Let's just do this...
parent
91b11e1499
commit
7d904ef68b
|
|
@ -162,7 +162,7 @@ WLSkyDetail 1 48
|
|||
RenderFSAASamples 1 2
|
||||
|
||||
//
|
||||
// Medium High Graphics Settings
|
||||
// Medium High Graphics Settings (deferred enabled)
|
||||
//
|
||||
list MidHigh
|
||||
RenderAnisotropic 1 1
|
||||
|
|
@ -183,7 +183,7 @@ RenderTransparentWater 1 1
|
|||
RenderTreeLODFactor 1 0.5
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
WindLightUseAtmosShaders 1 1
|
||||
RenderDeferred 1 0
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderUseAdvancedAtmospherics 1 0
|
||||
RenderShadowDetail 1 0
|
||||
|
|
@ -191,7 +191,7 @@ WLSkyDetail 1 48
|
|||
RenderFSAASamples 1 2
|
||||
|
||||
//
|
||||
// High Graphics Settings
|
||||
// High Graphics Settings (deferred + SSAO)
|
||||
//
|
||||
list High
|
||||
RenderAnisotropic 1 1
|
||||
|
|
@ -212,15 +212,15 @@ RenderTransparentWater 1 1
|
|||
RenderTreeLODFactor 1 0.5
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
WindLightUseAtmosShaders 1 1
|
||||
RenderDeferred 1 0
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 1
|
||||
RenderUseAdvancedAtmospherics 1 0
|
||||
RenderShadowDetail 1 0
|
||||
WLSkyDetail 1 48
|
||||
RenderFSAASamples 1 2
|
||||
|
||||
//
|
||||
// High Ultra Graphics Settings (deferred)
|
||||
// High Ultra Graphics Settings (deferred + SSAO)
|
||||
//
|
||||
list HighUltra
|
||||
RenderAnisotropic 1 1
|
||||
|
|
@ -242,7 +242,7 @@ RenderTreeLODFactor 1 0.5
|
|||
RenderVolumeLODFactor 1 2.0
|
||||
WindLightUseAtmosShaders 1 1
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderDeferredSSAO 1 1
|
||||
RenderUseAdvancedAtmospherics 1 0
|
||||
RenderShadowDetail 1 0
|
||||
WLSkyDetail 1 48
|
||||
|
|
|
|||
|
|
@ -163,7 +163,7 @@ WLSkyDetail 1 48
|
|||
RenderFSAASamples 1 2
|
||||
|
||||
//
|
||||
// Medium High Graphics Settings
|
||||
// Medium High Graphics Settings (deferred enabled)
|
||||
//
|
||||
list MidHigh
|
||||
RenderAnisotropic 1 1
|
||||
|
|
@ -184,7 +184,7 @@ RenderTransparentWater 1 1
|
|||
RenderTreeLODFactor 1 0.5
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
WindLightUseAtmosShaders 1 1
|
||||
RenderDeferred 1 0
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderUseAdvancedAtmospherics 1 0
|
||||
RenderShadowDetail 1 0
|
||||
|
|
@ -192,7 +192,7 @@ WLSkyDetail 1 48
|
|||
RenderFSAASamples 1 2
|
||||
|
||||
//
|
||||
// High Graphics Settings
|
||||
// High Graphics Settings (deferred + SSAO)
|
||||
//
|
||||
list High
|
||||
RenderAnisotropic 1 1
|
||||
|
|
@ -213,15 +213,15 @@ RenderTransparentWater 1 1
|
|||
RenderTreeLODFactor 1 0.5
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
WindLightUseAtmosShaders 1 1
|
||||
RenderDeferred 1 0
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 1
|
||||
RenderUseAdvancedAtmospherics 1 0
|
||||
RenderShadowDetail 1 0
|
||||
WLSkyDetail 1 48
|
||||
RenderFSAASamples 1 2
|
||||
|
||||
//
|
||||
// High Ultra Graphics Settings (deferred)
|
||||
// High Ultra Graphics Settings (deferred + SSAO)
|
||||
//
|
||||
list HighUltra
|
||||
RenderAnisotropic 1 1
|
||||
|
|
@ -243,7 +243,7 @@ RenderTreeLODFactor 1 0.5
|
|||
RenderVolumeLODFactor 1 2.0
|
||||
WindLightUseAtmosShaders 1 1
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderDeferredSSAO 1 1
|
||||
RenderUseAdvancedAtmospherics 1 0
|
||||
RenderShadowDetail 1 0
|
||||
WLSkyDetail 1 48
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ WLSkyDetail 1 128
|
|||
Disregard128DefaultDrawDistance 1 1
|
||||
Disregard96DefaultDrawDistance 1 1
|
||||
RenderTextureMemoryMultiple 1 1.0
|
||||
RenderCompressTextures 1 1
|
||||
RenderCompressTextures 1 1
|
||||
RenderShaderLightingMaxLevel 1 3
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 1
|
||||
|
|
@ -161,7 +161,7 @@ WLSkyDetail 1 48
|
|||
RenderFSAASamples 1 2
|
||||
|
||||
//
|
||||
// Medium High Graphics Settings
|
||||
// Medium High Graphics Settings (deferred enabled)
|
||||
//
|
||||
list MidHigh
|
||||
RenderAnisotropic 1 1
|
||||
|
|
@ -182,7 +182,7 @@ RenderTransparentWater 1 1
|
|||
RenderTreeLODFactor 1 0.5
|
||||
RenderVolumeLODFactor 1 2.0
|
||||
WindLightUseAtmosShaders 1 1
|
||||
RenderDeferred 1 0
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderUseAdvancedAtmospherics 1 0
|
||||
RenderShadowDetail 1 0
|
||||
|
|
@ -190,7 +190,7 @@ WLSkyDetail 1 48
|
|||
RenderFSAASamples 1 2
|
||||
|
||||
//
|
||||
// High Graphics Settings (deferred)
|
||||
// High Graphics Settings (deferred + SSAO)
|
||||
//
|
||||
list High
|
||||
RenderAnisotropic 1 1
|
||||
|
|
@ -212,14 +212,14 @@ RenderTreeLODFactor 1 0.5
|
|||
RenderVolumeLODFactor 1 2.0
|
||||
WindLightUseAtmosShaders 1 1
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderDeferredSSAO 1 1
|
||||
RenderUseAdvancedAtmospherics 1 0
|
||||
RenderShadowDetail 1 0
|
||||
WLSkyDetail 1 48
|
||||
RenderFSAASamples 1 2
|
||||
|
||||
//
|
||||
// High Ultra Graphics Settings (deferred)
|
||||
// High Ultra Graphics Settings (deferred + SSAO)
|
||||
//
|
||||
list HighUltra
|
||||
RenderAnisotropic 1 1
|
||||
|
|
@ -241,7 +241,7 @@ RenderTreeLODFactor 1 0.5
|
|||
RenderVolumeLODFactor 1 2.0
|
||||
WindLightUseAtmosShaders 1 1
|
||||
RenderDeferred 1 1
|
||||
RenderDeferredSSAO 1 0
|
||||
RenderDeferredSSAO 1 1
|
||||
RenderShadowDetail 1 0
|
||||
RenderUseAdvancedAtmospherics 1 0
|
||||
WLSkyDetail 1 48
|
||||
|
|
|
|||
Loading…
Reference in New Issue