Merged in SL-13721 (pull request #271)

SL-13721 Fix incorrect water reflection

Approved-by: Dave Houlton
meow-7.2.2
Michael Pohoreski 2020-08-27 19:17:00 +00:00
commit 798457fbdd
1 changed files with 14 additions and 14 deletions

View File

@ -9288,7 +9288,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.pushRenderTypeMask();
glh::matrix4f projection = get_current_projection();
glh::matrix4f saved_modelview = get_current_modelview();
glh::matrix4f saved_projection = get_current_projection();
glh::matrix4f mat;
S32 detail = RenderReflectionDetail;
@ -9327,8 +9328,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
//disable occlusion culling for reflection map for now
LLPipeline::sUseOcclusion = 0;
glh::matrix4f current = get_current_modelview();
if (!camera_is_underwater)
{ //generate planar reflection map
@ -9337,15 +9336,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
glh::matrix4f mat;
camera.getOpenGLTransform(mat.m);
mat.set_scale(glh::vec3f(1, 1, -1));
mat.set_translate(glh::vec3f(0,0,water_height*2.f));
mat = saved_modelview * mat;
glh::matrix4f scal;
scal.set_scale(glh::vec3f(1, 1, -1));
mat = scal * mat;
// convert from CFR to OGL coord sys...
mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
mReflectionModelView = mat;
@ -9354,6 +9348,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
glh::vec3f origin(0, 0, 0);
glh::matrix4f inv_mat = mat.inverse();
inv_mat.mult_matrix_vec(origin);
camera.setOrigin(origin.v);
glCullFace(GL_FRONT);
if (LLDrawPoolWater::sNeedsReflectionUpdate)
@ -9406,7 +9406,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
}
LLGLUserClipPlane clip_plane(plane, mReflectionModelView, projection);
LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, mReflectedObjects, -water_clip, &plane);
stateSort(camera, mReflectedObjects);
@ -9420,7 +9420,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
set_current_modelview(current);
set_current_modelview(saved_modelview);
}
//LLPipeline::sUseOcclusion = occlusion;
@ -9476,7 +9476,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
//clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself,
// but not so much as to clip out parts of avatars that should be seen under the water in the distortion map
LLPlane plane(-pnorm, water_dist);
LLGLUserClipPlane clip_plane(plane, current, projection);
LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection);
gGL.setColorMask(true, true);
mWaterDis.clear();