SH-3264 Porting over the XML loading of the avatar structure to llappearance

Moved over the necessary classes to llappearance to support the loading of the
avatar's structure & params from file.
master
Nyx (Neal Orman) 2012-09-07 23:17:34 -04:00
parent 2e933100bb
commit 77b33d9623
30 changed files with 4047 additions and 2415 deletions

View File

@ -42,9 +42,14 @@ include_directories(
set(llappearance_SOURCE_FILES
llavatarappearance.cpp
llavatarjoint.cpp
llavatarjointmesh.cpp
lldriverparam.cpp
llinventoryicon.cpp
lllocaltextureobject.cpp
llpolyskeletaldistortion.cpp
llpolymesh.cpp
llpolymorph.cpp
lltexglobalcolor.cpp
lltexlayer.cpp
lltexlayerparams.cpp
@ -60,10 +65,15 @@ set(llappearance_HEADER_FILES
CMakeLists.txt
llavatarappearance.h
llavatarjoint.h
llavatarjointmesh.h
lldriverparam.h
llinventoryicon.h
lljointpickname.h
lllocaltextureobject.h
llpolyskeletaldistortion.h
llpolymesh.h
llpolymorph.h
lltexglobalcolor.h
lltexlayer.h
lltexlayerparams.h

File diff suppressed because it is too large Load Diff

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@ -30,11 +30,17 @@
#include "llcharacter.h"
//#include "llframetimer.h"
#include "llavatarappearancedefines.h"
#include "lljoint.h"
#include "llavatarjoint.h"
#include "lldriverparam.h"
#include "lltexlayer.h"
#include "llviewervisualparam.h"
#include "llxmltree.h"
class LLTexLayerSet;
class LLTexGlobalColor;
class LLWearableData;
class LLAvatarBoneInfo;
class LLAvatarSkeletonInfo;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLAvatarAppearance
@ -45,6 +51,9 @@ class LLAvatarAppearance : public LLCharacter
{
LOG_CLASS(LLAvatarAppearance);
protected:
struct LLAvatarXmlInfo;
/********************************************************************************
** **
** INITIALIZATION
@ -57,6 +66,12 @@ public:
LLAvatarAppearance(LLWearableData* wearable_data);
virtual ~LLAvatarAppearance();
static void initClass(); // initializes static members
virtual BOOL loadSkeletonNode();
virtual BOOL loadMeshNodes();
virtual BOOL loadLayersets();
/** Initialization
** **
*******************************************************************************/
@ -69,16 +84,94 @@ public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
virtual BOOL isValid() const;
virtual BOOL isUsingBakedTextures() const = 0;
bool isBuilt() const { return mIsBuilt; }
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** SKELETON
**/
public:
F32 getPelvisToFoot() const { return mPelvisToFoot; }
LLVector3 mHeadOffset; // current head position
LLAvatarJoint *mRoot;
typedef std::map<std::string, LLJoint*> joint_map_t;
joint_map_t mJointMap;
protected:
static BOOL parseSkeletonFile(const std::string& filename);
virtual void buildCharacter();
virtual BOOL loadAvatar();
virtual void bodySizeChanged() = 0;
void computeBodySize();
BOOL setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
BOOL buildSkeleton(const LLAvatarSkeletonInfo *info);
protected:
BOOL mIsBuilt; // state of deferred character building
S32 mNumJoints;
LLJoint* mSkeleton;
//--------------------------------------------------------------------
// Pelvis height adjustment members.
//--------------------------------------------------------------------
public:
LLVector3 mBodySize;
protected:
F32 mPelvisToFoot;
//--------------------------------------------------------------------
// Cached pointers to well known joints
//--------------------------------------------------------------------
public:
LLJoint* mPelvisp;
LLJoint* mTorsop;
LLJoint* mChestp;
LLJoint* mNeckp;
LLJoint* mHeadp;
LLJoint* mSkullp;
LLJoint* mEyeLeftp;
LLJoint* mEyeRightp;
LLJoint* mHipLeftp;
LLJoint* mHipRightp;
LLJoint* mKneeLeftp;
LLJoint* mKneeRightp;
LLJoint* mAnkleLeftp;
LLJoint* mAnkleRightp;
LLJoint* mFootLeftp;
LLJoint* mFootRightp;
LLJoint* mWristLeftp;
LLJoint* mWristRightp;
//--------------------------------------------------------------------
// XML parse tree
//--------------------------------------------------------------------
protected:
static LLXmlTree sXMLTree; // avatar config file
static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
static LLAvatarSkeletonInfo* sAvatarSkeletonInfo;
static LLAvatarXmlInfo* sAvatarXmlInfo;
/** Skeleton
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
public:
BOOL mIsDummy; // for special views
//--------------------------------------------------------------------
@ -109,6 +202,11 @@ public:
protected:
virtual void dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority
protected:
typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
polymesh_map_t mMeshes;
std::vector<LLAvatarJoint *> mMeshLOD;
/** Meshes
** **
*******************************************************************************/
@ -182,12 +280,115 @@ protected:
typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
bakedtexturedata_vec_t mBakedTextureDatas;
/********************************************************************************
** **
** PHYSICS
**/
//--------------------------------------------------------------------
// Collision volumes
//--------------------------------------------------------------------
public:
S32 mNumCollisionVolumes;
LLAvatarJointCollisionVolume* mCollisionVolumes;
protected:
BOOL allocateCollisionVolumes(U32 num);
/** Physics
** **
*******************************************************************************/
/********************************************************************************
** **
** SUPPORT CLASSES
**/
struct LLAvatarXmlInfo
{
LLAvatarXmlInfo();
~LLAvatarXmlInfo();
BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
BOOL parseXmlColorNodes(LLXmlTreeNode* root);
BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
struct LLAvatarMeshInfo
{
typedef std::pair<LLViewerVisualParamInfo*,BOOL> morph_info_pair_t; // LLPolyMorphTargetInfo stored here
typedef std::vector<morph_info_pair_t> morph_info_list_t;
LLAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
~LLAvatarMeshInfo()
{
morph_info_list_t::iterator iter;
for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
{
delete iter->first;
}
mPolyMorphTargetInfoList.clear();
}
std::string mType;
S32 mLOD;
std::string mMeshFileName;
std::string mReferenceMeshName;
F32 mMinPixelArea;
morph_info_list_t mPolyMorphTargetInfoList;
};
typedef std::vector<LLAvatarMeshInfo*> mesh_info_list_t;
mesh_info_list_t mMeshInfoList;
typedef std::vector<LLViewerVisualParamInfo*> skeletal_distortion_info_list_t; // LLPolySkeletalDistortionInfo stored here
skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
struct LLAvatarAttachmentInfo
{
LLAvatarAttachmentInfo()
: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
std::string mName;
std::string mJointName;
LLVector3 mPosition;
LLVector3 mRotationEuler;
S32 mGroup;
S32 mAttachmentID;
S32 mPieMenuSlice;
BOOL mVisibleFirstPerson;
BOOL mIsHUDAttachment;
BOOL mHasPosition;
BOOL mHasRotation;
};
typedef std::vector<LLAvatarAttachmentInfo*> attachment_info_list_t;
attachment_info_list_t mAttachmentInfoList;
LLTexGlobalColorInfo *mTexSkinColorInfo;
LLTexGlobalColorInfo *mTexHairColorInfo;
LLTexGlobalColorInfo *mTexEyeColorInfo;
typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
driver_info_list_t mDriverInfoList;
struct LLAvatarMorphInfo
{
LLAvatarMorphInfo()
: mInvert(FALSE) {}
std::string mName;
std::string mRegion;
std::string mLayer;
BOOL mInvert;
};
typedef std::vector<LLAvatarMorphInfo*> morph_info_list_t;
morph_info_list_t mMorphMaskInfoList;
};
class LLMaskedMorph
{
public:
@ -197,7 +398,9 @@ protected:
BOOL mInvert;
std::string mLayer;
};
/** Support Classes
** **
*******************************************************************************/
};
#endif // LL_AVATAR_APPEARANCE_H

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@ -0,0 +1,261 @@
/**
* @file llavatarjoint.cpp
* @brief Implementation of LLAvatarJoint class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llavatarjoint.h"
#include "llgl.h"
#include "llrender.h"
#include "llmath.h"
#include "llglheaders.h"
#include "llrendersphere.h"
#include "llavatarappearance.h"
//#include "pipeline.h"
#define DEFAULT_LOD 0.0f
const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64;
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
BOOL LLAvatarJoint::sDisableLOD = FALSE;
//-----------------------------------------------------------------------------
// LLAvatarJoint()
// Class Constructor
//-----------------------------------------------------------------------------
LLAvatarJoint::LLAvatarJoint()
: LLJoint()
{
init();
}
//-----------------------------------------------------------------------------
// LLAvatarJoint()
// Class Constructor
//-----------------------------------------------------------------------------
LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent)
: LLJoint(name, parent)
{
init();
}
void LLAvatarJoint::init()
{
mValid = FALSE;
mComponents = SC_JOINT | SC_BONE | SC_AXES;
mMinPixelArea = DEFAULT_LOD;
mPickName = PN_DEFAULT;
mVisible = TRUE;
mMeshID = 0;
}
//-----------------------------------------------------------------------------
// ~LLAvatarJoint()
// Class Destructor
//-----------------------------------------------------------------------------
LLAvatarJoint::~LLAvatarJoint()
{
}
//--------------------------------------------------------------------
// setValid()
//--------------------------------------------------------------------
void LLAvatarJoint::setValid( BOOL valid, BOOL recursive )
{
//----------------------------------------------------------------
// set visibility for this joint
//----------------------------------------------------------------
mValid = valid;
//----------------------------------------------------------------
// set visibility for children
//----------------------------------------------------------------
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
joint->setValid(valid, TRUE);
}
}
}
//--------------------------------------------------------------------
// isTransparent()
//--------------------------------------------------------------------
BOOL LLAvatarJoint::isTransparent()
{
return FALSE;
}
//--------------------------------------------------------------------
// setSkeletonComponents()
//--------------------------------------------------------------------
void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive )
{
mComponents = comp;
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
joint->setSkeletonComponents(comp, recursive);
}
}
}
void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive)
{
mVisible = visible;
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
joint->setVisible(visible, recursive);
}
}
}
void LLAvatarJoint::setMeshesToChildren()
{
removeAllChildren();
for (std::vector<LLAvatarJointMesh*>::iterator iter = mMeshParts.begin();
iter != mMeshParts.end(); iter++)
{
addChild((LLAvatarJoint*) *iter);
}
}
//-----------------------------------------------------------------------------
// LLAvatarJointCollisionVolume()
//-----------------------------------------------------------------------------
LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume()
{
mUpdateXform = FALSE;
}
LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume(const std::string &name, LLJoint *parent) : LLAvatarJoint(name, parent)
{
}
LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset)
{
mUpdateXform = TRUE;
LLVector3 result = offset;
result.scaleVec(getScale());
result.rotVec(getWorldRotation());
result += getWorldPosition();
return result;
}
void LLAvatarJointCollisionVolume::renderCollision()
{
updateWorldMatrix();
gGL.pushMatrix();
gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
gGL.diffuseColor3f( 0.f, 0.f, 1.f );
gGL.begin(LLRender::LINES);
LLVector3 v[] =
{
LLVector3(1,0,0),
LLVector3(-1,0,0),
LLVector3(0,1,0),
LLVector3(0,-1,0),
LLVector3(0,0,-1),
LLVector3(0,0,1),
};
//sides
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[3].mV);
//top
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[4].mV);
//bottom
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[5].mV);
gGL.end();
gGL.popMatrix();
}
// End

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@ -0,0 +1,127 @@
/**
* @file llavatarjoint.h
* @brief Implementation of LLAvatarJoint class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAVATARJOINT_H
#define LL_LLAVATARJOINT_H
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "lljoint.h"
#include "lljointpickname.h"
class LLFace;
class LLAvatarJointMesh;
//-----------------------------------------------------------------------------
// class LLViewerJoint
//-----------------------------------------------------------------------------
class LLAvatarJoint :
public LLJoint
{
public:
LLAvatarJoint();
LLAvatarJoint(const std::string &name, LLJoint *parent = NULL);
virtual ~LLAvatarJoint();
// Gets the validity of this joint
BOOL getValid() { return mValid; }
// Sets the validity of this joint
virtual void setValid( BOOL valid, BOOL recursive=FALSE );
// Returns true if this object is transparent.
// This is used to determine in which order to draw objects.
virtual BOOL isTransparent();
// Returns true if this object should inherit scale modifiers from its immediate parent
virtual BOOL inheritScale() { return FALSE; }
enum Components
{
SC_BONE = 1,
SC_JOINT = 2,
SC_AXES = 4
};
// Selects which skeleton components to draw
void setSkeletonComponents( U32 comp, BOOL recursive = TRUE );
// Returns which skeleton components are enables for drawing
U32 getSkeletonComponents() { return mComponents; }
// Sets the level of detail for this node as a minimum
// pixel area threshold. If the current pixel area for this
// object is less than the specified threshold, the node is
// not traversed. In addition, if a value is specified (not
// default of 0.0), and the pixel area is larger than the
// specified minimum, the node is rendered, but no other siblings
// of this node under the same parent will be.
F32 getLOD() { return mMinPixelArea; }
void setLOD( F32 pixelArea ) { mMinPixelArea = pixelArea; }
void setPickName(LLJointPickName name) { mPickName = name; }
LLJointPickName getPickName() { return mPickName; }
void setVisible( BOOL visible, BOOL recursive );
// Takes meshes in mMeshParts and sets each one as a child joint
void setMeshesToChildren();
public:
static BOOL sDisableLOD;
std::vector<LLAvatarJointMesh*> mMeshParts; //LLViewerJointMesh*
void setMeshID( S32 id ) {mMeshID = id;}
protected:
void init();
BOOL mValid;
U32 mComponents;
F32 mMinPixelArea;
LLJointPickName mPickName;
BOOL mVisible;
S32 mMeshID;
};
class LLAvatarJointCollisionVolume : public LLAvatarJoint
{
public:
LLAvatarJointCollisionVolume();
LLAvatarJointCollisionVolume(const std::string &name, LLJoint *parent = NULL);
virtual ~LLAvatarJointCollisionVolume() {};
virtual BOOL inheritScale() { return TRUE; }
void renderCollision();
LLVector3 getVolumePos(LLVector3 &offset);
};
#endif // LL_LLAVATARJOINT_H

