ {
+ hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
+ if (hole_type == LL_PCODE_HOLE_SQUARE)
+ {
+ // Snap to the next multiple of four sides,
+ // so that corners line up.
+ circle_detail = llceil(circle_detail / 4.0f) * 4.0f;
+ }
+ }
+
+ S32 sides = (S32)circle_detail;
+
+ if (is_sculpted)
+ sides = sculpt_size;
+
+ genNGon(params, sides);
+
+ if (path_open)
+ {
+ addCap (LL_FACE_PATH_BEGIN);
+ }
+
+ if (mOpen && !hollow)
+ {
+ addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
+ }
+ else
+ {
+ addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
+ }
+
+ if (hollow)
+ {
+ switch (hole_type)
+ {
+ case LL_PCODE_HOLE_SQUARE:
+ addHole(params, TRUE, 4, 0, hollow, 1.f, split);
+ break;
+ case LL_PCODE_HOLE_TRIANGLE:
+ addHole(params, TRUE, 3, 0, hollow, 1.f, split);
+ break;
+ case LL_PCODE_HOLE_CIRCLE:
+ case LL_PCODE_HOLE_SAME:
+ default:
+ addHole(params, FALSE, circle_detail, 0, hollow, 1.f);
+ break;
+ }
+ }
+ }
+ break;
+ case LL_PCODE_PROFILE_CIRCLE_HALF:
+ {
+ // If this has a square hollow, we should adjust the
+ // number of faces a bit so that the geometry lines up.
+ U8 hole_type=0;
+ // Number of faces is cut in half because it's only a half-circle.
+ F32 circle_detail = MIN_DETAIL_FACES * detail * 0.5f;
+ if (hollow)
+ {
+ hole_type = params.getCurveType() & LL_PCODE_HOLE_MASK;
+ if (hole_type == LL_PCODE_HOLE_SQUARE)
+ {
+ // Snap to the next multiple of four sides (div 2),
+ // so that corners line up.
+ circle_detail = llceil(circle_detail / 2.0f) * 2.0f;
+ }
+ }
+ genNGon(params, llfloor(circle_detail), 0.5f, 0.f, 0.5f);
+ if (path_open)
+ {
+ addCap(LL_FACE_PATH_BEGIN);
+ }
+ if (mOpen && !params.getHollow())
+ {
+ addFace(0,mTotal-1,0,LL_FACE_OUTER_SIDE_0, FALSE);
+ }
+ else
+ {
+ addFace(0,mTotal,0,LL_FACE_OUTER_SIDE_0, FALSE);
+ }
+
+ if (hollow)
+ {
+ switch (hole_type)
+ {
+ case LL_PCODE_HOLE_SQUARE:
+ addHole(params, TRUE, 2, 0.5f, hollow, 0.5f, split);
+ break;
+ case LL_PCODE_HOLE_TRIANGLE:
+ addHole(params, TRUE, 3, 0.5f, hollow, 0.5f, split);
+ break;
+ case LL_PCODE_HOLE_CIRCLE:
+ case LL_PCODE_HOLE_SAME:
+ default:
+ addHole(params, FALSE, circle_detail, 0.5f, hollow, 0.5f);
+ break;
+ }
+ }
+
+ // Special case for openness of sphere
+ if ((params.getEnd() - params.getBegin()) < 1.f)
+ {
+ mOpen = TRUE;
+ }
+ else if (!hollow)
+ {
+ mOpen = FALSE;
+ mProfile.push_back(mProfile[0]);
+ mTotal++;
+ }
+ }
+ break;
+ default:
+ llerrs << "Unknown profile: getCurveType()=" << params.getCurveType() << llendl;
+ break;
+ };
+
+ if (path_open)
+ {
+ addCap(LL_FACE_PATH_END); // bottom
+ }
+
+ if ( mOpen) // interior edge caps
+ {
+ addFace(mTotal-1, 2,0.5,LL_FACE_PROFILE_BEGIN, TRUE);
+
+ if (hollow)
+ {
+ addFace(mTotalOut-1, 2,0.5,LL_FACE_PROFILE_END, TRUE);
+ }
+ else
+ {
+ addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE);
+ }
+ }
+
+ //genNormals(params);
+
+ return TRUE;
+}
+
+
+
+BOOL LLProfileParams::importFile(LLFILE *fp)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ const S32 BUFSIZE = 16384;
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ // *NOTE: changing the size or type of these buffers will require
+ // changing the sscanf below.
+ char keyword[256]; /* Flawfinder: ignore */
+ char valuestr[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+ valuestr[0] = 0;
+ F32 tempF32;
+ U32 tempU32;
+
+ while (!feof(fp))
+ {
+ if (fgets(buffer, BUFSIZE, fp) == NULL)
+ {
+ buffer[0] = '\0';
+ }
+
+ sscanf( /* Flawfinder: ignore */
+ buffer,
+ " %255s %255s",
+ keyword, valuestr);
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("curve", keyword))
+ {
+ sscanf(valuestr,"%d",&tempU32);
+ setCurveType((U8) tempU32);
+ }
+ else if (!strcmp("begin",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setBegin(tempF32);
+ }
+ else if (!strcmp("end",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setEnd(tempF32);
+ }
+ else if (!strcmp("hollow",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setHollow(tempF32);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
+ }
+ }
+
+ return TRUE;
+}
+
+
+BOOL LLProfileParams::exportFile(LLFILE *fp) const
+{
+ fprintf(fp,"\t\tprofile 0\n");
+ fprintf(fp,"\t\t{\n");
+ fprintf(fp,"\t\t\tcurve\t%d\n", getCurveType());
+ fprintf(fp,"\t\t\tbegin\t%g\n", getBegin());
+ fprintf(fp,"\t\t\tend\t%g\n", getEnd());
+ fprintf(fp,"\t\t\thollow\t%g\n", getHollow());
+ fprintf(fp, "\t\t}\n");
+ return TRUE;
+}
+
+
+BOOL LLProfileParams::importLegacyStream(std::istream& input_stream)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ const S32 BUFSIZE = 16384;
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ // *NOTE: changing the size or type of these buffers will require
+ // changing the sscanf below.
+ char keyword[256]; /* Flawfinder: ignore */
+ char valuestr[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+ valuestr[0] = 0;
+ F32 tempF32;
+ U32 tempU32;
+
+ while (input_stream.good())
+ {
+ input_stream.getline(buffer, BUFSIZE);
+ sscanf( /* Flawfinder: ignore */
+ buffer,
+ " %255s %255s",
+ keyword,
+ valuestr);
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("curve", keyword))
+ {
+ sscanf(valuestr,"%d",&tempU32);
+ setCurveType((U8) tempU32);
+ }
+ else if (!strcmp("begin",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setBegin(tempF32);
+ }
+ else if (!strcmp("end",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setEnd(tempF32);
+ }
+ else if (!strcmp("hollow",keyword))
+ {
+ sscanf(valuestr,"%g",&tempF32);
+ setHollow(tempF32);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << keyword << " in profile import" << llendl;
+ }
+ }
+
+ return TRUE;
+}
+
+
+BOOL LLProfileParams::exportLegacyStream(std::ostream& output_stream) const
+{
+ output_stream <<"\t\tprofile 0\n";
+ output_stream <<"\t\t{\n";
+ output_stream <<"\t\t\tcurve\t" << (S32) getCurveType() << "\n";
+ output_stream <<"\t\t\tbegin\t" << getBegin() << "\n";
+ output_stream <<"\t\t\tend\t" << getEnd() << "\n";
+ output_stream <<"\t\t\thollow\t" << getHollow() << "\n";
+ output_stream << "\t\t}\n";
+ return TRUE;
+}
+
+LLSD LLProfileParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["curve"] = getCurveType();
+ sd["begin"] = getBegin();
+ sd["end"] = getEnd();
+ sd["hollow"] = getHollow();
+ return sd;
+}
+
+bool LLProfileParams::fromLLSD(LLSD& sd)
+{
+ setCurveType(sd["curve"].asInteger());
+ setBegin((F32)sd["begin"].asReal());
+ setEnd((F32)sd["end"].asReal());
+ setHollow((F32)sd["hollow"].asReal());
+ return true;
+}
+
+void LLProfileParams::copyParams(const LLProfileParams ¶ms)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+ setCurveType(params.getCurveType());
+ setBegin(params.getBegin());
+ setEnd(params.getEnd());
+ setHollow(params.getHollow());
+}
+
+
+LLPath::~LLPath()
+{
+}
+
+void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 end_scale, F32 twist_scale)
+{
+ // Generates a circular path, starting at (1, 0, 0), counterclockwise along the xz plane.
+ const F32 tableScale[] = { 1, 1, 1, 0.5f, 0.707107f, 0.53f, 0.525f, 0.5f };
+
+ F32 revolutions = params.getRevolutions();
+ F32 skew = params.getSkew();
+ F32 skew_mag = fabs(skew);
+ F32 hole_x = params.getScaleX() * (1.0f - skew_mag);
+ F32 hole_y = params.getScaleY();
+
+ // Calculate taper begin/end for x,y (Negative means taper the beginning)
+ F32 taper_x_begin = 1.0f;
+ F32 taper_x_end = 1.0f - params.getTaperX();
+ F32 taper_y_begin = 1.0f;
+ F32 taper_y_end = 1.0f - params.getTaperY();
+
+ if ( taper_x_end > 1.0f )
+ {
+ // Flip tapering.
+ taper_x_begin = 2.0f - taper_x_end;
+ taper_x_end = 1.0f;
+ }
+ if ( taper_y_end > 1.0f )
+ {
+ // Flip tapering.
+ taper_y_begin = 2.0f - taper_y_end;
+ taper_y_end = 1.0f;
+ }
+
+ // For spheres, the radius is usually zero.
+ F32 radius_start = 0.5f;
+ if (sides < 8)
+ {
+ radius_start = tableScale[sides];
+ }
+
+ // Scale the radius to take the hole size into account.
+ radius_start *= 1.0f - hole_y;
+
+ // Now check the radius offset to calculate the start,end radius. (Negative means
+ // decrease the start radius instead).
+ F32 radius_end = radius_start;
+ F32 radius_offset = params.getRadiusOffset();
+ if (radius_offset < 0.f)
+ {
+ radius_start *= 1.f + radius_offset;
+ }
+ else
+ {
+ radius_end *= 1.f - radius_offset;
+ }
+
+ // Is the path NOT a closed loop?
+ mOpen = ( (params.getEnd()*end_scale - params.getBegin() < 1.0f) ||
+ (skew_mag > 0.001f) ||
+ (fabs(taper_x_end - taper_x_begin) > 0.001f) ||
+ (fabs(taper_y_end - taper_y_begin) > 0.001f) ||
+ (fabs(radius_end - radius_start) > 0.001f) );
+
+ F32 ang, c, s;
+ LLQuaternion twist, qang;
+ PathPt *pt;
+ LLVector3 path_axis (1.f, 0.f, 0.f);
+ //LLVector3 twist_axis(0.f, 0.f, 1.f);
+ F32 twist_begin = params.getTwistBegin() * twist_scale;
+ F32 twist_end = params.getTwist() * twist_scale;
+
+ // We run through this once before the main loop, to make sure
+ // the path begins at the correct cut.
+ F32 step= 1.0f / sides;
+ F32 t = params.getBegin();
+ pt = vector_append(mPath, 1);
+ ang = 2.0f*F_PI*revolutions * t;
+ s = sin(ang)*lerp(radius_start, radius_end, t);
+ c = cos(ang)*lerp(radius_start, radius_end, t);
+
+
+ pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
+ + lerp(-skew ,skew, t) * 0.5f,
+ c + lerp(0,params.getShear().mV[1],s),
+ s);
+ pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
+ pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
+ pt->mTexT = t;
+
+ // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
+ twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
+ // Rotate the point around the circle's center.
+ qang.setQuat (ang,path_axis);
+ pt->mRot = twist * qang;
+
+ t+=step;
+
+ // Snap to a quantized parameter, so that cut does not
+ // affect most sample points.
+ t = ((S32)(t * sides)) / (F32)sides;
+
+ // Run through the non-cut dependent points.
+ while (t < params.getEnd())
+ {
+ pt = vector_append(mPath, 1);
+
+ ang = 2.0f*F_PI*revolutions * t;
+ c = cos(ang)*lerp(radius_start, radius_end, t);
+ s = sin(ang)*lerp(radius_start, radius_end, t);
+
+ pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
+ + lerp(-skew ,skew, t) * 0.5f,
+ c + lerp(0,params.getShear().mV[1],s),
+ s);
+
+ pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
+ pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
+ pt->mTexT = t;
+
+ // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
+ twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
+ // Rotate the point around the circle's center.
+ qang.setQuat (ang,path_axis);
+ pt->mRot = twist * qang;
+
+ t+=step;
+ }
+
+ // Make one final pass for the end cut.
+ t = params.getEnd();
+ pt = vector_append(mPath, 1);
+ ang = 2.0f*F_PI*revolutions * t;
+ c = cos(ang)*lerp(radius_start, radius_end, t);
+ s = sin(ang)*lerp(radius_start, radius_end, t);
+
+ pt->mPos.setVec(0 + lerp(0,params.getShear().mV[0],s)
+ + lerp(-skew ,skew, t) * 0.5f,
+ c + lerp(0,params.getShear().mV[1],s),
+ s);
+ pt->mScale.mV[VX] = hole_x * lerp(taper_x_begin, taper_x_end, t);
+ pt->mScale.mV[VY] = hole_y * lerp(taper_y_begin, taper_y_end, t);
+ pt->mTexT = t;
+
+ // Twist rotates the path along the x,y plane (I think) - DJS 04/05/02
+ twist.setQuat (lerp(twist_begin,twist_end,t) * 2.f * F_PI - F_PI,0,0,1);
+ // Rotate the point around the circle's center.
+ qang.setQuat (ang,path_axis);
+ pt->mRot = twist * qang;
+
+ mTotal = mPath.size();
+}
+
+const LLVector2 LLPathParams::getBeginScale() const
+{
+ LLVector2 begin_scale(1.f, 1.f);
+ if (getScaleX() > 1)
+ {
+ begin_scale.mV[0] = 2-getScaleX();
+ }
+ if (getScaleY() > 1)
+ {
+ begin_scale.mV[1] = 2-getScaleY();
+ }
+ return begin_scale;
+}
+
+const LLVector2 LLPathParams::getEndScale() const
+{
+ LLVector2 end_scale(1.f, 1.f);
+ if (getScaleX() < 1)
+ {
+ end_scale.mV[0] = getScaleX();
+ }
+ if (getScaleY() < 1)
+ {
+ end_scale.mV[1] = getScaleY();
+ }
+ return end_scale;
+}
+
+BOOL LLPath::generate(const LLPathParams& params, F32 detail, S32 split,
+ BOOL is_sculpted, S32 sculpt_size)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if ((!mDirty) && (!is_sculpted))
+ {
+ return FALSE;
+ }
+
+ if (detail < MIN_LOD)
+ {
+ llinfos << "Generating path with LOD < MIN! Clamping to 1" << llendl;
+ detail = MIN_LOD;
+ }
+
+ mDirty = FALSE;
+ S32 np = 2; // hardcode for line
+
+ mPath.clear();
+ mOpen = TRUE;
+
+ // Is this 0xf0 mask really necessary? DK 03/02/05
+ switch (params.getCurveType() & 0xf0)
+ {
+ default:
+ case LL_PCODE_PATH_LINE:
+ {
+ // Take the begin/end twist into account for detail.
+ np = llfloor(fabs(params.getTwistBegin() - params.getTwist()) * 3.5f * (detail-0.5f)) + 2;
+ if (np < split+2)
+ {
+ np = split+2;
+ }
+
+ mStep = 1.0f / (np-1);
+
+ mPath.resize(np);
+
+ LLVector2 start_scale = params.getBeginScale();
+ LLVector2 end_scale = params.getEndScale();
+
+ for (S32 i=0;i= 0.99f &&
+ params.getScaleX() >= .99f)
+ {
+ mOpen = FALSE;
+ }
+
+ //genNGon(params, llfloor(MIN_DETAIL_FACES * detail), 4.f, 0.f);
+ genNGon(params, llfloor(MIN_DETAIL_FACES * detail));
+
+ F32 t = 0.f;
+ F32 tStep = 1.0f / mPath.size();
+
+ F32 toggle = 0.5f;
+ for (S32 i=0;i<(S32)mPath.size();i++)
+ {
+ mPath[i].mPos.mV[0] = toggle;
+ if (toggle == 0.5f)
+ toggle = -0.5f;
+ else
+ toggle = 0.5f;
+ t += tStep;
+ }
+ }
+
+ break;
+
+ case LL_PCODE_PATH_TEST:
+
+ np = 5;
+ mStep = 1.0f / (np-1);
+
+ mPath.resize(np);
+
+ for (S32 i=0;iresizePath(length);
+ mVolumeFaces.clear();
+}
+
+void LLVolume::regen()
+{
+ generate();
+ createVolumeFaces();
+}
+
+void LLVolume::genBinormals(S32 face)
+{
+ mVolumeFaces[face].createBinormals();
+}
+
+LLVolume::~LLVolume()
+{
+ sNumMeshPoints -= mMesh.size();
+ delete mPathp;
+
+ profile_delete_lock = 0 ;
+ delete mProfilep;
+ profile_delete_lock = 1 ;
+
+ mPathp = NULL;
+ mProfilep = NULL;
+ mVolumeFaces.clear();
+
+ free(mHullPoints);
+ mHullPoints = NULL;
+ free(mHullIndices);
+ mHullIndices = NULL;
+}
+
+BOOL LLVolume::generate()
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+ llassert_always(mProfilep);
+
+ //Added 10.03.05 Dave Parks
+ // Split is a parameter to LLProfile::generate that tesselates edges on the profile
+ // to prevent lighting and texture interpolation errors on triangles that are
+ // stretched due to twisting or scaling on the path.
+ S32 split = (S32) ((mDetail)*0.66f);
+
+ if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_LINE &&
+ (mParams.getPathParams().getScale().mV[0] != 1.0f ||
+ mParams.getPathParams().getScale().mV[1] != 1.0f) &&
+ (mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_SQUARE ||
+ mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_ISOTRI ||
+ mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_EQUALTRI ||
+ mParams.getProfileParams().getCurveType() == LL_PCODE_PROFILE_RIGHTTRI))
+ {
+ split = 0;
+ }
+
+ mLODScaleBias.setVec(0.5f, 0.5f, 0.5f);
+
+ F32 profile_detail = mDetail;
+ F32 path_detail = mDetail;
+
+ U8 path_type = mParams.getPathParams().getCurveType();
+ U8 profile_type = mParams.getProfileParams().getCurveType();
+
+ if (path_type == LL_PCODE_PATH_LINE && profile_type == LL_PCODE_PROFILE_CIRCLE)
+ { //cylinders don't care about Z-Axis
+ mLODScaleBias.setVec(0.6f, 0.6f, 0.0f);
+ }
+ else if (path_type == LL_PCODE_PATH_CIRCLE)
+ {
+ mLODScaleBias.setVec(0.6f, 0.6f, 0.6f);
+ }
+
+ //********************************************************************
+ //debug info, to be removed
+ if((U32)(mPathp->mPath.size() * mProfilep->mProfile.size()) > (1u << 20))
+ {
+ llinfos << "sizeS: " << mPathp->mPath.size() << " sizeT: " << mProfilep->mProfile.size() << llendl ;
+ llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
+ llinfos << mParams << llendl ;
+ llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
+ llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
+
+ llerrs << "LLVolume corrupted!" << llendl ;
+ }
+ //********************************************************************
+
+ BOOL regenPath = mPathp->generate(mParams.getPathParams(), path_detail, split);
+ BOOL regenProf = mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(),profile_detail, split);
+
+ if (regenPath || regenProf )
+ {
+ S32 sizeS = mPathp->mPath.size();
+ S32 sizeT = mProfilep->mProfile.size();
+
+ //********************************************************************
+ //debug info, to be removed
+ if((U32)(sizeS * sizeT) > (1u << 20))
+ {
+ llinfos << "regenPath: " << (S32)regenPath << " regenProf: " << (S32)regenProf << llendl ;
+ llinfos << "sizeS: " << sizeS << " sizeT: " << sizeT << llendl ;
+ llinfos << "path_detail : " << path_detail << " split: " << split << " profile_detail: " << profile_detail << llendl ;
+ llinfos << mParams << llendl ;
+ llinfos << "more info to check if mProfilep is deleted or not." << llendl ;
+ llinfos << mProfilep->mNormals.size() << " : " << mProfilep->mFaces.size() << " : " << mProfilep->mEdgeNormals.size() << " : " << mProfilep->mEdgeCenters.size() << llendl ;
+
+ llerrs << "LLVolume corrupted!" << llendl ;
+ }
+ //********************************************************************
+
+ sNumMeshPoints -= mMesh.size();
+ mMesh.resize(sizeT * sizeS);
+ sNumMeshPoints += mMesh.size();
+
+ //generate vertex positions
+
+ // Run along the path.
+ for (S32 s = 0; s < sizeS; ++s)
+ {
+ LLVector2 scale = mPathp->mPath[s].mScale;
+ LLQuaternion rot = mPathp->mPath[s].mRot;
+
+ // Run along the profile.
+ for (S32 t = 0; t < sizeT; ++t)
+ {
+ S32 m = s*sizeT + t;
+ Point& pt = mMesh[m];
+
+ pt.mPos.mV[0] = mProfilep->mProfile[t].mV[0] * scale.mV[0];
+ pt.mPos.mV[1] = mProfilep->mProfile[t].mV[1] * scale.mV[1];
+ pt.mPos.mV[2] = 0.0f;
+ pt.mPos = pt.mPos * rot;
+ pt.mPos += mPathp->mPath[s].mPos;
+ }
+ }
+
+ for (std::vector::iterator iter = mProfilep->mFaces.begin();
+ iter != mProfilep->mFaces.end(); ++iter)
+ {
+ LLFaceID id = iter->mFaceID;
+ mFaceMask |= id;
+ }
+
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void LLVolumeFace::VertexData::init()
+{
+ if (!mData)
+ {
+ mData = (LLVector4a*) malloc(sizeof(LLVector4a)*2);
+ }
+}
+
+LLVolumeFace::VertexData::VertexData()
+{
+ mData = NULL;
+ init();
+}
+
+LLVolumeFace::VertexData::VertexData(const VertexData& rhs)
+{
+ mData = NULL;
+ *this = rhs;
+}
+
+const LLVolumeFace::VertexData& LLVolumeFace::VertexData::operator=(const LLVolumeFace::VertexData& rhs)
+{
+ if (this != &rhs)
+ {
+ init();
+ LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 2*sizeof(LLVector4a));
+ mTexCoord = rhs.mTexCoord;
+ }
+ return *this;
+}
+
+LLVolumeFace::VertexData::~VertexData()
+{
+ free(mData);
+ mData = NULL;
+}
+
+LLVector4a& LLVolumeFace::VertexData::getPosition()
+{
+ return mData[POSITION];
+}
+
+LLVector4a& LLVolumeFace::VertexData::getNormal()
+{
+ return mData[NORMAL];
+}
+
+const LLVector4a& LLVolumeFace::VertexData::getPosition() const
+{
+ return mData[POSITION];
+}
+
+const LLVector4a& LLVolumeFace::VertexData::getNormal() const
+{
+ return mData[NORMAL];
+}
+
+
+void LLVolumeFace::VertexData::setPosition(const LLVector4a& pos)
+{
+ mData[POSITION] = pos;
+}
+
+void LLVolumeFace::VertexData::setNormal(const LLVector4a& norm)
+{
+ mData[NORMAL] = norm;
+}
+
+bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const
+{
+ const F32* lp = this->getPosition().getF32ptr();
+ const F32* rp = rhs.getPosition().getF32ptr();
+
+ if (lp[0] != rp[0])
+ {
+ return lp[0] < rp[0];
+ }
+
+ if (rp[1] != lp[1])
+ {
+ return lp[1] < rp[1];
+ }
+
+ if (rp[2] != lp[2])
+ {
+ return lp[2] < rp[2];
+ }
+
+ lp = getNormal().getF32ptr();
+ rp = rhs.getNormal().getF32ptr();
+
+ if (lp[0] != rp[0])
+ {
+ return lp[0] < rp[0];
+ }
+
+ if (rp[1] != lp[1])
+ {
+ return lp[1] < rp[1];
+ }
+
+ if (rp[2] != lp[2])
+ {
+ return lp[2] < rp[2];
+ }
+
+ if (mTexCoord.mV[0] != rhs.mTexCoord.mV[0])
+ {
+ return mTexCoord.mV[0] < rhs.mTexCoord.mV[0];
+ }
+
+ return mTexCoord.mV[1] < rhs.mTexCoord.mV[1];
+}
+
+bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const
+{
+ return mData[POSITION].equals3(rhs.getPosition()) &&
+ mData[NORMAL].equals3(rhs.getNormal()) &&
+ mTexCoord == rhs.mTexCoord;
+}
+
+bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const
+{
+ bool retval = false;
+ if (rhs.mData[POSITION].equals3(mData[POSITION]) && rhs.mTexCoord == mTexCoord)
+ {
+ if (angle_cutoff > 1.f)
+ {
+ retval = (mData[NORMAL].equals3(rhs.mData[NORMAL]));
+ }
+ else
+ {
+ F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]).getF32();
+ retval = cur_angle > angle_cutoff;
+ }
+ }
+
+ return retval;
+}
+
+bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
+{
+ //input stream is now pointing at a zlib compressed block of LLSD
+ //decompress block
+ LLSD mdl;
+ if (!unzip_llsd(mdl, is, size))
+ {
+ llwarns << "not a valid mesh asset!" << llendl;
+ return false;
+ }
+
+ {
+ U32 face_count = mdl.size();
+
+ if (face_count == 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ mVolumeFaces.resize(face_count);
+
+ for (U32 i = 0; i < face_count; ++i)
+ {
+ LLSD::Binary pos = mdl[i]["Position"];
+ LLSD::Binary norm = mdl[i]["Normal"];
+ LLSD::Binary tc = mdl[i]["TexCoord0"];
+ LLSD::Binary idx = mdl[i]["TriangleList"];
+
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ //copy out indices
+ face.resizeIndices(idx.size()/2);
+
+ if (idx.empty() || face.mNumIndices < 3)
+ { //why is there an empty index list?
+ llerrs <<"WTF?" << llendl;
+ continue;
+ }
+
+ U16* indices = (U16*) &(idx[0]);
+ for (U32 j = 0; j < idx.size()/2; ++j)
+ {
+ face.mIndices[j] = indices[j];
+ }
+
+ //copy out vertices
+ U32 num_verts = pos.size()/(3*2);
+ face.resizeVertices(num_verts);
+
+ if (mdl[i].has("Weights"))
+ {
+ face.allocateWeights(num_verts);
+
+ LLSD::Binary weights = mdl[i]["Weights"];
+
+ U32 idx = 0;
+
+ U32 cur_vertex = 0;
+ while (idx < weights.size() && cur_vertex < num_verts)
+ {
+ const U8 END_INFLUENCES = 0xFF;
+ U8 joint = weights[idx++];
+
+ U32 cur_influence = 0;
+ LLVector4 wght(0,0,0,0);
+
+ while (joint != END_INFLUENCES && idx < weights.size())
+ {
+ U16 influence = weights[idx++];
+ influence |= ((U16) weights[idx++] << 8);
+
+ F32 w = llclamp((F32) influence / 65535.f, 0.f, 0.99999f);
+ wght.mV[cur_influence++] = (F32) joint + w;
+
+ if (cur_influence >= 4)
+ {
+ joint = END_INFLUENCES;
+ }
+ else
+ {
+ joint = weights[idx++];
+ }
+ }
+
+ face.mWeights[cur_vertex].loadua(wght.mV);
+
+ cur_vertex++;
+ }
+
+ if (cur_vertex != num_verts || idx != weights.size())
+ {
+ llwarns << "Vertex weight count does not match vertex count!" << llendl;
+ }
+
+ }
+
+ LLVector3 minp;
+ LLVector3 maxp;
+ LLVector2 min_tc;
+ LLVector2 max_tc;
+
+ minp.setValue(mdl[i]["PositionDomain"]["Min"]);
+ maxp.setValue(mdl[i]["PositionDomain"]["Max"]);
+ LLVector4a min_pos, max_pos;
+ min_pos.load3(minp.mV);
+ max_pos.load3(maxp.mV);
+
+ min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]);
+ max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]);
+
+ LLVector4a pos_range;
+ pos_range.setSub(max_pos, min_pos);
+ LLVector2 tc_range = max_tc - min_tc;
+
+ LLVector4a* pos_out = face.mPositions;
+ LLVector4a* norm_out = face.mNormals;
+ LLVector2* tc_out = face.mTexCoords;
+
+ for (U32 j = 0; j < num_verts; ++j)
+ {
+ U16* v = (U16*) &(pos[j*3*2]);
+
+ pos_out->set((F32) v[0], (F32) v[1], (F32) v[2]);
+ pos_out->div(65535.f);
+ pos_out->mul(pos_range);
+ pos_out->add(min_pos);
+
+ pos_out++;
+
+ U16* n = (U16*) &(norm[j*3*2]);
+
+ norm_out->set((F32) n[0], (F32) n[1], (F32) n[2]);
+ norm_out->div(65535.f);
+ norm_out->mul(2.f);
+ norm_out->sub(1.f);
+ norm_out++;
+
+ U16* t = (U16*) &(tc[j*2*2]);
+
+ tc_out->mV[0] = (F32) t[0] / 65535.f * tc_range.mV[0] + min_tc.mV[0];
+ tc_out->mV[1] = (F32) t[1] / 65535.f * tc_range.mV[1] + min_tc.mV[1];
+
+ tc_out++;
+ }
+
+
+ // modifier flags?
+ bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR);
+ bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT);
+
+
+ // translate to actions:
+ bool do_reflect_x = false;
+ bool do_reverse_triangles = false;
+ bool do_invert_normals = false;
+
+ if (do_mirror)
+ {
+ do_reflect_x = true;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ if (do_invert)
+ {
+ do_invert_normals = true;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ // now do the work
+
+ if (do_reflect_x)
+ {
+ LLVector4a* p = (LLVector4a*) face.mPositions;
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+
+ for (S32 i = 0; i < face.mNumVertices; i++)
+ {
+ p[i].mul(-1.0f);
+ n[i].mul(-1.0f);
+ }
+ }
+
+ if (do_invert_normals)
+ {
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+
+ for (S32 i = 0; i < face.mNumVertices; i++)
+ {
+ n[i].mul(-1.0f);
+ }
+ }
+
+ if (do_reverse_triangles)
+ {
+ for (U32 j = 0; j < face.mNumIndices; j += 3)
+ {
+ // swap the 2nd and 3rd index
+ S32 swap = face.mIndices[j+1];
+ face.mIndices[j+1] = face.mIndices[j+2];
+ face.mIndices[j+2] = swap;
+ }
+ }
+
+ //calculate bounding box
+ LLVector4a& min = face.mExtents[0];
+ LLVector4a& max = face.mExtents[1];
+
+ min.clear();
+ max.clear();
+ min = max = face.mPositions[0];
+
+ for (S32 i = 1; i < face.mNumVertices; ++i)
+ {
+ min.setMin(min, face.mPositions[i]);
+ max.setMax(max, face.mPositions[i]);
+ }
+ }
+ }
+
+ mSculptLevel = 0; // success!
+
+ cacheOptimize();
+
+ return true;
+}
+
+void tetrahedron_set_normal(LLVolumeFace::VertexData* cv)
+{
+ LLVector4a v0;
+ v0.setSub(cv[1].getPosition(), cv[0].getNormal());
+ LLVector4a v1;
+ v1.setSub(cv[2].getNormal(), cv[0].getPosition());
+
+ cv[0].getNormal().setCross3(v0,v1);
+ cv[0].getNormal().normalize3fast();
+ cv[1].setNormal(cv[0].getNormal());
+ cv[2].setNormal(cv[1].getNormal());
+}
+
+BOOL LLVolume::isTetrahedron()
+{
+ return mIsTetrahedron;
+}
+
+void LLVolume::makeTetrahedron()
+{
+ mVolumeFaces.clear();
+
+ LLVolumeFace face;
+
+ F32 x = 0.25f;
+ LLVector4a p[] =
+ { //unit tetrahedron corners
+ LLVector4a(x,x,x),
+ LLVector4a(-x,-x,x),
+ LLVector4a(-x,x,-x),
+ LLVector4a(x,-x,-x)
+ };
+
+ face.mExtents[0].splat(-x);
+ face.mExtents[1].splat(x);
+
+ LLVolumeFace::VertexData cv[3];
+
+ //set texture coordinates
+ cv[0].mTexCoord = LLVector2(0,0);
+ cv[1].mTexCoord = LLVector2(1,0);
+ cv[2].mTexCoord = LLVector2(0.5f, 0.5f*F_SQRT3);
+
+
+ //side 1
+ cv[0].setPosition(p[1]);
+ cv[1].setPosition(p[0]);
+ cv[2].setPosition(p[2]);
+
+ tetrahedron_set_normal(cv);
+
+ face.resizeVertices(12);
+ face.resizeIndices(12);
+
+ LLVector4a* v = (LLVector4a*) face.mPositions;
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+ LLVector2* tc = (LLVector2*) face.mTexCoords;
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+
+ //side 2
+ cv[0].setPosition(p[3]);
+ cv[1].setPosition(p[0]);
+ cv[2].setPosition(p[1]);
+
+ tetrahedron_set_normal(cv);
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+ //side 3
+ cv[0].setPosition(p[3]);
+ cv[1].setPosition(p[1]);
+ cv[2].setPosition(p[2]);
+
+ tetrahedron_set_normal(cv);
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+ //side 4
+ cv[0].setPosition(p[2]);
+ cv[1].setPosition(p[0]);
+ cv[2].setPosition(p[3]);
+
+ tetrahedron_set_normal(cv);
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+ //set index buffer
+ for (U16 i = 0; i < 12; i++)
+ {
+ face.mIndices[i] = i;
+ }
+
+ mVolumeFaces.push_back(face);
+ mSculptLevel = 0;
+ mIsTetrahedron = TRUE;
+}
+
+void LLVolume::copyVolumeFaces(const LLVolume* volume)
+{
+ mVolumeFaces = volume->mVolumeFaces;
+ mSculptLevel = 0;
+ mIsTetrahedron = FALSE;
+}
+
+void LLVolume::cacheOptimize()
+{
+ for (S32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ mVolumeFaces[i].cacheOptimize();
+ }
+}
+
+
+S32 LLVolume::getNumFaces() const
+{
+ U8 sculpt_type = (mParams.getSculptType() & LL_SCULPT_TYPE_MASK);
+
+ if (sculpt_type == LL_SCULPT_TYPE_MESH)
+ {
+ return LL_SCULPT_MESH_MAX_FACES;
+ }
+
+ return (S32)mProfilep->mFaces.size();
+}
+
+
+void LLVolume::createVolumeFaces()
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if (mGenerateSingleFace)
+ {
+ // do nothing
+ }
+ else
+ {
+ S32 num_faces = getNumFaces();
+ BOOL partial_build = TRUE;
+ if (num_faces != mVolumeFaces.size())
+ {
+ partial_build = FALSE;
+ mVolumeFaces.resize(num_faces);
+ }
+ // Initialize volume faces with parameter data
+ for (S32 i = 0; i < (S32)mVolumeFaces.size(); i++)
+ {
+ LLVolumeFace& vf = mVolumeFaces[i];
+ LLProfile::Face& face = mProfilep->mFaces[i];
+ vf.mBeginS = face.mIndex;
+ vf.mNumS = face.mCount;
+ if (vf.mNumS < 0)
+ {
+ llerrs << "Volume face corruption detected." << llendl;
+ }
+
+ vf.mBeginT = 0;
+ vf.mNumT= getPath().mPath.size();
+ vf.mID = i;
+
+ // Set the type mask bits correctly
+ if (mParams.getProfileParams().getHollow() > 0)
+ {
+ vf.mTypeMask |= LLVolumeFace::HOLLOW_MASK;
+ }
+ if (mProfilep->isOpen())
+ {
+ vf.mTypeMask |= LLVolumeFace::OPEN_MASK;
+ }
+ if (face.mCap)
+ {
+ vf.mTypeMask |= LLVolumeFace::CAP_MASK;
+ if (face.mFaceID == LL_FACE_PATH_BEGIN)
+ {
+ vf.mTypeMask |= LLVolumeFace::TOP_MASK;
+ }
+ else
+ {
+ llassert(face.mFaceID == LL_FACE_PATH_END);
+ vf.mTypeMask |= LLVolumeFace::BOTTOM_MASK;
+ }
+ }
+ else if (face.mFaceID & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
+ {
+ vf.mTypeMask |= LLVolumeFace::FLAT_MASK | LLVolumeFace::END_MASK;
+ }
+ else
+ {
+ vf.mTypeMask |= LLVolumeFace::SIDE_MASK;
+ if (face.mFlat)
+ {
+ vf.mTypeMask |= LLVolumeFace::FLAT_MASK;
+ }
+ if (face.mFaceID & LL_FACE_INNER_SIDE)
+ {
+ vf.mTypeMask |= LLVolumeFace::INNER_MASK;
+ if (face.mFlat && vf.mNumS > 2)
+ { //flat inner faces have to copy vert normals
+ vf.mNumS = vf.mNumS*2;
+ if (vf.mNumS < 0)
+ {
+ llerrs << "Volume face corruption detected." << llendl;
+ }
+ }
+ }
+ else
+ {
+ vf.mTypeMask |= LLVolumeFace::OUTER_MASK;
+ }
+ }
+ }
+
+ for (face_list_t::iterator iter = mVolumeFaces.begin();
+ iter != mVolumeFaces.end(); ++iter)
+ {
+ (*iter).create(this, partial_build);
+ }
+ }
+}
+
+
+inline LLVector3 sculpt_rgb_to_vector(U8 r, U8 g, U8 b)
+{
+ // maps RGB values to vector values [0..255] -> [-0.5..0.5]
+ LLVector3 value;
+ value.mV[VX] = r / 255.f - 0.5f;
+ value.mV[VY] = g / 255.f - 0.5f;
+ value.mV[VZ] = b / 255.f - 0.5f;
+
+ return value;
+}
+
+inline U32 sculpt_xy_to_index(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
+{
+ U32 index = (x + y * sculpt_width) * sculpt_components;
+ return index;
+}
+
+
+inline U32 sculpt_st_to_index(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components)
+{
+ U32 x = (U32) ((F32)s/(size_s) * (F32) sculpt_width);
+ U32 y = (U32) ((F32)t/(size_t) * (F32) sculpt_height);
+
+ return sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
+}
+
+
+inline LLVector3 sculpt_index_to_vector(U32 index, const U8* sculpt_data)
+{
+ LLVector3 v = sculpt_rgb_to_vector(sculpt_data[index], sculpt_data[index+1], sculpt_data[index+2]);
+
+ return v;
+}
+
+inline LLVector3 sculpt_st_to_vector(S32 s, S32 t, S32 size_s, S32 size_t, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
+{
+ U32 index = sculpt_st_to_index(s, t, size_s, size_t, sculpt_width, sculpt_height, sculpt_components);
+
+ return sculpt_index_to_vector(index, sculpt_data);
+}
+
+inline LLVector3 sculpt_xy_to_vector(U32 x, U32 y, U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data)
+{
+ U32 index = sculpt_xy_to_index(x, y, sculpt_width, sculpt_height, sculpt_components);
+
+ return sculpt_index_to_vector(index, sculpt_data);
+}
+
+
+F32 LLVolume::sculptGetSurfaceArea()
+{
+ // test to see if image has enough variation to create non-degenerate geometry
+
+ F32 area = 0;
+
+ S32 sizeS = mPathp->mPath.size();
+ S32 sizeT = mProfilep->mProfile.size();
+
+ for (S32 s = 0; s < sizeS-1; s++)
+ {
+ for (S32 t = 0; t < sizeT-1; t++)
+ {
+ // get four corners of quad
+ LLVector3 p1 = mMesh[(s )*sizeT + (t )].mPos;
+ LLVector3 p2 = mMesh[(s+1)*sizeT + (t )].mPos;
+ LLVector3 p3 = mMesh[(s )*sizeT + (t+1)].mPos;
+ LLVector3 p4 = mMesh[(s+1)*sizeT + (t+1)].mPos;
+
+ // compute the area of the quad by taking the length of the cross product of the two triangles
+ LLVector3 cross1 = (p1 - p2) % (p1 - p3);
+ LLVector3 cross2 = (p4 - p2) % (p4 - p3);
+ area += (cross1.magVec() + cross2.magVec()) / 2.0;
+ }
+ }
+
+ return area;
+}
+
+// create placeholder shape
+void LLVolume::sculptGeneratePlaceholder()
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ S32 sizeS = mPathp->mPath.size();
+ S32 sizeT = mProfilep->mProfile.size();
+
+ S32 line = 0;
+
+ // for now, this is a sphere.
