Fix up atmospheric helpers and transport shader for adv atmo path.
Basic hook-up of sky settings to llatmosphere model. Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.meow-7.2.2
parent
057dda6afe
commit
79e4a8c28a
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@ -207,6 +207,11 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
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LLQuaternion q = slerp(mix, LLQuaternion(value), LLQuaternion(other_value));
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newvalue = q.getValue();
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}
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else if (value[0].type() == LLSD::TypeMap)
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{
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// TODO
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// determine if lerping between maps is both feasible and reasonable
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}
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else
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{ // TODO: We could expand this to inspect the type and do a deep lerp based on type.
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// for now assume a heterogeneous array of reals.
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@ -214,7 +219,6 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F
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for (size_t i = 0; i < len; ++i)
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{
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newvalue[i] = lerp(value[i].asReal(), other_value[i].asReal(), mix);
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}
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}
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@ -200,10 +200,7 @@ LLSettingsSky::validation_list_t mieValidationList()
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boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(2.0f)))));
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mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, true, LLSD::TypeReal,
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boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
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mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal,
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boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
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boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
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}
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return mieValidation;
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}
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@ -511,6 +508,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
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validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal,
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boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.1f)))));
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validation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, true, LLSD::TypeReal,
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boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
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validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers));
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validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers));
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validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers));
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@ -522,11 +522,13 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
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LLSD LLSettingsSky::rayleighConfigDefault()
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{
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LLSD dflt_rayleigh;
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dflt_rayleigh[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
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dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
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dflt_rayleigh[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
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dflt_rayleigh[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
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dflt_rayleigh[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
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LLSD dflt_rayleigh_layer;
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dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
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dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
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dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 8000.0f;
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dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
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dflt_rayleigh_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
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dflt_rayleigh.append(dflt_rayleigh_layer);
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return dflt_rayleigh;
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}
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@ -556,12 +558,13 @@ LLSD LLSettingsSky::absorptionConfigDefault()
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LLSD LLSettingsSky::mieConfigDefault()
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{
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LLSD dflt_mie;
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dflt_mie[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
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dflt_mie[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
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dflt_mie[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
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dflt_mie[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
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dflt_mie[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
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dflt_mie[SETTING_MIE_ANISOTROPY_FACTOR] = 0.9f;
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LLSD dflt_mie_layer;
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dflt_mie_layer[SETTING_DENSITY_PROFILE_WIDTH] = 0.0f; // 0 -> the entire atmosphere
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dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_TERM] = 1.0f;
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dflt_mie_layer[SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR] = -1.0f / 1200.0f;
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dflt_mie_layer[SETTING_DENSITY_PROFILE_LINEAR_TERM] = 0.0f;
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dflt_mie_layer[SETTING_DENSITY_PROFILE_CONSTANT_TERM] = 0.0f;
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dflt_mie.append(dflt_mie_layer);
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return dflt_mie;
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}
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@ -600,16 +603,15 @@ LLSD LLSettingsSky::defaults()
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dfltsetting[SETTING_TYPE] = "sky";
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// defaults are for earth...
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dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f;
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dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
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dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f;
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dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
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dfltsetting[SETTING_PLANET_RADIUS] = 6360.0f;
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dfltsetting[SETTING_SKY_BOTTOM_RADIUS] = 6360.0f;
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dfltsetting[SETTING_SKY_TOP_RADIUS] = 6420.0f;
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dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00935f / 2.0f;
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dfltsetting[SETTING_MIE_ANISOTROPY_FACTOR] = 0.8f;
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// These are technically capable of handling multiple layers of density config
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// and so are expected to be an array, but we make an array of size 1 w/ each default density config
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dfltsetting[SETTING_RAYLEIGH_CONFIG].append(rayleighConfigDefault());
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dfltsetting[SETTING_MIE_CONFIG].append(mieConfigDefault());
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dfltsetting[SETTING_ABSORPTION_CONFIG].append(absorptionConfigDefault());
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dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault();
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dfltsetting[SETTING_MIE_CONFIG] = mieConfigDefault();
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dfltsetting[SETTING_ABSORPTION_CONFIG] = absorptionConfigDefault();
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return dfltsetting;
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}