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@ -0,0 +1,359 @@
/**
* @file LLAvatarJointMesh.cpp
* @brief Implementation of LLAvatarJointMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "linden_common.h"
#include "imageids.h"
#include "llfasttimer.h"
#include "llrender.h"
#include "llavatarjointmesh.h"
#include "llavatarappearance.h"
//#include "llapr.h"
//#include "llbox.h"
//#include "lldrawable.h"
//#include "lldrawpoolavatar.h"
//#include "lldrawpoolbump.h"
//#include "lldynamictexture.h"
//#include "llface.h"
//#include "llgldbg.h"
//#include "llglheaders.h"
#include "lltexlayer.h"
//#include "llviewercamera.h"
//#include "llviewercontrol.h"
//#include "llviewertexturelist.h"
//#include "llsky.h"
//#include "pipeline.h"
//#include "llviewershadermgr.h"
#include "llmath.h"
#include "v4math.h"
#include "m3math.h"
#include "m4math.h"
#include "llmatrix4a.h"
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLAvatarJointMesh::LLSkinJoint
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLSkinJoint
//-----------------------------------------------------------------------------
LLSkinJoint::LLSkinJoint()
{
mJoint = NULL;
}
//-----------------------------------------------------------------------------
// ~LLSkinJoint
//-----------------------------------------------------------------------------
LLSkinJoint::~LLSkinJoint()
{
mJoint = NULL;
}
//-----------------------------------------------------------------------------
// LLSkinJoint::setupSkinJoint()
//-----------------------------------------------------------------------------
BOOL LLSkinJoint::setupSkinJoint( LLAvatarJoint *joint)
{
// find the named joint
mJoint = joint;
if ( !mJoint )
{
llinfos << "Can't find joint" << llendl;
}
// compute the inverse root skin matrix
mRootToJointSkinOffset.clearVec();
LLVector3 rootSkinOffset;
while (joint)
{
rootSkinOffset += joint->getSkinOffset();
joint = (LLAvatarJoint*)joint->getParent();
}
mRootToJointSkinOffset = -rootSkinOffset;
mRootToParentJointSkinOffset = mRootToJointSkinOffset;
mRootToParentJointSkinOffset += mJoint->getSkinOffset();
return TRUE;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLAvatarJointMesh
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
BOOL LLAvatarJointMesh::sPipelineRender = FALSE;
EAvatarRenderPass LLAvatarJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE;
U32 LLAvatarJointMesh::sClothingMaskImageName = 0;
LLColor4 LLAvatarJointMesh::sClothingInnerColor;
//-----------------------------------------------------------------------------
// LLAvatarJointMesh()
//-----------------------------------------------------------------------------
LLAvatarJointMesh::LLAvatarJointMesh()
:
mTexture( NULL ),
mLayerSet( NULL ),
mTestImageName( 0 ),
mFaceIndexCount(0),
mIsTransparent(FALSE)
{
mColor[0] = 1.0f;
mColor[1] = 1.0f;
mColor[2] = 1.0f;
mColor[3] = 1.0f;
mShiny = 0.0f;
mCullBackFaces = TRUE;
mMesh = NULL;
mNumSkinJoints = 0;
mSkinJoints = NULL;
mFace = NULL;
mMeshID = 0;
mUpdateXform = FALSE;
mValid = FALSE;
}
//-----------------------------------------------------------------------------
// ~LLAvatarJointMesh()
// Class Destructor
//-----------------------------------------------------------------------------
LLAvatarJointMesh::~LLAvatarJointMesh()
{
mMesh = NULL;
mTexture = NULL;
freeSkinData();
}
//-----------------------------------------------------------------------------
// LLAvatarJointMesh::allocateSkinData()
//-----------------------------------------------------------------------------
BOOL LLAvatarJointMesh::allocateSkinData( U32 numSkinJoints )
{
mSkinJoints = new LLSkinJoint[ numSkinJoints ];
mNumSkinJoints = numSkinJoints;
return TRUE;
}
//-----------------------------------------------------------------------------
// LLAvatarJointMesh::freeSkinData()
//-----------------------------------------------------------------------------
void LLAvatarJointMesh::freeSkinData()
{
mNumSkinJoints = 0;
delete [] mSkinJoints;
mSkinJoints = NULL;
}
//--------------------------------------------------------------------
// LLAvatarJointMesh::getColor()
//--------------------------------------------------------------------
void LLAvatarJointMesh::getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha )
{
*red = mColor[0];
*green = mColor[1];
*blue = mColor[2];
*alpha = mColor[3];
}
//--------------------------------------------------------------------
// LLAvatarJointMesh::setColor()
//--------------------------------------------------------------------
void LLAvatarJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
{
mColor[0] = red;
mColor[1] = green;
mColor[2] = blue;
mColor[3] = alpha;
}
//--------------------------------------------------------------------
// LLAvatarJointMesh::getTexture()
//--------------------------------------------------------------------
//LLViewerTexture *LLAvatarJointMesh::getTexture()
//{
// return mTexture;
//}
//--------------------------------------------------------------------
// LLAvatarJointMesh::setTexture()
//--------------------------------------------------------------------
void LLAvatarJointMesh::setTexture( LLGLTexture *texture )
{
mTexture = texture;
// texture and dynamic_texture are mutually exclusive
if( texture )
{
mLayerSet = NULL;
//texture->bindTexture(0);
//texture->setClamp(TRUE, TRUE);
}
}
//--------------------------------------------------------------------
// LLAvatarJointMesh::setLayerSet()
// Sets the shape texture (takes precedence over normal texture)
//--------------------------------------------------------------------
void LLAvatarJointMesh::setLayerSet( LLTexLayerSet* layer_set )
{
mLayerSet = layer_set;
// texture and dynamic_texture are mutually exclusive
if( layer_set )
{
mTexture = NULL;
}
}
//--------------------------------------------------------------------
// LLAvatarJointMesh::getMesh()
//--------------------------------------------------------------------
LLPolyMesh *LLAvatarJointMesh::getMesh()
{
return mMesh;
}
//-----------------------------------------------------------------------------
// LLAvatarJointMesh::setMesh()
//-----------------------------------------------------------------------------
void LLAvatarJointMesh::setMesh( LLPolyMesh *mesh )
{
// set the mesh pointer
mMesh = mesh;
// release any existing skin joints
freeSkinData();
if ( mMesh == NULL )
{
return;
}
// acquire the transform from the mesh object
setPosition( mMesh->getPosition() );
setRotation( mMesh->getRotation() );
setScale( mMesh->getScale() );
// create skin joints if necessary
if ( mMesh->hasWeights() && !mMesh->isLOD())
{
U32 numJointNames = mMesh->getNumJointNames();
allocateSkinData( numJointNames );
std::string *jointNames = mMesh->getJointNames();
U32 jn;
for (jn = 0; jn < numJointNames; jn++)
{
//llinfos << "Setting up joint " << jointNames[jn] << llendl;
LLAvatarJoint* joint = (LLAvatarJoint*)(getRoot()->findJoint(jointNames[jn]) );
mSkinJoints[jn].setupSkinJoint( joint );
}
}
// setup joint array
if (!mMesh->isLOD())
{
setupJoint((LLAvatarJoint*)getRoot());
}
// llinfos << "joint render entries: " << mMesh->mJointRenderData.count() << llendl;
}
//-----------------------------------------------------------------------------
// setupJoint()
//-----------------------------------------------------------------------------
void LLAvatarJointMesh::setupJoint(LLAvatarJoint* current_joint)
{
// llinfos << "Mesh: " << getName() << llendl;
// S32 joint_count = 0;
U32 sj;
for (sj=0; sj<mNumSkinJoints; sj++)
{
LLSkinJoint &js = mSkinJoints[sj];
if (js.mJoint != current_joint)
{
continue;
}
// we've found a skinjoint for this joint..
// is the last joint in the array our parent?
if(mMesh->mJointRenderData.count() && mMesh->mJointRenderData[mMesh->mJointRenderData.count() - 1]->mWorldMatrix == &current_joint->getParent()->getWorldMatrix())
{
// ...then just add ourselves
LLAvatarJoint* jointp = js.mJoint;
mMesh->mJointRenderData.put(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
// llinfos << "joint " << joint_count << js.mJoint->getName() << llendl;
// joint_count++;
}
// otherwise add our parent and ourselves
else
{
mMesh->mJointRenderData.put(new LLJointRenderData(&current_joint->getParent()->getWorldMatrix(), NULL));
// llinfos << "joint " << joint_count << current_joint->getParent()->getName() << llendl;
// joint_count++;
mMesh->mJointRenderData.put(new LLJointRenderData(&current_joint->getWorldMatrix(), &js));
// llinfos << "joint " << joint_count << current_joint->getName() << llendl;
// joint_count++;
}
}
// depth-first traversal
for (LLJoint::child_list_t::iterator iter = current_joint->mChildren.begin();
iter != current_joint->mChildren.end(); ++iter)
{
LLAvatarJoint* child_joint = (LLAvatarJoint*)(*iter);
setupJoint(child_joint);
}
}
// End

View File

@ -0,0 +1,140 @@
/**
* @file llavatarjointmesh.h
* @brief Implementation of LLAvatarJointMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAVATARJOINTMESH_H
#define LL_LLAVATARJOINTMESH_H
#include "llavatarjoint.h"
#include "llgltexture.h"
#include "llpolymesh.h"
#include "v4color.h"
class LLDrawable;
class LLFace;
class LLCharacter;
class LLTexLayerSet;
typedef enum e_avatar_render_pass
{
AVATAR_RENDER_PASS_SINGLE,
AVATAR_RENDER_PASS_CLOTHING_INNER,
AVATAR_RENDER_PASS_CLOTHING_OUTER
} EAvatarRenderPass;
class LLSkinJoint
{
public:
LLSkinJoint();
~LLSkinJoint();
BOOL setupSkinJoint( LLAvatarJoint *joint);
LLAvatarJoint *mJoint;
LLVector3 mRootToJointSkinOffset;
LLVector3 mRootToParentJointSkinOffset;
};
//-----------------------------------------------------------------------------
// class LLViewerJointMesh
//-----------------------------------------------------------------------------
class LLAvatarJointMesh : public LLAvatarJoint
{
friend class LLAvatarAppearance;
protected:
LLColor4 mColor; // color value
// LLColor4 mSpecular; // specular color (always white for now)
F32 mShiny; // shiny value
LLPointer<LLGLTexture> mTexture; // ptr to a global texture
LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
U32 mTestImageName; // handle to a temporary texture for previewing uploads
LLPolyMesh* mMesh; // ptr to a global polymesh
BOOL mCullBackFaces; // true by default
LLFace* mFace; // ptr to a face w/ AGP copy of mesh
U32 mFaceIndexCount;
BOOL mIsTransparent;
U32 mNumSkinJoints;
LLSkinJoint* mSkinJoints;
S32 mMeshID;
public:
static BOOL sPipelineRender;
//RN: this is here for testing purposes
static U32 sClothingMaskImageName;
static EAvatarRenderPass sRenderPass;
static LLColor4 sClothingInnerColor;
public:
// Constructor
LLAvatarJointMesh();
// Destructor
virtual ~LLAvatarJointMesh();
// Gets the shape color
void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha );
// Sets the shape color
void setColor( F32 red, F32 green, F32 blue, F32 alpha );
// Sets the shininess
void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; };
// Sets the shape texture
void setTexture( LLGLTexture *texture );
void setTestTexture( U32 name ) { mTestImageName = name; }
// Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
void setLayerSet( LLTexLayerSet* layer_set );
// Gets the poly mesh
LLPolyMesh *getMesh();
// Sets the poly mesh
void setMesh( LLPolyMesh *mesh );
// Sets up joint matrix data for rendering
void setupJoint(LLAvatarJoint* current_joint);
// Render time method to upload batches of joint matrices
void uploadJointMatrices();
// Sets ID for picking
void setMeshID( S32 id ) {mMeshID = id;}
// Gets ID for picking
S32 getMeshID() { return mMeshID; }
private:
// Allocate skin data
BOOL allocateSkinData( U32 numSkinJoints );
// Free skin data
void freeSkinData();
};
#endif // LL_LLAVATARJOINTMESH_H

