viewerp#300 Fix inconsistency with copying textures vs pbr
parent
1f3ba13a63
commit
7bd18e256d
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@ -2768,6 +2768,7 @@ bool LLInventoryModel::loadSkeleton(
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bool is_cache_obsolete = false;
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if (loadFromFile(inventory_filename, categories, items, categories_to_update, is_cache_obsolete))
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{
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LL_PROFILE_ZONE_NAMED("loadFromFile");
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// We were able to find a cache of files. So, use what we
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// found to generate a set of categories we should add. We
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// will go through each category loaded and if the version
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@ -4009,6 +4009,85 @@ void LLPanelFace::onPasteColor(LLViewerObject* objectp, S32 te)
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}
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}
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void set_item_availability(
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const LLUUID& id,
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LLSD& dest,
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const std::string& modifier,
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bool is_creator,
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std::map<LLUUID, LLUUID> &asset_item_map,
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LLViewerObject* objectp)
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{
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if (id.isNull())
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{
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return;
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}
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LLUUID item_id;
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bool from_library = get_is_predefined_texture(id);
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bool full_perm = from_library;
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full_perm |= is_creator;
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if (!full_perm)
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{
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std::map<LLUUID, LLUUID>::iterator iter = asset_item_map.find(id);
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if (iter != asset_item_map.end())
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{
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item_id = iter->second;
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}
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else
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{
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// What this does is simply searches inventory for item with same asset id,
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// as result it is Hightly unreliable, leaves little control to user, borderline hack
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// but there are little options to preserve permissions - multiple inventory
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// items might reference same asset and inventory search is expensive.
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bool no_transfer = false;
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if (objectp->getInventoryItemByAsset(id))
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{
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no_transfer = !objectp->getInventoryItemByAsset(id)->getIsFullPerm();
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}
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item_id = get_copy_free_item_by_asset_id(id, no_transfer);
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// record value to avoid repeating inventory search when possible
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asset_item_map[id] = item_id;
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}
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}
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if (item_id.notNull() && gInventory.isObjectDescendentOf(item_id, gInventory.getLibraryRootFolderID()))
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{
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full_perm = true;
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from_library = true;
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}
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dest[modifier + "itemfullperm"] = full_perm;
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dest[modifier + "fromlibrary"] = from_library;
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// If full permission object, texture is free to copy,
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// but otherwise we need to check inventory and extract permissions
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//
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// Normally we care only about restrictions for current user and objects
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// don't inherit any 'next owner' permissions from texture, so there is
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// no need to record item id if full_perm==true
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if (!full_perm && item_id.notNull())
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{
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LLViewerInventoryItem* itemp = gInventory.getItem(item_id);
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if (itemp)
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{
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LLPermissions item_permissions = itemp->getPermissions();
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if (item_permissions.allowOperationBy(PERM_COPY,
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gAgent.getID(),
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gAgent.getGroupID()))
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{
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dest[modifier + "itemid"] = item_id;
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dest[modifier + "itemfullperm"] = itemp->getIsFullPerm();
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if (!itemp->isFinished())
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{
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// needed for dropTextureAllFaces
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LLInventoryModelBackgroundFetch::instance().start(item_id, false);
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}
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}
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}
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}
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}
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void LLPanelFace::onCopyTexture()
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{
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LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
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@ -4046,6 +4125,7 @@ void LLPanelFace::onCopyTexture()
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if (tep)
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{
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LLSD te_data;
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LLUUID pbr_id = objectp->getRenderMaterialID(te);
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// asLLSD() includes media
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te_data["te"] = tep->asLLSD();
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@ -4054,21 +4134,20 @@ void LLPanelFace::onCopyTexture()
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te_data["te"]["bumpshiny"] = tep->getBumpShiny();
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te_data["te"]["bumpfullbright"] = tep->getBumpShinyFullbright();
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te_data["te"]["texgen"] = tep->getTexGen();
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te_data["te"]["pbr"] = objectp->getRenderMaterialID(te);
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te_data["te"]["pbr"] = pbr_id;
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if (tep->getGLTFMaterialOverride() != nullptr)
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{
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te_data["te"]["pbr_override"] = tep->getGLTFMaterialOverride()->asJSON();
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}
