Small cleanup
parent
c8c1d6700d
commit
783365d331
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@ -2609,12 +2609,8 @@ void renderTexturePriority(LLDrawable* drawable)
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LLGLDisable blend(GL_BLEND);
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//LLViewerTexture* imagep = facep->getTexture();
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//if (imagep)
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if (facep)
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{
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//F32 vsize = imagep->mMaxVirtualSize;
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F32 vsize = facep->getPixelArea();
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if (vsize > sCurMaxTexPriority)
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@ -2640,18 +2636,6 @@ void renderTexturePriority(LLDrawable* drawable)
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size.mul(0.5f);
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size.add(LLVector4a(0.01f));
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drawBox(center, size);
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/*S32 boost = imagep->getBoostLevel();
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if (boost>LLGLTexture::BOOST_NONE)
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{
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F32 t = (F32) boost / (F32) (LLGLTexture::BOOST_MAX_LEVEL-1);
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LLVector4 col = lerp(boost_cold, boost_hot, t);
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LLGLEnable blend_on(GL_BLEND);
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gGL.blendFunc(GL_SRC_ALPHA, GL_ONE);
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gGL.diffuseColor4fv(col.mV);
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drawBox(center, size);
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gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}*/
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}
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}
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@ -2925,8 +2925,6 @@ LLViewerLODTexture::LLViewerLODTexture(const std::string& url, FTType f_type, co
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void LLViewerLODTexture::init(bool firstinit)
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{
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mTexelsPerImage = 64*64;
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mDiscardVirtualSize = 0.f;
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mCalculatedDiscardLevel = -1.f;
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}
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//virtual
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@ -3007,8 +3005,6 @@ void LLViewerLODTexture::processTextureStats()
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{
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// Calculate the required scale factor of the image using pixels per texel
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discard_level = (F32)(log(mTexelsPerImage / mMaxVirtualSize) / log_4);
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mDiscardVirtualSize = mMaxVirtualSize;
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mCalculatedDiscardLevel = discard_level;
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}
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discard_level = floorf(discard_level);
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@ -541,10 +541,6 @@ public:
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private:
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void init(bool firstinit) ;
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private:
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F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard
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F32 mCalculatedDiscardLevel; // Last calculated discard level
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};
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//
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