SL-20024: Fix author attributions not transferring for saved object materials, fix item not renamed

master
Cosmic Linden 2023-08-07 14:26:33 -07:00
parent 6c8ced0edd
commit 76c8cca936
6 changed files with 214 additions and 50 deletions

View File

@ -37,6 +37,7 @@
#include "llfilesystem.h"
#include "llgltfmateriallist.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "lllocalgltfmaterials.h"
#include "llnotificationsutil.h"
#include "lltexturectrl.h"
@ -323,6 +324,7 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
LLLocalGLTFMaterial *local_mat = dynamic_cast<LLLocalGLTFMaterial*>(mat);
mObject = objectp;
mObjectId = objectp->getID();
if (local_mat)
{
mLocalMaterial = local_mat;
@ -1293,44 +1295,38 @@ bool LLMaterialEditor::updateInventoryItem(const std::string &buffer, const LLUU
return true;
}
void LLMaterialEditor::createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc, const LLPermissions& owner_permissions)
// Callback intended for when an item is copied from an object's inventory and
// needs to be modified to reflect the new asset/name. For example: When saving
// a modified material to the inventory from the build floater.
class LLObjectsMaterialItemCallback : public LLInventoryCallback
{
// gen a new uuid for this asset
LLTransactionID tid;
tid.generate(); // timestamp-based randomization + uniquification
LLPermissions final_perm;
public:
LLObjectsMaterialItemCallback(const LLPermissions& permissions, const std::string& asset_data, const std::string& new_name)
: mPermissions(permissions),
mAssetData(asset_data),
mNewName(new_name)
{
final_perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
LLPermissions floater_perm;
floater_perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
floater_perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Materials"));
floater_perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Materials"));
floater_perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Materials"));
final_perm.accumulate(floater_perm);
final_perm.accumulate(owner_permissions);
}
// NOTE: create_inventory_item doesn't allow presetting some permissions.
// The rest will be fixed after the callback.
LLUUID parent = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_MATERIAL);
const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, name, desc,
LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, final_perm.getMaskNextOwner(),
new LLBoostFuncInventoryCallback([output = buffer, final_perm](LLUUID const& inv_item_id)
void fire(const LLUUID& inv_item_id) override
{
LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
if (item)
if (!item)
{
// create_inventory_item doesn't allow presetting some permissions, fix it now
LLPermissions perm = item->getPermissions();
perm.accumulate(final_perm);
item->setPermissions(perm);
return;
}
item->updateServer(FALSE);
gInventory.updateItem(item);
gInventory.notifyObservers();
// create_inventory_item/copy_inventory_item don't allow presetting some permissions, fix it now
item->setPermissions(mPermissions);
item->updateServer(FALSE);
gInventory.updateItem(item);
gInventory.notifyObservers();
if (item->getName() != mNewName)
{
LLSD updates;
updates["name"] = mNewName;
update_inventory_item(inv_item_id, updates, NULL);
}
// from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
@ -1338,7 +1334,7 @@ void LLMaterialEditor::createInventoryItem(const std::string &buffer, const std:
std::make_shared<LLBufferedAssetUploadInfo>(
inv_item_id,
LLAssetType::AT_MATERIAL,
output,
mAssetData,
[](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response)
{
// done callback
@ -1357,8 +1353,25 @@ void LLMaterialEditor::createInventoryItem(const std::string &buffer, const std:
}
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
})
);
}
private:
LLPermissions mPermissions;
std::string mAssetData;
std::string mNewName;
};
void LLMaterialEditor::createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc, const LLPermissions& permissions)
{
// gen a new uuid for this asset
LLTransactionID tid;
tid.generate(); // timestamp-based randomization + uniquification
LLUUID parent = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_MATERIAL);
const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
LLPointer<LLObjectsMaterialItemCallback> cb = new LLObjectsMaterialItemCallback(permissions, buffer, name);
create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, name, desc,
LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, permissions.getMaskNextOwner(),
cb);
}
void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId)
@ -1807,10 +1820,8 @@ void LLMaterialEditor::loadLive()
}
}
// *NOTE: permissions_out ignores user preferences for new item creation. See
// LLFloaterPerms. Preferences are applied later on in
// LLMaterialEditor::createInventoryItem.
bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<PermissionBit>& ops, LLPermissions& permissions_out)
// *NOTE: permissions_out includes user preferences for new item creation (LLFloaterPerms)
bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<PermissionBit>& ops, LLPermissions& permissions_out, LLViewerInventoryItem*& item_out)
{
if (!LLMaterialEditor::capabilitiesAvailable())
{