+ for (S32 s = 0; s < sizeS; s++)
+ {
+ for (S32 t = 0; t < sizeT; t++)
+ {
+ S32 i = t + line;
+ Point& pt = mMesh[i];
+
+
+ F32 u = (F32)s/(sizeS-1);
+ F32 v = (F32)t/(sizeT-1);
+
+ const F32 RADIUS = (F32) 0.3;
+
+ pt.mPos.mV[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS);
+ pt.mPos.mV[1] = (F32)(sin(F_PI * v) * sin(2.0 * F_PI * u) * RADIUS);
+ pt.mPos.mV[2] = (F32)(cos(F_PI * v) * RADIUS);
+
+ }
+ line += sizeT;
+ }
+}
+
+// create the vertices from the map
+void LLVolume::sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type)
+{
+ U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
+ BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
+ BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
+ BOOL reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
+
+
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ S32 sizeS = mPathp->mPath.size();
+ S32 sizeT = mProfilep->mProfile.size();
+
+ S32 line = 0;
+ for (S32 s = 0; s < sizeS; s++)
+ {
+ // Run along the profile.
+ for (S32 t = 0; t < sizeT; t++)
+ {
+ S32 i = t + line;
+ Point& pt = mMesh[i];
+
+ S32 reversed_t = t;
+
+ if (reverse_horizontal)
+ {
+ reversed_t = sizeT - t - 1;
+ }
+
+ U32 x = (U32) ((F32)reversed_t/(sizeT-1) * (F32) sculpt_width);
+ U32 y = (U32) ((F32)s/(sizeS-1) * (F32) sculpt_height);
+
+
+ if (y == 0) // top row stitching
+ {
+ // pinch?
+ if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
+ {
+ x = sculpt_width / 2;
+ }
+ }
+
+ if (y == sculpt_height) // bottom row stitching
+ {
+ // wrap?
+ if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
+ {
+ y = 0;
+ }
+ else
+ {
+ y = sculpt_height - 1;
+ }
+
+ // pinch?
+ if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
+ {
+ x = sculpt_width / 2;
+ }
+ }
+
+ if (x == sculpt_width) // side stitching
+ {
+ // wrap?
+ if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
+ (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
+ (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
+ {
+ x = 0;
+ }
+
+ else
+ {
+ x = sculpt_width - 1;
+ }
+ }
+
+ pt.mPos = sculpt_xy_to_vector(x, y, sculpt_width, sculpt_height, sculpt_components, sculpt_data);
+
+ if (sculpt_mirror)
+ {
+ pt.mPos.mV[VX] *= -1.f;
+ }
+ }
+
+ line += sizeT;
+ }
+}
+
+
+const S32 SCULPT_REZ_1 = 6; // changed from 4 to 6 - 6 looks round whereas 4 looks square
+const S32 SCULPT_REZ_2 = 8;
+const S32 SCULPT_REZ_3 = 16;
+const S32 SCULPT_REZ_4 = 32;
+
+S32 sculpt_sides(F32 detail)
+{
+
+ // detail is usually one of: 1, 1.5, 2.5, 4.0.
+
+ if (detail <= 1.0)
+ {
+ return SCULPT_REZ_1;
+ }
+ if (detail <= 2.0)
+ {
+ return SCULPT_REZ_2;
+ }
+ if (detail <= 3.0)
+ {
+ return SCULPT_REZ_3;
+ }
+ else
+ {
+ return SCULPT_REZ_4;
+ }
+}
+
+
+
+// determine the number of vertices in both s and t direction for this sculpt
+void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t)
+{
+ // this code has the following properties:
+ // 1) the aspect ratio of the mesh is as close as possible to the ratio of the map
+ // while still using all available verts
+ // 2) the mesh cannot have more verts than is allowed by LOD
+ // 3) the mesh cannot have more verts than is allowed by the map
+
+ S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0);
+ S32 max_vertices_map = width * height / 4;
+
+ S32 vertices;
+ if (max_vertices_map > 0)
+ vertices = llmin(max_vertices_lod, max_vertices_map);
+ else
+ vertices = max_vertices_lod;
+
+
+ F32 ratio;
+ if ((width == 0) || (height == 0))
+ ratio = 1.f;
+ else
+ ratio = (F32) width / (F32) height;
+
+
+ s = (S32)(F32) sqrt(((F32)vertices / ratio));
+
+ s = llmax(s, 4); // no degenerate sizes, please
+ t = vertices / s;
+
+ t = llmax(t, 4); // no degenerate sizes, please
+ s = vertices / t;
+}
+
+// sculpt replaces generate() for sculpted surfaces
+void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+ U8 sculpt_type = mParams.getSculptType();
+
+ BOOL data_is_empty = FALSE;
+
+ if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)
+ {
+ sculpt_level = -1;
+ data_is_empty = TRUE;
+ }
+
+ S32 requested_sizeS = 0;
+ S32 requested_sizeT = 0;
+
+ sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, mDetail, requested_sizeS, requested_sizeT);
+
+ mPathp->generate(mParams.getPathParams(), mDetail, 0, TRUE, requested_sizeS);
+ mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), mDetail, 0, TRUE, requested_sizeT);
+
+ S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got
+ S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got
+
+ // weird crash bug - DEV-11158 - trying to collect more data:
+ if ((sizeS == 0) || (sizeT == 0))
+ {
+ llwarns << "sculpt bad mesh size " << sizeS << " " << sizeT << llendl;
+ }
+
+ sNumMeshPoints -= mMesh.size();
+ mMesh.resize(sizeS * sizeT);
+ sNumMeshPoints += mMesh.size();
+
+ //generate vertex positions
+ if (!data_is_empty)
+ {
+ sculptGenerateMapVertices(sculpt_width, sculpt_height, sculpt_components, sculpt_data, sculpt_type);
+
+ // don't test lowest LOD to support legacy content DEV-33670
+ if (mDetail > SCULPT_MIN_AREA_DETAIL)
+ {
+ if (sculptGetSurfaceArea() < SCULPT_MIN_AREA)
+ {
+ data_is_empty = TRUE;
+ }
+ }
+ }
+
+ if (data_is_empty)
+ {
+ sculptGeneratePlaceholder();
+ }
+
+
+
+ for (S32 i = 0; i < (S32)mProfilep->mFaces.size(); i++)
+ {
+ mFaceMask |= mProfilep->mFaces[i].mFaceID;
+ }
+
+ mSculptLevel = sculpt_level;
+
+ // Delete any existing faces so that they get regenerated
+ mVolumeFaces.clear();
+
+ createVolumeFaces();
+}
+
+
+
+
+BOOL LLVolume::isCap(S32 face)
+{
+ return mProfilep->mFaces[face].mCap;
+}
+
+BOOL LLVolume::isFlat(S32 face)
+{
+ return mProfilep->mFaces[face].mFlat;
+}
+
+
+bool LLVolumeParams::isSculpt() const
+{
+ return mSculptID.notNull();
+}
+
+bool LLVolumeParams::isMeshSculpt() const
+{
+ return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH);
+}
+
+bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const
+{
+ return ( (getPathParams() == params.getPathParams()) &&
+ (getProfileParams() == params.getProfileParams()) &&
+ (mSculptID == params.mSculptID) &&
+ (mSculptType == params.mSculptType) );
+}
+
+bool LLVolumeParams::operator!=(const LLVolumeParams ¶ms) const
+{
+ return ( (getPathParams() != params.getPathParams()) ||
+ (getProfileParams() != params.getProfileParams()) ||
+ (mSculptID != params.mSculptID) ||
+ (mSculptType != params.mSculptType) );
+}
+
+bool LLVolumeParams::operator<(const LLVolumeParams ¶ms) const
+{
+ if( getPathParams() != params.getPathParams() )
+ {
+ return getPathParams() < params.getPathParams();
+ }
+
+ if (getProfileParams() != params.getProfileParams())
+ {
+ return getProfileParams() < params.getProfileParams();
+ }
+
+ if (mSculptID != params.mSculptID)
+ {
+ return mSculptID < params.mSculptID;
+ }
+
+ return mSculptType < params.mSculptType;
+
+
+}
+
+void LLVolumeParams::copyParams(const LLVolumeParams ¶ms)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+ mProfileParams.copyParams(params.mProfileParams);
+ mPathParams.copyParams(params.mPathParams);
+ mSculptID = params.getSculptID();
+ mSculptType = params.getSculptType();
+}
+
+// Less restricitve approx 0 for volumes
+const F32 APPROXIMATELY_ZERO = 0.001f;
+bool approx_zero( F32 f, F32 tolerance = APPROXIMATELY_ZERO)
+{
+ return (f >= -tolerance) && (f <= tolerance);
+}
+
+// return true if in range (or nearly so)
+static bool limit_range(F32& v, F32 min, F32 max, F32 tolerance = APPROXIMATELY_ZERO)
+{
+ F32 min_delta = v - min;
+ if (min_delta < 0.f)
+ {
+ v = min;
+ if (!approx_zero(min_delta, tolerance))
+ return false;
+ }
+ F32 max_delta = max - v;
+ if (max_delta < 0.f)
+ {
+ v = max;
+ if (!approx_zero(max_delta, tolerance))
+ return false;
+ }
+ return true;
+}
+
+bool LLVolumeParams::setBeginAndEndS(const F32 b, const F32 e)
+{
+ bool valid = true;
+
+ // First, clamp to valid ranges.
+ F32 begin = b;
+ valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
+
+ F32 end = e;
+ if (end >= .0149f && end < MIN_CUT_DELTA) end = MIN_CUT_DELTA; // eliminate warning for common rounding error
+ valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
+
+ valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
+
+ // Now set them.
+ mProfileParams.setBegin(begin);
+ mProfileParams.setEnd(end);
+
+ return valid;
+}
+
+bool LLVolumeParams::setBeginAndEndT(const F32 b, const F32 e)
+{
+ bool valid = true;
+
+ // First, clamp to valid ranges.
+ F32 begin = b;
+ valid &= limit_range(begin, 0.f, 1.f - MIN_CUT_DELTA);
+
+ F32 end = e;
+ valid &= limit_range(end, MIN_CUT_DELTA, 1.f);
+
+ valid &= limit_range(begin, 0.f, end - MIN_CUT_DELTA, .01f);
+
+ // Now set them.
+ mPathParams.setBegin(begin);
+ mPathParams.setEnd(end);
+
+ return valid;
+}
+
+bool LLVolumeParams::setHollow(const F32 h)
+{
+ // Validate the hollow based on path and profile.
+ U8 profile = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
+ U8 hole_type = mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK;
+
+ F32 max_hollow = HOLLOW_MAX;
+
+ // Only square holes have trouble.
+ if (LL_PCODE_HOLE_SQUARE == hole_type)
+ {
+ switch(profile)
+ {
+ case LL_PCODE_PROFILE_CIRCLE:
+ case LL_PCODE_PROFILE_CIRCLE_HALF:
+ case LL_PCODE_PROFILE_EQUALTRI:
+ max_hollow = HOLLOW_MAX_SQUARE;
+ }
+ }
+
+ F32 hollow = h;
+ bool valid = limit_range(hollow, HOLLOW_MIN, max_hollow);
+ mProfileParams.setHollow(hollow);
+
+ return valid;
+}
+
+bool LLVolumeParams::setTwistBegin(const F32 b)
+{
+ F32 twist_begin = b;
+ bool valid = limit_range(twist_begin, TWIST_MIN, TWIST_MAX);
+ mPathParams.setTwistBegin(twist_begin);
+ return valid;
+}
+
+bool LLVolumeParams::setTwistEnd(const F32 e)
+{
+ F32 twist_end = e;
+ bool valid = limit_range(twist_end, TWIST_MIN, TWIST_MAX);
+ mPathParams.setTwistEnd(twist_end);
+ return valid;
+}
+
+bool LLVolumeParams::setRatio(const F32 x, const F32 y)
+{
+ F32 min_x = RATIO_MIN;
+ F32 max_x = RATIO_MAX;
+ F32 min_y = RATIO_MIN;
+ F32 max_y = RATIO_MAX;
+ // If this is a circular path (and not a sphere) then 'ratio' is actually hole size.
+ U8 path_type = mPathParams.getCurveType();
+ U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
+ if ( LL_PCODE_PATH_CIRCLE == path_type &&
+ LL_PCODE_PROFILE_CIRCLE_HALF != profile_type)
+ {
+ // Holes are more restricted...
+ min_x = HOLE_X_MIN;
+ max_x = HOLE_X_MAX;
+ min_y = HOLE_Y_MIN;
+ max_y = HOLE_Y_MAX;
+ }
+
+ F32 ratio_x = x;
+ bool valid = limit_range(ratio_x, min_x, max_x);
+ F32 ratio_y = y;
+ valid &= limit_range(ratio_y, min_y, max_y);
+
+ mPathParams.setScale(ratio_x, ratio_y);
+
+ return valid;
+}
+
+bool LLVolumeParams::setShear(const F32 x, const F32 y)
+{
+ F32 shear_x = x;
+ bool valid = limit_range(shear_x, SHEAR_MIN, SHEAR_MAX);
+ F32 shear_y = y;
+ valid &= limit_range(shear_y, SHEAR_MIN, SHEAR_MAX);
+ mPathParams.setShear(shear_x, shear_y);
+ return valid;
+}
+
+bool LLVolumeParams::setTaperX(const F32 v)
+{
+ F32 taper = v;
+ bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
+ mPathParams.setTaperX(taper);
+ return valid;
+}
+
+bool LLVolumeParams::setTaperY(const F32 v)
+{
+ F32 taper = v;
+ bool valid = limit_range(taper, TAPER_MIN, TAPER_MAX);
+ mPathParams.setTaperY(taper);
+ return valid;
+}
+
+bool LLVolumeParams::setRevolutions(const F32 r)
+{
+ F32 revolutions = r;
+ bool valid = limit_range(revolutions, REV_MIN, REV_MAX);
+ mPathParams.setRevolutions(revolutions);
+ return valid;
+}
+
+bool LLVolumeParams::setRadiusOffset(const F32 offset)
+{
+ bool valid = true;
+
+ // If this is a sphere, just set it to 0 and get out.
+ U8 path_type = mPathParams.getCurveType();
+ U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
+ if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type ||
+ LL_PCODE_PATH_CIRCLE != path_type )
+ {
+ mPathParams.setRadiusOffset(0.f);
+ return true;
+ }
+
+ // Limit radius offset, based on taper and hole size y.
+ F32 radius_offset = offset;
+ F32 taper_y = getTaperY();
+ F32 radius_mag = fabs(radius_offset);
+ F32 hole_y_mag = fabs(getRatioY());
+ F32 taper_y_mag = fabs(taper_y);
+ // Check to see if the taper effects us.
+ if ( (radius_offset > 0.f && taper_y < 0.f) ||
+ (radius_offset < 0.f && taper_y > 0.f) )
+ {
+ // The taper does not help increase the radius offset range.
+ taper_y_mag = 0.f;
+ }
+ F32 max_radius_mag = 1.f - hole_y_mag * (1.f - taper_y_mag) / (1.f - hole_y_mag);
+
+ // Enforce the maximum magnitude.
+ F32 delta = max_radius_mag - radius_mag;
+ if (delta < 0.f)
+ {
+ // Check radius offset sign.
+ if (radius_offset < 0.f)
+ {
+ radius_offset = -max_radius_mag;
+ }
+ else
+ {
+ radius_offset = max_radius_mag;
+ }
+ valid = approx_zero(delta, .1f);
+ }
+
+ mPathParams.setRadiusOffset(radius_offset);
+ return valid;
+}
+
+bool LLVolumeParams::setSkew(const F32 skew_value)
+{
+ bool valid = true;
+
+ // Check the skew value against the revolutions.
+ F32 skew = llclamp(skew_value, SKEW_MIN, SKEW_MAX);
+ F32 skew_mag = fabs(skew);
+ F32 revolutions = getRevolutions();
+ F32 scale_x = getRatioX();
+ F32 min_skew_mag = 1.0f - 1.0f / (revolutions * scale_x + 1.0f);
+ // Discontinuity; A revolution of 1 allows skews below 0.5.
+ if ( fabs(revolutions - 1.0f) < 0.001)
+ min_skew_mag = 0.0f;
+
+ // Clip skew.
+ F32 delta = skew_mag - min_skew_mag;
+ if (delta < 0.f)
+ {
+ // Check skew sign.
+ if (skew < 0.0f)
+ {
+ skew = -min_skew_mag;
+ }
+ else
+ {
+ skew = min_skew_mag;
+ }
+ valid = approx_zero(delta, .01f);
+ }
+
+ mPathParams.setSkew(skew);
+ return valid;
+}
+
+bool LLVolumeParams::setSculptID(const LLUUID sculpt_id, U8 sculpt_type)
+{
+ mSculptID = sculpt_id;
+ mSculptType = sculpt_type;
+ return true;
+}
+
+bool LLVolumeParams::setType(U8 profile, U8 path)
+{
+ bool result = true;
+ // First, check profile and path for validity.
+ U8 profile_type = profile & LL_PCODE_PROFILE_MASK;
+ U8 hole_type = (profile & LL_PCODE_HOLE_MASK) >> 4;
+ U8 path_type = path >> 4;
+
+ if (profile_type > LL_PCODE_PROFILE_MAX)
+ {
+ // Bad profile. Make it square.
+ profile = LL_PCODE_PROFILE_SQUARE;
+ result = false;
+ llwarns << "LLVolumeParams::setType changing bad profile type (" << profile_type
+ << ") to be LL_PCODE_PROFILE_SQUARE" << llendl;
+ }
+ else if (hole_type > LL_PCODE_HOLE_MAX)
+ {
+ // Bad hole. Make it the same.
+ profile = profile_type;
+ result = false;
+ llwarns << "LLVolumeParams::setType changing bad hole type (" << hole_type
+ << ") to be LL_PCODE_HOLE_SAME" << llendl;
+ }
+
+ if (path_type < LL_PCODE_PATH_MIN ||
+ path_type > LL_PCODE_PATH_MAX)
+ {
+ // Bad path. Make it linear.
+ result = false;
+ llwarns << "LLVolumeParams::setType changing bad path (" << path
+ << ") to be LL_PCODE_PATH_LINE" << llendl;
+ path = LL_PCODE_PATH_LINE;
+ }
+
+ mProfileParams.setCurveType(profile);
+ mPathParams.setCurveType(path);
+ return result;
+}
+
+// static
+bool LLVolumeParams::validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow,
+ U8 path_curve, F32 path_begin, F32 path_end,
+ F32 scx, F32 scy, F32 shx, F32 shy,
+ F32 twistend, F32 twistbegin, F32 radiusoffset,
+ F32 tx, F32 ty, F32 revolutions, F32 skew)
+{
+ LLVolumeParams test_params;
+ if (!test_params.setType (prof_curve, path_curve))
+ {
+ return false;
+ }
+ if (!test_params.setBeginAndEndS (prof_begin, prof_end))
+ {
+ return false;
+ }
+ if (!test_params.setBeginAndEndT (path_begin, path_end))
+ {
+ return false;
+ }
+ if (!test_params.setHollow (hollow))
+ {
+ return false;
+ }
+ if (!test_params.setTwistBegin (twistbegin))
+ {
+ return false;
+ }
+ if (!test_params.setTwistEnd (twistend))
+ {
+ return false;
+ }
+ if (!test_params.setRatio (scx, scy))
+ {
+ return false;
+ }
+ if (!test_params.setShear (shx, shy))
+ {
+ return false;
+ }
+ if (!test_params.setTaper (tx, ty))
+ {
+ return false;
+ }
+ if (!test_params.setRevolutions (revolutions))
+ {
+ return false;
+ }
+ if (!test_params.setRadiusOffset (radiusoffset))
+ {
+ return false;
+ }
+ if (!test_params.setSkew (skew))
+ {
+ return false;
+ }
+ return true;
+}
+
+S32 *LLVolume::getTriangleIndices(U32 &num_indices) const
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ S32 expected_num_triangle_indices = getNumTriangleIndices();
+ if (expected_num_triangle_indices > MAX_VOLUME_TRIANGLE_INDICES)
+ {
+ // we don't allow LLVolumes with this many vertices
+ llwarns << "Couldn't allocate triangle indices" << llendl;
+ num_indices = 0;
+ return NULL;
+ }
+
+ S32* index = new S32[expected_num_triangle_indices];
+ S32 count = 0;
+
+ // Let's do this totally diffently, as we don't care about faces...
+ // Counter-clockwise triangles are forward facing...
+
+ BOOL open = getProfile().isOpen();
+ BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
+ BOOL path_open = getPath().isOpen();
+ S32 size_s, size_s_out, size_t;
+ S32 s, t, i;
+ size_s = getProfile().getTotal();
+ size_s_out = getProfile().getTotalOut();
+ size_t = getPath().mPath.size();
+
+ // NOTE -- if the construction of the triangles below ever changes
+ // then getNumTriangleIndices() method may also have to be updated.
+
+ if (open) /* Flawfinder: ignore */
+ {
+ if (hollow)
+ {
+ // Open hollow -- much like the closed solid, except we
+ // we need to stitch up the gap between s=0 and s=size_s-1
+
+ for (t = 0; t < size_t - 1; t++)
+ {
+ // The outer face, first cut, and inner face
+ for (s = 0; s < size_s - 1; s++)
+ {
+ i = s + t*size_s;
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s + 1; // x+1,y+1
+ }
+
+ // The other cut face
+ index[count++] = s + t*size_s; // x,y
+ index[count++] = 0 + t*size_s; // x+1,y
+ index[count++] = s + (t+1)*size_s; // x,y+1
+
+ index[count++] = s + (t+1)*size_s; // x,y+1
+ index[count++] = 0 + t*size_s; // x+1,y
+ index[count++] = 0 + (t+1)*size_s; // x+1,y+1
+ }
+
+ // Do the top and bottom caps, if necessary
+ if (path_open)
+ {
+ // Top cap
+ S32 pt1 = 0;
+ S32 pt2 = size_s-1;
+ S32 i = (size_t - 1)*size_s;
+
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = getProfile().mProfile[pt1];
+ LLVector3 p2 = getProfile().mProfile[pt2];
+ LLVector3 pa = getProfile().mProfile[pt1+1];
+ LLVector3 pb = getProfile().mProfile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ index[count++] = pt1 + i;
+ index[count++] = pt1 + 1 + i;
+ index[count++] = pt2 + i;
+ pt1++;
+ }
+ else
+ {
+ index[count++] = pt1 + i;
+ index[count++] = pt2 - 1 + i;
+ index[count++] = pt2 + i;
+ pt2--;
+ }
+ }
+
+ // Bottom cap
+ pt1 = 0;
+ pt2 = size_s-1;
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = getProfile().mProfile[pt1];
+ LLVector3 p2 = getProfile().mProfile[pt2];
+ LLVector3 pa = getProfile().mProfile[pt1+1];
+ LLVector3 pb = getProfile().mProfile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ index[count++] = pt1;
+ index[count++] = pt2;
+ index[count++] = pt1 + 1;
+ pt1++;
+ }
+ else
+ {
+ index[count++] = pt1;
+ index[count++] = pt2;
+ index[count++] = pt2 - 1;
+ pt2--;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Open solid
+
+ for (t = 0; t < size_t - 1; t++)
+ {
+ // Outer face + 1 cut face
+ for (s = 0; s < size_s - 1; s++)
+ {
+ i = s + t*size_s;
+
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s + 1; // x+1,y+1
+ }
+
+ // The other cut face
+ index[count++] = (size_s - 1) + (t*size_s); // x,y
+ index[count++] = 0 + t*size_s; // x+1,y
+ index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
+
+ index[count++] = (size_s - 1) + (t+1)*size_s; // x,y+1
+ index[count++] = 0 + (t*size_s); // x+1,y
+ index[count++] = 0 + (t+1)*size_s; // x+1,y+1
+ }
+
+ // Do the top and bottom caps, if necessary
+ if (path_open)
+ {
+ for (s = 0; s < size_s - 2; s++)
+ {
+ index[count++] = s+1;
+ index[count++] = s;
+ index[count++] = size_s - 1;
+ }
+
+ // We've got a top cap
+ S32 offset = (size_t - 1)*size_s;
+ for (s = 0; s < size_s - 2; s++)
+ {
+ // Inverted ordering from bottom cap.
+ index[count++] = offset + size_s - 1;
+ index[count++] = offset + s;
+ index[count++] = offset + s + 1;
+ }
+ }
+ }
+ }
+ else if (hollow)
+ {
+ // Closed hollow
+ // Outer face
+
+ for (t = 0; t < size_t - 1; t++)
+ {
+ for (s = 0; s < size_s_out - 1; s++)
+ {
+ i = s + t*size_s;
+
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + 1 + size_s; // x+1,y+1
+ }
+ }
+
+ // Inner face
+ // Invert facing from outer face
+ for (t = 0; t < size_t - 1; t++)
+ {
+ for (s = size_s_out; s < size_s - 1; s++)
+ {
+ i = s + t*size_s;
+
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + 1 + size_s; // x+1,y+1
+ }
+ }
+
+ // Do the top and bottom caps, if necessary
+ if (path_open)
+ {
+ // Top cap
+ S32 pt1 = 0;
+ S32 pt2 = size_s-1;
+ S32 i = (size_t - 1)*size_s;
+
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = getProfile().mProfile[pt1];
+ LLVector3 p2 = getProfile().mProfile[pt2];
+ LLVector3 pa = getProfile().mProfile[pt1+1];
+ LLVector3 pb = getProfile().mProfile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ index[count++] = pt1 + i;
+ index[count++] = pt1 + 1 + i;
+ index[count++] = pt2 + i;
+ pt1++;
+ }
+ else
+ {
+ index[count++] = pt1 + i;
+ index[count++] = pt2 - 1 + i;
+ index[count++] = pt2 + i;
+ pt2--;
+ }
+ }
+
+ // Bottom cap
+ pt1 = 0;
+ pt2 = size_s-1;
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = getProfile().mProfile[pt1];
+ LLVector3 p2 = getProfile().mProfile[pt2];
+ LLVector3 pa = getProfile().mProfile[pt1+1];
+ LLVector3 pb = getProfile().mProfile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ index[count++] = pt1;
+ index[count++] = pt2;
+ index[count++] = pt1 + 1;
+ pt1++;
+ }
+ else
+ {
+ index[count++] = pt1;
+ index[count++] = pt2;
+ index[count++] = pt2 - 1;
+ pt2--;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Closed solid. Easy case.
+ for (t = 0; t < size_t - 1; t++)
+ {
+ for (s = 0; s < size_s - 1; s++)
+ {
+ // Should wrap properly, but for now...
+ i = s + t*size_s;
+
+ index[count++] = i; // x,y
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s; // x,y+1
+
+ index[count++] = i + size_s; // x,y+1
+ index[count++] = i + 1; // x+1,y
+ index[count++] = i + size_s + 1; // x+1,y+1
+ }
+ }
+
+ // Do the top and bottom caps, if necessary
+ if (path_open)
+ {
+ // bottom cap
+ for (s = 1; s < size_s - 2; s++)
+ {
+ index[count++] = s+1;
+ index[count++] = s;
+ index[count++] = 0;
+ }
+
+ // top cap
+ S32 offset = (size_t - 1)*size_s;
+ for (s = 1; s < size_s - 2; s++)
+ {
+ // Inverted ordering from bottom cap.
+ index[count++] = offset;
+ index[count++] = offset + s;
+ index[count++] = offset + s + 1;
+ }
+ }
+ }
+
+#ifdef LL_DEBUG
+ // assert that we computed the correct number of indices
+ if (count != expected_num_triangle_indices )
+ {
+ llerrs << "bad index count prediciton:"
+ << " expected=" << expected_num_triangle_indices
+ << " actual=" << count << llendl;
+ }
+#endif
+
+#if 0
+ // verify that each index does not point beyond the size of the mesh
+ S32 num_vertices = mMesh.size();
+ for (i = 0; i < count; i+=3)
+ {
+ llinfos << index[i] << ":" << index[i+1] << ":" << index[i+2] << llendl;
+ llassert(index[i] < num_vertices);
+ llassert(index[i+1] < num_vertices);
+ llassert(index[i+2] < num_vertices);
+ }
+#endif
+
+ num_indices = count;
+ return index;
+}
+
+S32 LLVolume::getNumTriangleIndices() const
+{
+ BOOL profile_open = getProfile().isOpen();
+ BOOL hollow = (mParams.getProfileParams().getHollow() > 0);
+ BOOL path_open = getPath().isOpen();
+
+ S32 size_s, size_s_out, size_t;
+ size_s = getProfile().getTotal();
+ size_s_out = getProfile().getTotalOut();
+ size_t = getPath().mPath.size();
+
+ S32 count = 0;
+ if (profile_open) /* Flawfinder: ignore */
+ {
+ if (hollow)
+ {
+ // Open hollow -- much like the closed solid, except we
+ // we need to stitch up the gap between s=0 and s=size_s-1
+ count = (size_t - 1) * (((size_s -1) * 6) + 6);
+ }
+ else
+ {
+ count = (size_t - 1) * (((size_s -1) * 6) + 6);
+ }
+ }
+ else if (hollow)
+ {
+ // Closed hollow
+ // Outer face
+ count = (size_t - 1) * (size_s_out - 1) * 6;
+
+ // Inner face
+ count += (size_t - 1) * ((size_s - 1) - size_s_out) * 6;
+ }
+ else
+ {
+ // Closed solid. Easy case.
+ count = (size_t - 1) * (size_s - 1) * 6;
+ }
+
+ if (path_open)
+ {
+ S32 cap_triangle_count = size_s - 3;
+ if ( profile_open
+ || hollow )
+ {
+ cap_triangle_count = size_s - 2;
+ }
+ if ( cap_triangle_count > 0 )
+ {
+ // top and bottom caps
+ count += cap_triangle_count * 2 * 3;
+ }
+ }
+ return count;
+}
+
+
+S32 LLVolume::getNumTriangles() const
+{
+ U32 triangle_count = 0;
+
+ for (S32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ triangle_count += getVolumeFace(i).mNumIndices/3;
+ }
+
+ return triangle_count;
+}
+
+
+//-----------------------------------------------------------------------------
+// generateSilhouetteVertices()
+//-----------------------------------------------------------------------------
+void LLVolume::generateSilhouetteVertices(std::vector &vertices,
+ std::vector &normals,
+ const LLVector3& obj_cam_vec_in,
+ const LLMatrix4& mat_in,
+ const LLMatrix3& norm_mat_in,
+ S32 face_mask)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ LLMatrix4a mat;
+ mat.loadu(mat_in);
+
+ LLMatrix4a norm_mat;
+ norm_mat.loadu(norm_mat_in);
+
+ LLVector4a obj_cam_vec;
+ obj_cam_vec.load3(obj_cam_vec_in.mV);
+
+ vertices.clear();
+ normals.clear();
+
+ if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ return;
+ }
+
+ S32 cur_index = 0;
+ //for each face
+ for (face_list_t::iterator iter = mVolumeFaces.begin();
+ iter != mVolumeFaces.end(); ++iter)
+ {
+ LLVolumeFace& face = *iter;
+
+ if (!(face_mask & (0x1 << cur_index++)) ||
+ face.mNumIndices == 0 || face.mEdge.empty())
+ {
+ continue;
+ }
+
+ if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) {
+
+ }
+ else {
+
+ //==============================================
+ //DEBUG draw edge map instead of silhouette edge
+ //==============================================
+
+#if DEBUG_SILHOUETTE_EDGE_MAP
+
+ //for each triangle
+ U32 count = face.mNumIndices;
+ for (U32 j = 0; j < count/3; j++) {
+ //get vertices
+ S32 v1 = face.mIndices[j*3+0];
+ S32 v2 = face.mIndices[j*3+1];
+ S32 v3 = face.mIndices[j*3+2];
+
+ //get current face center
+ LLVector3 cCenter = (face.mVertices[v1].getPosition() +
+ face.mVertices[v2].getPosition() +
+ face.mVertices[v3].getPosition()) / 3.0f;
+
+ //for each edge
+ for (S32 k = 0; k < 3; k++) {
+ S32 nIndex = face.mEdge[j*3+k];
+ if (nIndex <= -1) {
+ continue;
+ }
+
+ if (nIndex >= (S32) count/3) {
+ continue;
+ }
+ //get neighbor vertices
+ v1 = face.mIndices[nIndex*3+0];
+ v2 = face.mIndices[nIndex*3+1];
+ v3 = face.mIndices[nIndex*3+2];
+
+ //get neighbor face center
+ LLVector3 nCenter = (face.mVertices[v1].getPosition() +
+ face.mVertices[v2].getPosition() +
+ face.mVertices[v3].getPosition()) / 3.0f;
+
+ //draw line
+ vertices.push_back(cCenter);
+ vertices.push_back(nCenter);
+ normals.push_back(LLVector3(1,1,1));
+ normals.push_back(LLVector3(1,1,1));
+ segments.push_back(vertices.size());
+ }
+ }
+
+ continue;
+
+ //==============================================
+ //DEBUG
+ //==============================================
+
+ //==============================================
+ //DEBUG draw normals instead of silhouette edge
+ //==============================================
+#elif DEBUG_SILHOUETTE_NORMALS
+
+ //for each vertex
+ for (U32 j = 0; j < face.mNumVertices; j++) {
+ vertices.push_back(face.mVertices[j].getPosition());
+ vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f);
+ normals.push_back(LLVector3(0,0,1));
+ normals.push_back(LLVector3(0,0,1));
+ segments.push_back(vertices.size());
+#if DEBUG_SILHOUETTE_BINORMALS
+ vertices.push_back(face.mVertices[j].getPosition());
+ vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mBinormal*0.1f);
+ normals.push_back(LLVector3(0,0,1));
+ normals.push_back(LLVector3(0,0,1));
+ segments.push_back(vertices.size());
+#endif
+ }
+
+ continue;
+#else
+ //==============================================
+ //DEBUG
+ //==============================================
+
+ static const U8 AWAY = 0x01,
+ TOWARDS = 0x02;
+
+ //for each triangle
+ std::vector fFacing;
+ vector_append(fFacing, face.mNumIndices/3);
+
+ LLVector4a* v = (LLVector4a*) face.mPositions;
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+
+ for (U32 j = 0; j < face.mNumIndices/3; j++)
+ {
+ //approximate normal
+ S32 v1 = face.mIndices[j*3+0];
+ S32 v2 = face.mIndices[j*3+1];
+ S32 v3 = face.mIndices[j*3+2];
+
+ LLVector4a c1,c2;
+ c1.setSub(v[v1], v[v2]);
+ c2.setSub(v[v2], v[v3]);
+
+ LLVector4a norm;
+
+ norm.setCross3(c1, c2);
+
+ if (norm.dot3(norm) < 0.00000001f)
+ {
+ fFacing[j] = AWAY | TOWARDS;
+ }
+ else
+ {
+ //get view vector
+ LLVector4a view;
+ view.setSub(obj_cam_vec, v[v1]);
+ bool away = view.dot3(norm) > 0.0f;
+ if (away)
+ {
+ fFacing[j] = AWAY;
+ }
+ else
+ {
+ fFacing[j] = TOWARDS;
+ }
+ }
+ }
+
+ //for each triangle
+ for (U32 j = 0; j < face.mNumIndices/3; j++)
+ {
+ if (fFacing[j] == (AWAY | TOWARDS))
+ { //this is a degenerate triangle
+ //take neighbor facing (degenerate faces get facing of one of their neighbors)
+ // *FIX IF NEEDED: this does not deal with neighboring degenerate faces
+ for (S32 k = 0; k < 3; k++)
+ {
+ S32 index = face.mEdge[j*3+k];
+ if (index != -1)
+ {
+ fFacing[j] = fFacing[index];
+ break;
+ }
+ }
+ continue; //skip degenerate face
+ }
+
+ //for each edge
+ for (S32 k = 0; k < 3; k++) {
+ S32 index = face.mEdge[j*3+k];
+ if (index != -1 && fFacing[index] == (AWAY | TOWARDS)) {
+ //our neighbor is degenerate, make him face our direction
+ fFacing[face.mEdge[j*3+k]] = fFacing[j];
+ continue;
+ }
+
+ if (index == -1 || //edge has no neighbor, MUST be a silhouette edge
+ (fFacing[index] & fFacing[j]) == 0) { //we found a silhouette edge
+
+ S32 v1 = face.mIndices[j*3+k];
+ S32 v2 = face.mIndices[j*3+((k+1)%3)];
+
+ LLVector4a t;
+ mat.affineTransform(v[v1], t);
+ vertices.push_back(LLVector3(t[0], t[1], t[2]));
+
+ norm_mat.rotate(n[v1], t);
+
+ t.normalize3fast();
+ normals.push_back(LLVector3(t[0], t[1], t[2]));
+
+ mat.affineTransform(v[v2], t);
+ vertices.push_back(LLVector3(t[0], t[1], t[2]));
+
+ norm_mat.rotate(n[v2], t);
+ t.normalize3fast();
+ normals.push_back(LLVector3(t[0], t[1], t[2]));
+ }
+ }
+ }
+#endif
+ }
+ }
+}
+
+S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ S32 face,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+{
+ LLVector4a starta, enda;
+ starta.load3(start.mV);
+ enda.load3(end.mV);
+
+ return lineSegmentIntersect(starta, enda, face, intersection, tex_coord, normal, bi_normal);
+
+}
+
+
+S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+{
+ S32 hit_face = -1;
+
+ S32 start_face;
+ S32 end_face;
+
+ if (face == -1) // ALL_SIDES
+ {
+ start_face = 0;
+ end_face = getNumVolumeFaces() - 1;
+ }
+ else
+ {
+ start_face = face;
+ end_face = face;
+ }
+
+ LLVector4a dir;
+ dir.setSub(end, start);
+
+ F32 closest_t = 2.f; // must be larger than 1
+
+ end_face = llmin(end_face, getNumVolumeFaces()-1);
+
+ for (S32 i = start_face; i <= end_face; i++)
+ {
+ LLVolumeFace &face = mVolumeFaces[i];
+
+ LLVector4a box_center;
+ box_center.setAdd(face.mExtents[0], face.mExtents[1]);
+ box_center.mul(0.5f);
+
+ LLVector4a box_size;
+ box_size.setSub(face.mExtents[1], face.mExtents[0]);
+
+ if (LLLineSegmentBoxIntersect(start, end, box_center, box_size))
+ {
+ if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them
+ {
+ genBinormals(i);
+ }
+
+ if (!face.mOctree)
+ {
+ face.createOctree();
+ }
+
+ //LLVector4a* p = (LLVector4a*) face.mPositions;
+
+ LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
+ intersect.traverse(face.mOctree);
+ if (intersect.mHitFace)
+ {
+ hit_face = i;
+ }
+ }
+ }
+
+
+ return hit_face;
+}
+
+class LLVertexIndexPair
+{
+public:
+ LLVertexIndexPair(const LLVector3 &vertex, const S32 index);
+
+ LLVector3 mVertex;
+ S32 mIndex;
+};
+
+LLVertexIndexPair::LLVertexIndexPair(const LLVector3 &vertex, const S32 index)
+{
+ mVertex = vertex;
+ mIndex = index;
+}
+
+const F32 VERTEX_SLOP = 0.00001f;
+const F32 VERTEX_SLOP_SQRD = VERTEX_SLOP * VERTEX_SLOP;
+
+struct lessVertex
+{
+ bool operator()(const LLVertexIndexPair *a, const LLVertexIndexPair *b)
+ {
+ const F32 slop = VERTEX_SLOP;
+
+ if (a->mVertex.mV[0] + slop < b->mVertex.mV[0])
+ {
+ return TRUE;
+ }
+ else if (a->mVertex.mV[0] - slop > b->mVertex.mV[0])
+ {
+ return FALSE;
+ }
+
+ if (a->mVertex.mV[1] + slop < b->mVertex.mV[1])
+ {
+ return TRUE;
+ }
+ else if (a->mVertex.mV[1] - slop > b->mVertex.mV[1])
+ {
+ return FALSE;
+ }
+
+ if (a->mVertex.mV[2] + slop < b->mVertex.mV[2])
+ {
+ return TRUE;
+ }
+ else if (a->mVertex.mV[2] - slop > b->mVertex.mV[2])
+ {
+ return FALSE;
+ }
+
+ return FALSE;
+ }
+};
+
+struct lessTriangle
+{
+ bool operator()(const S32 *a, const S32 *b)
+ {
+ if (*a < *b)
+ {
+ return TRUE;
+ }
+ else if (*a > *b)
+ {
+ return FALSE;
+ }
+
+ if (*(a+1) < *(b+1))
+ {
+ return TRUE;
+ }
+ else if (*(a+1) > *(b+1))
+ {
+ return FALSE;
+ }
+
+ if (*(a+2) < *(b+2))
+ {
+ return TRUE;
+ }
+ else if (*(a+2) > *(b+2))
+ {
+ return FALSE;
+ }
+
+ return FALSE;
+ }
+};
+
+BOOL equalTriangle(const S32 *a, const S32 *b)
+{
+ if ((*a == *b) && (*(a+1) == *(b+1)) && (*(a+2) == *(b+2)))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+BOOL LLVolume::cleanupTriangleData( const S32 num_input_vertices,
+ const std::vector& input_vertices,
+ const S32 num_input_triangles,
+ S32 *input_triangles,
+ S32 &num_output_vertices,
+ LLVector3 **output_vertices,
+ S32 &num_output_triangles,
+ S32 **output_triangles)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ /* Testing: avoid any cleanup
+ static BOOL skip_cleanup = TRUE;
+ if ( skip_cleanup )
+ {
+ num_output_vertices = num_input_vertices;
+ num_output_triangles = num_input_triangles;
+
+ *output_vertices = new LLVector3[num_input_vertices];
+ for (S32 index = 0; index < num_input_vertices; index++)
+ {
+ (*output_vertices)[index] = input_vertices[index].mPos;
+ }
+
+ *output_triangles = new S32[num_input_triangles*3];
+ memcpy(*output_triangles, input_triangles, 3*num_input_triangles*sizeof(S32)); // Flawfinder: ignore
+ return TRUE;
+ }
+ */
+
+ // Here's how we do this:
+ // Create a structure which contains the original vertex index and the
+ // LLVector3 data.
