Mac shader and assertion fixes for DRTVWR-559
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46b2c0660a
commit
78e7ada94b
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@ -1363,7 +1363,7 @@ void LLVertexBuffer::setBuffer()
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U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
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// this Vertex Buffer must provide all necessary attributes for currently bound shader
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llassert(((~data_mask & mTypeMask) > 0) || (mTypeMask == data_mask));
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llassert((data_mask & mTypeMask) == data_mask);
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if (sGLRenderBuffer != mGLBuffer)
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{
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@ -26,15 +26,12 @@
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uniform mat4 modelview_projection_matrix;
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in vec3 position;
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in vec4 diffuse_color;
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out vec4 vertex_color;
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out vec2 vary_texcoord0;
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void main()
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{
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gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
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vary_texcoord0 = position.xy*0.5+0.5;
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vertex_color = diffuse_color;
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}
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