p#428 'multiple textures' sometimes not present
when opening picker for the first timemaster
parent
d97cb0f18c
commit
79e4b7b53d
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@ -186,6 +186,7 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
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mOnUpdateImageStatsCallback(NULL),
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mBakeTextureEnabled(false),
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mLocalTextureEnabled(false),
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mNoCopyTextureSelected(false),
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mInventoryPickType(pick_type)
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{
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setTentative(tentative);
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@ -263,6 +264,7 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
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if (set_selection)
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{
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// This is going to cause a callback
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mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
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}
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}
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@ -597,7 +599,6 @@ bool LLFloaterTexturePicker::postBuild()
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refreshInventoryFilter();
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mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
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mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
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mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
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// Disable auto selecting first filtered item because it takes away
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@ -616,8 +617,25 @@ bool LLFloaterTexturePicker::postBuild()
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if(!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL)
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{
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mInventoryPanel->setSelection(findItemID(mImageAssetID, false), TAKE_FOCUS_NO);
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LLViewerInventoryItem* itemp = findInvItem(mImageAssetID, false);
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LLUUID item_id;
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if (itemp)
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{
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item_id = itemp->getUUID();
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}
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mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
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if (item_id.notNull() && itemp)
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{
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if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
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{
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mNoCopyTextureSelected = true;
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}
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}
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}
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// Don't call before setSelection, setSelection will mark view as dirty
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mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
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}
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childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this);
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@ -809,12 +827,12 @@ void LLFloaterTexturePicker::draw()
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}
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}
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const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library)
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LLViewerInventoryItem* LLFloaterTexturePicker::findInvItem(const LLUUID& asset_id, bool copyable_only, bool ignore_library) const
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{
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if (asset_id.isNull())
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{
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// null asset id means, no material or texture assigned
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return LLUUID::null;
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return nullptr;
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}
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LLUUID loockup_id = asset_id;
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@ -854,30 +872,41 @@ const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, bool co
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// search for copyable version first
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for (S32 i = 0; i < items.size(); i++)
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{
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LLInventoryItem* itemp = items[i];
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LLViewerInventoryItem* itemp = items[i];
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LLPermissions item_permissions = itemp->getPermissions();
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if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
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{
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if(!ignore_library || !gInventory.isObjectDescendentOf(itemp->getUUID(),gInventory.getLibraryRootFolderID()))
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if (!ignore_library || !gInventory.isObjectDescendentOf(itemp->getUUID(), gInventory.getLibraryRootFolderID()))
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{
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return itemp->getUUID();
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return itemp;
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}
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}
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}
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// otherwise just return first instance, unless copyable requested
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if (copyable_only)
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{
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return LLUUID::null;
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return nullptr;
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}
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else
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{
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if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID()))
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if (!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(), gInventory.getLibraryRootFolderID()))
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{
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return items[0]->getUUID();
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return items[0];
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}
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}
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}
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return nullptr;
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}
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const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library) const
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{
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LLViewerInventoryItem* itemp = findInvItem(asset_id, copyable_only, ignore_library);
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if (itemp)
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{
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return itemp->getUUID();
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}
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return LLUUID::null;
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}
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@ -340,7 +340,7 @@ public:
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void setImageID(const LLUUID& image_asset_id, bool set_selection = true);
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bool updateImageStats(); // true if within limits
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const LLUUID& getAssetID() { return mImageAssetID; }
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const LLUUID& findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library = false);
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const LLUUID& findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library = false) const;
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void setCanApplyImmediately(bool b);
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void setActive(bool active);
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@ -397,6 +397,7 @@ protected:
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void refreshLocalList();
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void refreshInventoryFilter();
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void setImageIDFromItem(const LLInventoryItem* itemp, bool set_selection = true);
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LLViewerInventoryItem* findInvItem(const LLUUID& asset_id, bool copyable_only, bool ignore_library = false) const;
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LLPointer<LLViewerTexture> mTexturep;
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LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
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