View File

@ -27,25 +27,24 @@
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llviewerprecompiledheaders.h"
#include "linden_common.h"
#include "llpolymesh.h"
#include "llfasttimer.h"
#include "llmemory.h"
#include "llviewercontrol.h"
//#include "llviewercontrol.h"
#include "llxmltree.h"
#include "llvoavatar.h"
#include "llavatarappearance.h"
#include "llwearable.h"
#include "lldir.h"
#include "llvolume.h"
#include "llendianswizzle.h"
#include "llpolymesh.h"
#define HEADER_ASCII "Linden Mesh 1.0"
#define HEADER_BINARY "Linden Binary Mesh 1.0"
extern LLControlGroup gSavedSettings; // read only
//extern LLControlGroup gSavedSettings; // read only
LLPolyMorphData *clone_morph_param_duplicate(const LLPolyMorphData *src_data,
const std::string &name);
@ -1048,250 +1047,4 @@ F32* LLPolyMesh::getWritableWeights() const
return mSharedData->mWeights;
}
//-----------------------------------------------------------------------------
// LLPolySkeletalDistortionInfo()
//-----------------------------------------------------------------------------
LLPolySkeletalDistortionInfo::LLPolySkeletalDistortionInfo()
{
}
BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
{
llassert( node->hasName( "param" ) && node->getChildByName( "param_skeleton" ) );
if (!LLViewerVisualParamInfo::parseXml(node))
return FALSE;
LLXmlTreeNode* skeletalParam = node->getChildByName("param_skeleton");
if (NULL == skeletalParam)
{
llwarns << "Failed to getChildByName(\"param_skeleton\")"
<< llendl;
return FALSE;
}
for( LLXmlTreeNode* bone = skeletalParam->getFirstChild(); bone; bone = skeletalParam->getNextChild() )
{
if (bone->hasName("bone"))
{
std::string name;
LLVector3 scale;
LLVector3 pos;
BOOL haspos = FALSE;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!bone->getFastAttributeString(name_string, name))
{
llwarns << "No bone name specified for skeletal param." << llendl;
continue;
}
static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
if (!bone->getFastAttributeVector3(scale_string, scale))
{
llwarns << "No scale specified for bone " << name << "." << llendl;
continue;
}
// optional offset deformation (translation)
static LLStdStringHandle offset_string = LLXmlTree::addAttributeString("offset");
if (bone->getFastAttributeVector3(offset_string, pos))
{
haspos = TRUE;
}
mBoneInfoList.push_back(LLPolySkeletalBoneInfo(name, scale, pos, haspos));
}
else
{
llwarns << "Unrecognized element " << bone->getName() << " in skeletal distortion" << llendl;
continue;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// LLPolySkeletalDistortion()
//-----------------------------------------------------------------------------
LLPolySkeletalDistortion::LLPolySkeletalDistortion(LLVOAvatar *avatarp)
{
mAvatar = avatarp;
mDefaultVec.splat(0.001f);
}
//-----------------------------------------------------------------------------
// ~LLPolySkeletalDistortion()
//-----------------------------------------------------------------------------
LLPolySkeletalDistortion::~LLPolySkeletalDistortion()
{
}
BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
{
llassert(mInfo == NULL);
if (info->mID < 0)
return FALSE;
mInfo = info;
mID = info->mID;
setWeight(getDefaultWeight(), FALSE );
LLPolySkeletalDistortionInfo::bone_info_list_t::iterator iter;
for (iter = getInfo()->mBoneInfoList.begin(); iter != getInfo()->mBoneInfoList.end(); iter++)
{
LLPolySkeletalBoneInfo *bone_info = &(*iter);
LLJoint* joint = mAvatar->getJoint(bone_info->mBoneName);
if (!joint)
{
llwarns << "Joint " << bone_info->mBoneName << " not found." << llendl;
continue;
}
if (mJointScales.find(joint) != mJointScales.end())
{
llwarns << "Scale deformation already supplied for joint " << joint->getName() << "." << llendl;
}
// store it
mJointScales[joint] = bone_info->mScaleDeformation;
// apply to children that need to inherit it
for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin();
iter != joint->mChildren.end(); ++iter)
{
LLViewerJoint* child_joint = (LLViewerJoint*)(*iter);
if (child_joint->inheritScale())
{
LLVector3 childDeformation = LLVector3(child_joint->getScale());
childDeformation.scaleVec(bone_info->mScaleDeformation);
mJointScales[child_joint] = childDeformation;
}
}
if (bone_info->mHasPositionDeformation)
{
if (mJointOffsets.find(joint) != mJointOffsets.end())
{
llwarns << "Offset deformation already supplied for joint " << joint->getName() << "." << llendl;
}
mJointOffsets[joint] = bone_info->mPositionDeformation;
}
}
return TRUE;
}
/*virtual*/ LLViewerVisualParam* LLPolySkeletalDistortion::cloneParam(LLWearable* wearable) const
{
LLPolySkeletalDistortion *new_param = new LLPolySkeletalDistortion(mAvatar);
*new_param = *this;
return new_param;
}
//-----------------------------------------------------------------------------
// apply()
//-----------------------------------------------------------------------------
static LLFastTimer::DeclareTimer FTM_POLYSKELETAL_DISTORTION_APPLY("Skeletal Distortion");
void LLPolySkeletalDistortion::apply( ESex avatar_sex )
{
LLFastTimer t(FTM_POLYSKELETAL_DISTORTION_APPLY);
F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight();
LLJoint* joint;
joint_vec_map_t::iterator iter;
for (iter = mJointScales.begin();
iter != mJointScales.end();
iter++)
{
joint = iter->first;
LLVector3 newScale = joint->getScale();
LLVector3 scaleDelta = iter->second;
newScale = newScale + (effective_weight * scaleDelta) - (mLastWeight * scaleDelta);
joint->setScale(newScale);
}
for (iter = mJointOffsets.begin();
iter != mJointOffsets.end();
iter++)
{
joint = iter->first;
LLVector3 newPosition = joint->getPosition();
LLVector3 positionDelta = iter->second;
newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta);
joint->setPosition(newPosition);
}
if (mLastWeight != mCurWeight && !mIsAnimating)
{
mAvatar->setSkeletonSerialNum(mAvatar->getSkeletonSerialNum() + 1);
}
mLastWeight = mCurWeight;
}
LLPolyMorphData *clone_morph_param_duplicate(const LLPolyMorphData *src_data,
const std::string &name)
{
LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
cloned_morph_data->mName = name;
for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
{
cloned_morph_data->mCoords[v] = src_data->mCoords[v];
cloned_morph_data->mNormals[v] = src_data->mNormals[v];
cloned_morph_data->mBinormals[v] = src_data->mBinormals[v];
}
return cloned_morph_data;
}
LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data,
const LLVector3 &direction,
const std::string &name)
{
LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
cloned_morph_data->mName = name;
LLVector4a dir;
dir.load3(direction.mV);
for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
{
cloned_morph_data->mCoords[v] = dir;
cloned_morph_data->mNormals[v].clear();
cloned_morph_data->mBinormals[v].clear();
}
return cloned_morph_data;
}
LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data,
F32 scale,
const std::string &name)
{
LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
cloned_morph_data->mName = name;
LLVector4a sc;
sc.splat(scale);
LLVector4a nsc;
nsc.set(scale, -scale, scale, scale);
for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
{
if (cloned_morph_data->mCoords[v][1] < 0)
{
cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],nsc);
cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v],nsc);
cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],nsc);
}
else
{
cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],sc);
cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v], sc);
cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],sc);
}
}
return cloned_morph_data;
}
// End

View File

@ -24,8 +24,8 @@
* $/LicenseInfo$
*/
#ifndef LL_LLPOLYMESH_H
#define LL_LLPOLYMESH_H
#ifndef LL_LLPOLYMESHINTERFACE_H
#define LL_LLPOLYMESHINTERFACE_H
#include <string>
#include <map>
@ -39,7 +39,7 @@
//#include "lldarray.h"
class LLSkinJoint;
class LLVOAvatar;
class LLAvatarAppearance;
class LLWearable;
//#define USE_STRIPS // Use tri-strips for rendering.
@ -319,8 +319,8 @@ public:
BOOL isLOD() { return mSharedData && mSharedData->isLOD(); }
void setAvatar(LLVOAvatar* avatarp) { mAvatarp = avatarp; }
LLVOAvatar* getAvatar() { return mAvatarp; }
void setAvatar(LLAvatarAppearance* avatarp) { mAvatarp = avatarp; }
LLAvatarAppearance* getAvatar() { return mAvatarp; }
LLDynamicArray<LLJointRenderData*> mJointRenderData;
@ -362,77 +362,8 @@ protected:
static LLPolyMeshSharedDataTable sGlobalSharedMeshList;
// Backlink only; don't make this an LLPointer.
LLVOAvatar* mAvatarp;
LLAvatarAppearance* mAvatarp;
};
//-----------------------------------------------------------------------------
// LLPolySkeletalDeformationInfo
// Shared information for LLPolySkeletalDeformations
//-----------------------------------------------------------------------------
struct LLPolySkeletalBoneInfo
{
LLPolySkeletalBoneInfo(std::string &name, LLVector3 &scale, LLVector3 &pos, BOOL haspos)
: mBoneName(name),
mScaleDeformation(scale),
mPositionDeformation(pos),
mHasPositionDeformation(haspos) {}
std::string mBoneName;
LLVector3 mScaleDeformation;
LLVector3 mPositionDeformation;
BOOL mHasPositionDeformation;
};
class LLPolySkeletalDistortionInfo : public LLViewerVisualParamInfo
{
friend class LLPolySkeletalDistortion;
public:
LLPolySkeletalDistortionInfo();
/*virtual*/ ~LLPolySkeletalDistortionInfo() {};
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
protected:
typedef std::vector<LLPolySkeletalBoneInfo> bone_info_list_t;
bone_info_list_t mBoneInfoList;
};
//-----------------------------------------------------------------------------
// LLPolySkeletalDeformation
// A set of joint scale data for deforming the avatar mesh
//-----------------------------------------------------------------------------
class LLPolySkeletalDistortion : public LLViewerVisualParam
{
public:
LLPolySkeletalDistortion(LLVOAvatar *avatarp);
~LLPolySkeletalDistortion();
// Special: These functions are overridden by child classes
LLPolySkeletalDistortionInfo* getInfo() const { return (LLPolySkeletalDistortionInfo*)mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLPolySkeletalDistortionInfo *info);
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable) const;
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex sex );
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion() { return 0.1f; }
/*virtual*/ const LLVector4a& getAvgDistortion() { return mDefaultVec; }
/*virtual*/ F32 getMaxDistortion() { return 0.1f; }
/*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh *poly_mesh){return LLVector4a(0.001f, 0.001f, 0.001f);}
/*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return &mDefaultVec;};
/*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return NULL;};
protected:
typedef std::map<LLJoint*, LLVector3> joint_vec_map_t;
joint_vec_map_t mJointScales;
joint_vec_map_t mJointOffsets;
LLVector4a mDefaultVec;
// Backlink only; don't make this an LLPointer.
LLVOAvatar *mAvatar;
};
#endif // LL_LLPOLYMESH_H
#endif // LL_LLPOLYMESHINTERFACE_H