+ // "Sort" the data by the vectors
+ // Create an array the size of the old vertex list, with a mapping of
+ // old indices to new indices.
+ // Go through triangles, shift so the lowest index is first
+ // Sort triangles by first index
+ // Remove duplicate triangles
+ // Allocate and pack new triangle data.
+
+ //LLTimer cleanupTimer;
+ //llinfos << "In vertices: " << num_input_vertices << llendl;
+ //llinfos << "In triangles: " << num_input_triangles << llendl;
+
+ S32 i;
+ typedef std::multiset vertex_set_t;
+ vertex_set_t vertex_list;
+
+ LLVertexIndexPair *pairp = NULL;
+ for (i = 0; i < num_input_vertices; i++)
+ {
+ LLVertexIndexPair *new_pairp = new LLVertexIndexPair(input_vertices[i].mPos, i);
+ vertex_list.insert(new_pairp);
+ }
+
+ // Generate the vertex mapping and the list of vertices without
+ // duplicates. This will crash if there are no vertices.
+ llassert(num_input_vertices > 0); // check for no vertices!
+ S32 *vertex_mapping = new S32[num_input_vertices];
+ LLVector3 *new_vertices = new LLVector3[num_input_vertices];
+ LLVertexIndexPair *prev_pairp = NULL;
+
+ S32 new_num_vertices;
+
+ new_num_vertices = 0;
+ for (vertex_set_t::iterator iter = vertex_list.begin(),
+ end = vertex_list.end();
+ iter != end; iter++)
+ {
+ pairp = *iter;
+ if (!prev_pairp || ((pairp->mVertex - prev_pairp->mVertex).magVecSquared() >= VERTEX_SLOP_SQRD))
+ {
+ new_vertices[new_num_vertices] = pairp->mVertex;
+ //llinfos << "Added vertex " << new_num_vertices << " : " << pairp->mVertex << llendl;
+ new_num_vertices++;
+ // Update the previous
+ prev_pairp = pairp;
+ }
+ else
+ {
+ //llinfos << "Removed duplicate vertex " << pairp->mVertex << ", distance magVecSquared() is " << (pairp->mVertex - prev_pairp->mVertex).magVecSquared() << llendl;
+ }
+ vertex_mapping[pairp->mIndex] = new_num_vertices - 1;
+ }
+
+ // Iterate through triangles and remove degenerates, re-ordering vertices
+ // along the way.
+ S32 *new_triangles = new S32[num_input_triangles * 3];
+ S32 new_num_triangles = 0;
+
+ for (i = 0; i < num_input_triangles; i++)
+ {
+ S32 v1 = i*3;
+ S32 v2 = v1 + 1;
+ S32 v3 = v1 + 2;
+
+ //llinfos << "Checking triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
+ input_triangles[v1] = vertex_mapping[input_triangles[v1]];
+ input_triangles[v2] = vertex_mapping[input_triangles[v2]];
+ input_triangles[v3] = vertex_mapping[input_triangles[v3]];
+
+ if ((input_triangles[v1] == input_triangles[v2])
+ || (input_triangles[v1] == input_triangles[v3])
+ || (input_triangles[v2] == input_triangles[v3]))
+ {
+ //llinfos << "Removing degenerate triangle " << input_triangles[v1] << ":" << input_triangles[v2] << ":" << input_triangles[v3] << llendl;
+ // Degenerate triangle, skip
+ continue;
+ }
+
+ if (input_triangles[v1] < input_triangles[v2])
+ {
+ if (input_triangles[v1] < input_triangles[v3])
+ {
+ // (0 < 1) && (0 < 2)
+ new_triangles[new_num_triangles*3] = input_triangles[v1];
+ new_triangles[new_num_triangles*3+1] = input_triangles[v2];
+ new_triangles[new_num_triangles*3+2] = input_triangles[v3];
+ }
+ else
+ {
+ // (0 < 1) && (2 < 0)
+ new_triangles[new_num_triangles*3] = input_triangles[v3];
+ new_triangles[new_num_triangles*3+1] = input_triangles[v1];
+ new_triangles[new_num_triangles*3+2] = input_triangles[v2];
+ }
+ }
+ else if (input_triangles[v2] < input_triangles[v3])
+ {
+ // (1 < 0) && (1 < 2)
+ new_triangles[new_num_triangles*3] = input_triangles[v2];
+ new_triangles[new_num_triangles*3+1] = input_triangles[v3];
+ new_triangles[new_num_triangles*3+2] = input_triangles[v1];
+ }
+ else
+ {
+ // (1 < 0) && (2 < 1)
+ new_triangles[new_num_triangles*3] = input_triangles[v3];
+ new_triangles[new_num_triangles*3+1] = input_triangles[v1];
+ new_triangles[new_num_triangles*3+2] = input_triangles[v2];
+ }
+ new_num_triangles++;
+ }
+
+ if (new_num_triangles == 0)
+ {
+ llwarns << "Created volume object with 0 faces." << llendl;
+ delete[] new_triangles;
+ delete[] vertex_mapping;
+ delete[] new_vertices;
+ return FALSE;
+ }
+
+ typedef std::set triangle_set_t;
+ triangle_set_t triangle_list;
+
+ for (i = 0; i < new_num_triangles; i++)
+ {
+ triangle_list.insert(&new_triangles[i*3]);
+ }
+
+ // Sort through the triangle list, and delete duplicates
+
+ S32 *prevp = NULL;
+ S32 *curp = NULL;
+
+ S32 *sorted_tris = new S32[new_num_triangles*3];
+ S32 cur_tri = 0;
+ for (triangle_set_t::iterator iter = triangle_list.begin(),
+ end = triangle_list.end();
+ iter != end; iter++)
+ {
+ curp = *iter;
+ if (!prevp || !equalTriangle(prevp, curp))
+ {
+ //llinfos << "Added triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
+ sorted_tris[cur_tri*3] = *curp;
+ sorted_tris[cur_tri*3+1] = *(curp+1);
+ sorted_tris[cur_tri*3+2] = *(curp+2);
+ cur_tri++;
+ prevp = curp;
+ }
+ else
+ {
+ //llinfos << "Skipped triangle " << *curp << ":" << *(curp+1) << ":" << *(curp+2) << llendl;
+ }
+ }
+
+ *output_vertices = new LLVector3[new_num_vertices];
+ num_output_vertices = new_num_vertices;
+ for (i = 0; i < new_num_vertices; i++)
+ {
+ (*output_vertices)[i] = new_vertices[i];
+ }
+
+ *output_triangles = new S32[cur_tri*3];
+ num_output_triangles = cur_tri;
+ memcpy(*output_triangles, sorted_tris, 3*cur_tri*sizeof(S32)); /* Flawfinder: ignore */
+
+ /*
+ llinfos << "Out vertices: " << num_output_vertices << llendl;
+ llinfos << "Out triangles: " << num_output_triangles << llendl;
+ for (i = 0; i < num_output_vertices; i++)
+ {
+ llinfos << i << ":" << (*output_vertices)[i] << llendl;
+ }
+ for (i = 0; i < num_output_triangles; i++)
+ {
+ llinfos << i << ":" << (*output_triangles)[i*3] << ":" << (*output_triangles)[i*3+1] << ":" << (*output_triangles)[i*3+2] << llendl;
+ }
+ */
+
+ //llinfos << "Out vertices: " << num_output_vertices << llendl;
+ //llinfos << "Out triangles: " << num_output_triangles << llendl;
+ delete[] vertex_mapping;
+ vertex_mapping = NULL;
+ delete[] new_vertices;
+ new_vertices = NULL;
+ delete[] new_triangles;
+ new_triangles = NULL;
+ delete[] sorted_tris;
+ sorted_tris = NULL;
+ triangle_list.clear();
+ std::for_each(vertex_list.begin(), vertex_list.end(), DeletePointer());
+ vertex_list.clear();
+
+ return TRUE;
+}
+
+
+BOOL LLVolumeParams::importFile(LLFILE *fp)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ //llinfos << "importing volume" << llendl;
+ const S32 BUFSIZE = 16384;
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ // *NOTE: changing the size or type of this buffer will require
+ // changing the sscanf below.
+ char keyword[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+
+ while (!feof(fp))
+ {
+ if (fgets(buffer, BUFSIZE, fp) == NULL)
+ {
+ buffer[0] = '\0';
+ }
+
+ sscanf(buffer, " %255s", keyword); /* Flawfinder: ignore */
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("profile", keyword))
+ {
+ mProfileParams.importFile(fp);
+ }
+ else if (!strcmp("path",keyword))
+ {
+ mPathParams.importFile(fp);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
+ }
+ }
+
+ return TRUE;
+}
+
+BOOL LLVolumeParams::exportFile(LLFILE *fp) const
+{
+ fprintf(fp,"\tshape 0\n");
+ fprintf(fp,"\t{\n");
+ mPathParams.exportFile(fp);
+ mProfileParams.exportFile(fp);
+ fprintf(fp, "\t}\n");
+ return TRUE;
+}
+
+
+BOOL LLVolumeParams::importLegacyStream(std::istream& input_stream)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ //llinfos << "importing volume" << llendl;
+ const S32 BUFSIZE = 16384;
+ // *NOTE: changing the size or type of this buffer will require
+ // changing the sscanf below.
+ char buffer[BUFSIZE]; /* Flawfinder: ignore */
+ char keyword[256]; /* Flawfinder: ignore */
+ keyword[0] = 0;
+
+ while (input_stream.good())
+ {
+ input_stream.getline(buffer, BUFSIZE);
+ sscanf(buffer, " %255s", keyword);
+ if (!strcmp("{", keyword))
+ {
+ continue;
+ }
+ if (!strcmp("}",keyword))
+ {
+ break;
+ }
+ else if (!strcmp("profile", keyword))
+ {
+ mProfileParams.importLegacyStream(input_stream);
+ }
+ else if (!strcmp("path",keyword))
+ {
+ mPathParams.importLegacyStream(input_stream);
+ }
+ else
+ {
+ llwarns << "unknown keyword " << keyword << " in volume import" << llendl;
+ }
+ }
+
+ return TRUE;
+}
+
+BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ output_stream <<"\tshape 0\n";
+ output_stream <<"\t{\n";
+ mPathParams.exportLegacyStream(output_stream);
+ mProfileParams.exportLegacyStream(output_stream);
+ output_stream << "\t}\n";
+ return TRUE;
+}
+
+LLSD LLVolumeParams::sculptAsLLSD() const
+{
+ LLSD sd = LLSD();
+ sd["id"] = getSculptID();
+ sd["type"] = getSculptType();
+
+ return sd;
+}
+
+bool LLVolumeParams::sculptFromLLSD(LLSD& sd)
+{
+ setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger());
+ return true;
+}
+
+LLSD LLVolumeParams::asLLSD() const
+{
+ LLSD sd = LLSD();
+ sd["path"] = mPathParams;
+ sd["profile"] = mProfileParams;
+ sd["sculpt"] = sculptAsLLSD();
+
+ return sd;
+}
+
+bool LLVolumeParams::fromLLSD(LLSD& sd)
+{
+ mPathParams.fromLLSD(sd["path"]);
+ mProfileParams.fromLLSD(sd["profile"]);
+ sculptFromLLSD(sd["sculpt"]);
+
+ return true;
+}
+
+void LLVolumeParams::reduceS(F32 begin, F32 end)
+{
+ begin = llclampf(begin);
+ end = llclampf(end);
+ if (begin > end)
+ {
+ F32 temp = begin;
+ begin = end;
+ end = temp;
+ }
+ F32 a = mProfileParams.getBegin();
+ F32 b = mProfileParams.getEnd();
+ mProfileParams.setBegin(a + begin * (b - a));
+ mProfileParams.setEnd(a + end * (b - a));
+}
+
+void LLVolumeParams::reduceT(F32 begin, F32 end)
+{
+ begin = llclampf(begin);
+ end = llclampf(end);
+ if (begin > end)
+ {
+ F32 temp = begin;
+ begin = end;
+ end = temp;
+ }
+ F32 a = mPathParams.getBegin();
+ F32 b = mPathParams.getEnd();
+ mPathParams.setBegin(a + begin * (b - a));
+ mPathParams.setEnd(a + end * (b - a));
+}
+
+const F32 MIN_CONCAVE_PROFILE_WEDGE = 0.125f; // 1/8 unity
+const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity
+
+// returns TRUE if the shape can be approximated with a convex shape
+// for collison purposes
+BOOL LLVolumeParams::isConvex() const
+{
+ if (!getSculptID().isNull())
+ {
+ // can't determine, be safe and say no:
+ return FALSE;
+ }
+
+ F32 path_length = mPathParams.getEnd() - mPathParams.getBegin();
+ F32 hollow = mProfileParams.getHollow();
+
+ U8 path_type = mPathParams.getCurveType();
+ if ( path_length > MIN_CONCAVE_PATH_WEDGE
+ && ( mPathParams.getTwist() != mPathParams.getTwistBegin()
+ || (hollow > 0.f
+ && LL_PCODE_PATH_LINE != path_type) ) )
+ {
+ // twist along a "not too short" path is concave
+ return FALSE;
+ }
+
+ F32 profile_length = mProfileParams.getEnd() - mProfileParams.getBegin();
+ BOOL same_hole = hollow == 0.f
+ || (mProfileParams.getCurveType() & LL_PCODE_HOLE_MASK) == LL_PCODE_HOLE_SAME;
+
+ F32 min_profile_wedge = MIN_CONCAVE_PROFILE_WEDGE;
+ U8 profile_type = mProfileParams.getCurveType() & LL_PCODE_PROFILE_MASK;
+ if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
+ {
+ // it is a sphere and spheres get twice the minimum profile wedge
+ min_profile_wedge = 2.f * MIN_CONCAVE_PROFILE_WEDGE;
+ }
+
+ BOOL convex_profile = ( ( profile_length == 1.f
+ || profile_length <= 0.5f )
+ && hollow == 0.f ) // trivially convex
+ || ( profile_length <= min_profile_wedge
+ && same_hole ); // effectvely convex (even when hollow)
+
+ if (!convex_profile)
+ {
+ // profile is concave
+ return FALSE;
+ }
+
+ if ( LL_PCODE_PATH_LINE == path_type )
+ {
+ // straight paths with convex profile
+ return TRUE;
+ }
+
+ BOOL concave_path = (path_length < 1.0f) && (path_length > 0.5f);
+ if (concave_path)
+ {
+ return FALSE;
+ }
+
+ // we're left with spheres, toroids and tubes
+ if ( LL_PCODE_PROFILE_CIRCLE_HALF == profile_type )
+ {
+ // at this stage all spheres must be convex
+ return TRUE;
+ }
+
+ // it's a toroid or tube
+ if ( path_length <= MIN_CONCAVE_PATH_WEDGE )
+ {
+ // effectively convex
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+// debug
+void LLVolumeParams::setCube()
+{
+ mProfileParams.setCurveType(LL_PCODE_PROFILE_SQUARE);
+ mProfileParams.setBegin(0.f);
+ mProfileParams.setEnd(1.f);
+ mProfileParams.setHollow(0.f);
+
+ mPathParams.setBegin(0.f);
+ mPathParams.setEnd(1.f);
+ mPathParams.setScale(1.f, 1.f);
+ mPathParams.setShear(0.f, 0.f);
+ mPathParams.setCurveType(LL_PCODE_PATH_LINE);
+ mPathParams.setTwistBegin(0.f);
+ mPathParams.setTwistEnd(0.f);
+ mPathParams.setRadiusOffset(0.f);
+ mPathParams.setTaper(0.f, 0.f);
+ mPathParams.setRevolutions(0.f);
+ mPathParams.setSkew(0.f);
+}
+
+LLFaceID LLVolume::generateFaceMask()
+{
+ LLFaceID new_mask = 0x0000;
+
+ switch(mParams.getProfileParams().getCurveType() & LL_PCODE_PROFILE_MASK)
+ {
+ case LL_PCODE_PROFILE_CIRCLE:
+ case LL_PCODE_PROFILE_CIRCLE_HALF:
+ new_mask |= LL_FACE_OUTER_SIDE_0;
+ break;
+ case LL_PCODE_PROFILE_SQUARE:
+ {
+ for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 4.f); side < llceil(mParams.getProfileParams().getEnd() * 4.f); side++)
+ {
+ new_mask |= LL_FACE_OUTER_SIDE_0 << side;
+ }
+ }
+ break;
+ case LL_PCODE_PROFILE_ISOTRI:
+ case LL_PCODE_PROFILE_EQUALTRI:
+ case LL_PCODE_PROFILE_RIGHTTRI:
+ {
+ for(S32 side = (S32)(mParams.getProfileParams().getBegin() * 3.f); side < llceil(mParams.getProfileParams().getEnd() * 3.f); side++)
+ {
+ new_mask |= LL_FACE_OUTER_SIDE_0 << side;
+ }
+ }
+ break;
+ default:
+ llerrs << "Unknown profile!" << llendl;
+ break;
+ }
+
+ // handle hollow objects
+ if (mParams.getProfileParams().getHollow() > 0)
+ {
+ new_mask |= LL_FACE_INNER_SIDE;
+ }
+
+ // handle open profile curves
+ if (mProfilep->isOpen())
+ {
+ new_mask |= LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END;
+ }
+
+ // handle open path curves
+ if (mPathp->isOpen())
+ {
+ new_mask |= LL_FACE_PATH_BEGIN | LL_FACE_PATH_END;
+ }
+
+ return new_mask;
+}
+
+BOOL LLVolume::isFaceMaskValid(LLFaceID face_mask)
+{
+ LLFaceID test_mask = 0;
+ for(S32 i = 0; i < getNumFaces(); i++)
+ {
+ test_mask |= mProfilep->mFaces[i].mFaceID;
+ }
+
+ return test_mask == face_mask;
+}
+
+BOOL LLVolume::isConvex() const
+{
+ // mParams.isConvex() may return FALSE even though the final
+ // geometry is actually convex due to LOD approximations.
+ // TODO -- provide LLPath and LLProfile with isConvex() methods
+ // that correctly determine convexity. -- Leviathan
+ return mParams.isConvex();
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params)
+{
+ s << "{type=" << (U32) profile_params.mCurveType;
+ s << ", begin=" << profile_params.mBegin;
+ s << ", end=" << profile_params.mEnd;
+ s << ", hollow=" << profile_params.mHollow;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params)
+{
+ s << "{type=" << (U32) path_params.mCurveType;
+ s << ", begin=" << path_params.mBegin;
+ s << ", end=" << path_params.mEnd;
+ s << ", twist=" << path_params.mTwistEnd;
+ s << ", scale=" << path_params.mScale;
+ s << ", shear=" << path_params.mShear;
+ s << ", twist_begin=" << path_params.mTwistBegin;
+ s << ", radius_offset=" << path_params.mRadiusOffset;
+ s << ", taper=" << path_params.mTaper;
+ s << ", revolutions=" << path_params.mRevolutions;
+ s << ", skew=" << path_params.mSkew;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params)
+{
+ s << "{profileparams = " << volume_params.mProfileParams;
+ s << ", pathparams = " << volume_params.mPathParams;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLProfile &profile)
+{
+ s << " {open=" << (U32) profile.mOpen;
+ s << ", dirty=" << profile.mDirty;
+ s << ", totalout=" << profile.mTotalOut;
+ s << ", total=" << profile.mTotal;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLPath &path)
+{
+ s << "{open=" << (U32) path.mOpen;
+ s << ", dirty=" << path.mDirty;
+ s << ", step=" << path.mStep;
+ s << ", total=" << path.mTotal;
+ s << "}";
+ return s;
+}
+
+std::ostream& operator<<(std::ostream &s, const LLVolume &volume)
+{
+ s << "{params = " << volume.getParams();
+ s << ", path = " << *volume.mPathp;
+ s << ", profile = " << *volume.mProfilep;
+ s << "}";
+ return s;
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLVolume *volumep)
+{
+ s << "{params = " << volumep->getParams();
+ s << ", path = " << *(volumep->mPathp);
+ s << ", profile = " << *(volumep->mProfilep);
+ s << "}";
+ return s;
+}
+
+LLVolumeFace::LLVolumeFace() :
+ mID(0),
+ mTypeMask(0),
+ mBeginS(0),
+ mBeginT(0),
+ mNumS(0),
+ mNumT(0),
+ mNumVertices(0),
+ mNumIndices(0),
+ mPositions(NULL),
+ mNormals(NULL),
+ mBinormals(NULL),
+ mTexCoords(NULL),
+ mIndices(NULL),
+ mWeights(NULL),
+ mOctree(NULL)
+{
+ mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3);
+ mCenter = mExtents+2;
+}
+
+LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
+: mID(0),
+ mTypeMask(0),
+ mBeginS(0),
+ mBeginT(0),
+ mNumS(0),
+ mNumT(0),
+ mNumVertices(0),
+ mNumIndices(0),
+ mPositions(NULL),
+ mNormals(NULL),
+ mBinormals(NULL),
+ mTexCoords(NULL),
+ mIndices(NULL),
+ mWeights(NULL),
+ mOctree(NULL)
+{
+ mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3);
+ mCenter = mExtents+2;
+ *this = src;
+}
+
+LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
+{
+ if (&src == this)
+ { //self assignment, do nothing
+ return *this;
+ }
+
+ mID = src.mID;
+ mTypeMask = src.mTypeMask;
+ mBeginS = src.mBeginS;
+ mBeginT = src.mBeginT;
+ mNumS = src.mNumS;
+ mNumT = src.mNumT;
+
+ mExtents[0] = src.mExtents[0];
+ mExtents[1] = src.mExtents[1];
+ *mCenter = *src.mCenter;
+
+ mNumVertices = 0;
+ mNumIndices = 0;
+
+ freeData();
+
+ LLVector4a::memcpyNonAliased16((F32*) mExtents, (F32*) src.mExtents, 3*sizeof(LLVector4a));
+
+ resizeVertices(src.mNumVertices);
+ resizeIndices(src.mNumIndices);
+
+ if (mNumVertices)
+ {
+ S32 vert_size = mNumVertices*sizeof(LLVector4a);
+ S32 tc_size = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF;
+
+ LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size);
+ LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size);
+ LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size);
+
+
+ if (src.mBinormals)
+ {
+ allocateBinormals(src.mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mBinormals, (F32*) src.mBinormals, vert_size);
+ }
+ else
+ {
+ free(mBinormals);
+ mBinormals = NULL;
+ }
+
+ if (src.mWeights)
+ {
+ allocateWeights(src.mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size);
+ }
+ else
+ {
+ free(mWeights);
+ mWeights = NULL;
+ }
+ }
+
+ if (mNumIndices)
+ {
+ S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF;
+
+ LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size);
+ }
+
+ //delete
+ return *this;
+}
+
+LLVolumeFace::~LLVolumeFace()
+{
+ free(mExtents);
+ mExtents = NULL;
+
+ freeData();
+}
+
+void LLVolumeFace::freeData()
+{
+ free(mPositions);
+ mPositions = NULL;
+ free( mNormals);
+ mNormals = NULL;
+ free(mTexCoords);
+ mTexCoords = NULL;
+ free(mIndices);
+ mIndices = NULL;
+ free(mBinormals);
+ mBinormals = NULL;
+ free(mWeights);
+ mWeights = NULL;
+
+ delete mOctree;
+ mOctree = NULL;
+}
+
+BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
+{
+ //tree for this face is no longer valid
+ delete mOctree;
+ mOctree = NULL;
+
+ BOOL ret = FALSE ;
+ if (mTypeMask & CAP_MASK)
+ {
+ ret = createCap(volume, partial_build);
+ }
+ else if ((mTypeMask & END_MASK) || (mTypeMask & SIDE_MASK))
+ {
+ ret = createSide(volume, partial_build);
+ }
+ else
+ {
+ llerrs << "Unknown/uninitialized face type!" << llendl;
+ }
+
+ //update the range of the texture coordinates
+ if(ret)
+ {
+ mTexCoordExtents[0].setVec(1.f, 1.f) ;
+ mTexCoordExtents[1].setVec(0.f, 0.f) ;
+
+ for(U32 i = 0 ; i < mNumVertices ; i++)
+ {
+ if(mTexCoordExtents[0].mV[0] > mTexCoords[i].mV[0])
+ {
+ mTexCoordExtents[0].mV[0] = mTexCoords[i].mV[0] ;
+ }
+ if(mTexCoordExtents[1].mV[0] < mTexCoords[i].mV[0])
+ {
+ mTexCoordExtents[1].mV[0] = mTexCoords[i].mV[0] ;
+ }
+
+ if(mTexCoordExtents[0].mV[1] > mTexCoords[i].mV[1])
+ {
+ mTexCoordExtents[0].mV[1] = mTexCoords[i].mV[1] ;
+ }
+ if(mTexCoordExtents[1].mV[1] < mTexCoords[i].mV[1])
+ {
+ mTexCoordExtents[1].mV[1] = mTexCoords[i].mV[1] ;
+ }
+ }
+ mTexCoordExtents[0].mV[0] = llmax(0.f, mTexCoordExtents[0].mV[0]) ;
+ mTexCoordExtents[0].mV[1] = llmax(0.f, mTexCoordExtents[0].mV[1]) ;
+ mTexCoordExtents[1].mV[0] = llmin(1.f, mTexCoordExtents[1].mV[0]) ;
+ mTexCoordExtents[1].mV[1] = llmin(1.f, mTexCoordExtents[1].mV[1]) ;
+ }
+
+ return ret ;
+}
+
+void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv)
+{
+ cv.setPosition(mPositions[index]);
+ cv.setNormal(mNormals[index]);
+ cv.mTexCoord = mTexCoords[index];
+}
+
+bool LLVolumeFace::VertexMapData::operator==(const LLVolumeFace::VertexData& rhs) const
+{
+ return getPosition().equals3(rhs.getPosition()) &&
+ mTexCoord == rhs.mTexCoord &&
+ getNormal().equals3(rhs.getNormal());
+}
+
+bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a, const LLVector3& b) const
+{
+ if (a.mV[0] != b.mV[0])
+ {
+ return a.mV[0] < b.mV[0];
+ }
+
+ if (a.mV[1] != b.mV[1])
+ {
+ return a.mV[1] < b.mV[1];
+ }
+
+ return a.mV[2] < b.mV[2];
+}
+
+void LLVolumeFace::optimize(F32 angle_cutoff)
+{
+ LLVolumeFace new_face;
+
+ //map of points to vector of vertices at that point
+ VertexMapData::PointMap point_map;
+
+ //remove redundant vertices
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ U16 index = mIndices[i];
+
+ LLVolumeFace::VertexData cv;
+ getVertexData(index, cv);
+
+ BOOL found = FALSE;
+ VertexMapData::PointMap::iterator point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
+ if (point_iter != point_map.end())
+ { //duplicate point might exist
+ for (U32 j = 0; j < point_iter->second.size(); ++j)
+ {
+ LLVolumeFace::VertexData& tv = (point_iter->second)[j];
+ if (tv.compareNormal(cv, angle_cutoff))
+ {
+ found = TRUE;
+ new_face.pushIndex((point_iter->second)[j].mIndex);
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ new_face.pushVertex(cv);
+ U16 index = (U16) new_face.mNumVertices-1;
+ new_face.pushIndex(index);
+
+ VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
+ }
+ }
+ }
+
+ swapData(new_face);
+}
+
+class LLVCacheTriangleData;
+
+class LLVCacheVertexData
+{
+public:
+ S32 mIdx;
+ S32 mCacheTag;
+ F32 mScore;
+ U32 mActiveTriangles;
+ std::vector mTriangles;
+
+ LLVCacheVertexData()
+ {
+ mCacheTag = -1;
+ mScore = 0.f;
+ mActiveTriangles = 0;
+ mIdx = -1;
+ }
+};
+
+class LLVCacheTriangleData
+{
+public:
+ bool mActive;
+ F32 mScore;
+ LLVCacheVertexData* mVertex[3];
+
+ LLVCacheTriangleData()
+ {
+ mActive = true;
+ mScore = 0.f;
+ mVertex[0] = mVertex[1] = mVertex[2] = NULL;
+ }
+
+ void complete()
+ {
+ mActive = false;
+ for (S32 i = 0; i < 3; ++i)
+ {
+ if (mVertex[i])
+ {
+ llassert_always(mVertex[i]->mActiveTriangles > 0);
+ mVertex[i]->mActiveTriangles--;
+ }
+ }
+ }
+
+ bool operator<(const LLVCacheTriangleData& rhs) const
+ { //highest score first
+ return rhs.mScore < mScore;
+ }
+};
+
+const F32 FindVertexScore_CacheDecayPower = 1.5f;
+const F32 FindVertexScore_LastTriScore = 0.75f;
+const F32 FindVertexScore_ValenceBoostScale = 2.0f;
+const F32 FindVertexScore_ValenceBoostPower = 0.5f;
+const U32 MaxSizeVertexCache = 32;
+
+F32 find_vertex_score(LLVCacheVertexData& data)
+{
+ if (data.mActiveTriangles == 0)
+ { //no triangle references this vertex
+ return -1.f;
+ }
+
+ F32 score = 0.f;
+
+ S32 cache_idx = data.mCacheTag;
+
+ if (cache_idx < 0)
+ {
+ //not in cache
+ }
+ else
+ {
+ if (cache_idx < 3)
+ { //vertex was in the last triangle
+ score = FindVertexScore_LastTriScore;
+ }
+ else
+ { //more points for being higher in the cache
+ F32 scaler = 1.f/(MaxSizeVertexCache-3);
+ score = 1.f-((cache_idx-3)*scaler);
+ score = powf(score, FindVertexScore_CacheDecayPower);
+ }
+ }
+
+ //bonus points for having low valence
+ F32 valence_boost = powf(data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
+ score += FindVertexScore_ValenceBoostScale * valence_boost;
+
+ return score;
+}
+
+class LLVCacheFIFO
+{
+public:
+ LLVCacheVertexData* mCache[MaxSizeVertexCache];
+ U32 mMisses;
+
+ LLVCacheFIFO()
+ {
+ mMisses = 0;
+ for (U32 i = 0; i < MaxSizeVertexCache; ++i)
+ {
+ mCache[i] = NULL;
+ }
+ }
+
+ void addVertex(LLVCacheVertexData* data)
+ {
+ if (data->mCacheTag == -1)
+ {
+ mMisses++;
+
+ S32 end = MaxSizeVertexCache-1;
+
+ if (mCache[end])
+ {
+ mCache[end]->mCacheTag = -1;
+ }
+
+ for (S32 i = end; i > 0; --i)
+ {
+ mCache[i] = mCache[i-1];
+ if (mCache[i])
+ {
+ mCache[i]->mCacheTag = i;
+ }
+ }
+
+ mCache[0] = data;
+ data->mCacheTag = 0;
+ }
+ }
+};
+
+class LLVCacheLRU
+{
+public:
+ LLVCacheVertexData* mCache[MaxSizeVertexCache+3];
+
+ LLVCacheTriangleData* mBestTriangle;
+
+ U32 mMisses;
+
+ LLVCacheLRU()
+ {
+ for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
+ {
+ mCache[i] = NULL;
+ }
+
+ mBestTriangle = NULL;
+ mMisses = 0;
+ }
+
+ void addVertex(LLVCacheVertexData* data)
+ {
+ S32 end = MaxSizeVertexCache+2;
+ if (data->mCacheTag != -1)
+ { //just moving a vertex to the front of the cache
+ end = data->mCacheTag;
+ }
+ else
+ {
+ mMisses++;
+ if (mCache[end])
+ { //adding a new vertex, vertex at end of cache falls off
+ mCache[end]->mCacheTag = -1;
+ }
+ }
+
+ for (S32 i = end; i > 0; --i)
+ { //adjust cache pointers and tags
+ mCache[i] = mCache[i-1];
+
+ if (mCache[i])
+ {
+ mCache[i]->mCacheTag = i;
+ }
+ }
+
+ mCache[0] = data;
+ mCache[0]->mCacheTag = 0;
+ }
+
+ void addTriangle(LLVCacheTriangleData* data)
+ {
+ addVertex(data->mVertex[0]);
+ addVertex(data->mVertex[1]);
+ addVertex(data->mVertex[2]);
+ }
+
+ void updateScores()
+ {
+ for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
+ { //trailing 3 vertices aren't actually in the cache for scoring purposes
+ if (mCache[i])
+ {
+ mCache[i]->mCacheTag = -1;
+ }
+ }
+
+ for (U32 i = 0; i < MaxSizeVertexCache; ++i)
+ { //update scores of vertices in cache
+ if (mCache[i])
+ {
+ mCache[i]->mScore = find_vertex_score(*(mCache[i]));
+ llassert_always(mCache[i]->mCacheTag == i);
+ }
+ }
+
+ mBestTriangle = NULL;
+ //update triangle scores
+ for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
+ {
+ if (mCache[i])
+ {
+ for (U32 j = 0; j < mCache[i]->mTriangles.size(); ++j)
+ {
+ LLVCacheTriangleData* tri = mCache[i]->mTriangles[j];
+ if (tri->mActive)
+ {
+ tri->mScore = tri->mVertex[0]->mScore;
+ tri->mScore += tri->mVertex[1]->mScore;
+ tri->mScore += tri->mVertex[2]->mScore;
+
+ if (!mBestTriangle || mBestTriangle->mScore < tri->mScore)
+ {
+ mBestTriangle = tri;
+ }
+ }
+ }
+ }
+ }
+
+ //knock trailing 3 vertices off the cache
+ for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
+ {
+ if (mCache[i])
+ {
+ llassert_always(mCache[i]->mCacheTag == -1);
+ mCache[i] = NULL;
+ }
+ }
+ }
+};
+
+
+void LLVolumeFace::cacheOptimize()
+{ //optimize for vertex cache according to Forsyth method:
+ // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
+
+ LLVCacheLRU cache;
+
+ //mapping of vertices to triangles and indices
+ std::vector vertex_data;
+
+ //mapping of triangles do vertices
+ std::vector triangle_data;
+
+ triangle_data.resize(mNumIndices/3);
+ vertex_data.resize(mNumVertices);
+
+ for (U32 i = 0; i < mNumIndices; i++)
+ { //populate vertex data and triangle data arrays
+ U16 idx = mIndices[i];
+ U32 tri_idx = i/3;
+
+ vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx]));
+ vertex_data[idx].mIdx = idx;
+ triangle_data[tri_idx].mVertex[i%3] = &(vertex_data[idx]);
+ }
+
+ /*F32 pre_acmr = 1.f;
+ //measure cache misses from before rebuild
+ {
+ LLVCacheFIFO test_cache;
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ test_cache.addVertex(&vertex_data[mIndices[i]]);
+ }
+
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ vertex_data[i].mCacheTag = -1;
+ }
+
+ pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
+ }*/
+
+ for (U32 i = 0; i < mNumVertices; i++)
+ { //initialize score values (no cache -- might try a fifo cache here)
+ vertex_data[i].mScore = find_vertex_score(vertex_data[i]);
+ vertex_data[i].mActiveTriangles = vertex_data[i].mTriangles.size();
+
+ for (U32 j = 0; j < vertex_data[i].mTriangles.size(); ++j)
+ {
+ vertex_data[i].mTriangles[j]->mScore += vertex_data[i].mScore;
+ }
+ }
+
+ //sort triangle data by score
+ std::sort(triangle_data.begin(), triangle_data.end());
+
+ std::vector new_indices;
+
+ LLVCacheTriangleData* tri;
+
+ //prime pump by adding first triangle to cache;
+ tri = &(triangle_data[0]);
+ cache.addTriangle(tri);
+ new_indices.push_back(tri->mVertex[0]->mIdx);
+ new_indices.push_back(tri->mVertex[1]->mIdx);
+ new_indices.push_back(tri->mVertex[2]->mIdx);
+ tri->complete();
+
+ U32 breaks = 0;
+ for (U32 i = 1; i < mNumIndices/3; ++i)
+ {
+ cache.updateScores();
+ tri = cache.mBestTriangle;
+ if (!tri)
+ {
+ breaks++;
+ for (U32 j = 0; j < triangle_data.size(); ++j)
+ {
+ if (triangle_data[j].mActive)
+ {
+ tri = &(triangle_data[j]);
+ break;
+ }
+ }
+ }
+
+ cache.addTriangle(tri);
+ new_indices.push_back(tri->mVertex[0]->mIdx);
+ new_indices.push_back(tri->mVertex[1]->mIdx);
+ new_indices.push_back(tri->mVertex[2]->mIdx);
+ tri->complete();
+ }
+
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ mIndices[i] = new_indices[i];
+ }
+
+ /*F32 post_acmr = 1.f;
+ //measure cache misses from after rebuild
+ {
+ LLVCacheFIFO test_cache;
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ vertex_data[i].mCacheTag = -1;
+ }
+
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ test_cache.addVertex(&vertex_data[mIndices[i]]);
+ }
+
+ post_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
+ }*/
+
+ //optimize for pre-TnL cache
+
+ //allocate space for new buffer
+ S32 num_verts = mNumVertices;
+ LLVector4a* pos = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ LLVector4a* norm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
+ LLVector2* tc = (LLVector2*) malloc(size);
+
+ LLVector4a* wght = NULL;
+ if (mWeights)
+ {
+ wght = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ }
+
+ LLVector4a* binorm = NULL;
+ if (mBinormals)
+ {
+ binorm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ }
+
+ //allocate mapping of old indices to new indices
+ std::vector new_idx;
+ new_idx.resize(mNumVertices, -1);
+
+ S32 cur_idx = 0;
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ U16 idx = mIndices[i];
+ if (new_idx[idx] == -1)
+ { //this vertex hasn't been added yet
+ new_idx[idx] = cur_idx;
+
+ //copy vertex data
+ pos[cur_idx] = mPositions[idx];
+ norm[cur_idx] = mNormals[idx];
+ tc[cur_idx] = mTexCoords[idx];
+ if (mWeights)
+ {
+ wght[cur_idx] = mWeights[idx];
+ }
+ if (mBinormals)
+ {
+ binorm[cur_idx] = mBinormals[idx];
+ }
+
+ cur_idx++;
+ }
+ }
+
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ mIndices[i] = new_idx[mIndices[i]];
+ }
+
+ free(mPositions);
+ free(mNormals);
+ free(mTexCoords);
+ free(mWeights);
+ free(mBinormals);
+
+ mPositions = pos;
+ mNormals = norm;
+ mTexCoords = tc;
+ mWeights = wght;
+ mBinormals = binorm;
+
+ //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
+ //llinfos << result << llendl;
+
+}
+
+void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVector4a& size)
+{
+ if (mOctree)
+ {
+ return;
+ }
+
+ mOctree = new LLOctreeRoot(center, size, NULL);
+ new LLVolumeOctreeListener(mOctree);
+
+ for (U32 i = 0; i < mNumIndices; i+= 3)
+ { //for each triangle
+ LLPointer tri = new LLVolumeTriangle();
+
+ const LLVector4a& v0 = mPositions[mIndices[i]];
+ const LLVector4a& v1 = mPositions[mIndices[i+1]];
+ const LLVector4a& v2 = mPositions[mIndices[i+2]];
+
+ //store pointers to vertex data
+ tri->mV[0] = &v0;
+ tri->mV[1] = &v1;
+ tri->mV[2] = &v2;
+
+ //store indices
+ tri->mIndex[0] = mIndices[i];
+ tri->mIndex[1] = mIndices[i+1];
+ tri->mIndex[2] = mIndices[i+2];
+
+ //get minimum point
+ LLVector4a min = v0;
+ min.setMin(min, v1);
+ min.setMin(min, v2);
+
+ //get maximum point
+ LLVector4a max = v0;
+ max.setMax(max, v1);
+ max.setMax(max, v2);
+
+ //compute center
+ LLVector4a center;
+ center.setAdd(min, max);
+ center.mul(0.5f);
+
+ tri->mPositionGroup = center;
+
+ //compute "radius"
+ LLVector4a size;
+ size.setSub(max,min);
+
+ tri->mRadius = size.getLength3().getF32() * scaler;
+
+ //insert
+ mOctree->insert(tri);
+ }
+
+ //remove unneeded octree layers
+ while (!mOctree->balance()) { }
+
+ //calculate AABB for each node
+ LLVolumeOctreeRebound rebound(this);
+ rebound.traverse(mOctree);
+
+ if (gDebugGL)
+ {
+ LLVolumeOctreeValidate validate;
+ validate.traverse(mOctree);
+ }
+}
+
+
+void LLVolumeFace::swapData(LLVolumeFace& rhs)
+{
+ llswap(rhs.mPositions, mPositions);
+ llswap(rhs.mNormals, mNormals);
+ llswap(rhs.mBinormals, mBinormals);
+ llswap(rhs.mTexCoords, mTexCoords);
+ llswap(rhs.mIndices,mIndices);
+ llswap(rhs.mNumVertices, mNumVertices);
+ llswap(rhs.mNumIndices, mNumIndices);
+}
+
+void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
+ LLVolumeFace::VertexData& v1,
+ LLVolumeFace::VertexData& v2,
+ LLVolumeFace::VertexData& vout,
+ F32 coef01,
+ F32 coef02)
+{
+
+ LLVector4a lhs;
+ lhs.setSub(v1.getPosition(), v0.getPosition());
+ lhs.mul(coef01);
+ LLVector4a rhs;
+ rhs.setSub(v2.getPosition(), v0.getPosition());
+ rhs.mul(coef02);
+
+ rhs.add(lhs);
+ rhs.add(v0.getPosition());
+
+ vout.setPosition(rhs);
+
+ vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02);
+ vout.setNormal(v0.getNormal());
+}
+
+BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ const std::vector& mesh = volume->getMesh();
+ const std::vector& profile = volume->getProfile().mProfile;
+ S32 max_s = volume->getProfile().getTotal();
+ S32 max_t = volume->getPath().mPath.size();
+
+ // S32 i;
+ S32 num_vertices = 0, num_indices = 0;
+ S32 grid_size = (profile.size()-1)/4;
+ S32 quad_count = (grid_size * grid_size);
+
+ num_vertices = (grid_size+1)*(grid_size+1);
+ num_indices = quad_count * 4;
+
+ LLVector4a& min = mExtents[0];
+ LLVector4a& max = mExtents[1];
+
+ S32 offset = 0;
+ if (mTypeMask & TOP_MASK)
+ {
+ offset = (max_t-1) * max_s;
+ }
+ else
+ {
+ offset = mBeginS;
+ }
+
+ {
+ VertexData corners[4];
+ VertexData baseVert;
+ for(S32 t = 0; t < 4; t++)
+ {
+ corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV);
+ corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f;
+ corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1];
+ }
+
+ {
+ LLVector4a lhs;
+ lhs.setSub(corners[1].getPosition(), corners[0].getPosition());
+ LLVector4a rhs;
+ rhs.setSub(corners[2].getPosition(), corners[1].getPosition());
+ baseVert.getNormal().setCross3(lhs, rhs);
+ baseVert.getNormal().normalize3fast();
+ }
+
+ if(!(mTypeMask & TOP_MASK))
+ {
+ baseVert.getNormal().mul(-1.0f);
+ }
+ else
+ {
+ //Swap the UVs on the U(X) axis for top face
+ LLVector2 swap;
+ swap = corners[0].mTexCoord;
+ corners[0].mTexCoord=corners[3].mTexCoord;
+ corners[3].mTexCoord=swap;
+ swap = corners[1].mTexCoord;
+ corners[1].mTexCoord=corners[2].mTexCoord;
+ corners[2].mTexCoord=swap;
+ }
+
+ LLVector4a binormal;
+
+ calc_binormal_from_triangle( binormal,
+ corners[0].getPosition(), corners[0].mTexCoord,
+ corners[1].getPosition(), corners[1].mTexCoord,
+ corners[2].getPosition(), corners[2].mTexCoord);
+
+ binormal.normalize3fast();
+
+ S32 size = (grid_size+1)*(grid_size+1);
+ resizeVertices(size);
+ allocateBinormals(size);
+
+ LLVector4a* pos = (LLVector4a*) mPositions;
+ LLVector4a* norm = (LLVector4a*) mNormals;
+ LLVector4a* binorm = (LLVector4a*) mBinormals;
+ LLVector2* tc = (LLVector2*) mTexCoords;
+
+ for(int gx = 0;gxsetAdd(min, max);
+ mCenter->mul(0.5f);
+ }
+
+ if (!partial_build)
+ {
+ resizeIndices(grid_size*grid_size*6);
+
+ U16* out = mIndices;
+
+ S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
+ for(S32 gx = 0;gx=0;i--)
+ {
+ *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
+ }
+ }
+ else
+ {
+ for(S32 i=0;i<6;i++)
+ {
+ *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
+ }
+ }
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+
+BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if (!(mTypeMask & HOLLOW_MASK) &&
+ !(mTypeMask & OPEN_MASK) &&
+ ((volume->getParams().getPathParams().getBegin()==0.0f)&&
+ (volume->getParams().getPathParams().getEnd()==1.0f))&&
+ (volume->getParams().getProfileParams().getCurveType()==LL_PCODE_PROFILE_SQUARE &&
+ volume->getParams().getPathParams().getCurveType()==LL_PCODE_PATH_LINE)
+ ){
+ return createUnCutCubeCap(volume, partial_build);
+ }
+
+ S32 num_vertices = 0, num_indices = 0;
+
+ const std::vector& mesh = volume->getMesh();
+ const std::vector& profile = volume->getProfile().mProfile;
+
+ // All types of caps have the same number of vertices and indices
+ num_vertices = profile.size();
+ num_indices = (profile.size() - 2)*3;
+
+ if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
+ {
+ resizeVertices(num_vertices+1);
+ allocateBinormals(num_vertices+1);
+
+ if (!partial_build)
+ {
+ resizeIndices(num_indices+3);
+ }
+ }
+ else
+ {
+ resizeVertices(num_vertices);
+ allocateBinormals(num_vertices);
+
+ if (!partial_build)
+ {
+ resizeIndices(num_indices);
+ }
+ }
+
+ S32 max_s = volume->getProfile().getTotal();
+ S32 max_t = volume->getPath().mPath.size();
+
+ mCenter->clear();
+
+ S32 offset = 0;
+ if (mTypeMask & TOP_MASK)
+ {
+ offset = (max_t-1) * max_s;
+ }
+ else
+ {
+ offset = mBeginS;
+ }
+
+ // Figure out the normal, assume all caps are flat faces.