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@ -66,6 +66,7 @@ public:
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static const std::string SETTING_SKY_BOTTOM_RADIUS;
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static const std::string SETTING_SKY_TOP_RADIUS;
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static const std::string SETTING_SUN_ARC_RADIANS;
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static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
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static const std::string SETTING_RAYLEIGH_CONFIG;
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static const std::string SETTING_MIE_CONFIG;
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@ -77,7 +78,7 @@ public:
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static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR;
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static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM;
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static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
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static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
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static const std::string SETTING_LEGACY_HAZE;
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@ -100,6 +101,46 @@ public:
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static LLSD defaults();
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F32 getPlanetRadius() const
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{
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return mSettings[SETTING_PLANET_RADIUS].asReal();
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}
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F32 getSkyBottomRadius() const
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{
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return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal();
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}
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F32 getSkyTopRadius() const
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{
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return mSettings[SETTING_SKY_TOP_RADIUS].asReal();
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}
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F32 getSunArcRadians() const
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{
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return mSettings[SETTING_SUN_ARC_RADIANS].asReal();
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}
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F32 getMieAnisotropy() const
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{
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return mSettings[SETTING_MIE_ANISOTROPY_FACTOR].asReal();
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}
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LLSD getRayleighConfigs() const
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{
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return mSettings[SETTING_RAYLEIGH_CONFIG];
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}
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LLSD getMieConfigs() const
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{
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return mSettings[SETTING_MIE_CONFIG];
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}
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LLSD getAbsorptionConfigs() const
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{
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return mSettings[SETTING_ABSORPTION_CONFIG];
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}
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LLUUID getBloomTextureId() const
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{
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return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
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@ -1,221 +1,292 @@
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/**
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* @file llatmosphere.cpp
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* @brief LLAtmosphere integration impl
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*
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* $LicenseInfo:firstyear=2018&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2018, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llatmosphere.h"
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#include "llfasttimer.h"
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#include "llsys.h"
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#include "llglheaders.h"
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#include "llrender.h"
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#include "llshadermgr.h"
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#include "llglslshader.h"
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LLAtmosphere* gAtmosphere = nullptr;
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void LLAtmosphere::initClass()
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/**
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* @file llatmosphere.cpp
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* @brief LLAtmosphere integration impl
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*
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* $LicenseInfo:firstyear=2018&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2018, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llatmosphere.h"
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#include "llfasttimer.h"
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#include "llsys.h"
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#include "llglheaders.h"
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#include "llrender.h"
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#include "llshadermgr.h"
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#include "llglslshader.h"
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LLAtmosphere* gAtmosphere = nullptr;
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// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
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// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
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// summed and averaged in each bin (e.g. the value for 360nm is the average
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// of the ASTM G-173 values for all wavelengths between 360 and 370nm).
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// Values in W.m^-2.
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const int kLambdaMin = 360;
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const int kLambdaMax = 830;
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const double kSolarIrradiance[48] = {
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1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
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1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
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1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
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1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
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1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
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1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
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};
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// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
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// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
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// each bin (e.g. the value for 360nm is the average of the original values
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// for all wavelengths between 360 and 370nm). Values in m^2.
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const double kOzoneCrossSection[48] = {
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1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
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8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
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1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
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4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
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2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
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6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
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2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
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};
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// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
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const double kDobsonUnit = 2.687e20;
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// Maximum number density of ozone molecules, in m^-3 (computed so at to get
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// 300 Dobson units of ozone - for this we divide 300 DU by the integral of
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// the ozone density profile defined below, which is equal to 15km).
