Fix for sh-1119: Alt Zooming on assets that contain a pivot point can at times cause erratic camera movement
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94b0ce6d84
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79664c1017
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@ -393,10 +393,12 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
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{
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return original_focus_point - obj_pos;
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}
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LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
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LLVector3 object_extents = object->getScale();
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LLVector3 object_extents;
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const LLVector4a* oe4 = object->mDrawable->getSpatialExtents();
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object_extents.set( oe4[1][0], oe4[1][1], oe4[1][2] );
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// make sure they object extents are non-zero
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object_extents.clamp(0.001f, F32_MAX);
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