+ // Cross product to get normals.
+
+ LLVector2 cuv;
+ LLVector2 min_uv, max_uv;
+
+ LLVector4a& min = mExtents[0];
+ LLVector4a& max = mExtents[1];
+
+ LLVector2* tc = (LLVector2*) mTexCoords;
+ LLVector4a* pos = (LLVector4a*) mPositions;
+ LLVector4a* norm = (LLVector4a*) mNormals;
+ LLVector4a* binorm = (LLVector4a*) mBinormals;
+
+ // Copy the vertices into the array
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ if (mTypeMask & TOP_MASK)
+ {
+ tc[i].mV[0] = profile[i].mV[0]+0.5f;
+ tc[i].mV[1] = profile[i].mV[1]+0.5f;
+ }
+ else
+ {
+ // Mirror for underside.
+ tc[i].mV[0] = profile[i].mV[0]+0.5f;
+ tc[i].mV[1] = 0.5f - profile[i].mV[1];
+ }
+
+ pos[i].load3(mesh[i + offset].mPos.mV);
+
+ if (i == 0)
+ {
+ max = pos[i];
+ min = max;
+ min_uv = max_uv = tc[i];
+ }
+ else
+ {
+ update_min_max(min,max,pos[i]);
+ update_min_max(min_uv, max_uv, tc[i]);
+ }
+ }
+
+ mCenter->setAdd(min, max);
+ mCenter->mul(0.5f);
+
+ cuv = (min_uv + max_uv)*0.5f;
+
+ LLVector4a binormal;
+ calc_binormal_from_triangle(binormal,
+ *mCenter, cuv,
+ pos[0], tc[0],
+ pos[1], tc[1]);
+ binormal.normalize3fast();
+
+ LLVector4a normal;
+ LLVector4a d0, d1;
+
+
+ d0.setSub(*mCenter, pos[0]);
+ d1.setSub(*mCenter, pos[1]);
+
+ if (mTypeMask & TOP_MASK)
+ {
+ normal.setCross3(d0, d1);
+ }
+ else
+ {
+ normal.setCross3(d1, d0);
+ }
+
+ normal.normalize3fast();
+
+ VertexData vd;
+ vd.setPosition(*mCenter);
+ vd.mTexCoord = cuv;
+
+ if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
+ {
+ pos[num_vertices] = *mCenter;
+ tc[num_vertices] = cuv;
+ num_vertices++;
+ }
+
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ binorm[i].load4a(binormal.getF32ptr());
+ norm[i].load4a(normal.getF32ptr());
+ }
+
+ if (partial_build)
+ {
+ return TRUE;
+ }
+
+ if (mTypeMask & HOLLOW_MASK)
+ {
+ if (mTypeMask & TOP_MASK)
+ {
+ // HOLLOW TOP
+ // Does it matter if it's open or closed? - djs
+
+ S32 pt1 = 0, pt2 = num_vertices - 1;
+ S32 i = 0;
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = profile[pt1];
+ LLVector3 p2 = profile[pt2];
+ LLVector3 pa = profile[pt1+1];
+ LLVector3 pb = profile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ if (use_tri1a2)
+ {
+ mIndices[i++] = pt1;
+ mIndices[i++] = pt1 + 1;
+ mIndices[i++] = pt2;
+ pt1++;
+ }
+ else
+ {
+ mIndices[i++] = pt1;
+ mIndices[i++] = pt2 - 1;
+ mIndices[i++] = pt2;
+ pt2--;
+ }
+ }
+ }
+ else
+ {
+ // HOLLOW BOTTOM
+ // Does it matter if it's open or closed? - djs
+
+ llassert(mTypeMask & BOTTOM_MASK);
+ S32 pt1 = 0, pt2 = num_vertices - 1;
+
+ S32 i = 0;
+ while (pt2 - pt1 > 1)
+ {
+ // Use the profile points instead of the mesh, since you want
+ // the un-transformed profile distances.
+ LLVector3 p1 = profile[pt1];
+ LLVector3 p2 = profile[pt2];
+ LLVector3 pa = profile[pt1+1];
+ LLVector3 pb = profile[pt2-1];
+
+ p1.mV[VZ] = 0.f;
+ p2.mV[VZ] = 0.f;
+ pa.mV[VZ] = 0.f;
+ pb.mV[VZ] = 0.f;
+
+ // Use area of triangle to determine backfacing
+ F32 area_1a2, area_1ba, area_21b, area_2ab;
+ area_1a2 = (p1.mV[0]*pa.mV[1] - pa.mV[0]*p1.mV[1]) +
+ (pa.mV[0]*p2.mV[1] - p2.mV[0]*pa.mV[1]) +
+ (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]);
+
+ area_1ba = (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*pa.mV[1] - pa.mV[0]*pb.mV[1]) +
+ (pa.mV[0]*p1.mV[1] - p1.mV[0]*pa.mV[1]);
+
+ area_21b = (p2.mV[0]*p1.mV[1] - p1.mV[0]*p2.mV[1]) +
+ (p1.mV[0]*pb.mV[1] - pb.mV[0]*p1.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ area_2ab = (p2.mV[0]*pa.mV[1] - pa.mV[0]*p2.mV[1]) +
+ (pa.mV[0]*pb.mV[1] - pb.mV[0]*pa.mV[1]) +
+ (pb.mV[0]*p2.mV[1] - p2.mV[0]*pb.mV[1]);
+
+ BOOL use_tri1a2 = TRUE;
+ BOOL tri_1a2 = TRUE;
+ BOOL tri_21b = TRUE;
+
+ if (area_1a2 < 0)
+ {
+ tri_1a2 = FALSE;
+ }
+ if (area_2ab < 0)
+ {
+ // Can't use, because it contains point b
+ tri_1a2 = FALSE;
+ }
+ if (area_21b < 0)
+ {
+ tri_21b = FALSE;
+ }
+ if (area_1ba < 0)
+ {
+ // Can't use, because it contains point b
+ tri_21b = FALSE;
+ }
+
+ if (!tri_1a2)
+ {
+ use_tri1a2 = FALSE;
+ }
+ else if (!tri_21b)
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ LLVector3 d1 = p1 - pa;
+ LLVector3 d2 = p2 - pb;
+
+ if (d1.magVecSquared() < d2.magVecSquared())
+ {
+ use_tri1a2 = TRUE;
+ }
+ else
+ {
+ use_tri1a2 = FALSE;
+ }
+ }
+
+ // Flipped backfacing from top
+ if (use_tri1a2)
+ {
+ mIndices[i++] = pt1;
+ mIndices[i++] = pt2;
+ mIndices[i++] = pt1 + 1;
+ pt1++;
+ }
+ else
+ {
+ mIndices[i++] = pt1;
+ mIndices[i++] = pt2;
+ mIndices[i++] = pt2 - 1;
+ pt2--;
+ }
+ }
+ }
+ }
+ else
+ {
+ // Not hollow, generate the triangle fan.
+ U16 v1 = 2;
+ U16 v2 = 1;
+
+ if (mTypeMask & TOP_MASK)
+ {
+ v1 = 1;
+ v2 = 2;
+ }
+
+ for (S32 i = 0; i < (num_vertices - 2); i++)
+ {
+ mIndices[3*i] = num_vertices - 1;
+ mIndices[3*i+v1] = i;
+ mIndices[3*i+v2] = i + 1;
+ }
+
+
+ }
+
+ return TRUE;
+}
+
+void LLVolumeFace::createBinormals()
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if (!mBinormals)
+ {
+ allocateBinormals(mNumVertices);
+
+ //generate binormals
+ LLVector4a* pos = mPositions;
+ LLVector2* tc = (LLVector2*) mTexCoords;
+ LLVector4a* binorm = (LLVector4a*) mBinormals;
+
+ LLVector4a* end = mBinormals+mNumVertices;
+ while (binorm < end)
+ {
+ (*binorm++).clear();
+ }
+
+ binorm = mBinormals;
+
+ for (U32 i = 0; i < mNumIndices/3; i++)
+ { //for each triangle
+ const U16& i0 = mIndices[i*3+0];
+ const U16& i1 = mIndices[i*3+1];
+ const U16& i2 = mIndices[i*3+2];
+
+ //calculate binormal
+ LLVector4a binormal;
+ calc_binormal_from_triangle(binormal,
+ pos[i0], tc[i0],
+ pos[i1], tc[i1],
+ pos[i2], tc[i2]);
+
+
+ //add triangle normal to vertices
+ binorm[i0].add(binormal);
+ binorm[i1].add(binormal);
+ binorm[i2].add(binormal);
+
+ //even out quad contributions
+ if (i % 2 == 0)
+ {
+ binorm[i2].add(binormal);
+ }
+ else
+ {
+ binorm[i1].add(binormal);
+ }
+ }
+
+ //normalize binormals
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ binorm[i].normalize3fast();
+ //bump map/planar projection code requires normals to be normalized
+ mNormals[i].normalize3fast();
+ }
+ }
+}
+
+void LLVolumeFace::resizeVertices(S32 num_verts)
+{
+ free(mPositions);
+ free(mNormals);
+ free(mBinormals);
+ free(mTexCoords);
+
+ mBinormals = NULL;
+
+ if (num_verts)
+ {
+ mPositions = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ assert_aligned(mPositions, 16);
+ mNormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ assert_aligned(mNormals, 16);
+
+ //pad texture coordinate block end to allow for QWORD reads
+ S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
+ mTexCoords = (LLVector2*) malloc(size);
+ assert_aligned(mTexCoords, 16);
+ }
+ else
+ {
+ mPositions = NULL;
+ mNormals = NULL;
+ mTexCoords = NULL;
+ }
+
+ mNumVertices = num_verts;
+}
+
+void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv)
+{
+ pushVertex(cv.getPosition(), cv.getNormal(), cv.mTexCoord);
+}
+
+void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc)
+{
+ S32 new_verts = mNumVertices+1;
+ S32 new_size = new_verts*16;
+// S32 old_size = mNumVertices*16;
+
+ //positions
+ mPositions = (LLVector4a*) realloc(mPositions, new_size);
+
+ //normals
+ mNormals = (LLVector4a*) realloc(mNormals, new_size);
+
+ //tex coords
+ new_size = ((new_verts*8)+0xF) & ~0xF;
+ mTexCoords = (LLVector2*) realloc(mTexCoords, new_size);
+
+
+ //just clear binormals
+ free(mBinormals);
+ mBinormals = NULL;
+
+ mPositions[mNumVertices] = pos;
+ mNormals[mNumVertices] = norm;
+ mTexCoords[mNumVertices] = tc;
+
+ mNumVertices++;
+}
+
+void LLVolumeFace::allocateBinormals(S32 num_verts)
+{
+ free(mBinormals);
+ mBinormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+}
+
+void LLVolumeFace::allocateWeights(S32 num_verts)
+{
+ free(mWeights);
+ mWeights = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+}
+
+void LLVolumeFace::resizeIndices(S32 num_indices)
+{
+ free(mIndices);
+
+ if (num_indices)
+ {
+ //pad index block end to allow for QWORD reads
+ S32 size = ((num_indices*sizeof(U16)) + 0xF) & ~0xF;
+
+ mIndices = (U16*) malloc(size);
+ }
+ else
+ {
+ mIndices = NULL;
+ }
+
+ mNumIndices = num_indices;
+}
+
+void LLVolumeFace::pushIndex(const U16& idx)
+{
+ S32 new_count = mNumIndices + 1;
+ S32 new_size = ((new_count*2)+0xF) & ~0xF;
+
+ S32 old_size = ((mNumIndices*2)+0xF) & ~0xF;
+ if (new_size != old_size)
+ {
+ mIndices = (U16*) realloc(mIndices, new_size);
+ }
+
+ mIndices[mNumIndices++] = idx;
+}
+
+void LLVolumeFace::fillFromLegacyData(std::vector& v, std::vector& idx)
+{
+ resizeVertices(v.size());
+ resizeIndices(idx.size());
+
+ for (U32 i = 0; i < v.size(); ++i)
+ {
+ mPositions[i] = v[i].getPosition();
+ mNormals[i] = v[i].getNormal();
+ mTexCoords[i] = v[i].mTexCoord;
+ }
+
+ for (U32 i = 0; i < idx.size(); ++i)
+ {
+ mIndices[i] = idx[i];
+ }
+}
+
+void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMatrix4& norm_mat_in)
+{
+ U16 offset = mNumVertices;
+
+ S32 new_count = face.mNumVertices + mNumVertices;
+
+ if (new_count > 65536)
+ {
+ llerrs << "Cannot append face -- 16-bit overflow will occur." << llendl;
+ }
+
+ if (face.mNumVertices == 0)
+ {
+ llerrs << "Cannot append empty face." << llendl;
+ }
+
+ //allocate new buffer space
+ mPositions = (LLVector4a*) realloc(mPositions, new_count*sizeof(LLVector4a));
+ assert_aligned(mPositions, 16);
+ mNormals = (LLVector4a*) realloc(mNormals, new_count*sizeof(LLVector4a));
+ assert_aligned(mNormals, 16);
+ mTexCoords = (LLVector2*) realloc(mTexCoords, (new_count*sizeof(LLVector2)+0xF) & ~0xF);
+ assert_aligned(mTexCoords, 16);
+
+ mNumVertices = new_count;
+
+ //get destination address of appended face
+ LLVector4a* dst_pos = mPositions+offset;
+ LLVector2* dst_tc = mTexCoords+offset;
+ LLVector4a* dst_norm = mNormals+offset;
+
+ //get source addresses of appended face
+ const LLVector4a* src_pos = face.mPositions;
+ const LLVector2* src_tc = face.mTexCoords;
+ const LLVector4a* src_norm = face.mNormals;
+
+ //load aligned matrices
+ LLMatrix4a mat, norm_mat;
+ mat.loadu(mat_in);
+ norm_mat.loadu(norm_mat_in);
+
+ for (U32 i = 0; i < face.mNumVertices; ++i)
+ {
+ //transform appended face position and store
+ mat.affineTransform(src_pos[i], dst_pos[i]);
+
+ //transform appended face normal and store
+ norm_mat.rotate(src_norm[i], dst_norm[i]);
+ dst_norm[i].normalize3fast();
+
+ //copy appended face texture coordinate
+ dst_tc[i] = src_tc[i];
+
+ if (offset == 0 && i == 0)
+ { //initialize bounding box
+ mExtents[0] = mExtents[1] = dst_pos[i];
+ }
+ else
+ {
+ //stretch bounding box
+ update_min_max(mExtents[0], mExtents[1], dst_pos[i]);
+ }
+ }
+
+
+ new_count = mNumIndices + face.mNumIndices;
+
+ //allocate new index buffer
+ mIndices = (U16*) realloc(mIndices, (new_count*sizeof(U16)+0xF) & ~0xF);
+
+ //get destination address into new index buffer
+ U16* dst_idx = mIndices+mNumIndices;
+ mNumIndices = new_count;
+
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ { //copy indices, offsetting by old vertex count
+ dst_idx[i] = face.mIndices[i]+offset;
+ }
+}
+
+BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
+{
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ BOOL flat = mTypeMask & FLAT_MASK;
+
+ U8 sculpt_type = volume->getParams().getSculptType();
+ U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
+ BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
+ BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
+ BOOL sculpt_reverse_horizontal = (sculpt_invert ? !sculpt_mirror : sculpt_mirror); // XOR
+
+ S32 num_vertices, num_indices;
+
+ const std::vector& mesh = volume->getMesh();
+ const std::vector& profile = volume->getProfile().mProfile;
+ const std::vector& path_data = volume->getPath().mPath;
+
+ S32 max_s = volume->getProfile().getTotal();
+
+ S32 s, t, i;
+ F32 ss, tt;
+
+ num_vertices = mNumS*mNumT;
+ num_indices = (mNumS-1)*(mNumT-1)*6;
+
+ if (!partial_build)
+ {
+ resizeVertices(num_vertices);
+ resizeIndices(num_indices);
+
+ if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
+ {
+ mEdge.resize(num_indices);
+ }
+ }
+
+ LLVector4a* pos = (LLVector4a*) mPositions;
+ LLVector4a* norm = (LLVector4a*) mNormals;
+ LLVector2* tc = (LLVector2*) mTexCoords;
+ S32 begin_stex = llfloor( profile[mBeginS].mV[2] );
+ S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;
+
+ S32 cur_vertex = 0;
+ // Copy the vertices into the array
+ for (t = mBeginT; t < mBeginT + mNumT; t++)
+ {
+ tt = path_data[t].mTexT;
+ for (s = 0; s < num_s; s++)
+ {
+ if (mTypeMask & END_MASK)
+ {
+ if (s)
+ {
+ ss = 1.f;
+ }
+ else
+ {
+ ss = 0.f;
+ }
+ }
+ else
+ {
+ // Get s value for tex-coord.
+ if (!flat)
+ {
+ ss = profile[mBeginS + s].mV[2];
+ }
+ else
+ {
+ ss = profile[mBeginS + s].mV[2] - begin_stex;
+ }
+ }
+
+ if (sculpt_reverse_horizontal)
+ {
+ ss = 1.f - ss;
+ }
+
+ // Check to see if this triangle wraps around the array.
+ if (mBeginS + s >= max_s)
+ {
+ // We're wrapping
+ i = mBeginS + s + max_s*(t-1);
+ }
+ else
+ {
+ i = mBeginS + s + max_s*t;
+ }
+
+ pos[cur_vertex].load3(mesh[i].mPos.mV);
+ tc[cur_vertex] = LLVector2(ss,tt);
+
+ norm[cur_vertex].clear();
+ cur_vertex++;
+
+ if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0)
+ {
+
+ pos[cur_vertex].load3(mesh[i].mPos.mV);
+ tc[cur_vertex] = LLVector2(ss,tt);
+
+ norm[cur_vertex].clear();
+
+ cur_vertex++;
+ }
+ }
+
+ if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2)
+ {
+ if (mTypeMask & OPEN_MASK)
+ {
+ s = num_s-1;
+ }
+ else
+ {
+ s = 0;
+ }
+
+ i = mBeginS + s + max_s*t;
+ ss = profile[mBeginS + s].mV[2] - begin_stex;
+ pos[cur_vertex].load3(mesh[i].mPos.mV);
+ tc[cur_vertex] = LLVector2(ss,tt);
+ norm[cur_vertex].clear();
+
+ cur_vertex++;
+ }
+ }
+
+
+ //get bounding box for this side
+ LLVector4a& face_min = mExtents[0];
+ LLVector4a& face_max = mExtents[1];
+ mCenter->clear();
+
+ face_min = face_max = pos[0];
+
+ for (U32 i = 1; i < mNumVertices; ++i)
+ {
+ update_min_max(face_min, face_max, pos[i]);
+ }
+
+ mCenter->setAdd(face_min, face_max);
+ mCenter->mul(0.5f);
+
+ S32 cur_index = 0;
+ S32 cur_edge = 0;
+ BOOL flat_face = mTypeMask & FLAT_MASK;
+
+ if (!partial_build)
+ {
+ // Now we generate the indices.
+ for (t = 0; t < (mNumT-1); t++)
+ {
+ for (s = 0; s < (mNumS-1); s++)
+ {
+ mIndices[cur_index++] = s + mNumS*t; //bottom left
+ mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
+ mIndices[cur_index++] = s + mNumS*(t+1); //top left
+ mIndices[cur_index++] = s + mNumS*t; //bottom left
+ mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
+ mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
+
+ mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face
+ if (t < mNumT-2) { //top right/top left neighbor face
+ mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
+ }
+ else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
+ mEdge[cur_edge++] = -1;
+ }
+ else { //wrap on T
+ mEdge[cur_edge++] = s*2+1;
+ }
+ if (s > 0) { //top left/bottom left neighbor face
+ mEdge[cur_edge++] = (mNumS-1)*2*t+s*2-1;
+ }
+ else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
+ mEdge[cur_edge++] = -1;
+ }
+ else { //wrap on S
+ mEdge[cur_edge++] = (mNumS-1)*2*t+(mNumS-2)*2+1;
+ }
+
+ if (t > 0) { //bottom left/bottom right neighbor face
+ mEdge[cur_edge++] = (mNumS-1)*2*(t-1)+s*2;
+ }
+ else if (mNumT <= 3 || volume->getPath().isOpen() == TRUE) { //no neighbor
+ mEdge[cur_edge++] = -1;
+ }
+ else { //wrap on T
+ mEdge[cur_edge++] = (mNumS-1)*2*(mNumT-2)+s*2;
+ }
+ if (s < mNumS-2) { //bottom right/top right neighbor face
+ mEdge[cur_edge++] = (mNumS-1)*2*t+(s+1)*2;
+ }
+ else if (flat_face || volume->getProfile().isOpen() == TRUE) { //no neighbor
+ mEdge[cur_edge++] = -1;
+ }
+ else { //wrap on S
+ mEdge[cur_edge++] = (mNumS-1)*2*t;
+ }
+ mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face
+ }
+ }
+ }
+
+ //clear normals
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ mNormals[i].clear();
+ }
+
+ //generate normals
+ for (U32 i = 0; i < mNumIndices/3; i++) //for each triangle
+ {
+ const U16* idx = &(mIndices[i*3]);
+
+
+ LLVector4a* v[] =
+ { pos+idx[0], pos+idx[1], pos+idx[2] };
+
+ LLVector4a* n[] =
+ { norm+idx[0], norm+idx[1], norm+idx[2] };
+
+ //calculate triangle normal
+ LLVector4a a, b, c;
+
+ a.setSub(*v[0], *v[1]);
+ b.setSub(*v[0], *v[2]);
+ c.setCross3(a,b);
+
+ n[0]->add(c);
+ n[1]->add(c);
+ n[2]->add(c);
+
+ //even out quad contributions
+ n[i%2+1]->add(c);
+ }
+
+ // adjust normals based on wrapping and stitching
+
+ LLVector4a top;
+ top.setSub(pos[0], pos[mNumS*(mNumT-2)]);
+ BOOL s_bottom_converges = (top.dot3(top) < 0.000001f);
+
+ top.setSub(pos[mNumS-1], pos[mNumS*(mNumT-2)+mNumS-1]);
+ BOOL s_top_converges = (top.dot3(top) < 0.000001f);
+
+ if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes
+ {
+ if (volume->getPath().isOpen() == FALSE)
+ { //wrap normals on T
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ LLVector4a n;
+ n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
+ norm[i] = n;
+ norm[mNumS*(mNumT-1)+i] = n;
+ }
+ }
+
+ if ((volume->getProfile().isOpen() == FALSE) && !(s_bottom_converges))
+ { //wrap normals on S
+ for (S32 i = 0; i < mNumT; i++)
+ {
+ LLVector4a n;
+ n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
+ norm[mNumS * i] = n;
+ norm[mNumS * i+mNumS-1] = n;
+ }
+ }
+
+ if (volume->getPathType() == LL_PCODE_PATH_CIRCLE &&
+ ((volume->getProfileType() & LL_PCODE_PROFILE_MASK) == LL_PCODE_PROFILE_CIRCLE_HALF))
+ {
+ if (s_bottom_converges)
+ { //all lower S have same normal
+ for (S32 i = 0; i < mNumT; i++)
+ {
+ norm[mNumS*i].set(1,0,0);
+ }
+ }
+
+ if (s_top_converges)
+ { //all upper S have same normal
+ for (S32 i = 0; i < mNumT; i++)
+ {
+ norm[mNumS*i+mNumS-1].set(-1,0,0);
+ }
+ }
+ }
+ }
+ else // logic for sculpt volumes
+ {
+ BOOL average_poles = FALSE;
+ BOOL wrap_s = FALSE;
+ BOOL wrap_t = FALSE;
+
+ if (sculpt_stitching == LL_SCULPT_TYPE_SPHERE)
+ average_poles = TRUE;
+
+ if ((sculpt_stitching == LL_SCULPT_TYPE_SPHERE) ||
+ (sculpt_stitching == LL_SCULPT_TYPE_TORUS) ||
+ (sculpt_stitching == LL_SCULPT_TYPE_CYLINDER))
+ wrap_s = TRUE;
+
+ if (sculpt_stitching == LL_SCULPT_TYPE_TORUS)
+ wrap_t = TRUE;
+
+
+ if (average_poles)
+ {
+ // average normals for north pole
+
+ LLVector4a average;
+ average.clear();
+
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ average.add(norm[i]);
+ }
+
+ // set average
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ norm[i] = average;
+ }
+
+ // average normals for south pole
+
+ average.clear();
+
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ average.add(norm[i + mNumS * (mNumT - 1)]);
+ }
+
+ // set average
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ norm[i + mNumS * (mNumT - 1)] = average;
+ }
+
+ }
+
+
+ if (wrap_s)
+ {
+ for (S32 i = 0; i < mNumT; i++)
+ {
+ LLVector4a n;
+ n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
+ norm[mNumS * i] = n;
+ norm[mNumS * i+mNumS-1] = n;
+ }
+ }
+
+ if (wrap_t)
+ {
+ for (S32 i = 0; i < mNumS; i++)
+ {
+ LLVector4a n;
+ n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
+ norm[i] = n;
+ norm[mNumS*(mNumT-1)+i] = n;
+ }
+ }
+
+ }
+
+ return TRUE;
+}
+
+// Finds binormal based on three vertices with texture coordinates.
+// Fills in dummy values if the triangle has degenerate texture coordinates.
+void calc_binormal_from_triangle(LLVector4a& binormal,
+
+ const LLVector4a& pos0,
+ const LLVector2& tex0,
+ const LLVector4a& pos1,
+ const LLVector2& tex1,
+ const LLVector4a& pos2,
+ const LLVector2& tex2)
+{
+ LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] );
+
+ LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] );
+
+ LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] );
+
+ LLVector4a lhs, rhs;
+
+ LLVector4a r0;
+ lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2);
+ r0.setCross3(lhs, rhs);
+
+ LLVector4a r1;
+ lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2);
+ r1.setCross3(lhs, rhs);
+
+ LLVector4a r2;
+ lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2);
+ r2.setCross3(lhs, rhs);
+
+ if( r0[VX] && r1[VX] && r2[VX] )
+ {
+ binormal.set(
+ -r0[VZ] / r0[VX],
+ -r1[VZ] / r1[VX],
+ -r2[VZ] / r2[VX]);
+ // binormal.normVec();
+ }
+ else
+ {
+ binormal.set( 0, 1 , 0 );
+ }
+}
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 28b9895ff3..01bfbd858b 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -34,8 +34,13 @@ class LLPathParams;
class LLVolumeParams;
class LLProfile;
class LLPath;
+
+template class LLOctreeNode;
+
+class LLVector4a;
class LLVolumeFace;
class LLVolume;
+class LLVolumeTriangle;
#include "lldarray.h"
#include "lluuid.h"
@@ -43,6 +48,8 @@ class LLVolume;
//#include "vmath.h"
#include "v2math.h"
#include "v3math.h"
+#include "v3dmath.h"
+#include "v4math.h"
#include "llquaternion.h"
#include "llstrider.h"
#include "v4coloru.h"
@@ -177,12 +184,14 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1;
const U8 LL_SCULPT_TYPE_TORUS = 2;
const U8 LL_SCULPT_TYPE_PLANE = 3;
const U8 LL_SCULPT_TYPE_CYLINDER = 4;
-
-const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER;
+const U8 LL_SCULPT_TYPE_MESH = 5;
+const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
+ LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
const U8 LL_SCULPT_FLAG_INVERT = 64;
const U8 LL_SCULPT_FLAG_MIRROR = 128;
+const S32 LL_SCULPT_MESH_MAX_FACES = 8;
class LLProfileParams
{
@@ -569,6 +578,9 @@ public:
BOOL importLegacyStream(std::istream& input_stream);
BOOL exportLegacyStream(std::ostream& output_stream) const;
+ LLSD sculptAsLLSD() const;
+ bool sculptFromLLSD(LLSD& sd);
+
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
@@ -628,7 +640,8 @@ public:
const F32& getSkew() const { return mPathParams.getSkew(); }
const LLUUID& getSculptID() const { return mSculptID; }
const U8& getSculptType() const { return mSculptType; }
-
+ bool isSculpt() const;
+ bool isMeshSculpt() const;
BOOL isConvex() const;
// 'begin' and 'end' should be in range [0, 1] (they will be clamped)
@@ -779,30 +792,88 @@ public:
class LLVolumeFace
{
public:
- LLVolumeFace() :
- mID(0),
- mTypeMask(0),
- mHasBinormals(FALSE),
- mBeginS(0),
- mBeginT(0),
- mNumS(0),
- mNumT(0)
+ class VertexData
{
- }
+ enum
+ {
+ POSITION = 0,
+ NORMAL = 1
+ };
+
+ private:
+ void init();
+ public:
+ VertexData();
+ VertexData(const VertexData& rhs);
+ const VertexData& operator=(const VertexData& rhs);
+
+ ~VertexData();
+ LLVector4a& getPosition();
+ LLVector4a& getNormal();
+ const LLVector4a& getPosition() const;
+ const LLVector4a& getNormal() const;
+ void setPosition(const LLVector4a& pos);
+ void setNormal(const LLVector4a& norm);
+
+
+ LLVector2 mTexCoord;
+
+ bool operator<(const VertexData& rhs) const;
+ bool operator==(const VertexData& rhs) const;
+ bool compareNormal(const VertexData& rhs, F32 angle_cutoff) const;
+
+ private:
+ LLVector4a* mData;
+ };
+
+ LLVolumeFace();
+ LLVolumeFace(const LLVolumeFace& src);
+ LLVolumeFace& operator=(const LLVolumeFace& rhs);
+
+ ~LLVolumeFace();
+private:
+ void freeData();
+public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
void createBinormals();
- void makeTriStrip();
- class VertexData
+ void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
+
+ void resizeVertices(S32 num_verts);
+ void allocateBinormals(S32 num_verts);
+ void allocateWeights(S32 num_verts);
+ void resizeIndices(S32 num_indices);
+ void fillFromLegacyData(std::vector& v, std::vector& idx);
+
+ void pushVertex(const VertexData& cv);
+ void pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc);
+ void pushIndex(const U16& idx);
+
+ void swapData(LLVolumeFace& rhs);
+
+ void getVertexData(U16 indx, LLVolumeFace::VertexData& cv);
+
+ class VertexMapData : public LLVolumeFace::VertexData
{
public:
- LLVector3 mPosition;
- LLVector3 mNormal;
- LLVector3 mBinormal;
- LLVector2 mTexCoord;
+ U16 mIndex;
+
+ bool operator==(const LLVolumeFace::VertexData& rhs) const;
+
+ struct ComparePosition
+ {
+ bool operator()(const LLVector3& a, const LLVector3& b) const;
+ };
+
+ typedef std::map, VertexMapData::ComparePosition > PointMap;
};
+ void optimize(F32 angle_cutoff = 2.f);
+ void cacheOptimize();
+
+ void createOctree(F32 scaler = 0.25f, const LLVector4a& center = LLVector4a(0,0,0), const LLVector4a& size = LLVector4a(0.5f,0.5f,0.5f));
+
enum
{
SINGLE_MASK = 0x0001,
@@ -821,23 +892,35 @@ public:
public:
S32 mID;
U32 mTypeMask;
- LLVector3 mCenter;
- BOOL mHasBinormals;
-
+
// Only used for INNER/OUTER faces
S32 mBeginS;
S32 mBeginT;
S32 mNumS;
S32 mNumT;
- LLVector3 mExtents[2]; //minimum and maximum point of face
- LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
+ LLVector4a* mExtents; //minimum and maximum point of face
+ LLVector4a* mCenter;
+ LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
+
+ S32 mNumVertices;
+ S32 mNumIndices;
+
+ LLVector4a* mPositions;
+ LLVector4a* mNormals;
+ LLVector4a* mBinormals;
+ LLVector2* mTexCoords;
+ U16* mIndices;
- std::vector mVertices;
- std::vector mIndices;
- std::vector mTriStrip;
std::vector mEdge;
+ //list of skin weights for rigged volumes
+ // format is mWeights[vertex_index].mV[influence] = .