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const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
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const double kSunAngularRadius = 0.00935 / 2.0;
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const double kBottomRadius = 6360000.0;
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const double kTopRadius = 6420000.0;
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const double kRayleigh = 1.24062e-6;
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const double kRayleighScaleHeight = 8000.0;
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const double kMieScaleHeight = 1200.0;
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const double kMieAngstromAlpha = 0.0;
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const double kMieAngstromBeta = 5.328e-3;
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const double kMieSingleScatteringAlbedo = 0.9;
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const double kMiePhaseFunctionG = 0.8;
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const double max_sun_zenith_angle = F_PI * 2.0 / 3.0;
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AtmosphericModelSettings::AtmosphericModelSettings()
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: m_skyBottomRadius(6360.0f)
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, m_skyTopRadius(6420.0f)
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, m_sunArcRadians(0.00045f)
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, m_mieAnisotropy(0.8f)
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{
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atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
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atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
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m_rayleighProfile.push_back(rayleigh_density);
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m_mieProfile.push_back(mie_density);
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// Density profile increasing linearly from 0 to 1 between 10 and 25km, and
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// decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
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// profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
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// Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
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m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
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m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
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}
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AtmosphericModelSettings::AtmosphericModelSettings(
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DensityProfile& rayleighProfile,
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DensityProfile& mieProfile,
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DensityProfile& absorptionProfile)
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: m_skyBottomRadius(6360.0f)
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, m_skyTopRadius(6420.0f)
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, m_rayleighProfile(rayleighProfile)
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, m_mieProfile(mieProfile)
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, m_absorptionProfile(absorptionProfile)
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, m_sunArcRadians(0.00045f)
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, m_mieAnisotropy(0.8f)
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{
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if (!gAtmosphere)
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{
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gAtmosphere = new LLAtmosphere;
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}
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}
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void LLAtmosphere::cleanupClass()
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AtmosphericModelSettings::AtmosphericModelSettings(
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F32 skyBottomRadius,
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F32 skyTopRadius,
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DensityProfile& rayleighProfile,
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DensityProfile& mieProfile,
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DensityProfile& absorptionProfile,
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F32 sunArcRadians,
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F32 mieAniso)
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: m_skyBottomRadius(skyBottomRadius)
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, m_skyTopRadius(skyTopRadius)