@ -1834,12 +1845,12 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<Pe
}
}
const LLViewerInventoryItem* item = selected_object->getInventoryItemByAsset(func.mMaterialId);
item_out = selected_object->getInventoryItemByAsset(func.mMaterialId);
LLPermissions item_permissions;
if (item)
if (item_out)
{
item_permissions.set(item->getPermissions());
item_permissions.set(item_out->getPermissions());
for (PermissionBit op : ops)
{
if (!gAgent.allowOperation(op, item_permissions, GP_OBJECT_MANIPULATE))
@ -1885,12 +1896,19 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<Pe
object_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
}
LLPermissions floater_perm;
floater_perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
floater_perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Materials"));
floater_perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Materials"));
floater_perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Materials"));
permissions_out.set(item_permissions);
// *NOTE: A close inspection of LLPermissions::accumulate shows that
// conflicting UUIDs will be unset. This is acceptable behavior for now.
// The server doesn't allow us to create an item while claiming someone
// else was the creator/previous owner.
// The server will populate creator info based on the item creation method
// used.
permissions_out.accumulate(object_permissions);
permissions_out.accumulate(floater_perm);
return true;
}
@ -1899,30 +1917,34 @@ bool LLMaterialEditor::canModifyObjectsMaterial()
{
LLSelectedTEGetMatData func(false);
LLPermissions permissions;
return can_use_objects_material(func, std::vector({PERM_MODIFY}), permissions);
LLViewerInventoryItem* item_out;
return can_use_objects_material(func, std::vector({PERM_MODIFY}), permissions, item_out);
}
bool LLMaterialEditor::canSaveObjectsMaterial()
{
LLSelectedTEGetMatData func(false);
LLPermissions permissions;
return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions);
LLViewerInventoryItem* item_out;
return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions, item_out);
}
void LLMaterialEditor::saveObjectsMaterialAs()
{
LLSelectedTEGetMatData func(false);
LLPermissions permissions;
bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions);
LLViewerInventoryItem* item = nullptr;
bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions, item);
if (!allowed)
{
LL_WARNS("MaterialEditor") << "Failed to save GLTF material from object" << LL_ENDL;
return;
}
saveMaterialAs(func.mMaterial, func.mLocalMaterial, permissions);
saveObjectsMaterialAs(func.mMaterial, func.mLocalMaterial, permissions, func.mObjectId, item);
}
void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, const LLLocalGLTFMaterial *local_material, const LLPermissions& permissions)
void LLMaterialEditor::saveObjectsMaterialAs(const LLGLTFMaterial* render_material, const LLLocalGLTFMaterial *local_material, const LLPermissions& permissions, const LLUUID& object_id, LLViewerInventoryItem* item) // TODO: item should probably just be an ID at this point
{
if (local_material)
{
@ -2006,10 +2028,65 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
}
else
{
LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, permissions));
if (item)
{
// Copy existing item from object inventory, and create new composite asset on top of it
LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onCopyObjectsMaterialAsMsgCallback, _1, _2, permissions, object_id, item->getUUID()));
}
else
{
LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, permissions));
}
}
}
// static
void LLMaterialEditor::onCopyObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions, const LLUUID& object_id, const LLUUID& item_id)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
LLSD asset;
asset["version"] = LLGLTFMaterial::ASSET_VERSION;
asset["type"] = LLGLTFMaterial::ASSET_TYPE;
// This is the string serialized from LLGLTFMaterial::asJSON
asset["data"] = notification["payload"]["data"];
std::ostringstream str;
LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
LLViewerObject* object = gObjectList.findObject(object_id);
if (!object)
{
return;
}
const LLInventoryItem* item = object->getInventoryItem(item_id);
if (!item)
{
return;
}
std::string new_name = response["message"].asString();
LLInventoryObject::correctInventoryName(new_name);
if (new_name.empty())
{
return;
}
const LLUUID destination_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
// TODO: Test
// TODO: Rename the item
LLPointer<LLInventoryCallback> cb = new LLObjectsMaterialItemCallback(permissions, str.str(), new_name);
// NOTE: This should be an item copy. Saving a material to an inventory should be disabled when the associated material is no-copy.
move_or_copy_inventory_from_object(destination_id,
object_id,
item_id,
cb);
}
}
// static
void LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
@ -2025,6 +2102,11 @@ void LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback(const LLSD& notificati
LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
std::string new_name = response["message"].asString();
LLInventoryObject::correctInventoryName(new_name);
if (new_name.empty())
{
return;
}
createInventoryItem(str.str(), new_name, std::string(), permissions);
}
}

