Re-enabled "/" keystroke for starting gestures in nearby chatbar incl. properly working Shared Media prims. Fixes FIRE-1990
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00bccf24a8
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7a053e8abf
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@ -74,7 +74,10 @@ LLKeyboardWin32::LLKeyboardWin32()
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mTranslateKeyMap[VK_OEM_COMMA] = ',';
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mTranslateKeyMap[VK_OEM_MINUS] = '-';
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mTranslateKeyMap[VK_OEM_PERIOD] = '.';
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mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims
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// Ansariel: Reverted back. This allows easy starting gestures in chat.
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// Shared Media prims borkage is worked around in llviewerkeyboard.cpp,
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// start_gesture( EKeystate s )
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mTranslateKeyMap[VK_OEM_2] = KEY_PAD_DIVIDE; //'/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims
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mTranslateKeyMap[VK_OEM_3] = '`';
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mTranslateKeyMap[VK_OEM_4] = '[';
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mTranslateKeyMap[VK_OEM_5] = '\\';
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@ -176,7 +176,9 @@ LLAgentCamera::LLAgentCamera() :
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mPanLeftKey(0.f),
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mPanRightKey(0.f),
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mPanInKey(0.f),
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mPanOutKey(0.f)
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mPanOutKey(0.f),
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mPointAtObject(NULL)
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{
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mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
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@ -2769,6 +2771,9 @@ void LLAgentCamera::lookAtLastChat()
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BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
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{
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// Ansariel: Remember the current object point pointed at - we might need it later
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mPointAtObject = object;
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// disallow pointing at attachments and avatars
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//this is the editing arm motion
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static LLCachedControl<bool> private_pointat(gSavedSettings, "PrivatePointAtTarget", false);
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@ -235,6 +235,8 @@ public:
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LLPointer<LLHUDEffectLookAt> mLookAt;
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LLPointer<LLHUDEffectPointAt> mPointAt;
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LLViewerObject* mPointAtObject;
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//--------------------------------------------------------------------
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// Third person
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//--------------------------------------------------------------------
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@ -549,6 +549,11 @@ void start_chat( EKeystate s )
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void start_gesture( EKeystate s )
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{
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// Ansariel: If avatar is pointing at something, don't start
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// gesture. This works around the bug with Shared
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// Media prims.
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if (gAgentCamera.mPointAtObject != NULL) return;
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LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
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if (KEYSTATE_UP == s &&
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! (focus_ctrlp && focus_ctrlp->acceptsTextInput()))
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