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, m_rayleighProfile(rayleighProfile)
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, m_mieProfile(mieProfile)
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, m_absorptionProfile(absorptionProfile)
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, m_sunArcRadians(sunArcRadians)
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, m_mieAnisotropy(mieAniso)
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{
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if(gAtmosphere)
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{
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delete gAtmosphere;
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}
|
||||
gAtmosphere = NULL;
|
||||
}
|
||||
|
||||
LLAtmosphere::LLAtmosphere()
|
||||
{
|
||||
// Init libatmosphere model
|
||||
m_config.num_scattering_orders = 4;
|
||||
|
||||
// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
|
||||
// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
|
||||
// summed and averaged in each bin (e.g. the value for 360nm is the average
|
||||
// of the ASTM G-173 values for all wavelengths between 360 and 370nm).
|
||||
// Values in W.m^-2.
|
||||
const int kLambdaMin = 360;
|
||||
const int kLambdaMax = 830;
|
||||
const double kSolarIrradiance[48] = {
|
||||
1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
|
||||
1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
|
||||
1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
|
||||
1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
|
||||
1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
|
||||
1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
|
||||
};
|
||||
|
||||
// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
|
||||
// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
|
||||
// each bin (e.g. the value for 360nm is the average of the original values
|
||||
// for all wavelengths between 360 and 370nm). Values in m^2.
|
||||
const double kOzoneCrossSection[48] = {
|
||||
1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
|
||||
8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
|
||||
1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
|
||||
4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
|
||||
2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
|
||||
6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
|
||||
2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
|
||||
};
|
||||
|
||||
// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
|
||||
const double kDobsonUnit = 2.687e20;
|
||||
|
||||
// Maximum number density of ozone molecules, in m^-3 (computed so at to get
|
||||
// 300 Dobson units of ozone - for this we divide 300 DU by the integral of
|
||||
// the ozone density profile defined below, which is equal to 15km).
|
||||
const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
|
||||
|
||||
const double kSunAngularRadius = 0.00935 / 2.0;
|
||||
const double kBottomRadius = 6360000.0;
|
||||
const double kTopRadius = 6420000.0;
|
||||
const double kRayleigh = 1.24062e-6;
|
||||
const double kRayleighScaleHeight = 8000.0;
|
||||
const double kMieScaleHeight = 1200.0;
|
||||
const double kMieAngstromAlpha = 0.0;
|
||||
const double kMieAngstromBeta = 5.328e-3;
|
||||
const double kMieSingleScatteringAlbedo = 0.9;
|
||||
const double kMiePhaseFunctionG = 0.8;
|
||||
const double max_sun_zenith_angle = F_PI * 2.0 / 3.0;
|
||||
|
||||
atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
|
||||
atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
|
||||
|
||||
// Density profile increasing linearly from 0 to 1 between 10 and 25km, and
|
||||
// decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
|
||||
// profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
|
||||
// Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
|
||||
std::vector<atmosphere::DensityProfileLayer> ozone_density;
|
||||
ozone_density.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
|
||||
ozone_density.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
|
||||
|
||||
std::vector<double> wavelengths;
|
||||
std::vector<double> solar_irradiance;
|
||||
std::vector<double> rayleigh_scattering;
|
||||
std::vector<double> mie_scattering;
|
||||
std::vector<double> mie_extinction;
|
||||
std::vector<double> absorption_extinction;
|
||||
std::vector<double> ground_albedo;
|
||||
|
||||
for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
|
||||
{
|
||||
double lambda = static_cast<double>(l) * 1e-3; // micro-meters
|
||||
double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
|
||||
wavelengths.push_back(l);
|
||||
solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
|
||||
rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
|
||||
mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
|
||||
mie_extinction.push_back(mie);
|
||||
absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
|
||||
ground_albedo.push_back(0.1f);
|
||||
}
|
||||
|
||||
m_model = new atmosphere::Model(
|
||||