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if (te_data["te"].has("imageid"))
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if (te_data["te"].has("imageid") || pbr_id.notNull())
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{
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LLUUID item_id;
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LLUUID id = te_data["te"]["imageid"].asUUID();
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bool from_library = get_is_predefined_texture(id);
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bool full_perm = from_library;
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LLUUID img_id = te_data["te"]["imageid"].asUUID();
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bool pbr_from_library = false;
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bool pbr_full_perm = false;
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bool is_creator = false;
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if (!full_perm
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&& objectp->permCopy()
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if (objectp->permCopy()
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&& objectp->permTransfer()
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&& objectp->permModify())
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{
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@ -4078,66 +4157,31 @@ void LLPanelFace::onCopyTexture()
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std::string creator_app_link;
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LLUUID creator_id;
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LLSelectMgr::getInstance()->selectGetCreator(creator_id, creator_app_link);
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full_perm = objectp->mOwnerID == creator_id;
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is_creator = objectp->mOwnerID == creator_id;
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}
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if (id.notNull() && !full_perm)
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// check permissions for blin-phong/diffuse image and for pbr asset
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if (img_id.notNull())
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{
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std::map<LLUUID, LLUUID>::iterator iter = asset_item_map.find(id);
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if (iter != asset_item_map.end())
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set_item_availability(img_id, te_data["te"], "img", is_creator, asset_item_map, objectp);
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}
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if (pbr_id.notNull())
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{
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set_item_availability(pbr_id, te_data["te"], "pbr", is_creator, asset_item_map, objectp);
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// permissions for overrides
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// Overrides do not permit no-copy textures
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LLGLTFMaterial* override = tep->getGLTFMaterialOverride();
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if (override != nullptr)
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{
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item_id = iter->second;
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}
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else
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{
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// What this does is simply searches inventory for item with same asset id,
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// as result it is Hightly unreliable, leaves little control to user, borderline hack
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// but there are little options to preserve permissions - multiple inventory
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// items might reference same asset and inventory search is expensive.
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bool no_transfer = false;
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if (objectp->getInventoryItemByAsset(id))
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for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
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{
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no_transfer = !objectp->getInventoryItemByAsset(id)->getIsFullPerm();
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}
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item_id = get_copy_free_item_by_asset_id(id, no_transfer);
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// record value to avoid repeating inventory search when possible
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asset_item_map[id] = item_id;
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}
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}
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if (item_id.notNull() && gInventory.isObjectDescendentOf(item_id, gInventory.getLibraryRootFolderID()))
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{
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full_perm = true;
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from_library = true;
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}
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{
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te_data["te"]["itemfullperm"] = full_perm;
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te_data["te"]["fromlibrary"] = from_library;
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// If full permission object, texture is free to copy,
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// but otherwise we need to check inventory and extract permissions
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//
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// Normally we care only about restrictions for current user and objects
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// don't inherit any 'next owner' permissions from texture, so there is
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// no need to record item id if full_perm==true
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if (!full_perm && !from_library && item_id.notNull())
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{
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LLViewerInventoryItem* itemp = gInventory.getItem(item_id);
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if (itemp)
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{
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LLPermissions item_permissions = itemp->getPermissions();
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if (item_permissions.allowOperationBy(PERM_COPY,
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gAgent.getID(),
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gAgent.getGroupID()))
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LLUUID& texture_id = override->mTextureId[i];
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if (texture_id.notNull())
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{
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te_data["te"]["imageitemid"] = item_id;
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te_data["te"]["itemfullperm"] = itemp->getIsFullPerm();
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if (!itemp->isFinished())
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{
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// needed for dropTextureAllFaces
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LLInventoryModelBackgroundFetch::instance().start(item_id, false);
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}
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const std::string prefix = "pbr" + std::to_string(i);
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te_data["te"][prefix + "imageid"] = texture_id;
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set_item_availability(texture_id, te_data["te"], prefix, is_creator, asset_item_map, objectp);
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}
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}
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}
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@ -4201,6 +4245,44 @@ void LLPanelFace::onCopyTexture()
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}
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}
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bool get_full_permission(const LLSD& te, const std::string &prefix)
