Fix up atmospheric helpers and transport shader for adv atmo path.

Basic hook-up of sky settings to llatmosphere model.

Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
meow-7.2.2
Graham Linden graham@lindenlab.com 2018-03-14 00:11:19 +01:00
parent 057dda6afe
commit 79e4a8c28a
12 changed files with 523 additions and 292 deletions

View File

@ -207,6 +207,11 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
LLQuaternion q = slerp(mix, LLQuaternion(value), LLQuaternion(other_value));
newvalue = q.getValue();
}
else if (value[0].type() == LLSD::TypeMap)
{
// TODO
// determine if lerping between maps is both feasible and reasonable
}
else
{ // TODO: We could expand this to inspect the type and do a deep lerp based on type.
// for now assume a heterogeneous array of reals.
@ -214,7 +219,6 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
for (size_t i = 0; i < len; ++i)
{
newvalue[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix);
}
}

View File

@ -200,10 +200,7 @@ LLSettingsSky::validation_list_t mieValidationList()
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal,
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal,
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
}
return mieValidation;
}
@ -511,6 +508,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.1f)))));
validation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal,
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers));
validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers));
validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers));
@ -522,11 +522,13 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
LLSD LLSettingsSky::rayleighConfigDefault()
{
LLSD dflt_rayleigh;
dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
LLSD dflt_rayleigh_layer;
dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
dflt_rayleigh.append(dflt_rayleigh_layer);
return dflt_rayleigh;
}
@ -556,12 +558,13 @@ LLSD LLSettingsSky::absorptionConfigDefault()
LLSD LLSettingsSky::mieConfigDefault()
{
LLSD dflt_mie;
dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f;
LLSD dflt_mie_layer;
dflt_mie_layer[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
dflt_mie_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
dflt_mie_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
dflt_mie.append(dflt_mie_layer);
return dflt_mie;
}
@ -600,16 +603,15 @@ LLSD LLSettingsSky::defaults()
dfltsetting[SETTING_TYPE] = "sky";
// defaults are for earth...
dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f;
dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f;
dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f;
dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f;
dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
dfltsetting[SETTING_MIE_ANISOTROPY_FACTOR] = 0.8f;
// These are technically capable of handling multiple layers of density config
// and so are expected to be an array, but we make an array of size 1 w/ each default density config
dfltsetting[SETTING_RAYLEIGH_CONFIG].append(rayleighConfigDefault());
dfltsetting[SETTING_MIE_CONFIG].append(mieConfigDefault());
dfltsetting[SETTING_ABSORPTION_CONFIG].append(absorptionConfigDefault());
dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault();
dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault();
dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault();
return dfltsetting;
}

View File

@ -66,6 +66,7 @@ public:
static const std::string SETTING_SKY_BOTTOM_RADIUS;
static const std::string SETTING_SKY_TOP_RADIUS;
static const std::string SETTING_SUN_ARC_RADIANS;
static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
static const std::string SETTING_RAYLEIGH_CONFIG;
static const std::string SETTING_MIE_CONFIG;
@ -77,7 +78,7 @@ public:
static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR;
static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM;
static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
static const std::string SETTING_LEGACY_HAZE;
@ -100,6 +101,46 @@ public:
static LLSD defaults();
F32 getPlanetRadius() const
{
return mSettings[SETTING_PLANET_RADIUS].asReal();
}
F32 getSkyBottomRadius() const
{
return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal();
}
F32 getSkyTopRadius() const
{
return mSettings[SETTING_SKY_TOP_RADIUS].asReal();
}
F32 getSunArcRadians() const
{
return mSettings[SETTING_SUN_ARC_RADIANS].asReal();
}
F32 getMieAnisotropy() const
{
return mSettings[SETTING_MIE_ANISOTROPY_FACTOR].asReal();
}
LLSD getRayleighConfigs() const
{
return mSettings[SETTING_RAYLEIGH_CONFIG];
}
LLSD getMieConfigs() const
{
return mSettings[SETTING_MIE_CONFIG];
}
LLSD getAbsorptionConfigs() const
{
return mSettings[SETTING_ABSORPTION_CONFIG];
}
LLUUID getBloomTextureId() const
{
return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();

