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@ -59,7 +59,30 @@ inline F64 llsgn(const F64 a)
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class LLPhysicsMotion
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{
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public:
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LLPhysicsMotion(const std::string ¶m_user_name,
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/*
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param_user_name: The param (if any) that the user sees and controls. This is what
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the particular body part would look like without physics. For example, it may be
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the breast gravity. This param's value should will not be altered, and is only
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used as a reference point for the rest position of the body party. This is usually
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a driver param and the param that physics is altering is the driven param.
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If this is left blank, that means that the physics is affecting a param that is
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not exposed to the user.
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param_driven_name: The param whose value is actually set by the physics.
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joint_name: The joint that the body part is attached to. The joint is
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used to determine the orientation (rotation) of the body part.
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character: The avatar that this physics affects.
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motion_direction_vec: The direction (in world coordinates) that determines the
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motion. For example, (0,0,1) is up-down, and means that up-down motion is what
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determines how this joint moves.
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controllers: The various settings (e.g. spring force, mass) that determine how
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the body part behaves.
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*/
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LLPhysicsMotion(const std::string ¶m_user_name,
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const std::string ¶m_driven_name,
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const std::string &joint_name,
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LLCharacter *character,
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