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{
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return te.has(prefix + "itemfullperm") && te[prefix+"itemfullperm"].asBoolean();
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}
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bool LLPanelFace::validateInventoryItem(const LLSD& te, const std::string& prefix)
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{
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if (te.has(prefix + "itemid"))
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{
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LLUUID item_id = te[prefix + "itemid"].asUUID();
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if (item_id.notNull())
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{
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LLViewerInventoryItem* itemp = gInventory.getItem(item_id);
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if (!itemp)
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{
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// image might be in object's inventory, but it can be not up to date
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LLSD notif_args;
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static std::string reason = getString("paste_error_inventory_not_found");
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notif_args["REASON"] = reason;
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LLNotificationsUtil::add("FacePasteFailed", notif_args);
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return false;
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}
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}
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}
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else
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{
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// Item was not found on 'copy' stage
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// Since this happened at copy, might be better to either show this
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// at copy stage or to drop clipboard here
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LLSD notif_args;
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static std::string reason = getString("paste_error_inventory_not_found");
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notif_args["REASON"] = reason;
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LLNotificationsUtil::add("FacePasteFailed", notif_args);
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return false;
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}
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return true;
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}
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void LLPanelFace::onPasteTexture()
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{
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if (!mClipboardParams.has("texture"))
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@ -4265,39 +4347,49 @@ void LLPanelFace::onPasteTexture()
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for (; iter != end; ++iter)
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{
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const LLSD& te_data = *iter;
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if (te_data.has("te") && te_data["te"].has("imageid"))
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if (te_data.has("te"))
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{
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bool full_perm = te_data["te"].has("itemfullperm") && te_data["te"]["itemfullperm"].asBoolean();
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full_perm_object &= full_perm;
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if (!full_perm)
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if (te_data["te"].has("imageid"))
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{
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if (te_data["te"].has("imageitemid"))
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bool full_perm = get_full_permission(te_data["te"], "img");
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full_perm_object &= full_perm;
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if (!full_perm)
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{
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LLUUID item_id = te_data["te"]["imageitemid"].asUUID();
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if (item_id.notNull())
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if (!validateInventoryItem(te_data["te"], "img"))
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{
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LLViewerInventoryItem* itemp = gInventory.getItem(item_id);
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if (!itemp)
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{
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// image might be in object's inventory, but it can be not up to date
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LLSD notif_args;
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static std::string reason = getString("paste_error_inventory_not_found");
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notif_args["REASON"] = reason;
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LLNotificationsUtil::add("FacePasteFailed", notif_args);
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return;
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}
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return;
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}
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}
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else
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}
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if (te_data["te"].has("pbr"))
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{
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bool full_perm = get_full_permission(te_data["te"], "pbr");
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full_perm_object &= full_perm;
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if (!full_perm)
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{
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// Item was not found on 'copy' stage
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// Since this happened at copy, might be better to either show this
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// at copy stage or to drop clipboard here
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LLSD notif_args;
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static std::string reason = getString("paste_error_inventory_not_found");
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notif_args["REASON"] = reason;
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LLNotificationsUtil::add("FacePasteFailed", notif_args);
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return;
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if (!validateInventoryItem(te_data["te"], "pbr"))
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{
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return;
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}
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}
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if (te_data["te"].has("pbr_override"))
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{
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for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
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{
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const std::string prefix = "pbr" + std::to_string(i);
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if (te_data["te"].has(prefix + "imageid"))
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{
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bool full_perm = get_full_permission(te_data["te"], prefix);
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full_perm_object &= full_perm;
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if (!full_perm)
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{
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if (!validateInventoryItem(te_data["te"], prefix))
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{
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return;
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}
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}
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}
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}
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}
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}
