Let's just do this...

master
Ansariel 2022-06-11 16:45:08 +02:00
parent 91b11e1499
commit 7d904ef68b
3 changed files with 21 additions and 21 deletions

View File

@ -162,7 +162,7 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Medium High Graphics Settings
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic 1 1
@ -183,7 +183,7 @@ RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -191,7 +191,7 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
@ -212,15 +212,15 @@ RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred)
// High Ultra Graphics Settings (deferred + SSAO)
//
list HighUltra
RenderAnisotropic 1 1
@ -242,7 +242,7 @@ RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48

View File

@ -163,7 +163,7 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Medium High Graphics Settings
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic 1 1
@ -184,7 +184,7 @@ RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -192,7 +192,7 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
@ -213,15 +213,15 @@ RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred)
// High Ultra Graphics Settings (deferred + SSAO)
//
list HighUltra
RenderAnisotropic 1 1
@ -243,7 +243,7 @@ RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48

View File

@ -60,7 +60,7 @@ WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@ -161,7 +161,7 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Medium High Graphics Settings
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic 1 1
@ -182,7 +182,7 @@ RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
@ -190,7 +190,7 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings (deferred)
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
@ -212,14 +212,14 @@ RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred)
// High Ultra Graphics Settings (deferred + SSAO)
//
list HighUltra
RenderAnisotropic 1 1
@ -241,7 +241,7 @@ RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderDeferredSSAO 1 1
RenderShadowDetail 1 0
RenderUseAdvancedAtmospherics 1 0
WLSkyDetail 1 48