Re-add character data.
parent
664f27380c
commit
7966bd9b67
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<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
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<!--
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Default values for "Look At" controls.
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Various events compete for avatar attention. I.E. control where the
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user's avatar looks.
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The avatar's head will turn to look towards the source of those events
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as much as is possible.
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If the head cannot turn due to an animation override, the eyes will still
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track those events.
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Avatar attention will be taken by events of equal of greater priorities
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and will last for timeout number of seconds before reverting to idle.
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Negative timeout values indicate attentions that never time out.
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Avatar sex determines which set of attention settings are used.
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Within each set, the following named attentions relate to the indicated events:
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IDLE: Tracks the mouse pointer movement.
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AUTO LISTEN: Tracks nearby chat.
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FREELOOK: Tracks "target objects" and a case of mouse moved in 3rd person mode.
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RESPOND: Tracks the beginning of typing.
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HOVER: Tracks objects the mouse lingers over when "show hover tooltips" is on.
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CONVERSATION: Tracks avatars and other objects clicked on.
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SEOECT: Tracks objects grabbed and being moved.
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FOCUS: Freezes during avatar customization and when focused on object or point.
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MOUSELOOK: Tracks center of view when in mouselook view mode.
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-->
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<linden_attentions version="1.0">
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<gender name="Masculine">
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<param attention="idle" priority="1.0" timeout="3.0" />
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<param attention="auto_listen" priority="3.0" timeout="4.0" />
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<param attention="freelook" priority="2.0" timeout="2.0" />
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<param attention="respond" priority="3.0" timeout="4.0" />
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<param attention="hover" priority="4.0" timeout="1.0" />
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<param attention="conversation" priority="0.0" timeout="-1" />
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<param attention="select" priority="6.0" timeout="-1" />
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<param attention="focus" priority="6.0" timeout="-1" />
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<param attention="mouselook" priority="7.0" timeout="-1" />
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</gender>
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<gender name="Feminine">
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<param attention="idle" priority="1.0" timeout="3.0" />
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<param attention="auto_listen" priority="3.0" timeout="4.0" />
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<param attention="freelook" priority="2.0" timeout="2.0" />
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<param attention="respond" priority="3.0" timeout="4.0" />
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<param attention="hover" priority="4.0" timeout="1.0" />
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<param attention="conversation" priority="0.0" timeout="-1" />
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<param attention="select" priority="6.0" timeout="-1" />
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<param attention="focus" priority="6.0" timeout="-1" />
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<param attention="mouselook" priority="7.0" timeout="-1" />
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</gender>
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</linden_attentions>
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@ -0,0 +1,51 @@
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<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
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<!--
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Default values for "Look At" controls.
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Various events compete for avatar attention. I.E. control where the
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user's avatar looks.
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The avatar's head will turn to look towards the source of those events
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as much as is possible.
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If the head cannot turn due to an animation override, the eyes will still
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track those events.
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Avatar attention will be taken by events of equal of greater priorities
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and will last for timeout number of seconds before reverting to idle.
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Negative timeout values indicate attentions that never time out.
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Avatar sex determines which set of attention settings are used.
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Within each set, the following named attentions relate to the indicated events:
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IDLE: Tracks the mouse pointer movement.
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AUTO LISTEN: Tracks nearby chat.
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FREELOOK: Tracks "target objects" and a case of mouse moved in 3rd person mode.
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RESPOND: Tracks the beginning of typing.
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HOVER: Tracks objects the mouse lingers over when "show hover tooltips" is on.
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CONVERSATION: Tracks avatars and other objects clicked on.
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SEOECT: Tracks objects grabbed and being moved.
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FOCUS: Freezes during avatar customization and when focused on object or point.
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MOUSELOOK: Tracks center of view when in mouselook view mode.