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}
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@ -4322,6 +4414,71 @@ void LLPanelFace::onPasteTexture()
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selected_objects->applyToTEs(&navigate_home_func);
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}
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void get_item_and_permissions(const LLUUID &id, LLViewerInventoryItem*& itemp, bool& full_perm, bool& from_library, const LLSD &data, const std::string &prefix)
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{
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full_perm = get_full_permission(data, prefix);
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from_library = data.has(prefix + "fromlibrary") && data.get(prefix + "fromlibrary").asBoolean();
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LLViewerInventoryItem* itemp_res = NULL;
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if (data.has(prefix + "itemid"))
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{
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LLUUID item_id = data.get(prefix + "itemid").asUUID();
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if (item_id.notNull())
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{
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LLViewerInventoryItem* itemp = gInventory.getItem(item_id);
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if (itemp && itemp->isFinished())
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{
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// dropTextureAllFaces will fail if incomplete
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itemp_res = itemp;
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}
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else
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{
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// Theoretically shouldn't happend, but if it does happen, we
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// might need to add a notification to user that paste will fail
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// since inventory isn't fully loaded
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LL_WARNS() << "Item " << item_id << " is incomplete, paste might fail silently." << LL_ENDL;
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}
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}
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}
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// for case when item got removed from inventory after we pressed 'copy'
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// or texture got pasted into previous object
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if (!itemp_res && !full_perm)
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{
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// Due to checks for imageitemid in LLPanelFace::onPasteTexture() this should no longer be reachable.
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LL_INFOS() << "Item " << data.get(prefix + "itemid").asUUID() << " no longer in inventory." << LL_ENDL;
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// Todo: fix this, we are often searching same texture multiple times (equal to number of faces)
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// Perhaps just mPanelFace->onPasteTexture(objectp, te, &asset_to_item_id_map); ? Not pretty, but will work
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LLViewerInventoryCategory::cat_array_t cats;
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LLViewerInventoryItem::item_array_t items;
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LLAssetIDMatches asset_id_matches(id);
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gInventory.collectDescendentsIf(LLUUID::null,
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cats,
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items,
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LLInventoryModel::INCLUDE_TRASH,
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asset_id_matches);
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// Extremely unreliable and perfomance unfriendly.
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// But we need this to check permissions and it is how texture control finds items
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for (S32 i = 0; i < items.size(); i++)
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{
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LLViewerInventoryItem* itemp = items[i];
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if (itemp && itemp->isFinished())
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{
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// dropTextureAllFaces will fail if incomplete
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LLPermissions item_permissions = itemp->getPermissions();
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if (item_permissions.allowOperationBy(PERM_COPY,
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gAgent.getID(),
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gAgent.getGroupID()))
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{
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itemp_res = itemp;
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break; // first match
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}
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}
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}
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}
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}
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void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
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{
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LLSD te_data;
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@ -4345,77 +4502,22 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
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if (te_data.has("te"))
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{
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// Texture
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bool full_perm = te_data["te"].has("itemfullperm") && te_data["te"]["itemfullperm"].asBoolean();
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bool from_library = te_data["te"].has("fromlibrary") && te_data["te"]["fromlibrary"].asBoolean();
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if (te_data["te"].has("imageid"))
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{
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bool img_full_perm = false;
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bool img_from_library = false;
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const LLUUID& imageid = te_data["te"]["imageid"].asUUID(); //texture or asset id
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LLViewerInventoryItem* itemp_res = NULL;
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LLViewerInventoryItem* img_itemp_res = NULL;
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if (te_data["te"].has("imageitemid"))
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{
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LLUUID item_id = te_data["te"]["imageitemid"].asUUID();
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if (item_id.notNull())
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{
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LLViewerInventoryItem* itemp = gInventory.getItem(item_id);
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if (itemp && itemp->isFinished())
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{
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// dropTextureAllFaces will fail if incomplete
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itemp_res = itemp;
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}
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else
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{
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// Theoretically shouldn't happend, but if it does happen, we
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// might need to add a notification to user that paste will fail
|
||||
// since inventory isn't fully loaded
|
||||
LL_WARNS() << "Item " << item_id << " is incomplete, paste might fail silently." << LL_ENDL;
|
||||
}
|
||||
}
|
||||
}
|
||||
// for case when item got removed from inventory after we pressed 'copy'
|
||||
// or texture got pasted into previous object
|
||||
if (!itemp_res && !full_perm)
|
||||
{
|
||||
// Due to checks for imageitemid in LLPanelFace::onPasteTexture() this should no longer be reachable.
