STORM-676 ADDITIONAL_FIX Force color swatch to be 100% opaque while it's in a focused floater.
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3c4cf5a309
commit
77061c1939
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@ -195,7 +195,9 @@ BOOL LLColorSwatchCtrl::handleMouseUp(S32 x, S32 y, MASK mask)
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// assumes GL state is set for 2D
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void LLColorSwatchCtrl::draw()
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{
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F32 alpha = getCurrentTransparency();
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// If we're in a focused floater, don't apply the floater's alpha to the color swatch (STORM-676).
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F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
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mBorder->setKeyboardFocusHighlight(hasFocus());
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// Draw border
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LLRect border( 0, getRect().getHeight(), getRect().getWidth(), mLabelHeight );
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@ -472,6 +472,12 @@ void LLFloaterColorPicker::onMouseCaptureLost()
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setMouseDownInLumRegion(FALSE);
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}
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F32 LLFloaterColorPicker::getSwatchTransparency()
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{
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// If the floater is focused, don't apply its alpha to the color swatch (STORM-676).
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return getTransparencyType() == TT_ACTIVE ? 1.f : LLFloater::getCurrentTransparency();
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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void LLFloaterColorPicker::draw()
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@ -533,7 +539,7 @@ void LLFloaterColorPicker::draw()
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// base floater stuff
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LLFloater::draw ();
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const F32 alpha = mCurrentTransparency; // mCurrentTransparency gets updated in LLFloater::draw()
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const F32 alpha = getSwatchTransparency();
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// draw image for RGB area (not really RGB but you'll see what I mean...
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gl_draw_image ( mRGBViewerImageLeft, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBImage, LLColor4::white % alpha);
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@ -636,6 +642,7 @@ const LLColor4& LLFloaterColorPicker::getComplimentaryColor ( const LLColor4& ba
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void LLFloaterColorPicker::drawPalette ()
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{
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S32 curEntry = 0;
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const F32 alpha = getSwatchTransparency();
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for ( S32 y = 0; y < numPaletteRows; ++y )
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{
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@ -650,7 +657,7 @@ void LLFloaterColorPicker::drawPalette ()
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// draw palette entry color
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if ( mPalette [ curEntry ] )
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{
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gl_rect_2d ( x1 + 2, y1 - 2, x2 - 2, y2 + 2, *mPalette [ curEntry++ ] % mCurrentTransparency, TRUE );
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gl_rect_2d ( x1 + 2, y1 - 2, x2 - 2, y2 + 2, *mPalette [ curEntry++ ] % alpha, TRUE );
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gl_rect_2d ( x1 + 1, y1 - 1, x2 - 1, y2 + 1, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), FALSE );
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}
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}
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@ -55,6 +55,7 @@ class LLFloaterColorPicker
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virtual BOOL handleMouseUp ( S32 x, S32 y, MASK mask );
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virtual BOOL handleHover ( S32 x, S32 y, MASK mask );
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virtual void onMouseCaptureLost();
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virtual F32 getSwatchTransparency();
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// implicit methods
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void createUI ();
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