SL-19236: Fix HUDs not rendering when transparent water graphics setting is off

meow-7.2.2
Cosmic Linden 2023-05-11 11:31:09 -07:00
parent 69d444826d
commit 7d0903533c
3 changed files with 10 additions and 2 deletions

View File

@ -157,7 +157,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
if ((!LLPipeline::sRenderTransparentWater || gCubeSnapshot) && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER)
if (LLPipeline::isWaterClip() && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER)
{ // don't render alpha objects on the other side of the water plane if water is opaque
return;
}

View File

@ -2239,12 +2239,18 @@ bool LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
// static
bool LLPipeline::isWaterClip()
{
return (!sRenderTransparentWater || gCubeSnapshot) && !sRenderingHUDs;
}
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL);
LL_PROFILE_GPU_ZONE("updateCull"); // should always be zero GPU time, but drop a timer to flush stuff out
bool water_clip = !sRenderTransparentWater && !sRenderingHUDs;
bool water_clip = isWaterClip();
if (water_clip)
{

View File

@ -376,6 +376,8 @@ public:
bool hasRenderType(const U32 type) const;
bool hasAnyRenderType(const U32 type, ...) const;
static bool isWaterClip();
void setRenderTypeMask(U32 type, ...);
// This is equivalent to 'setRenderTypeMask'
//void orRenderTypeMask(U32 type, ...);