wavelengths,
|
||||
solar_irradiance,
|
||||
kSunAngularRadius,
|
||||
kBottomRadius,
|
||||
kTopRadius,
|
||||
{rayleigh_density},
|
||||
rayleigh_scattering,
|
||||
{mie_density},
|
||||
mie_scattering,
|
||||
mie_extinction,
|
||||
kMiePhaseFunctionG,
|
||||
ozone_density,
|
||||
absorption_extinction,
|
||||
ground_albedo,
|
||||
max_sun_zenith_angle,
|
||||
1000.0,
|
||||
15,
|
||||
false,
|
||||
true);
|
||||
|
||||
m_model->Init(m_config, m_textures);
|
||||
|
||||
m_transmittance = new LLGLTexture;
|
||||
m_scattering = new LLGLTexture;
|
||||
m_mie_scattering = new LLGLTexture;
|
||||
|
||||
m_transmittance->generateGLTexture();
|
||||
m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
|
||||
m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
|
||||
m_transmittance->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
|
||||
m_transmittance->setTexName(m_textures.transmittance_texture);
|
||||
m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
|
||||
|
||||
m_scattering->generateGLTexture();
|
||||
m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
|
||||
m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
|
||||
m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
|
||||
m_scattering->setTexName(m_textures.transmittance_texture);
|
||||
m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
|
||||
|
||||
m_mie_scattering->generateGLTexture();
|
||||
m_mie_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
|
||||
m_mie_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
|
||||
m_mie_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
|
||||
m_mie_scattering->setTexName(m_textures.transmittance_texture);
|
||||
m_mie_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
|
||||
};
|
||||
|
||||
LLAtmosphere::~LLAtmosphere()
|
||||
{
|
||||
// Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
|
||||
m_transmittance->setTexName(0);
|
||||
m_scattering->setTexName(0);
|
||||
m_mie_scattering->setTexName(0);
|
||||
|
||||
delete m_model;
|
||||
m_model = nullptr;
|
||||
}
|
||||
|
||||
LLGLTexture* LLAtmosphere::getTransmittance() const
|
||||
{
|
||||
return m_transmittance;
|
||||
}
|
||||
|
||||
LLGLTexture* LLAtmosphere::getScattering() const
|
||||
{
|
||||
return m_scattering;
|
||||
}
|
||||
|
||||
LLGLTexture* LLAtmosphere::getMieScattering() const
|
||||
{
|
||||
return m_mie_scattering;
|
||||
}
|
||||
|
||||
GLhandleARB LLAtmosphere::getAtmosphericShaderForLink() const
|
||||
{
|
||||
return m_model ? m_model->GetShader() : 0;
|
||||
}
|
||||
}
|
||||
|
||||
void LLAtmosphere::initClass()
|
||||
{
|
||||
if (!gAtmosphere)
|
||||
{
|
||||
gAtmosphere = new LLAtmosphere;
|
||||
}
|
||||
}
|
||||
|
||||
void LLAtmosphere::cleanupClass()
|
||||
{
|
||||
if(gAtmosphere)
|
||||
{
|
||||
delete gAtmosphere;
|
||||
}
|
||||
gAtmosphere = NULL;
|
||||
}
|
||||
|
||||
LLAtmosphere::LLAtmosphere()
|
||||
{
|
||||
for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
|
||||
{
|
||||
double lambda = static_cast<double>(l) * 1e-3; // micro-meters
|
||||
double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
|
||||
m_wavelengths.push_back(l);
|
||||
m_solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
|
||||
m_rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
|
||||
m_mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
|
||||
m_mie_extinction.push_back(mie);
|
||||
m_absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
|
||||
m_ground_albedo.push_back(0.6f);
|
||||
}
|
||||
|
||||
AtmosphericModelSettings defaults;
|
||||
configureAtmosphericModel(defaults);
|
||||
}
|
||||
|
||||
LLAtmosphere::~LLAtmosphere()
|
||||
{
|
||||
// Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
|
||||
if (m_transmittance)
|
||||
{
|
||||
m_transmittance->setTexName(0);
|
||||
}
|
||||
|
||||
if (m_scattering)
|
||||
{
|
||||
m_scattering->setTexName(0);
|
||||
}
|
||||
|
||||
if (m_mie_scatter_texture)
|
||||
{
|
||||
m_mie_scatter_texture->setTexName(0);
|
||||
}
|
||||
|
||||
delete m_model;
|
||||
m_model = nullptr;
|
||||
}
|
||||
|
||||
bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings)
|
||||
{
|
||||
// Advanced Atmospherics TODO
|
||||
// Make this store a hash of the precomputed data
|
||||
// and avoid redundant calcs for identical settings
|
||||
|
||||
if (m_model)
|
||||
{
|
||||
delete m_model;
|
||||
}
|
||||
m_model = nullptr;
|
||||
getTransmittance()->setTexName(0);
|
||||
getScattering()->setTexName(0);
|
||||
getMieScattering()->setTexName(0);
|
||||
|
||||
// Init libatmosphere model
|
||||
m_config.num_scattering_orders = 4;
|
||||
|
||||
m_model = new atmosphere::Model(
|
||||
m_wavelengths,
|
||||
m_solar_irradiance,
|
||||
settings.m_sunArcRadians,
|
||||
settings.m_skyBottomRadius * 1000.0f,
|
||||
settings.m_skyTopRadius * 1000.0f,
|
||||
settings.m_rayleighProfile,
|
||||
m_rayleigh_scattering,
|
||||
settings.m_mieProfile,
|
||||
m_mie_scattering,
|
||||
m_mie_extinction,
|
||||
settings.m_mieAnisotropy,
|
||||
settings.m_absorptionProfile,
|
||||
m_absorption_extinction,