|
||||
LL_INFOS() << "Item " << te_data["te"]["imageitemid"].asUUID() << " no longer in inventory." << LL_ENDL;
|
||||
// Todo: fix this, we are often searching same texture multiple times (equal to number of faces)
|
||||
// Perhaps just mPanelFace->onPasteTexture(objectp, te, &asset_to_item_id_map); ? Not pretty, but will work
|
||||
LLViewerInventoryCategory::cat_array_t cats;
|
||||
LLViewerInventoryItem::item_array_t items;
|
||||
LLAssetIDMatches asset_id_matches(imageid);
|
||||
gInventory.collectDescendentsIf(LLUUID::null,
|
||||
cats,
|
||||
items,
|
||||
LLInventoryModel::INCLUDE_TRASH,
|
||||
asset_id_matches);
|
||||
get_item_and_permissions(imageid, img_itemp_res, img_full_perm, img_from_library, te_data["te"], "img");
|
||||
|
||||
// Extremely unreliable and perfomance unfriendly.
|
||||
// But we need this to check permissions and it is how texture control finds items
|
||||
for (S32 i = 0; i < items.size(); i++)
|
||||
{
|
||||
LLViewerInventoryItem* itemp = items[i];
|
||||
if (itemp && itemp->isFinished())
|
||||
{
|
||||
// dropTextureAllFaces will fail if incomplete
|
||||
LLPermissions item_permissions = itemp->getPermissions();
|
||||
if (item_permissions.allowOperationBy(PERM_COPY,
|
||||
gAgent.getID(),
|
||||
gAgent.getGroupID()))
|
||||
{
|
||||
itemp_res = itemp;
|
||||
break; // first match
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (itemp_res)
|
||||
if (img_itemp_res)
|
||||
{
|
||||
if (te == -1) // all faces
|
||||
{
|
||||
LLToolDragAndDrop::dropTextureAllFaces(objectp,
|
||||
itemp_res,
|
||||
from_library ? LLToolDragAndDrop::SOURCE_LIBRARY : LLToolDragAndDrop::SOURCE_AGENT,
|
||||
img_itemp_res,
|
||||
img_from_library ? LLToolDragAndDrop::SOURCE_LIBRARY : LLToolDragAndDrop::SOURCE_AGENT,
|
||||
LLUUID::null,
|
||||
false);
|
||||
}
|
||||
|
|
@ -4423,15 +4525,15 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
|
|||
{
|
||||
LLToolDragAndDrop::dropTextureOneFace(objectp,
|
||||
te,
|
||||
itemp_res,
|
||||
from_library ? LLToolDragAndDrop::SOURCE_LIBRARY : LLToolDragAndDrop::SOURCE_AGENT,
|
||||
img_itemp_res,
|
||||
img_from_library ? LLToolDragAndDrop::SOURCE_LIBRARY : LLToolDragAndDrop::SOURCE_AGENT,
|
||||
LLUUID::null,
|
||||
false,
|
||||
0);
|
||||
}
|
||||
}
|
||||
// not an inventory item or no complete items
|
||||
else if (full_perm)
|
||||
else if (img_full_perm)
|
||||
{
|
||||
// Either library, local or existed as fullperm when user made a copy
|
||||
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(imageid, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
|
||||
|
|
@ -4459,17 +4561,65 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te)
|
|||
// PBR/GLTF
|
||||
if (te_data["te"].has("pbr"))
|
||||
{
|
||||
objectp->setRenderMaterialID(te, te_data["te"]["pbr"].asUUID(), false /*managing our own update*/);
|
||||
tep->setGLTFRenderMaterial(nullptr);
|
||||
tep->setGLTFMaterialOverride(nullptr);
|
||||
const LLUUID pbr_id = te_data["te"]["pbr"].asUUID();