+ // mWeights.size() should be empty or match mVertices.size()
+ LLVector4a* mWeights;
+
+ LLOctreeNode* mOctree;
+
private:
BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE);
BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE);
@@ -848,8 +931,7 @@ class LLVolume : public LLRefCount
{
friend class LLVolumeLODGroup;
-private:
- LLVolume(const LLVolume&); // Don't implement
+protected:
~LLVolume(); // use unref
public:
@@ -871,7 +953,7 @@ public:
U8 getProfileType() const { return mParams.getProfileParams().getCurveType(); }
U8 getPathType() const { return mParams.getPathParams().getCurveType(); }
- S32 getNumFaces() const { return (S32)mProfilep->mFaces.size(); }
+ S32 getNumFaces() const;
S32 getNumVolumeFaces() const { return mVolumeFaces.size(); }
F32 getDetail() const { return mDetail; }
const LLVolumeParams& getParams() const { return mParams; }
@@ -893,15 +975,17 @@ public:
BOOL isUnique() const { return mUnique; }
S32 getSculptLevel() const { return mSculptLevel; }
-
+ void setSculptLevel(S32 level) { mSculptLevel = level; }
+
S32 *getTriangleIndices(U32 &num_indices) const;
// returns number of triangle indeces required for path/profile mesh
S32 getNumTriangleIndices() const;
+ S32 getNumTriangles() const;
+
void generateSilhouetteVertices(std::vector &vertices,
std::vector &normals,
- std::vector &segments,
const LLVector3& view_vec,
const LLMatrix4& mat,
const LLMatrix3& norm_mat,
@@ -917,6 +1001,13 @@ public:
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
);
+
+ S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face = 1,
+ LLVector3* intersection = NULL,
+ LLVector2* tex_coord = NULL,
+ LLVector3* normal = NULL,
+ LLVector3* bi_normal = NULL);
// The following cleans up vertices and triangles,
// getting rid of degenerate triangles and duplicate vertices,
@@ -938,11 +1029,14 @@ public:
friend std::ostream& operator<<(std::ostream &s, const LLVolume *volumep); // HACK to bypass Windoze confusion over
// conversion if *(LLVolume*) to LLVolume&
const LLVolumeFace &getVolumeFace(const S32 f) const {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE
-
+
U32 mFaceMask; // bit array of which faces exist in this volume
LLVector3 mLODScaleBias; // vector for biasing LOD based on scale
void sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level);
+ void copyVolumeFaces(const LLVolume* volume);
+ void cacheOptimize();
+
private:
void sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type);
F32 sculptGetSurfaceArea();
@@ -953,35 +1047,56 @@ private:
protected:
BOOL generate();
void createVolumeFaces();
+public:
+ virtual bool unpackVolumeFaces(std::istream& is, S32 size);
+
+ virtual void makeTetrahedron();
+ virtual BOOL isTetrahedron();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
+ BOOL mIsTetrahedron;
LLVolumeParams mParams;
LLPath *mPathp;
LLProfile *mProfilep;
std::vector mMesh;
-
+
BOOL mGenerateSingleFace;
typedef std::vector face_list_t;
face_list_t mVolumeFaces;
+
+public:
+ LLVector4a* mHullPoints;
+ U16* mHullIndices;
+ S32 mNumHullPoints;
+ S32 mNumHullIndices;
};
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
-LLVector3 calc_binormal_from_triangle(
- const LLVector3& pos0,
+void calc_binormal_from_triangle(
+ LLVector4a& binormal,
+ const LLVector4a& pos0,
const LLVector2& tex0,
- const LLVector3& pos1,
+ const LLVector4a& pos1,
const LLVector2& tex1,
- const LLVector3& pos2,
+ const LLVector4a& pos2,
const LLVector2& tex2);
+BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
+BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
+
BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided);
+ F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
+
+BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t);
+BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t);
diff --git a/indra/llmath/llvolumemgr.cpp b/indra/llmath/llvolumemgr.cpp
index 88c195936c..c60b750088 100644
--- a/indra/llmath/llvolumemgr.cpp
+++ b/indra/llmath/llvolumemgr.cpp
@@ -314,7 +314,7 @@ BOOL LLVolumeLODGroup::derefLOD(LLVolume *volumep)
{
llassert_always(mLODRefs[i] > 0);
mLODRefs[i]--;
-#if 1 // SJB: Possible opt: keep other lods around
+#if 0 // SJB: Possible opt: keep other lods around
if (!mLODRefs[i])
{
mVolumeLODs[i] = NULL;
@@ -369,6 +369,19 @@ F32 LLVolumeLODGroup::getVolumeScaleFromDetail(const S32 detail)
return mDetailScales[detail];
}
+S32 LLVolumeLODGroup::getVolumeDetailFromScale(const F32 detail)
+{
+ for (S32 i = 1; i < 4; i++)
+ {
+ if (mDetailScales[i] > detail)
+ {
+ return i-1;
+ }
+ }
+
+ return 3;
+}
+
F32 LLVolumeLODGroup::dump()
{
F32 usage = 0.f;
diff --git a/indra/llmath/llvolumemgr.h b/indra/llmath/llvolumemgr.h
index 5257da2693..c75906f675 100644
--- a/indra/llmath/llvolumemgr.h
+++ b/indra/llmath/llvolumemgr.h
@@ -53,6 +53,7 @@ public:
static S32 getDetailFromTan(const F32 tan_angle);
static void getDetailProximity(const F32 tan_angle, F32 &to_lower, F32& to_higher);
static F32 getVolumeScaleFromDetail(const S32 detail);
+ static S32 getVolumeDetailFromScale(F32 scale);
LLVolume* refLOD(const S32 detail);
BOOL derefLOD(LLVolume *volumep);
diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp
new file mode 100644
index 0000000000..b5a935c2b5
--- /dev/null
+++ b/indra/llmath/llvolumeoctree.cpp
@@ -0,0 +1,256 @@
+/**
+
+ * @file llvolumeoctree.cpp
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llvolumeoctree.h"
+#include "llvector4a.h"
+
+BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size)
+{
+ LLVector4a fAWdU;
+ LLVector4a dir;
+ LLVector4a diff;
+
+ dir.setSub(end, start);
+ dir.mul(0.5f);
+
+ diff.setAdd(end,start);
+ diff.mul(0.5f);
+ diff.sub(center);
+ fAWdU.setAbs(dir);
+
+ LLVector4a rhs;
+ rhs.setAdd(size, fAWdU);
+
+ LLVector4a lhs;
+ lhs.setAbs(diff);
+
+ U32 grt = lhs.greaterThan(rhs).getGatheredBits();
+
+ if (grt & 0x7)
+ {
+ return false;
+ }
+
+ LLVector4a f;
+ f.setCross3(dir, diff);
+ f.setAbs(f);
+
+ LLVector4a v0, v1;
+
+ v0 = _mm_shuffle_ps(size, size,_MM_SHUFFLE(3,0,0,1));
+ v1 = _mm_shuffle_ps(fAWdU, fAWdU, _MM_SHUFFLE(3,1,2,2));
+ lhs.setMul(v0, v1);
+
+ v0 = _mm_shuffle_ps(size, size, _MM_SHUFFLE(3,1,2,2));
+ v1 = _mm_shuffle_ps(fAWdU, fAWdU, _MM_SHUFFLE(3,0,0,1));
+ rhs.setMul(v0, v1);
+ rhs.add(lhs);
+
+ grt = f.greaterThan(rhs).getGatheredBits();
+
+ return (grt & 0x7) ? false : true;
+}
+
+
+LLVolumeOctreeListener::LLVolumeOctreeListener(LLOctreeNode* node)
+{
+ node->addListener(this);
+}
+
+LLVolumeOctreeListener::~LLVolumeOctreeListener()
+{
+
+}
+
+void LLVolumeOctreeListener::handleChildAddition(const LLOctreeNode* parent,
+ LLOctreeNode* child)
+{
+ new LLVolumeOctreeListener(child);
+}
+
+
+LLOctreeTriangleRayIntersect::LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
+ const LLVolumeFace* face, F32* closest_t,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+ : mFace(face),
+ mStart(start),
+ mDir(dir),
+ mIntersection(intersection),
+ mTexCoord(tex_coord),
+ mNormal(normal),
+ mBinormal(bi_normal),
+ mClosestT(closest_t),
+ mHitFace(false)
+{
+ mEnd.setAdd(mStart, mDir);
+}
+
+void LLOctreeTriangleRayIntersect::traverse(const LLOctreeNode* node)
+{
+ LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) node->getListener(0);
+
+ /*const F32* start = mStart.getF32();
+ const F32* end = mEnd.getF32();
+ const F32* center = vl->mBounds[0].getF32();
+ const F32* size = vl->mBounds[1].getF32();*/
+
+ //if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
+ if (LLLineSegmentBoxIntersect(mStart.getF32ptr(), mEnd.getF32ptr(), vl->mBounds[0].getF32ptr(), vl->mBounds[1].getF32ptr()))
+ {
+ node->accept(this);
+ for (S32 i = 0; i < node->getChildCount(); ++i)
+ {
+ traverse(node->getChild(i));
+ }
+ }
+}
+
+void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode* node)
+{
+ for (LLOctreeNode::const_element_iter iter =
+ node->getData().begin(); iter != node->getData().end(); ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ F32 a, b, t;
+
+ if (LLTriangleRayIntersect(*tri->mV[0], *tri->mV[1], *tri->mV[2],
+ mStart, mDir, a, b, t))
+ {
+ if ((t >= 0.f) && // if hit is after start
+ (t <= 1.f) && // and before end
+ (t < *mClosestT)) // and this hit is closer
+ {
+ *mClosestT = t;
+ mHitFace = true;
+
+ if (mIntersection != NULL)
+ {
+ LLVector4a intersect = mDir;
+ intersect.mul(*mClosestT);
+ intersect.add(mStart);
+ mIntersection->set(intersect.getF32ptr());
+ }
+
+
+ if (mTexCoord != NULL)
+ {
+ LLVector2* tc = (LLVector2*) mFace->mTexCoords;
+ *mTexCoord = ((1.f - a - b) * tc[tri->mIndex[0]] +
+ a * tc[tri->mIndex[1]] +
+ b * tc[tri->mIndex[2]]);
+
+ }
+
+ if (mNormal != NULL)
+ {
+ LLVector4* norm = (LLVector4*) mFace->mNormals;
+
+ *mNormal = ((1.f - a - b) * LLVector3(norm[tri->mIndex[0]]) +
+ a * LLVector3(norm[tri->mIndex[1]]) +
+ b * LLVector3(norm[tri->mIndex[2]]));
+ }
+
+ if (mBinormal != NULL)
+ {
+ LLVector4* binormal = (LLVector4*) mFace->mBinormals;
+ *mBinormal = ((1.f - a - b) * LLVector3(binormal[tri->mIndex[0]]) +
+ a * LLVector3(binormal[tri->mIndex[1]]) +
+ b * LLVector3(binormal[tri->mIndex[2]]));
+ }
+ }
+ }
+ }
+}
+
+const LLVector4a& LLVolumeTriangle::getPositionGroup() const
+{
+ return mPositionGroup;
+}
+
+const F32& LLVolumeTriangle::getBinRadius() const
+{
+ return mRadius;
+}
+
+
+//TEST CODE
+
+void LLVolumeOctreeValidate::visit(const LLOctreeNode* branch)
+{
+ LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ //make sure bounds matches extents
+ LLVector4a& min = node->mExtents[0];
+ LLVector4a& max = node->mExtents[1];
+
+ LLVector4a& center = node->mBounds[0];
+ LLVector4a& size = node->mBounds[1];
+
+ LLVector4a test_min, test_max;
+ test_min.setSub(center, size);
+ test_max.setAdd(center, size);
+
+ if (!test_min.equals3(min, 0.001f) ||
+ !test_max.equals3(max, 0.001f))
+ {
+ llerrs << "Bad bounding box data found." << llendl;
+ }
+
+ test_min.sub(LLVector4a(0.001f));
+ test_max.add(LLVector4a(0.001f));
+
+ for (U32 i = 0; i < branch->getChildCount(); ++i)
+ {
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
+
+ //make sure all children fit inside this node
+ if (child->mExtents[0].lessThan(test_min).areAnySet(LLVector4Logical::MASK_XYZ) ||
+ child->mExtents[1].greaterThan(test_max).areAnySet(LLVector4Logical::MASK_XYZ))
+ {
+ llerrs << "Child protrudes from bounding box." << llendl;
+ }
+ }
+
+ //children fit, check data
+ for (LLOctreeNode::const_element_iter iter = branch->getData().begin();
+ iter != branch->getData().end(); ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ //validate triangle
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (tri->mV[i]->greaterThan(test_max).areAnySet(LLVector4Logical::MASK_XYZ) ||
+ tri->mV[i]->lessThan(test_min).areAnySet(LLVector4Logical::MASK_XYZ))
+ {
+ llerrs << "Triangle protrudes from node." << llendl;
+ }
+ }
+ }
+}
+
+
diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h
new file mode 100644
index 0000000000..688d91dc40
--- /dev/null
+++ b/indra/llmath/llvolumeoctree.h
@@ -0,0 +1,134 @@
+/**
+ * @file llvolumeoctree.h
+ * @brief LLVolume octree classes.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVOLUME_OCTREE_H
+#define LL_LLVOLUME_OCTREE_H
+
+#include "linden_common.h"
+#include "llmemory.h"
+
+#include "lloctree.h"
+#include "llvolume.h"
+#include "llvector4a.h"
+
+class LLVolumeTriangle : public LLRefCount
+{
+public:
+ LLVolumeTriangle()
+ {
+
+ }
+
+ LLVolumeTriangle(const LLVolumeTriangle& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLVolumeTriangle& operator=(const LLVolumeTriangle& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
+ ~LLVolumeTriangle()
+ {
+
+ }
+
+ LLVector4a mPositionGroup;
+
+ const LLVector4a* mV[3];
+ U16 mIndex[3];
+
+ F32 mRadius;
+
+ virtual const LLVector4a& getPositionGroup() const;
+ virtual const F32& getBinRadius() const;
+};
+
+class LLVolumeOctreeListener : public LLOctreeListener
+{
+public:
+
+ LLVolumeOctreeListener(LLOctreeNode* node);
+ ~LLVolumeOctreeListener();
+
+ LLVolumeOctreeListener(const LLVolumeOctreeListener& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLVolumeOctreeListener& operator=(const LLVolumeOctreeListener& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
+ //LISTENER FUNCTIONS
+ virtual void handleChildAddition(const LLOctreeNode* parent,
+ LLOctreeNode* child);
+ virtual void handleStateChange(const LLTreeNode* node) { }
+ virtual void handleChildRemoval(const LLOctreeNode* parent,
+ const LLOctreeNode* child) { }
+ virtual void handleInsertion(const LLTreeNode* node, LLVolumeTriangle* tri) { }
+ virtual void handleRemoval(const LLTreeNode* node, LLVolumeTriangle* tri) { }
+ virtual void handleDestruction(const LLTreeNode* node) { }
+
+
+public:
+ LLVector4a mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects)
+ LLVector4a mExtents[2]; // extents (min, max) of this node and all its children
+};
+
+class LLOctreeTriangleRayIntersect : public LLOctreeTraveler
+{
+public:
+ const LLVolumeFace* mFace;
+ LLVector4a mStart;
+ LLVector4a mDir;
+ LLVector4a mEnd;
+ LLVector3* mIntersection;
+ LLVector2* mTexCoord;
+ LLVector3* mNormal;
+ LLVector3* mBinormal;
+ F32* mClosestT;
+ bool mHitFace;
+
+ LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
+ const LLVolumeFace* face, F32* closest_t,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal);
+
+ void traverse(const LLOctreeNode* node);
+
+ virtual void visit(const LLOctreeNode* node);
+};
+
+class LLVolumeOctreeValidate : public LLOctreeTraveler
+{
+ virtual void visit(const LLOctreeNode* branch);
+};
+
+#endif
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index 946b1553fe..bad4deb4de 100644
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -215,8 +215,33 @@ const LLMatrix4& LLMatrix4::transpose()
F32 LLMatrix4::determinant() const
{
- llerrs << "Not implemented!" << llendl;
- return 0.f;
+ F32 value =
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][3] +
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][3];
+
+ return value;
}
// Only works for pure orthonormal, homogeneous transform matrices.
@@ -422,6 +447,17 @@ const LLMatrix4& LLMatrix4::initRotTrans(const LLQuaternion &q, const LLVector
return (*this);
}
+const LLMatrix4& LLMatrix4::initScale(const LLVector3 &scale)
+{
+ setIdentity();
+
+ mMatrix[VX][VX] = scale.mV[VX];
+ mMatrix[VY][VY] = scale.mV[VY];
+ mMatrix[VZ][VZ] = scale.mV[VZ];
+
+ return (*this);
+}
+
const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos)
{
F32 sx, sy, sz;
@@ -642,37 +678,6 @@ const LLMatrix4& LLMatrix4::initMatrix(const LLMatrix3 &mat, const LLVector4 &
// LLMatrix4 Operators
-
-/* Not implemented to help enforce code consistency with the syntax of
- row-major notation. This is a Good Thing.
-LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b)
-{
- // Operate "to the right" on column-vector b
- LLVector4 vec;
- vec.mV[VX] = a.mMatrix[VX][VX] * b.mV[VX] +
- a.mMatrix[VY][VX] * b.mV[VY] +
- a.mMatrix[VZ][VX] * b.mV[VZ] +
- a.mMatrix[VW][VX] * b.mV[VW];
-
- vec.mV[VY] = a.mMatrix[VX][VY] * b.mV[VX] +
- a.mMatrix[VY][VY] * b.mV[VY] +
- a.mMatrix[VZ][VY] * b.mV[VZ] +
- a.mMatrix[VW][VY] * b.mV[VW];
-
- vec.mV[VZ] = a.mMatrix[VX][VZ] * b.mV[VX] +
- a.mMatrix[VY][VZ] * b.mV[VY] +
- a.mMatrix[VZ][VZ] * b.mV[VZ] +
- a.mMatrix[VW][VZ] * b.mV[VW];
-
- vec.mV[VW] = a.mMatrix[VX][VW] * b.mV[VX] +
- a.mMatrix[VY][VW] * b.mV[VY] +
- a.mMatrix[VZ][VW] * b.mV[VZ] +
- a.mMatrix[VW][VW] * b.mV[VW];
- return vec;
-}
-*/
-
-
LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b)
{
// Operate "to the left" on row-vector a
@@ -768,6 +773,23 @@ bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b)
return FALSE;
}
+bool operator<(const LLMatrix4& a, const LLMatrix4 &b)
+{
+ U32 i, j;
+ for (i = 0; i < NUM_VALUES_IN_MAT4; i++)
+ {
+ for (j = 0; j < NUM_VALUES_IN_MAT4; j++)
+ {
+ if (a.mMatrix[i][j] != b.mMatrix[i][j])
+ {
+ return a.mMatrix[i][j] < b.mMatrix[i][j];
+ }
+ }
+ }
+
+ return false;
+}
+
const LLMatrix4& operator*=(LLMatrix4 &a, F32 k)
{
U32 i, j;
@@ -807,4 +829,54 @@ std::ostream& operator<<(std::ostream& s, const LLMatrix4 &a)
return s;
}
+LLSD LLMatrix4::getValue() const
+{
+ LLSD ret;
+
+ ret[0] = mMatrix[0][0];
+ ret[1] = mMatrix[0][1];
+ ret[2] = mMatrix[0][2];
+ ret[3] = mMatrix[0][3];
+
+ ret[4] = mMatrix[1][0];
+ ret[5] = mMatrix[1][1];
+ ret[6] = mMatrix[1][2];
+ ret[7] = mMatrix[1][3];
+
+ ret[8] = mMatrix[2][0];
+ ret[9] = mMatrix[2][1];
+ ret[10] = mMatrix[2][2];
+ ret[11] = mMatrix[2][3];
+
+ ret[12] = mMatrix[3][0];
+ ret[13] = mMatrix[3][1];
+ ret[14] = mMatrix[3][2];
+ ret[15] = mMatrix[3][3];
+
+ return ret;
+}
+
+void LLMatrix4::setValue(const LLSD& data)
+{
+ mMatrix[0][0] = data[0].asReal();
+ mMatrix[0][1] = data[1].asReal();
+ mMatrix[0][2] = data[2].asReal();
+ mMatrix[0][3] = data[3].asReal();
+
+ mMatrix[1][0] = data[4].asReal();
+ mMatrix[1][1] = data[5].asReal();
+ mMatrix[1][2] = data[6].asReal();
+ mMatrix[1][3] = data[7].asReal();
+
+ mMatrix[2][0] = data[8].asReal();
+ mMatrix[2][1] = data[9].asReal();
+ mMatrix[2][2] = data[10].asReal();
+ mMatrix[2][3] = data[11].asReal();
+
+ mMatrix[3][0] = data[12].asReal();
+ mMatrix[3][1] = data[13].asReal();
+ mMatrix[3][2] = data[14].asReal();
+ mMatrix[3][3] = data[15].asReal();
+}
+
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index 6ec9958491..a7dce10397 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -119,6 +119,8 @@ public:
~LLMatrix4(void); // Destructor
+ LLSD getValue() const;
+ void setValue(const LLSD&);
//////////////////////////////
//
@@ -132,6 +134,7 @@ public:
// various useful matrix functions
const LLMatrix4& setIdentity(); // Load identity matrix
+ bool isIdentity() const;
const LLMatrix4& setZero(); // Clears matrix to all zeros.
const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix by rotating angle radians about (x, y, z)
@@ -153,6 +156,7 @@ public:
const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation
const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position
+ const LLMatrix4& initScale(const LLVector3 &scale);
// Set all
const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos);
@@ -219,10 +223,7 @@ public:
// Operators
//
-// Not implemented to enforce code that agrees with symbolic syntax
-// friend LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b); // Apply rotation a to vector b
-
-// friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
+ // friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b
friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate
@@ -230,6 +231,7 @@ public:
friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b); // Return a == b
friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b); // Return a != b
+ friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b); // Return a < b
friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b); // Return a + b
friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b); // Return a - b
@@ -263,6 +265,30 @@ inline const LLMatrix4& LLMatrix4::setIdentity()
return (*this);
}
+inline bool LLMatrix4::isIdentity() const
+{
+ return
+ mMatrix[0][0] == 1.f &&
+ mMatrix[0][1] == 0.f &&
+ mMatrix[0][2] == 0.f &&
+ mMatrix[0][3] == 0.f &&
+
+ mMatrix[1][0] == 0.f &&
+ mMatrix[1][1] == 1.f &&
+ mMatrix[1][2] == 0.f &&
+ mMatrix[1][3] == 0.f &&
+
+ mMatrix[2][0] == 0.f &&
+ mMatrix[2][1] == 0.f &&
+ mMatrix[2][2] == 1.f &&
+ mMatrix[2][3] == 0.f &&
+
+ mMatrix[3][0] == 0.f &&
+ mMatrix[3][1] == 0.f &&
+ mMatrix[3][2] == 0.f &&
+ mMatrix[3][3] == 1.f;
+}
+
/*
inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b)
diff --git a/indra/llmath/tests/llquaternion_test.cpp b/indra/llmath/tests/llquaternion_test.cpp
index 9e79b299ff..e69010b2d6 100644
--- a/indra/llmath/tests/llquaternion_test.cpp
+++ b/indra/llmath/tests/llquaternion_test.cpp
@@ -29,12 +29,12 @@
#include "linden_common.h"
#include "../test/lltut.h"
-#include "../llquaternion.h"
#include "../v4math.h"
#include "../v3math.h"
#include "../v3dmath.h"
#include "../m4math.h"
#include "../m3math.h"
+#include "../llquaternion.h"
namespace tut
{
diff --git a/indra/llmath/tests/v2math_test.cpp b/indra/llmath/tests/v2math_test.cpp
index 9747996b25..4d6a2eca93 100644
--- a/indra/llmath/tests/v2math_test.cpp
+++ b/indra/llmath/tests/v2math_test.cpp
@@ -85,7 +85,7 @@ namespace tut
F32 x = 2.2345f, y = 3.5678f ;
LLVector2 vec2(x,y);
ensure("magVecSquared:Fail ", is_approx_equal(vec2.magVecSquared(), (x*x + y*y)));
- ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), fsqrtf(x*x + y*y)));
+ ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), (F32) sqrt(x*x + y*y)));
}
template<> template<>
@@ -407,7 +407,7 @@ namespace tut
ensure_equals("dist_vec_squared values are not equal",val2, val1);
val1 = dist_vec(vec2, vec3);
- val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));
ensure_equals("dist_vec values are not equal",val2, val1);
}
@@ -431,7 +431,7 @@ namespace tut
LLVector2 vec2(x1, y1);
F32 vecMag = vec2.normVec();
- F32 mag = fsqrtf(x1*x1 + y1*y1);
+ F32 mag = (F32) sqrt(x1*x1 + y1*y1);
F32 oomag = 1.f / mag;
val1 = x1 * oomag;
diff --git a/indra/llmath/tests/v3color_test.cpp b/indra/llmath/tests/v3color_test.cpp
index 2c00f00ab3..29d1c483ab 100644
--- a/indra/llmath/tests/v3color_test.cpp
+++ b/indra/llmath/tests/v3color_test.cpp
@@ -93,7 +93,7 @@ namespace tut
F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f;
LLColor3 llcolor3(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor3.magVecSquared(), (r*r + g*g + b*b)));
- ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), fsqrtf(r*r + g*g + b*b)));
+ ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), (F32) sqrt(r*r + g*g + b*b)));
}
template<> template<>
@@ -103,7 +103,7 @@ namespace tut
F32 val1, val2,val3;
LLColor3 llcolor3(r,g,b);
F32 vecMag = llcolor3.normVec();
- F32 mag = fsqrtf(r*r + g*g + b*b);
+ F32 mag = (F32) sqrt(r*r + g*g + b*b);
F32 oomag = 1.f / mag;
val1 = r * oomag;
val2 = g * oomag;
@@ -286,7 +286,7 @@ namespace tut
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);
F32 val = distVec(llcolor3,llcolor3a);
- ensure("distVec failed ", is_approx_equal(fsqrtf((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val));
+ ensure("distVec failed ", is_approx_equal((F32) sqrt((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val));
F32 val1 = distVec_squared(llcolor3,llcolor3a);
ensure("distVec_squared failed ", is_approx_equal(((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val1));
diff --git a/indra/llmath/tests/v3dmath_test.cpp b/indra/llmath/tests/v3dmath_test.cpp
index b67346f4e5..20b26faa12 100644
--- a/indra/llmath/tests/v3dmath_test.cpp
+++ b/indra/llmath/tests/v3dmath_test.cpp
@@ -30,11 +30,11 @@
#include "llsd.h"
#include "../test/lltut.h"
-#include "../llquaternion.h"
#include "../m3math.h"
#include "../v4math.h"
#include "../v3dmath.h"
#include "../v3dmath.h"
+#include "../llquaternion.h"
namespace tut
{
@@ -403,7 +403,7 @@ namespace tut
LLVector3d vec3D(x,y,z);
F64 res = (x*x + y*y + z*z) - vec3D.magVecSquared();
ensure("1:magVecSquared:Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
- res = fsqrtf(x*x + y*y + z*z) - vec3D.magVec();
+ res = (F32) sqrt(x*x + y*y + z*z) - vec3D.magVec();
ensure("2:magVec: Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
}
diff --git a/indra/llmath/tests/v3math_test.cpp b/indra/llmath/tests/v3math_test.cpp
index e4732bf861..df7a77002f 100644
--- a/indra/llmath/tests/v3math_test.cpp
+++ b/indra/llmath/tests/v3math_test.cpp
@@ -30,12 +30,12 @@
#include "../test/lltut.h"
#include "llsd.h"
-#include "../llquaternion.h"
-#include "../llquantize.h"
#include "../v3dmath.h"
#include "../m3math.h"
#include "../v4math.h"
#include "../v3math.h"
+#include "../llquaternion.h"
+#include "../llquantize.h"
namespace tut
@@ -149,7 +149,7 @@ namespace tut
F32 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3 vec3(x,y,z);
ensure("1:magVecSquared:Fail ", is_approx_equal(vec3.magVecSquared(), (x*x + y*y + z*z)));
- ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), fsqrtf(x*x + y*y + z*z)));
+ ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), (F32) sqrt(x*x + y*y + z*z)));
}
template<> template<>
@@ -509,7 +509,7 @@ namespace tut
F32 val1,val2;
LLVector3 vec3(x1,y1,z1),vec3a(x2,y2,z2);
val1 = dist_vec(vec3,vec3a);
- val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("1:dist_vec: Fail ",val2, val1);
val1 = dist_vec_squared(vec3,vec3a);
val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
diff --git a/indra/llmath/tests/v4color_test.cpp b/indra/llmath/tests/v4color_test.cpp
index fbd43625d1..d7eec3c87f 100644
--- a/indra/llmath/tests/v4color_test.cpp
+++ b/indra/llmath/tests/v4color_test.cpp
@@ -155,7 +155,7 @@ namespace tut
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor4.magVecSquared(), (r*r + g*g + b*b)));
- ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), fsqrtf(r*r + g*g + b*b)));
+ ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), (F32) sqrt(r*r + g*g + b*b)));
}
template<> template<>
@@ -164,7 +164,7 @@ namespace tut
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4(r,g,b);
F32 vecMag = llcolor4.normVec();
- F32 mag = fsqrtf(r*r + g*g + b*b);
+ F32 mag = (F32) sqrt(r*r + g*g + b*b);
F32 oomag = 1.f / mag;
F32 val1 = r * oomag, val2 = g * oomag, val3 = b * oomag;
ensure("1:normVec failed ", (is_approx_equal(val1, llcolor4.mV[0]) && is_approx_equal(val2, llcolor4.mV[1]) && is_approx_equal(val3, llcolor4.mV[2]) && is_approx_equal(vecMag, mag)));
diff --git a/indra/llmath/tests/v4coloru_test.cpp b/indra/llmath/tests/v4coloru_test.cpp
index 6d84ba41ef..128f6f3564 100644
--- a/indra/llmath/tests/v4coloru_test.cpp
+++ b/indra/llmath/tests/v4coloru_test.cpp
@@ -135,7 +135,7 @@ namespace tut
U8 r = 0x12, g = 0xFF, b = 0xAF;
LLColor4U llcolor4u(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor4u.magVecSquared(), (F32)(r*r + g*g + b*b)));
- ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), fsqrtf(r*r + g*g + b*b)));
+ ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), (F32) sqrt((F32) (r*r + g*g + b*b))));
}
template<> template<>
diff --git a/indra/llmath/tests/v4math_test.cpp b/indra/llmath/tests/v4math_test.cpp
index b1f934e555..191ac864df 100644
--- a/indra/llmath/tests/v4math_test.cpp
+++ b/indra/llmath/tests/v4math_test.cpp
@@ -30,9 +30,9 @@
#include "../test/lltut.h"
#include "llsd.h"
-#include "../llquaternion.h"
#include "../m4math.h"
#include "../v4math.h"
+#include "../llquaternion.h"
namespace tut
{
@@ -96,7 +96,7 @@ namespace tut
{
F32 x = 10.f, y = -2.3f, z = -.023f;
LLVector4 vec4(x,y,z);
- ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), fsqrtf(x*x + y*y + z*z)));
+ ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), (F32) sqrt(x*x + y*y + z*z)));
ensure("magVecSquared:Fail ", is_approx_equal(vec4.magVecSquared(), (x*x + y*y + z*z)));
}
@@ -337,7 +337,7 @@ namespace tut
F32 val1,val2;
LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2);
val1 = dist_vec(vec4,vec4a);
- val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("dist_vec: Fail ",val2, val1);
val1 = dist_vec_squared(vec4,vec4a);
val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp
index 0180049b5d..a0cd642853 100644
--- a/indra/llmath/v2math.cpp
+++ b/indra/llmath/v2math.cpp
@@ -86,7 +86,7 @@ F32 dist_vec(const LLVector2 &a, const LLVector2 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
- return fsqrtf( x*x + y*y );
+ return (F32) sqrt( x*x + y*y );
}
F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b)
@@ -109,3 +109,18 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u );
}
+
+LLSD LLVector2::getValue() const
+{
+ LLSD ret;
+ ret[0] = mV[0];
+ ret[1] = mV[1];
+ return ret;
+}
+
+void LLVector2::setValue(LLSD& sd)
+{
+ mV[0] = (F32) sd[0].asReal();
+ mV[1] = (F32) sd[1].asReal();
+}
+
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h
index f50a5e6633..8d5db96f5e 100644
--- a/indra/llmath/v2math.h
+++ b/indra/llmath/v2math.h
@@ -60,6 +60,9 @@ class LLVector2
void set(const LLVector2 &vec); // Sets LLVector2 to vec
void set(const F32 *vec); // Sets LLVector2 to vec
+ LLSD getValue() const;
+ void setValue(LLSD& sd);
+
void setVec(F32 x, F32 y); // deprecated
void setVec(const LLVector2 &vec); // deprecated
void setVec(const F32 *vec); // deprecated
@@ -216,7 +219,7 @@ inline void LLVector2::setVec(const F32 *vec)
inline F32 LLVector2::length(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
}
inline F32 LLVector2::lengthSquared(void) const
@@ -226,7 +229,7 @@ inline F32 LLVector2::lengthSquared(void) const
inline F32 LLVector2::normalize(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -253,7 +256,7 @@ inline bool LLVector2::isFinite() const
// deprecated
inline F32 LLVector2::magVec(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
}
// deprecated
@@ -265,7 +268,7 @@ inline F32 LLVector2::magVecSquared(void) const
// deprecated
inline F32 LLVector2::normVec(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h
index 327e452bf7..56cb2ae73e 100644
--- a/indra/llmath/v3color.h
+++ b/indra/llmath/v3color.h
@@ -278,7 +278,7 @@ inline F32 LLColor3::brightness(void) const
inline F32 LLColor3::length(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLColor3::lengthSquared(void) const
@@ -288,7 +288,7 @@ inline F32 LLColor3::lengthSquared(void) const
inline F32 LLColor3::normalize(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag)
@@ -304,7 +304,7 @@ inline F32 LLColor3::normalize(void)
// deprecated
inline F32 LLColor3::magVec(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
// deprecated
@@ -316,7 +316,7 @@ inline F32 LLColor3::magVecSquared(void) const
// deprecated
inline F32 LLColor3::normVec(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag)
@@ -438,7 +438,7 @@ inline F32 distVec(const LLColor3 &a, const LLColor3 &b)
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
- return fsqrtf( x*x + y*y + z*z );
+ return (F32) sqrt( x*x + y*y + z*z );
}
inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b)
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h
index 664c986ad0..578dcdc8ea 100644
--- a/indra/llmath/v3dmath.h
+++ b/indra/llmath/v3dmath.h
@@ -234,7 +234,7 @@ inline const LLVector3d& LLVector3d::setVec(const F64 *vec)
inline F64 LLVector3d::normVec(void)
{
- F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
F64 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -256,7 +256,7 @@ inline F64 LLVector3d::normVec(void)
inline F64 LLVector3d::normalize(void)
{
- F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
F64 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -280,7 +280,7 @@ inline F64 LLVector3d::normalize(void)
inline F64 LLVector3d::magVec(void) const
{
- return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
}
inline F64 LLVector3d::magVecSquared(void) const
@@ -290,7 +290,7 @@ inline F64 LLVector3d::magVecSquared(void) const
inline F64 LLVector3d::length(void) const
{
- return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
}
inline F64 LLVector3d::lengthSquared(void) const
@@ -400,7 +400,7 @@ inline F64 dist_vec(const LLVector3d &a, const LLVector3d &b)
F64 x = a.mdV[0] - b.mdV[0];
F64 y = a.mdV[1] - b.mdV[1];
F64 z = a.mdV[2] - b.mdV[2];
- return fsqrtf( x*x + y*y + z*z );
+ return (F32) sqrt( x*x + y*y + z*z );
}
inline F64 dist_vec_squared(const LLVector3d &a, const LLVector3d &b)
diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp
index 18b15e08c4..e7107dee16 100644
--- a/indra/llmath/v3math.cpp
+++ b/indra/llmath/v3math.cpp
@@ -206,6 +206,28 @@ const LLVector3& LLVector3::rotVec(const LLQuaternion &q)
return *this;
}
+const LLVector3& LLVector3::transVec(const LLMatrix4& mat)
+{
+ setVec(
+ mV[VX] * mat.mMatrix[VX][VX] +
+ mV[VY] * mat.mMatrix[VX][VY] +
+ mV[VZ] * mat.mMatrix[VX][VZ] +
+ mat.mMatrix[VX][VW],
+
+ mV[VX] * mat.mMatrix[VY][VX] +
+ mV[VY] * mat.mMatrix[VY][VY] +
+ mV[VZ] * mat.mMatrix[VY][VZ] +
+ mat.mMatrix[VY][VW],
+
+ mV[VX] * mat.mMatrix[VZ][VX] +
+ mV[VY] * mat.mMatrix[VZ][VY] +
+ mV[VZ] * mat.mMatrix[VZ][VZ] +
+ mat.mMatrix[VZ][VW]);
+
+ return *this;
+}
+
+
const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec)
{
if ( !vec.isExactlyZero() && angle )
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index 4b3efe7394..0432aeba4c 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -34,6 +34,7 @@
class LLVector2;
class LLVector4;
class LLMatrix3;
+class LLMatrix4;
class LLVector3d;
class LLQuaternion;
@@ -110,6 +111,7 @@ class LLVector3
const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
+ const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v)
const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec
LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec
@@ -277,7 +279,7 @@ inline void LLVector3::setVec(const F32 *vec)
inline F32 LLVector3::normalize(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -300,7 +302,7 @@ inline F32 LLVector3::normalize(void)
// deprecated
inline F32 LLVector3::normVec(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -324,7 +326,7 @@ inline F32 LLVector3::normVec(void)
inline F32 LLVector3::length(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLVector3::lengthSquared(void) const
@@ -334,7 +336,7 @@ inline F32 LLVector3::lengthSquared(void) const
inline F32 LLVector3::magVec(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLVector3::magVecSquared(void) const
@@ -468,7 +470,7 @@ inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b)
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
- return fsqrtf( x*x + y*y + z*z );
+ return (F32) sqrt( x*x + y*y + z*z );
}
inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b)
@@ -537,6 +539,21 @@ inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos)
}
}
+inline void update_min_max(LLVector3& min, LLVector3& max, const F32* pos)
+{
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (min.mV[i] > pos[i])
+ {
+ min.mV[i] = pos[i];
+ }
+ if (max.mV[i] < pos[i])
+ {
+ max.mV[i] = pos[i];
+ }
+ }
+}
+
inline F32 angle_between(const LLVector3& a, const LLVector3& b)
{
LLVector3 an = a;
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index 60d24e2e11..b047f86e6e 100644
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -108,6 +108,7 @@ class LLColor4
const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4
+ bool operator<(const LLColor4& rhs) const;
friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a
friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b
friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b
@@ -385,7 +386,7 @@ inline const LLColor4& LLColor4::setAlpha(F32 a)
inline F32 LLColor4::length(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
inline F32 LLColor4::lengthSquared(void) const
@@ -395,7 +396,7 @@ inline F32 LLColor4::lengthSquared(void) const
inline F32 LLColor4::normalize(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag)
@@ -411,7 +412,7 @@ inline F32 LLColor4::normalize(void)
// deprecated
inline F32 LLColor4::magVec(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
// deprecated
@@ -423,7 +424,7 @@ inline F32 LLColor4::magVecSquared(void) const
// deprecated
inline F32 LLColor4::normVec(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag)
@@ -589,6 +590,23 @@ inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u)
a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u);
}
+inline bool LLColor4::operator<(const LLColor4& rhs) const
+{
+ if (mV[0] != rhs.mV[0])
+ {
+ return mV[0] < rhs.mV[0];
+ }
+ if (mV[1] != rhs.mV[1])
+ {
+ return mV[1] < rhs.mV[1];
+ }
+ if (mV[2] != rhs.mV[2])
+ {
+ return mV[2] < rhs.mV[2];
+ }
+
+ return mV[3] < rhs.mV[3];
+}
void LLColor4::clamp()
{
diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h
index 7471aebe02..12da7e2dd7 100644
--- a/indra/llmath/v4coloru.h
+++ b/indra/llmath/v4coloru.h
@@ -294,7 +294,7 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a)
inline F32 LLColor4U::length(void) const
{
- return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
}
inline F32 LLColor4U::lengthSquared(void) const
@@ -305,7 +305,7 @@ inline F32 LLColor4U::lengthSquared(void) const
// deprecated
inline F32 LLColor4U::magVec(void) const
{
- return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
}
// deprecated
diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h
index e7028626f9..623c8b2003 100644
--- a/indra/llmath/v4math.h
+++ b/indra/llmath/v4math.h
@@ -315,7 +315,7 @@ inline void LLVector4::setVec(const F32 *vec)
inline F32 LLVector4::length(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
inline F32 LLVector4::lengthSquared(void) const
@@ -325,7 +325,7 @@ inline F32 LLVector4::lengthSquared(void) const
inline F32 LLVector4::magVec(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
inline F32 LLVector4::magVecSquared(void) const
@@ -457,7 +457,7 @@ inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u)
inline F32 LLVector4::normalize(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -480,7 +480,7 @@ inline F32 LLVector4::normalize(void)
// deprecated
inline F32 LLVector4::normVec(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
diff --git a/indra/llmath/xform.h b/indra/llmath/xform.h
index 5159c1cbfe..1b50749b3e 100644
--- a/indra/llmath/xform.h
+++ b/indra/llmath/xform.h
@@ -32,11 +32,11 @@
const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f
const F32 MIN_OBJECT_Z = -256.f;
-const F32 DEFAULT_MAX_PRIM_SCALE = 10.f;
+const F32 DEFAULT_MAX_PRIM_SCALE = 64.f;
+const F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = 10.f;
const F32 MIN_PRIM_SCALE = 0.01f;
const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX
-
class LLXform
{
protected:
diff --git a/indra/llmessage/llassetstorage.cpp b/indra/llmessage/llassetstorage.cpp
index 27a368df3d..aada16cc9a 100644
--- a/indra/llmessage/llassetstorage.cpp
+++ b/indra/llmessage/llassetstorage.cpp
@@ -544,7 +544,7 @@ void LLAssetStorage::_queueDataRequest(const LLUUID& uuid, LLAssetType::EType at
tpvf.setAsset(uuid, atype);
tpvf.setCallback(downloadCompleteCallback, req);
- llinfos << "Starting transfer for " << uuid << llendl;
+ //llinfos << "Starting transfer for " << uuid << llendl;
LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(mUpstreamHost, LLTCT_ASSET);
ttcp->requestTransfer(spa, tpvf, 100.f + (is_priority ? 1.f : 0.f));
}
diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp
index a485fa0160..b0f68df2e8 100644
--- a/indra/llmessage/llcurl.cpp
+++ b/indra/llmessage/llcurl.cpp
@@ -49,6 +49,7 @@
#include "llstl.h"
#include "llsdserialize.h"
#include "llthread.h"
+#include "lltimer.h"
//////////////////////////////////////////////////////////////////////////////
/*
@@ -84,6 +85,26 @@ std::vector LLCurl::sSSLMutex;
std::string LLCurl::sCAPath;
std::string LLCurl::sCAFile;
+void check_curl_code(CURLcode code)
+{
+ if (code != CURLE_OK)
+ {
+ // linux appears to throw a curl error once per session for a bad initialization
+ // at a pretty random time (when enabling cookies).