View File

@ -1,221 +1,292 @@
/**
* @file llatmosphere.cpp
* @brief LLAtmosphere integration impl
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2018, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llatmosphere.h"
#include "llfasttimer.h"
#include "llsys.h"
#include "llglheaders.h"
#include "llrender.h"
#include "llshadermgr.h"
#include "llglslshader.h"
LLAtmosphere* gAtmosphere = nullptr;
void LLAtmosphere::initClass()
/**
* @file llatmosphere.cpp
* @brief LLAtmosphere integration impl
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2018, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llatmosphere.h"
#include "llfasttimer.h"
#include "llsys.h"
#include "llglheaders.h"
#include "llrender.h"
#include "llshadermgr.h"
#include "llglslshader.h"
LLAtmosphere* gAtmosphere = nullptr;
// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
// summed and averaged in each bin (e.g. the value for 360nm is the average
// of the ASTM G-173 values for all wavelengths between 360 and 370nm).
// Values in W.m^-2.
const int kLambdaMin = 360;
const int kLambdaMax = 830;
const double kSolarIrradiance[48] = {
1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
};
// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
// each bin (e.g. the value for 360nm is the average of the original values
// for all wavelengths between 360 and 370nm). Values in m^2.
const double kOzoneCrossSection[48] = {
1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
};
// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
const double kDobsonUnit = 2.687e20;
// Maximum number density of ozone molecules, in m^-3 (computed so at to get
// 300 Dobson units of ozone - for this we divide 300 DU by the integral of
// the ozone density profile defined below, which is equal to 15km).
const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
const double kSunAngularRadius = 0.00935 / 2.0;
const double kBottomRadius = 6360000.0;
const double kTopRadius = 6420000.0;
const double kRayleigh = 1.24062e-6;
const double kRayleighScaleHeight = 8000.0;
const double kMieScaleHeight = 1200.0;
const double kMieAngstromAlpha = 0.0;
const double kMieAngstromBeta = 5.328e-3;
const double kMieSingleScatteringAlbedo = 0.9;
const double kMiePhaseFunctionG = 0.8;
const double max_sun_zenith_angle = F_PI * 2.0 / 3.0;
AtmosphericModelSettings::AtmosphericModelSettings()
: m_skyBottomRadius(6360.0f)
, m_skyTopRadius(6420.0f)
, m_sunArcRadians(0.00045f)
, m_mieAnisotropy(0.8f)
{
atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
m_rayleighProfile.push_back(rayleigh_density);
m_mieProfile.push_back(mie_density);
// Density profile increasing linearly from 0 to 1 between 10 and 25km, and
// decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
// profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
// Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
}
AtmosphericModelSettings::AtmosphericModelSettings(
DensityProfile& rayleighProfile,
DensityProfile& mieProfile,
DensityProfile& absorptionProfile)
: m_skyBottomRadius(6360.0f)
, m_skyTopRadius(6420.0f)
, m_rayleighProfile(rayleighProfile)
, m_mieProfile(mieProfile)
, m_absorptionProfile(absorptionProfile)
, m_sunArcRadians(0.00045f)
, m_mieAnisotropy(0.8f)
{
if (!gAtmosphere)
{
gAtmosphere = new LLAtmosphere;
}
}
void LLAtmosphere::cleanupClass()
AtmosphericModelSettings::AtmosphericModelSettings(
F32 skyBottomRadius,
F32 skyTopRadius,
DensityProfile& rayleighProfile,
DensityProfile& mieProfile,
DensityProfile& absorptionProfile,
F32 sunArcRadians,
F32 mieAniso)
: m_skyBottomRadius(skyBottomRadius)
, m_skyTopRadius(skyTopRadius)
, m_rayleighProfile(rayleighProfile)
, m_mieProfile(mieProfile)
, m_absorptionProfile(absorptionProfile)
, m_sunArcRadians(sunArcRadians)
, m_mieAnisotropy(mieAniso)
{
if(gAtmosphere)
{
delete gAtmosphere;
}
gAtmosphere = NULL;
}
LLAtmosphere::LLAtmosphere()
{
// Init libatmosphere model
m_config.num_scattering_orders = 4;
// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
// summed and averaged in each bin (e.g. the value for 360nm is the average
// of the ASTM G-173 values for all wavelengths between 360 and 370nm).
// Values in W.m^-2.
const int kLambdaMin = 360;
const int kLambdaMax = 830;
const double kSolarIrradiance[48] = {
1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
};
// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
// each bin (e.g. the value for 360nm is the average of the original values
// for all wavelengths between 360 and 370nm). Values in m^2.
const double kOzoneCrossSection[48] = {
1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
};
// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
const double kDobsonUnit = 2.687e20;
// Maximum number density of ozone molecules, in m^-3 (computed so at to get
// 300 Dobson units of ozone - for this we divide 300 DU by the integral of
// the ozone density profile defined below, which is equal to 15km).
const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
const double kSunAngularRadius = 0.00935 / 2.0;
const double kBottomRadius = 6360000.0;
const double kTopRadius = 6420000.0;
const double kRayleigh = 1.24062e-6;
const double kRayleighScaleHeight = 8000.0;
const double kMieScaleHeight = 1200.0;
const double kMieAngstromAlpha = 0.0;
const double kMieAngstromBeta = 5.328e-3;
const double kMieSingleScatteringAlbedo = 0.9;
const double kMiePhaseFunctionG = 0.8;
const double max_sun_zenith_angle = F_PI * 2.0 / 3.0;
atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
// Density profile increasing linearly from 0 to 1 between 10 and 25km, and
// decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
// profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
// Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