|
||||
bool pbr_full_perm = false;
|
||||
bool pbr_from_library = false;
|
||||
LLViewerInventoryItem* pbr_itemp_res = NULL;
|
||||
|
||||
get_item_and_permissions(pbr_id, pbr_itemp_res, pbr_full_perm, pbr_from_library, te_data["te"], "pbr");
|
||||
|
||||
bool allow = true;
|
||||
|
||||
// check overrides first since they don't need t be moved to inventory
|
||||
if (te_data["te"].has("pbr_override"))
|
||||
{
|
||||
LLGLTFMaterialList::queueApply(objectp, te, te_data["te"]["pbr"].asUUID(), te_data["te"]["pbr_override"]);
|
||||
for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
|
||||
{
|
||||
const std::string prefix = "pbr" + std::to_string(i);
|
||||
if (te_data["te"].has(prefix + "imageid"))
|
||||
{
|
||||
LLUUID tex_id = te_data["te"][prefix + "imageid"];
|
||||
|
||||
bool full_perm = false;
|
||||
bool from_library = false;
|
||||
LLViewerInventoryItem* itemp_res = NULL;
|
||||
get_item_and_permissions(tex_id, itemp_res, full_perm, from_library, te_data["te"], prefix);
|
||||
allow = full_perm;
|
||||
if (!allow) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (allow && pbr_itemp_res)
|
||||
{
|
||||
LLGLTFMaterialList::queueApply(objectp, te, te_data["te"]["pbr"].asUUID());
|
||||
if (pbr_itemp_res)
|
||||
{
|
||||
allow = LLToolDragAndDrop::handleDropMaterialProtections(
|
||||
objectp,
|
||||
pbr_itemp_res,
|
||||
pbr_from_library ? LLToolDragAndDrop::SOURCE_LIBRARY : LLToolDragAndDrop::SOURCE_AGENT,
|
||||
pbr_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
allow = pbr_full_perm;
|
||||
}
|
||||
}
|
||||
|
||||
if (allow)
|
||||
{
|
||||
objectp->setRenderMaterialID(te, te_data["te"]["pbr"].asUUID(), false /*managing our own update*/);
|
||||
tep->setGLTFRenderMaterial(nullptr);
|
||||
tep->setGLTFMaterialOverride(nullptr);
|
||||
|
||||
if (te_data["te"].has("pbr_override"))
|
||||
{
|
||||
LLGLTFMaterialList::queueApply(objectp, te, te_data["te"]["pbr"].asUUID(), te_data["te"]["pbr_override"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
LLGLTFMaterialList::queueApply(objectp, te, te_data["te"]["pbr"].asUUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -264,6 +264,9 @@ public: // needs to be accessible to selection manager
|
|||
void onCopyTexture();
|
||||
void onPasteTexture();
|
||||
void onPasteTexture(LLViewerObject* objectp, S32 te);
|
||||
private:
|
||||
// for copy/paste operations
|
||||
bool validateInventoryItem(const LLSD& te, const std::string& prefix);
|
||||
|
||||
protected:
|
||||
void menuDoToSelected(const LLSD& userdata);
|
||||
|
|
|
|||
|
|
@ -88,7 +88,8 @@ bool get_is_predefined_texture(LLUUID asset_id)
|
|||
|| asset_id == DEFAULT_OBJECT_NORMAL
|
||||
|| asset_id == BLANK_OBJECT_NORMAL
|
||||
|| asset_id == IMG_WHITE
|
||||
|| asset_id == LLUUID(SCULPT_DEFAULT_TEXTURE))
|
||||
|| asset_id == LLUUID(SCULPT_DEFAULT_TEXTURE)
|
||||
|| asset_id == BLANK_MATERIAL_ASSET_ID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue