From 78e3ecb9bfe712a0d2e6b211f2b94a349885fd26 Mon Sep 17 00:00:00 2001 From: Angeldark Raymaker Date: Wed, 2 Oct 2024 21:01:43 +0100 Subject: [PATCH] FIRE-30873: Only enable load/save buttons if animating --- indra/newview/fsfloaterposer.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/indra/newview/fsfloaterposer.cpp b/indra/newview/fsfloaterposer.cpp index 18a2dc7919..8864349140 100644 --- a/indra/newview/fsfloaterposer.cpp +++ b/indra/newview/fsfloaterposer.cpp @@ -282,13 +282,19 @@ void FSFloaterPoser::onPoseFileSelect() if (!item) return; + LLVOAvatar* avatar = getUiSelectedAvatar(); + if (!avatar) + return; + + bool enableButtons = _poserAnimator.isPosingAvatar(avatar); + LLButton *loadPosesButton = getChild(POSER_AVATAR_BUTTON_LOAD_NAME); if (loadPosesButton) - loadPosesButton->setEnabled(true); + loadPosesButton->setEnabled(enableButtons); LLButton *savePosesButton = getChild(POSER_AVATAR_BUTTON_SAVE_NAME); if (savePosesButton) - savePosesButton->setEnabled(true); + savePosesButton->setEnabled(enableButtons); std::string pose_name = item->getColumn(0)->getValue().asString(); if (pose_name.empty()) @@ -298,7 +304,7 @@ void FSFloaterPoser::onPoseFileSelect() if (!poseSaveName) return; - poseSaveName->setEnabled(true); + poseSaveName->setEnabled(enableButtons); LLStringExplicit name = LLStringExplicit(pose_name); poseSaveName->setText(name); }