std::vector<atmosphere::DensityProfileLayer> ozone_density;
ozone_density.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
ozone_density.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
std::vector<double> wavelengths;
std::vector<double> solar_irradiance;
std::vector<double> rayleigh_scattering;
std::vector<double> mie_scattering;
std::vector<double> mie_extinction;
std::vector<double> absorption_extinction;
std::vector<double> ground_albedo;
for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
{
double lambda = static_cast<double>(l) * 1e-3; // micro-meters
double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
wavelengths.push_back(l);
solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
mie_extinction.push_back(mie);
absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
ground_albedo.push_back(0.1f);
}
m_model = new atmosphere::Model(
wavelengths,
solar_irradiance,
kSunAngularRadius,
kBottomRadius,
kTopRadius,
{rayleigh_density},
rayleigh_scattering,
{mie_density},
mie_scattering,
mie_extinction,
kMiePhaseFunctionG,
ozone_density,
absorption_extinction,
ground_albedo,
max_sun_zenith_angle,
1000.0,
15,
false,
true);
m_model->Init(m_config, m_textures);
m_transmittance = new LLGLTexture;
m_scattering = new LLGLTexture;
m_mie_scattering = new LLGLTexture;
m_transmittance->generateGLTexture();
m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
m_transmittance->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
m_transmittance->setTexName(m_textures.transmittance_texture);
m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
m_scattering->generateGLTexture();
m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
m_scattering->setTexName(m_textures.transmittance_texture);
m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
m_mie_scattering->generateGLTexture();
m_mie_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_mie_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
m_mie_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
m_mie_scattering->setTexName(m_textures.transmittance_texture);
m_mie_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
};
LLAtmosphere::~LLAtmosphere()
{
// Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
m_transmittance->setTexName(0);
m_scattering->setTexName(0);
m_mie_scattering->setTexName(0);
delete m_model;
m_model = nullptr;
}
LLGLTexture* LLAtmosphere::getTransmittance() const
{
return m_transmittance;
}
LLGLTexture* LLAtmosphere::getScattering() const
{
return m_scattering;
}
LLGLTexture* LLAtmosphere::getMieScattering() const
{
return m_mie_scattering;
}
GLhandleARB LLAtmosphere::getAtmosphericShaderForLink() const
{
return m_model ? m_model->GetShader() : 0;
}
}
void LLAtmosphere::initClass()
{
if (!gAtmosphere)
{
gAtmosphere = new LLAtmosphere;
}
}
void LLAtmosphere::cleanupClass()
{
if(gAtmosphere)
{
delete gAtmosphere;
}
gAtmosphere = NULL;
}
LLAtmosphere::LLAtmosphere()
{
for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
{
double lambda = static_cast<double>(l) * 1e-3; // micro-meters
double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
m_wavelengths.push_back(l);
m_solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
m_rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
m_mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
m_mie_extinction.push_back(mie);
m_absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
m_ground_albedo.push_back(0.6f);
}
AtmosphericModelSettings defaults;
configureAtmosphericModel(defaults);
}
LLAtmosphere::~LLAtmosphere()
{
// Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
if (m_transmittance)
{
m_transmittance->setTexName(0);
}
if (m_scattering)
{
m_scattering->setTexName(0);
}
if (m_mie_scatter_texture)
{
m_mie_scatter_texture->setTexName(0);
}
delete m_model;
m_model = nullptr;
}
bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings)
{
// Advanced Atmospherics TODO
// Make this store a hash of the precomputed data
// and avoid redundant calcs for identical settings
if (m_model)
{
delete m_model;
}
m_model = nullptr;
getTransmittance()->setTexName(0);
getScattering()->setTexName(0);
getMieScattering()->setTexName(0);
// Init libatmosphere model
m_config.num_scattering_orders = 4;
m_model = new atmosphere::Model(
m_wavelengths,
m_solar_irradiance,
settings.m_sunArcRadians,
settings.m_skyBottomRadius * 1000.0f,
settings.m_skyTopRadius * 1000.0f,
settings.m_rayleighProfile,
m_rayleigh_scattering,
settings.m_mieProfile,
m_mie_scattering,
m_mie_extinction,
settings.m_mieAnisotropy,
settings.m_absorptionProfile,
m_absorption_extinction,
m_ground_albedo,
max_sun_zenith_angle,
1000.0,
15,
false,
true);
if (m_model)
{
m_model->Init(m_config, m_textures);
getTransmittance()->setTexName(m_textures.transmittance_texture);
getScattering()->setTexName(m_textures.transmittance_texture);
getMieScattering()->setTexName(m_textures.transmittance_texture);
}
return m_model != nullptr;
}
LLGLTexture* LLAtmosphere::getTransmittance()
{
if (!m_transmittance)
{
m_transmittance = new LLGLTexture;
m_transmittance->generateGLTexture();
m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
m_transmittance->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
}
return m_transmittance;
}
LLGLTexture* LLAtmosphere::getScattering()
{
if (!m_scattering)
{
m_scattering = new LLGLTexture;
m_scattering->generateGLTexture();
m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_scattering;
}
LLGLTexture* LLAtmosphere::getMieScattering()
{
if (!m_mie_scatter_texture)
{
m_mie_scatter_texture = new LLGLTexture;
m_mie_scatter_texture->generateGLTexture();
m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_mie_scatter_texture;
}
GLhandleARB LLAtmosphere::getAtmosphericShaderForLink() const
{
return m_model ? m_model->GetShader() : 0;
}