+ llinfos << "curl error detected: " << curl_easy_strerror(code) << llendl;
+ }
+}
+
+void check_curl_multi_code(CURLMcode code)
+{
+ if (code != CURLM_OK)
+ {
+ // linux appears to throw a curl error once per session for a bad initialization
+ // at a pretty random time (when enabling cookies).
+ llinfos << "curl multi error detected: " << curl_multi_strerror(code) << llendl;
+ }
+}
+
//static
void LLCurl::setCAPath(const std::string& path)
{
@@ -234,7 +255,12 @@ public:
void resetState();
+ static CURL* allocEasyHandle();
+ static void releaseEasyHandle(CURL* handle);
+
private:
+ friend class LLCurl;
+
CURL* mCurlEasyHandle;
struct curl_slist* mHeaders;
@@ -249,8 +275,62 @@ private:
std::vector mStrings;
ResponderPtr mResponder;
+
+ static std::set sFreeHandles;
+ static std::set sActiveHandles;
+ static LLMutex* sHandleMutex;
};
+std::set LLCurl::Easy::sFreeHandles;
+std::set LLCurl::Easy::sActiveHandles;
+LLMutex* LLCurl::Easy::sHandleMutex = NULL;
+
+
+//static
+CURL* LLCurl::Easy::allocEasyHandle()
+{
+ CURL* ret = NULL;
+ LLMutexLock lock(sHandleMutex);
+ if (sFreeHandles.empty())
+ {
+ ret = curl_easy_init();
+ }
+ else
+ {
+ ret = *(sFreeHandles.begin());
+ sFreeHandles.erase(ret);
+ curl_easy_reset(ret);
+ }
+
+ if (ret)
+ {
+ sActiveHandles.insert(ret);
+ }
+
+ return ret;
+}
+
+//static
+void LLCurl::Easy::releaseEasyHandle(CURL* handle)
+{
+ if (!handle)
+ {
+ llerrs << "handle cannot be NULL!" << llendl;
+ }
+
+ LLMutexLock lock(sHandleMutex);
+
+ if (sActiveHandles.find(handle) != sActiveHandles.end())
+ {
+ sActiveHandles.erase(handle);
+ sFreeHandles.insert(handle);
+ }
+ else
+ {
+ llerrs << "Invalid handle." << llendl;
+ }
+}
+
LLCurl::Easy::Easy()
: mHeaders(NULL),
mCurlEasyHandle(NULL)
@@ -261,25 +341,28 @@ LLCurl::Easy::Easy()
LLCurl::Easy* LLCurl::Easy::getEasy()
{
Easy* easy = new Easy();
- easy->mCurlEasyHandle = curl_easy_init();
+ easy->mCurlEasyHandle = allocEasyHandle();
+
if (!easy->mCurlEasyHandle)
{
// this can happen if we have too many open files (fails in c-ares/ares_init.c)
- llwarns << "curl_multi_init() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl;
+ llwarns << "allocEasyHandle() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl;
delete easy;
return NULL;
}
- // set no DMS caching as default for all easy handles. This prevents them adopting a
+ // set no DNS caching as default for all easy handles. This prevents them adopting a
// multi handles cache if they are added to one.
- curl_easy_setopt(easy->mCurlEasyHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0);
+ CURLcode result = curl_easy_setopt(easy->mCurlEasyHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0);
+ check_curl_code(result);
+
++gCurlEasyCount;
return easy;
}
LLCurl::Easy::~Easy()
{
- curl_easy_cleanup(mCurlEasyHandle);
+ releaseEasyHandle(mCurlEasyHandle);
--gCurlEasyCount;
curl_slist_free_all(mHeaders);
for_each(mStrings.begin(), mStrings.end(), DeletePointerArray());
@@ -338,9 +421,9 @@ void LLCurl::Easy::setHeaders()
void LLCurl::Easy::getTransferInfo(LLCurl::TransferInfo* info)
{
- curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SIZE_DOWNLOAD, &info->mSizeDownload);
- curl_easy_getinfo(mCurlEasyHandle, CURLINFO_TOTAL_TIME, &info->mTotalTime);
- curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SPEED_DOWNLOAD, &info->mSpeedDownload);
+ check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SIZE_DOWNLOAD, &info->mSizeDownload));
+ check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_TOTAL_TIME, &info->mTotalTime));
+ check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SPEED_DOWNLOAD, &info->mSpeedDownload));
}
U32 LLCurl::Easy::report(CURLcode code)
@@ -350,13 +433,14 @@ U32 LLCurl::Easy::report(CURLcode code)
if (code == CURLE_OK)
{
- curl_easy_getinfo(mCurlEasyHandle, CURLINFO_RESPONSE_CODE, &responseCode);
+ check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_RESPONSE_CODE, &responseCode));
//*TODO: get reason from first line of mHeaderOutput
}
else
{
responseCode = 499;
responseReason = strerror(code) + " : " + mErrorBuffer;
+ setopt(CURLOPT_FRESH_CONNECT, TRUE);
}
if (mResponder)
@@ -372,17 +456,20 @@ U32 LLCurl::Easy::report(CURLcode code)
// Note: these all assume the caller tracks the value (i.e. keeps it persistant)
void LLCurl::Easy::setopt(CURLoption option, S32 value)
{
- curl_easy_setopt(mCurlEasyHandle, option, value);
+ CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value);
+ check_curl_code(result);
}
void LLCurl::Easy::setopt(CURLoption option, void* value)
{
- curl_easy_setopt(mCurlEasyHandle, option, value);
+ CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value);
+ check_curl_code(result);
}
void LLCurl::Easy::setopt(CURLoption option, char* value)
{
- curl_easy_setopt(mCurlEasyHandle, option, value);
+ CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value);
+ check_curl_code(result);
}
// Note: this copies the string so that the caller does not have to keep it around
@@ -391,7 +478,8 @@ void LLCurl::Easy::setoptString(CURLoption option, const std::string& value)
char* tstring = new char[value.length()+1];
strcpy(tstring, value.c_str());
mStrings.push_back(tstring);
- curl_easy_setopt(mCurlEasyHandle, option, tstring);
+ CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, tstring);
+ check_curl_code(result);
}
void LLCurl::Easy::slist_append(const char* str)
@@ -443,7 +531,7 @@ void LLCurl::Easy::prepRequest(const std::string& url,
if (post) setoptString(CURLOPT_ENCODING, "");
-// setopt(CURLOPT_VERBOSE, 1); // usefull for debugging
+ //setopt(CURLOPT_VERBOSE, 1); // usefull for debugging
setopt(CURLOPT_NOSIGNAL, 1);
mOutput.reset(new LLBufferArray);
@@ -467,6 +555,9 @@ void LLCurl::Easy::prepRequest(const std::string& url,
setCA();
setopt(CURLOPT_SSL_VERIFYPEER, true);
+
+ //don't verify host name so urls with scrubbed host names will work (improves DNS performance)
+ setopt(CURLOPT_SSL_VERIFYHOST, 0);
setopt(CURLOPT_TIMEOUT, CURL_REQUEST_TIMEOUT);
setoptString(CURLOPT_URL, url);
@@ -532,6 +623,7 @@ LLCurl::Multi::Multi()
llwarns << "curl_multi_init() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl;
mCurlMultiHandle = curl_multi_init();
}
+
llassert_always(mCurlMultiHandle);
++gCurlMultiCount;
}
@@ -543,7 +635,7 @@ LLCurl::Multi::~Multi()
iter != mEasyActiveList.end(); ++iter)
{
Easy* easy = *iter;
- curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle());
+ check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle()));
delete easy;
}
mEasyActiveList.clear();
@@ -553,7 +645,7 @@ LLCurl::Multi::~Multi()
for_each(mEasyFreeList.begin(), mEasyFreeList.end(), DeletePointer());
mEasyFreeList.clear();
- curl_multi_cleanup(mCurlMultiHandle);
+ check_curl_multi_code(curl_multi_cleanup(mCurlMultiHandle));
--gCurlMultiCount;
}
@@ -574,8 +666,10 @@ S32 LLCurl::Multi::perform()
CURLMcode code = curl_multi_perform(mCurlMultiHandle, &q);
if (CURLM_CALL_MULTI_PERFORM != code || q == 0)
{
+ check_curl_multi_code(code);
break;
}
+
}
mQueued = q;
return q;
@@ -642,11 +736,12 @@ LLCurl::Easy* LLCurl::Multi::allocEasy()
bool LLCurl::Multi::addEasy(Easy* easy)
{
CURLMcode mcode = curl_multi_add_handle(mCurlMultiHandle, easy->getCurlHandle());
- if (mcode != CURLM_OK)
- {
- llwarns << "Curl Error: " << curl_multi_strerror(mcode) << llendl;
- return false;
- }
+ check_curl_multi_code(mcode);
+ //if (mcode != CURLM_OK)
+ //{
+ // llwarns << "Curl Error: " << curl_multi_strerror(mcode) << llendl;
+ // return false;
+ //}
return true;
}
@@ -667,7 +762,7 @@ void LLCurl::Multi::easyFree(Easy* easy)
void LLCurl::Multi::removeEasy(Easy* easy)
{
- curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle());
+ check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle()));
easyFree(easy);
}
@@ -694,6 +789,7 @@ LLCurlRequest::LLCurlRequest() :
mActiveRequestCount(0)
{
mThreadID = LLThread::currentID();
+ mProcessing = FALSE;
}
LLCurlRequest::~LLCurlRequest()
@@ -728,6 +824,11 @@ LLCurl::Easy* LLCurlRequest::allocEasy()
bool LLCurlRequest::addEasy(LLCurl::Easy* easy)
{
llassert_always(mActiveMulti);
+
+ if (mProcessing)
+ {
+ llerrs << "Posting to a LLCurlRequest instance from within a responder is not allowed (causes DNS timeouts)." << llendl;
+ }
bool res = mActiveMulti->addEasy(easy);
return res;
}
@@ -785,12 +886,41 @@ bool LLCurlRequest::post(const std::string& url,
bool res = addEasy(easy);
return res;
}
+
+bool LLCurlRequest::post(const std::string& url,
+ const headers_t& headers,
+ const std::string& data,
+ LLCurl::ResponderPtr responder)
+{
+ LLCurl::Easy* easy = allocEasy();
+ if (!easy)
+ {
+ return false;
+ }
+ easy->prepRequest(url, headers, responder);
+
+ easy->getInput().write(data.data(), data.size());
+ S32 bytes = easy->getInput().str().length();
+ easy->setopt(CURLOPT_POST, 1);
+ easy->setopt(CURLOPT_POSTFIELDS, (void*)NULL);
+ easy->setopt(CURLOPT_POSTFIELDSIZE, bytes);
+
+ easy->slist_append("Content-Type: application/octet-stream");
+ easy->setHeaders();
+
+ lldebugs << "POSTING: " << bytes << " bytes." << llendl;
+ bool res = addEasy(easy);
+ return res;
+}
+
// Note: call once per frame
S32 LLCurlRequest::process()
{
llassert_always(mThreadID == LLThread::currentID());
S32 res = 0;
+
+ mProcessing = TRUE;
for (curlmulti_set_t::iterator iter = mMultiSet.begin();
iter != mMultiSet.end(); )
{
@@ -804,6 +934,7 @@ S32 LLCurlRequest::process()
delete multi;
}
}
+ mProcessing = FALSE;
return res;
}
@@ -1033,8 +1164,12 @@ void LLCurl::initClass()
// Do not change this "unless you are familiar with and mean to control
// internal operations of libcurl"
// - http://curl.haxx.se/libcurl/c/curl_global_init.html
- curl_global_init(CURL_GLOBAL_ALL);
+ CURLcode code = curl_global_init(CURL_GLOBAL_ALL);
+
+ check_curl_code(code);
+ Easy::sHandleMutex = new LLMutex(NULL);
+
#if SAFE_SSL
S32 mutex_count = CRYPTO_num_locks();
for (S32 i=0; i::iterator iter = Easy::sFreeHandles.begin(); iter != Easy::sFreeHandles.end(); ++iter)
+ {
+ CURL* curl = *iter;
+ curl_easy_cleanup(curl);
+ }
+
+ Easy::sFreeHandles.clear();
+
+ llassert(Easy::sActiveHandles.empty());
}
const unsigned int LLCurl::MAX_REDIRECTS = 5;
diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h
index 64dadd6640..4ce3fa1078 100644
--- a/indra/llmessage/llcurl.h
+++ b/indra/llmessage/llcurl.h
@@ -202,6 +202,8 @@ public:
void get(const std::string& url, LLCurl::ResponderPtr responder);
bool getByteRange(const std::string& url, const headers_t& headers, S32 offset, S32 length, LLCurl::ResponderPtr responder);
bool post(const std::string& url, const headers_t& headers, const LLSD& data, LLCurl::ResponderPtr responder);
+ bool post(const std::string& url, const headers_t& headers, const std::string& data, LLCurl::ResponderPtr responder);
+
S32 process();
S32 getQueued();
@@ -215,6 +217,7 @@ private:
curlmulti_set_t mMultiSet;
LLCurl::Multi* mActiveMulti;
S32 mActiveRequestCount;
+ BOOL mProcessing;
U32 mThreadID; // debug
};
diff --git a/indra/llmessage/llhttpassetstorage.cpp b/indra/llmessage/llhttpassetstorage.cpp
index 9ea2ff4153..5a38b7fd9f 100644
--- a/indra/llmessage/llhttpassetstorage.cpp
+++ b/indra/llmessage/llhttpassetstorage.cpp
@@ -174,8 +174,8 @@ LLSD LLHTTPAssetRequest::getFullDetails() const
double curl_total_time = -1.0f;
double curl_size_upload = -1.0f;
double curl_size_download = -1.0f;
- long curl_content_length_upload = -1;
- long curl_content_length_download = -1;
+ double curl_content_length_upload = -1.0f;
+ double curl_content_length_download = -1.0f;
long curl_request_size = -1;
const char* curl_content_type = NULL;
@@ -194,8 +194,8 @@ LLSD LLHTTPAssetRequest::getFullDetails() const
sd["curl_total_time"] = curl_total_time;
sd["curl_size_upload"] = curl_size_upload;
sd["curl_size_download"] = curl_size_download;
- sd["curl_content_length_upload"] = (int) curl_content_length_upload;
- sd["curl_content_length_download"] = (int) curl_content_length_download;
+ sd["curl_content_length_upload"] = curl_content_length_upload;
+ sd["curl_content_length_download"] = curl_content_length_download;
sd["curl_request_size"] = (int) curl_request_size;
if (curl_content_type)
{
diff --git a/indra/llmessage/llsdmessagebuilder.cpp b/indra/llmessage/llsdmessagebuilder.cpp
index 42c179782f..2698a271ee 100644
--- a/indra/llmessage/llsdmessagebuilder.cpp
+++ b/indra/llmessage/llsdmessagebuilder.cpp
@@ -29,6 +29,7 @@
#include "llsdmessagebuilder.h"
#include "llmessagetemplate.h"
+#include "llmath.h"
#include "llquaternion.h"
#include "llsdutil.h"
#include "llsdutil_math.h"
diff --git a/indra/llmessage/lltemplatemessagebuilder.cpp b/indra/llmessage/lltemplatemessagebuilder.cpp
index 6611d704e6..9e8eb48460 100644
--- a/indra/llmessage/lltemplatemessagebuilder.cpp
+++ b/indra/llmessage/lltemplatemessagebuilder.cpp
@@ -29,6 +29,7 @@
#include "lltemplatemessagebuilder.h"
#include "llmessagetemplate.h"
+#include "llmath.h"
#include "llquaternion.h"
#include "u64.h"
#include "v3dmath.h"
diff --git a/indra/llmessage/lltemplatemessagereader.cpp b/indra/llmessage/lltemplatemessagereader.cpp
index 3bfcd58c69..f470e1b2a5 100644
--- a/indra/llmessage/lltemplatemessagereader.cpp
+++ b/indra/llmessage/lltemplatemessagereader.cpp
@@ -30,6 +30,7 @@
#include "llfasttimer.h"
#include "llmessagebuilder.h"
#include "llmessagetemplate.h"
+#include "llmath.h"
#include "llquaternion.h"
#include "message.h"
#include "u64.h"
diff --git a/indra/llmessage/lltransfermanager.cpp b/indra/llmessage/lltransfermanager.cpp
index 754eb99cbd..034680caf8 100644
--- a/indra/llmessage/lltransfermanager.cpp
+++ b/indra/llmessage/lltransfermanager.cpp
@@ -338,7 +338,7 @@ void LLTransferManager::processTransferInfo(LLMessageSystem *msgp, void **)
}
}
- llinfos << "Receiving " << transfer_id << ", size " << size << " bytes" << llendl;
+ //llinfos << "Receiving " << transfer_id << ", size " << size << " bytes" << llendl;
ttp->setSize(size);
ttp->setGotInfo(TRUE);
diff --git a/indra/llmessage/lltransfersourceasset.cpp b/indra/llmessage/lltransfersourceasset.cpp
index 7e57841580..8537773a3f 100644
--- a/indra/llmessage/lltransfersourceasset.cpp
+++ b/indra/llmessage/lltransfersourceasset.cpp
@@ -251,3 +251,4 @@ BOOL LLTransferSourceParamsAsset::unpackParams(LLDataPacker &dp)
return TRUE;
}
+
diff --git a/indra/llmessage/tests/llsdmessage_test.cpp b/indra/llmessage/tests/llsdmessage_test.cpp
index 9998a1b8bb..0f2c069303 100644
--- a/indra/llmessage/tests/llsdmessage_test.cpp
+++ b/indra/llmessage/tests/llsdmessage_test.cpp
@@ -61,6 +61,7 @@ namespace tut
llsdmessage_data():
httpPump(pumps.obtain("LLHTTPClient"))
{
+ LLCurl::initClass();
LLSDMessage::link();
}
};
diff --git a/indra/llplugin/CMakeLists.txt b/indra/llplugin/CMakeLists.txt
index 1dc05e0b20..2f28673c07 100644
--- a/indra/llplugin/CMakeLists.txt
+++ b/indra/llplugin/CMakeLists.txt
@@ -66,21 +66,20 @@ add_library (llplugin ${llplugin_SOURCE_FILES})
add_subdirectory(slplugin)
+# Add tests
if (LL_TESTS)
- # Add tests
- include(LLAddBuildTest)
+ include(LLAddBuildTest)
+ # UNIT TESTS
+ SET(llplugin_TEST_SOURCE_FILES
+ llplugincookiestore.cpp
+ )
- # UNIT TESTS
- SET(llplugin_TEST_SOURCE_FILES
- llplugincookiestore.cpp
- )
+ # llplugincookiestore has a dependency on curl, so we need to link the curl library into the test.
+ set_source_files_properties(
+ llplugincookiestore.cpp
+ PROPERTIES
+ LL_TEST_ADDITIONAL_LIBRARIES "${CURL_LIBRARIES}"
+ )
- # llplugincookiestore has a dependency on curl, so we need to link the curl library into the test.
- set_source_files_properties(
- llplugincookiestore.cpp
- PROPERTIES
- LL_TEST_ADDITIONAL_LIBRARIES "${CURL_LIBRARIES}"
- )
-
- LL_ADD_PROJECT_UNIT_TESTS(llplugin "${llplugin_TEST_SOURCE_FILES}")
+ LL_ADD_PROJECT_UNIT_TESTS(llplugin "${llplugin_TEST_SOURCE_FILES}")
endif (LL_TESTS)
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index f4d21308b3..97e1ebde47 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -13,11 +13,14 @@ include_directories(
${LLMATH_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
+ ${LIBS_PREBUILT_DIR}/include/collada
+ ${LIBS_PREBUILT_DIR}/include/collada/1.4
)
set(llprimitive_SOURCE_FILES
llmaterialtable.cpp
llmediaentry.cpp
+ llmodel.cpp
llprimitive.cpp
llprimtexturelist.cpp
lltextureanim.cpp
@@ -34,6 +37,7 @@ set(llprimitive_HEADER_FILES
legacy_object_types.h
llmaterialtable.h
llmediaentry.h
+ llmodel.h
llprimitive.h
llprimtexturelist.h
lltextureanim.h
@@ -53,11 +57,11 @@ list(APPEND llprimitive_SOURCE_FILES ${llprimitive_HEADER_FILES})
add_library (llprimitive ${llprimitive_SOURCE_FILES})
-if(LL_TESTS)
- #add unit tests
- INCLUDE(LLAddBuildTest)
- SET(llprimitive_TEST_SOURCE_FILES
- llmediaentry.cpp
- )
- LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}")
-endif(LL_TESTS)
+#add unit tests
+if (LL_TESTS)
+ INCLUDE(LLAddBuildTest)
+ SET(llprimitive_TEST_SOURCE_FILES
+ llmediaentry.cpp
+ )
+ LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}")
+endif (LL_TESTS)
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
new file mode 100644
index 0000000000..5af1122451
--- /dev/null
+++ b/indra/llprimitive/llmodel.cpp
@@ -0,0 +1,2303 @@
+/**
+ * @file llmodel.cpp
+ * @brief Model handling implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmodel.h"
+#include "llconvexdecomposition.h"
+#include "llsdserialize.h"
+#include "llvector4a.h"
+
+#include "dae.h"
+#include "dae/daeErrorHandler.h"
+#include "dom/domConstants.h"
+#include "dom/domMesh.h"
+
+#ifdef LL_STANDALONE
+# include
+#else
+# include "zlib/zlib.h"
+#endif
+
+
+
+std::string model_names[] =
+{
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod",
+ "physics_shape"
+};
+
+const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
+
+LLModel::LLModel(LLVolumeParams& params, F32 detail)
+ : LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0)
+ , mPelvisOffset( 0.0f ), mStatus(NO_ERRORS)
+{
+ mDecompID = -1;
+ mLocalID = -1;
+}
+
+LLModel::~LLModel()
+{
+ if (mDecompID >= 0)
+ {
+ LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
+ }
+}
+
+void load_face_from_dom_inputs(LLVolumeFace& face, const domInputLocalOffset_Array& inputs, U32 min_idx, U32 max_idx)
+{
+ for (U32 j = 0; j < inputs.getCount(); ++j)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
+ { //found vertex array
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+ if (inputs[j]->getOffset() != 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+
+ if (src->getTechnique_common()->getAccessor()->getStride() != 3)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ domListOfFloats& v = src->getFloat_array()->getValue();
+
+ LLVector4a min;
+ min.set(v[min_idx], v[min_idx+1], v[min_idx+2]);
+ LLVector4a max = min;
+
+ for (U32 j = min_idx; j <= max_idx; ++j)
+ { //copy vertex array
+ face.mPositions[j-min_idx].set(v[j*3+0], v[j*3+1], v[j*3+2]);
+ update_min_max(min, max, face.mPositions[j-min_idx]);
+ }
+
+ face.mExtents[0] = min;
+ face.mExtents[1] = max;
+ }
+ }
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
+ {
+ //found normal array for this triangle list
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ domListOfFloats& n = src->getFloat_array()->getValue();
+
+ for (U32 j = min_idx; j <= max_idx; ++j)
+ {
+ LLVector4a* norm = (LLVector4a*) face.mNormals + (j-min_idx);
+ norm->set(n[j*3+0], n[j*3+1], n[j*3+2]);
+ norm->normalize3();
+ }
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
+ { //found texCoords
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ domListOfFloats& u = src->getFloat_array()->getValue();
+
+ for (U32 j = min_idx; j <= max_idx; ++j)
+ {
+ face.mTexCoords[j-min_idx].setVec(u[j*2+0], u[j*2+1]);
+ }
+ }
+ }
+}
+
+void get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride,
+ domSource* &pos_source, domSource* &tc_source, domSource* &norm_source)
+{
+ idx_stride = 0;
+
+ for (U32 j = 0; j < inputs.getCount(); ++j)
+ {
+ idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride);
+
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
+ { //found vertex array
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ pos_offset = inputs[j]->getOffset();
+
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ pos_source = (domSource*) elem.cast();
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0)
+ {
+ norm_offset = inputs[j]->getOffset();
+
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ norm_source = (domSource*) elem.cast();
+ }
+ }
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
+ {
+ //found normal array for this triangle list
+ norm_offset = inputs[j]->getOffset();
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ norm_source = (domSource*) elem.cast();
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
+ { //found texCoords
+ tc_offset = inputs[j]->getOffset();
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ tc_source = (domSource*) elem.cast();
+ }
+ }
+
+ idx_stride += 1;
+}
+
+LLModel::EModelStatus load_face_from_dom_triangles(std::vector& face_list, std::vector& materials, domTrianglesRef& tri)
+{
+ LLVolumeFace face;
+ std::vector verts;
+ std::vector indices;
+
+ const domInputLocalOffset_Array& inputs = tri->getInput_array();
+
+ S32 pos_offset = -1;
+ S32 tc_offset = -1;
+ S32 norm_offset = -1;
+
+ domSource* pos_source = NULL;
+ domSource* tc_source = NULL;
+ domSource* norm_source = NULL;
+
+ S32 idx_stride = 0;
+
+ get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source);
+
+ domPRef p = tri->getP();
+ domListOfUInts& idx = p->getValue();
+
+ domListOfFloats v;
+ domListOfFloats tc;
+ domListOfFloats n;
+
+ if (pos_source)
+ {
+ v = pos_source->getFloat_array()->getValue();
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ }
+
+ if (tc_source)
+ {
+ tc = tc_source->getFloat_array()->getValue();
+ }
+
+ if (norm_source)
+ {
+ n = norm_source->getFloat_array()->getValue();
+ }
+
+
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ for (U32 i = 0; i < idx.getCount(); i += idx_stride)
+ {
+ LLVolumeFace::VertexData cv;
+ if (pos_source)
+ {
+ cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0],
+ v[idx[i+pos_offset]*3+1],
+ v[idx[i+pos_offset]*3+2]));
+ }
+
+ if (tc_source)
+ {
+ cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0],
+ tc[idx[i+tc_offset]*2+1]);
+ }
+
+ if (norm_source)
+ {
+ cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0],
+ n[idx[i+norm_offset]*3+1],
+ n[idx[i+norm_offset]*3+2]));
+ }
+
+
+ BOOL found = FALSE;
+
+ LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
+ point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
+
+ if (point_iter != point_map.end())
+ {
+ for (U32 j = 0; j < point_iter->second.size(); ++j)
+ {
+ if ((point_iter->second)[j] == cv)
+ {
+ found = TRUE;
+ indices.push_back((point_iter->second)[j].mIndex);
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
+ verts.push_back(cv);
+ if (verts.size() >= 65535)
+ {
+ //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl;
+ return LLModel::VERTEX_NUMBER_OVERFLOW ;
+ }
+ U16 index = (U16) (verts.size()-1);
+ indices.push_back(index);
+
+ LLVolumeFace::VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
+ }
+ }
+
+ if (indices.size()%3 == 0 && verts.size() >= 65532)
+ {
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ face = LLVolumeFace();
+ point_map.clear();
+ }
+
+ }
+
+ if (!verts.empty())
+ {
+ std::string material;
+
+ if (tri->getMaterial())
+ {
+ material = std::string(tri->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ }
+
+ return LLModel::NO_ERRORS ;
+}
+
+LLModel::EModelStatus load_face_from_dom_polylist(std::vector& face_list, std::vector& materials, domPolylistRef& poly)
+{
+ domPRef p = poly->getP();
+ domListOfUInts& idx = p->getValue();
+
+ if (idx.getCount() == 0)
+ {
+ return LLModel::NO_ERRORS ;
+ }
+
+ const domInputLocalOffset_Array& inputs = poly->getInput_array();
+
+
+ domListOfUInts& vcount = poly->getVcount()->getValue();
+
+ S32 pos_offset = -1;
+ S32 tc_offset = -1;
+ S32 norm_offset = -1;
+
+ domSource* pos_source = NULL;
+ domSource* tc_source = NULL;
+ domSource* norm_source = NULL;
+
+ S32 idx_stride = 0;
+
+ get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source);
+
+ LLVolumeFace face;
+
+ std::vector indices;
+ std::vector verts;
+
+ domListOfFloats v;
+ domListOfFloats tc;
+ domListOfFloats n;
+
+ if (pos_source)
+ {
+ v = pos_source->getFloat_array()->getValue();
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ }
+
+ if (tc_source)
+ {
+ tc = tc_source->getFloat_array()->getValue();
+ }
+
+ if (norm_source)
+ {
+ n = norm_source->getFloat_array()->getValue();
+ }
+
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ U32 cur_idx = 0;
+ for (U32 i = 0; i < vcount.getCount(); ++i)
+ { //for each polygon
+ U32 first_index = 0;
+ U32 last_index = 0;
+ for (U32 j = 0; j < vcount[i]; ++j)
+ { //for each vertex
+
+ LLVolumeFace::VertexData cv;
+
+ if (pos_source)
+ {
+ cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0],
+ v[idx[cur_idx+pos_offset]*3+1],
+ v[idx[cur_idx+pos_offset]*3+2]);
+ }
+
+ if (tc_source)
+ {
+ cv.mTexCoord.setVec(tc[idx[cur_idx+tc_offset]*2+0],
+ tc[idx[cur_idx+tc_offset]*2+1]);
+ }
+
+ if (norm_source)
+ {
+ cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0],
+ n[idx[cur_idx+norm_offset]*3+1],
+ n[idx[cur_idx+norm_offset]*3+2]);
+ }
+
+ cur_idx += idx_stride;
+
+ BOOL found = FALSE;
+
+ LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
+ LLVector3 pos3(cv.getPosition().getF32ptr());
+ point_iter = point_map.find(pos3);
+
+ if (point_iter != point_map.end())
+ {
+ for (U32 k = 0; k < point_iter->second.size(); ++k)
+ {
+ if ((point_iter->second)[k] == cv)
+ {
+ found = TRUE;
+ U32 index = (point_iter->second)[k].mIndex;
+ if (j == 0)
+ {
+ first_index = index;
+ }
+ else if (j == 1)
+ {
+ last_index = index;
+ }
+ else
+ {
+ indices.push_back(first_index);
+ indices.push_back(last_index);
+ indices.push_back(index);
+ last_index = index;
+ }
+
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
+ verts.push_back(cv);
+ if (verts.size() >= 65535)
+ {
+ //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl;
+ return LLModel::VERTEX_NUMBER_OVERFLOW ;
+ }
+ U16 index = (U16) (verts.size()-1);
+
+ if (j == 0)
+ {
+ first_index = index;
+ }
+ else if (j == 1)
+ {
+ last_index = index;
+ }
+ else
+ {
+ indices.push_back(first_index);
+ indices.push_back(last_index);
+ indices.push_back(index);
+ last_index = index;
+ }
+
+ LLVolumeFace::VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[pos3].push_back(d);
+ }
+ }
+
+ if (indices.size()%3 == 0 && indices.size() >= 65532)
+ {
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ face = LLVolumeFace();
+ verts.clear();
+ indices.clear();
+ point_map.clear();
+ }
+ }
+ }
+
+ if (!verts.empty())
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ }
+
+ return LLModel::NO_ERRORS ;
+}
+
+LLModel::EModelStatus load_face_from_dom_polygons(std::vector& face_list, std::vector& materials, domPolygonsRef& poly)
+{
+ LLVolumeFace face;
+ std::vector indices;
+ std::vector verts;
+
+ const domInputLocalOffset_Array& inputs = poly->getInput_array();
+
+
+ S32 v_offset = -1;
+ S32 n_offset = -1;
+ S32 t_offset = -1;
+
+ domListOfFloats* v = NULL;
+ domListOfFloats* n = NULL;
+ domListOfFloats* t = NULL;
+
+ U32 stride = 0;
+ for (U32 i = 0; i < inputs.getCount(); ++i)
+ {
+ stride = llmax((U32) inputs[i]->getOffset()+1, stride);
+
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0)
+ { //found vertex array
+ v_offset = inputs[i]->getOffset();
+
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ v = &(src->getFloat_array()->getValue());
+ }
+ }
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0)
+ {
+ n_offset = inputs[i]->getOffset();
+ //found normal array for this triangle list
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ n = &(src->getFloat_array()->getValue());
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0)
+ { //found texCoords
+ t_offset = inputs[i]->getOffset();
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ t = &(src->getFloat_array()->getValue());
+ }
+ }
+
+ domP_Array& ps = poly->getP_array();
+
+ //make a triangle list in
+ for (U32 i = 0; i < ps.getCount(); ++i)
+ { //for each polygon
+ domListOfUInts& idx = ps[i]->getValue();
+ for (U32 j = 0; j < idx.getCount()/stride; ++j)
+ { //for each vertex
+ if (j > 2)
+ {
+ U32 size = verts.size();
+ LLVolumeFace::VertexData v0 = verts[size-3];
+ LLVolumeFace::VertexData v1 = verts[size-1];
+
+ verts.push_back(v0);
+ verts.push_back(v1);
+ }
+
+ LLVolumeFace::VertexData vert;
+
+
+ if (v)
+ {
+ U32 v_idx = idx[j*stride+v_offset]*3;
+ vert.getPosition().set(v->get(v_idx),
+ v->get(v_idx+1),
+ v->get(v_idx+2));
+ }
+
+ if (n)
+ {
+ U32 n_idx = idx[j*stride+n_offset]*3;
+ vert.getNormal().set(n->get(n_idx),
+ n->get(n_idx+1),
+ n->get(n_idx+2));
+ }
+
+ if (t)
+ {
+ U32 t_idx = idx[j*stride+t_offset]*2;
+ vert.mTexCoord.setVec(t->get(t_idx),
+ t->get(t_idx+1));
+ }
+
+
+ verts.push_back(vert);
+ }
+ }
+
+ if (verts.empty())
+ {
+ return LLModel::NO_ERRORS;
+ }
+
+ face.mExtents[0] = verts[0].getPosition();
+ face.mExtents[1] = verts[0].getPosition();
+
+ //create a map of unique vertices to indices
+ std::map vert_idx;
+
+ U32 cur_idx = 0;
+ for (U32 i = 0; i < verts.size(); ++i)
+ {
+ std::map::iterator iter = vert_idx.find(verts[i]);
+ if (iter == vert_idx.end())
+ {
+ vert_idx[verts[i]] = cur_idx++;
+ }
+ }
+
+ if (cur_idx != vert_idx.size())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ //build vertex array from map
+ std::vector new_verts;
+ new_verts.resize(vert_idx.size());
+
+ for (std::map::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter)
+ {
+ new_verts[iter->second] = iter->first;
+ update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition());
+ }
+
+ //build index array from map
+ indices.resize(verts.size());
+
+ for (U32 i = 0; i < verts.size(); ++i)
+ {
+ indices[i] = vert_idx[verts[i]];
+ }
+
+ // DEBUG just build an expanded triangle list
+ /*for (U32 i = 0; i < verts.size(); ++i)
+ {
+ indices.push_back((U16) i);
+ update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition());
+ }*/
+
+ if (!new_verts.empty())
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(new_verts, indices);
+ }
+
+ return LLModel::NO_ERRORS ;
+}
+
+//static
+std::string LLModel::getStatusString(U32 status)
+{
+ const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow"};
+
+ if(status < INVALID_STATUS)
+ {
+ if(status_strings[status] == std::string())
+ {
+ llerrs << "No valid status string for this status: " << (U32)status << llendl ;
+ }
+ return status_strings[status] ;
+ }
+
+ llerrs << "Invalid model status: " << (U32)status << llendl ;
+
+ return std::string() ;
+}
+
+void LLModel::addVolumeFacesFromDomMesh(domMesh* mesh)
+{
+ domTriangles_Array& tris = mesh->getTriangles_array();
+
+ for (U32 i = 0; i < tris.getCount(); ++i)
+ {
+ domTrianglesRef& tri = tris.get(i);
+
+ mStatus = load_face_from_dom_triangles(mVolumeFaces, mMaterialList, tri);
+
+ if(mStatus != NO_ERRORS)
+ {
+ mVolumeFaces.clear() ;
+ mMaterialList.clear() ;
+ return ; //abort
+ }
+ }
+
+ domPolylist_Array& polys = mesh->getPolylist_array();
+ for (U32 i = 0; i < polys.getCount(); ++i)
+ {
+ domPolylistRef& poly = polys.get(i);
+
+ mStatus = load_face_from_dom_polylist(mVolumeFaces, mMaterialList, poly);
+
+ if(mStatus != NO_ERRORS)
+ {
+ mVolumeFaces.clear() ;
+ mMaterialList.clear() ;
+ return ; //abort
+ }
+ }
+
+ domPolygons_Array& polygons = mesh->getPolygons_array();
+ for (U32 i = 0; i < polygons.getCount(); ++i)
+ {
+ domPolygonsRef& poly = polygons.get(i);
+
+ mStatus = load_face_from_dom_polygons(mVolumeFaces, mMaterialList, poly);
+
+ if(mStatus != NO_ERRORS)
+ {
+ mVolumeFaces.clear() ;
+ mMaterialList.clear() ;
+ return ; //abort
+ }
+ }
+
+}
+
+BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh)
+{
+ if (mesh)
+ {
+ mVolumeFaces.clear();
+ mMaterialList.clear();
+
+ addVolumeFacesFromDomMesh(mesh);
+
+ if (getNumVolumeFaces() > 0)
+ {
+ optimizeVolumeFaces();
+ normalizeVolumeFaces();
+
+ if (getNumVolumeFaces() > 0)
+ {
+ return TRUE;
+ }
+ }
+ }
+ else
+ {
+ llwarns << "no mesh found" << llendl;
+ }
+
+ return FALSE;
+}
+
+void LLModel::offsetMesh( const LLVector3& pivotPoint )
+{
+ LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
+
+ for (std::vector::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
+ {
+ std::vector:: iterator currentFaceIt = faceIt++;
+ LLVolumeFace& face = *currentFaceIt;
+ LLVector4a *pos = (LLVector4a*) face.mPositions;
+
+ for (U32 i=0; i::iterator iter = mVolumeFaces.begin(); iter != mVolumeFaces.end(); )
+ {
+ std::vector::iterator cur_iter = iter++;
+ LLVolumeFace& face = *cur_iter;
+
+ for (S32 i = 0; i < (S32) face.mNumIndices; i += 3)
+ { //remove zero area triangles
+ U16 i0 = face.mIndices[i+0];
+ U16 i1 = face.mIndices[i+1];
+ U16 i2 = face.mIndices[i+2];
+
+ if (i0 == i1 ||
+ i1 == i2 ||
+ i0 == i2)
+ { //duplicate index in triangle, remove triangle
+ face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3);
+ i -= 3;
+ }
+ else
+ {
+ LLVolumeFace::VertexData& v0 = face.mVertices[i0];
+ LLVolumeFace::VertexData& v1 = face.mVertices[i1];
+ LLVolumeFace::VertexData& v2 = face.mVertices[i2];
+
+ if (v0.mPosition == v1.mPosition ||
+ v1.mPosition == v2.mPosition ||
+ v2.mPosition == v0.mPosition)
+ { //zero area triangle, delete
+ face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3);
+ i-=3;
+ }
+ }
+ }
+
+ //remove unreference vertices
+ std::vector ref;
+ ref.resize(face.mNumVertices);
+
+ for (U32 i = 0; i < ref.size(); ++i)
+ {
+ ref[i] = false;
+ }
+
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ ref[face.mIndices[i]] = true;
+ }
+
+ U32 unref_count = 0;
+ for (U32 i = 0; i < ref.size(); ++i)
+ {
+ if (!ref[i])
+ {
+ //vertex is unreferenced
+ face.mVertices.erase(face.mVertices.begin()+(i-unref_count));
+ U16 idx = (U16) (i-unref_count);
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ { //decrement every index array value greater than idx
+ if (face.mIndices[j] > idx)
+ {
+ --face.mIndices[j];
+ }
+ }
+ ++unref_count;
+ }
+ }
+
+ if (face.mVertices.empty() || face.mIndices.empty())
+ { //face is empty, remove it
+ iter = mVolumeFaces.erase(cur_iter);
+ }
+ }
+#endif
+}
+
+// Shrink the model to fit
+// on a 1x1x1 cube centered at the origin.
