secondlife/viewer#711: More thoroughly clamp terrain PBR detail
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e38a646018
commit
78f7423bcd
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@ -640,6 +640,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
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const F32 triplanar_factor = gSavedSettings.getF32("RenderTerrainPBRTriplanarBlendFactor");
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attribs["TERRAIN_TRIPLANAR_BLEND_FACTOR"] = llformat("%.2f", triplanar_factor);
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S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail");
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detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX);
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attribs["TERRAIN_PBR_DETAIL"] = llformat("%d", detail);
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}
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