View File

@ -0,0 +1,748 @@
/**
* @file llpolymorph.cpp
* @brief Implementation of LLPolyMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llpolymorph.h"
#include "llavatarappearance.h"
#include "llavatarjoint.h"
#include "llwearable.h"
#include "llxmltree.h"
#include "llendianswizzle.h"
#include "llpolymesh.h"
//#include "../tools/imdebug/imdebug.h"
const F32 NORMAL_SOFTEN_FACTOR = 0.65f;
//-----------------------------------------------------------------------------
// LLPolyMorphData()
//-----------------------------------------------------------------------------
LLPolyMorphData::LLPolyMorphData(const std::string& morph_name)
: mName(morph_name)
{
mNumIndices = 0;
mCurrentIndex = 0;
mTotalDistortion = 0.f;
mAvgDistortion.clear();
mMaxDistortion = 0.f;
mVertexIndices = NULL;
mCoords = NULL;
mNormals = NULL;
mBinormals = NULL;
mTexCoords = NULL;
mMesh = NULL;
}
LLPolyMorphData::LLPolyMorphData(const LLPolyMorphData &rhs) :
mName(rhs.mName),
mNumIndices(rhs.mNumIndices),
mTotalDistortion(rhs.mTotalDistortion),
mAvgDistortion(rhs.mAvgDistortion),
mMaxDistortion(rhs.mMaxDistortion),
mVertexIndices(NULL),
mCoords(NULL),
mNormals(NULL),
mBinormals(NULL),
mTexCoords(NULL)
{
const S32 numVertices = mNumIndices;
mCoords = new LLVector4a[numVertices];
mNormals = new LLVector4a[numVertices];
mBinormals = new LLVector4a[numVertices];
mTexCoords = new LLVector2[numVertices];
mVertexIndices = new U32[numVertices];
for (S32 v=0; v < numVertices; v++)
{
mCoords[v] = rhs.mCoords[v];
mNormals[v] = rhs.mNormals[v];
mBinormals[v] = rhs.mBinormals[v];
mTexCoords[v] = rhs.mTexCoords[v];
mVertexIndices[v] = rhs.mVertexIndices[v];
}
}
//-----------------------------------------------------------------------------
// ~LLPolyMorphData()
//-----------------------------------------------------------------------------
LLPolyMorphData::~LLPolyMorphData()
{
delete [] mVertexIndices;
delete [] mCoords;
delete [] mNormals;
delete [] mBinormals;
delete [] mTexCoords;
}
//-----------------------------------------------------------------------------
// loadBinary()
//-----------------------------------------------------------------------------
BOOL LLPolyMorphData::loadBinary(LLFILE *fp, LLPolyMeshSharedData *mesh)
{
S32 numVertices;
S32 numRead;
numRead = fread(&numVertices, sizeof(S32), 1, fp);
llendianswizzle(&numVertices, sizeof(S32), 1);
if (numRead != 1)
{
llwarns << "Can't read number of morph target vertices" << llendl;
return FALSE;
}
//-------------------------------------------------------------------------
// allocate vertices
//-------------------------------------------------------------------------
mCoords = new LLVector4a[numVertices];
mNormals = new LLVector4a[numVertices];
mBinormals = new LLVector4a[numVertices];
mTexCoords = new LLVector2[numVertices];
// Actually, we are allocating more space than we need for the skiplist
mVertexIndices = new U32[numVertices];
mNumIndices = 0;
mTotalDistortion = 0.f;
mMaxDistortion = 0.f;
mAvgDistortion.clear();
mMesh = mesh;
//-------------------------------------------------------------------------
// read vertices
//-------------------------------------------------------------------------
for(S32 v = 0; v < numVertices; v++)
{
numRead = fread(&mVertexIndices[v], sizeof(U32), 1, fp);
llendianswizzle(&mVertexIndices[v], sizeof(U32), 1);
if (numRead != 1)
{
llwarns << "Can't read morph target vertex number" << llendl;
return FALSE;
}
if (mVertexIndices[v] > 10000)
{
llerrs << "Bad morph index: " << mVertexIndices[v] << llendl;
}
numRead = fread(&mCoords[v], sizeof(F32), 3, fp);
llendianswizzle(&mCoords[v], sizeof(F32), 3);
if (numRead != 3)
{
llwarns << "Can't read morph target vertex coordinates" << llendl;
return FALSE;
}
F32 magnitude = mCoords[v].getLength3().getF32();
mTotalDistortion += magnitude;
LLVector4a t;
t.setAbs(mCoords[v]);
mAvgDistortion.add(t);
if (magnitude > mMaxDistortion)
{
mMaxDistortion = magnitude;
}
numRead = fread(&mNormals[v], sizeof(F32), 3, fp);
llendianswizzle(&mNormals[v], sizeof(F32), 3);
if (numRead != 3)
{
llwarns << "Can't read morph target normal" << llendl;
return FALSE;
}
numRead = fread(&mBinormals[v], sizeof(F32), 3, fp);
llendianswizzle(&mBinormals[v], sizeof(F32), 3);
if (numRead != 3)
{
llwarns << "Can't read morph target binormal" << llendl;
return FALSE;
}
numRead = fread(&mTexCoords[v].mV, sizeof(F32), 2, fp);
llendianswizzle(&mTexCoords[v].mV, sizeof(F32), 2);
if (numRead != 2)
{
llwarns << "Can't read morph target uv" << llendl;
return FALSE;
}
mNumIndices++;
}
mAvgDistortion.mul(1.f/(F32)mNumIndices);
mAvgDistortion.normalize3fast();
return TRUE;
}
//-----------------------------------------------------------------------------
// LLPolyMorphTargetInfo()
//-----------------------------------------------------------------------------
LLPolyMorphTargetInfo::LLPolyMorphTargetInfo()
: mIsClothingMorph(FALSE)
{
}
BOOL LLPolyMorphTargetInfo::parseXml(LLXmlTreeNode* node)
{
llassert( node->hasName( "param" ) && node->getChildByName( "param_morph" ) );
if (!LLViewerVisualParamInfo::parseXml(node))
return FALSE;
// Get mixed-case name
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if( !node->getFastAttributeString( name_string, mMorphName ) )
{
llwarns << "Avatar file: <param> is missing name attribute" << llendl;
return FALSE; // Continue, ignoring this tag
}
static LLStdStringHandle clothing_morph_string = LLXmlTree::addAttributeString("clothing_morph");
node->getFastAttributeBOOL(clothing_morph_string, mIsClothingMorph);
LLXmlTreeNode *paramNode = node->getChildByName("param_morph");
if (NULL == paramNode)
{
llwarns << "Failed to getChildByName(\"param_morph\")"
<< llendl;
return FALSE;
}
for (LLXmlTreeNode* child_node = paramNode->getFirstChild();
child_node;
child_node = paramNode->getNextChild())
{
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (child_node->hasName("volume_morph"))
{
std::string volume_name;
if (child_node->getFastAttributeString(name_string, volume_name))
{
LLVector3 scale;
static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
child_node->getFastAttributeVector3(scale_string, scale);
LLVector3 pos;
static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos");
child_node->getFastAttributeVector3(pos_string, pos);
mVolumeInfoList.push_back(LLPolyVolumeMorphInfo(volume_name,scale,pos));
}
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// LLPolyMorphTarget()
//-----------------------------------------------------------------------------
LLPolyMorphTarget::LLPolyMorphTarget(LLPolyMesh *poly_mesh)
: mMorphData(NULL), mMesh(poly_mesh),
mVertMask(NULL),
mLastSex(SEX_FEMALE),
mNumMorphMasksPending(0)
{
}
//-----------------------------------------------------------------------------
// ~LLPolyMorphTarget()
//-----------------------------------------------------------------------------
LLPolyMorphTarget::~LLPolyMorphTarget()
{
if (mVertMask)
{
delete mVertMask;
}
}
//-----------------------------------------------------------------------------
// setInfo()
//-----------------------------------------------------------------------------
BOOL LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info)
{
llassert(mInfo == NULL);
if (info->mID < 0)
return FALSE;
mInfo = info;
mID = info->mID;
setWeight(getDefaultWeight(), FALSE );
LLAvatarAppearance* avatarp = mMesh->getAvatar();
LLPolyMorphTargetInfo::volume_info_list_t::iterator iter;
for (iter = getInfo()->mVolumeInfoList.begin(); iter != getInfo()->mVolumeInfoList.end(); iter++)
{
LLPolyVolumeMorphInfo *volume_info = &(*iter);
for (S32 i = 0; i < avatarp->mNumCollisionVolumes; i++)
{
if (avatarp->mCollisionVolumes[i].getName() == volume_info->mName)
{
mVolumeMorphs.push_back(LLPolyVolumeMorph(&avatarp->mCollisionVolumes[i],
volume_info->mScale,
volume_info->mPos));
break;
}
}
}
std::string morph_param_name = getInfo()->mMorphName;
mMorphData = mMesh->getMorphData(morph_param_name);
if (!mMorphData)
{
const std::string driven_tag = "_Driven";
U32 pos = morph_param_name.find(driven_tag);
if (pos > 0)
{
morph_param_name = morph_param_name.substr(0,pos);
mMorphData = mMesh->getMorphData(morph_param_name);
}
}
if (!mMorphData)
{
llwarns << "No morph target named " << morph_param_name << " found in mesh." << llendl;
return FALSE; // Continue, ignoring this tag
}
return TRUE;
}
/*virtual*/ LLViewerVisualParam* LLPolyMorphTarget::cloneParam(LLWearable* wearable) const
{
LLPolyMorphTarget *new_param = new LLPolyMorphTarget(mMesh);
*new_param = *this;
return new_param;
}
#if 0 // obsolete
//-----------------------------------------------------------------------------
// parseData()
//-----------------------------------------------------------------------------
BOOL LLPolyMorphTarget::parseData(LLXmlTreeNode* node)
{
LLPolyMorphTargetInfo* info = new LLPolyMorphTargetInfo;
info->parseXml(node);
if (!setInfo(info))
{
delete info;
return FALSE;
}
return TRUE;
}
#endif
//-----------------------------------------------------------------------------
// getVertexDistortion()
//-----------------------------------------------------------------------------
LLVector4a LLPolyMorphTarget::getVertexDistortion(S32 requested_index, LLPolyMesh *mesh)
{
if (!mMorphData || mMesh != mesh) return LLVector4a::getZero();
for(U32 index = 0; index < mMorphData->mNumIndices; index++)
{
if (mMorphData->mVertexIndices[index] == (U32)requested_index)
{
return mMorphData->mCoords[index];
}
}
return LLVector4a::getZero();
}
//-----------------------------------------------------------------------------
// getFirstDistortion()
//-----------------------------------------------------------------------------
const LLVector4a *LLPolyMorphTarget::getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh)
{
if (!mMorphData) return &LLVector4a::getZero();
LLVector4a* resultVec;
mMorphData->mCurrentIndex = 0;
if (mMorphData->mNumIndices)
{
resultVec = &mMorphData->mCoords[mMorphData->mCurrentIndex];
if (index != NULL)
{
*index = mMorphData->mVertexIndices[mMorphData->mCurrentIndex];
}
if (poly_mesh != NULL)
{
*poly_mesh = mMesh;
}
return resultVec;
}
return NULL;
}
//-----------------------------------------------------------------------------
// getNextDistortion()
//-----------------------------------------------------------------------------
const LLVector4a *LLPolyMorphTarget::getNextDistortion(U32 *index, LLPolyMesh **poly_mesh)
{
if (!mMorphData) return &LLVector4a::getZero();
LLVector4a* resultVec;
mMorphData->mCurrentIndex++;
if (mMorphData->mCurrentIndex < mMorphData->mNumIndices)
{
resultVec = &mMorphData->mCoords[mMorphData->mCurrentIndex];
if (index != NULL)
{
*index = mMorphData->mVertexIndices[mMorphData->mCurrentIndex];
}
if (poly_mesh != NULL)
{
*poly_mesh = mMesh;
}
return resultVec;
}
return NULL;
}
//-----------------------------------------------------------------------------
// getTotalDistortion()
//-----------------------------------------------------------------------------
F32 LLPolyMorphTarget::getTotalDistortion()
{
if (mMorphData)
{
return mMorphData->mTotalDistortion;
}
else
{
return 0.f;
}
}
//-----------------------------------------------------------------------------
// getAvgDistortion()
//-----------------------------------------------------------------------------
const LLVector4a& LLPolyMorphTarget::getAvgDistortion()
{
if (mMorphData)
{
return mMorphData->mAvgDistortion;
}
else
{
return LLVector4a::getZero();
}
}
//-----------------------------------------------------------------------------
// getMaxDistortion()
//-----------------------------------------------------------------------------
F32 LLPolyMorphTarget::getMaxDistortion()
{
if (mMorphData)
{
return mMorphData->mMaxDistortion;
}
else
{
return 0.f;
}
}
//-----------------------------------------------------------------------------
// apply()
//-----------------------------------------------------------------------------
static LLFastTimer::DeclareTimer FTM_APPLY_MORPH_TARGET("Apply Morph");
void LLPolyMorphTarget::apply( ESex avatar_sex )
{
if (!mMorphData || mNumMorphMasksPending > 0)
{
return;
}
LLFastTimer t(FTM_APPLY_MORPH_TARGET);
mLastSex = avatar_sex;
// Check for NaN condition (NaN is detected if a variable doesn't equal itself.
if (mCurWeight != mCurWeight)
{
mCurWeight = 0.0;
}
if (mLastWeight != mLastWeight)
{
mLastWeight = mCurWeight+.001;
}
// perform differential update of morph
F32 delta_weight = ( getSex() & avatar_sex ) ? (mCurWeight - mLastWeight) : (getDefaultWeight() - mLastWeight);
// store last weight
mLastWeight += delta_weight;
if (delta_weight != 0.f)
{
llassert(!mMesh->isLOD());
LLVector4a *coords = mMesh->getWritableCoords();
LLVector4a *scaled_normals = mMesh->getScaledNormals();
LLVector4a *normals = mMesh->getWritableNormals();
LLVector4a *scaled_binormals = mMesh->getScaledBinormals();
LLVector4a *binormals = mMesh->getWritableBinormals();
LLVector4a *clothing_weights = mMesh->getWritableClothingWeights();
LLVector2 *tex_coords = mMesh->getWritableTexCoords();
F32 *maskWeightArray = (mVertMask) ? mVertMask->getMorphMaskWeights() : NULL;
for(U32 vert_index_morph = 0; vert_index_morph < mMorphData->mNumIndices; vert_index_morph++)
{
S32 vert_index_mesh = mMorphData->mVertexIndices[vert_index_morph];
F32 maskWeight = 1.f;
if (maskWeightArray)
{
maskWeight = maskWeightArray[vert_index_morph];
}
LLVector4a pos = mMorphData->mCoords[vert_index_morph];
pos.mul(delta_weight*maskWeight);
coords[vert_index_mesh].add(pos);
if (getInfo()->mIsClothingMorph && clothing_weights)
{
LLVector4a clothing_offset = mMorphData->mCoords[vert_index_morph];
clothing_offset.mul(delta_weight * maskWeight);
LLVector4a* clothing_weight = &clothing_weights[vert_index_mesh];
clothing_weight->add(clothing_offset);
clothing_weight->getF32ptr()[VW] = maskWeight;
}
// calculate new normals based on half angles
LLVector4a norm = mMorphData->mNormals[vert_index_morph];
norm.mul(delta_weight*maskWeight*NORMAL_SOFTEN_FACTOR);
scaled_normals[vert_index_mesh].add(norm);
norm = scaled_normals[vert_index_mesh];
norm.normalize3fast();
normals[vert_index_mesh] = norm;
// calculate new binormals
LLVector4a binorm = mMorphData->mBinormals[vert_index_morph];
binorm.mul(delta_weight*maskWeight*NORMAL_SOFTEN_FACTOR);
scaled_binormals[vert_index_mesh].add(binorm);
LLVector4a tangent;
tangent.setCross3(scaled_binormals[vert_index_mesh], norm);
LLVector4a& normalized_binormal = binormals[vert_index_mesh];
normalized_binormal.setCross3(norm, tangent);
normalized_binormal.normalize3fast();
tex_coords[vert_index_mesh] += mMorphData->mTexCoords[vert_index_morph] * delta_weight * maskWeight;
}
// now apply volume changes
for( volume_list_t::iterator iter = mVolumeMorphs.begin(); iter != mVolumeMorphs.end(); iter++ )
{
LLPolyVolumeMorph* volume_morph = &(*iter);
LLVector3 scale_delta = volume_morph->mScale * delta_weight;
LLVector3 pos_delta = volume_morph->mPos * delta_weight;
volume_morph->mVolume->setScale(volume_morph->mVolume->getScale() + scale_delta);
volume_morph->mVolume->setPosition(volume_morph->mVolume->getPosition() + pos_delta);
}
}
if (mNext)
{
mNext->apply(avatar_sex);
}
}
//-----------------------------------------------------------------------------
// applyMask()
//-----------------------------------------------------------------------------
void LLPolyMorphTarget::applyMask(U8 *maskTextureData, S32 width, S32 height, S32 num_components, BOOL invert)
{
LLVector4a *clothing_weights = getInfo()->mIsClothingMorph ? mMesh->getWritableClothingWeights() : NULL;
if (!mVertMask)
{
mVertMask = new LLPolyVertexMask(mMorphData);
mNumMorphMasksPending--;
}
else
{
// remove effect of previous mask
F32 *maskWeights = (mVertMask) ? mVertMask->getMorphMaskWeights() : NULL;
if (maskWeights)
{
LLVector4a *coords = mMesh->getWritableCoords();
LLVector4a *scaled_normals = mMesh->getScaledNormals();
LLVector4a *scaled_binormals = mMesh->getScaledBinormals();
LLVector2 *tex_coords = mMesh->getWritableTexCoords();
LLVector4Logical clothing_mask;
clothing_mask.clear();
clothing_mask.setElement<0>();
clothing_mask.setElement<1>();
clothing_mask.setElement<2>();
for(U32 vert = 0; vert < mMorphData->mNumIndices; vert++)
{
F32 lastMaskWeight = mLastWeight * maskWeights[vert];
S32 out_vert = mMorphData->mVertexIndices[vert];
// remove effect of existing masked morph
LLVector4a t;
t = mMorphData->mCoords[vert];
t.mul(lastMaskWeight);
coords[out_vert].sub(t);
t = mMorphData->mNormals[vert];
t.mul(lastMaskWeight*NORMAL_SOFTEN_FACTOR);
scaled_normals[out_vert].sub(t);
t = mMorphData->mBinormals[vert];
t.mul(lastMaskWeight*NORMAL_SOFTEN_FACTOR);
scaled_binormals[out_vert].sub(t);
tex_coords[out_vert] -= mMorphData->mTexCoords[vert] * lastMaskWeight;
if (clothing_weights)
{
LLVector4a clothing_offset = mMorphData->mCoords[vert];
clothing_offset.mul(lastMaskWeight);
LLVector4a* clothing_weight = &clothing_weights[out_vert];
LLVector4a t;
t.setSub(*clothing_weight, clothing_offset);
clothing_weight->setSelectWithMask(clothing_mask, t, *clothing_weight);
}
}
}
}
// set last weight to 0, since we've removed the effect of this morph
mLastWeight = 0.f;
mVertMask->generateMask(maskTextureData, width, height, num_components, invert, clothing_weights);
apply(mLastSex);
}
//-----------------------------------------------------------------------------
// LLPolyVertexMask()
//-----------------------------------------------------------------------------
LLPolyVertexMask::LLPolyVertexMask(LLPolyMorphData* morph_data)
{
mWeights = new F32[morph_data->mNumIndices];
mMorphData = morph_data;
mWeightsGenerated = FALSE;
}
//-----------------------------------------------------------------------------
// ~LLPolyVertexMask()
//-----------------------------------------------------------------------------
LLPolyVertexMask::~LLPolyVertexMask()
{
delete[] mWeights;
}
//-----------------------------------------------------------------------------
// generateMask()
//-----------------------------------------------------------------------------
void LLPolyVertexMask::generateMask(U8 *maskTextureData, S32 width, S32 height, S32 num_components, BOOL invert, LLVector4a *clothing_weights)
{
// RN debug output that uses Image Debugger (http://www.cs.unc.edu/~baxter/projects/imdebug/)
// BOOL debugImg = FALSE;
// if (debugImg)
// {
// if (invert)
// {
// imdebug("lum rbga=rgba b=8 w=%d h=%d *-1 %p", width, height, maskTextureData);
// }
// else
// {
// imdebug("lum rbga=rgba b=8 w=%d h=%d %p", width, height, maskTextureData);
// }
// }
for (U32 index = 0; index < mMorphData->mNumIndices; index++)
{
S32 vertIndex = mMorphData->mVertexIndices[index];
const S32 *sharedVertIndex = mMorphData->mMesh->getSharedVert(vertIndex);
LLVector2 uvCoords;
if (sharedVertIndex)
{
uvCoords = mMorphData->mMesh->getUVs(*sharedVertIndex);
}
else
{
uvCoords = mMorphData->mMesh->getUVs(vertIndex);
}
U32 s = llclamp((U32)(uvCoords.mV[VX] * (F32)(width - 1)), (U32)0, (U32)width - 1);
U32 t = llclamp((U32)(uvCoords.mV[VY] * (F32)(height - 1)), (U32)0, (U32)height - 1);
mWeights[index] = ((F32) maskTextureData[((t * width + s) * num_components) + (num_components - 1)]) / 255.f;
if (invert)
{
mWeights[index] = 1.f - mWeights[index];
}
// now apply step function
// mWeights[index] = mWeights[index] > 0.95f ? 1.f : 0.f;
if (clothing_weights)
{
clothing_weights[vertIndex].getF32ptr()[VW] = mWeights[index];
}
}
mWeightsGenerated = TRUE;
}
//-----------------------------------------------------------------------------
// getMaskForMorphIndex()
//-----------------------------------------------------------------------------
F32* LLPolyVertexMask::getMorphMaskWeights()
{
if (!mWeightsGenerated)
{
return NULL;
}
return mWeights;
}