+// The positions and extents
+// multiplied by mNormalizedScale
+// and offset by mNormalizedTranslation
+// to be the "original" extents and position.
+// Also, the positions will fit
+// within the unit cube.
+void LLModel::normalizeVolumeFaces()
+{
+
+ // ensure we don't have too many faces
+ if (mVolumeFaces.size() > LL_SCULPT_MESH_MAX_FACES)
+ mVolumeFaces.resize(LL_SCULPT_MESH_MAX_FACES);
+
+ if (!mVolumeFaces.empty())
+ {
+ LLVector4a min, max;
+
+ if (mVolumeFaces[0].mNumVertices <= 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ // For all of the volume faces
+ // in the model, loop over
+ // them and see what the extents
+ // of the volume along each axis.
+ min = mVolumeFaces[0].mExtents[0];
+ max = mVolumeFaces[0].mExtents[1];
+
+ for (U32 i = 1; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ if (face.mNumVertices <= 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ update_min_max(min, max, face.mExtents[0]);
+ update_min_max(min, max, face.mExtents[1]);
+ }
+
+ // Now that we have the extents of the model
+ // we can compute the offset needed to center
+ // the model at the origin.
+
+ // Compute center of the model
+ // and make it negative to get translation
+ // needed to center at origin.
+ LLVector4a trans;
+ trans.setAdd(min, max);
+ trans.mul(-0.5f);
+
+ // Compute the total size along all
+ // axes of the model.
+ LLVector4a size;
+ size.setSub(max, min);
+
+ // Prevent division by zero.
+ F32 x = size[0];
+ F32 y = size[1];
+ F32 z = size[2];
+ F32 w = size[3];
+ if (fabs(x) pos,
+ LLStrider norm,
+ LLStrider tc,
+ LLStrider ind,
+ U32 num_verts,
+ U32 num_indices)
+{
+ LLVolumeFace& face = mVolumeFaces[f];
+
+ face.resizeVertices(num_verts);
+ face.resizeIndices(num_indices);
+
+ LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), num_verts*2*sizeof(F32));
+ U32 size = (num_indices*2+0xF)&~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size);
+}
+
+void LLModel::appendFaces(LLModel *model, LLMatrix4 &transform, LLMatrix4& norm_mat)
+{
+ if (mVolumeFaces.empty())
+ {
+ setNumVolumeFaces(1);
+ }
+
+ LLVolumeFace& face = mVolumeFaces[mVolumeFaces.size()-1];
+
+
+ for (S32 i = 0; i < model->getNumFaces(); ++i)
+ {
+ face.appendFace(model->getVolumeFace(i), transform, norm_mat);
+ }
+
+}
+
+void LLModel::appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat)
+{
+ S32 rindex = getNumVolumeFaces()-1;
+ if (rindex == -1 ||
+ mVolumeFaces[rindex].mNumVertices + src_face.mNumVertices >= 65536)
+ { //empty or overflow will occur, append new face
+ LLVolumeFace cur_face;
+ cur_face.appendFace(src_face, mat, norm_mat);
+ addFace(cur_face);
+ mMaterialList.push_back(src_material);
+ }
+ else
+ { //append to existing end face
+ mVolumeFaces.rbegin()->appendFace(src_face, mat, norm_mat);
+ }
+}
+
+void LLModel::addFace(const LLVolumeFace& face)
+{
+ if (face.mNumVertices == 0)
+ {
+ llerrs << "Cannot add empty face." << llendl;
+ }
+
+ mVolumeFaces.push_back(face);
+
+ if (mVolumeFaces.size() > MAX_MODEL_FACES)
+ {
+ llerrs << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << llendl;
+ }
+}
+
+
+void LLModel::generateNormals(F32 angle_cutoff)
+{
+ //generate normals for all faces by:
+ // 1 - Create faceted copy of face with no texture coordinates
+ // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals
+ // 3 - Generate smoothed set of normals based on welding results
+ // 4 - Create faceted copy of face with texture coordinates
+ // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position
+ // 6 - Remove redundant vertices from new faceted (now smooth) copy
+
+ angle_cutoff = cosf(angle_cutoff);
+ for (U32 j = 0; j < mVolumeFaces.size(); ++j)
+ {
+ LLVolumeFace& vol_face = mVolumeFaces[j];
+
+ if (vol_face.mNumIndices > 65535)
+ {
+ llwarns << "Too many vertices for normal generation to work." << llendl;
+ continue;
+ }
+
+ //create faceted copy of current face with no texture coordinates (step 1)
+ LLVolumeFace faceted;
+
+ LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions;
+ //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals;
+
+
+ faceted.resizeVertices(vol_face.mNumIndices);
+ faceted.resizeIndices(vol_face.mNumIndices);
+ //bake out triangles into temporary face, clearing texture coordinates
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+
+ faceted.mPositions[i] = src_pos[idx];
+ faceted.mTexCoords[i] = LLVector2(0,0);
+ faceted.mIndices[i] = i;
+ }
+
+ //generate normals for temporary face
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //weld vertices in temporary face, respecting angle_cutoff (step 2)
+ faceted.optimize(angle_cutoff);
+
+ //generate normals for welded face based on new topology (step 3)
+
+ for (U32 i = 0; i < faceted.mNumVertices; i++)
+ {
+ faceted.mNormals[i].clear();
+ }
+
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ LLVector4a n;
+ n.setCross3(lhs, rhs);
+
+ n0.add(n);
+ n1.add(n);
+ n2.add(n);
+ }
+
+ //normalize normals and build point map
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ for (U32 i = 0; i < faceted.mNumVertices; ++i)
+ {
+ faceted.mNormals[i].normalize3();
+
+ LLVolumeFace::VertexMapData v;
+ v.setPosition(faceted.mPositions[i]);
+ v.setNormal(faceted.mNormals[i]);
+
+ point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v);
+ }
+
+ //create faceted copy of current face with texture coordinates (step 4)
+ LLVolumeFace new_face;
+
+ //bake out triangles into new face
+ new_face.resizeIndices(vol_face.mNumIndices);
+ new_face.resizeVertices(vol_face.mNumIndices);
+
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+ LLVolumeFace::VertexData v;
+ new_face.mPositions[i] = vol_face.mPositions[idx];
+ new_face.mNormals[i].clear();
+ new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
+ new_face.mIndices[i] = i;
+ }
+
+ //generate normals for new face
+ for (U32 i = 0; i < new_face.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = new_face.mIndices[i+0];
+ U16 i1 = new_face.mIndices[i+1];
+ U16 i2 = new_face.mIndices[i+2];
+
+ LLVector4a& p0 = new_face.mPositions[i0];
+ LLVector4a& p1 = new_face.mPositions[i1];
+ LLVector4a& p2 = new_face.mPositions[i2];
+
+ LLVector4a& n0 = new_face.mNormals[i0];
+ LLVector4a& n1 = new_face.mNormals[i1];
+ LLVector4a& n2 = new_face.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //swap out normals in new_face with best match from point map (step 5)
+ for (U32 i = 0; i < new_face.mNumVertices; ++i)
+ {
+ //LLVolumeFace::VertexData v = new_face.mVertices[i];
+
+ LLVector4a ref_norm = new_face.mNormals[i];
+
+ LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr()));
+
+ if (iter != point_map.end())
+ {
+ F32 best = -2.f;
+ for (U32 k = 0; k < iter->second.size(); ++k)
+ {
+ LLVector4a& n = iter->second[k].getNormal();
+
+ if (!iter->second[k].getPosition().equals3(new_face.mPositions[i]))
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ F32 cur = n.dot3(ref_norm).getF32();
+
+ if (cur > best)
+ {
+ best = cur;
+ new_face.mNormals[i] = n;
+ }
+ }
+ }
+ }
+
+ //remove redundant vertices from new face (step 6)
+ new_face.optimize();
+
+ mVolumeFaces[j] = new_face;
+ }
+}
+
+//static
+std::string LLModel::getElementLabel(daeElement *element)
+{ // try to get a decent label for this element
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ if (parent)
+ {
+ // if parent has a name, use it
+ std::string name = parent->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if parent has an ID, use it
+ if (parent->getID())
+ {
+ return std::string(parent->getID());
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name);
+ }
+
+ // if all else fails, use "object"
+ return std::string("object");
+}
+
+//static
+LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh)
+{
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ LLModel* ret = new LLModel(volume_params, 0.f);
+ ret->createVolumeFacesFromDomMesh(mesh);
+ ret->mLabel = getElementLabel(mesh);
+ return ret;
+}
+
+std::string LLModel::getName() const
+{
+ if (!mRequestedLabel.empty())
+ return mRequestedLabel;
+ else
+ return mLabel;
+}
+
+//static
+LLSD LLModel::writeModel(
+ std::ostream& ostr,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* impostor,
+ const LLModel::Decomposition& decomp,
+ BOOL upload_skin,
+ BOOL upload_joints,
+ BOOL nowrite)
+{
+ LLSD mdl;
+
+ LLModel* model[] =
+ {
+ impostor,
+ low,
+ medium,
+ high,
+ physics
+ };
+
+ bool skinning = upload_skin && high && !high->mSkinWeights.empty();
+
+ if (skinning)
+ { //write skinning block
+ mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints);
+ }
+
+ if (!decomp.mBaseHull.empty() ||
+ !decomp.mHull.empty())
+ {
+ mdl["decomposition"] = decomp.asLLSD();
+ }
+
+ for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
+ {
+ if (model[idx] && model[idx]->getNumVolumeFaces() > 0)
+ {
+ LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr());
+ LLVector3 max_pos = min_pos;
+
+ //find position domain
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr());
+ }
+ }
+
+ LLVector3 pos_range = max_pos - min_pos;
+
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ if (!face.mNumVertices)
+ { //don't export an empty face
+ continue;
+ }
+ LLSD::Binary verts(face.mNumVertices*3*2);
+ LLSD::Binary tc(face.mNumVertices*2*2);
+ LLSD::Binary normals(face.mNumVertices*3*2);
+ LLSD::Binary indices(face.mNumIndices*2);
+
+ U32 vert_idx = 0;
+ U32 norm_idx = 0;
+ U32 tc_idx = 0;
+
+ LLVector2* ftc = (LLVector2*) face.mTexCoords;
+ LLVector2 min_tc = ftc[0];
+ LLVector2 max_tc = min_tc;
+
+ //get texture coordinate domain
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_tc, max_tc, ftc[j]);
+ }
+
+ LLVector2 tc_range = max_tc - min_tc;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ { //for each vert
+
+ F32* pos = face.mPositions[j].getF32ptr();
+ F32* norm = face.mNormals[j].getF32ptr();
+
+ //position + normal
+ for (U32 k = 0; k < 3; ++k)
+ { //for each component
+
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ verts[vert_idx++] = buff[0];
+ verts[vert_idx++] = buff[1];
+
+ //convert to 16-bit normalized
+ val = (U16) ((norm[k]+1.f)*0.5f*65535);
+
+ //write to binary buffer
+ normals[norm_idx++] = buff[0];
+ normals[norm_idx++] = buff[1];
+ }
+
+ F32* src_tc = (F32*) face.mTexCoords[j].mV;
+
+ //texcoord
+ for (U32 k = 0; k < 2; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ tc[tc_idx++] = buff[0];
+ tc[tc_idx++] = buff[1];
+ }
+
+ }
+
+ U32 idx_idx = 0;
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ U8* buff = (U8*) &(face.mIndices[j]);
+ indices[idx_idx++] = buff[0];
+ indices[idx_idx++] = buff[1];
+ }
+
+ //write out face data
+ mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue();
+ mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue();
+
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue();
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue();
+
+ mdl[model_names[idx]][i]["Position"] = verts;
+ mdl[model_names[idx]][i]["Normal"] = normals;
+ mdl[model_names[idx]][i]["TexCoord0"] = tc;
+ mdl[model_names[idx]][i]["TriangleList"] = indices;
+
+ if (skinning)
+ {
+ //write out skin weights
+
+ //each influence list entry is up to 4 24-bit values
+ // first 8 bits is bone index
+ // last 16 bits is bone influence weight
+ // a bone index of 0xFF signifies no more influences for this vertex
+
+ std::stringstream ostr;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector3 pos(face.mPositions[j].getF32ptr());
+
+ weight_list& weights = high->getJointInfluences(pos);
+
+ if (weights.size() > 4)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ S32 count = 0;
+ for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
+ {
+ if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
+ {
+ U8 idx = (U8) iter->mJointIdx;
+ ostr.write((const char*) &idx, 1);
+
+ U16 influence = (U16) (iter->mWeight*65535);
+ ostr.write((const char*) &influence, 2);
+
+ ++count;
+ }
+ }
+ U8 end_list = 0xFF;
+ if (count < 4)
+ {
+ ostr.write((const char*) &end_list, 1);
+ }
+ }
+
+ //copy ostr to binary buffer
+ std::string data = ostr.str();
+ const U8* buff = (U8*) data.data();
+ U32 bytes = data.size();
+
+ LLSD::Binary w(bytes);
+ for (U32 j = 0; j < bytes; ++j)
+ {
+ w[j] = buff[j];
+ }
+
+ mdl[model_names[idx]][i]["Weights"] = w;
+ }
+ }
+ }
+ }
+
+ return writeModelToStream(ostr, mdl, nowrite);
+}
+
+LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite)
+{
+ U32 bytes = 0;
+
+ std::string::size_type cur_offset = 0;
+
+ LLSD header;
+
+ std::string skin;
+
+ if (mdl.has("skin"))
+ { //write out skin block
+ skin = zip_llsd(mdl["skin"]);
+
+ U32 size = skin.size();
+ if (size > 0)
+ {
+ header["skin"]["offset"] = (LLSD::Integer) cur_offset;
+ header["skin"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ bytes += size;
+ }
+ else
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+
+ std::string decomposition;
+
+ if (mdl.has("decomposition"))
+ { //write out convex decomposition
+ decomposition = zip_llsd(mdl["decomposition"]);
+
+ U32 size = decomposition.size();
+ if (size > 0)
+ {
+ header["decomposition"]["offset"] = (LLSD::Integer) cur_offset;
+ header["decomposition"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ bytes += size;
+ }
+ }
+
+ std::string out[MODEL_NAMES_LENGTH];
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (mdl.has(model_names[i]))
+ {
+ out[i] = zip_llsd(mdl[model_names[i]]);
+
+ U32 size = out[i].size();
+
+ header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset;
+ header[model_names[i]]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ bytes += size;
+ }
+ else
+ {
+ header[model_names[i]]["offset"] = -1;
+ header[model_names[i]]["size"] = 0;
+ }
+ }
+
+ if (!nowrite)
+ {
+ LLSDSerialize::toBinary(header, ostr);
+
+ if (!skin.empty())
+ { //write skin block
+ ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger());
+ }
+
+ if (!decomposition.empty())
+ { //write decomposition block
+ ostr.write((const char*) decomposition.data(), header["decomposition"]["size"].asInteger());
+ }
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (!out[i].empty())
+ {
+ ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger());
+ }
+ }
+ }
+
+ return header;
+}
+
+LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
+{
+ weight_map::iterator iter = mSkinWeights.find(pos);
+
+ if (iter != mSkinWeights.end())
+ {
+ if ((iter->first - pos).magVec() > 0.1f)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ return iter->second;
+ }
+ else
+ { //no exact match found, get closest point
+ const F32 epsilon = 2.f/65536;
+ weight_map::iterator iter_up = mSkinWeights.lower_bound(pos);
+ weight_map::iterator iter_down = ++iter_up;
+
+ weight_map::iterator best = iter_up;
+
+ F32 min_dist = (iter->first - pos).magVecSquared();
+
+ bool done = false;
+ while (!done)
+ { //search up and down mSkinWeights from lower bound of pos until a
+ //match is found within epsilon. If no match is found within epsilon,
+ //return closest match
+ done = true;
+ if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end())
+ {
+ done = false;
+ F32 dist = (iter_up->first - pos).magVecSquared();
+
+ if (dist < epsilon)
+ {
+ return iter_up->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_up;
+ min_dist = dist;
+ }
+ }
+
+ if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin())
+ {
+ done = false;
+
+ F32 dist = (iter_down->first - pos).magVecSquared();
+
+ if (dist < epsilon)
+ {
+ return iter_down->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_down;
+ min_dist = dist;
+ }
+
+ }
+ }
+
+ return best->second;
+ }
+}
+
+void LLModel::setConvexHullDecomposition(
+ const LLModel::convex_hull_decomposition& decomp)
+{
+ mPhysics.mHull = decomp;
+ mPhysics.mMesh.clear();
+ updateHullCenters();
+}
+
+void LLModel::updateHullCenters()
+{
+ mHullCenter.resize(mPhysics.mHull.size());
+ mHullPoints = 0;
+ mCenterOfHullCenters.clear();
+
+ for (U32 i = 0; i < mPhysics.mHull.size(); ++i)
+ {
+ LLVector3 cur_center;
+
+ for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j)
+ {
+ cur_center += mPhysics.mHull[i][j];
+ }
+ mCenterOfHullCenters += cur_center;
+ cur_center *= 1.f/mPhysics.mHull[i].size();
+ mHullCenter[i] = cur_center;
+ mHullPoints += mPhysics.mHull[i].size();
+ }
+
+ if (mHullPoints > 0)
+ {
+ mCenterOfHullCenters *= 1.f / mHullPoints;
+ llassert(mPhysics.asLLSD().has("HullList"));
+ }
+}
+
+bool LLModel::loadModel(std::istream& is)
+{
+ mSculptLevel = -1; // default is an error occured
+
+ LLSD header;
+ {
+ if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024))
+ {
+ llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
+ return false;
+ }
+ }
+
+ std::string nm[] =
+ {
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod",
+ "physics_shape",
+ };
+
+ const S32 MODEL_LODS = 5;
+
+ S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS);
+
+ if (header[nm[lod]]["offset"].asInteger() == -1 ||
+ header[nm[lod]]["size"].asInteger() == 0 )
+ { //cannot load requested LOD
+ return false;
+ }
+
+ bool has_skin = header["skin"]["offset"].asInteger() >=0 &&
+ header["skin"]["size"].asInteger() > 0;
+
+ if (lod == LLModel::LOD_HIGH)
+ { //try to load skin info and decomp info
+ std::ios::pos_type cur_pos = is.tellg();
+ loadSkinInfo(header, is);
+ is.seekg(cur_pos);
+ }
+
+ if (lod == LLModel::LOD_PHYSICS)
+ {
+ std::ios::pos_type cur_pos = is.tellg();
+ loadDecomposition(header, is);
+ is.seekg(cur_pos);
+ }
+
+ is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur);
+
+ if (unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger()))
+ {
+ if (has_skin)
+ {
+ //build out mSkinWeight from face info
+ for (S32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = getVolumeFace(i);
+
+ if (face.mWeights)
+ {
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a& w = face.mWeights[j];
+
+ std::vector wght;
+
+ for (S32 k = 0; k < 4; ++k)
+ {
+ S32 idx = (S32) w[k];
+ F32 f = w[k] - idx;
+ if (f > 0.f)
+ {
+ wght.push_back(JointWeight(idx, f));
+ }
+ }
+
+ if (!wght.empty())
+ {
+ LLVector3 pos(face.mPositions[j].getF32ptr());
+ mSkinWeights[pos] = wght;
+ }
+ }
+ }
+ }
+ }
+ return true;
+ }
+
+ return false;
+
+}
+
+
+bool LLModel::loadSkinInfo(LLSD& header, std::istream &is)
+{
+ S32 offset = header["skin"]["offset"].asInteger();
+ S32 size = header["skin"]["size"].asInteger();
+
+ if (offset >= 0 && size > 0)
+ {
+ is.seekg(offset, std::ios_base::cur);
+
+ LLSD skin_data;
+
+ if (unzip_llsd(skin_data, is, size))
+ {
+ mSkinInfo.fromLLSD(skin_data);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLModel::loadDecomposition(LLSD& header, std::istream& is)
+{
+ S32 offset = header["decomposition"]["offset"].asInteger();
+ S32 size = header["decomposition"]["size"].asInteger();
+
+ if (offset >= 0 && size > 0)
+ {
+ is.seekg(offset, std::ios_base::cur);
+
+ LLSD data;
+
+ if (unzip_llsd(data, is, size))
+ {
+ mPhysics.fromLLSD(data);
+ updateHullCenters();
+ }
+ }
+
+ return true;
+}
+
+
+LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin)
+{
+ fromLLSD(skin);
+}
+
+void LLMeshSkinInfo::fromLLSD(LLSD& skin)
+{
+ if (skin.has("joint_names"))
+ {
+ for (U32 i = 0; i < skin["joint_names"].size(); ++i)
+ {
+ mJointNames.push_back(skin["joint_names"][i]);
+ }
+ }
+
+ if (skin.has("inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ mInvBindMatrix.push_back(mat);
+ }
+ }
+
+ if (skin.has("bind_shape_matrix"))
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mBindShapeMatrix.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal();
+ }
+ }
+ }
+
+ if (skin.has("alt_inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ mAlternateBindMatrix.push_back(mat);
+ }
+ }
+
+ if (skin.has("pelvis_offset"))
+ {
+ mPelvisOffset = skin["pelvis_offset"].asReal();
+ }
+}
+
+LLSD LLMeshSkinInfo::asLLSD(bool include_joints) const
+{
+ LLSD ret;
+
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ ret["joint_names"][i] = mJointNames[i];
+
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j];
+ }
+ }
+
+ if ( include_joints && mAlternateBindMatrix.size() > 0 )
+ {
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+
+ ret["pelvis_offset"] = mPelvisOffset;
+ }
+
+ return ret;
+}
+
+LLModel::Decomposition::Decomposition(LLSD& data)
+{
+ fromLLSD(data);
+}
+
+void LLModel::Decomposition::fromLLSD(LLSD& decomp)
+{
+ if (decomp.has("HullList"))
+ {
+ // updated for const-correctness. gcc is picky about this type of thing - Nyx
+ const LLSD::Binary& hulls = decomp["HullList"].asBinary();
+ const LLSD::Binary& position = decomp["Position"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ mHull.resize(hulls.size());
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ range = max-min;
+
+
+ for (U32 i = 0; i < hulls.size(); ++i)
+ {
+ U16 count = (hulls[i] == 0) ? 256 : hulls[i];
+
+ std::set valid;
+
+ //must have at least 4 points
+ //llassert(count > 3);
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32);
+ //point must be unique
+ //llassert(valid.find(test) == valid.end());
+ valid.insert(test);
+ mHull[i].push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+
+
+ }
+
+ //each hull must contain at least 4 unique points
+ //llassert(valid.size() > 3);
+ }
+ }
+
+ if (decomp.has("Hull"))
+ {
+ const LLSD::Binary& position = decomp["Hull"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ if (decomp.has("Min"))
+ {
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ }
+ else
+ {
+ min.set(-0.5f, -0.5f, -0.5f);
+ max.set(0.5f, 0.5f, 0.5f);
+ }
+
+ range = max-min;
+
+ U16 count = position.size()/6;
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ mBaseHull.push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+ }
+ }
+ else
+ {
+ //empty base hull mesh to indicate decomposition has been loaded
+ //but contains no base hull
+ mBaseHullMesh.clear();;
+ }
+}
+
+LLSD LLModel::Decomposition::asLLSD() const
+{
+ LLSD ret;
+
+ if (mBaseHull.empty() && mHull.empty())
+ { //nothing to write
+ return ret;
+ }
+
+ //write decomposition block
+ // ["decomposition"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points
+ // ["decomposition"]["PositionDomain"]["Min"/"Max"]
+ // ["decomposition"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points
+ // ["decomposition"]["Hull"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape
+
+
+ //get minimum and maximum
+ LLVector3 min;
+
+ if (mHull.empty())
+ {
+ min = mBaseHull[0];
+ }
+ else
+ {
+ min = mHull[0][0];
+ }
+
+ LLVector3 max = min;
+
+ LLSD::Binary hulls(mHull.size());
+
+ U32 total = 0;
+
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ U32 size = mHull[i].size();
+ total += size;
+ hulls[i] = (U8) (size);
+
+ for (U32 j = 0; j < mHull[i].size(); ++j)
+ {
+ update_min_max(min, max, mHull[i][j]);
+ }
+ }
+
+ for (U32 i = 0; i < mBaseHull.size(); ++i)
+ {
+ update_min_max(min, max, mBaseHull[i]);
+ }
+
+ ret["Min"] = min.getValue();
+ ret["Max"] = max.getValue();
+
+ if (!hulls.empty())
+ {
+ ret["HullList"] = hulls;
+ }
+
+ if (total > 0)
+ {
+ LLSD::Binary p(total*3*2);
+
+ LLVector3 range = max-min;
+
+ U32 vert_idx = 0;
+
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ std::set valid;
+
+ llassert(!mHull[i].empty());
+
+ for (U32 j = 0; j < mHull[i].size(); ++j)
+ {
+ U64 test = 0;
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((mHull[i][j].mV[k]-min.mV[k])/range.mV[k])*65535);
+
+ switch (k)
+ {
+ case 0: test = test | (U64) val; break;
+ case 1: test = test | ((U64) val << 16); break;
+ case 2: test = test | ((U64) val << 32); break;
+ };
+
+ valid.insert(test);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ //makes sure we haven't run off the end of the array
+ llassert(vert_idx <= p.size());
+ }
+ }
+
+ //must have at least 4 unique points
+ llassert(valid.size() > 3);
+ }
+
+ ret["Position"] = p;
+ }
+
+ if (!mBaseHull.empty())
+ {
+ LLSD::Binary p(mBaseHull.size()*3*2);
+
+ LLVector3 range = max-min;
+
+ U32 vert_idx = 0;
+ for (U32 j = 0; j < mBaseHull.size(); ++j)
+ {
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((mBaseHull[j].mV[k]-min.mV[k])/range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ if (vert_idx > p.size())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+ }
+ }
+
+ ret["Hull"] = p;
+ }
+
+ return ret;
+}
+
+void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs)
+{
+ if (!rhs)
+ {
+ return;
+ }
+
+ if (mMeshID != rhs->mMeshID)
+ {
+ llerrs << "Attempted to merge with decomposition of some other mesh." << llendl;
+ }
+
+ if (mBaseHull.empty())
+ { //take base hull and decomposition from rhs
+ mHull = rhs->mHull;
+ mBaseHull = rhs->mBaseHull;
+ mMesh = rhs->mMesh;
+ mBaseHullMesh = rhs->mBaseHullMesh;
+ }
+
+ if (mPhysicsShapeMesh.empty())
+ { //take physics shape mesh from rhs
+ mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
+ }
+
+ if (!mHull.empty())
+ { //verify
+ llassert(asLLSD().has("HullList"));
+ }
+}
+
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
new file mode 100644
index 0000000000..23f4b5cb42
--- /dev/null
+++ b/indra/llprimitive/llmodel.h
@@ -0,0 +1,255 @@
+/**
+ * @file llmodel.h
+ * @brief Model handling class definitions
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMODEL_H
+#define LL_LLMODEL_H
+
+#include "llpointer.h"
+#include "llvolume.h"
+#include "v4math.h"
+#include "m4math.h"
+
+class daeElement;
+class domMesh;
+
+#define MAX_MODEL_FACES 8
+
+
+class LLMeshSkinInfo
+{
+public:
+ LLUUID mMeshID;
+ std::vector mJointNames;
+ std::vector mInvBindMatrix;
+ std::vector mAlternateBindMatrix;
+ std::map mJointMap;
+
+ LLMeshSkinInfo() { }
+ LLMeshSkinInfo(LLSD& data);
+ void fromLLSD(LLSD& data);
+ LLSD asLLSD(bool include_joints) const;
+ LLMatrix4 mBindShapeMatrix;
+ float mPelvisOffset;
+};
+
+class LLModel : public LLVolume
+{
+public:
+
+ enum
+ {
+ LOD_IMPOSTOR = 0,
+ LOD_LOW,
+ LOD_MEDIUM,
+ LOD_HIGH,
+ LOD_PHYSICS,
+ NUM_LODS
+ };
+
+ enum EModelStatus
+ {
+ NO_ERRORS = 0,
+ VERTEX_NUMBER_OVERFLOW, //vertex number is >= 65535.
+ INVALID_STATUS
+ } ;
+
+ //convex_hull_decomposition is a vector of convex hulls
+ //each convex hull is a set of points
+ typedef std::vector > convex_hull_decomposition;
+ typedef std::vector hull;
+
+ class PhysicsMesh
+ {
+ public:
+ std::vector mPositions;
+ std::vector mNormals;
+
+ void clear()
+ {
+ mPositions.clear();
+ mNormals.clear();
+ }
+
+ bool empty() const
+ {
+ return mPositions.empty();
+ }
+ };
+
+ class Decomposition
+ {
+ public:
+ Decomposition() { }
+ Decomposition(LLSD& data);
+ void fromLLSD(LLSD& data);
+ LLSD asLLSD() const;
+
+ void merge(const Decomposition* rhs);
+
+ LLUUID mMeshID;
+ LLModel::convex_hull_decomposition mHull;
+ LLModel::hull mBaseHull;
+
+ std::vector mMesh;
+ LLModel::PhysicsMesh mBaseHullMesh;
+ LLModel::PhysicsMesh mPhysicsShapeMesh;
+ };
+
+ LLModel(LLVolumeParams& params, F32 detail);
+ ~LLModel();
+
+ bool loadModel(std::istream& is);
+ bool loadSkinInfo(LLSD& header, std::istream& is);
+ bool loadDecomposition(LLSD& header, std::istream& is);
+
+ static LLSD writeModel(
+ std::ostream& ostr,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* imposotr,
+ const LLModel::Decomposition& decomp,
+ BOOL upload_skin,
+ BOOL upload_joints,
+ BOOL nowrite = FALSE);
+
+ static LLSD writeModelToStream(
+ std::ostream& ostr,
+ LLSD& mdl,
+ BOOL nowrite = FALSE);
+
+ static LLModel* loadModelFromDomMesh(domMesh* mesh);
+ static std::string getElementLabel(daeElement* element);
+ std::string getName() const;
+ EModelStatus getStatus() const {return mStatus;}
+ static std::string getStatusString(U32 status) ;
+
+ void appendFaces(LLModel* model, LLMatrix4& transform, LLMatrix4& normal_transform);
+ void appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat);
+
+ void setNumVolumeFaces(S32 count);
+ void setVolumeFaceData(
+ S32 f,
+ LLStrider pos,
+ LLStrider norm,
+ LLStrider tc,
+ LLStrider ind,
+ U32 num_verts,
+ U32 num_indices);
+
+ void generateNormals(F32 angle_cutoff);
+
+ void addFace(const LLVolumeFace& face);
+
+ void normalizeVolumeFaces();
+ void optimizeVolumeFaces();
+ void offsetMesh( const LLVector3& pivotPoint );
+ void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
+ std::vector mMaterialList;
+
+ //data used for skin weights
+ class JointWeight
+ {
+ public:
+ S32 mJointIdx;
+ F32 mWeight;
+
+ JointWeight()
+ {
+ mJointIdx = 0;
+ mWeight = 0.f;
+ }
+
+ JointWeight(S32 idx, F32 weight)
+ : mJointIdx(idx), mWeight(weight)
+ {
+ }
+
+ bool operator<(const JointWeight& rhs) const
+ {
+ if (mWeight == rhs.mWeight)
+ {
+ return mJointIdx < rhs.mJointIdx;
+ }
+
+ return mWeight < rhs.mWeight;
+ }
+
+ };
+
+ struct CompareWeightGreater
+ {
+ bool operator()(const JointWeight& lhs, const JointWeight& rhs)
+ {
+ return rhs < lhs; // strongest = first
+ }
+ };
+
+ //copy of position array for this model -- mPosition[idx].mV[X,Y,Z]
+ std::vector mPosition;
+
+ //map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == .
+ //joint_index corresponds to mJointList
+ typedef std::vector weight_list;
+ typedef std::map weight_map;
+ weight_map mSkinWeights;
+
+ //get list of weight influences closest to given position
+ weight_list& getJointInfluences(const LLVector3& pos);
+
+ LLMeshSkinInfo mSkinInfo;
+
+ std::string mRequestedLabel; // name requested in UI, if any.
+ std::string mLabel; // name computed from dae.