|
||||
m_ground_albedo,
|
||||
max_sun_zenith_angle,
|
||||
1000.0,
|
||||
15,
|
||||
false,
|
||||
true);
|
||||
|
||||
if (m_model)
|
||||
{
|
||||
m_model->Init(m_config, m_textures);
|
||||
getTransmittance()->setTexName(m_textures.transmittance_texture);
|
||||
getScattering()->setTexName(m_textures.transmittance_texture);
|
||||
getMieScattering()->setTexName(m_textures.transmittance_texture);
|
||||
}
|
||||
|
||||
return m_model != nullptr;
|
||||
}
|
||||
|
||||
LLGLTexture* LLAtmosphere::getTransmittance()
|
||||
{
|
||||
if (!m_transmittance)
|
||||
{
|
||||
m_transmittance = new LLGLTexture;
|
||||
m_transmittance->generateGLTexture();
|
||||
m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
|
||||
m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
|
||||
m_transmittance->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
|
||||
m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
|
||||
}
|
||||
return m_transmittance;
|
||||
}
|
||||
|
||||
LLGLTexture* LLAtmosphere::getScattering()
|
||||
{
|
||||
if (!m_scattering)
|
||||
{
|
||||
m_scattering = new LLGLTexture;
|
||||
m_scattering->generateGLTexture();
|
||||
m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
|
||||
m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
|
||||
m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
|
||||
m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
|
||||
}
|
||||
return m_scattering;
|
||||
}
|
||||
|
||||
LLGLTexture* LLAtmosphere::getMieScattering()
|
||||
{
|
||||
if (!m_mie_scatter_texture)
|
||||
{
|
||||
m_mie_scatter_texture = new LLGLTexture;
|
||||
m_mie_scatter_texture->generateGLTexture();
|
||||
m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
|
||||
m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
|
||||
m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
|
||||
m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
|
||||
}
|
||||
return m_mie_scatter_texture;
|
||||
}
|
||||
|
||||
GLhandleARB LLAtmosphere::getAtmosphericShaderForLink() const
|
||||
{
|
||||
return m_model ? m_model->GetShader() : 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,6 +31,36 @@
|
|||
#include "llgltexture.h"
|
||||
#include "libatmosphere/model.h"
|
||||
|
||||
typedef std::vector<atmosphere::DensityProfileLayer> DensityProfile;
|
||||
|
||||
class AtmosphericModelSettings
|
||||
{
|
||||
public:
|
||||
AtmosphericModelSettings();
|
||||
|
||||
AtmosphericModelSettings(
|
||||
DensityProfile& rayleighProfile,
|
||||
DensityProfile& mieProfile,
|
||||
DensityProfile& absorptionProfile);
|
||||
|
||||
AtmosphericModelSettings(
|
||||
F32 skyBottomRadius,
|
||||
F32 skyTopRadius,
|
||||
DensityProfile& rayleighProfile,
|
||||
DensityProfile& mieProfile,
|
||||
DensityProfile& absorptionProfile,
|
||||
F32 sunArcRadians,
|
||||
F32 mieAniso);
|
||||
|
||||
F32 m_skyBottomRadius;
|
||||
F32 m_skyTopRadius;
|
||||
DensityProfile m_rayleighProfile;
|
||||
DensityProfile m_mieProfile;
|
||||
DensityProfile m_absorptionProfile;
|
||||
F32 m_sunArcRadians;
|
||||
F32 m_mieAnisotropy;
|
||||
};
|
||||
|
||||
class LLAtmosphere
|
||||
{
|
||||
public:
|
||||
|
|
@ -46,12 +76,14 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
LLGLTexture* getTransmittance() const;
|
||||
LLGLTexture* getScattering() const;
|
||||
LLGLTexture* getMieScattering() const;
|
||||
LLGLTexture* getTransmittance();
|
||||
LLGLTexture* getScattering();
|
||||
LLGLTexture* getMieScattering();
|
||||
|
||||
GLhandleARB getAtmosphericShaderForLink() const;
|
||||
|
||||
bool configureAtmosphericModel(AtmosphericModelSettings& settings);
|
||||
|
||||
protected:
|
||||
LLAtmosphere(const LLAtmosphere& rhs)
|
||||
{
|
||||
|
|
@ -64,7 +96,15 @@ protected:
|
|||
|
||||
LLPointer<LLGLTexture> m_transmittance;
|
||||
LLPointer<LLGLTexture> m_scattering;
|
||||
LLPointer<LLGLTexture> m_mie_scattering;
|
||||
LLPointer<LLGLTexture> m_mie_scatter_texture;
|
||||
|
||||
std::vector<double> m_wavelengths;
|
||||
std::vector<double> m_solar_irradiance;
|
||||
std::vector<double> m_rayleigh_scattering;
|
||||
std::vector<double> m_mie_scattering;
|
||||
std::vector<double> m_mie_extinction;
|
||||
std::vector<double> m_absorption_extinction;
|
||||
std::vector<double> m_ground_albedo;
|
||||
};
|
||||
|
||||
extern LLAtmosphere* gAtmosphere;
|
||||
|
|
|
|||
|
|
@ -22,9 +22,12 @@
|
|||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
|
||||
vec3 getAdditiveColor();
|
||||
vec3 getAtmosAttenuation();
|
||||
|
||||
uniform sampler2D cloudMap;
|
||||
uniform vec4 gamma;
|
||||
uniform vec4 cloud_pos_density1;
|
||||
uniform vec4 lightnorm;
|
||||
uniform vec4 sunlight_color;
|
||||
|
|
@ -41,26 +44,29 @@ uniform vec4 glow;
|
|||
uniform float scene_light_strength;
|
||||
uniform mat3 ssao_effect_mat;
|
||||
|
||||
vec3 getAdditiveColor();
|
||||
vec3 getAtmosAttenuation();
|
||||
vec3 getAdditiveColor();
|
||||
vec3 getAtmosAttenuation();
|
||||
void setPositionEye(vec3);
|
||||
vec3 getPositionEye();
|
||||
vec3 getSunlitColor();
|
||||
vec3 getAmblitColor();