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/**
* @file llpolymorph.h
* @brief Implementation of LLPolyMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPOLYMORPH_H
#define LL_LLPOLYMORPH_H
#include <string>
#include <vector>
#include "llviewervisualparam.h"
class LLAvatarJointCollisionVolume;
class LLPolyMeshSharedData;
class LLVector2;
class LLAvatarJointCollisionVolume;
class LLWearable;
//-----------------------------------------------------------------------------
// LLPolyMorphData()
//-----------------------------------------------------------------------------
class LLPolyMorphData
{
public:
LLPolyMorphData(const std::string& morph_name);
~LLPolyMorphData();
LLPolyMorphData(const LLPolyMorphData &rhs);
BOOL loadBinary(LLFILE* fp, LLPolyMeshSharedData *mesh);
const std::string& getName() { return mName; }
public:
std::string mName;
// morphology
U32 mNumIndices;
U32* mVertexIndices;
U32 mCurrentIndex;
LLVector4a* mCoords;
LLVector4a* mNormals;
LLVector4a* mBinormals;
LLVector2* mTexCoords;
F32 mTotalDistortion; // vertex distortion summed over entire morph
F32 mMaxDistortion; // maximum single vertex distortion in a given morph
LLVector4a mAvgDistortion; // average vertex distortion, to infer directionality of the morph
LLPolyMeshSharedData* mMesh;
};
//-----------------------------------------------------------------------------
// LLPolyVertexMask()
//-----------------------------------------------------------------------------
class LLPolyVertexMask
{
public:
LLPolyVertexMask(LLPolyMorphData* morph_data);
~LLPolyVertexMask();
void generateMask(U8 *maskData, S32 width, S32 height, S32 num_components, BOOL invert, LLVector4a *clothing_weights);
F32* getMorphMaskWeights();
protected:
F32* mWeights;
LLPolyMorphData *mMorphData;
BOOL mWeightsGenerated;
};
//-----------------------------------------------------------------------------
// LLPolyMorphTarget Data structs
//-----------------------------------------------------------------------------
struct LLPolyVolumeMorphInfo
{
LLPolyVolumeMorphInfo(std::string &name, LLVector3 &scale, LLVector3 &pos)
: mName(name), mScale(scale), mPos(pos) {};
std::string mName;
LLVector3 mScale;
LLVector3 mPos;
};
struct LLPolyVolumeMorph
{
LLPolyVolumeMorph(LLAvatarJointCollisionVolume* volume, LLVector3 scale, LLVector3 pos)
: mVolume(volume), mScale(scale), mPos(pos) {};
LLAvatarJointCollisionVolume* mVolume;
LLVector3 mScale;
LLVector3 mPos;
};
//-----------------------------------------------------------------------------
// LLPolyMorphTargetInfo
// Shared information for LLPolyMorphTargets
//-----------------------------------------------------------------------------
class LLPolyMorphTargetInfo : public LLViewerVisualParamInfo
{
friend class LLPolyMorphTarget;
public:
LLPolyMorphTargetInfo();
/*virtual*/ ~LLPolyMorphTargetInfo() {};
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
protected:
std::string mMorphName;
BOOL mIsClothingMorph;
typedef std::vector<LLPolyVolumeMorphInfo> volume_info_list_t;
volume_info_list_t mVolumeInfoList;
};
//-----------------------------------------------------------------------------
// LLPolyMorphTarget
// A set of vertex data associated with morph target.
// These morph targets must be topologically consistent with a given Polymesh
// (share face sets)
//-----------------------------------------------------------------------------
class LLPolyMorphTarget : public LLViewerVisualParam
{
public:
LLPolyMorphTarget(LLPolyMesh *poly_mesh);
~LLPolyMorphTarget();
// Special: These functions are overridden by child classes
LLPolyMorphTargetInfo* getInfo() const { return (LLPolyMorphTargetInfo*)mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLPolyMorphTargetInfo *info);
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable) const;
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex sex );
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion();
/*virtual*/ const LLVector4a& getAvgDistortion();
/*virtual*/ F32 getMaxDistortion();
/*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh *poly_mesh);
/*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh);
/*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh);
void applyMask(U8 *maskData, S32 width, S32 height, S32 num_components, BOOL invert);
void addPendingMorphMask() { mNumMorphMasksPending++; }
protected:
LLPolyMorphData* mMorphData;
LLPolyMesh* mMesh;
LLPolyVertexMask * mVertMask;
ESex mLastSex;
// number of morph masks that haven't been generated, must be 0 before this morph is applied
BOOL mNumMorphMasksPending;
typedef std::vector<LLPolyVolumeMorph> volume_list_t;
volume_list_t mVolumeMorphs;
};
#endif // LL_LLPOLYMORPH_H

