changed debugging output

meow-7.2.2
ZiRee 2011-04-25 14:45:23 +02:00
parent 1f7ac5c9ee
commit 76a3d62150
1 changed files with 11 additions and 11 deletions

View File

@ -259,11 +259,11 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
if(state)
{
setLastMotion(motion);
lldebugs << "(disabled AO) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
lldebugs << "(disabled AO) setting last motion id to " << gAnimLibrary.animationName(mLastMotion) << llendl;
if(!state->mAnimations.empty())
{
setLastOverriddenMotion(motion);
lldebugs << "(disabled AO) setting last overridden motion id to " << gAnimLibrary.animStateToString(mLastOverriddenMotion) << llendl;
lldebugs << "(disabled AO) setting last overridden motion id to " << gAnimLibrary.animationName(mLastOverriddenMotion) << llendl;
}
}
}
@ -289,7 +289,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
AOSet::AOState* state=mCurrentSet->getStateByRemapID(motion);
if(!state)
{
lldebugs << "No current AO state for motion " << gAnimLibrary.animStateToString(motion) << " - Skipping overrider." << llendl;
lldebugs << "No current AO state for motion " << motion << " (" << gAnimLibrary.animationName(motion) << "). Skipping overrider." << llendl;
return animation;
}
@ -302,7 +302,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
mInMouselook)
{
setLastMotion(motion);
lldebugs << "(enabled AO, mouselook stand stopped) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
lldebugs << "(enabled AO, mouselook stand stopped) setting last motion id to " << gAnimLibrary.animationName(mLastMotion) << llendl;
return animation;
}
@ -310,17 +310,17 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
if(!mCurrentSet->getSitOverride() && motion==ANIM_AGENT_SIT)
{
setLastMotion(motion);
lldebugs << "(enabled AO, sit override stopped) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
lldebugs << "(enabled AO, sit override stopped) setting last motion id to " << gAnimLibrary.animationName(mLastMotion) << llendl;
return animation;
}
setLastMotion(motion);
lldebugs << "(enabled AO) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
lldebugs << "(enabled AO) setting last motion id to " << gAnimLibrary.animationName(mLastMotion) << llendl;
if(!state->mAnimations.empty())
{
setLastOverriddenMotion(motion);
lldebugs << "(enabled AO) setting last overridden motion id to " << gAnimLibrary.animStateToString(mLastOverriddenMotion) << llendl;
lldebugs << "(enabled AO) setting last overridden motion id to " << gAnimLibrary.animationName(mLastOverriddenMotion) << llendl;
}
// do not remember typing as set-wide motion
@ -335,7 +335,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
animation=mCurrentSet->getAnimationForState(state);
state->mCurrentAnimationID=animation;
lldebugs << "overriding " << gAnimLibrary.animStateToString(motion)
lldebugs << "overriding " << gAnimLibrary.animationName(motion)
<< " with " << animation
<< " in state " << state->mName
<< " of set " << mCurrentSet->getName()
@ -370,8 +370,8 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
if(motion!=mCurrentSet->getMotion())
{
llwarns << "trying to stop-override motion " << gAnimLibrary.animStateToString(motion)
<< " but the current set has motion " << gAnimLibrary.animStateToString(mCurrentSet->getMotion()) << llendl;
llwarns << "trying to stop-override motion " << gAnimLibrary.animationName(motion)
<< " but the current set has motion " << gAnimLibrary.animationName(mCurrentSet->getMotion()) << llendl;
return animation;
}
@ -393,7 +393,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
if(mLastMotion==ANIM_AGENT_SIT)
stopAllSitVariants();
lldebugs << "stopping cycle timer for motion " << gAnimLibrary.animStateToString(motion) <<
lldebugs << "stopping cycle timer for motion " << gAnimLibrary.animationName(motion) <<
" using animation " << animation <<
" in state " << state->mName << llendl;
}