Another fix for build failure - unused variable warning
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8729c4ac2f
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7b51aa0ba2
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@ -1514,8 +1514,6 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
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{
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mesh_entry["face_list"] = LLSD::emptyArray();
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S32 face_num = 0;
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for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++)
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{
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LLImportMaterial& material = instance.mMaterial[face_num];
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