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@ -38,6 +38,7 @@ class LLGLTFMaterial;
class LLLocalGLTFMaterial;
class LLTextureCtrl;
class LLTextBox;
class LLViewerInventoryItem;
namespace tinygltf
{
@ -115,6 +116,7 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
static bool canModifyObjectsMaterial();
static bool canSaveObjectsMaterial();
static void saveObjectsMaterialAs();
static void onCopyObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions, const LLUUID& object_id, const LLUUID& item_id);
static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions);
static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status);
@ -230,10 +232,10 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
static bool capabilitiesAvailable();
private:
static void saveMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material, const LLPermissions& permissions);
static void saveObjectsMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material, const LLPermissions& permissions, const LLUUID& object_id /* = LLUUID::null */, LLViewerInventoryItem* item /* = nullptr */);
static bool updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id);
static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc, const LLPermissions& owner_permissions);
static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc, const LLPermissions& permissions);
void setFromGLTFMaterial(LLGLTFMaterial* mat);
bool setFromSelection();

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@ -1604,6 +1604,69 @@ void copy_inventory_from_notecard(const LLUUID& destination_id,
}
}
void move_or_copy_inventory_from_object(const LLUUID& destination_id,
const LLUUID& object_id,
const LLUUID& item_id,
LLPointer<LLInventoryCallback> cb)
{
// TODO: Implement
LLViewerObject* object = gObjectList.findObject(object_id);
if (!object)
{
return;
}
const LLInventoryItem* item = object->getInventoryItem(item_id);
if (!item)
{
return;
}
class LLItemAddedObserver : public LLInventoryObserver
{
public:
LLItemAddedObserver(const LLUUID& copied_asset_id, LLPointer<LLInventoryCallback> cb)
: LLInventoryObserver(),
mAssetId(copied_asset_id),
mCallback(cb)
{
}
void changed(U32 mask) override
{
if((mask & (LLInventoryObserver::ADD)) == 0)
{
return;
}
for (const LLUUID& changed_id : gInventory.getChangedIDs())
{
LLViewerInventoryItem* changed_item = gInventory.getItem(changed_id);
if (changed_item->getAssetUUID() == mAssetId)
{
changeComplete(changed_item->getUUID());
return;
}
}
}
private:
void changeComplete(const LLUUID& item_id)
{
mCallback->fire(item_id);
gInventory.removeObserver(this);
delete this;
}
LLUUID mAssetId;
LLPointer<LLInventoryCallback> mCallback;
};
const LLUUID& asset_id = item->getAssetUUID();
LLItemAddedObserver* observer = new LLItemAddedObserver(asset_id, cb);
gInventory.addObserver(observer);
object->moveInventory(destination_id, item_id);
}
void create_new_item(const std::string& name,
const LLUUID& parent_id,
LLAssetType::EType asset_type,

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@ -439,6 +439,10 @@ void copy_inventory_from_notecard(const LLUUID& destination_id,
const LLInventoryItem *src,
U32 callback_id = 0);
void move_or_copy_inventory_from_object(const LLUUID& destination_id,
const LLUUID& object_id,
const LLUUID& item_id,
LLPointer<LLInventoryCallback> cb);
void menu_create_inventory_item(LLInventoryPanel* root,
LLFolderBridge* bridge,

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@ -3610,6 +3610,17 @@ LLInventoryObject* LLViewerObject::getInventoryObject(const LLUUID& item_id)
return rv;
}
LLInventoryItem* LLViewerObject::getInventoryItem(const LLUUID& item_id)
{
LLInventoryObject* iobj = getInventoryObject(item_id);
if (!iobj || iobj->getType() == LLAssetType::AT_CATEGORY)
{
return NULL;
}
LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(iobj);
return item;
}
void LLViewerObject::getInventoryContents(LLInventoryObject::object_list_t& objects)
{
if(mInventory)

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@ -494,6 +494,8 @@ public:
void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
void updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
LLInventoryObject* getInventoryObject(const LLUUID& item_id);
// TODO: Decide if this is worth keeping - Returns NULL if item does not exist or is a category
LLInventoryItem* getInventoryItem(const LLUUID& item_id);
// Get content except for root category
void getInventoryContents(LLInventoryObject::object_list_t& objects);