View File

@ -31,6 +31,36 @@
#include "llgltexture.h"
#include "libatmosphere/model.h"
typedef std::vector<atmosphere::DensityProfileLayer> DensityProfile;
class AtmosphericModelSettings
{
public:
AtmosphericModelSettings();
AtmosphericModelSettings(
DensityProfile& rayleighProfile,
DensityProfile& mieProfile,
DensityProfile& absorptionProfile);
AtmosphericModelSettings(
F32 skyBottomRadius,
F32 skyTopRadius,
DensityProfile& rayleighProfile,
DensityProfile& mieProfile,
DensityProfile& absorptionProfile,
F32 sunArcRadians,
F32 mieAniso);
F32 m_skyBottomRadius;
F32 m_skyTopRadius;
DensityProfile m_rayleighProfile;
DensityProfile m_mieProfile;
DensityProfile m_absorptionProfile;
F32 m_sunArcRadians;
F32 m_mieAnisotropy;
};
class LLAtmosphere
{
public:
@ -46,12 +76,14 @@ public:
return *this;
}
LLGLTexture* getTransmittance() const;
LLGLTexture* getScattering() const;
LLGLTexture* getMieScattering() const;
LLGLTexture* getTransmittance();
LLGLTexture* getScattering();
LLGLTexture* getMieScattering();
GLhandleARB getAtmosphericShaderForLink() const;
bool configureAtmosphericModel(AtmosphericModelSettings& settings);
protected:
LLAtmosphere(const LLAtmosphere& rhs)
{
@ -64,7 +96,15 @@ protected:
LLPointer<LLGLTexture> m_transmittance;
LLPointer<LLGLTexture> m_scattering;
LLPointer<LLGLTexture> m_mie_scattering;
LLPointer<LLGLTexture> m_mie_scatter_texture;
std::vector<double> m_wavelengths;
std::vector<double> m_solar_irradiance;
std::vector<double> m_rayleigh_scattering;
std::vector<double> m_mie_scattering;
std::vector<double> m_mie_extinction;
std::vector<double> m_absorption_extinction;
std::vector<double> m_ground_albedo;
};
extern LLAtmosphere* gAtmosphere;

