#689 Fix for mirror stuttering.
parent
a4225663ac
commit
78140786ce
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@ -1520,7 +1520,6 @@ bool LLAppViewer::doFrame()
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LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot");
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LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot");
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pingMainloopTimeout("Main:Snapshot");
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pingMainloopTimeout("Main:Snapshot");
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gPipeline.mReflectionMapManager.update();
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gPipeline.mReflectionMapManager.update();
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gPipeline.mHeroProbeManager.update();
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LLFloaterSnapshot::update(); // take snapshots
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LLFloaterSnapshot::update(); // take snapshots
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LLFloaterSimpleSnapshot::update();
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LLFloaterSimpleSnapshot::update();
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gGLActive = FALSE;
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gGLActive = FALSE;
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@ -656,6 +656,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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if (!gDisconnected)
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if (!gDisconnected)
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{
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{
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// Render mirrors and associated hero probes before we render the rest of the scene.
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// This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it.
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if (gPipeline.RenderMirrors && !gSnapshot)
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{
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LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update hero probes");
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gPipeline.mHeroProbeManager.update();
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}
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LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1");
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LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1");
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LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
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LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
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if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
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if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
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@ -696,7 +704,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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}
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}
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gPipeline.updateGL();
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gPipeline.updateGL();
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stop_glerror();
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stop_glerror();
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LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
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LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
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