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-->
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<linden_attentions version="1.0">
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<gender name="Masculine">
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<param attention="idle" priority="1.0" timeout="3.0" />
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<param attention="auto_listen" priority="3.0" timeout="4.0" />
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<param attention="freelook" priority="2.0" timeout="2.0" />
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<param attention="respond" priority="3.0" timeout="3.0" />
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<param attention="hover" priority="4.0" timeout="1.0" />
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<param attention="conversation" priority="5.0" timeout="3.0" />
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<param attention="select" priority="3.5" timeout="-1" />
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<param attention="focus" priority="3.5" timeout="20.0" />
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<param attention="mouselook" priority="7.0" timeout="-1" />
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</gender>
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<gender name="Feminine">
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<param attention="idle" priority="1.0" timeout="3.0" />
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<param attention="auto_listen" priority="3.0" timeout="4.0" />
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<param attention="freelook" priority="2.0" timeout="2.0" />
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<param attention="respond" priority="3.0" timeout="6.0" />
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<param attention="hover" priority="4.0" timeout="1.0" />
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<param attention="conversation" priority="5.0" timeout="6.0" />
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<param attention="select" priority="2.5" timeout="-1" />
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<param attention="focus" priority="2.5" timeout="10.0" />
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<param attention="mouselook" priority="7.0" timeout="-1" />
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</gender>
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</linden_attentions>
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@ -0,0 +1,74 @@
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<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
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<linden_skeleton version="1.0" num_bones="46" num_collision_volumes="19">
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<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
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<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
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<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
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<collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
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<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
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<collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/>
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<bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108">
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<collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/>
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<bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630">
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<collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/>
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<bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000">
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</bone>
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<bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000">
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</bone>
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<bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000">
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</bone>
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</bone>
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</bone>
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<bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396">
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<collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
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<bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
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<collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
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<bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000">
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<collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
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<bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000">
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<collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396">
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<collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
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<bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000">
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<collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
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<bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000">
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<collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
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<bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000">
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<collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086">
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<collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
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<bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922">
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<collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
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<bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494">
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<collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
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<bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637">
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<bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104">
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998">
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<collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
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<bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053">
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<collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
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<bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449">
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<collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
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<bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620">
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<bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871">
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</linden_skeleton>
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File diff suppressed because it is too large
Load Diff
63
install.xml
63
install.xml
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@ -152,39 +152,6 @@
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</map>
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</map>
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</map>
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<key>artwork-common</key>
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<map>
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<key>copyright</key>
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<string>(C) 2008 Linden Research, Inc.</string>
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<key>description</key>
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<string>Second Life(TM) Viewer Artwork</string>
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<key>license</key>
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<string>artwork</string>
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<key>packages</key>
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<map>
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<key>darwin</key>
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<map>
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<key>md5sum</key>
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<string>affe242f304f2c62b4dc7fa2db068a34</string>
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<key>url</key>
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<uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/artwork-common-20090331.tar.bz2</uri>
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</map>
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<key>linux</key>
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<map>
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<key>md5sum</key>
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<string>affe242f304f2c62b4dc7fa2db068a34</string>
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<key>url</key>
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<uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/artwork-common-20090331.tar.bz2</uri>
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</map>
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<key>windows</key>
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<map>
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<key>md5sum</key>
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<string>affe242f304f2c62b4dc7fa2db068a34</string>
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<key>url</key>
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<uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/artwork-common-20090331.tar.bz2</uri>
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</map>
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</map>
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</map>
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<key>berkeley</key>
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<map>
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<key>copyright</key>
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@ -1344,36 +1311,6 @@ anguage Infrstructure (CLI) international standard</string>
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<key>url</key>
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<string>http://www.apache.org/licenses/LICENSE-2.0</string>
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</map>
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<key>artwork</key>
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<map>
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<key>text</key>
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<string>COPYRIGHT AND PERMISSION NOTICE
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Second Life(TM) Viewer Artwork. Copyright (C) 2008 Linden Research, Inc.
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Linden Research, Inc. ("Linden Lab") licenses the Second Life viewer
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artwork and other works in the files distributed with this Notice under
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the Creative Commons Attribution-Share Alike 3.0 License, available at
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http://creativecommons.org/licenses/by-sa/3.0/legalcode. For the license
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summary, see http://creativecommons.org/licenses/by-sa/3.0/.
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Notwithstanding the foregoing, all of Linden Lab's trademarks, including
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but not limited to the Second Life brand name and Second Life Eye-in-Hand
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logo, are subject to our trademark policy at
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http://secondlife.com/corporate/trademark/.
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If you distribute any copies or adaptations of the Second Life viewer
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artwork or any other works in these files, you must include this Notice
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and clearly identify any changes made to the original works. Include
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this Notice and information where copyright notices are usually included,
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for example, after your own copyright notice acknowledging your use of
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the Second Life viewer artwork, in a text file distributed with your
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program, in your application's About window, or on a credits page for
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your work.
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</string>
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<key>url</key>
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<string>http://svn.secondlife.com/svn/linden/trunk/doc/LICENSE-logos.txt</string>
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</map>
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<key>boost</key>
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<map>
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<key>url</key>
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Reference in New Issue