View File

@ -22,9 +22,12 @@
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
uniform sampler2D cloudMap;
uniform vec4 gamma;
uniform vec4 cloud_pos_density1;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
@ -41,26 +44,29 @@ uniform vec4 glow;
uniform float scene_light_strength;
uniform mat3 ssao_effect_mat;
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
void setPositionEye(vec3);
vec3 getPositionEye();
vec3 getSunlitColor();
vec3 getAmblitColor();
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
void setPositionEye(vec3 v);
void setSunlitColor(vec3 v);
void setAmblitColor(vec3 v);
void setAdditiveColor(vec3 v);
void setAtmosAttenuation(vec3 v);
vec3 scaleFragSoftClip(vec3 light)
{
//soft clip effect:
light = 1. - clamp(light, vec3(0.), vec3(1.));
light = 1. - pow(light, gamma.xxx);
return light;
}
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) {
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
{
light *= atten.r;
light += additive;
return (2.0 * light);
}
vec3 atmosLighting(vec3 light)
{
return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
}
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) {
vec3 P = inPositionEye;
setPositionEye(P);
vec3 tmpLightnorm = lightnorm.xyz;
@ -98,7 +104,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) {
temp1 = exp(-temp1 * temp2.z * distance_multiplier);
//final atmosphere attenuation factor
setAtmosAttenuation(temp1.rgb);
atten = temp1.rgb;
//compute haze glow
//(can use temp2.x as temp because we haven't used it yet)
@ -129,20 +135,14 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) {
tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
//haze color
setAdditiveColor(
additive =
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient)));
+ (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient));
//brightness of surface both sunlight and ambient
setSunlitColor(vec3(sunlight * .5));
setAmblitColor(vec3(tmpAmbient * .25));
setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
sunlit = vec3(sunlight * .5);
amblit = vec3(tmpAmbient * .25);
additive *= vec3(1.0 - temp1);
}
vec3 atmosLighting(vec3 light)
{
light *= getAtmosAttenuation().r;
light += getAdditiveColor();
return (2.0 * light);
}

View File

@ -49,7 +49,7 @@ uniform float distance_multiplier;
uniform float max_y;
uniform vec4 glow;
void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
void calcAtmospherics(vec3 inPositionEye) {
vec3 P = inPositionEye;
setPositionEye(P);
@ -118,7 +118,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
* vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
* tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
*/
tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
//tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
//haze color
setAdditiveColor(

View File

@ -49,16 +49,16 @@ void main()
{
vec3 view_direction = normalize(view_dir);
vec3 camPos = cameraPosLocal;
vec3 camPos = cameraPosLocal + vec3(0, 0, 6360.0f);
vec3 transmittance;
vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance);
radiance *= transmittance;
//radiance *= transmittance;
// If the view ray intersects the Sun, add the Sun radiance.
if (dot(view_direction, sun_direction) >= sun_size.y)
{
radiance = radiance + transmittance * GetSolarLuminance();
radiance = radiance + (transmittance * GetSolarLuminance());
}
vec3 color = vec3(1.0) - exp(-radiance);

