changed debugging output
parent
1f7ac5c9ee
commit
76a3d62150
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@ -259,11 +259,11 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
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if(state)
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{
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setLastMotion(motion);
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lldebugs << "(disabled AO) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
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lldebugs << "(disabled AO) setting last motion id to " << gAnimLibrary.animationName(mLastMotion) << llendl;
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if(!state->mAnimations.empty())
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{
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setLastOverriddenMotion(motion);
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lldebugs << "(disabled AO) setting last overridden motion id to " << gAnimLibrary.animStateToString(mLastOverriddenMotion) << llendl;
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lldebugs << "(disabled AO) setting last overridden motion id to " << gAnimLibrary.animationName(mLastOverriddenMotion) << llendl;
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}
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}
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}
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@ -289,7 +289,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
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AOSet::AOState* state=mCurrentSet->getStateByRemapID(motion);
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if(!state)
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{
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lldebugs << "No current AO state for motion " << gAnimLibrary.animStateToString(motion) << " - Skipping overrider." << llendl;
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lldebugs << "No current AO state for motion " << motion << " (" << gAnimLibrary.animationName(motion) << "). Skipping overrider." << llendl;
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return animation;
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}
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@ -302,7 +302,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
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mInMouselook)
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{
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setLastMotion(motion);
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lldebugs << "(enabled AO, mouselook stand stopped) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
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lldebugs << "(enabled AO, mouselook stand stopped) setting last motion id to " << gAnimLibrary.animationName(mLastMotion) << llendl;
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return animation;
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}
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@ -310,17 +310,17 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
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if(!mCurrentSet->getSitOverride() && motion==ANIM_AGENT_SIT)
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{
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setLastMotion(motion);
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lldebugs << "(enabled AO, sit override stopped) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
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lldebugs << "(enabled AO, sit override stopped) setting last motion id to " << gAnimLibrary.animationName(mLastMotion) << llendl;
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return animation;
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}
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setLastMotion(motion);
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lldebugs << "(enabled AO) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
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lldebugs << "(enabled AO) setting last motion id to " << gAnimLibrary.animationName(mLastMotion) << llendl;
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if(!state->mAnimations.empty())
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{
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setLastOverriddenMotion(motion);
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lldebugs << "(enabled AO) setting last overridden motion id to " << gAnimLibrary.animStateToString(mLastOverriddenMotion) << llendl;
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lldebugs << "(enabled AO) setting last overridden motion id to " << gAnimLibrary.animationName(mLastOverriddenMotion) << llendl;
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}
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// do not remember typing as set-wide motion
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@ -335,7 +335,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
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animation=mCurrentSet->getAnimationForState(state);
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state->mCurrentAnimationID=animation;
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lldebugs << "overriding " << gAnimLibrary.animStateToString(motion)
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lldebugs << "overriding " << gAnimLibrary.animationName(motion)
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<< " with " << animation
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<< " in state " << state->mName
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<< " of set " << mCurrentSet->getName()
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@ -370,8 +370,8 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
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if(motion!=mCurrentSet->getMotion())
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{
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llwarns << "trying to stop-override motion " << gAnimLibrary.animStateToString(motion)
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<< " but the current set has motion " << gAnimLibrary.animStateToString(mCurrentSet->getMotion()) << llendl;
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llwarns << "trying to stop-override motion " << gAnimLibrary.animationName(motion)
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<< " but the current set has motion " << gAnimLibrary.animationName(mCurrentSet->getMotion()) << llendl;
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return animation;
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}
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@ -393,7 +393,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
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if(mLastMotion==ANIM_AGENT_SIT)
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stopAllSitVariants();
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lldebugs << "stopping cycle timer for motion " << gAnimLibrary.animStateToString(motion) <<
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lldebugs << "stopping cycle timer for motion " << gAnimLibrary.animationName(motion) <<
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" using animation " << animation <<
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" in state " << state->mName << llendl;
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}
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