#689 Fix for mirror stuttering.

meow-7.2.2
Jonathan "Geenz" Goodman 2024-02-01 10:18:17 -08:00
parent a4225663ac
commit 78140786ce
2 changed files with 9 additions and 2 deletions

View File

@ -1520,7 +1520,6 @@ bool LLAppViewer::doFrame()
LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot");
pingMainloopTimeout("Main:Snapshot");
gPipeline.mReflectionMapManager.update();
gPipeline.mHeroProbeManager.update();
LLFloaterSnapshot::update(); // take snapshots
LLFloaterSimpleSnapshot::update();
gGLActive = FALSE;

View File

@ -656,6 +656,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!gDisconnected)
{
// Render mirrors and associated hero probes before we render the rest of the scene.
// This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it.
if (gPipeline.RenderMirrors && !gSnapshot)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update hero probes");
gPipeline.mHeroProbeManager.update();
}
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1");
LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
@ -696,7 +704,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
gPipeline.updateGL();
stop_glerror();
LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");