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/**
* @file llpolyskeletaldistortion.cpp
* @brief Implementation of LLPolySkeletalDistortion classes
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llpreprocessor.h"
#include "llerrorlegacy.h"
//#include "llcommon.h"
//#include "llmemory.h"
#include "llavatarappearance.h"
#include "llavatarjoint.h"
#include "llpolymorph.h"
//#include "llviewercontrol.h"
//#include "llxmltree.h"
//#include "llvoavatar.h"
#include "llwearable.h"
//#include "lldir.h"
//#include "llvolume.h"
//#include "llendianswizzle.h"
#include "llpolyskeletaldistortion.h"
//-----------------------------------------------------------------------------
// LLPolySkeletalDistortionInfo()
//-----------------------------------------------------------------------------
LLPolySkeletalDistortionInfo::LLPolySkeletalDistortionInfo()
{
}
BOOL LLPolySkeletalDistortionInfo::parseXml(LLXmlTreeNode* node)
{
llassert( node->hasName( "param" ) && node->getChildByName( "param_skeleton" ) );
if (!LLViewerVisualParamInfo::parseXml(node))
return FALSE;
LLXmlTreeNode* skeletalParam = node->getChildByName("param_skeleton");
if (NULL == skeletalParam)
{
llwarns << "Failed to getChildByName(\"param_skeleton\")"
<< llendl;
return FALSE;
}
for( LLXmlTreeNode* bone = skeletalParam->getFirstChild(); bone; bone = skeletalParam->getNextChild() )
{
if (bone->hasName("bone"))
{
std::string name;
LLVector3 scale;
LLVector3 pos;
BOOL haspos = FALSE;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!bone->getFastAttributeString(name_string, name))
{
llwarns << "No bone name specified for skeletal param." << llendl;
continue;
}
static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
if (!bone->getFastAttributeVector3(scale_string, scale))
{
llwarns << "No scale specified for bone " << name << "." << llendl;
continue;
}
// optional offset deformation (translation)
static LLStdStringHandle offset_string = LLXmlTree::addAttributeString("offset");
if (bone->getFastAttributeVector3(offset_string, pos))
{
haspos = TRUE;
}
mBoneInfoList.push_back(LLPolySkeletalBoneInfo(name, scale, pos, haspos));
}
else
{
llwarns << "Unrecognized element " << bone->getName() << " in skeletal distortion" << llendl;
continue;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// LLPolySkeletalDistortion()
//-----------------------------------------------------------------------------
LLPolySkeletalDistortion::LLPolySkeletalDistortion(LLAvatarAppearance *avatarp)
{
mAvatar = avatarp;
mDefaultVec.splat(0.001f);
}
//-----------------------------------------------------------------------------
// ~LLPolySkeletalDistortion()
//-----------------------------------------------------------------------------
LLPolySkeletalDistortion::~LLPolySkeletalDistortion()
{
}
BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
{
llassert(mInfo == NULL);
if (info->mID < 0)
return FALSE;
mInfo = info;
mID = info->mID;
setWeight(getDefaultWeight(), FALSE );
LLPolySkeletalDistortionInfo::bone_info_list_t::iterator iter;
for (iter = getInfo()->mBoneInfoList.begin(); iter != getInfo()->mBoneInfoList.end(); iter++)
{
LLPolySkeletalBoneInfo *bone_info = &(*iter);
LLJoint* joint = mAvatar->getJoint(bone_info->mBoneName);
if (!joint)
{
llwarns << "Joint " << bone_info->mBoneName << " not found." << llendl;
continue;
}
if (mJointScales.find(joint) != mJointScales.end())
{
llwarns << "Scale deformation already supplied for joint " << joint->getName() << "." << llendl;
}
// store it
mJointScales[joint] = bone_info->mScaleDeformation;
// apply to children that need to inherit it
for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin();
iter != joint->mChildren.end(); ++iter)
{
LLAvatarJoint* child_joint = (LLAvatarJoint*)(*iter);
if (child_joint->inheritScale())
{
LLVector3 childDeformation = LLVector3(child_joint->getScale());
childDeformation.scaleVec(bone_info->mScaleDeformation);
mJointScales[child_joint] = childDeformation;
}
}
if (bone_info->mHasPositionDeformation)
{
if (mJointOffsets.find(joint) != mJointOffsets.end())
{
llwarns << "Offset deformation already supplied for joint " << joint->getName() << "." << llendl;
}
mJointOffsets[joint] = bone_info->mPositionDeformation;
}
}
return TRUE;
}
/*virtual*/ LLViewerVisualParam* LLPolySkeletalDistortion::cloneParam(LLWearable* wearable) const
{
LLPolySkeletalDistortion *new_param = new LLPolySkeletalDistortion(mAvatar);
*new_param = *this;
return new_param;
}
//-----------------------------------------------------------------------------
// apply()
//-----------------------------------------------------------------------------
static LLFastTimer::DeclareTimer FTM_POLYSKELETAL_DISTORTION_APPLY("Skeletal Distortion");
void LLPolySkeletalDistortion::apply( ESex avatar_sex )
{
LLFastTimer t(FTM_POLYSKELETAL_DISTORTION_APPLY);
F32 effective_weight = ( getSex() & avatar_sex ) ? mCurWeight : getDefaultWeight();
LLJoint* joint;
joint_vec_map_t::iterator iter;
for (iter = mJointScales.begin();
iter != mJointScales.end();
iter++)
{
joint = iter->first;
LLVector3 newScale = joint->getScale();
LLVector3 scaleDelta = iter->second;
newScale = newScale + (effective_weight * scaleDelta) - (mLastWeight * scaleDelta);
joint->setScale(newScale);
}
for (iter = mJointOffsets.begin();
iter != mJointOffsets.end();
iter++)
{
joint = iter->first;
LLVector3 newPosition = joint->getPosition();
LLVector3 positionDelta = iter->second;
newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta);
joint->setPosition(newPosition);
}
if (mLastWeight != mCurWeight && !mIsAnimating)
{
mAvatar->setSkeletonSerialNum(mAvatar->getSkeletonSerialNum() + 1);
}
mLastWeight = mCurWeight;
}
LLPolyMorphData *clone_morph_param_duplicate(const LLPolyMorphData *src_data,
const std::string &name)
{
LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
cloned_morph_data->mName = name;
for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
{
cloned_morph_data->mCoords[v] = src_data->mCoords[v];
cloned_morph_data->mNormals[v] = src_data->mNormals[v];
cloned_morph_data->mBinormals[v] = src_data->mBinormals[v];
}
return cloned_morph_data;
}
LLPolyMorphData *clone_morph_param_direction(const LLPolyMorphData *src_data,
const LLVector3 &direction,
const std::string &name)
{
LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
cloned_morph_data->mName = name;
LLVector4a dir;
dir.load3(direction.mV);
for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
{
cloned_morph_data->mCoords[v] = dir;
cloned_morph_data->mNormals[v].clear();
cloned_morph_data->mBinormals[v].clear();
}
return cloned_morph_data;
}
LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data,
F32 scale,
const std::string &name)
{
LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data);
cloned_morph_data->mName = name;
LLVector4a sc;
sc.splat(scale);
LLVector4a nsc;
nsc.set(scale, -scale, scale, scale);
for (U32 v=0; v < cloned_morph_data->mNumIndices; v++)
{
if (cloned_morph_data->mCoords[v][1] < 0)
{
cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],nsc);
cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v],nsc);
cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],nsc);
}
else
{
cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],sc);
cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v], sc);
cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],sc);
}
}
return cloned_morph_data;
}
// End

View File

@ -0,0 +1,119 @@
/**
* @file llpolyskeletaldistortion.h
* @brief Implementation of LLPolyMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPOLYSKELETALDISTORTION_H
#define LL_LLPOLYSKELETALDISTORTION_H
#include "llcommon.h"
#include <string>
#include <map>
#include "llstl.h"
#include "v3math.h"
#include "v2math.h"
#include "llquaternion.h"
//#include "llpolymorph.h"
#include "lljoint.h"
#include "llviewervisualparam.h"
//#include "lldarray.h"
//class LLSkinJoint;
class LLAvatarAppearance;
//#define USE_STRIPS // Use tri-strips for rendering.
//-----------------------------------------------------------------------------
// LLPolySkeletalDeformationInfo
// Shared information for LLPolySkeletalDeformations
//-----------------------------------------------------------------------------
struct LLPolySkeletalBoneInfo
{
LLPolySkeletalBoneInfo(std::string &name, LLVector3 &scale, LLVector3 &pos, BOOL haspos)
: mBoneName(name),
mScaleDeformation(scale),
mPositionDeformation(pos),
mHasPositionDeformation(haspos) {}
std::string mBoneName;
LLVector3 mScaleDeformation;
LLVector3 mPositionDeformation;
BOOL mHasPositionDeformation;
};
class LLPolySkeletalDistortionInfo : public LLViewerVisualParamInfo
{
friend class LLPolySkeletalDistortion;
public:
LLPolySkeletalDistortionInfo();
/*virtual*/ ~LLPolySkeletalDistortionInfo() {};
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
protected:
typedef std::vector<LLPolySkeletalBoneInfo> bone_info_list_t;
bone_info_list_t mBoneInfoList;
};
//-----------------------------------------------------------------------------
// LLPolySkeletalDeformation
// A set of joint scale data for deforming the avatar mesh
//-----------------------------------------------------------------------------
class LLPolySkeletalDistortion : public LLViewerVisualParam
{
public:
LLPolySkeletalDistortion(LLAvatarAppearance *avatarp);
~LLPolySkeletalDistortion();
// Special: These functions are overridden by child classes
LLPolySkeletalDistortionInfo* getInfo() const { return (LLPolySkeletalDistortionInfo*)mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLPolySkeletalDistortionInfo *info);
/*virtual*/ LLViewerVisualParam* cloneParam(LLWearable* wearable) const;
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex sex );
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion() { return 0.1f; }
/*virtual*/ const LLVector4a& getAvgDistortion() { return mDefaultVec; }
/*virtual*/ F32 getMaxDistortion() { return 0.1f; }
/*virtual*/ LLVector4a getVertexDistortion(S32 index, LLPolyMesh *poly_mesh){return LLVector4a(0.001f, 0.001f, 0.001f);}
/*virtual*/ const LLVector4a* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return &mDefaultVec;};
/*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return NULL;};
protected:
typedef std::map<LLJoint*, LLVector3> joint_vec_map_t;
joint_vec_map_t mJointScales;
joint_vec_map_t mJointOffsets;
LLVector4a mDefaultVec;
// Backlink only; don't make this an LLPointer.
LLAvatarAppearance *mAvatar;
};
#endif // LL_LLPOLYSKELETALDISTORTION_H

View File

@ -443,8 +443,6 @@ set(viewer_SOURCE_FILES
llplacesinventorybridge.cpp
llplacesinventorypanel.cpp
llpopupview.cpp
llpolymesh.cpp
llpolymorph.cpp
llpostcard.cpp
llpreview.cpp
llpreviewanim.cpp
@ -1000,8 +998,6 @@ set(viewer_HEADER_FILES
llpipelinelistener.h
llplacesinventorybridge.h
llplacesinventorypanel.h
llpolymesh.h
llpolymorph.h
llpopupview.h
llpostcard.h
llpreview.h

View File

@ -1078,8 +1078,8 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
if (!isAgentAvatarValid()) return;
LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot.getWorldRotation();
LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot.getWorldRotation();
LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot->getWorldRotation();
LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot->getWorldRotation();
if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
(root_at * last_at_axis > 0.95f))
@ -1432,7 +1432,7 @@ void LLAgentCamera::updateCamera()
LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
LLVector3 diff = mCameraPositionAgent - head_pos;
diff = diff * ~gAgentAvatarp->mRoot.getWorldRotation();
diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation();
LLJoint* torso_joint = gAgentAvatarp->mTorsop;
LLJoint* chest_joint = gAgentAvatarp->mChestp;
@ -1456,7 +1456,7 @@ void LLAgentCamera::updateCamera()
gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
gAgentAvatarp->mRoot.updateWorldMatrixChildren();
gAgentAvatarp->mRoot->updateWorldMatrixChildren();
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); )
@ -1684,7 +1684,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
F32 camera_land_height;
LLVector3d frame_center_global = !isAgentAvatarValid() ?
gAgent.getPositionGlobal() :
gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot->getWorldPosition());
BOOL isConstrained = FALSE;
LLVector3d head_offset;

View File

@ -1097,12 +1097,12 @@ BOOL LLPreviewAnimation::render()
gGL.flush();
LLVector3 target_pos = avatarp->mRoot.getWorldPosition();
LLVector3 target_pos = avatarp->mRoot->getWorldPosition();
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = avatarp->mRoot.getWorldRotation() * camera_rot;
LLQuaternion av_rot = avatarp->mRoot->getWorldRotation() * camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
LLVector3::z_axis, // up

View File

@ -593,7 +593,7 @@ S8 LLImagePreviewAvatar::getType() const
void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male)
{
mTargetJoint = mDummyAvatar->mRoot.findJoint(joint_name);
mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name);
// clear out existing test mesh
if (mTargetMesh)
{
@ -612,9 +612,9 @@ void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const
mDummyAvatar->updateVisualParams();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
}
mDummyAvatar->mRoot.setVisible(FALSE, TRUE);
mDummyAvatar->mRoot->setVisible(FALSE, TRUE);
mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot->findJoint(mesh_name);
mTargetMesh->setTestTexture(mTextureName);
mTargetMesh->setVisible(TRUE, FALSE);
mCameraDistance = distance;
@ -631,7 +631,7 @@ void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
{
if (mDummyAvatar)
{
LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot->findJoint(mesh_name);
// clear out existing test mesh
if (mesh)
{

View File

@ -636,7 +636,7 @@ bool LLHUDEffectLookAt::calcTargetPosition()
}
else
{
target_rot = target_av->mRoot.getWorldRotation();
target_rot = target_av->mRoot->getWorldRotation();
}
}
else // target obj is not an avatar