View File

@ -33,21 +33,30 @@ vec3 getAtmosAttenuation();
uniform sampler2D cloudMap;
uniform vec4 cloud_pos_density1;
vec3 atmosTransport(vec3 light) {
light *= getAtmosAttenuation().r;
light += getAdditiveColor() * 2.0;
vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
light *= atten.r;
light += additive * 2.0;
return light;
}
vec3 fullbrightAtmosTransport(vec3 light) {
vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
float brightness = dot(light.rgb, vec3(0.33333));
return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness);
}
return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
float brightness = dot(light.rgb, vec3(0.33333));
return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
}
vec3 atmosTransport(vec3 light) {
return atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
}
vec3 fullbrightAtmosTransport(vec3 light) {
return fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
}
vec3 fullbrightShinyAtmosTransport(vec3 light) {
float brightness = dot(light.rgb, vec3(0.33333));
return mix(atmosTransport(light.rgb), (light.rgb + getAdditiveColor().rgb) * (2.0 - brightness), brightness * brightness);
return fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
}

View File

@ -54,6 +54,8 @@
#include <boost/make_shared.hpp>
#include "llatmosphere.h"
//define EXPORT_PRESETS 1
//=========================================================================
namespace
@ -135,6 +137,55 @@ bool LLEnvironment::canEdit() const
return true;
}
void LLEnvironment::getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky)
{
settingsOut.m_skyBottomRadius = psky->getSkyBottomRadius();
settingsOut.m_skyTopRadius = psky->getSkyTopRadius();
settingsOut.m_sunArcRadians = psky->getSunArcRadians();
settingsOut.m_mieAnisotropy = psky->getMieAnisotropy();
LLSD rayleigh = psky->getRayleighConfigs();
settingsOut.m_rayleighProfile.clear();
for (LLSD::array_iterator itf = rayleigh.beginArray(); itf != rayleigh.endArray(); ++itf)
{
atmosphere::DensityProfileLayer layer;
LLSD& layerConfig = (*itf);
layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
settingsOut.m_rayleighProfile.push_back(layer);
}
LLSD mie = psky->getMieConfigs();
settingsOut.m_mieProfile.clear();
for (LLSD::array_iterator itf = mie.beginArray(); itf != mie.endArray(); ++itf)
{
atmosphere::DensityProfileLayer layer;
LLSD& layerConfig = (*itf);
layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
settingsOut.m_mieProfile.push_back(layer);
}
LLSD absorption = psky->getAbsorptionConfigs();
settingsOut.m_absorptionProfile.clear();
for (LLSD::array_iterator itf = absorption.beginArray(); itf != absorption.endArray(); ++itf)
{
atmosphere::DensityProfileLayer layer;
LLSD& layerConfig = (*itf);
layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
settingsOut.m_absorptionProfile.push_back(layer);
}
}
LLEnvironment::connection_t LLEnvironment::setSkyListChange(const LLEnvironment::change_signal_t::slot_type& cb)
{
@ -1326,6 +1377,7 @@ void LLEnvironment::DayInstance::setDay(const LLSettingsDay::ptr_t &pday, S64Sec
}
void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
{
if (mType == TYPE_CYCLED)
@ -1335,6 +1387,13 @@ void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
mSky = psky;
mBlenderSky.reset();
if (gAtmosphere)
{
AtmosphericModelSettings settings;
LLEnvironment::getAtmosphericModelSettings(settings, psky);
gAtmosphere->configureAtmosphericModel(settings);
}
}
void LLEnvironment::DayInstance::setWater(const LLSettingsWater::ptr_t &pwater)

View File

@ -41,6 +41,7 @@
//-------------------------------------------------------------------------
class LLViewerCamera;
class LLGLSLShader;
class AtmosphericModelSettings;
//-------------------------------------------------------------------------
class LLEnvironment : public LLSingleton<LLEnvironment>
@ -137,6 +138,8 @@ public:
LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentEnvironment->getSky(); }
LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentEnvironment->getWater(); }
static void getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky);
void update(const LLViewerCamera * cam);
void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);

View File

@ -1319,6 +1319,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.mFeatures.encodesNormal = true;
gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasTransport = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));