|
||||
vec3 getAdditiveColor();
|
||||
vec3 getAtmosAttenuation();
|
||||
void setPositionEye(vec3 v);
|
||||
void setSunlitColor(vec3 v);
|
||||
void setAmblitColor(vec3 v);
|
||||
void setAdditiveColor(vec3 v);
|
||||
void setAtmosAttenuation(vec3 v);
|
||||
vec3 scaleFragSoftClip(vec3 light)
|
||||
{
|
||||
//soft clip effect:
|
||||
light = 1. - clamp(light, vec3(0.), vec3(1.));
|
||||
light = 1. - pow(light, gamma.xxx);
|
||||
return light;
|
||||
}
|
||||
|
||||
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) {
|
||||
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
|
||||
{
|
||||
light *= atten.r;
|
||||
light += additive;
|
||||
return (2.0 * light);
|
||||
}
|
||||
|
||||
vec3 atmosLighting(vec3 light)
|
||||
{
|
||||
return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
|
||||
}
|
||||
|
||||
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) {
|
||||
|
||||
vec3 P = inPositionEye;
|
||||
setPositionEye(P);
|
||||
|
||||
vec3 tmpLightnorm = lightnorm.xyz;
|
||||
|
||||
|
|
@ -98,7 +104,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) {
|
|||
temp1 = exp(-temp1 * temp2.z * distance_multiplier);
|
||||
|
||||
//final atmosphere attenuation factor
|
||||
setAtmosAttenuation(temp1.rgb);
|
||||
atten = temp1.rgb;
|
||||
|
||||
//compute haze glow
|
||||
//(can use temp2.x as temp because we haven't used it yet)
|
||||
|
|
@ -129,20 +135,14 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor) {
|
|||
tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
|
||||
|
||||
//haze color
|
||||
setAdditiveColor(
|
||||
additive =
|
||||
vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
|
||||
+ (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
|
||||
+ tmpAmbient)));
|
||||
+ (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
|
||||
+ tmpAmbient));
|
||||
|
||||
//brightness of surface both sunlight and ambient
|
||||
setSunlitColor(vec3(sunlight * .5));
|
||||
setAmblitColor(vec3(tmpAmbient * .25));
|
||||
setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
|
||||
sunlit = vec3(sunlight * .5);
|
||||
amblit = vec3(tmpAmbient * .25);
|
||||
additive *= vec3(1.0 - temp1);
|
||||
}
|
||||
|
||||
vec3 atmosLighting(vec3 light)
|
||||
{
|
||||
light *= getAtmosAttenuation().r;
|
||||
light += getAdditiveColor();
|
||||
return (2.0 * light);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ uniform float distance_multiplier;
|
|||
uniform float max_y;
|
||||
uniform vec4 glow;
|
||||
|
||||
void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
|
||||
void calcAtmospherics(vec3 inPositionEye) {
|
||||
|
||||
vec3 P = inPositionEye;
|
||||
setPositionEye(P);
|
||||
|
|
@ -118,7 +118,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
|
|||
* vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
|
||||
* tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
|
||||
*/
|
||||
tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
|
||||
//tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
|
||||
|
||||
//haze color
|
||||
setAdditiveColor(
|
||||
|
|
|
|||
|
|
@ -49,16 +49,16 @@ void main()
|
|||
{
|
||||
vec3 view_direction = normalize(view_dir);
|
||||
|
||||
vec3 camPos = cameraPosLocal;
|
||||
vec3 camPos = cameraPosLocal + vec3(0, 0, 6360.0f);
|
||||
vec3 transmittance;
|
||||
vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance);
|
||||
|
||||
radiance *= transmittance;
|
||||
//radiance *= transmittance;
|
||||
|
||||
// If the view ray intersects the Sun, add the Sun radiance.
|
||||
if (dot(view_direction, sun_direction) >= sun_size.y)
|
||||
{
|
||||
radiance = radiance + transmittance * GetSolarLuminance();
|
||||
radiance = radiance + (transmittance * GetSolarLuminance());
|
||||
}
|
||||
|
||||
vec3 color = vec3(1.0) - exp(-radiance);
|
||||
|
|
|
|||
|
|
@ -33,21 +33,30 @@ vec3 getAtmosAttenuation();
|
|||
uniform sampler2D cloudMap;
|
||||
uniform vec4 cloud_pos_density1;
|
||||
|
||||
vec3 atmosTransport(vec3 light) {
|
||||
light *= getAtmosAttenuation().r;
|
||||
light += getAdditiveColor() * 2.0;
|
||||
vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
|
||||
light *= atten.r;
|
||||
light += additive * 2.0;
|
||||
return light;
|
||||
}
|
||||
|
||||
vec3 fullbrightAtmosTransport(vec3 light) {
|
||||
vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
|
||||
float brightness = dot(light.rgb, vec3(0.33333));
|
||||
return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness);
|
||||
}
|
||||
|
||||
return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
|
||||
vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
|
||||
float brightness = dot(light.rgb, vec3(0.33333));
|
||||
return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
|
||||
}
|
||||
|
||||
vec3 atmosTransport(vec3 light) {
|
||||
return atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
|
||||
}
|
||||
|
||||
vec3 fullbrightAtmosTransport(vec3 light) {
|
||||
return fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
|
||||
}
|
||||
|
||||
vec3 fullbrightShinyAtmosTransport(vec3 light) {