View File

@ -35,7 +35,7 @@
class LLPolyMeshSharedData;
class LLVOAvatar;
class LLVector2;
class LLViewerJointCollisionVolume;
class LLAvatarJointCollisionVolume;
class LLWearable;
//-----------------------------------------------------------------------------
@ -104,10 +104,10 @@ struct LLPolyVolumeMorphInfo
struct LLPolyVolumeMorph
{
LLPolyVolumeMorph(LLViewerJointCollisionVolume* volume, LLVector3 scale, LLVector3 pos)
LLPolyVolumeMorph(LLAvatarJointCollisionVolume* volume, LLVector3 scale, LLVector3 pos)
: mVolume(volume), mScale(scale), mPos(pos) {};
LLViewerJointCollisionVolume* mVolume;
LLAvatarJointCollisionVolume* mVolume;
LLVector3 mScale;
LLVector3 mPos;
};

View File

@ -4028,7 +4028,7 @@ void renderAgentTarget(LLVOAvatar* avatar)
{
renderCrossHairs(avatar->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f));
renderCrossHairs(avatar->mDrawable->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f));
renderCrossHairs(avatar->mRoot.getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f));
renderCrossHairs(avatar->mRoot->getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f));
renderCrossHairs(avatar->mPelvisp->getWorldPosition(), 0.2f, LLColor4(0, 0, 1, 0.8f));
}
}

View File

@ -1247,6 +1247,9 @@ bool idle_startup()
LLPostProcess::initClass();
display_startup();
LLAvatarAppearance::initClass();
display_startup();
LLViewerObject::initVOClasses();
display_startup();

View File

@ -53,7 +53,7 @@ BOOL LLViewerJoint::sDisableLOD = FALSE;
// Class Constructor
//-----------------------------------------------------------------------------
LLViewerJoint::LLViewerJoint()
: LLJoint()
: LLAvatarJoint()
{
init();
}
@ -64,7 +64,7 @@ LLViewerJoint::LLViewerJoint()
// Class Constructor
//-----------------------------------------------------------------------------
LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent)
: LLJoint(name, parent)
: LLAvatarJoint(name, parent)
{
init();
}
@ -90,31 +90,6 @@ LLViewerJoint::~LLViewerJoint()
}
//--------------------------------------------------------------------
// setValid()
//--------------------------------------------------------------------
void LLViewerJoint::setValid( BOOL valid, BOOL recursive )
{
//----------------------------------------------------------------
// set visibility for this joint
//----------------------------------------------------------------
mValid = valid;
//----------------------------------------------------------------
// set visibility for children
//----------------------------------------------------------------
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->setValid(valid, TRUE);
}
}
}
//--------------------------------------------------------------------
// renderSkeleton()
// DEBUG (UNUSED)
@ -522,98 +497,6 @@ void LLViewerJoint::setMeshesToChildren()
addChild((LLViewerJointMesh *) *iter);
}
}
//-----------------------------------------------------------------------------
// LLViewerJointCollisionVolume()
//-----------------------------------------------------------------------------
LLViewerJointCollisionVolume::LLViewerJointCollisionVolume()
{
mUpdateXform = FALSE;
}
LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent) : LLViewerJoint(name, parent)
{
}
void LLViewerJointCollisionVolume::renderCollision()
{
updateWorldMatrix();
gGL.pushMatrix();
gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
gGL.diffuseColor3f( 0.f, 0.f, 1.f );
gGL.begin(LLRender::LINES);
LLVector3 v[] =
{
LLVector3(1,0,0),
LLVector3(-1,0,0),
LLVector3(0,1,0),
LLVector3(0,-1,0),
LLVector3(0,0,-1),
LLVector3(0,0,1),
};
//sides
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[3].mV);
//top
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[4].mV);
//bottom
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[5].mV);
gGL.end();
gGL.popMatrix();
}
LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset)
{
mUpdateXform = TRUE;
LLVector3 result = offset;
result.scaleVec(getScale());
result.rotVec(getWorldRotation());
result += getWorldPosition();
return result;
}
// End

View File

@ -30,7 +30,7 @@
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "lljoint.h"
#include "llavatarjoint.h"
#include "lljointpickname.h"
class LLFace;
@ -40,7 +40,7 @@ class LLViewerJointMesh;
// class LLViewerJoint
//-----------------------------------------------------------------------------
class LLViewerJoint :
public LLJoint
public LLAvatarJoint
{
public:
LLViewerJoint();
@ -50,9 +50,6 @@ public:
// Gets the validity of this joint
BOOL getValid() { return mValid; }
// Sets the validity of this joint
virtual void setValid( BOOL valid, BOOL recursive=FALSE );
// Primarily for debugging and character setup
// Derived classes may add text/graphic output.
// Draw skeleton graphic for debugging and character setup
@ -134,19 +131,6 @@ protected:
S32 mMeshID;
};
class LLViewerJointCollisionVolume : public LLViewerJoint
{
public:
LLViewerJointCollisionVolume();
LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent = NULL);
virtual ~LLViewerJointCollisionVolume() {};
virtual BOOL inheritScale() { return TRUE; }
void renderCollision();
LLVector3 getVolumePos(LLVector3 &offset);
};
#endif // LL_LLVIEWERJOINT_H

View File

@ -67,101 +67,20 @@ static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0;
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLViewerJointMesh::LLSkinJoint
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLSkinJoint
//-----------------------------------------------------------------------------
LLSkinJoint::LLSkinJoint()
{
mJoint = NULL;
}
//-----------------------------------------------------------------------------
// ~LLSkinJoint
//-----------------------------------------------------------------------------
LLSkinJoint::~LLSkinJoint()
{
mJoint = NULL;
}
//-----------------------------------------------------------------------------
// LLSkinJoint::setupSkinJoint()
//-----------------------------------------------------------------------------
BOOL LLSkinJoint::setupSkinJoint( LLViewerJoint *joint)
{
// find the named joint
mJoint = joint;
if ( !mJoint )
{
llinfos << "Can't find joint" << llendl;
}
// compute the inverse root skin matrix
mRootToJointSkinOffset.clearVec();
LLVector3 rootSkinOffset;
while (joint)
{
rootSkinOffset += joint->getSkinOffset();
joint = (LLViewerJoint*)joint->getParent();
}
mRootToJointSkinOffset = -rootSkinOffset;
mRootToParentJointSkinOffset = mRootToJointSkinOffset;
mRootToParentJointSkinOffset += mJoint->getSkinOffset();
return TRUE;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLViewerJointMesh
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
BOOL LLViewerJointMesh::sPipelineRender = FALSE;
EAvatarRenderPass LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE;
U32 LLViewerJointMesh::sClothingMaskImageName = 0;
LLColor4 LLViewerJointMesh::sClothingInnerColor;
//-----------------------------------------------------------------------------
// LLViewerJointMesh()
//-----------------------------------------------------------------------------
LLViewerJointMesh::LLViewerJointMesh()
:
mTexture( NULL ),
mLayerSet( NULL ),
mTestImageName( 0 ),
mFaceIndexCount(0),
mIsTransparent(FALSE)
LLAvatarJointMesh()
{
mColor[0] = 1.0f;
mColor[1] = 1.0f;
mColor[2] = 1.0f;
mColor[3] = 1.0f;
mShiny = 0.0f;
mCullBackFaces = TRUE;
mMesh = NULL;
mNumSkinJoints = 0;
mSkinJoints = NULL;
mFace = NULL;
mMeshID = 0;
mUpdateXform = FALSE;
mValid = FALSE;
}
@ -171,199 +90,6 @@ LLViewerJointMesh::LLViewerJointMesh()
//-----------------------------------------------------------------------------
LLViewerJointMesh::~LLViewerJointMesh()
{
mMesh = NULL;
mTexture = NULL;
freeSkinData();
}
//-----------------------------------------------------------------------------
// LLViewerJointMesh::allocateSkinData()
//-----------------------------------------------------------------------------
BOOL LLViewerJointMesh::allocateSkinData( U32 numSkinJoints )
{
mSkinJoints = new LLSkinJoint[ numSkinJoints ];
mNumSkinJoints = numSkinJoints;
return TRUE;
}
//-----------------------------------------------------------------------------
// LLViewerJointMesh::freeSkinData()
//-----------------------------------------------------------------------------
void LLViewerJointMesh::freeSkinData()
{
mNumSkinJoints = 0;
delete [] mSkinJoints;
mSkinJoints = NULL;
}
//--------------------------------------------------------------------
// LLViewerJointMesh::getColor()
//--------------------------------------------------------------------
void LLViewerJointMesh::getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha )
{
*red = mColor[0];
*green = mColor[1];
*blue = mColor[2];
*alpha = mColor[3];
}
//--------------------------------------------------------------------
// LLViewerJointMesh::setColor()
//--------------------------------------------------------------------
void LLViewerJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
{
mColor[0] = red;
mColor[1] = green;
mColor[2] = blue;
mColor[3] = alpha;
}
//--------------------------------------------------------------------
// LLViewerJointMesh::getTexture()
//--------------------------------------------------------------------
//LLViewerTexture *LLViewerJointMesh::getTexture()
//{
// return mTexture;
//}
//--------------------------------------------------------------------
// LLViewerJointMesh::setTexture()
//--------------------------------------------------------------------
void LLViewerJointMesh::setTexture( LLViewerTexture *texture )
{
mTexture = texture;
// texture and dynamic_texture are mutually exclusive
if( texture )
{
mLayerSet = NULL;
//texture->bindTexture(0);
//texture->setClamp(TRUE, TRUE);
}
}
//--------------------------------------------------------------------
// LLViewerJointMesh::setLayerSet()
// Sets the shape texture (takes precedence over normal texture)
//--------------------------------------------------------------------
void LLViewerJointMesh::setLayerSet( LLViewerTexLayerSet* layer_set )
{
mLayerSet = layer_set;
// texture and dynamic_texture are mutually exclusive
if( layer_set )
{
mTexture = NULL;
}
}
//--------------------------------------------------------------------
// LLViewerJointMesh::getMesh()
//--------------------------------------------------------------------
LLPolyMesh *LLViewerJointMesh::getMesh()
{
return mMesh;
}
//-----------------------------------------------------------------------------
// LLViewerJointMesh::setMesh()
//-----------------------------------------------------------------------------
void LLViewerJointMesh::setMesh( LLPolyMesh *mesh )
{
// set the mesh pointer
mMesh = mesh;
// release any existing skin joints
freeSkinData();
if ( mMesh == NULL )
{
return;
}
// acquire the transform from the mesh object
setPosition( mMesh->getPosition() );
setRotation( mMesh->getRotation() );
setScale( mMesh->getScale() );
// create skin joints if necessary
if ( mMesh->hasWeights() && !mMesh->isLOD())
{
U32 numJointNames = mMesh->getNumJointNames();
allocateSkinData( numJointNames );
std::string *jointNames = mMesh->getJointNames();
U32 jn;
for (jn = 0; jn < numJointNames; jn++)
{
//llinfos << "Setting up joint " << jointNames[jn] << llendl;
LLViewerJoint* joint = (LLViewerJoint*)(getRoot()->findJoint(jointNames[jn]) );
mSkinJoints[jn].setupSkinJoint( joint );
}
}
// setup joint array
if (!mMesh->isLOD())
{
setupJoint((LLViewerJoint*)getRoot());
}
// llinfos << "joint render entries: " << mMesh->mJointRenderData.count() << llendl;
}
//-----------------------------------------------------------------------------
// setupJoint()
//-----------------------------------------------------------------------------
void LLViewerJointMesh::setupJoint(LLViewerJoint* current_joint)
{
// llinfos << "Mesh: " << getName() << llendl;
// S32 joint_count = 0;
U32 sj;
for (sj=0; sj<mNumSkinJoints; sj++)
{
LLSkinJoint &js = mSkinJoints[sj];
if (js.mJoint != current_joint)
{
continue;
}
// we've found a skinjoint for this joint..
// is the last joint in the array our parent?
if(mMesh->mJointRenderData.count() && mMesh->mJointRenderData[mMesh->mJointRenderData.count() - 1]->mWorldMatrix == &current_joint->getParent()->getWorldMatrix())
{
// ...then just add ourselves
LLViewerJoint* jointp = js.mJoint;
mMesh->mJointRenderData.put(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
// llinfos << "joint " << joint_count << js.mJoint->getName() << llendl;
// joint_count++;
}
// otherwise add our parent and ourselves
else
{
mMesh->mJointRenderData.put(new LLJointRenderData(&current_joint->getParent()->getWorldMatrix(), NULL));
// llinfos << "joint " << joint_count << current_joint->getParent()->getName() << llendl;
// joint_count++;
mMesh->mJointRenderData.put(new LLJointRenderData(&current_joint->getWorldMatrix(), &js));
// llinfos << "joint " << joint_count << current_joint->getName() << llendl;
// joint_count++;
}
}
// depth-first traversal
for (LLJoint::child_list_t::iterator iter = current_joint->mChildren.begin();
iter != current_joint->mChildren.end(); ++iter)
{
LLViewerJoint* child_joint = (LLViewerJoint*)(*iter);
setupJoint(child_joint);
}
}
const S32 NUM_AXES = 3;
@ -544,6 +270,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP;
LLViewerTexLayerSet *layerset = dynamic_cast<LLViewerTexLayerSet*>(mLayerSet);
if (mTestImageName)
{
gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
@ -558,11 +285,11 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
}
}
else if( !is_dummy && mLayerSet )
else if( !is_dummy && layerset )
{
if( mLayerSet->hasComposite() )
if( layerset->hasComposite() )
{
gGL.getTexUnit(diffuse_channel)->bind(mLayerSet->getViewerComposite());
gGL.getTexUnit(diffuse_channel)->bind(layerset->getViewerComposite());
}
else
{

