#1006 Assume default material is valid for terrain assigment
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2b8dc2f02a
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7a7215b852
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@ -1492,6 +1492,11 @@ bool LLPanelRegionTerrainInfo::validateMaterials()
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const LLUUID& material_asset_id = material_ctrl->getImageAssetID();
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const LLUUID& material_asset_id = material_ctrl->getImageAssetID();
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llassert(material_asset_id.notNull());
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llassert(material_asset_id.notNull());
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if (material_asset_id.isNull()) { return false; }
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if (material_asset_id.isNull()) { return false; }
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if (material_asset_id == BLANK_MATERIAL_ASSET_ID)
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{
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// Default/Blank material is valid by default
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continue;
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}
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const LLFetchedGLTFMaterial* material = gGLTFMaterialList.getMaterial(material_asset_id);
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const LLFetchedGLTFMaterial* material = gGLTFMaterialList.getMaterial(material_asset_id);
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if (!material->isLoaded())
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if (!material->isLoaded())
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{
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{
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