+
+ LLVector3 mNormalizedScale;
+ LLVector3 mNormalizedTranslation;
+
+ float mPelvisOffset;
+ // convex hull decomposition
+ S32 mDecompID;
+
+ void setConvexHullDecomposition(
+ const convex_hull_decomposition& decomp);
+ void updateHullCenters();
+
+ LLVector3 mCenterOfHullCenters;
+ std::vector mHullCenter;
+ U32 mHullPoints;
+
+ //ID for storing this model in a .slm file
+ S32 mLocalID;
+
+ Decomposition mPhysics;
+
+ EModelStatus mStatus ;
+protected:
+ void addVolumeFacesFromDomMesh(domMesh* mesh);
+ virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh);
+};
+
+#endif //LL_LLMODEL_H
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp
index f9ef897aa3..30532247ac 100644
--- a/indra/llprimitive/llprimitive.cpp
+++ b/indra/llprimitive/llprimitive.cpp
@@ -738,7 +738,11 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
setNumTEs(mVolumep->getNumFaces());
return TRUE;
}
-
+
+#if 0
+ // #if 0'd out by davep
+ // this is a lot of cruft to set texture entry values that just stay the same for LOD switch
+ // or immediately get overridden by an object update message, also crashes occasionally
U32 old_face_mask = mVolumep->mFaceMask;
S32 face_bit = 0;
@@ -936,6 +940,13 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
}
}
+#else
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ setNumTEs(mVolumep->getNumFaces());
+#endif
return TRUE;
}
@@ -1078,7 +1089,7 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
U8 packed_buffer[MAX_TE_BUFFER];
U8 *cur_ptr = packed_buffer;
- S32 last_face_index = getNumTEs() - 1;
+ S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1;
if (last_face_index > -1)
{
@@ -1359,7 +1370,7 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
return retval;
}
- face_count = getNumTEs();
+ face_count = llmin((U32) getNumTEs(), MAX_TES);
U32 i;
cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)image_data, 16, face_count, MVT_LLUUID);
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index d981b248fa..76faa1b8c5 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -323,7 +323,7 @@ public:
const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
LLVolume *getVolume() const { return mVolumep; }
virtual BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
-
+
// Modify texture entry properties
inline BOOL validTE(const U8 te_num) const;
LLTextureEntry* getTE(const U8 te_num) const;
@@ -444,6 +444,7 @@ protected:
U8 mNumTEs; // # of faces on the primitve
U32 mMiscFlags; // home for misc bools
+public:
static LLVolumeMgr* sVolumeManager;
};
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 13008292f6..d6a31dc862 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -271,7 +271,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
-
const LLFontGlyphInfo* next_glyph = NULL;
const S32 GLYPH_BATCH_SIZE = 30;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c86c89fa9b..99a1e5c826 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -157,30 +157,27 @@ PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
-// GL_EXT_framebuffer_object
-PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL;
-PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
-
-// GL_EXT_framebuffer_multisample
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL;
-
-// GL_EXT_framebuffer_blit
-PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL;
+// GL_ARB_framebuffer_object
+PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
+PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
+PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
// GL_EXT_blend_func_separate
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
@@ -319,11 +316,12 @@ LLGLManager::LLGLManager() :
mIsDisabled(FALSE),
mHasMultitexture(FALSE),
+ mHasATIMemInfo(FALSE),
+ mHasNVXMemInfo(FALSE),
mNumTextureUnits(1),
mHasMipMapGeneration(FALSE),
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
- mHasFramebufferMultisample(FALSE),
mHasBlendFuncSeparate(FALSE),
mHasVertexBufferObject(FALSE),
@@ -332,6 +330,7 @@ LLGLManager::LLGLManager() :
mHasVertexShader(FALSE),
mHasFragmentShader(FALSE),
mHasOcclusionQuery(FALSE),
+ mHasOcclusionQuery2(FALSE),
mHasPointParameters(FALSE),
mHasDrawBuffers(FALSE),
mHasTextureRectangle(FALSE),
@@ -503,6 +502,20 @@ bool LLGLManager::initGL()
// This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
initExtensions();
+ if (mHasATIMemInfo)
+ { //ask the gl how much vram is free at startup and attempt to use no more than half of that
+ S32 meminfo[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+
+ mVRAM = meminfo[0]/1024;
+ }
+ else if (mHasNVXMemInfo)
+ {
+ S32 dedicated_memory;
+ glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory);
+ mVRAM = dedicated_memory/1024;
+ }
+
if (mHasMultitexture)
{
GLint num_tex_units;
@@ -669,11 +682,6 @@ void LLGLManager::initExtensions()
# else
mHasFramebufferObject = FALSE;
# endif // GL_EXT_framebuffer_object
-# ifdef GL_EXT_framebuffer_multisample
- mHasFramebufferMultisample = TRUE;
-# else
- mHasFramebufferMultisample = FALSE;
-# endif // GL_EXT_framebuffer_multisample
# ifdef GL_ARB_draw_buffers
mHasDrawBuffers = TRUE;
#else
@@ -701,6 +709,8 @@ void LLGLManager::initExtensions()
mHasTextureRectangle = FALSE;
#else // LL_MESA_HEADLESS
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
+ mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts);
+ mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap");
mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
@@ -709,12 +719,19 @@ void LLGLManager::initExtensions()
mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
+ mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
- mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts)
- && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
- mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
+#ifdef GL_ARB_framebuffer_object
+ mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
+#else
+ mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
+#endif
+
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
@@ -739,7 +756,6 @@ void LLGLManager::initExtensions()
mHasCompressedTextures = FALSE;
mHasVertexBufferObject = FALSE;
mHasFramebufferObject = FALSE;
- mHasFramebufferMultisample = FALSE;
mHasDrawBuffers = FALSE;
mHasBlendFuncSeparate = FALSE;
mHasMipMapGeneration = FALSE;
@@ -793,10 +809,9 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
- if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
- if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
- if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
- if (strchr(blacklist,'v')) mHasDepthClamp = FALSE;
+ if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE;
+ if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S
+ if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
}
#endif // LL_LINUX || LL_SOLARIS
@@ -829,6 +844,10 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL;
}
+ if (!mHasOcclusionQuery2)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL;
+ }
if (!mHasPointParameters)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
@@ -896,28 +915,26 @@ void LLGLManager::initExtensions()
if (mHasFramebufferObject)
{
llinfos << "initExtensions() FramebufferObject-related procs..." << llendl;
- glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT");
- glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT");
- glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT");
- glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT");
- glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT");
- glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT");
- glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT");
- glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT");
- glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT");
- glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT");
- glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT");
- glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT");
- glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT");
- glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT");
- glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT");
- glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT");
- glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT");
- }
- if (mHasFramebufferMultisample)
- {
- glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT");
- glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT");
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
}
if (mHasDrawBuffers)
{
@@ -1875,12 +1892,17 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor
}
}
-LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection)
+LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
{
- mModelview = modelview;
- mProjection = projection;
+ mApply = apply;
- setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]);
+ if (mApply)
+ {
+ mModelview = modelview;
+ mProjection = projection;
+
+ setPlane(p[0], p[1], p[2], p[3]);
+ }
}
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
@@ -1911,9 +1933,12 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
LLGLUserClipPlane::~LLGLUserClipPlane()
{
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ if (mApply)
+ {
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ }
}
LLGLNamePool::LLGLNamePool()
@@ -2106,11 +2131,14 @@ void LLGLDepthTest::checkState()
}
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P)
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer)
{
+
+ F32 depth = 0.99999f - 0.0001f * layer;
+
for (U32 i = 0; i < 4; i++)
{
- P.element(2, i) = P.element(3, i) * 0.99999f;
+ P.element(2, i) = P.element(3, i) * depth;
}
glMatrixMode(GL_PROJECTION);
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 684fd50883..c77d85ba2b 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -76,11 +76,12 @@ public:
// Extensions used by everyone
BOOL mHasMultitexture;
+ BOOL mHasATIMemInfo;
+ BOOL mHasNVXMemInfo;
S32 mNumTextureUnits;
BOOL mHasMipMapGeneration;
BOOL mHasCompressedTextures;
BOOL mHasFramebufferObject;
- BOOL mHasFramebufferMultisample;
BOOL mHasBlendFuncSeparate;
// ARB Extensions
@@ -90,6 +91,7 @@ public:
BOOL mHasVertexShader;
BOOL mHasFragmentShader;
BOOL mHasOcclusionQuery;
+ BOOL mHasOcclusionQuery2;
BOOL mHasPointParameters;
BOOL mHasDrawBuffers;
BOOL mHasDepthClamp;
@@ -299,12 +301,14 @@ class LLGLUserClipPlane
{
public:
- LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection);
+ LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true);
~LLGLUserClipPlane();
void setPlane(F32 a, F32 b, F32 c, F32 d);
private:
+ bool mApply;
+
glh::matrix4f mProjection;
glh::matrix4f mModelview;
};
@@ -320,7 +324,7 @@ private:
class LLGLSquashToFarClip
{
public:
- LLGLSquashToFarClip(glh::matrix4f projection);
+ LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0);
~LLGLSquashToFarClip();
};
@@ -418,4 +422,67 @@ extern BOOL gClothRipple;
extern BOOL gHeadlessClient;
extern BOOL gGLActive;
+// Deal with changing glext.h definitions for newer SDK versions, specifically
+// with MAC OSX 10.5 -> 10.6
+
+
+#ifndef GL_DEPTH_ATTACHMENT
+#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_STENCIL_ATTACHMENT
+#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_FRAMEBUFFER
+#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
+#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT
+#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT
+#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
+#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
+#define glGenFramebuffers glGenFramebuffersEXT
+#define glBindFramebuffer glBindFramebufferEXT
+#define glCheckFramebufferStatus glCheckFramebufferStatusEXT
+#define glBlitFramebuffer glBlitFramebufferEXT
+#define glDeleteFramebuffers glDeleteFramebuffersEXT
+#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT
+#define glFramebufferTexture2D glFramebufferTexture2DEXT
+#endif
+
+#ifndef GL_RENDERBUFFER
+#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT
+#define glGenRenderbuffers glGenRenderbuffersEXT
+#define glBindRenderbuffer glBindRenderbufferEXT
+#define glRenderbufferStorage glRenderbufferStorageEXT
+#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
+#define glDeleteRenderbuffers glDeleteRenderbuffersEXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT
+#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT0
+#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT1
+#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT2
+#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT3
+#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT
+#endif
+
+
+#ifndef GL_DEPTH24_STENCIL8
+#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
+#endif
+
#endif // LL_LLGL_H
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 576969b81a..c48e2bb5fa 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llglheaders.h
* @brief LLGL definitions
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -449,30 +449,27 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
//GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-// GL_EXT_framebuffer_multisample
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
-
-// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
+//GL_ARB_framebuffer_object
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
@@ -651,30 +648,27 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
//GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-// GL_EXT_framebuffer_multisample
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
-
-// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
+//GL_ARB_framebuffer_object
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
@@ -697,7 +691,7 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
#include
//GL_EXT_blend_func_separate
-extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
+extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ;
// GL_EXT_framebuffer_object
extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
@@ -718,6 +712,9 @@ extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenu
extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
+#ifndef GL_ARB_framebuffer_object
+#define glGenerateMipmap glGenerateMipmapEXT
+#endif
// GL_ARB_draw_buffers
extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
@@ -840,4 +837,22 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#define GL_DEPTH_CLAMP 0x864F
#endif
+//GL_NVX_gpu_memory_info constants
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+#endif
+
+//GL_ATI_meminfo constants
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#endif
+
#endif // LL_LLGLHEADERS_H
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 16534fa9a5..257bcd9380 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -55,7 +55,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
LLShaderFeatures::LLShaderFeatures()
: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
-hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false),
+hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
hasGamma(false), hasLighting(false), calculatesAtmospherics(false)
{
}
@@ -118,7 +118,7 @@ BOOL LLGLSLShader::createShader(vector * attributes,
{
GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second);
LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
- if (mShaderLevel > 0)
+ if (shaderhandle > 0)
{
attachObject(shaderhandle);
}
@@ -698,17 +698,46 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
GLint LLGLSLShader::getUniformLocation(const string& uniform)
{
+ GLint ret = -1;
if (mProgramObject > 0)
{
std::map::iterator iter = mUniformMap.find(uniform);
if (iter != mUniformMap.end())
{
- llassert(iter->second == glGetUniformLocationARB(mProgramObject, uniform.c_str()));
- return iter->second;
+ if (gDebugGL)
+ {
+ stop_glerror();
+ if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str()))
+ {
+ llerrs << "Uniform does not match." << llendl;
+ }
+ stop_glerror();
+ }
+ ret = iter->second;
}
}
- return -1;
+ /*if (gDebugGL)
+ {
+ if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str()))
+ {
+ llerrs << "Uniform map invalid." << llendl;
+ }
+ }*/
+
+ return ret;
+}
+
+GLint LLGLSLShader::getAttribLocation(U32 attrib)
+{
+ if (attrib < mAttribute.size())
+ {
+ return mAttribute[attrib];
+ }
+ else
+ {
+ return -1;
+ }
}
void LLGLSLShader::uniform1i(const string& uniform, GLint v)
@@ -882,7 +911,9 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean
if (location >= 0)
{
+ stop_glerror();
glUniformMatrix4fvARB(location, count, transpose, v);
+ stop_glerror();
}
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index c11bd50716..d46ddbbe18 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -42,6 +42,7 @@ public:
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning;
+ bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
@@ -103,7 +104,7 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
-
+ GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index d5a29dcd0c..e26aead676 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -238,9 +238,11 @@ public:
class LLGLSSpecular
{
public:
+ F32 mShininess;
LLGLSSpecular(const LLColor4& color, F32 shininess)
{
- if (shininess > 0.0f)
+ mShininess = shininess;
+ if (mShininess > 0.0f)
{
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV);
S32 shiny = (S32)(shininess*128.f);
@@ -250,32 +252,14 @@ public:
}
~LLGLSSpecular()
{
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
+ if (mShininess > 0.f)
+ {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV);
+ glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
+ }
}
};
//----------------------------------------------------------------------------
-
-class LLGLSBlendFunc : public LLGLSPipeline {
-protected:
- GLint mSavedSrc, mSavedDst;
- LLGLEnable mBlend;
-
-public:
- LLGLSBlendFunc(GLenum srcFunc, GLenum dstFunc) :
- mBlend(GL_BLEND)
- {
- glGetIntegerv(GL_BLEND_SRC, &mSavedSrc);
- glGetIntegerv(GL_BLEND_DST, &mSavedDst);
- glBlendFunc(srcFunc, dstFunc);
- }
-
- ~LLGLSBlendFunc(void) {
- glBlendFunc(mSavedSrc, mSavedDst);
- }
-};
-
-
#endif
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index d4ffd6f88e..d408077c68 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1710,6 +1710,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
sample[asum/(16*4)] += 4;
}
+
rowstart += 2 * w * mAlphaStride;
}
length *= 2; // we sampled everything twice, essentially
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 8eb160f4e7..49e10c4790 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -47,6 +47,7 @@ U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
static const U32 LL_NUM_TEXTURE_LAYERS = 16;
+static const U32 LL_NUM_LIGHT_UNITS = 8;
static GLenum sGLTextureType[] =
{
@@ -747,6 +748,130 @@ void LLTexUnit::debugTextureUnit(void)
}
}
+LLLightState::LLLightState(S32 index)
+: mIndex(index),
+ mEnabled(false),
+ mConstantAtten(1.f),
+ mLinearAtten(0.f),
+ mQuadraticAtten(0.f),
+ mSpotExponent(0.f),
+ mSpotCutoff(180.f)
+{
+ if (mIndex == 0)
+ {
+ mDiffuse.set(1,1,1,1);
+ mSpecular.set(1,1,1,1);
+ }
+
+ mAmbient.set(0,0,0,1);
+ mPosition.set(0,0,1,0);
+ mSpotDirection.set(0,0,-1);
+
+}
+
+void LLLightState::enable()
+{
+ if (!mEnabled)
+ {
+ glEnable(GL_LIGHT0+mIndex);
+ mEnabled = true;
+ }
+}
+
+void LLLightState::disable()
+{
+ if (mEnabled)
+ {
+ glDisable(GL_LIGHT0+mIndex);
+ mEnabled = false;
+ }
+}
+
+void LLLightState::setDiffuse(const LLColor4& diffuse)
+{
+ if (mDiffuse != diffuse)
+ {
+ mDiffuse = diffuse;
+ glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV);
+ }
+}
+
+void LLLightState::setAmbient(const LLColor4& ambient)
+{
+ if (mAmbient != ambient)
+ {
+ mAmbient = ambient;
+ glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV);
+ }
+}
+
+void LLLightState::setSpecular(const LLColor4& specular)
+{
+ if (mSpecular != specular)
+ {
+ mSpecular = specular;
+ glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV);
+ }
+}
+
+void LLLightState::setPosition(const LLVector4& position)
+{
+ //always set position because modelview matrix may have changed
+ mPosition = position;
+ glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV);
+}
+
+void LLLightState::setConstantAttenuation(const F32& atten)
+{
+ if (mConstantAtten != atten)
+ {
+ mConstantAtten = atten;
+ glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten);
+ }
+}
+
+void LLLightState::setLinearAttenuation(const F32& atten)
+{
+ if (mLinearAtten != atten)
+ {
+ mLinearAtten = atten;
+ glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten);
+ }
+}
+
+void LLLightState::setQuadraticAttenuation(const F32& atten)
+{
+ if (mQuadraticAtten != atten)
+ {
+ mQuadraticAtten = atten;
+ glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten);
+ }
+}
+
+void LLLightState::setSpotExponent(const F32& exponent)
+{
+ if (mSpotExponent != exponent)
+ {
+ mSpotExponent = exponent;
+ glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent);
+ }
+}
+
+void LLLightState::setSpotCutoff(const F32& cutoff)
+{
+ if (mSpotCutoff != cutoff)
+ {
+ mSpotCutoff = cutoff;
+ glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff);
+ }
+}
+
+void LLLightState::setSpotDirection(const LLVector3& direction)
+{
+ //always set direction because modelview matrix may have changed
+ mSpotDirection = direction;
+ glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV);
+}
LLRender::LLRender()
: mDirty(false),
@@ -768,6 +893,11 @@ LLRender::LLRender()
}
mDummyTexUnit = new LLTexUnit(-1);
+ for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i)
+ {
+ mLightState.push_back(new LLLightState(i));
+ }
+
for (U32 i = 0; i < 4; i++)
{
mCurrColorMask[i] = true;
@@ -795,6 +925,12 @@ void LLRender::shutdown()
mTexUnits.clear();
delete mDummyTexUnit;
mDummyTexUnit = NULL;
+
+ for (U32 i = 0; i < mLightState.size(); ++i)
+ {
+ delete mLightState[i];
+ }
+ mLightState.clear();
}
void LLRender::refreshState(void)
@@ -898,7 +1034,7 @@ LLVector3 LLRender::getUITranslation()
{
if (mUIOffset.empty())
{
- return LLVector3::zero;
+ return LLVector3(0,0,0);
}
return mUIOffset.back();
}
@@ -907,7 +1043,7 @@ LLVector3 LLRender::getUIScale()
{
if (mUIScale.empty())
{
- return LLVector3(1.f, 1.f, 1.f);
+ return LLVector3(1,1,1);
}
return mUIScale.back();
}
@@ -932,15 +1068,21 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB
{
flush();
- mCurrColorMask[0] = writeColorR;
- mCurrColorMask[1] = writeColorG;
- mCurrColorMask[2] = writeColorB;
- mCurrColorMask[3] = writeAlpha;
+ if (mCurrColorMask[0] != writeColorR ||
+ mCurrColorMask[1] != writeColorG ||
+ mCurrColorMask[2] != writeColorB ||
+ mCurrColorMask[3] != writeAlpha)
+ {
+ mCurrColorMask[0] = writeColorR;
+ mCurrColorMask[1] = writeColorG;
+ mCurrColorMask[2] = writeColorB;
+ mCurrColorMask[3] = writeAlpha;
- glColorMask(writeColorR ? GL_TRUE : GL_FALSE,
- writeColorG ? GL_TRUE : GL_FALSE,
- writeColorB ? GL_TRUE : GL_FALSE,
- writeAlpha ? GL_TRUE : GL_FALSE);
+ glColorMask(writeColorR ? GL_TRUE : GL_FALSE,
+ writeColorG ? GL_TRUE : GL_FALSE,
+ writeColorB ? GL_TRUE : GL_FALSE,
+ writeAlpha ? GL_TRUE : GL_FALSE);
+ }
}
void LLRender::setSceneBlendType(eBlendType type)
@@ -978,15 +1120,19 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
{
flush();
- mCurrAlphaFunc = func;
- mCurrAlphaFuncVal = value;
- if (func == CF_DEFAULT)
+ if (mCurrAlphaFunc != func ||
+ mCurrAlphaFuncVal != value)
{
- glAlphaFunc(GL_GREATER, 0.01f);
- }
- else
- {
- glAlphaFunc(sGLCompareFunc[func], value);
+ mCurrAlphaFunc = func;
+ mCurrAlphaFuncVal = value;
+ if (func == CF_DEFAULT)
+ {
+ glAlphaFunc(GL_GREATER, 0.01f);
+ }
+ else
+ {
+ glAlphaFunc(sGLCompareFunc[func], value);
+ }
}
}
@@ -1045,6 +1191,16 @@ LLTexUnit* LLRender::getTexUnit(U32 index)
}
}
+LLLightState* LLRender::getLight(U32 index)
+{
+ if (index < mLightState.size())
+ {
+ return mLightState[index];
+ }
+
+ return NULL;
+}
+
bool LLRender::verifyTexUnitActive(U32 unitToVerify)
{
if (mCurrTextureUnitIndex == unitToVerify)
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 2767aa64a8..7ba14f7b40 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -37,6 +37,7 @@
#include "v2math.h"
#include "v3math.h"
#include "v4coloru.h"
+#include "v4math.h"
#include "llstrider.h"
#include "llpointer.h"
#include "llglheaders.h"
@@ -212,6 +213,41 @@ protected:
void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false);
};
+class LLLightState
+{
+public:
+ LLLightState(S32 index);
+
+ void enable();
+ void disable();
+ void setDiffuse(const LLColor4& diffuse);
+ void setAmbient(const LLColor4& ambient);
+ void setSpecular(const LLColor4& specular);
+ void setPosition(const LLVector4& position);
+ void setConstantAttenuation(const F32& atten);
+ void setLinearAttenuation(const F32& atten);
+ void setQuadraticAttenuation(const F32& atten);
+ void setSpotExponent(const F32& exponent);
+ void setSpotCutoff(const F32& cutoff);
+ void setSpotDirection(const LLVector3& direction);
+
+protected:
+ S32 mIndex;
+ bool mEnabled;
+ LLColor4 mDiffuse;
+ LLColor4 mAmbient;
+ LLColor4 mSpecular;
+ LLVector4 mPosition;
+ LLVector3 mSpotDirection;
+
+ F32 mConstantAtten;
+ F32 mLinearAtten;
+ F32 mQuadraticAtten;
+
+ F32 mSpotExponent;
+ F32 mSpotCutoff;
+};
+
class LLRender
{
friend class LLTexUnit;
@@ -327,6 +363,8 @@ public:
void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor);
+ LLLightState* getLight(U32 index);
+
LLTexUnit* getTexUnit(U32 index);
U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; }
@@ -363,6 +401,7 @@ private:
LLStrider mColorsp;
std::vector mTexUnits;
LLTexUnit* mDummyTexUnit;
+ std::vector mLightState;
eBlendFactor mCurrBlendColorSFactor;
eBlendFactor mCurrBlendColorDFactor;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 7205210fcc..cd2556d435 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -38,10 +38,10 @@ void check_framebuffer_status()
{
if (gDebugGL)
{
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
switch (status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
break;
default:
ll_fail("check_framebuffer_status failed");
@@ -50,7 +50,7 @@ void check_framebuffer_status()
}
}
-BOOL LLRenderTarget::sUseFBO = FALSE;
+bool LLRenderTarget::sUseFBO = false;
LLRenderTarget::LLRenderTarget() :
mResX(0),
@@ -59,8 +59,8 @@ LLRenderTarget::LLRenderTarget() :
mFBO(0),
mDepth(0),
mStencil(0),
- mUseDepth(FALSE),
- mRenderDepth(FALSE),
+ mUseDepth(false),
+ mRenderDepth(false),
mUsage(LLTexUnit::TT_TEXTURE),
mSamples(0),
mSampleBuffer(NULL)
@@ -78,7 +78,7 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
mSampleBuffer = buffer;
}
-void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo)
+void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo)
{
stop_glerror();
mResX = resx;
@@ -99,24 +99,24 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOO
stop_glerror();
}
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ glGenFramebuffers(1, (GLuint *) &mFBO);
if (mDepth)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
stop_glerror();
@@ -168,14 +168,14 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt)
}
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset,
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
LLTexUnit::getInternalType(mUsage), tex, 0);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -187,10 +187,10 @@ void LLRenderTarget::allocateDepth()
if (mStencil)
{
//use render buffers where stencil buffers are in play
- glGenRenderbuffersEXT(1, (GLuint *) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ glGenRenderbuffers(1, (GLuint *) &mDepth);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
else
{
@@ -198,7 +198,7 @@ void LLRenderTarget::allocateDepth()
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32_ARB, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
}
}
@@ -209,54 +209,48 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
llerrs << "Cannot share depth buffer between non FBO render targets." << llendl;
}
+ if (target.mDepth)
+ {
+ llerrs << "Attempting to override existing depth buffer. Detach existing buffer first." << llendl;
+ }
+
+ if (target.mUseDepth)
+ {
+ llerrs << "Attempting to override existing shared depth buffer. Detach existing buffer first." << llendl;
+ }
+
if (mDepth)
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, target.mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
stop_glerror();
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
+ target.mStencil = true;
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
- if (mStencil)
- {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
- target.mUseDepth = TRUE;
+ target.mUseDepth = true;
}
}
void LLRenderTarget::release()
{
- if (mFBO)
- {
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
- mFBO = 0;
- }
-
- if (mTex.size() > 0)
- {
- LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
- mTex.clear();
- }
-
if (mDepth)
{
if (mStencil)
{
- glDeleteRenderbuffersEXT(1, (GLuint*) &mDepth);
+ glDeleteRenderbuffers(1, (GLuint*) &mDepth);
stop_glerror();
}
else
@@ -266,6 +260,33 @@ void LLRenderTarget::release()
}
mDepth = 0;
}
+ else if (mUseDepth && mFBO)
+ { //detach shared depth buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ if (mStencil)
+ { //attached as a renderbuffer
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+ mStencil = false;
+ }
+ else
+ { //attached as a texture
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ }
+ mUseDepth = false;
+ }
+
+ if (mFBO)
+ {
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
+ mFBO = 0;
+ }
+
+ if (mTex.size() > 0)
+ {
+ LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
+ mTex.clear();
+ }
mSampleBuffer = NULL;
sBoundTarget = NULL;
@@ -283,14 +304,14 @@ void LLRenderTarget::bindTarget()
}
else
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
glDrawBuffersARB(mTex.size(), drawbuffers);
}
@@ -315,7 +336,7 @@ void LLRenderTarget::unbindTarget()
{
if (gGLManager.mHasFramebufferObject)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
sBoundTarget = NULL;
}
@@ -349,19 +370,19 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
{
llerrs << "Invalid attachment index." << llendl;
}
+ if (mTex.empty())
+ {
+ return 0;
+ }
return mTex[attachment];
}
void LLRenderTarget::bindTexture(U32 index, S32 channel)
{
- if (index > mTex.size()-1)
- {
- llerrs << "Invalid attachment index." << llendl;
- }
- gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]);
+ gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
}
-void LLRenderTarget::flush(BOOL fetch_depth)
+void LLRenderTarget::flush(bool fetch_depth)
{
gGL.flush();
if (!mFBO)
@@ -377,7 +398,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
gGL.getTexUnit(0)->bind(this);
- glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0);
+ glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0);
}
gGL.getTexUnit(0)->disable();
@@ -386,55 +407,59 @@ void LLRenderTarget::flush(BOOL fetch_depth)
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
if (mSampleBuffer)
{
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(GL_MULTISAMPLE);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, mSampleBuffer->mFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleBuffer->mFBO);
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
stop_glerror();
if (mTex.size() > 1)
{
for (U32 i = 1; i < mTex.size(); ++i)
{
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
stop_glerror();
}
for (U32 i = 0; i < mTex.size(); ++i)
{
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i,
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
}
}
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
}
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -451,25 +476,25 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, source.mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO);
gGL.getTexUnit(0)->bind(this, true);
stop_glerror();
glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
else
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
@@ -484,22 +509,26 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
}
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
-BOOL LLRenderTarget::isComplete() const
+bool LLRenderTarget::isComplete() const
{
- return (!mTex.empty() || mDepth) ? TRUE : FALSE;
+ return (!mTex.empty() || mDepth) ? true : false;
}
void LLRenderTarget::getViewport(S32* viewport)
@@ -520,26 +549,26 @@ LLMultisampleBuffer::LLMultisampleBuffer()
LLMultisampleBuffer::~LLMultisampleBuffer()
{
- releaseSampleBuffer();
+ release();
}
-void LLMultisampleBuffer::releaseSampleBuffer()
+void LLMultisampleBuffer::release()
{
if (mFBO)
{
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
mFBO = 0;
}
if (mTex.size() > 0)
{
- glDeleteRenderbuffersEXT(mTex.size(), (GLuint *) &mTex[0]);
+ glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]);
mTex.clear();
}
if (mDepth)
{
- glDeleteRenderbuffersEXT(1, (GLuint *) &mDepth);
+ glDeleteRenderbuffers(1, (GLuint *) &mDepth);
mDepth = 0;
}
}
@@ -556,13 +585,13 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
ref = this;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
glDrawBuffersARB(ref->mTex.size(), drawbuffers);
}
@@ -573,12 +602,12 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
sBoundTarget = this;
}
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo )
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo )
{
allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2);
}
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples )
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples )
{
stop_glerror();
mResX = resx;
@@ -588,12 +617,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
mUseDepth = depth;
mStencil = stencil;
- releaseSampleBuffer();
-
- if (!gGLManager.mHasFramebufferMultisample)
- {
- llerrs << "Attempting to allocate unsupported render target type!" << llendl;
- }
+ release();
mSamples = samples;
@@ -614,23 +638,21 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
stop_glerror();
}
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ glGenFramebuffers(1, (GLuint *) &mFBO);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mDepth)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
-
+
stop_glerror();
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
@@ -652,30 +674,28 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
U32 tex;
- glGenRenderbuffersEXT(1, &tex);
+ glGenRenderbuffers(1, &tex);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, tex);
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, color_fmt, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, tex);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, color_fmt, mResX, mResY);
stop_glerror();
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, GL_RENDERBUFFER_EXT, tex);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex);
stop_glerror();
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch (status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- llerrs << "WTF?" << llendl;
+ case GL_FRAMEBUFFER_COMPLETE:
break;
default:
- llerrs << "WTF?" << llendl;
+ llerrs << "WTF? " << std::hex << status << llendl;
+ break;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -683,15 +703,15 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
void LLMultisampleBuffer::allocateDepth()
{
- glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
+ glGenRenderbuffers(1, (GLuint* ) &mDepth);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH24_STENCIL8, mResX, mResY);
}
else
{
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH_COMPONENT16, mResX, mResY);
}
}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index ae8613d9be..12dd1c8b90 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -63,7 +63,7 @@ class LLRenderTarget
{
public:
//whether or not to use FBO implementation
- static BOOL sUseFBO;
+ static bool sUseFBO;
LLRenderTarget();
virtual ~LLRenderTarget();
@@ -71,7 +71,7 @@ public:
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, BOOL use_fbo = FALSE);
+ void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = FALSE);
//provide this render target with a multisample resource.
void setSampleBuffer(LLMultisampleBuffer* buffer);
@@ -88,7 +88,7 @@ public:
//free any allocated resources
//safe to call redundantly
- void release();
+ virtual void release();
//bind target for rendering
//applies appropriate viewport
@@ -115,7 +115,7 @@ public:
U32 getTexture(U32 attachment = 0) const;
U32 getDepth(void) const { return mDepth; }
- BOOL hasStencil() const { return mStencil; }
+ bool hasStencil() const { return mStencil; }
void bindTexture(U32 index, S32 channel);
@@ -125,7 +125,7 @@ public:
// call bindTarget once, do all your rendering, call flush once
// if fetch_depth is TRUE, every effort will be made to copy the depth buffer into
// the current depth texture. A depth texture will be allocated if needed.
- void flush(BOOL fetch_depth = FALSE);
+ void flush(bool fetch_depth = FALSE);
void copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter);
@@ -136,7 +136,7 @@ public:
//Returns TRUE if target is ready to be rendered into.
//That is, if the target has been allocated with at least
//one renderable attachment (i.e. color buffer, depth buffer).
- BOOL isComplete() const;
+ bool isComplete() const;
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
@@ -147,9 +147,9 @@ protected:
std::vector mTex;
U32 mFBO;
U32 mDepth;
- BOOL mStencil;
- BOOL mUseDepth;
- BOOL mRenderDepth;
+ bool mStencil;
+ bool mUseDepth;
+ bool mRenderDepth;
LLTexUnit::eTextureType mUsage;
U32 mSamples;
LLMultisampleBuffer* mSampleBuffer;
@@ -164,12 +164,12 @@ public:
LLMultisampleBuffer();
virtual ~LLMultisampleBuffer();
- void releaseSampleBuffer();
+ virtual void release();
virtual void bindTarget();
void bindTarget(LLRenderTarget* ref);
- virtual void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo);
- void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples);
+ virtual void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo);
+ void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples);
virtual void addColorAttachment(U32 color_fmt);
virtual void allocateDepth();
};
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c859d41e17..21b02fdb71 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -146,6 +146,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
+
+ if (features->hasObjectSkinning)
+ {
+ if (!shader->attachObject("avatar/objectSkinV.glsl"))
+ {
+ return FALSE;
+ }
+ }
///////////////////////////////////////
// Attach Fragment Shader Features Next
@@ -220,7 +228,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
else if (features->isFullbright)
{
- if (features->hasWaterFog)
+ if (features->isShiny && features->hasWaterFog)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (features->hasWaterFog)
{
if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl"))
{
@@ -307,11 +322,14 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type)
{
- GLenum error;
- error = glGetError();
- if (error != GL_NO_ERROR)
+ GLenum error = GL_NO_ERROR;
+ if (gDebugGL)
{
- LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ }
}
LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
@@ -366,31 +384,39 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//create shader object
GLhandleARB ret = glCreateShaderObjectARB(type);
- error = glGetError();
- if (error != GL_NO_ERROR)
+ if (gDebugGL)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
+ }
}
- else
+
+ //load source
+ glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL);
+
+ if (gDebugGL)
{
- //load source
- glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL);
error = glGetError();
if (error != GL_NO_ERROR)
{
LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL;
}
- else
+ }
+
+ //compile source
+ glCompileShaderARB(ret);
+
+ if (gDebugGL)
+ {
+ error = glGetError();
+ if (error != GL_NO_ERROR)
{
- //compile source
- glCompileShaderARB(ret);
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
- }
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
}
}
+
//free memory
for (GLuint i = 0; i < count; i++)
{
@@ -401,13 +427,16 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//check for errors
GLint success = GL_TRUE;
glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
- error = glGetError();
- if (error != GL_NO_ERROR || success == GL_FALSE)
+ if (gDebugGL || success == GL_FALSE)
{
- //an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
- dumpObjectLog(ret);
- ret = 0;
+ error = glGetError();
+ if (error != GL_NO_ERROR || success == GL_FALSE)
+ {
+ //an error occured, print log
+ LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
+ dumpObjectLog(ret);
+ ret = 0;
+ }
}
}
else
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 1beb74eca6..73efbfc999 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -25,6 +25,7 @@
*/
#include "linden_common.h"
+#include "llmemory.h"
#include
#include "llsys.h"
@@ -33,6 +34,7 @@
#include "llglheaders.h"
#include "llmemtype.h"
#include "llrender.h"
+#include "llvector4a.h"
//============================================================================
@@ -57,20 +59,24 @@ BOOL LLVertexBuffer::sIBOActive = FALSE;
U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
+BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
+S32 LLVertexBuffer::sWeight4Loc = -1;
std::vector LLVertexBuffer::sDeleteList;
-S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
+
+S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
{
- sizeof(LLVector3), // TYPE_VERTEX,
- sizeof(LLVector3), // TYPE_NORMAL,
+ sizeof(LLVector4), // TYPE_VERTEX,
+ sizeof(LLVector4), // TYPE_NORMAL,
sizeof(LLVector2), // TYPE_TEXCOORD0,
sizeof(LLVector2), // TYPE_TEXCOORD1,
sizeof(LLVector2), // TYPE_TEXCOORD2,
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
- sizeof(LLVector3), // TYPE_BINORMAL,
+ sizeof(LLVector4), // TYPE_BINORMAL,
sizeof(F32), // TYPE_WEIGHT,
+ sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
@@ -139,11 +145,11 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
else
{ //was disabled
- if (data_mask & mask[i])
+ if (data_mask & mask[i] && i > 0)
{ //needs to be enabled
glEnableClientState(array[i]);
}
- else if (gDebugGL && glIsEnabled(array[i]))
+ else if (gDebugGL && i > 0 && glIsEnabled(array[i]))
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
if (gDebugSession)
{
@@ -205,18 +211,53 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
+ if (sLastMask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc < 0)
+ {
+ llerrs << "Weighting disabled but vertex buffer still bound!" << llendl;
+ }
+
+ if (!(data_mask & MAP_WEIGHT4))
+ { //disable 4-component skin weight
+ glDisableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+ else if (data_mask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc >= 0)
+ { //enable 4-component skin weight
+ glEnableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+
+
sLastMask = data_mask;
}
}
-void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+//static
+void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, const std::vector& norm)
{
- llassert(mRequestedNumVerts >= 0);
+ U32 count = pos.size();
+ llassert(norm.size() >= pos.size());
+ unbind();
+
+ setupClientArrays(MAP_VERTEX | MAP_NORMAL);
+
+ glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
+ glNormalPointer(GL_FLOAT, 0, norm[0].mV);
+
+ glDrawArrays(sGLMode[mode], 0, count);
+}
+
+void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
+{
if (start >= (U32) mRequestedNumVerts ||
end >= (U32) mRequestedNumVerts)
{
- llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl;
+ llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl;
}
llassert(mRequestedNumIndices >= 0);
@@ -227,6 +268,25 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
+ if (gDebugGL && !useVBOs())
+ {
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+ for (U32 i = 0; i < count; ++i)
+ {
+ if (idx[i] < start || idx[i] > end)
+ {
+ llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
+ }
+ }
+ }
+}
+
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ validateRange(start, end, count, indices_offset);
+
+ llassert(mRequestedNumVerts >= 0);
+
if (mGLIndices != sGLRenderIndices)
{
llerrs << "Wrong index buffer bound." << llendl;
@@ -243,16 +303,17 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
return;
}
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+
stop_glerror();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- ((U16*) getIndicesPointer()) + indices_offset);
+ idx);
stop_glerror();
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
llassert(mRequestedNumIndices >= 0);
-
if (indices_offset >= (U32) mRequestedNumIndices ||
indices_offset + count > (U32) mRequestedNumIndices)
{
@@ -284,7 +345,6 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
llassert(mRequestedNumVerts >= 0);
-
if (first >= (U32) mRequestedNumVerts ||
first + count > (U32) mRequestedNumVerts)
{
@@ -355,6 +415,8 @@ void LLVertexBuffer::cleanupClass()
LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS);
unbind();
clientCopy(); // deletes GL buffers
+
+ //llassert_always(!sCount) ;
}
void LLVertexBuffer::clientCopy(F64 max_time)
@@ -399,22 +461,29 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mUsage = 0;
}
- if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
{
- mUsage = 0;
+ mUsage = GL_STREAM_DRAW_ARB;
}
- S32 stride = calcStride(typemask, mOffsets);
+ //zero out offsets
+ for (U32 i = 0; i < TYPE_MAX; i++)
+ {
+ mOffsets[i] = 0;
+ }
mTypeMask = typemask;
- mStride = stride;
+ mSize = 0;
+ mAlignedOffset = 0;
+ mAlignedIndexOffset = 0;
+
sCount++;
}
//static
-S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets)
+S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
{
- S32 stride = 0;
+ S32 offset = 0;
for (S32 i=0; i 65536)
+ {
+ llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
+ }
+
updateNumVerts(nverts);
updateNumIndices(nindices);
@@ -734,9 +834,6 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
sAllocatedBytes -= getSize() + getIndicesSize();
- S32 oldsize = getSize();
- S32 old_index_size = getIndicesSize();
-
updateNumVerts(newnverts);
updateNumIndices(newnindices);
@@ -753,26 +850,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
}
else
{
- //delete old buffer, keep GL buffer for now
if (!useVBOs())
{
- U8* old = mMappedData;
- mMappedData = new U8[newsize];
- if (old)
- {
- memcpy(mMappedData, old, llmin(newsize, oldsize));
- if (newsize > oldsize)
- {
- memset(mMappedData+oldsize, 0, newsize-oldsize);
- }
-
- delete [] old;
- }
- else
- {
- memset(mMappedData, 0, newsize);
- mEmpty = TRUE;
- }
+ free(mMappedData);
+ mMappedData = (U8*) malloc(newsize);
}
mResized = TRUE;
}
@@ -792,24 +873,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
if (!useVBOs())
{
- //delete old buffer, keep GL buffer for now
- U8* old = mMappedIndexData;
- mMappedIndexData = new U8[new_index_size];
-
- if (old)
- {
- memcpy(mMappedIndexData, old, llmin(new_index_size, old_index_size));
- if (new_index_size > old_index_size)
- {
- memset(mMappedIndexData+old_index_size, 0, new_index_size - old_index_size);
- }
- delete [] old;
- }
- else
- {
- memset(mMappedIndexData, 0, new_index_size);
- mEmpty = TRUE;
- }
+ free(mMappedIndexData);
+ mMappedIndexData = (U8*) malloc(new_index_size);
}
mResized = TRUE;
}
@@ -850,8 +915,8 @@ void LLVertexBuffer::freeClientBuffer()
{
if(useVBOs() && sDisableVBOMapping && (mMappedData || mMappedIndexData))
{
- delete[] mMappedData ;
- delete[] mMappedIndexData ;
+ free(mMappedData) ;
+ free(mMappedIndexData) ;
mMappedData = NULL ;
mMappedIndexData = NULL ;
}
@@ -861,9 +926,7 @@ void LLVertexBuffer::allocateClientVertexBuffer()
{
if(!mMappedData)
{
- U32 size = getSize() ;
- mMappedData = new U8[size];
- memset(mMappedData, 0, size);
+ mMappedData = (U8*)malloc(getSize());
}
}
@@ -871,9 +934,7 @@ void LLVertexBuffer::allocateClientIndexBuffer()
{
if(!mMappedIndexData)
{
- U32 size = getIndicesSize();
- mMappedIndexData = new U8[size];
- memset(mMappedIndexData, 0, size);
+ mMappedIndexData = (U8*)malloc(getIndicesSize());
}
}
@@ -904,11 +965,15 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 access)
}
else
{
- mMappedData = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ U8* src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ mMappedData = LL_NEXT_ALIGNED_ADDRESS(src);
+ mAlignedOffset = mMappedData - src;
+
+ stop_glerror();
}
- stop_glerror();
}
+
if (!mMappedData)
{
log_glerror();
@@ -920,7 +985,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 access)
llinfos << "Available virtual memory(KB): " << avail_vir_mem << llendl;
if(!sDisableVBOMapping)
- {
+ {
//--------------------
//print out more debug info before crash
llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
@@ -936,7 +1001,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 access)
llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
}
-
+
llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
}
else
@@ -977,9 +1042,11 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 access)
}
else
{
- mMappedIndexData = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ U8* src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ mMappedIndexData = LL_NEXT_ALIGNED_ADDRESS