View File

@ -29,6 +29,7 @@
#include "llviewerjoint.h"
#include "llviewertexture.h"
#include "llavatarjointmesh.h"
#include "llpolymesh.h"
#include "v4color.h"
@ -37,56 +38,12 @@ class LLFace;
class LLCharacter;
class LLViewerTexLayerSet;
typedef enum e_avatar_render_pass
{
AVATAR_RENDER_PASS_SINGLE,
AVATAR_RENDER_PASS_CLOTHING_INNER,
AVATAR_RENDER_PASS_CLOTHING_OUTER
} EAvatarRenderPass;
class LLSkinJoint
{
public:
LLSkinJoint();
~LLSkinJoint();
BOOL setupSkinJoint( LLViewerJoint *joint);
LLViewerJoint *mJoint;
LLVector3 mRootToJointSkinOffset;
LLVector3 mRootToParentJointSkinOffset;
};
//-----------------------------------------------------------------------------
// class LLViewerJointMesh
//-----------------------------------------------------------------------------
class LLViewerJointMesh : public LLViewerJoint
class LLViewerJointMesh : public LLAvatarJointMesh
{
friend class LLVOAvatar;
protected:
LLColor4 mColor; // color value
// LLColor4 mSpecular; // specular color (always white for now)
F32 mShiny; // shiny value
LLPointer<LLViewerTexture> mTexture; // ptr to a global texture
LLViewerTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
U32 mTestImageName; // handle to a temporary texture for previewing uploads
LLPolyMesh* mMesh; // ptr to a global polymesh
BOOL mCullBackFaces; // true by default
LLFace* mFace; // ptr to a face w/ AGP copy of mesh
U32 mFaceIndexCount;
BOOL mIsTransparent;
U32 mNumSkinJoints;
LLSkinJoint* mSkinJoints;
S32 mMeshID;
public:
static BOOL sPipelineRender;
//RN: this is here for testing purposes
static U32 sClothingMaskImageName;
static EAvatarRenderPass sRenderPass;
static LLColor4 sClothingInnerColor;
public:
// Constructor
LLViewerJointMesh();
@ -94,41 +51,9 @@ public:
// Destructor
virtual ~LLViewerJointMesh();
// Gets the shape color
void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha );
// Sets the shape color
void setColor( F32 red, F32 green, F32 blue, F32 alpha );
// Sets the shininess
void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; };
// Sets the shape texture
void setTexture( LLViewerTexture *texture );
void setTestTexture( U32 name ) { mTestImageName = name; }
// Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
void setLayerSet( LLViewerTexLayerSet* layer_set );
// Gets the poly mesh
LLPolyMesh *getMesh();
// Sets the poly mesh
void setMesh( LLPolyMesh *mesh );
// Sets up joint matrix data for rendering
void setupJoint(LLViewerJoint* current_joint);
// Render time method to upload batches of joint matrices
void uploadJointMatrices();
// Sets ID for picking
void setMeshID( S32 id ) {mMeshID = id;}
// Gets ID for picking
S32 getMeshID() { return mMeshID; }
// overloaded from base class
/*virtual*/ void drawBone();
/*virtual*/ BOOL isTransparent();
@ -148,13 +73,6 @@ private:
//copy mesh into given face's vertex buffer, applying current animation pose
static void updateGeometry(LLFace* face, LLPolyMesh* mesh);
private:
// Allocate skin data
BOOL allocateSkinData( U32 numSkinJoints );
// Free skin data
void freeSkinData();
};
#endif // LL_LLVIEWERJOINTMESH_H

View File

@ -382,7 +382,7 @@ public:
if (isAgentAvatarValid())
{
tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot->getWorldPosition());
agent_root_center_text = llformat("AgentRootCenter %f %f %f",
(F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ]));
}

File diff suppressed because it is too large Load Diff

View File

@ -69,8 +69,7 @@ class LLVoiceVisualizer;
class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
class LLVOAvatarSkeletonInfo;
class LLViewerJoint;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
@ -85,8 +84,6 @@ class LLVOAvatar :
public:
friend class LLVOAvatarSelf;
protected:
struct LLVOAvatarXmlInfo;
/********************************************************************************
** **
@ -111,9 +108,6 @@ public:
virtual void initInstance(); // Called after construction to initialize the class.
protected:
virtual ~LLVOAvatar();
BOOL loadSkeletonNode();
BOOL loadMeshNodes();
virtual BOOL loadLayersets();
/** Initialization
** **
@ -190,7 +184,7 @@ public:
void dumpAnimationState();
virtual LLJoint* getJoint(const std::string &name);
virtual LLJoint* getRootJoint() { return &mRoot; }
virtual LLJoint* getRootJoint() { return mRoot; }
void resetJointPositions( void );
void resetJointPositionsToDefault( void );
@ -224,7 +218,6 @@ public:
public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
/*virtual*/BOOL isUsingBakedTextures() const { return mUseServerBakes; } // e.g. false if in appearance edit mode
bool isBuilt() const { return mIsBuilt; }
private: //aligned members
LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
@ -343,7 +336,6 @@ protected:
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** SKELETON
@ -351,74 +343,22 @@ protected:
public:
void updateHeadOffset();
F32 getPelvisToFoot() const { return mPelvisToFoot; }
void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ;
bool hasPelvisOffset( void ) { return mHasPelvisOffset; }
void postPelvisSetRecalc( void );
void setPelvisOffset( F32 pelvixFixupAmount );
/*virtual*/ BOOL loadSkeletonNode();
/*virtual*/ void buildCharacter();
bool mHasPelvisOffset;
LLVector3 mPelvisOffset;
F32 mLastPelvisToFoot;
F32 mPelvisFixup;
F32 mLastPelvisFixup;
LLVector3 mHeadOffset; // current head position
LLViewerJoint mRoot;
typedef std::map<std::string, LLJoint*> joint_map_t;
joint_map_t mJointMap;
protected:
static BOOL parseSkeletonFile(const std::string& filename);
void buildCharacter();
virtual BOOL loadAvatar();
BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info);
private:
BOOL mIsBuilt; // state of deferred character building
S32 mNumJoints;
LLViewerJoint* mSkeleton;
//--------------------------------------------------------------------
// Pelvis height adjustment members.
//--------------------------------------------------------------------
public:
LLVector3 mBodySize;
S32 mLastSkeletonSerialNum;
private:
F32 mPelvisToFoot;
//--------------------------------------------------------------------
// Cached pointers to well known joints
//--------------------------------------------------------------------
public:
LLViewerJoint* mPelvisp;
LLViewerJoint* mTorsop;
LLViewerJoint* mChestp;
LLViewerJoint* mNeckp;
LLViewerJoint* mHeadp;
LLViewerJoint* mSkullp;
LLViewerJoint* mEyeLeftp;
LLViewerJoint* mEyeRightp;
LLViewerJoint* mHipLeftp;
LLViewerJoint* mHipRightp;
LLViewerJoint* mKneeLeftp;
LLViewerJoint* mKneeRightp;
LLViewerJoint* mAnkleLeftp;
LLViewerJoint* mAnkleRightp;
LLViewerJoint* mFootLeftp;
LLViewerJoint* mFootRightp;
LLViewerJoint* mWristLeftp;
LLViewerJoint* mWristRightp;
//--------------------------------------------------------------------
// XML parse tree
//--------------------------------------------------------------------
private:
static LLXmlTree sXMLTree; // avatar config file
static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
/** Skeleton
** **
@ -640,8 +580,6 @@ public:
private:
static const LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary *getDictionary() { return sAvatarDictionary; }
static LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* sAvatarDictionary;
static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo;
static LLVOAvatarXmlInfo* sAvatarXmlInfo;
//--------------------------------------------------------------------
// Messaging
@ -671,13 +609,10 @@ protected:
virtual void restoreMeshData();
private:
virtual void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
LLViewerJoint* getViewerJoint(S32 idx);
S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
BOOL mMeshTexturesDirty;
typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
polymesh_map_t mMeshes;
std::vector<LLViewerJoint *> mMeshLOD;
//--------------------------------------------------------------------
// Destroy invisible mesh
//--------------------------------------------------------------------
@ -698,6 +633,7 @@ public:
void processAvatarAppearance(LLMessageSystem* mesgsys);
void hideSkirt();
void startAppearanceAnimation();
/*virtual*/ void bodySizeChanged();
//--------------------------------------------------------------------
// Appearance morphing
@ -839,15 +775,6 @@ private:
BOOL mTurning; // controls hysteresis on avatar rotation
F32 mSpeed; // misc. animation repeated state
//--------------------------------------------------------------------
// Collision volumes
//--------------------------------------------------------------------
public:
S32 mNumCollisionVolumes;
LLViewerJointCollisionVolume* mCollisionVolumes;
protected:
BOOL allocateCollisionVolumes(U32 num);
//--------------------------------------------------------------------
// Dimensions
//--------------------------------------------------------------------
@ -858,7 +785,6 @@ public:
void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
void slamPosition(); // Slam position to transmitted position (for teleport);
protected:
void computeBodySize();
//--------------------------------------------------------------------
// Material being stepped on
@ -1025,90 +951,6 @@ protected:
protected: // Shared with LLVOAvatarSelf
struct LLVOAvatarXmlInfo
{
LLVOAvatarXmlInfo();
~LLVOAvatarXmlInfo();
BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
BOOL parseXmlColorNodes(LLXmlTreeNode* root);
BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
struct LLVOAvatarMeshInfo
{
typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t;
typedef std::vector<morph_info_pair_t> morph_info_list_t;
LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
~LLVOAvatarMeshInfo()
{
morph_info_list_t::iterator iter;
for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
{
delete iter->first;
}
mPolyMorphTargetInfoList.clear();
}
std::string mType;
S32 mLOD;
std::string mMeshFileName;
std::string mReferenceMeshName;
F32 mMinPixelArea;
morph_info_list_t mPolyMorphTargetInfoList;
};
typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t;
mesh_info_list_t mMeshInfoList;
typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t;
skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
struct LLVOAvatarAttachmentInfo
{
LLVOAvatarAttachmentInfo()
: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
std::string mName;
std::string mJointName;
LLVector3 mPosition;
LLVector3 mRotationEuler;
S32 mGroup;
S32 mAttachmentID;
S32 mPieMenuSlice;
BOOL mVisibleFirstPerson;
BOOL mIsHUDAttachment;
BOOL mHasPosition;
BOOL mHasRotation;
};
typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t;
attachment_info_list_t mAttachmentInfoList;
LLTexGlobalColorInfo *mTexSkinColorInfo;
LLTexGlobalColorInfo *mTexHairColorInfo;
LLTexGlobalColorInfo *mTexEyeColorInfo;
typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
driver_info_list_t mDriverInfoList;
struct LLVOAvatarMorphInfo
{
LLVOAvatarMorphInfo()
: mInvert(FALSE) {}
std::string mName;
std::string mRegion;
std::string mLayer;
BOOL mInvert;
};
typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t;
morph_info_list_t mMorphMaskInfoList;
};
/** Support classes
** **

View File

@ -255,7 +255,7 @@ BOOL LLVOAvatarSelf::loadAvatarSelf()
return success;
}
BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info)
BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLAvatarSkeletonInfo *info)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
@ -589,7 +589,7 @@ LLVOAvatarSelf::~LLVOAvatarSelf()
BOOL LLVOAvatarSelf::loadLayersets()
{
BOOL success = TRUE;
for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator iter = sAvatarXmlInfo->mLayerInfoList.begin();
for (LLAvatarXmlInfo::layer_info_list_t::const_iterator iter = sAvatarXmlInfo->mLayerInfoList.begin();
iter != sAvatarXmlInfo->mLayerInfoList.end();
++iter)
{
@ -952,7 +952,7 @@ void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp)
void LLVOAvatarSelf::idleUpdateTractorBeam()
{
// This is only done for yourself (maybe it should be in the agent?)
if (!needsRenderBeam() || !mIsBuilt)
if (!needsRenderBeam() || !isBuilt())
{
mBeam = NULL;
}

View File

@ -67,7 +67,7 @@ public:
protected:
/*virtual*/ BOOL loadAvatar();
BOOL loadAvatarSelf();
BOOL buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info);
BOOL buildSkeletonSelf(const LLAvatarSkeletonInfo *info);
BOOL buildMenus();
/*virtual*/ BOOL loadLayersets();