Merge branch 'release/2024.09-ExtraFPS' of https://github.com/secondlife/viewer
# Conflicts: # indra/newview/llviewertexture.cppmaster
commit
78b3eb9ad6
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@ -525,6 +525,7 @@ void LLPreviewGesture::addKeys()
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void LLPreviewGesture::addAnimations()
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{
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LLComboBox* combo = mAnimationCombo;
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LLUUID old_value = combo->getCurrentID();
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combo->removeall();
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@ -573,6 +574,8 @@ void LLPreviewGesture::addAnimations()
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combo->add(item->getName(), item->getAssetUUID(), ADD_BOTTOM);
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}
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combo->setCurrentByID(old_value);
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}
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@ -1421,7 +1424,7 @@ void LLPreviewGesture::onCommitAnimation(LLUICtrl* ctrl, void* data)
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{
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// Assign the animation name
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LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step;
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if (self->mAnimationCombo->getCurrentIndex() == 0)
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if (self->mAnimationCombo->getCurrentIndex() <= 0)
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{
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anim_step->mAnimName.clear();
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anim_step->mAnimAssetID.setNull();
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@ -649,6 +649,16 @@ void LLPreviewTexture::onFileLoadedForSaveTGA(bool success,
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self->getWindow()->decBusyCount();
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self->mLoadingFullImage = false;
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}
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if (!success)
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{
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LL_WARNS("FileSaveAs") << "Failed to download file " << *item_uuid << " for saving."
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<< " Is missing: " << (src_vi->isMissingAsset() ? "true" : "false")
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<< " Discard: " << src_vi->getDiscardLevel()
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<< " Raw discard: " << discard_level
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<< " Size: " << src_vi->getWidth() << "x" << src_vi->getHeight()
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<< " Has GL texture: " << (src_vi->hasGLTexture() ? "true" : "false")
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<< " Has saved raw image: " << (src_vi->hasSavedRawImage() ? "true" : "false") << LL_ENDL;
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}
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}
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if( self && final && success )
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@ -76,7 +76,7 @@ LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = nullptr
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LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = nullptr;
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LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultIrradiancePBRp;
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// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
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LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultDiffuseImagep = NULL;
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LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultDiffuseImagep = nullptr;
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// [/SL:KB]
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LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap;
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LLTexturePipelineTester* LLViewerTextureManager::sTesterp = nullptr;
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@ -519,8 +519,12 @@ void LLViewerTexture::updateClass()
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F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget;
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// try to leave half a GB for everyone else, but keep at least 768MB for ourselves
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F32 target = llmax(budget - 512.f, MIN_VRAM_BUDGET);
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// Try to leave at least half a GB for everyone else and for bias,
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// but keep at least 768MB for ourselves
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// Viewer can 'overshoot' target when scene changes, if viewer goes over budget it
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// can negatively impact performance, so leave 20% of a breathing room for
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// 'bias' calculation to kick in.
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F32 target = llmax(llmin(budget - 512.f, budget * 0.8f), MIN_VRAM_BUDGET);
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sFreeVRAMMegabytes = llmax(target - used, 0.f);
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F32 over_pct = (used - target) / target;
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@ -536,7 +540,7 @@ void LLViewerTexture::updateClass()
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// slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
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sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
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if (is_sys_low)
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if (is_sys_low || over_pct > 2.f)
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{ // if we're low on system memory, emergency purge off screen textures to avoid a death spiral
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LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
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for (auto& image : gTextureList)
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@ -1185,6 +1185,11 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
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//update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater
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update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20);
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if (LLViewerTexture::sDesiredDiscardBias > 1.f)
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{
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// we are over memory target, update more agresively
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update_count = (S32)(update_count * LLViewerTexture::sDesiredDiscardBias);
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}
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update_count = llmin(update_count, (U32) mUUIDMap.size());
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{ // copy entries out of UUID map to avoid iterator invalidation from deletion inside updateImageDecodeProiroty or updateFetch below
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