|
||||
float brightness = dot(light.rgb, vec3(0.33333));
|
||||
|
||||
return mix(atmosTransport(light.rgb), (light.rgb + getAdditiveColor().rgb) * (2.0 - brightness), brightness * brightness);
|
||||
return fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -54,6 +54,8 @@
|
|||
|
||||
#include <boost/make_shared.hpp>
|
||||
|
||||
#include "llatmosphere.h"
|
||||
|
||||
//define EXPORT_PRESETS 1
|
||||
//=========================================================================
|
||||
namespace
|
||||
|
|
@ -135,6 +137,55 @@ bool LLEnvironment::canEdit() const
|
|||
return true;
|
||||
}
|
||||
|
||||
void LLEnvironment::getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky)
|
||||
{
|
||||
settingsOut.m_skyBottomRadius = psky->getSkyBottomRadius();
|
||||
settingsOut.m_skyTopRadius = psky->getSkyTopRadius();
|
||||
settingsOut.m_sunArcRadians = psky->getSunArcRadians();
|
||||
settingsOut.m_mieAnisotropy = psky->getMieAnisotropy();
|
||||
|
||||
LLSD rayleigh = psky->getRayleighConfigs();
|
||||
settingsOut.m_rayleighProfile.clear();
|
||||
for (LLSD::array_iterator itf = rayleigh.beginArray(); itf != rayleigh.endArray(); ++itf)
|
||||
{
|
||||
atmosphere::DensityProfileLayer layer;
|
||||
LLSD& layerConfig = (*itf);
|
||||
layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
|
||||
layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
|
||||
layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
|
||||
layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
|
||||
layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
|
||||
settingsOut.m_rayleighProfile.push_back(layer);
|
||||
}
|
||||
|
||||
LLSD mie = psky->getMieConfigs();
|
||||
settingsOut.m_mieProfile.clear();
|
||||
for (LLSD::array_iterator itf = mie.beginArray(); itf != mie.endArray(); ++itf)
|
||||
{
|
||||
atmosphere::DensityProfileLayer layer;
|
||||
LLSD& layerConfig = (*itf);
|
||||
layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
|
||||
layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
|
||||
layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
|
||||
layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
|
||||
layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
|
||||
settingsOut.m_mieProfile.push_back(layer);
|
||||
}
|
||||
|
||||
LLSD absorption = psky->getAbsorptionConfigs();
|
||||
settingsOut.m_absorptionProfile.clear();
|
||||
for (LLSD::array_iterator itf = absorption.beginArray(); itf != absorption.endArray(); ++itf)
|
||||
{
|
||||
atmosphere::DensityProfileLayer layer;
|
||||
LLSD& layerConfig = (*itf);
|
||||
layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
|
||||
layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
|
||||
layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
|
||||
layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
|
||||
layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
|
||||
settingsOut.m_absorptionProfile.push_back(layer);
|
||||
}
|
||||
}
|
||||
|
||||
LLEnvironment::connection_t LLEnvironment::setSkyListChange(const LLEnvironment::change_signal_t::slot_type& cb)
|
||||
{
|
||||
|
|
@ -1326,6 +1377,7 @@ void LLEnvironment::DayInstance::setDay(const LLSettingsDay::ptr_t &pday, S64Sec
|
|||
}
|
||||
|
||||
|
||||
|
||||
void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
|
||||
{
|
||||
if (mType == TYPE_CYCLED)
|
||||
|
|
@ -1335,6 +1387,13 @@ void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
|
|||
|
||||
mSky = psky;
|
||||
mBlenderSky.reset();
|
||||
|
||||
if (gAtmosphere)
|
||||
{
|
||||
AtmosphericModelSettings settings;
|
||||
LLEnvironment::getAtmosphericModelSettings(settings, psky);
|
||||
gAtmosphere->configureAtmosphericModel(settings);
|
||||
}
|
||||
}
|
||||
|
||||
void LLEnvironment::DayInstance::setWater(const LLSettingsWater::ptr_t &pwater)
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@
|
|||
//-------------------------------------------------------------------------
|
||||
class LLViewerCamera;
|
||||
class LLGLSLShader;
|
||||
class AtmosphericModelSettings;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
class LLEnvironment : public LLSingleton<LLEnvironment>
|
||||
|
|
@ -137,6 +138,8 @@ public:
|
|||
LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentEnvironment->getSky(); }
|
||||
LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentEnvironment->getWater(); }
|
||||
|
||||
static void getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky);
|
||||
|
||||
void update(const LLViewerCamera * cam);
|
||||
|
||||
void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
|
||||
|
|
|
|||
|
|
@ -1319,6 +1319,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredSkinnedAlphaProgram.mFeatures.encodesNormal = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.hasTransport = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
|
||||
|
||||
gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
|
||||
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
|
||||
|
|
|
|||
Loading…
Reference in New Issue